Sun, 29 Aug 2010 16:55:27 +0200 X&Y buttons, sounds for some buttons, cleanup
koda [Sun, 29 Aug 2010 16:55:27 +0200] rev 3783
X&Y buttons, sounds for some buttons, cleanup
Sat, 28 Aug 2010 05:35:02 +0200 add a description field for schemes and weapons
koda [Sat, 28 Aug 2010 05:35:02 +0200] rev 3782
add a description field for schemes and weapons
Sat, 28 Aug 2010 05:03:26 +0200 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda [Sat, 28 Aug 2010 05:03:26 +0200] rev 3781
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
Sat, 28 Aug 2010 02:35:26 +0200 fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
koda [Sat, 28 Aug 2010 02:35:26 +0200] rev 3780
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
Sat, 28 Aug 2010 01:37:21 +0200 tap to dismiss 'get ready', add a toggle to enable/disable it
koda [Sat, 28 Aug 2010 01:37:21 +0200] rev 3779
tap to dismiss 'get ready', add a toggle to enable/disable it
Sat, 28 Aug 2010 00:30:29 +0200 add a nice group of hogs in lobby page
koda [Sat, 28 Aug 2010 00:30:29 +0200] rev 3778
add a nice group of hogs in lobby page
Thu, 26 Aug 2010 22:58:38 +0200 Engine:
smaxx [Thu, 26 Aug 2010 22:58:38 +0200] rev 3777
Engine: * Added cReadyDelay as "Ready" to console variables so it might be changed by frontend
Thu, 26 Aug 2010 22:41:36 +0200 Engine:
smaxx [Thu, 26 Aug 2010 22:41:36 +0200] rev 3776
Engine: * Made all keybinds skip ready time
Thu, 26 Aug 2010 22:38:25 +0200 gfAISurvival/heResurrectable: respawn always with 100HP
burp [Thu, 26 Aug 2010 22:38:25 +0200] rev 3775
gfAISurvival/heResurrectable: respawn always with 100HP
Thu, 26 Aug 2010 16:02:09 +0200 Engine:
smaxx [Thu, 26 Aug 2010 16:02:09 +0200] rev 3774
Engine: * Added a 5 seconds ready time to every (player controlled) hog's start of the round. Use [attack] to skip it (untested in multiplayer). Frontend: * Fixed training missions failing to start.
Thu, 26 Aug 2010 14:46:30 +0100 Fixes memory leak -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:46:30 +0100] rev 3773
Fixes memory leak -Burp
Thu, 26 Aug 2010 14:32:29 +0100 Daisy Hat updated
tiyuri@gmail.com [Thu, 26 Aug 2010 14:32:29 +0100] rev 3772
Daisy Hat updated
Thu, 26 Aug 2010 14:26:23 +0100 Princess Daisy hat (recoloured peach hat) Recolour by Armonte
tiyuri@gmail.com [Thu, 26 Aug 2010 14:26:23 +0100] rev 3771
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
Thu, 26 Aug 2010 14:02:48 +0100 Add kill counter to Survival Mode -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:02:48 +0100] rev 3770
Add kill counter to Survival Mode -Burp
Thu, 26 Aug 2010 06:06:28 -0400 translation update
arrom [Thu, 26 Aug 2010 06:06:28 -0400] rev 3769
translation update
Wed, 25 Aug 2010 21:06:34 +0100 Some survival mode changes by burp
tiyuri@gmail.com [Wed, 25 Aug 2010 21:06:34 +0100] rev 3768
Some survival mode changes by burp
Wed, 25 Aug 2010 12:28:37 +0200 Frontend:
smaxx [Wed, 25 Aug 2010 12:28:37 +0200] rev 3767
Frontend: * Updated the flag selection to sort flags and divide them into groups (countries/community flags)
Wed, 25 Aug 2010 01:30:25 +0200 add a little explanation when modifying weaponset in ifrontend
koda [Wed, 25 Aug 2010 01:30:25 +0200] rev 3766
add a little explanation when modifying weaponset in ifrontend
Wed, 25 Aug 2010 00:17:51 +0200 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda [Wed, 25 Aug 2010 00:17:51 +0200] rev 3765
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
Tue, 24 Aug 2010 17:03:44 +0200 Engine:
smaxx [Tue, 24 Aug 2010 17:03:44 +0200] rev 3764
Engine: * Updated clouds and flakes to fill the whole visible map (and borders) * Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
Tue, 24 Aug 2010 13:24:37 +0200 Engine:
smaxx [Tue, 24 Aug 2010 13:24:37 +0200] rev 3763
Engine: * Made egg explosions less green
Tue, 24 Aug 2010 01:19:17 +0200 Campaign:
smaxx [Tue, 24 Aug 2010 01:19:17 +0200] rev 3762
Campaign: * Fixed one of the tutorial's timers
Tue, 24 Aug 2010 01:17:24 +0200 Engine:
smaxx [Tue, 24 Aug 2010 01:17:24 +0200] rev 3761
Engine: * Added a new script function: HogTurnLeft(int gearid, bool facesleft) to turn hogs left or right * Added a new script function: HogSay(int gearid, string text, int type) to let hogs say something using speech bubbles Campaign: * Added a simple tutorial as the first mission
Mon, 23 Aug 2010 19:06:34 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 19:06:34 +0200] rev 3760
Frontend: * Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
Mon, 23 Aug 2010 17:53:02 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 17:53:02 +0200] rev 3759
Frontend: * Forgot to update team search to new extension
Mon, 23 Aug 2010 16:29:12 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 16:29:12 +0200] rev 3758
Frontend: * Simplified the code to setup config structure and prepared it to enable user accessible asset directories * Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team) * Added campaign progress to teams (I know, no campaign ... yet)
Mon, 23 Aug 2010 13:58:46 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 13:58:46 +0200] rev 3757
Frontend: * Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen
Mon, 23 Aug 2010 12:53:00 +0200 lua function SetEffect to set and remove THogEffects
burp [Mon, 23 Aug 2010 12:53:00 +0200] rev 3756
lua function SetEffect to set and remove THogEffects
Mon, 23 Aug 2010 12:49:58 +0200 GetHogLevel lua function
burp [Mon, 23 Aug 2010 12:49:58 +0200] rev 3755
GetHogLevel lua function
Mon, 23 Aug 2010 00:54:56 +0200 Engine:
smaxx [Mon, 23 Aug 2010 00:54:56 +0200] rev 3754
Engine: * Changed steam to use the white smoke sprite
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