QTfrontend/game.cpp
2011-10-27 unc0rr - Remove some old unused code
2011-10-25 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-09-25 sheepluva some more cleanups and refactoring.
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-11 unc0rr Save demo when loaded from save game finishes
2011-09-05 unc0rr Don't refuse to create save file when a game loaded from save interrupts
2011-09-04 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-05-17 nemo make the associate button use the user's settings for loading demos/saves
2011-05-03 koda * moved colours and default port from .cpp.in to .h
2011-04-11 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-03-01 koda Happy 2011 :)
2011-01-17 koda merge
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-11-28 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-21 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-09-30 smaxx Engine/Frontend:
2010-09-18 smaxx Frontend:
2010-08-26 smaxx Engine:
2010-08-23 smaxx Frontend:
2010-08-02 koda clean and reorder arguments passed to engine
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-04-16 smxx Engine/Frontend:
2010-04-16 smxx Frontend:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-29 smxx Engine:
2010-03-29 smxx Frontend:
2010-03-17 smxx General:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-10 smxx Engine:
2010-02-04 smxx Server:
2009-10-25 unc0rr Change mission file format to allow more flexible config
2009-10-15 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-14 koda Smaxx patch for fixing all sound related issues on any system
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-03 unc0rr Fix /me chat command in demos
2009-10-03 unc0rr - Proper /team command implementation
2009-09-22 koda Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-16 unc0rr Fix a warning
2009-09-16 unc0rr Don't spam debug messages
2009-09-16 unc0rr Optimize network traffic a bit:
2009-09-10 nemo And in frontend
2009-05-12 unc0rr Fix team name in training (broken by ttsmj's random teams patch)
2009-03-22 unc0rr Random team generator rework by ttsmj
2009-03-18 unc0rr - Fix warnings in frontend
2009-02-20 unc0rr 'Reduce quality' patch by nemo
2009-01-30 unc0rr Implement initial sound volume option
2009-01-03 unc0rr Check for deprecated ammo schemes at startup and delete them
2008-11-09 unc0rr Don't rerecord a demo
2008-10-18 unc0rr - Add brazilian translation
2008-10-15 unc0rr Fix chat messages in saves and demos
2008-10-15 unc0rr Share chat between frontend and engine
2008-09-19 unc0rr - Unbreak previously broken themes
2008-07-27 unc0rr Add a checkbox in frontend to turn music off
2008-07-27 unc0rr Add an option to engine for turning music off
2008-07-07 unc0rr Update copyright headers a bit
2008-05-25 unc0rr Use nick from frontend to prepend chat messages
2008-04-27 unc0rr Update copyright info in source files headers
2008-02-22 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2008-01-26 unc0rr Enable back fps counter
2008-01-25 unc0rr Start conversion to OpenGL rendering
2008-01-20 unc0rr - Use shotgun training as more attractive than the second one with bazooka
2008-01-15 displacer missing header fix
2007-12-26 unc0rr - Header cleanup in game.cpp
2007-12-19 unc0rr Some misc fixes
2007-12-19 displacer working weapons select
2007-12-16 unc0rr - Save after save now works
2007-12-14 unc0rr - Simplify net game objects relationship
2007-10-21 unc0rr - New training (not finished yet)
2007-09-30 unc0rr Use same team colors everywhere
2007-09-22 unc0rr - Training format change
2007-09-22 unc0rr Now trainings can have custom ammostore
2007-09-21 unc0rr Let hedgehog position be taken from config, still more work is needed
2007-09-21 unc0rr - Use current screen color depth in engine
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-09-20 unc0rr Special game mode allowing the only clan on map for training mode
2007-09-18 unc0rr First step to store trainings in files
2007-09-15 unc0rr Triggers PoC: targets are spawned right after the previous damaged
2007-09-14 unc0rr Triggers proof-of-concept
2007-09-08 unc0rr Better stub for Training mode
2007-09-06 unc0rr More work on Training mode
2007-07-12 unc0rr Get possible screen resolutions from SDL library
2007-06-11 unc0rr Small fixes
2007-05-30 unc0rr Save saves in Save directory
2007-05-27 unc0rr Option for alternative damage tags
2007-05-10 unc0rr Simplify reading from file ;)
2007-03-15 displacer merge fixes from branch
2007-02-23 unc0rr - Change proto version to 4
2007-02-20 displacer some debug messages removed
2007-02-20 displacer frewetype warning is now printed to console
2007-02-10 unc0rr - Better AI thinking behavior
2007-02-08 displacer virtual destructors for tcpBase derived classes, readarray clear removed as unneeded
2007-02-07 displacer segfault after endgame fixed?!
