nemo [Mon, 08 Dec 2014 10:55:56 -0500] rev 10638
oh, probably need nil checks here too
nemo [Mon, 08 Dec 2014 10:30:20 -0500] rev 10637
init timer to 0
nemo [Mon, 08 Dec 2014 10:24:06 -0500] rev 10636
meh. will persevere. DeleteGear can't call that much stuff...
nemo [Mon, 08 Dec 2014 10:14:47 -0500] rev 10635
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
nemo [Mon, 08 Dec 2014 09:35:14 -0500] rev 10634
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo [Sun, 07 Dec 2014 14:36:28 -0500] rev 10633
Add that "make screenshots of Land/LandPixels" thing for map creators
nemo [Sat, 06 Dec 2014 10:41:33 -0500] rev 10632
pretty sure the other teams need stats at 0 for the graph to look right
sheepluva [Fri, 05 Dec 2014 15:30:34 +0100] rev 10631
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
mikade <redgrinner@gmail.com> [Fri, 05 Dec 2014 23:01:27 +0900] rev 10630
Add another (test) map
sheepluva [Fri, 05 Dec 2014 02:39:25 +0100] rev 10629
some translation tweaks
sheepluva [Fri, 05 Dec 2014 02:21:35 +0100] rev 10628
better initial camera position
sheepluva [Fri, 05 Dec 2014 02:20:33 +0100] rev 10627
darken wrapped world etc. some more
sheepluva [Fri, 05 Dec 2014 02:19:30 +0100] rev 10626
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva [Thu, 04 Dec 2014 20:15:03 +0100] rev 10625
flake FrameTicks value of 0 now indicades that the frame should not be changed
nemo [Thu, 04 Dec 2014 11:19:38 -0500] rev 10624
☹
nemo [Thu, 04 Dec 2014 11:11:17 -0500] rev 10623
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
sheepluva [Wed, 03 Dec 2014 18:49:10 +0100] rev 10622
pas2c-whoops
sheepluva [Wed, 03 Dec 2014 18:32:37 +0100] rev 10621
add warning to logs when tests terminates prematurely
sheepluva [Wed, 03 Dec 2014 18:22:57 +0100] rev 10620
oops, didn't mean to commit that
sheepluva [Wed, 03 Dec 2014 18:18:37 +0100] rev 10619
unexpected return from lua test should not return exit status 0
sheepluva [Wed, 03 Dec 2014 17:59:31 +0100] rev 10618
tweaking the lua test function thingy
nemo [Wed, 03 Dec 2014 11:32:18 -0500] rev 10617
set globals in commandline lua
unc0rr [Thu, 18 Dec 2014 00:03:53 +0300] rev 10616
Schemes list combobox with their names
sheepluva [Wed, 03 Dec 2014 17:09:04 +0100] rev 10615
fix some things I messed up with the drawing functions
unc0rr [Sun, 07 Dec 2014 22:22:39 +0300] rev 10614
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
sheepluva [Tue, 02 Dec 2014 23:55:20 +0100] rev 10613
update changelog
unc0rr [Thu, 04 Dec 2014 00:34:40 +0300] rev 10612
Script combobox.wiki
sheepluva [Tue, 02 Dec 2014 23:33:28 +0100] rev 10611
move functionality of Draw.lua into engine
unc0rr [Wed, 03 Dec 2014 23:36:18 +0300] rev 10610
Finish combobox implementation (except for visual part)
sheepluva [Tue, 02 Dec 2014 22:11:22 +0100] rev 10609
make tests use Draw.lua for now too
unc0rr [Wed, 03 Dec 2014 00:20:21 +0300] rev 10608
Some more progress at custom combobox
nemo [Tue, 02 Dec 2014 16:45:26 -0500] rev 10607
forgot this one.
unc0rr [Wed, 03 Dec 2014 00:07:33 +0300] rev 10606
merge default
sheepluva [Tue, 02 Dec 2014 20:20:04 +0100] rev 10605
oops, IOResult is a function in pascal, but not in pas2c
nemo [Tue, 02 Dec 2014 14:26:16 -0500] rev 10604
Sheepluva thought this was worth adding.
nemo [Tue, 02 Dec 2014 13:29:06 -0500] rev 10603
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
unC0Rr [Tue, 02 Dec 2014 12:02:20 +0300] rev 10602
Fix FULLMAPCONFIG message
sheepluva [Mon, 01 Dec 2014 23:09:35 +0100] rev 10601
update land texture /after/ smoothing
sheepluva [Mon, 01 Dec 2014 19:24:40 +0100] rev 10600
fix despeckle
sheepluva [Mon, 01 Dec 2014 17:55:09 +0100] rev 10599
weapon set: Shoppa Pro
nemo [Mon, 01 Dec 2014 11:11:19 -0500] rev 10598
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
unC0Rr [Mon, 01 Dec 2014 13:07:42 +0300] rev 10597
oops
mikade <redgrinner@gmail.com> [Mon, 01 Dec 2014 11:37:28 +0900] rev 10596
some friendly updates to TechRacer
sheepluva [Sun, 30 Nov 2014 23:32:55 +0100] rev 10595
turns out IOResult is actually IOResult() - a function that clears its result after each call
sheepluva [Sun, 30 Nov 2014 22:48:28 +0100] rev 10594
oops, fix logging. had = instead of <> in an error check
nemo [Sun, 30 Nov 2014 16:18:19 -0500] rev 10593
*sigh*
nemo [Sun, 30 Nov 2014 16:06:39 -0500] rev 10592
stricter skip
unc0rr [Sun, 30 Nov 2014 23:36:22 +0300] rev 10591
Limit fire particles speed to 2
sheepluva [Sun, 30 Nov 2014 21:32:24 +0100] rev 10590
fix for
issue #840: Basic Training - Grenade is failing to dismiss team
nemo [Sun, 30 Nov 2014 15:30:51 -0500] rev 10589
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
sheepluva [Sun, 30 Nov 2014 21:15:46 +0100] rev 10588
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
nemo [Sun, 30 Nov 2014 15:12:59 -0500] rev 10587
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
nemo [Sun, 30 Nov 2014 15:07:01 -0500] rev 10586
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo [Sun, 30 Nov 2014 14:41:40 -0500] rev 10585
Should prevent desync hopefully. Thanks unc0rr
sheepluva [Sun, 30 Nov 2014 17:20:37 +0100] rev 10584
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix
issue #838
nemo [Sat, 29 Nov 2014 21:29:32 -0500] rev 10583
oh right, forgot sheepluva had fixed ice
sheepluva [Sun, 30 Nov 2014 02:41:49 +0100] rev 10582
give sea world edges some icegun love
nemo [Sat, 29 Nov 2014 21:29:11 -0500] rev 10581
Wuzzy's changes to climbhome w/ some tweaks by me
nemo [Sat, 29 Nov 2014 15:30:33 -0500] rev 10580
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
nemo [Sat, 29 Nov 2014 14:57:07 -0500] rev 10579
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.