Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:28:02 +0100] rev 13129
Racer: Draw waypoint outline around cursor while in placement phase
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:05:10 +0100] rev 13128
Merge server stuff from alfadur
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:03:25 +0100] rev 13127
HedgeEditor: Show waypoint preview
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 20:40:00 +0100] rev 13126
HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:36:07 +0100] rev 13125
HedgeEditor: Clean up messy HWP overwrites
- Remove all sounds
- Move sticky mine, mine and dud mine images to custom sprites
- Move crate preview outline to custom sprite
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:14:06 +0100] rev 13124
Racer: No longer play Incoming or Missed sound
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:08:21 +0100] rev 13123
Construction Mode: Fix annoying Incoming voice and other sound issues
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:03:03 +0100] rev 13122
Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 18:15:06 +0100] rev 13121
Lua API: Add SetSoundMask to disable playing certain sounds
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 17:07:14 +0100] rev 13120
ACF2: Make all Weaklings on worst CPU level
alfadur [Thu, 08 Mar 2018 15:01:18 -0500] rev 13119
separated the server logic from all the async io mess.
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 16:49:49 +0100] rev 13118
ACF: Reduce computer hog levels in missions 2 and 6.
They were way too high, especially in mission 2.
Mission 2:
Weaklings: level 5 → level 1 (except Brainiac)
Stronglings: (real) level 4 → level 2
Brainiac: level 1 → level 5 (because he's special)
Looks like all levels were just flipped.
Mission 5:
First enemy team: level 5 → level 3
Reinforcements: level 5 → level 4
The high skill level punishes player mistakes too much.
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:37:49 +0100] rev 13117
CTF_Blizzard: Force clan limit of 2. Auto-remove excess hogs
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:15:11 +0100] rev 13116
CTF_Blizzard: Dump dead code / out-commented code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:05:42 +0100] rev 13115
CTF: Write hog with most captures in stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 14:53:25 +0100] rev 13114
CTF: Say "clan" instead of "team" in mission panel
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 14:47:47 +0100] rev 13113
CTF: Show team scores and score graph in stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 13:42:36 +0100] rev 13112
CTF: Don't disable home flag after capture
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 13:34:45 +0100] rev 13111
CTF: Allow to be played with more than 2 clans
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 12:46:11 +0100] rev 13110
CTF: Drop flag when carrier uses piano strike
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 12:34:46 +0100] rev 13109
Capture the Flag: Fix many Lua errors when playing with >2 clans
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 11:58:27 +0100] rev 13108
Mutant: Faster excess hog removal
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 03:00:51 +0100] rev 13107
uCommandHandlers: Remove unused variable
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:59:14 +0100] rev 13106
CTF: Dumb out-commented code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:19:44 +0100] rev 13105
Slightly simplify Mutant mission panel
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:03:23 +0100] rev 13104
CTF: Fix Lua errors when using kamikaze or tardis
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 01:22:00 +0100] rev 13103
CTF: Remove tardis and resurrector
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 01:12:35 +0100] rev 13102
Control: Remove tardis and resurrector
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:54:12 +0100] rev 13101
German translation: “Grundlagentraining” → “Grundausbildung”
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:46:00 +0100] rev 13100
SimpleMission: Set GameFlags more cleanly
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:18:32 +0100] rev 13099
Fix artillery being broken in some missions
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 23:52:45 +0100] rev 13098
Target Practice: Re-center camera to hog after projectiles get destroyed or drown
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 23:06:19 +0100] rev 13097
ACF6: Fix cyborgs sometimes idling forever in their turns (fixes
bug #521)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 22:47:55 +0100] rev 13096
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Allowed effect values:
0 = not active
1 = permanently active
2 = termporarily active (sniper rifle)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 20:27:42 +0100] rev 13095
Update German frontend and Minigun translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:27:14 +0100] rev 13094
Rope training: Fix confused order of retract/extend controls
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:24:17 +0100] rev 13093
Rope Knock Challenge: Remove trailing space of name "doomy "
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:23:21 +0100] rev 13092
Death02: Add Delay=600
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:18:11 +0100] rev 13091
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 15:47:03 +0100] rev 13090
Use mktemp in update_lua_locale_files.sh
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 15:09:31 +0100] rev 13089
Stop SplitByChar also lowercasing the entire string. Fixes
bug #581.
It's weird that a function with this name would lowercase the whole string.
Nemo and I have checked the history and code for any justifications of the
lowercasing but we found none.
I have checked in the code if anything actually depends on SplitByChar also
lowercasing the string but I found nothing.
It would surprise me since it's not obvious from the name IMO is bad
coding practice anyway.
Bug 581 is fixed by this because cLocale was (incorrectly) lowercased,
which broke locale names like pt_BR to pt_br.
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 13:48:51 +0100] rev 13088
Lua: Rename global variable “L” to “LOCALE”
Srsly, WTF? If we have to use global variables, at least give them descriptive names.
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 12:33:56 +0100] rev 13087
Sort all core missions in training menu more logically
The missions are now sorted as specified in the new order.cfg files in the Missions subfolders.
Training missions are now sorted in the order you should play them.
Challenges are semi-logically grouped.
Scenarios are roughly sorted by difficulty.
All missions not mentioned in order.cfg are simply added in no particular
order at the end.
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 10:44:30 +0100] rev 13086
Frontend: Lead first-time player to training page on start
nemo [Tue, 06 Mar 2018 15:21:36 -0500] rev 13085
the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 04:26:51 +0100] rev 13084
Update README about the Hedgewars training
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 04:11:17 +0100] rev 13083
Remove unused, unfinished and outdated boot camp mission
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 03:48:03 +0100] rev 13082
Complete overhaul of Basic Rope Training
NEW lesson plan:
- Select rope
- Shoot rope, attach, detach
- Extend, retract, swing to reach easy target
- Multiple shots / rope re-use to go over water hazard
- Drop grenade from rope
- Special rules when you only got 1 rope (also when the rope is officially used up)
- Rope around obstacles and mines
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:26:46 +0100] rev 13081
Change misleading server error message about nicknames
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:21:58 +0100] rev 13080
Capitalize default hog names and server name
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:05:10 +0100] rev 13079
More user-friendly server messages
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 16:16:32 +0100] rev 13078
Fix frontend error dialog always displaying "failed" as last engine message after engine crash
unc0rr [Sun, 04 Mar 2018 00:13:38 +0100] rev 13077
Having chat mode as game state was a mistake
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 19:44:09 +0100] rev 13076
Remove dead code from basic bazooka training
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 19:43:06 +0100] rev 13075
Completely redo Basic Grenade Training
Lesson plan:
- Select grenade
- Throw grenade
- Aim, set timer, set bounciness
- Destroy targets
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 13:57:37 +0100] rev 13074
Basic Movement Training: Fix inconsistent help texts when switching Cappy a 2nd time
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Feb 2018 20:14:55 +0100] rev 13073
Complete redo of Basic Bazooka Training
This is now a proper tutorial instead of just a simple target practice without
any commentary.
It teaches players how to use the bazooka,
how to deal with wind and how water skip works.
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 22:14:40 +0100] rev 13072
Add "Turning Around" to movement training
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 21:17:36 +0100] rev 13071
Some minor convenience improvements in Basic Flying Saucer Training
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 21:09:35 +0100] rev 13070
Add Basic Movement Training