Fri, 14 Mar 2008 19:34:05 +0000 |
unc0rr |
Start implementing better statistics implementation (does nothing yet)
|
file |
diff |
annotate
|
Sun, 09 Mar 2008 12:33:54 +0000 |
unc0rr |
Fix hedgehogs switching hang
|
file |
diff |
annotate
|
Fri, 07 Mar 2008 18:10:03 +0000 |
unc0rr |
- Use cloud as 'visual gear'
|
file |
diff |
annotate
|
Fri, 07 Mar 2008 17:43:05 +0000 |
unc0rr |
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
|
file |
diff |
annotate
|
Sun, 24 Feb 2008 20:00:31 +0000 |
unc0rr |
- More accurate rope collision detection
|
file |
diff |
annotate
|
Thu, 21 Feb 2008 18:48:16 +0000 |
unc0rr |
Start console OpenGL reincarnation
|
file |
diff |
annotate
|
Tue, 05 Feb 2008 17:53:38 +0000 |
unc0rr |
- New command 'set weapon'
|
file |
diff |
annotate
|
Mon, 28 Jan 2008 22:21:47 +0000 |
unc0rr |
Solve problem with crosshairs
|
file |
diff |
annotate
|
Mon, 28 Jan 2008 19:05:29 +0000 |
unc0rr |
Convert the rest of rotated sprites to be rotated by OpenGL
|
file |
diff |
annotate
|
Mon, 28 Jan 2008 18:22:35 +0000 |
unc0rr |
- Some optimizations
|
file |
diff |
annotate
|
Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
|
file |
diff |
annotate
|
Sun, 27 Jan 2008 15:02:12 +0000 |
unc0rr |
More sprites are visible
|
file |
diff |
annotate
|
Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
|
file |
diff |
annotate
|
Fri, 18 Jan 2008 16:40:26 +0000 |
unc0rr |
New animated switching sign
|
file |
diff |
annotate
|
Fri, 11 Jan 2008 23:37:23 +0000 |
unc0rr |
- Fix undefinite function result
|
file |
diff |
annotate
|
Fri, 11 Jan 2008 23:11:53 +0000 |
unc0rr |
- Revert previous debug things
|
file |
diff |
annotate
|
Fri, 11 Jan 2008 22:47:54 +0000 |
unc0rr |
Some debug stuff
|
file |
diff |
annotate
|
Sun, 30 Dec 2007 16:19:41 +0000 |
unc0rr |
The rest of stuff converted to sprites
|
file |
diff |
annotate
|
Sun, 30 Dec 2007 15:24:02 +0000 |
unc0rr |
Convert some stuff to sprites
|
file |
diff |
annotate
|
Thu, 13 Dec 2007 22:46:36 +0000 |
unc0rr |
Fix network game bug caused by recent protocol changes
|
file |
diff |
annotate
|
Thu, 13 Dec 2007 15:45:31 +0000 |
unc0rr |
Don't spam traffic in network game
|
file |
diff |
annotate
|
Thu, 13 Dec 2007 14:15:56 +0000 |
unc0rr |
- Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
|
file |
diff |
annotate
|
Sun, 21 Oct 2007 15:39:21 +0000 |
unc0rr |
- New training (not finished yet)
|
file |
diff |
annotate
|
Sat, 20 Oct 2007 17:27:06 +0000 |
unc0rr |
New game flag for non-destroyable land
|
file |
diff |
annotate
|
Sat, 29 Sep 2007 16:39:21 +0000 |
unc0rr |
- Fix some warnings
|
file |
diff |
annotate
|
Fri, 21 Sep 2007 21:51:48 +0000 |
unc0rr |
Let hedgehog position be taken from config, still more work is needed
|
file |
diff |
annotate
|
Fri, 21 Sep 2007 18:55:44 +0000 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
|
file |
diff |
annotate
|
Thu, 20 Sep 2007 20:00:10 +0000 |
unc0rr |
Special game mode allowing the only clan on map for training mode
|
file |
diff |
annotate
|
Sat, 15 Sep 2007 13:01:44 +0000 |
unc0rr |
Triggers PoC: targets are spawned right after the previous damaged
|
file |
diff |
annotate
|
Fri, 14 Sep 2007 20:51:40 +0000 |
unc0rr |
Triggers proof-of-concept
|
file |
diff |
annotate
|