Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
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Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
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Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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Wed, 07 Jul 2010 03:16:12 +0200 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
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Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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Fri, 25 Jun 2010 22:59:31 -0400 |
nemo |
Flag dimensions with booleans instead of using 0.
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Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
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Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
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Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
Engine:
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Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
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Sat, 01 May 2010 21:53:31 +0000 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
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Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
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Thu, 15 Apr 2010 14:24:26 +0000 |
smxx |
Engine:
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Sat, 10 Apr 2010 21:36:40 +0000 |
smxx |
Frontend:
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Fri, 09 Apr 2010 00:04:50 +0000 |
nemo |
Skip loading of splashes
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Tue, 30 Mar 2010 20:18:04 +0000 |
smxx |
Frontend:
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Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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