Fri, 29 Sep 2017 23:31:29 +0200 change return codes to avoid overlap with fpc ones
sheepluva [Fri, 29 Sep 2017 23:31:29 +0200] rev 12599
change return codes to avoid overlap with fpc ones
Fri, 29 Sep 2017 23:29:00 +0200 ASA, Spacetrip: Fix guards taking 2 turns in succession
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 23:29:00 +0200] rev 12598
ASA, Spacetrip: Fix guards taking 2 turns in succession
Fri, 29 Sep 2017 23:13:05 +0200 make PHYSFS_setBuffer() known to pas2c
sheepluva [Fri, 29 Sep 2017 23:13:05 +0200] rev 12597
make PHYSFS_setBuffer() known to pas2c
Fri, 29 Sep 2017 22:53:53 +0200 fix some things that annoy pas2c and whitespaces
sheepluva [Fri, 29 Sep 2017 22:53:53 +0200] rev 12596
fix some things that annoy pas2c and whitespaces
Fri, 29 Sep 2017 22:39:31 +0200 Merge sheepluva's changes
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 22:39:31 +0200] rev 12595
Merge sheepluva's changes
Fri, 29 Sep 2017 21:44:35 +0200 A Space Adventure: Add outro sequence / epilogue in the final mission
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 21:44:35 +0200] rev 12594
A Space Adventure: Add outro sequence / epilogue in the final mission
Fri, 29 Sep 2017 22:33:15 +0200 don't use colorkey for land spray
sheepluva [Fri, 29 Sep 2017 22:33:15 +0200] rev 12593
don't use colorkey for land spray this fixes issue #220
Fri, 29 Sep 2017 22:09:11 +0200 rename ifTransparent to ifColorKey
sheepluva [Fri, 29 Sep 2017 22:09:11 +0200] rev 12592
rename ifTransparent to ifColorKey This should make the name less confusing. However this image-flag will possibly be dropped completely.
Fri, 29 Sep 2017 22:06:29 +0200 currently irrelevant sdl call adjustment
sheepluva [Fri, 29 Sep 2017 22:06:29 +0200] rev 12591
currently irrelevant sdl call adjustment as suggested by https://wiki.libsdl.org/MigrationGuide
Fri, 29 Sep 2017 19:31:25 +0200 ASA, ice01: Fix losing turn early in game
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 19:31:25 +0200] rev 12590
ASA, ice01: Fix losing turn early in game
Fri, 29 Sep 2017 19:12:00 +0200 ASA, desert01: Fix smugglers sometimes getting multiple turns
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 19:12:00 +0200] rev 12589
ASA, desert01: Fix smugglers sometimes getting multiple turns
Fri, 29 Sep 2017 18:27:44 +0200 Fix rope detection in ASA desert01
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 18:27:44 +0200] rev 12588
Fix rope detection in ASA desert01
Fri, 29 Sep 2017 18:00:43 +0200 Use Default voice in A Space Adventure campaign
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 18:00:43 +0200] rev 12587
Use Default voice in A Space Adventure campaign
Fri, 29 Sep 2017 03:41:30 +0200 Change graves of teams in missions for greater variety
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 03:41:30 +0200] rev 12586
Change graves of teams in missions for greater variety In A Space Adventure, only one grave was used for all teams, which was clearly bad.
Fri, 29 Sep 2017 02:35:27 +0200 ACF1: Fix graphical deagle shot glitch after shooting final target
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:35:27 +0200] rev 12585
ACF1: Fix graphical deagle shot glitch after shooting final target
Fri, 29 Sep 2017 02:10:37 +0200 ASA, fruit02: Minor refactor
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:10:37 +0200] rev 12584
ASA, fruit02: Minor refactor
Fri, 29 Sep 2017 02:08:52 +0200 ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:08:52 +0200] rev 12583
ASA, fruit02: Fail mission if player let wrong hog collect device part
Thu, 28 Sep 2017 23:44:26 +0200 ASA, fruit02: End turn when reaching surface
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:44:26 +0200] rev 12582
ASA, fruit02: End turn when reaching surface
Thu, 28 Sep 2017 23:27:20 +0200 Separate crates in ASA final mission
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:27:20 +0200] rev 12581
Separate crates in ASA final mission
Thu, 28 Sep 2017 23:03:30 +0200 ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:03:30 +0200] rev 12580
ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
Thu, 28 Sep 2017 21:32:42 +0200 Fix stats screen caption showing only one winner if multiple teams have won
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 21:32:42 +0200] rev 12579
Fix stats screen caption showing only one winner if multiple teams have won
Thu, 28 Sep 2017 19:26:22 +0200 ASA fruit03: Fix skipping not adding to turn time in next turn
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 19:26:22 +0200] rev 12578
ASA fruit03: Fix skipping not adding to turn time in next turn
Thu, 28 Sep 2017 18:39:59 +0200 A Space Adventure: Remove or shorten intro sequences of side missions
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 18:39:59 +0200] rev 12577
A Space Adventure: Remove or shorten intro sequences of side missions Also increase initial ready time in death02 and fruit03
Thu, 28 Sep 2017 18:36:24 +0200 Lua API: Add ReadyTimeLeft variable
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 18:36:24 +0200] rev 12576
Lua API: Add ReadyTimeLeft variable
Thu, 28 Sep 2017 17:26:54 +0200 ASA: Improve displaying of mission panels all over the place
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 17:26:54 +0200] rev 12575
ASA: Improve displaying of mission panels all over the place Also fix mission panel often not shown when watching full intro sequence.
