Mon, 23 Mar 2009 21:09:34 +0000 |
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patch by koda:
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Sun, 22 Mar 2009 21:03:59 +0000 |
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Save much CPU time by initializing vertex arrays in texture creation function
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Sun, 22 Mar 2009 17:39:12 +0000 |
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Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
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Sun, 22 Mar 2009 14:32:22 +0000 |
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Apply koda's OpenGL ES compatibility patch
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Wed, 18 Mar 2009 22:02:55 +0000 |
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- Fix warnings in frontend
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Mon, 16 Mar 2009 14:43:15 +0000 |
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Don't use GLU
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Sat, 07 Mar 2009 17:42:54 +0000 |
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- nemo's patch: some animations, zero probability for infinite weapons
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Mon, 02 Mar 2009 21:13:07 +0000 |
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laser beam by nemo reworked a bit by me
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Wed, 18 Feb 2009 16:35:03 +0000 |
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More reorganization
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Wed, 18 Feb 2009 16:28:21 +0000 |
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Reorganize land texteure function in prepare to texture split
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Sun, 18 Jan 2009 14:17:10 +0000 |
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Fallback to no hat when hat couldn't be loaded
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Thu, 04 Dec 2008 21:14:03 +0000 |
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Don't call SDL_FreeSurface with null pointer
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Mon, 27 Oct 2008 16:49:42 +0000 |
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Draw dark background under chat text
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Sun, 28 Sep 2008 21:56:37 +0000 |
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- Hedgehog doesn't take off hat when shooting from shotgun
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Thu, 11 Sep 2008 15:30:04 +0000 |
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Hat 'wearing' animation
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Sun, 31 Aug 2008 17:22:50 +0000 |
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Hats now fully implemented for local game
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Fri, 08 Aug 2008 20:45:13 +0000 |
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- Fix previous commit
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Fri, 08 Aug 2008 19:34:55 +0000 |
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Start implementing support for 32bit sprites concerned in map generation process.
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Sun, 27 Jul 2008 19:37:24 +0000 |
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Add ability to resize engine's window
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Tue, 22 Jul 2008 18:31:34 +0000 |
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Load flakes information from theme.cfg when playing painted map
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Mon, 07 Jul 2008 13:06:25 +0000 |
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Update copyright headers a bit
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Fri, 04 Jul 2008 14:40:52 +0000 |
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Testing explosion particles implementation
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Sun, 22 Jun 2008 20:40:39 +0000 |
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Complete exit confirmation implementation
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Sun, 27 Apr 2008 11:40:22 +0000 |
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Update copyright info in source files headers
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Sun, 20 Apr 2008 10:39:08 +0000 |
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Teleport animation
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Sun, 13 Apr 2008 14:06:17 +0000 |
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Also, repair weapon count show in ammo menu
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Sun, 13 Apr 2008 13:57:32 +0000 |
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Repair weapon name show in ammo menu
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Sun, 13 Apr 2008 12:47:18 +0000 |
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Get rid of DXOutText call
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Sun, 13 Apr 2008 12:45:30 +0000 |
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Get rid if deprecated Surface parameter of Draw* calls
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Sun, 13 Apr 2008 12:33:16 +0000 |
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Fix warnings
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Mon, 24 Mar 2008 20:27:12 +0000 |
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Use 'rope gun' sprite
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Mon, 24 Mar 2008 19:18:13 +0000 |
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Use 'regular standing' and 'rope swing' hedgehog sprites
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Sun, 09 Mar 2008 12:33:54 +0000 |
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Fix hedgehogs switching hang
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Fri, 07 Mar 2008 20:25:19 +0000 |
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Finish flakes implementation
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Thu, 21 Feb 2008 18:48:16 +0000 |
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Start console OpenGL reincarnation
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Fri, 01 Feb 2008 16:39:37 +0000 |
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- Store sky color in theme cfg file
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Mon, 28 Jan 2008 22:21:47 +0000 |
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Solve problem with crosshairs
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Mon, 28 Jan 2008 18:22:35 +0000 |
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- Some optimizations
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Sun, 27 Jan 2008 20:35:40 +0000 |
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- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 19:29:00 +0000 |
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Store Land surface in memory:
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Sun, 27 Jan 2008 17:27:13 +0000 |
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- Update land texture after explosions
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Sun, 27 Jan 2008 17:04:54 +0000 |
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Fix a bug introduced in previous revision (accidental delete of land surface)
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Sun, 27 Jan 2008 16:49:11 +0000 |
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Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:02:12 +0000 |
