Mon, 16 Nov 2009 16:51:26 +0000 Fix girder on compost theme
unc0rr [Mon, 16 Nov 2009 16:51:26 +0000] rev 2625
Fix girder on compost theme
Sun, 15 Nov 2009 22:26:42 +0000 Color Fix in PPC + files fallbacks
koda [Sun, 15 Nov 2009 22:26:42 +0000] rev 2624
Color Fix in PPC + files fallbacks
Sun, 15 Nov 2009 19:43:58 +0000 forgot this file in previous commit
koda [Sun, 15 Nov 2009 19:43:58 +0000] rev 2623
forgot this file in previous commit
Sun, 15 Nov 2009 19:42:28 +0000 fix chat color in ppc
koda [Sun, 15 Nov 2009 19:42:28 +0000] rev 2622
fix chat color in ppc
Sat, 14 Nov 2009 11:06:55 +0000 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr [Sat, 14 Nov 2009 11:06:55 +0000] rev 2621
Fix desync when playing with AI via network, occuring in certain conditions
Sat, 14 Nov 2009 05:26:26 +0000 koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
nemo [Sat, 14 Nov 2009 05:26:26 +0000] rev 2620
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
Sat, 14 Nov 2009 02:53:04 +0000 fix wrong ttf blending in ppc
koda [Sat, 14 Nov 2009 02:53:04 +0000] rev 2619
fix wrong ttf blending in ppc
Fri, 13 Nov 2009 23:04:23 +0000 JS patch to (really) activate Vsync
koda [Fri, 13 Nov 2009 23:04:23 +0000] rev 2618
JS patch to (really) activate Vsync
Fri, 13 Nov 2009 20:33:31 +0000 add option for vsync -- good results on mac and linux, should be harmless on others (please test)
koda [Fri, 13 Nov 2009 20:33:31 +0000] rev 2617
add option for vsync -- good results on mac and linux, should be harmless on others (please test)
Wed, 11 Nov 2009 21:54:28 +0000 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo [Wed, 11 Nov 2009 21:54:28 +0000] rev 2616
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
Wed, 11 Nov 2009 19:48:16 +0000 removes workaround except for iphone
koda [Wed, 11 Nov 2009 19:48:16 +0000] rev 2615
removes workaround except for iphone btw this commit makes hedgewars playable on PowerPc architectures
Wed, 11 Nov 2009 16:11:41 +0000 Update Ukrainian translation
unc0rr [Wed, 11 Nov 2009 16:11:41 +0000] rev 2614
Update Ukrainian translation
Tue, 10 Nov 2009 18:56:24 +0000 fix keybindings in PPC
koda [Tue, 10 Nov 2009 18:56:24 +0000] rev 2613
fix keybindings in PPC
Tue, 10 Nov 2009 16:43:15 +0000 unbreak build
nemo [Tue, 10 Nov 2009 16:43:15 +0000] rev 2612
unbreak build
Tue, 10 Nov 2009 04:22:55 +0000 Add check for nil gear
nemo [Tue, 10 Nov 2009 04:22:55 +0000] rev 2611
Add check for nil gear
Tue, 10 Nov 2009 04:07:08 +0000 color works under ppc
koda [Tue, 10 Nov 2009 04:07:08 +0000] rev 2610
color works under ppc
Mon, 09 Nov 2009 22:56:29 +0000 add a x86_64 mac target
koda [Mon, 09 Nov 2009 22:56:29 +0000] rev 2609
add a x86_64 mac target
Mon, 09 Nov 2009 20:29:21 +0000 - Formatting changes
unc0rr [Mon, 09 Nov 2009 20:29:21 +0000] rev 2608
- Formatting changes - Rename AttacksNum variable - Fix a bug when OnAmmoUsed wasn't called in some conditions
Mon, 09 Nov 2009 18:44:09 +0000 wtf is this, koda?
unc0rr [Mon, 09 Nov 2009 18:44:09 +0000] rev 2607
wtf is this, koda?
