Thu, 07 Oct 2010 02:16:29 +0200 remove a useless field from weaponfile format
koda [Thu, 07 Oct 2010 02:16:29 +0200] rev 3930
remove a useless field from weaponfile format added some properties and memory checks use a notification instead of delegation for starting the game
Wed, 06 Oct 2010 15:37:56 -0400 Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
nemo [Wed, 06 Oct 2010 15:37:56 -0400] rev 3929
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
Thu, 07 Oct 2010 02:03:01 +0200 move all mobile-related functions in their own module, provides a structure for future mobile ports
koda [Thu, 07 Oct 2010 02:03:01 +0200] rev 3928
move all mobile-related functions in their own module, provides a structure for future mobile ports
Wed, 06 Oct 2010 14:40:32 -0400 strip CRLF
nemo [Wed, 06 Oct 2010 14:40:32 -0400] rev 3927
strip CRLF
Wed, 06 Oct 2010 02:31:04 +0200 use dynamic data from engine instead of using hardcoded values
koda [Wed, 06 Oct 2010 02:31:04 +0200] rev 3926
use dynamic data from engine instead of using hardcoded values
Mon, 04 Oct 2010 14:03:59 -0400 Missing file extensions for icons was screwing up Qt 4.7
nemo [Mon, 04 Oct 2010 14:03:59 -0400] rev 3925
Missing file extensions for icons was screwing up Qt 4.7
Mon, 04 Oct 2010 00:00:42 +0200 WIP for an objc ammomenu implementation
koda [Mon, 04 Oct 2010 00:00:42 +0200] rev 3924
WIP for an objc ammomenu implementation
Sun, 03 Oct 2010 00:23:05 +0200 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda [Sun, 03 Oct 2010 00:23:05 +0200] rev 3923
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames) added the patch for compiling SDL
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