Tue, 04 Feb 2014 16:35:31 +0100 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Mon, 25 Nov 2013 10:12:18 +0100 |
sheepluva |
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
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Thu, 31 Oct 2013 10:46:52 -0400 |
nemo |
Prevent using SetAmmo to set amNothing to anything.
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Fri, 16 Aug 2013 13:43:08 +0400 |
unc0rr |
Preserve weapon settings in AddAmmo. Fixes issue 450.
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Thu, 16 May 2013 14:05:16 -0400 |
nemo |
bleah. sorry for spam. this reverts the first attempt in uAmmos
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Thu, 16 May 2013 14:02:33 -0400 |
nemo |
Yeah, this isn't safe either. Caused bug #629 - removing.
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Wed, 15 May 2013 23:33:38 -0400 |
nemo |
better way to do it that avoids screwing up angle bounds on single saucer
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Tue, 14 May 2013 08:57:30 -0400 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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