Fri, 06 Nov 2009 18:59:43 +0000 updated build files for macosx and optimization system
koda [Fri, 06 Nov 2009 18:59:43 +0000] rev 2606
updated build files for macosx and optimization system
Fri, 06 Nov 2009 18:24:55 +0000 AI knows what artillery mode is
unc0rr [Fri, 06 Nov 2009 18:24:55 +0000] rev 2605
AI knows what artillery mode is
Thu, 05 Nov 2009 21:03:44 +0000 Remove mostly useless comments put in to explain patch long ago.
nemo [Thu, 05 Nov 2009 21:03:44 +0000] rev 2604
Remove mostly useless comments put in to explain patch long ago.
Thu, 05 Nov 2009 20:48:13 +0000 revert previous commit to remove a wip patch
koda [Thu, 05 Nov 2009 20:48:13 +0000] rev 2603
revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 update themes cmakefiles to use GLOB instead of listing all the files
koda [Thu, 05 Nov 2009 20:47:42 +0000] rev 2602
update themes cmakefiles to use GLOB instead of listing all the files
Thu, 05 Nov 2009 20:40:31 +0000 fix iphone build
koda [Thu, 05 Nov 2009 20:40:31 +0000] rev 2601
fix iphone build
Thu, 05 Nov 2009 19:50:16 +0000 revamped SDLh.pas
koda [Thu, 05 Nov 2009 19:50:16 +0000] rev 2600
revamped SDLh.pas
Thu, 05 Nov 2009 16:23:09 +0000 move compiler directives to standard pascal
koda [Thu, 05 Nov 2009 16:23:09 +0000] rev 2599
move compiler directives to standard pascal
Wed, 04 Nov 2009 01:42:06 +0000 Oops. Accidentally removed the scaling.
nemo [Wed, 04 Nov 2009 01:42:06 +0000] rev 2598
Oops. Accidentally removed the scaling.
Mon, 02 Nov 2009 18:24:58 +0000 A basic Spidey hat, leave hat on when roping.
nemo [Mon, 02 Nov 2009 18:24:58 +0000] rev 2597
A basic Spidey hat, leave hat on when roping.
Sun, 01 Nov 2009 17:19:55 +0000 Compete loading teams/hedgehogs part from mission config
unc0rr [Sun, 01 Nov 2009 17:19:55 +0000] rev 2596
Compete loading teams/hedgehogs part from mission config
Fri, 30 Oct 2009 19:41:39 +0000 This massive image modification removes colour profile information and adds an alpha channel.
nemo [Fri, 30 Oct 2009 19:41:39 +0000] rev 2595
This massive image modification removes colour profile information and adds an alpha channel. The first saves a little space, the second costs a little space. First is needed since SDL on OSX applies colour profile info which, while cool, is useless so long as the other theme colours are un-adjusted. Second is since we are apparently requiring full 32 bit surfaces now.
Fri, 30 Oct 2009 19:28:44 +0000 Add loading team parameters
unc0rr [Fri, 30 Oct 2009 19:28:44 +0000] rev 2594
Add loading team parameters
Thu, 29 Oct 2009 23:59:46 +0000 add an uninstall target (to be tested)
koda [Thu, 29 Oct 2009 23:59:46 +0000] rev 2593
add an uninstall target (to be tested) workaround for a bug with mac sdl_image
Thu, 29 Oct 2009 17:51:54 +0000 fix missing land on ppc
koda [Thu, 29 Oct 2009 17:51:54 +0000] rev 2592
fix missing land on ppc
Mon, 26 Oct 2009 10:39:20 +0000 other controls implementation + sdlh revisited (once again)
koda [Mon, 26 Oct 2009 10:39:20 +0000] rev 2591
other controls implementation + sdlh revisited (once again)
Sun, 25 Oct 2009 23:52:36 +0000 touch control completely revamped
koda [Sun, 25 Oct 2009 23:52:36 +0000] rev 2590
touch control completely revamped
Sun, 25 Oct 2009 18:16:40 +0000 Further work on missions editor
unc0rr [Sun, 25 Oct 2009 18:16:40 +0000] rev 2589
Further work on missions editor
Sun, 25 Oct 2009 16:51:20 +0000 Increase AMMO_INFINITE to 100
nemo [Sun, 25 Oct 2009 16:51:20 +0000] rev 2588
Increase AMMO_INFINITE to 100
Sun, 25 Oct 2009 16:35:09 +0000 fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
koda [Sun, 25 Oct 2009 16:35:09 +0000] rev 2587
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
