koda [Sun, 14 Nov 2010 17:42:00 +0100] rev 4320
bumping qt minimum version
Henek [Sat, 13 Nov 2010 23:08:33 +0100] rev 4319
clean up and lua update, very minor
unc0rr [Sun, 14 Nov 2010 19:27:30 +0300] rev 4318
Set protocol num to 35
nemo [Sat, 13 Nov 2010 15:32:53 -0500] rev 4317
merge 0.9.14 back into trunk
nemo [Sun, 14 Nov 2010 11:24:36 -0500] rev 4316
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
unc0rr [Sat, 13 Nov 2010 23:03:17 +0300] rev 4315
merge
nemo [Sun, 14 Nov 2010 11:19:37 -0500] rev 4314
disable offsets in GetLaunchX/GetLaunchY instead
Henek [Sat, 13 Nov 2010 17:19:18 +0100] rev 4313
made napalm use napalmbombs instead of just dropping fire
unc0rr [Sat, 13 Nov 2010 20:42:26 +0300] rev 4312
Optimization fail fixed
nemo [Sun, 14 Nov 2010 11:10:25 -0500] rev 4311
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
koda [Sun, 16 Jan 2011 03:39:54 +0100] rev 4310
trying to close 0.9.14 branch
nemo [Sat, 13 Nov 2010 09:36:26 -0500] rev 4309
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
nemo [Sun, 14 Nov 2010 11:06:55 -0500] rev 4308
revert prior revision. moving to new branch
Henek [Sat, 13 Nov 2010 14:40:06 +0100] rev 4307
added new sprite for drill strike drills, not intended for .15 release
nemo [Sun, 14 Nov 2010 11:03:55 -0500] rev 4306
set all offsets to 0 based on user complaints.
Henek [Sat, 13 Nov 2010 14:04:18 +0100] rev 4305
better description of disable wind
nemo [Sat, 13 Nov 2010 15:25:38 -0500] rev 4304
lighten tex to look more sandy
nemo [Sat, 13 Nov 2010 00:47:48 -0500] rev 4303
check in frontend flag for more wind mode
unc0rr [Sat, 13 Nov 2010 23:16:23 +0300] rev 4302
Update message
nemo [Fri, 12 Nov 2010 23:29:11 -0500] rev 4301
Apply wind while roping too (with the game flag set)
unc0rr [Sat, 13 Nov 2010 23:13:21 +0300] rev 4300
Apply 2610ad7c6d6c to branch too
nemo [Fri, 12 Nov 2010 21:30:00 -0500] rev 4299
tweak more wind mode
unc0rr [Sat, 13 Nov 2010 23:09:24 +0300] rev 4298
Bump up protocol number
koda [Sat, 13 Nov 2010 03:26:14 +0100] rev 4297
merge
nemo [Sat, 13 Nov 2010 14:56:35 -0500] rev 4296
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo [Fri, 12 Nov 2010 18:57:36 -0500] rev 4295
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
nemo [Sat, 13 Nov 2010 12:59:56 -0500] rev 4294
replace orange with yellow to differentiate from peach
Henek [Sat, 13 Nov 2010 00:51:55 +0100] rev 4293
makes drill attack drills weaker and not affected by wind
jose1711 [Sat, 13 Nov 2010 10:28:04 -0500] rev 4292
one more try at sk - perhaps it will make the release
nemo [Fri, 12 Nov 2010 18:24:11 -0500] rev 4291
bugfix. correct crossplatform tips
(transplanted from e59a026758af1ed70833e588075483b01af6c87c)
koda [Sat, 13 Nov 2010 03:25:40 +0100] rev 4290
don't list too big maps for certain devices
unc0rr [Sat, 13 Nov 2010 17:48:56 +0300] rev 4289
Update ru translation
jose1711 [Fri, 12 Nov 2010 18:32:29 -0500] rev 4288
translation update for the release
(transplanted from 21f168609f53ffcd27db8c9d86399a2c9fc4894b)
koda [Sat, 13 Nov 2010 01:24:39 +0100] rev 4287
some interface tricks for iphone as well
unc0rr [Sat, 13 Nov 2010 17:39:24 +0300] rev 4286
Not going into release
nemo [Fri, 12 Nov 2010 18:32:56 -0500] rev 4285
update translation files for the 4265 text change
(transplanted from 0313d5577fced1bf7e965da49599f6cf4352bcc4)
koda [Fri, 12 Nov 2010 23:59:40 +0100] rev 4284
update iFrontend with new schemes and weaps, fix up smaller glitches
unc0rr [Sat, 13 Nov 2010 17:14:51 +0300] rev 4283
No svgz and .desktop
Henek [Fri, 12 Nov 2010 23:40:08 +0100] rev 4282
fancy dust when the drill is drilling
koda [Fri, 12 Nov 2010 22:47:13 +0100] rev 4281
redo once again file updating, moving stuff around
unc0rr [Sat, 13 Nov 2010 17:11:28 +0300] rev 4280
Bye-bye sha-1
Palewolf [Fri, 12 Nov 2010 22:38:05 +0100] rev 4279
Light trails for bullets
unc0rr [Sat, 13 Nov 2010 17:05:34 +0300] rev 4278
Merge
nemo [Fri, 12 Nov 2010 16:06:06 -0500] rev 4277
copypasta fail
unc0rr [Sat, 13 Nov 2010 17:05:14 +0300] rev 4276
Ban .svg, .psd, .sifz from being present in 'make package_source' output
nemo [Fri, 12 Nov 2010 16:00:28 -0500] rev 4275
off by 1 error in resurrector index
unc0rr [Sat, 13 Nov 2010 16:52:53 +0300] rev 4274
Some fixes
nemo [Sat, 13 Nov 2010 08:55:58 -0500] rev 4273
merge (stupid reflexive pull -u)
nemo [Fri, 12 Nov 2010 15:57:30 -0500] rev 4272
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
unc0rr [Sat, 13 Nov 2010 16:47:40 +0300] rev 4271
Useless
szczur [Sat, 13 Nov 2010 08:54:39 -0500] rev 4270
last-minute pl updates
Henek [Fri, 12 Nov 2010 21:37:12 +0100] rev 4269
fixed breakage of game schemes
Palewolf [Sat, 13 Nov 2010 12:07:17 +0100] rev 4268
Updated spanish translation
unc0rr [Fri, 12 Nov 2010 21:55:55 +0300] rev 4267
merge
unC0Rr [Sat, 13 Nov 2010 11:33:50 +0300] rev 4266
Add 0.9.14 and 0.9.15-dev mapping
nemo [Fri, 12 Nov 2010 13:54:22 -0500] rev 4265
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
unc0rr [Fri, 12 Nov 2010 21:55:33 +0300] rev 4264
Apply typo fix also here
unC0Rr [Sat, 13 Nov 2010 10:52:27 +0300] rev 4263
Remove "-dev" suffix
nemo [Fri, 12 Nov 2010 12:35:30 -0500] rev 4262
ok... combine a tick check with texture percentage check. this should be a lot less frequent
unC0Rr [Sat, 13 Nov 2010 10:22:06 +0300] rev 4261
Fix typo in russian translation, update english translation with plural forms