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hedgewars/adler32.pas
Sun, 11 Nov 2012 17:15:19 +0100
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Tue, 24 Apr 2012 17:16:18 -0400
nemo
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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Tue, 24 Apr 2012 16:58:19 -0400
nemo
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
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Tue, 17 Jan 2012 09:01:31 -0500
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Fri, 20 Aug 2010 11:52:08 -0400
nemo
Convert from dos
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Sat, 31 Jul 2010 11:24:53 +0200
koda
remove trailing spaces from end of line
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Sat, 31 Jul 2010 10:52:43 +0200
koda
reverted stereo craziness - the experimental3D branch has been created for a reason
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Sat, 31 Jul 2010 10:53:54 +0200
koda
applying smaxx patch where it should be
experimental3D
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Sun, 20 Jun 2010 22:35:10 -0400
nemo
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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