Thu, 28 Sep 2017 08:55:10 +0200 Fix typo in Polish translation
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 08:55:10 +0200] rev 12574
Fix typo in Polish translation Reported from the Feedback dialog
Thu, 28 Sep 2017 07:45:28 +0200 ASA: Explain team abbreviations + update changelog
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:45:28 +0200] rev 12573
ASA: Explain team abbreviations + update changelog
Thu, 28 Sep 2017 07:40:39 +0200 ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:40:39 +0200] rev 12572
ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Thu, 28 Sep 2017 07:09:18 +0200 Fix team colors of most teams in A Space Adventure to denote correct ally status
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:09:18 +0200] rev 12571
Fix team colors of most teams in A Space Adventure to denote correct ally status A Space Adventure often gave different colors to allied teams, which is wrong! A few exceptions remain for technical reasons.
Thu, 28 Sep 2017 02:42:10 +0200 ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 02:42:10 +0200] rev 12570
ACF8: Fix mission panel being shown after victory (if the leader fled)
Thu, 28 Sep 2017 02:00:40 +0200 ACF7: Mention mines time
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 02:00:40 +0200] rev 12569
ACF7: Mention mines time
Thu, 28 Sep 2017 01:15:25 +0200 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 01:15:25 +0200] rev 12568
Don't play “missed” taunt if a target has been hit
Thu, 28 Sep 2017 00:46:06 +0200 ASA: Fix 2 important fruit planet mission unlocking bugs
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 00:46:06 +0200] rev 12567
ASA: Fix 2 important fruit planet mission unlocking bugs
Thu, 28 Sep 2017 00:17:41 +0200 ASA, Spacetrip: Fix stats screen messages when running out of fuel
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 00:17:41 +0200] rev 12566
ASA, Spacetrip: Fix stats screen messages when running out of fuel
Wed, 27 Sep 2017 23:41:56 +0200 ASA, death02: Use GetAmmoName for the enemy hog names
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:41:56 +0200] rev 12565
ASA, death02: Use GetAmmoName for the enemy hog names
Wed, 27 Sep 2017 23:24:29 +0200 ASA,desert03: Fix no victory after destroying all targets
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:24:29 +0200] rev 12564
ASA,desert03: Fix no victory after destroying all targets
Wed, 27 Sep 2017 23:09:25 +0200 ASA, desert03: Change box appearance, don't lose as long there are still flames in game
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:09:25 +0200] rev 12563
ASA, desert03: Change box appearance, don't lose as long there are still flames in game
Wed, 27 Sep 2017 20:47:18 +0200 ASA, Spacetrip: Reset turn time on successful Moon landing
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 20:47:18 +0200] rev 12562
ASA, Spacetrip: Reset turn time on successful Moon landing
Wed, 27 Sep 2017 20:44:09 +0200 ASA, Spacetrip: Drop weapons on player when landing on moon by rope
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 20:44:09 +0200] rev 12561
ASA, Spacetrip: Drop weapons on player when landing on moon by rope
Wed, 27 Sep 2017 19:30:59 +0200 Update ChangeLog for ASA, increase spacetrip turn time to 20s
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:30:59 +0200] rev 12560
Update ChangeLog for ASA, increase spacetrip turn time to 20s
Wed, 27 Sep 2017 19:26:12 +0200 ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:26:12 +0200] rev 12559
ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
Wed, 27 Sep 2017 19:13:28 +0200 ASA, Spacetrip: Fix not properly recognizing crate collection
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:13:28 +0200] rev 12558
ASA, Spacetrip: Fix not properly recognizing crate collection
Wed, 27 Sep 2017 18:43:28 +0200 ASA: Update mission texts properly after watching dialog
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 18:43:28 +0200] rev 12557
ASA: Update mission texts properly after watching dialog
Wed, 27 Sep 2017 18:18:35 +0200 ASA: Spacetrip: Fix guards ignoring stealing completely, fix various other game logic fails
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 18:18:35 +0200] rev 12556
ASA: Spacetrip: Fix guards ignoring stealing completely, fix various other game logic fails
Wed, 27 Sep 2017 15:45:42 +0200 ACF: Replace TurnTimeLeft=0 with EndTurn(true)
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 15:45:42 +0200] rev 12555
ACF: Replace TurnTimeLeft=0 with EndTurn(true)
Wed, 27 Sep 2017 06:38:51 +0200 ACF: Use skull grave for cannibal teams (for real)
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:38:51 +0200] rev 12554
ACF: Use skull grave for cannibal teams (for real) There was a typo. “Skull” is invalid, it must be “skull”
Wed, 27 Sep 2017 06:17:41 +0200 Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:17:41 +0200] rev 12553
Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot After accepting cyborgs offer, combat should normally start after walking past the tree. This sometimes didn't work, the mission did not advance and you could never win, even after defeating the Stronglings.
Wed, 27 Sep 2017 06:04:02 +0200 Infinite skips in ACF5
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:04:02 +0200] rev 12552
Infinite skips in ACF5
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