Sat, 14 Jun 2014 15:49:44 +0200 | sheepluva | fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl | file | diff | annotate |
Fri, 13 Jun 2014 23:43:34 +0200 | sheepluva | make mouse cursor size same, no matter what zoom level is used... | file | diff | annotate |
Fri, 13 Jun 2014 17:51:55 +0200 | sheepluva | make using the teleporter a bit less challenging | file | diff | annotate |
Wed, 11 Jun 2014 13:07:46 +0200 | sheepluva | uWorld does not require uMatrix anymore | file | diff | annotate |
Wed, 11 Jun 2014 12:55:24 +0200 | sheepluva | fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P | file | diff | annotate |
Tue, 10 Jun 2014 23:21:22 +0200 | sheepluva | RAR: cleaning up a bit of the IFDEF-clusterf*ck | file | diff | annotate |