2007-02-05 unc0rr Fix net game ;)
2007-02-05 unc0rr - Fix net game bug
2007-02-03 displacer additional error checking
2007-01-21 displacer first buggy hedgehogs num net change
2007-01-15 unc0rr - Store more team specific values in HWTeam
2007-01-15 displacer Run game message added, team and config info provided for net game
2007-01-13 unc0rr Don't show game stats in case of interrupted by command '/quit' game
2007-01-11 unc0rr Game config commands are generated by GameCFGWidget
2007-01-08 unc0rr Use new parameters, small protocol change
2007-01-04 unc0rr - Better blowtorch
2006-12-10 unc0rr 'Show FPS' and 'FPS limit' options
2006-12-10 unc0rr Implemented FPS limit and show/hide FPS value
2006-12-08 displacer automatic assign of game server TCP port
2006-11-24 unc0rr Protocol version sets in CMake
2006-11-23 unc0rr Engine gets Data path from frontend
2006-11-19 displacer fixed: choose map for simple game is working now
2006-11-18 displacer map choose from files added
2006-11-18 unc0rr - Fix infinite loop when selecting weapon with ammo menu
2006-11-14 unc0rr 'Proto' class to make things easier
2006-11-01 unc0rr - Fixes for map mushrooms
2006-10-28 displacer rgb instead of rgba sending to engine
2006-10-28 displacer multiplayer colors enabled
2006-10-27 unc0rr Fixed compilation on *nix .)
2006-10-27 unc0rr Implement Knowledge Base for libs/compilers bugs
2006-10-05 unc0rr - Update more headers
2006-10-05 unc0rr Relicense to GPL
2006-10-02 displacer tcp sockets are incapsulated in TCPBase class now
2006-10-01 displacer united TCP transfers for start game and receive preview
2006-10-01 displacer prepare uniting tcp classes
2006-09-27 unc0rr Changeable volume
2006-09-26 displacer working map preview
2006-09-21 unc0rr Fix demos usability
2006-09-16 unc0rr Fix hedgehog physics %)
2006-09-15 unc0rr Don't save demos in 'bin' dir
2006-09-11 unc0rr fix 'Simple game' and playing demos
2006-09-09 unc0rr - Small fix for AI
2006-09-09 displacer teams and hedgedogs num selection added to HWgame
2006-08-27 unc0rr Update file headers & delete unneeded files
2006-08-27 unc0rr Use QUuid to generate seed, rand() to choose theme
2006-08-18 displacer GameUIConfig* member removed
2006-08-14 unc0rr - Use right packet length
2006-08-06 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
2006-07-26 unc0rr Convert all pages to classes
2006-07-25 unc0rr Predefined teams, 'simple game' doesn't need to create team
2006-07-25 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
2006-07-24 unc0rr Start rewrite ui
2006-07-20 unc0rr - Fixed bug with hedgehog under water using rope
2006-07-08 unc0rr - Unicode support for team and hedgehogs names
2006-01-21 unc0rr Send run parameters by cmd line, game parameters by IPC... breaks network game
2006-01-15 unc0rr - Rename frontend to hedgewars and compile it to engine directory
2006-01-10 unc0rr - Removed dark pixels on the corners of health case
2006-01-09 unc0rr - Fixed crash in IPC code
2006-01-07 unc0rr - More binds
2005-12-31 unc0rr - Anti-flood and anti-lag changes
2005-12-28 unc0rr With this patch the game doesn't crash when gaming by net
2005-12-27 unc0rr Now net game is near available, but exception occurs...
2005-12-16 unc0rr - clear demos list before adding items
2005-12-07 unc0rr Frontend lets define more binds
2005-12-06 unc0rr - Get rid of old frontend
2005-11-13 unc0rr - Many improvements to frontend
2005-11-09 unc0rr frontend rewrite for QT4
less more (0) tip