Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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Sat, 20 Nov 2010 23:48:04 +0300 |
unc0rr |
Move land hash checking into commands
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Wed, 17 Nov 2010 20:58:23 +0300 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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Sun, 28 Nov 2010 23:49:09 +0100 |
koda |
added missing graphics and fixed some glitches/crashes/bugs
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Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Wed, 03 Nov 2010 16:29:17 +0100 |
koda |
health reset mode ftw (replaces gfmines)
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Mon, 11 Oct 2010 16:28:54 -0400 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
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Mon, 11 Oct 2010 16:23:36 -0400 |
nemo |
Disable newgrave - conflicts with resurrection
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Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
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Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Wed, 01 Sep 2010 17:42:56 +0200 |
smaxx |
Engine:
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Wed, 01 Sep 2010 13:03:43 +0200 |
smaxx |
Engine:
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Thu, 26 Aug 2010 22:41:36 +0200 |
smaxx |
Engine:
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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Sat, 31 Jul 2010 10:39:20 +0200 |
koda |
fix panning when zoomed (finally)
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Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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Mon, 12 Jul 2010 01:42:43 +0200 |
koda |
use a button instead of label and simplify a lot touch interaction
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Sun, 11 Jul 2010 18:39:01 +0200 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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Sun, 11 Jul 2010 03:23:26 +0200 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
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Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
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Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
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Sat, 19 Jun 2010 00:48:47 +0200 |
koda |
add initial stubs for selecting weapons in the ifrontend
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Wed, 05 May 2010 15:40:44 +0000 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
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