Rope optimisation. Remove a space in sdl keys that seems like a bug -
issue #70
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)