2011-10-27 |
unc0rr |
- Remove some old unused code
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2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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2011-09-25 |
sheepluva |
some more cleanups and refactoring.
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2011-09-24 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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2011-09-11 |
unc0rr |
Save demo when loaded from save game finishes
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2011-09-05 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
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2011-09-04 |
unc0rr |
Replace iterators with simple declarative foreach (not tested if it works)
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2011-06-23 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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2011-05-17 |
nemo |
make the associate button use the user's settings for loading demos/saves
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2011-05-03 |
koda |
* moved colours and default port from .cpp.in to .h
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2011-04-11 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-17 |
koda |
merge
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-15 |
koda |
implemented actions for closing/enging program (needs testing over the net)
0.9.15
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2010-12-09 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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2010-11-28 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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2010-11-28 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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2010-11-21 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-09-30 |
smaxx |
Engine/Frontend:
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2010-09-18 |
smaxx |
Frontend:
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2010-08-26 |
smaxx |
Engine:
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2010-08-23 |
smaxx |
Frontend:
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2010-08-02 |
koda |
clean and reorder arguments passed to engine
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2010-08-02 |
koda |
applied from experimental3D, use a slider to set up quality
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-04-16 |
smxx |
Engine/Frontend:
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2010-04-16 |
smxx |
Frontend:
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-29 |
smxx |
Engine:
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2010-03-29 |
smxx |
Frontend:
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2010-03-17 |
smxx |
General:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-02-10 |
smxx |
Engine:
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2010-02-04 |
smxx |
Server:
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2009-10-25 |
unc0rr |
Change mission file format to allow more flexible config
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2009-10-15 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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2009-10-14 |
koda |
Smaxx patch for fixing all sound related issues on any system
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-10-03 |
unc0rr |
Fix /me chat command in demos
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2009-10-03 |
unc0rr |
- Proper /team command implementation
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2009-09-22 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
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2009-09-16 |
unc0rr |
Fix a warning
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2009-09-16 |
unc0rr |
Don't spam debug messages
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|
2009-09-16 |
unc0rr |
Optimize network traffic a bit:
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2009-09-10 |
nemo |
And in frontend
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2009-05-12 |
unc0rr |
Fix team name in training (broken by ttsmj's random teams patch)
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2009-03-22 |
unc0rr |
Random team generator rework by ttsmj
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2009-03-18 |
unc0rr |
- Fix warnings in frontend
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|
2009-02-20 |
unc0rr |
'Reduce quality' patch by nemo
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2009-01-30 |
unc0rr |
Implement initial sound volume option
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|
2009-01-03 |
unc0rr |
Check for deprecated ammo schemes at startup and delete them
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2008-11-09 |
unc0rr |
Don't rerecord a demo
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|
2008-10-18 |
unc0rr |
- Add brazilian translation
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|
2008-10-15 |
unc0rr |
Fix chat messages in saves and demos
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|
2008-10-15 |
unc0rr |
Share chat between frontend and engine
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|
2008-09-19 |
unc0rr |
- Unbreak previously broken themes
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2008-07-27 |
unc0rr |
Add a checkbox in frontend to turn music off
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2008-07-27 |
unc0rr |
Add an option to engine for turning music off
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-05-25 |
unc0rr |
Use nick from frontend to prepend chat messages
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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|
2008-02-22 |
unc0rr |
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
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2008-01-26 |
unc0rr |
Enable back fps counter
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2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
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2008-01-20 |
unc0rr |
- Use shotgun training as more attractive than the second one with bazooka
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|
2008-01-15 |
displacer |
missing header fix
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2007-12-26 |
unc0rr |
- Header cleanup in game.cpp
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2007-12-19 |
unc0rr |
Some misc fixes
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|
2007-12-19 |
displacer |
working weapons select
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|
2007-12-16 |
unc0rr |
- Save after save now works
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2007-12-14 |
unc0rr |
- Simplify net game objects relationship
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|
2007-10-21 |
unc0rr |
- New training (not finished yet)
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2007-09-30 |
unc0rr |
Use same team colors everywhere
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|
2007-09-22 |
unc0rr |
- Training format change
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2007-09-22 |
unc0rr |
Now trainings can have custom ammostore
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2007-09-21 |
unc0rr |
Let hedgehog position be taken from config, still more work is needed
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2007-09-21 |
unc0rr |
- Use current screen color depth in engine
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2007-09-21 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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2007-09-20 |
unc0rr |
Special game mode allowing the only clan on map for training mode
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2007-09-18 |
unc0rr |
First step to store trainings in files
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2007-09-15 |
unc0rr |
Triggers PoC: targets are spawned right after the previous damaged
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2007-09-14 |
unc0rr |
Triggers proof-of-concept
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2007-09-08 |
unc0rr |
Better stub for Training mode
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|
2007-09-06 |
unc0rr |
More work on Training mode
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|
2007-07-12 |
unc0rr |
Get possible screen resolutions from SDL library
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|
2007-06-11 |
unc0rr |
Small fixes
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|
2007-05-30 |
unc0rr |
Save saves in Save directory
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2007-05-27 |
unc0rr |
Option for alternative damage tags
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2007-05-10 |
unc0rr |
Simplify reading from file ;)
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2007-03-15 |
displacer |
merge fixes from branch
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2007-02-23 |
unc0rr |
- Change proto version to 4
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2007-02-20 |
displacer |
some debug messages removed
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2007-02-20 |
displacer |
frewetype warning is now printed to console
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2007-02-10 |
unc0rr |
- Better AI thinking behavior
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2007-02-08 |
displacer |
virtual destructors for tcpBase derived classes, readarray clear removed as unneeded
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2007-02-07 |
displacer |
segfault after endgame fixed?!
