Sun, 28 Nov 2010 17:23:51 +0300 Improve map editor a bit
unc0rr [Sun, 28 Nov 2010 17:23:51 +0300] rev 4426
Improve map editor a bit
Sat, 27 Nov 2010 23:57:31 +0300 Small testing app for DrawMap scene
unc0rr [Sat, 27 Nov 2010 23:57:31 +0300] rev 4425
Small testing app for DrawMap scene
Sat, 27 Nov 2010 23:55:39 +0300 Some basic functionality
unc0rr [Sat, 27 Nov 2010 23:55:39 +0300] rev 4424
Some basic functionality
Sat, 27 Nov 2010 22:40:29 +0300 Initial commit of the Draw Map Scene
unc0rr [Sat, 27 Nov 2010 22:40:29 +0300] rev 4423
Initial commit of the Draw Map Scene
Fri, 26 Nov 2010 15:31:57 -0500 add a uid to VGs for purpose of Lua manipulation
nemo [Fri, 26 Nov 2010 15:31:57 -0500] rev 4422
add a uid to VGs for purpose of Lua manipulation
Fri, 26 Nov 2010 10:21:53 -0500 corrected steps
nemo [Fri, 26 Nov 2010 10:21:53 -0500] rev 4421
corrected steps
Thu, 25 Nov 2010 22:56:28 -0500 Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo [Thu, 25 Nov 2010 22:56:28 -0500] rev 4420
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
Wed, 24 Nov 2010 20:36:46 -0500 fix for frontend desync
prg [Wed, 24 Nov 2010 20:36:46 -0500] rev 4419
fix for frontend desync
Wed, 24 Nov 2010 16:41:35 -0500 update translations, add Dutch
nemo [Wed, 24 Nov 2010 16:41:35 -0500] rev 4418
update translations, add Dutch
Wed, 24 Nov 2010 15:40:28 -0500 move this call to where the game tick is actually incremented
nemo [Wed, 24 Nov 2010 15:40:28 -0500] rev 4417
move this call to where the game tick is actually incremented
Mon, 22 Nov 2010 22:05:46 +0100 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek [Mon, 22 Nov 2010 22:05:46 +0100] rev 4416
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 21:57:45 +0300 SinTable.inc -> uSinTable.pas
unc0rr [Mon, 22 Nov 2010 21:57:45 +0300] rev 4415
SinTable.inc -> uSinTable.pas
Mon, 22 Nov 2010 21:49:57 +0300 Move doPut into uIO (not a very bad place really)
unc0rr [Mon, 22 Nov 2010 21:49:57 +0300] rev 4414
Move doPut into uIO (not a very bad place really)
Mon, 22 Nov 2010 21:43:31 +0300 uCommandHandlers
unc0rr [Mon, 22 Nov 2010 21:43:31 +0300] rev 4413
uCommandHandlers
Mon, 22 Nov 2010 12:35:52 +0100 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek [Mon, 22 Nov 2010 12:35:52 +0100] rev 4412
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Mon, 22 Nov 2010 10:04:08 +0100 fix SetEffect, last parameter was not a boolean
Henek [Mon, 22 Nov 2010 10:04:08 +0100] rev 4411
fix SetEffect, last parameter was not a boolean
Mon, 22 Nov 2010 00:34:53 +0100 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek [Mon, 22 Nov 2010 00:34:53 +0100] rev 4410
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 18:12:20 -0500 fix chat
nemo [Sun, 21 Nov 2010 18:12:20 -0500] rev 4409
fix chat
Sun, 21 Nov 2010 16:13:44 -0500 revert 4388 - was there already, I didn't notice. still no idea what the problem is
nemo [Sun, 21 Nov 2010 16:13:44 -0500] rev 4408
revert 4388 - was there already, I didn't notice. still no idea what the problem is
Sun, 21 Nov 2010 15:57:38 -0500 I think unc0rr forgot to add initModule here
nemo [Sun, 21 Nov 2010 15:57:38 -0500] rev 4407
I think unc0rr forgot to add initModule here
Sun, 21 Nov 2010 13:13:42 -0500 Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
nemo [Sun, 21 Nov 2010 13:13:42 -0500] rev 4406
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
Sun, 21 Nov 2010 12:11:50 -0500 detach rope if the Land[] vanishes
nemo [Sun, 21 Nov 2010 12:11:50 -0500] rev 4405
detach rope if the Land[] vanishes
Sun, 21 Nov 2010 19:51:33 +0300 Remove some more circular dependencies
unc0rr [Sun, 21 Nov 2010 19:51:33 +0300] rev 4404
Remove some more circular dependencies
Sun, 21 Nov 2010 19:41:19 +0300 uDebug
unc0rr [Sun, 21 Nov 2010 19:41:19 +0300] rev 4403
uDebug
Sun, 21 Nov 2010 19:14:45 +0300 Remove uChat dependency from uCommands
unc0rr [Sun, 21 Nov 2010 19:14:45 +0300] rev 4402
Remove uChat dependency from uCommands
Sun, 21 Nov 2010 19:07:43 +0300 Remove uAmmos dependaency from uCommands
unc0rr [Sun, 21 Nov 2010 19:07:43 +0300] rev 4401
Remove uAmmos dependaency from uCommands
Sun, 21 Nov 2010 10:53:50 -0500 fix rope test
nemo [Sun, 21 Nov 2010 10:53:50 -0500] rev 4400
fix rope test
Sun, 21 Nov 2010 16:48:44 +0100 fix key binds for lua created teams and added wind control
Henek [Sun, 21 Nov 2010 16:48:44 +0100] rev 4399
fix key binds for lua created teams and added wind control
Sun, 21 Nov 2010 17:48:58 +0300 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr [Sun, 21 Nov 2010 17:48:58 +0300] rev 4398
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
Sun, 21 Nov 2010 09:37:48 -0500 Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
nemo [Sun, 21 Nov 2010 09:37:48 -0500] rev 4397
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
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