hedgewars/uVisualGears.pas
2010-10-31 koda add some phone rumbling to big explosions, airbomb and sinegun
2010-10-24 sheepluva fix/tweak let clouds reflect wind speed and direction again + stronger
2010-10-14 koda less warning, no rotation glitch, more comments
2010-09-26 nemo remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-08-24 smaxx Engine:
2010-08-22 smaxx Engine:
2010-08-22 smaxx Engine:
2010-08-01 smaxx Engine:
2010-08-01 smaxx Engine:
2010-07-31 koda remove trailing spaces from end of line
2010-07-30 smaxx Engine:
2010-07-13 koda save the gl client state to get a nice 80% fps boost
2010-07-03 koda tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
2010-07-03 koda further code cleanup and less redundancy
2010-07-02 koda interpret parameters before initializing everything
2010-06-30 sheepluva visual gears: fixing nemo's c-style assignment/multiplications
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30 nemo Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-30 sheepluva clouds: up-and-down-bouncing now without evil loop
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-05-18 smxx Engine:
2010-05-07 sheepluva make some of the newly migrated visual gears visible in reduced quality mode
2010-05-07 sheepluva finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
2010-05-06 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-04 smxx Engine:
2010-05-02 smxx Engine:
2010-05-01 smxx Engine:
2010-04-29 smxx Engine:
2010-04-09 palewolf Fix splashes for older graphics cards
2010-04-02 palewolf Slightly different easing equations for bigexplosion
2010-04-02 palewolf - Added SkyOffset, HorizontOffset as global vars
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-28 mbait Feather: sprites was moved to another layer
2010-03-28 mbait Birdy's falling feathers
2010-03-27 nemo New impact sounds for HHG
2010-03-27 smxx Engine:
2010-03-27 nemo Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-26 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26 smxx Engine:
2010-03-25 nemo tweak kick in case of wrapping
2010-03-22 unc0rr Clean Augean stables
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 palewolf Insert commit message here
2010-03-14 nemo Trying to tweak kicks a bit
2010-03-14 nemo Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
2010-03-13 nemo Palewolf adds droplets to his splashes
2010-03-11 smxx Engine:
2010-03-10 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-05 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-02-23 smxx Engine:
2010-02-19 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-26 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-24 nemo Palewolf's smoke traces for fire.
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-11-05 koda move compiler directives to standard pascal
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