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2007-02-05 |
unc0rr |
Fix net game ;)
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|
2007-02-05 |
unc0rr |
- Fix net game bug
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|
2007-02-03 |
displacer |
additional error checking
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|
2007-01-21 |
displacer |
first buggy hedgehogs num net change
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2007-01-15 |
unc0rr |
- Store more team specific values in HWTeam
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2007-01-15 |
displacer |
Run game message added, team and config info provided for net game
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2007-01-13 |
unc0rr |
Don't show game stats in case of interrupted by command '/quit' game
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2007-01-11 |
unc0rr |
Game config commands are generated by GameCFGWidget
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2007-01-08 |
unc0rr |
Use new parameters, small protocol change
|
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2007-01-04 |
unc0rr |
- Better blowtorch
|
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|
2006-12-10 |
unc0rr |
'Show FPS' and 'FPS limit' options
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2006-12-10 |
unc0rr |
Implemented FPS limit and show/hide FPS value
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2006-12-08 |
displacer |
automatic assign of game server TCP port
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2006-11-24 |
unc0rr |
Protocol version sets in CMake
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2006-11-23 |
unc0rr |
Engine gets Data path from frontend
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2006-11-19 |
displacer |
fixed: choose map for simple game is working now
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2006-11-18 |
displacer |
map choose from files added
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2006-11-18 |
unc0rr |
- Fix infinite loop when selecting weapon with ammo menu
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2006-11-14 |
unc0rr |
'Proto' class to make things easier
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2006-11-01 |
unc0rr |
- Fixes for map mushrooms
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2006-10-28 |
displacer |
rgb instead of rgba sending to engine
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2006-10-28 |
displacer |
multiplayer colors enabled
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2006-10-27 |
unc0rr |
Fixed compilation on *nix .)
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2006-10-27 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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2006-10-05 |
unc0rr |
- Update more headers
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2006-10-05 |
unc0rr |
Relicense to GPL
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|
2006-10-02 |
displacer |
tcp sockets are incapsulated in TCPBase class now
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2006-10-01 |
displacer |
united TCP transfers for start game and receive preview
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2006-10-01 |
displacer |
prepare uniting tcp classes
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2006-09-27 |
unc0rr |
Changeable volume
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2006-09-26 |
displacer |
working map preview
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2006-09-21 |
unc0rr |
Fix demos usability
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2006-09-16 |
unc0rr |
Fix hedgehog physics %)
|
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|
2006-09-15 |
unc0rr |
Don't save demos in 'bin' dir
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2006-09-11 |
unc0rr |
fix 'Simple game' and playing demos
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2006-09-09 |
unc0rr |
- Small fix for AI
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2006-09-09 |
displacer |
teams and hedgedogs num selection added to HWgame
|
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|
2006-08-27 |
unc0rr |
Update file headers & delete unneeded files
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2006-08-27 |
unc0rr |
Use QUuid to generate seed, rand() to choose theme
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2006-08-18 |
displacer |
GameUIConfig* member removed
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2006-08-14 |
unc0rr |
- Use right packet length
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|
2006-08-06 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
|
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2006-07-26 |
unc0rr |
Convert all pages to classes
|
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2006-07-25 |
unc0rr |
Predefined teams, 'simple game' doesn't need to create team
|
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2006-07-25 |
unc0rr |
New GameCFGWidget. Now it's possible to set forts mode from ui
|
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2006-07-24 |
unc0rr |
Start rewrite ui
|
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|
2006-07-20 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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2006-07-08 |
unc0rr |
- Unicode support for team and hedgehogs names
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2006-01-21 |
unc0rr |
Send run parameters by cmd line, game parameters by IPC... breaks network game
|
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|
2006-01-15 |
unc0rr |
- Rename frontend to hedgewars and compile it to engine directory
|
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|
2006-01-10 |
unc0rr |
- Removed dark pixels on the corners of health case
|
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2006-01-09 |
unc0rr |
- Fixed crash in IPC code
|
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|
2006-01-07 |
unc0rr |
- More binds
|
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|
2005-12-31 |
unc0rr |
- Anti-flood and anti-lag changes
|
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|
2005-12-28 |
unc0rr |
With this patch the game doesn't crash when gaming by net
|
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|
2005-12-27 |
unc0rr |
Now net game is near available, but exception occurs...
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|
2005-12-16 |
unc0rr |
- clear demos list before adding items
|
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|
2005-12-07 |
unc0rr |
Frontend lets define more binds
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|
2005-12-06 |
unc0rr |
- Get rid of old frontend
|
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|
2005-11-13 |
unc0rr |
- Many improvements to frontend
|
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|
2005-11-09 |
unc0rr |
frontend rewrite for QT4
|
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|