Wed, 25 Jun 2008 09:40:23 +0000 Add Slovak translation
unc0rr [Wed, 25 Jun 2008 09:40:23 +0000] rev 1027
Add Slovak translation
Wed, 25 Jun 2008 09:32:46 +0000 Add German translation
unc0rr [Wed, 25 Jun 2008 09:32:46 +0000] rev 1026
Add German translation
Wed, 25 Jun 2008 09:17:36 +0000 Update Italian translation
unc0rr [Wed, 25 Jun 2008 09:17:36 +0000] rev 1025
Update Italian translation
Mon, 23 Jun 2008 12:25:59 +0000 Make engine compilable without debugging on
unc0rr [Mon, 23 Jun 2008 12:25:59 +0000] rev 1024
Make engine compilable without debugging on
Sun, 22 Jun 2008 20:40:39 +0000 Complete exit confirmation implementation
unc0rr [Sun, 22 Jun 2008 20:40:39 +0000] rev 1023
Complete exit confirmation implementation
Sun, 22 Jun 2008 19:26:01 +0000 Start exit confirmation implementation
unc0rr [Sun, 22 Jun 2008 19:26:01 +0000] rev 1022
Start exit confirmation implementation
Thu, 19 Jun 2008 20:34:53 +0000 - Decrease default girders number
unc0rr [Thu, 19 Jun 2008 20:34:53 +0000] rev 1021
- Decrease default girders number - Change version to 0.9.5-dev and proto to 13, as this commit breaks compatibility
Thu, 19 Jun 2008 19:53:03 +0000 Fix bad sprite when you jump and get hit
unc0rr [Thu, 19 Jun 2008 19:53:03 +0000] rev 1020
Fix bad sprite when you jump and get hit
Thu, 19 Jun 2008 13:41:45 +0000 Hydrant map
unc0rr [Thu, 19 Jun 2008 13:41:45 +0000] rev 1019
Hydrant map
Wed, 18 Jun 2008 22:12:58 +0000 Update changelog
unc0rr [Wed, 18 Jun 2008 22:12:58 +0000] rev 1018
Update changelog
Wed, 18 Jun 2008 22:11:10 +0000 Update russian translation
unc0rr [Wed, 18 Jun 2008 22:11:10 +0000] rev 1017
Update russian translation
Wed, 18 Jun 2008 21:55:43 +0000 Set version to 0.9.4 0.9.4-release
unc0rr [Wed, 18 Jun 2008 21:55:43 +0000] rev 1016
Set version to 0.9.4
Wed, 18 Jun 2008 21:53:54 +0000 Fix training
unc0rr [Wed, 18 Jun 2008 21:53:54 +0000] rev 1015
Fix training
Wed, 18 Jun 2008 20:43:34 +0000 - Fix firepunch sprite direction when use in high jump
unc0rr [Wed, 18 Jun 2008 20:43:34 +0000] rev 1014
- Fix firepunch sprite direction when use in high jump - Fix highjump double sprite issue introduced two revs ago
Wed, 18 Jun 2008 20:16:25 +0000 Damaged hedgehog rotates when its speed is far enough from zero
unc0rr [Wed, 18 Jun 2008 20:16:25 +0000] rev 1013
Damaged hedgehog rotates when its speed is far enough from zero
Wed, 18 Jun 2008 19:34:06 +0000 Damaged hedgehog animation
unc0rr [Wed, 18 Jun 2008 19:34:06 +0000] rev 1012
Damaged hedgehog animation
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