Sat, 06 Jul 2013 19:29:18 +0200 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
|
file |
diff |
annotate
|
Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
Fri, 17 May 2013 00:06:01 +0400 |
unc0rr |
Best level AI should maximize the score at all costs.
|
file |
diff |
annotate
|
Tue, 07 May 2013 23:37:03 +0400 |
unc0rr |
IFDEF that score expectation logging
|
file |
diff |
annotate
|
Sat, 04 May 2013 21:40:52 -0400 |
nemo |
pass the target
|
file |
diff |
annotate
|
Thu, 02 May 2013 21:55:03 +0400 |
unc0rr |
Make AI more active in multiattack game mode
|
file |
diff |
annotate
|
Sat, 27 Apr 2013 00:09:50 +0400 |
unc0rr |
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
|
file |
diff |
annotate
|
Sun, 14 Apr 2013 22:57:13 +0200 |
koda |
let's go with what nemo suggests
|
file |
diff |
annotate
|
Sat, 13 Apr 2013 20:34:30 +0200 |
koda |
let's try to kill the thread right away and protect the thread variable with a mutex
|
file |
diff |
annotate
|
Sun, 07 Apr 2013 16:35:48 -0400 |
nemo |
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
|
file |
diff |
annotate
|
Fri, 05 Apr 2013 18:25:23 +0200 |
koda |
use SDL_Threads everywhere
|
file |
diff |
annotate
|
Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
|
file |
diff |
annotate
|
Wed, 06 Mar 2013 13:03:11 -0500 |
nemo |
skip frozen hogs in switch
|
file |
diff |
annotate
|
Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
|
file |
diff |
annotate
|