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hedgewars/uLandTexture.pas
2012-11-15
nemo
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-10-28
koda
cleanup in initEverything and freeEverything
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2012-06-05
Wolfgang Steffens
Merge
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2012-06-04
nemo
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
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2012-06-03
nemo
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31
unc0rr
pas2c stuff
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2012-05-14
Wolfgang Steffens
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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2012-02-17
koda
the most important commit of the year
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-15
nemo
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
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2011-11-15
koda
move the order of reloading texture to workaround buggy drivers
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2011-11-14
nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-08-22
nemo
Free land texture, reset sky colour.
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2011-03-01
koda
Happy 2011 :)
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2010-11-21
unc0rr
uDebug
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2010-11-20
unc0rr
Move localization data to uVariables, some Uses cleanup
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2010-11-18
unC0Rr
Introduce uRender
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2010-11-18
unC0Rr
Haven't found a better place than uIO for OutError
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2010-11-18
unC0Rr
Introduce uTextures
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2010-11-17
unc0rr
uLand isn't that important to them
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2010-11-17
unC0Rr
Move variables from uMisc to uVariables
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2010-11-17
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-07-31
koda
remove trailing spaces from end of line
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2010-07-25
nemo
Fix splashes
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2010-07-03
koda
further code cleanup and less redundancy
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2010-07-02
koda
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-06-30
koda
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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2010-06-17
koda
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-06-17
nemo
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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