2013-12-24 |
nemo |
quick sanity change for AI + zerog
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2013-12-13 |
unc0rr |
- /owner command to specify team owner
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-29 |
unc0rr |
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-07 |
unc0rr |
- AI quickly shoots with desert eagle till hits the target
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2013-06-09 |
koda |
update with default
webgl
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2013-06-07 |
unc0rr |
Fix more warnings (lol @ icegun "consts")
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2013-06-05 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
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2013-06-04 |
koda |
parsing ok, stops at uGears
webgl
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-16 |
unc0rr |
Fix mortar's scoring
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2013-05-16 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
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2013-05-11 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
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2013-05-10 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
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2013-05-05 |
nemo |
pass the target
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2013-05-04 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
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2013-05-03 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
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2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
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2013-04-11 |
unc0rr |
Reduce AI skills more on high Level values
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2013-04-10 |
jaree |
Change collision detection with current hedgehog
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2013-04-05 |
nemo |
drill test tweak based on watching AI play
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2013-04-02 |
unc0rr |
Fixes to make pas2c parse this
webgl
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-31 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
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2013-03-30 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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2013-03-26 |
nemo |
merge. hate the fact that "unsynced remote changes" is just a "note" now.
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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|
2012-12-25 |
koda |
update branch with default
webgl
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|
2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-15 |
unc0rr |
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-08 |
unc0rr |
Various tweaks to recent AI change
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2012-10-29 |
unc0rr |
Improve TestSniperRifle a bit
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2012-10-22 |
unc0rr |
- Fix desyncs triggered by AI
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2012-10-22 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
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|
2012-10-16 |
unc0rr |
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
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2012-10-13 |
unc0rr |
Fix crasher in TestCake
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-27 |
unc0rr |
Fix some hints
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2012-09-04 |
unc0rr |
Fix some warnings
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2012-08-29 |
sheepluva |
remove a redundant assignment; whitespace fixes
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2012-08-05 |
nemo |
no cake for youuuuu
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2012-08-05 |
nemo |
oops
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2012-08-04 |
nemo |
Fix kamikaze crasher. Handle overlapping hogs case.
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2012-08-03 |
unc0rr |
TestKamikaze, needs polishing
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2012-07-26 |
unc0rr |
Better prediction of cluster, melon, and whip
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|
2012-07-25 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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2012-07-25 |
unc0rr |
Adjust firepunch and bat consts yet again
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2012-07-24 |
unc0rr |
Prefer to bat enemy away dealing the same amount of damage
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2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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2012-07-18 |
unc0rr |
Start TestCake
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2012-07-12 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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2012-07-07 |
nemo |
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
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2012-06-24 |
nemo |
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
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2012-06-09 |
unc0rr |
TestBaseballBat
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2012-06-09 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
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|
2012-06-09 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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2012-06-09 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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2012-06-09 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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2012-06-08 |
unc0rr |
New bright and shiny TestFirepunch which actually works
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2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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2012-06-04 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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2012-05-31 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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|
2012-05-31 |
unc0rr |
Improve TestWhip
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2012-05-28 |
unc0rr |
Some improvements to pas2c
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2012-05-25 |
unc0rr |
- Fix some AI stupidness factors
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2012-05-13 |
nemo |
AI can't use cWindSpeedf since it now does a smooth transition
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2012-05-10 |
unc0rr |
More definitions and mess with pascal code
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2012-05-02 |
nemo |
Initial stub for freezer
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-04-19 |
unc0rr |
Some more progress with pas2c
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2012-04-14 |
unc0rr |
Get rid of TGearsType to simplify pas2c
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2012-04-11 |
unc0rr |
Simplify converter's life
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2012-03-14 |
nemo |
Add fall damage
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|
2012-03-14 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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2012-03-12 |
nemo |
Change rest of AI tests to floats, reenable snowball
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2012-03-12 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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2012-03-12 |
nemo |
small tweak. make drowning prefer higher health hogs
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2012-03-12 |
nemo |
Teach AI to drown with shotgun too
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2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
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2012-03-11 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-01 |
unc0rr |
- Improve renderer a bit, disallow nested functions
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-09-16 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
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2011-08-22 |
unc0rr |
Implement TestHammer which makes sense
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2011-08-22 |
unc0rr |
Make AI aware of damage modifiers
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2011-04-19 |
unc0rr |
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
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2011-04-17 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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2011-04-17 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2010-12-20 |
nemo |
add AI routine
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2010-12-20 |
nemo |
Snowball weapon
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-13 |
nemo |
merge 0.9.14 back into trunk
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2010-11-13 |
nemo |
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
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2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
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2010-11-09 |
nemo |
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
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2010-11-07 |
unc0rr |
Fix some warnings
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|
2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-10 |
smaxx |
Engine:
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2010-09-02 |
smaxx |
Engine:
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2010-08-14 |
koda |
disable AI teleport
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-26 |
smaxx |
Engine:
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-06 |
mbait |
Teleport AI:
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2010-05-06 |
mbait |
Teleport AI:
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2010-05-06 |
mbait |
Teleport AI:
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2010-05-02 |
smxx |
Engine:
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-28 |
mbait |
Teleport AI:
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2010-04-27 |
mbait |
Teleport AI:
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2010-04-27 |
mbait |
Teleport AI:
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2010-04-16 |
smxx |
Engine:
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2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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2010-03-18 |
nemo |
Adjust increment since there is no timer
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2010-03-18 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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2010-03-12 |
nemo |
Same approach for cluster bomb.
