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Fri, 13 Oct 2017 16:37:56 -0400
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
changeset
nemo [Fri, 13 Oct 2017 16:37:56 -0400] rev 12701
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
Fri, 13 Oct 2017 17:09:45 +0200
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
changeset
Wuzzy <almikes@aol.com> [Fri, 13 Oct 2017 17:09:45 +0200] rev 12700
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse This fixes a regression like that you can't shoryuken after rope.
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