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hedgewars/uVisualGears.pas
2013-06-27
unc0rr
Refactoring: get rid of GSHandlers.inc
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2013-06-27
unc0rr
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-01-26
koda
update branch
webgl
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2013-01-10
martin_bede
Fix tons of warnings
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2012-12-25
koda
update branch with default
webgl
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2012-12-03
Rowan D
GCI2012: Convert uMobile into a Callback Record
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2012-11-30
Joe Doyle (Ginto8)
Move global variables to units that use them
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-10-26
nemo
missed this one when fixing regular flakes. issue #444
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2012-08-28
unc0rr
Merge Stepik-777's video recording gsoc project
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2012-08-25
nemo
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
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2012-08-19
Stepan777
merge
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2012-08-15
nemo
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
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2012-07-26
Stepan777
merge
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2012-07-24
nemo
Fix bee crasher, tweak splash values
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2012-07-10
Stepan777
merge
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2012-07-10
nemo
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
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2012-06-24
Stepan777
merge
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2012-06-24
nemo
Another take at prettier crate appearance
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2012-06-04
Stepan777
here it is
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2012-05-31
unc0rr
pas2c stuff
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2012-05-05
koda
old typed const moved to their proper unit
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2012-05-02
koda
rename a few Draw* routines
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2012-05-02
koda
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01
koda
breaking news, we don't support typed consts anymore
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2012-04-22
nemo
Make clouds/flakes change direction smoothly
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2012-04-04
unc0rr
More external definitions for pas2c
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2012-03-20
nemo
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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