Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 17:48:21 -0500 |
nemo |
no need to clear this flag
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sun, 07 Nov 2010 17:40:55 -0500 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
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Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
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Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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Sun, 07 Nov 2010 20:36:16 +0300 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
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Sun, 07 Nov 2010 19:24:37 +0300 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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Sun, 07 Nov 2010 18:35:40 +0300 |
unc0rr |
Fix hanging in air after whip or bat attack
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Sun, 07 Nov 2010 16:41:03 +0300 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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Sat, 06 Nov 2010 22:03:12 -0400 |
nemo |
Prevent escape
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