hedgewars/LuaPas.pas
Wed, 07 May 2014 19:26:05 +0200 sheepluva rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
Mon, 28 Apr 2014 16:52:00 +0200 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
Mon, 10 Feb 2014 00:43:03 +0400 unc0rr It compiles \o/
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Mon, 17 Jun 2013 23:10:45 +0200 koda really update with default webgl
Wed, 12 Jun 2013 11:17:54 +0200 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
Wed, 12 Jun 2013 01:26:42 +0200 koda aaaaand let's not forget about lua, which has also a slightly revised build process
Thu, 04 Apr 2013 00:32:57 +0200 koda update branch again webgl
Wed, 03 Apr 2013 23:56:59 +0200 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Thu, 31 May 2012 15:14:39 +0400 unc0rr pas2c stuff
Sun, 13 May 2012 01:54:26 +0400 unc0rr help pas2c
Fri, 11 May 2012 00:28:06 +0400 unc0rr Some work to make more units compile after conversion to c
Sun, 25 Mar 2012 23:10:29 +0400 unc0rr - Apply unit's namespace to current scope when referencing unit name
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