Sun, 25 Oct 2009 15:55:49 +0000 added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
koda [Sun, 25 Oct 2009 15:55:49 +0000] rev 2586
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sun, 25 Oct 2009 12:41:48 +0000 Smaxx: only allow change direction when shift key is pressed
unc0rr [Sun, 25 Oct 2009 12:41:48 +0000] rev 2585
Smaxx: only allow change direction when shift key is pressed
Sun, 25 Oct 2009 12:40:47 +0000 Change mission file format to allow more flexible config
unc0rr [Sun, 25 Oct 2009 12:40:47 +0000] rev 2584
Change mission file format to allow more flexible config
Sun, 25 Oct 2009 12:19:47 +0000 Partially implement loading mission options
unc0rr [Sun, 25 Oct 2009 12:19:47 +0000] rev 2583
Partially implement loading mission options
Sun, 25 Oct 2009 10:39:12 +0000 fix build
koda [Sun, 25 Oct 2009 10:39:12 +0000] rev 2582
fix build
Sun, 25 Oct 2009 10:38:09 +0000 convert 24 bits images to 32 (faster to manage)
koda [Sun, 25 Oct 2009 10:38:09 +0000] rev 2581
convert 24 bits images to 32 (faster to manage)
Sun, 25 Oct 2009 09:02:17 +0000 completes touch input/control (problems with moving camera)
koda [Sun, 25 Oct 2009 09:02:17 +0000] rev 2580
completes touch input/control (problems with moving camera)
Sat, 24 Oct 2009 13:50:31 +0000 more updates on touch input/control
koda [Sat, 24 Oct 2009 13:50:31 +0000] rev 2579
more updates on touch input/control
Fri, 23 Oct 2009 11:12:01 +0000 err, complete previous commit
koda [Fri, 23 Oct 2009 11:12:01 +0000] rev 2578
err, complete previous commit
Fri, 23 Oct 2009 11:11:42 +0000 WE HAVE HOGS MOVING ON IPHONE
koda [Fri, 23 Oct 2009 11:11:42 +0000] rev 2577
WE HAVE HOGS MOVING ON IPHONE
Thu, 22 Oct 2009 21:03:38 +0000 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda [Thu, 22 Oct 2009 21:03:38 +0000] rev 2576
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
Thu, 22 Oct 2009 18:59:35 +0000 update color management for new sdl_image on mac
koda [Thu, 22 Oct 2009 18:59:35 +0000] rev 2575
update color management for new sdl_image on mac still has some trasparency problems
Wed, 21 Oct 2009 19:41:24 +0000 Fix (quite rare) spectators queue error when joining game with teams left the game.
unc0rr [Wed, 21 Oct 2009 19:41:24 +0000] rev 2574
Fix (quite rare) spectators queue error when joining game with teams left the game. Could be applied to 0.9.12 without breaking compatibility.
Wed, 21 Oct 2009 16:50:02 +0000 Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
unc0rr [Wed, 21 Oct 2009 16:50:02 +0000] rev 2573
Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
Wed, 21 Oct 2009 16:40:55 +0000 Start work on missions/trainings editor
unc0rr [Wed, 21 Oct 2009 16:40:55 +0000] rev 2572
Start work on missions/trainings editor
Tue, 20 Oct 2009 21:40:35 +0000 evil math strikes again
koda [Tue, 20 Oct 2009 21:40:35 +0000] rev 2571
evil math strikes again
Tue, 20 Oct 2009 21:23:22 +0000 Remove unneeded var from Smaxx' tag changes
nemo [Tue, 20 Oct 2009 21:23:22 +0000] rev 2570
Remove unneeded var from Smaxx' tag changes
Tue, 20 Oct 2009 21:22:16 +0000 ifdefs all the way
koda [Tue, 20 Oct 2009 21:22:16 +0000] rev 2569
ifdefs all the way
Tue, 20 Oct 2009 21:20:47 +0000 Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo [Tue, 20 Oct 2009 21:20:47 +0000] rev 2568
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
Tue, 20 Oct 2009 17:55:11 +0000 WE HAVE TOUCH INPUT
koda [Tue, 20 Oct 2009 17:55:11 +0000] rev 2567
WE HAVE TOUCH INPUT
Fri, 12 Nov 2010 19:48:51 +0300 And even this one mbait-mangen
unc0rr [Fri, 12 Nov 2010 19:48:51 +0300] rev 2566
And even this one
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