2013-03-03 add neglected merge
nemo [Sun, 03 Mar 2013 14:39:55 -0500] rev 8630
add neglected merge
2013-03-03 Fix team file path
unc0rr [Sun, 03 Mar 2013 23:25:34 +0400] rev 8629
Fix team file path
2013-03-03 Fix water on ice setting
Urbertar@gmail.com [Sun, 03 Mar 2013 19:35:57 +0200] rev 8628
Fix water on ice setting
2013-03-03 Eh, two players condition seems to make more sense than two clans here
unc0rr [Sun, 03 Mar 2013 23:25:09 +0400] rev 8627
Eh, two players condition seems to make more sense than two clans here
2013-03-03 Fix DrawLine bug
Urbertar@gmail.com [Sun, 03 Mar 2013 19:32:48 +0200] rev 8626
Fix DrawLine bug
2013-03-03 lol nemo, lol
unc0rr [Sun, 03 Mar 2013 23:23:41 +0400] rev 8625
lol nemo, lol
2013-03-02 tweaks to sea ice appearance
nemo [Fri, 01 Mar 2013 22:32:49 -0500] rev 8624
tweaks to sea ice appearance
2013-03-01 Possibly fixed issue 533.
dag10 [Fri, 01 Mar 2013 17:22:09 -0500] rev 8623
Possibly fixed issue #533.
2013-03-01 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
dag10 [Fri, 01 Mar 2013 16:58:00 -0500] rev 8622
Resolves issue #528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01 my turn to do a neglected merge for someone else
nemo [Fri, 01 Mar 2013 16:12:25 -0500] rev 8621
my turn to do a neglected merge for someone else
2013-03-01 Review the list of synced messages in isSyncedCommand. Fixes issue 546.
unc0rr [Sat, 02 Mar 2013 00:16:37 +0400] rev 8620
Review the list of synced messages in isSyncedCommand. Fixes issue #546.
2013-03-01 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
dag10 [Fri, 01 Mar 2013 15:50:00 -0500] rev 8619
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue #545. Also synchronized themes. Fixes issue 547.
2013-03-01 avoid floating point desync, other script tweaks
Vatten [Fri, 01 Mar 2013 10:38:49 -0500] rev 8618
avoid floating point desync, other script tweaks
2013-03-01 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo [Thu, 28 Feb 2013 23:15:33 -0500] rev 8617
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-03-01 Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
nemo [Thu, 28 Feb 2013 22:10:49 -0500] rev 8616
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-03-01 split version information in engine too
koda [Fri, 01 Mar 2013 01:05:43 +0100] rev 8615
split version information in engine too
2013-02-28 drop useless option, automatically set revision and debug info
koda [Fri, 01 Mar 2013 00:58:37 +0100] rev 8614
drop useless option, automatically set revision and debug info
2013-02-28 split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
koda [Fri, 01 Mar 2013 00:06:05 +0100] rev 8613
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 mysterious merge
koda [Thu, 28 Feb 2013 23:14:11 +0100] rev 8612
mysterious merge
2013-02-28 support WARNING message status on cmake 2.6 (bug 524)
koda [Thu, 28 Feb 2013 23:05:07 +0100] rev 8611
support WARNING message status on cmake 2.6 (bug #524)
2013-02-28 correct copyright header on files i added
koda [Thu, 28 Feb 2013 23:02:12 +0100] rev 8610
correct copyright header on files i added
2013-02-28 use NETGAME_DEFAULT_PORT macro across frontend sources
koda [Thu, 28 Feb 2013 22:59:22 +0100] rev 8609
use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda [Thu, 28 Feb 2013 22:47:42 +0100] rev 8608
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
koda [Thu, 28 Feb 2013 22:39:38 +0100] rev 8607
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-06-04 close branch icegun
koda [Tue, 04 Jun 2013 16:09:05 +0200] rev 8606
close branch
2013-02-28 add 'One of Everything' in the weaponsets, from nemo's idea
koda [Thu, 28 Feb 2013 22:24:32 +0100] rev 8605
add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28 merge icegun branch w/ default icegun
nemo [Thu, 28 Feb 2013 16:38:22 -0500] rev 8604
merge icegun branch w/ default
2013-02-28 Merge
Urbertar@gmail.com [Thu, 28 Feb 2013 23:28:01 +0200] rev 8603
Merge
2013-02-28 Draw ice on water
Urbertar@gmail.com [Thu, 28 Feb 2013 23:24:50 +0200] rev 8602
Draw ice on water
2013-02-28 Make refactoring. Remove DrawIce function
Urbertar@gmail.com [Thu, 28 Feb 2013 20:11:16 +0200] rev 8601
Make refactoring. Remove DrawIce function
2013-02-28 small update of german engine translation
sheepluva [Thu, 28 Feb 2013 19:59:42 +0100] rev 8600
small update of german engine translation
2013-02-28 aaagh. remove dead code. again.
nemo [Thu, 28 Feb 2013 09:08:25 -0500] rev 8599
aaagh. remove dead code. again.
