hedgewars/GSHandlers.inc
2013-02-26 nemo graphics tweak. flag a couple more overeager setall HH icegun
2013-02-25 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
2013-02-25 nemo More fiddling w/ sliding icegun
2013-02-25 nemo slight tweak to colours icegun
2013-02-25 nemo quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
2013-02-25 nemo too aggressive? icegun
2013-02-23 nemo prevent drilling into hogs w/ drill rocket
2013-02-25 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
2013-02-25 nemo Messing around w/ Freezer icegun
2013-02-24 Urbertar Add freezing hogs with icegun icegun
2013-02-23 Urbertar Add land freezing icegun
2013-02-11 nemo restore prior modifier. I think the damage dealt is appropriate to intended uses
2013-02-10 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
2013-02-19 unc0rr Fix sources so pas2c written in haskell could render them again webgl
2013-01-26 koda update branch webgl
2013-01-20 nemo restore former cluster behaviour (makes the most diff for the bomb)
2013-01-10 martin_bede Fix tons of warnings
2012-12-25 koda update branch with default webgl
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-11-24 koda ok at least pas2c now parses allnots....... webgl
2012-11-21 koda updated branch webgl
2012-11-18 unc0rr Merge from 0.9.18
2012-11-15 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-07 nemo add gstMoving to avoid sticking
2012-11-18 unc0rr Fix crash in kamikaze 0.9.18
2012-10-29 nemo Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
2012-10-29 nemo Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
2012-10-28 nemo double cleaver rotation speed, also make spin direction dX dependent.
2012-10-26 nemo Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
2012-10-22 nemo Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-21 nemo Fix knockball
2012-10-18 nemo damn nots
2012-10-16 nemo cut down on excessive checkins in some situations
2012-10-16 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-14 nemo First pass at cleaver.
2012-10-11 unc0rr Better use random number here
2012-10-10 nemo no. still doesn't work right
2012-10-09 nemo no. still doesn't work right.
2012-10-09 nemo Knife is still broken, but so koda can fix it...
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-10-07 nemo Data for copying throwing knife to Land once it hits.
2012-10-07 nemo Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
2012-10-01 unc0rr - Fix warnings and hints
2012-09-27 unc0rr Fix some hints
2012-09-03 sheepluva fix for issue 376 (embedding barrels in ceiling)
2012-09-03 sheepluva teleport hack fixes:
2012-09-03 nemo adjust velocity when entering/exiting the 4x routine
2012-09-02 nemo Correct snow fall/rotation (matching visual gear)
2012-08-30 nemo preliminary creeper (not yet functional)
2012-08-29 nemo isZero appears to be never used. Use it in a few obvious cases and add web variant.
2012-08-29 nemo disable snowball damage, by request of sheepluva
2012-08-24 unc0rr Move rope code to separate unit
2012-08-23 nemo also needs exclusion here
2012-08-23 nemo move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
2012-08-21 unc0rr Cancel shotgun shot if hedgehog is moved moved (by explosion)
2012-08-15 unc0rr Check if hedgehog is still active instead
2012-08-05 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-08-01 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-20 nemo don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
2012-07-20 nemo Try avoiding spamming the log by retaining the gears. untested.
2012-07-19 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-19 nemo Update team health
2012-07-17 nemo what the heck, let's add a few more
2012-07-16 unc0rr - Check for harmful gear deletions
2012-07-16 unc0rr Use gmDestroy message instead
2012-07-15 nemo Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
2012-07-15 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-08 unc0rr Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
2012-07-05 unc0rr Fix crash when hedgehog dies while switching from it
2012-07-04 nemo free up power for use by script
2012-07-03 unc0rr - Don't call Length() on variable size arrays
2012-06-28 unc0rr Tiny optimization + formatting fix
2012-06-27 nemo More efficient
2012-06-27 nemo oops
2012-06-27 nemo Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
2012-06-26 nemo er. this one too
2012-06-26 nemo Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-25 nemo oops
2012-06-24 nemo These 2 need masks now
2012-06-24 nemo Another take at prettier crate appearance
2012-06-24 nemo Second part of the change. Make collision check use the new mask bit.
2012-06-24 nemo Step 1. Add current hedgehog as top bit of bottom byte.
2012-06-23 unc0rr - Fix cake bug introduced in r2ccfc93c6b5e
2012-06-09 unc0rr - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
2012-06-08 unc0rr Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
2012-06-03 nemo Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
2012-06-03 nemo warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
2012-05-26 nemo Minor freezer changes, allow snow to accumulate on indestructible terrain too.
2012-05-20 nemo Ok. I think *this* should flip it correctly...
2012-05-20 nemo Minor tweaks to freezer, mostly to simplify current state to laptop
2012-05-20 nemo Bit more freezer.
2012-05-18 nemo Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
2012-05-12 unc0rr Get rid of cripple SendIPCc
2012-05-12 unc0rr Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-11 unc0rr Recognize length on arrays as a separate function
2012-05-11 unc0rr More tolerance to pas2c
2012-05-11 unc0rr Make pas2c happier with uSound
2012-05-10 unc0rr Implement built-in functions Low() and High()
2012-05-03 nemo Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-02 nemo Initial stub for freezer
2012-05-02 unc0rr GetRandom -> GetRandomf
2012-05-02 koda marked a couple of functions as inline
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-24 unc0rr Get rid of overloaded functions in uAmmo
2012-03-28 nemo invalidate on switch
2012-03-20 nemo bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
2012-03-17 nemo Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
2012-03-17 nemo orient kamikaze correctly when going through portals
2012-03-15 nemo oh yeah, dY...
2012-03-15 nemo Allow RC plane to go through portals
2012-03-11 nemo bug #336
2012-03-10 nemo Avoid rare double decrement.
2012-02-29 nemo Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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