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hedgewars/uConsts.pas
Tue, 22 Jun 2010 23:08:57 -0400
nemo
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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Mon, 21 Jun 2010 22:45:52 +0200
koda
merge+smallupdate
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Sun, 20 Jun 2010 19:31:15 -0400
nemo
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
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