2013-02-28 Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
nemo [Wed, 27 Feb 2013 21:30:33 -0500] rev 8598
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27 physfs strikes back
koda [Wed, 27 Feb 2013 23:15:37 +0100] rev 8597
physfs strikes back
2013-02-27 define ice edge colour
nemo [Wed, 27 Feb 2013 11:17:45 -0500] rev 8596
define ice edge colour
2013-02-27 enable asm only on intel/amd machines
koda [Wed, 27 Feb 2013 16:44:19 +0100] rev 8595
enable asm only on intel/amd machines
2013-02-27 remove dead code
nemo [Wed, 27 Feb 2013 08:29:21 -0500] rev 8594
remove dead code
2013-02-27 merge physfslayer in default
koda [Wed, 27 Feb 2013 16:12:57 +0100] rev 8593
merge physfslayer in default
2013-02-27 Draw ice on water
Urbertar@gmail.com [Wed, 27 Feb 2013 13:13:34 +0200] rev 8592
Draw ice on water
2013-02-27 .hgignore
koda [Wed, 27 Feb 2013 16:12:22 +0100] rev 8591
.hgignore
2013-02-27 pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
nemo [Tue, 26 Feb 2013 20:39:18 -0500] rev 8590
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-27 merge w/ default icegun
nemo [Tue, 26 Feb 2013 20:37:58 -0500] rev 8589
merge w/ default
2013-02-27 huh. how'd we end up needing a merge here... icegun
nemo [Tue, 26 Feb 2013 20:26:49 -0500] rev 8588
huh. how'd we end up needing a merge here...
2013-02-26 Separate setting and drawing ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 17:04:40 +0200] rev 8587
Separate setting and drawing ice
2013-02-26 Make little refactoring icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:46:58 +0200] rev 8586
Make little refactoring
2013-02-26 Check is lanscape already ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:04:35 +0200] rev 8585
Check is lanscape already ice
2013-02-26 put ice colour in uVariables, add check for land that is already ice icegun
nemo [Tue, 26 Feb 2013 09:10:48 -0500] rev 8584
put ice colour in uVariables, add check for land that is already ice
2013-02-26 Change shape of ice to round icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 15:15:20 +0200] rev 8583
Change shape of ice to round
2013-02-26 Don't calculate edges of map as edges of landscape icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 11:00:09 +0200] rev 8582
Don't calculate edges of map as edges of landscape
2013-02-26 Check bounds of landscape in drawice procedure icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 10:27:51 +0200] rev 8581
Check bounds of landscape in drawice procedure
2013-02-26 forgot this loop icegun
nemo [Mon, 25 Feb 2013 20:45:13 -0500] rev 8580
forgot this loop
2013-02-26 graphics tweak. flag a couple more overeager setall HH icegun
nemo [Mon, 25 Feb 2013 19:19:41 -0500] rev 8579
graphics tweak. flag a couple more overeager setall HH
2013-02-25 ice texture still needs moving to uLandGraphics and circle drawing icegun
nemo [Mon, 25 Feb 2013 13:51:45 -0500] rev 8578
ice texture still needs moving to uLandGraphics and circle drawing
2013-02-25 Merge
unc0rr [Mon, 25 Feb 2013 11:37:48 +0400] rev 8577
Merge
2013-02-25 workaround for frequent AllHH active call in hedgehog step icegun
nemo [Mon, 25 Feb 2013 12:54:50 -0500] rev 8576
workaround for frequent AllHH active call in hedgehog step
2013-02-24 add hiragana/katakana ranges to CJK check.
nemo [Sun, 24 Feb 2013 15:53:47 -0500] rev 8575
add hiragana/katakana ranges to CJK check.
2013-02-25 More fiddling w/ sliding icegun
nemo [Mon, 25 Feb 2013 12:29:39 -0500] rev 8574
More fiddling w/ sliding
2013-02-24 *sigh* somehow misplaced this. this should have been rd9627d65edf7
nemo [Sun, 24 Feb 2013 14:14:09 -0500] rev 8573
*sigh* somehow misplaced this. this should have been rd9627d65edf7
2013-02-25 slight tweak to colours icegun
nemo [Mon, 25 Feb 2013 11:35:24 -0500] rev 8572
slight tweak to colours
2013-02-24 add some missing wrapping.
nemo [Sun, 24 Feb 2013 14:13:27 -0500] rev 8571
add some missing wrapping.
2013-02-25 quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
nemo [Mon, 25 Feb 2013 10:53:33 -0500] rev 8570
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
2013-02-23 Fix issue 537 (empty team created on startup)
unc0rr [Sat, 23 Feb 2013 23:23:02 +0400] rev 8569
Fix issue #537 (empty team created on startup)
2013-02-25 savesurf icegun
koda [Mon, 25 Feb 2013 09:50:56 +0100] rev 8568
savesurf
2013-02-23 Fix issue 507 (not highlighting friends joins)
unc0rr [Sat, 23 Feb 2013 12:01:51 +0400] rev 8567
Fix issue #507 (not highlighting friends joins)
2013-02-24 This and the "retain freezing" stuff could probably use a flag.
nemo [Sat, 23 Feb 2013 23:01:50 -0500] rev 8566
This and the "retain freezing" stuff could probably use a flag.
