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hedgewars/uTeams.pas
2013-01-10
martin_bede
Fix tons of warnings
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2013-01-02
koda
also have uTouch follow the new NewTurn policy
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2013-01-01
nemo
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
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2012-12-29
dag10
GCI2012: Advanced Keyboard Configuration
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2012-12-25
koda
update branch with default
webgl
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2012-11-30
Joe Doyle (Ginto8)
Move global variables to units that use them
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2012-11-21
koda
updated branch
webgl
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2012-11-18
nemo
oops
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-06
unc0rr
Don't zero TeamHealth, only show empty health bar
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2012-11-06
nemo
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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2012-10-27
koda
minor macro cleanup
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2012-10-26
unc0rr
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
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2012-10-15
nemo
Also shove using shotgun, switch off hat when not active hog
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2012-09-04
sheepluva
I didn't want to do this since it seems less clean, but...
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2012-07-26
Stepan777
merge
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2012-07-25
nemo
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-06-24
Stepan777
merge
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2012-06-24
nemo
Step 1. Add current hedgehog as top bit of bottom byte.
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2012-06-07
Stepan777
merge
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2012-06-06
Xeli
first attempt at implementing support for keys with modifiers
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2012-06-05
Xeli
only reset those keys which actually change their bindings
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2012-06-04
Stepan777
here it is
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2012-05-31
unc0rr
pas2c stuff
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2012-05-23
unc0rr
Don't remove already removed team
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2012-05-10
koda
the ios port runs again, although with a few things to sort out
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2012-05-05
koda
old typed const moved to their proper unit
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2012-05-03
nemo
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02
unc0rr
GetRandom -> GetRandomf
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2012-05-02
koda
marked a couple of functions as inline
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