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2010-03-11 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-11-20 |
koda |
revamped file access and debug display
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|
2009-11-11 |
nemo |
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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2009-10-15 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-09-08 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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2009-06-21 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-03 |
unc0rr |
Some AI tweaks by imcold
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2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-17 |
unc0rr |
RC Plane
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2009-01-08 |
unc0rr |
Ballsgun
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2009-01-02 |
unc0rr |
Drill rocket
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2008-11-22 |
unc0rr |
Quick and dirty napalm implementation
|
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|
2008-09-28 |
unc0rr |
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
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2008-09-28 |
unc0rr |
Predefined team can have customized hat
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2008-09-28 |
unc0rr |
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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2008-09-18 |
unc0rr |
Add Hellish bomb weapon
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2008-09-18 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
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2008-08-16 |
unc0rr |
Start seduction weapon implementation
|
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|
2008-08-08 |
unc0rr |
Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
|
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|
2008-07-25 |
unc0rr |
First implementation of the Cake weapon
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2008-07-25 |
unc0rr |
Stubs for spider weapon
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|
2008-07-07 |
unc0rr |
Update copyright headers a bit
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|
2008-06-23 |
unc0rr |
Make engine compilable without debugging on
|
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2008-06-17 |
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Fix warnings
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2008-06-17 |
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Fix AI mortar bugs
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2008-06-16 |
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- Bots can use mortar
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2008-06-09 |
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Prepare for new weapon 'Kamikaze'
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2008-05-10 |
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Implement whip weapon
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2008-05-10 |
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Initial implementation of mortar
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2008-04-27 |
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Update copyright info in source files headers
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2008-01-20 |
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- Remove debug
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2008-01-20 |
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Some debug stuff
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2007-07-13 |
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Bots aims not directly at the center of enemy hedgehog
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2007-07-12 |
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Only bots of 1-3 level use AirAttack weapon
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2007-07-01 |
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- Better randomness of placing hedgehogs on the land
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2007-06-03 |
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- Fix some bugs
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2007-05-24 |
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Teleportation tool
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2007-05-07 |
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Bots know shotgun behavior better
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2007-03-17 |
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- Get rid of operator := to have GPC support
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2007-02-13 |
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Fix bugs:
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2007-02-12 |
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Fix AI using shotgun and Desert Eagle
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2007-02-11 |
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Many small improvements
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2007-02-11 |
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AI thinks in separate thread
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2007-02-07 |
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Construction tool
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2007-02-05 |
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Update copyright information
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2007-01-28 |
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AI works properly
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2007-01-28 |
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- UFO smokes
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2007-01-27 |
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integer -> LongInt
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2007-01-27 |
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- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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2007-01-26 |
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AI compiles, but doesn't work
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2007-01-21 |
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Fixed-point arithmetics in engine.
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2006-12-17 |
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First implementation of Blow Torch
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2006-11-29 |
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Mine Strike weapon
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2006-11-23 |
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- Health tags over drowned hedgehogs
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2006-10-28 |
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Parachute
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2006-10-16 |
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- New crosshair
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2006-10-05 |
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Relicense to GPL
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2006-09-11 |
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- Many fixes to AI
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2006-09-09 |
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- Small fix for AI
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2006-09-03 |
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Implement bot levels
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2006-08-11 |
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Small fixes for better FPC compatibility
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2006-08-11 |
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- Many type fixes
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2006-07-23 |
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- New fort
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2006-07-20 |
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- Fixed bug with hedgehog under water using rope
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2006-07-16 |
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- New test map
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2006-07-12 |
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Cluster bomb
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2006-07-11 |
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- New First Aid powerup
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2006-07-08 |
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- Unicode support for team and hedgehogs names
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2006-06-28 |
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- Changed falling damage scoring
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2006-06-23 |
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- Many AI improvements
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2006-06-20 |
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Many AI improvements, bots do think in separate thread
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2006-06-14 |
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- Start AI rewrite
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2006-01-19 |
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- Fixed bubble theme object
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2006-01-15 |
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- Get rid of hwserv and runhelper
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2006-01-15 |
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- Teams health bars sorting
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2006-01-12 |
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- New /skip command
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2006-01-09 |
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- Fixed console behavior
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2006-01-07 |
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- Increased FPS
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2006-01-05 |
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- Properly get seed in net game
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2005-09-03 |
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- Mine weapon
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2005-08-23 |
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- set svn:eol-style to native
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2005-08-22 |
unc0rr |
Add current sources.
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