2013-02-25 too aggressive? icegun
nemo [Mon, 25 Feb 2013 00:00:39 -0500] rev 8565
too aggressive?
2013-02-23 prevent drilling into hogs w/ drill rocket
nemo [Fri, 22 Feb 2013 21:44:00 -0500] rev 8564
prevent drilling into hogs w/ drill rocket
2013-02-25 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
nemo [Sun, 24 Feb 2013 23:07:46 -0500] rev 8563
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
2013-02-23 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo [Fri, 22 Feb 2013 19:24:59 -0500] rev 8562
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
2013-02-27 close thei branch physfslayer
koda [Wed, 27 Feb 2013 16:14:24 +0100] rev 8561
close thei branch
2013-02-25 Messing around w/ Freezer icegun
nemo [Sun, 24 Feb 2013 21:44:40 -0500] rev 8560
Messing around w/ Freezer
2013-02-22 Support 'registered only' room flag in frontend
unc0rr [Fri, 22 Feb 2013 23:59:52 +0400] rev 8559
Support 'registered only' room flag in frontend
2013-02-25 on windows fpc-linking is the funniest of all physfslayer
koda [Mon, 25 Feb 2013 19:48:35 +0100] rev 8558
on windows fpc-linking is the funniest of all
2013-02-24 Add freezing hogs with icegun icegun
Urbertar@gmail.com [Sun, 24 Feb 2013 21:40:06 +0200] rev 8557
Add freezing hogs with icegun
2013-02-22 oops. forgot this one.
nemo [Fri, 22 Feb 2013 14:42:57 -0500] rev 8556
oops. forgot this one.
2013-02-25 moar docs update physfslayer
koda [Mon, 25 Feb 2013 10:03:35 +0100] rev 8555
moar docs update
2013-02-23 Add change ice gun image icegun
Urbertar@gmail.com [Sat, 23 Feb 2013 19:34:02 +0200] rev 8554
Add change ice gun image
2013-02-22 Allow switching away from any weapon when during multishoot.
nemo [Fri, 22 Feb 2013 14:33:21 -0500] rev 8553
Allow switching away from any weapon when during multishoot.
2013-02-24 upd doc physfslayer
koda [Mon, 25 Feb 2013 00:24:09 +0100] rev 8552
upd doc
2013-02-23 Add frozen land texture icegun
Urbertar@gmail.com [Sat, 23 Feb 2013 19:33:26 +0200] rev 8551
Add frozen land texture
2013-02-22 This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
unc0rr [Fri, 22 Feb 2013 23:24:20 +0400] rev 8550
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
2013-02-24 due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
koda [Mon, 25 Feb 2013 00:20:09 +0100] rev 8549
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
2013-02-23 Add land freezing icegun
Urbertar@gmail.com [Sat, 23 Feb 2013 19:12:11 +0200] rev 8548
Add land freezing
2013-02-22 Global notice with /global command. Can now warn users when doing server restart.
unc0rr [Fri, 22 Feb 2013 23:21:13 +0400] rev 8547
Global notice with /global command. Can now warn users when doing server restart.
2013-02-24 documentation physfslayer
koda [Sun, 24 Feb 2013 23:11:30 +0100] rev 8546
documentation
2013-02-22 Oh, and # too to prevent occasional game hang when N is followed by #
unc0rr [Fri, 22 Feb 2013 11:35:54 +0400] rev 8545
Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-24 perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
koda [Sun, 24 Feb 2013 23:11:00 +0100] rev 8544
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
2013-02-22 Flush buffer on N command
unc0rr [Fri, 22 Feb 2013 11:33:30 +0400] rev 8543
Flush buffer on N command
2013-02-24 disable unneeded physfs archives (as of bug 529) physfslayer
koda [Sun, 24 Feb 2013 19:24:14 +0100] rev 8542
disable unneeded physfs archives (as of bug #529)
2013-02-21 Try to prevent hedgehogs number in team desync
unc0rr [Thu, 21 Feb 2013 22:43:00 +0400] rev 8541
Try to prevent hedgehogs number in team desync
2013-02-24 this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
koda [Sun, 24 Feb 2013 19:11:58 +0100] rev 8540
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
2013-02-21 Merge
unc0rr [Thu, 21 Feb 2013 22:31:03 +0400] rev 8539
Merge
2013-02-23 blindly updated Android build files for new physfs physfslayer
koda [Sat, 23 Feb 2013 18:49:45 +0100] rev 8538
blindly updated Android build files for new physfs
2013-02-21 Merge
unc0rr [Thu, 21 Feb 2013 11:13:00 +0400] rev 8537
Merge
2013-02-23 updated ios project files for the new phys build system physfslayer
koda [Sat, 23 Feb 2013 18:38:57 +0100] rev 8536
updated ios project files for the new phys build system
2013-02-21 Merge
unc0rr [Thu, 21 Feb 2013 11:12:42 +0400] rev 8535
Merge
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