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More sprites are visible
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Sun, 27 Jan 2008 13:35:56 +0000 |
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Now hedgehogs are seen on map :)
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Sat, 26 Jan 2008 10:55:34 +0000 |
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Enable back fps counter
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Fri, 25 Jan 2008 23:55:03 +0000 |
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Respect alpha channel
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Fri, 25 Jan 2008 23:33:35 +0000 |
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Now show sprites too
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Fri, 25 Jan 2008 21:55:48 +0000 |
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Some further work on switching to OpenGL rendering
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Fri, 25 Jan 2008 20:47:50 +0000 |
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Start conversion to OpenGL rendering
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Mon, 14 Jan 2008 17:00:54 +0000 |
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Make team health bar surface transparent
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Sun, 30 Dec 2007 16:40:12 +0000 |
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Finally, get rid of large stupid StoreSurface
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Sun, 30 Dec 2007 16:19:41 +0000 |
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The rest of stuff converted to sprites
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Sat, 20 Oct 2007 13:49:36 +0000 |
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Add theme and map by omen (with fixes by me)
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Sat, 21 Jul 2007 16:35:12 +0000 |
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Small fixes
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Tue, 03 Jul 2007 16:09:04 +0000 |
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- Introduce clans (teams with same color)
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Mon, 02 Jul 2007 21:33:21 +0000 |
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Convert teams list to array
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Sun, 03 Jun 2007 17:21:57 +0000 |
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- Fix some bugs
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Tue, 22 May 2007 16:31:59 +0000 |
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- Fix bug with desert damaging current hedgehog
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Mon, 07 May 2007 21:12:06 +0000 |
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New loading progress sprite code
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Sun, 11 Mar 2007 17:19:28 +0000 |
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- Fix most of the warnings in hwengine
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Sun, 11 Feb 2007 12:27:45 +0000 |
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Delphi mode off
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Mon, 05 Feb 2007 19:33:24 +0000 |
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Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Sun, 21 Jan 2007 21:31:10 +0000 |
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Small fixes to bring engine to life
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Sun, 10 Dec 2006 12:09:32 +0000 |
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Current hedgehog is on top of others in Z-order
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Mon, 27 Nov 2006 17:29:08 +0000 |
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Pause support (mouse cursor is released when the game is paused)
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Fri, 27 Oct 2006 22:07:38 +0000 |
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Implement Knowledge Base for libs/compilers bugs
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Fri, 27 Oct 2006 14:30:36 +0000 |
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Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
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Wed, 25 Oct 2006 18:03:41 +0000 |
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Better crosshair
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Thu, 19 Oct 2006 18:57:58 +0000 |
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Support font styles
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Mon, 16 Oct 2006 21:06:32 +0000 |
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Make use of "unused" struct member (based on sdl_ttf example)
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Mon, 16 Oct 2006 19:20:13 +0000 |
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Small fixes
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Mon, 16 Oct 2006 17:26:50 +0000 |
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Better error message
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Mon, 16 Oct 2006 17:10:30 +0000 |
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- New crosshair
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Thu, 12 Oct 2006 18:52:00 +0000 |
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- Many small fixes
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Sun, 08 Oct 2006 18:17:52 +0000 |
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Bots are in the same thread as game. Fixes FreePascal issues.
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Thu, 05 Oct 2006 20:13:51 +0000 |
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Alpha channel value fix
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Thu, 05 Oct 2006 20:07:04 +0000 |
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Color fixes
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Sat, 23 Sep 2006 19:26:07 +0000 |
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- AmmoMenu
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Fri, 11 Aug 2006 20:00:29 +0000 |
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Small fixes for better FPC compatibility
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Fri, 11 Aug 2006 16:17:50 +0000 |
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- Many type fixes
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Thu, 10 Aug 2006 21:52:14 +0000 |
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- Fixed integer->longint
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Sun, 06 Aug 2006 15:48:48 +0000 |
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- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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Sat, 05 Aug 2006 20:57:36 +0000 |
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- Fixed compilation
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Mon, 24 Jul 2006 14:03:51 +0000 |
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- First hedgehog in team has first turn in team
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Thu, 20 Jul 2006 20:11:32 +0000 |
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- Fixed bug with hedgehog under water using rope
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Wed, 28 Jun 2006 18:27:42 +0000 |
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- Changed falling damage scoring
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Sat, 21 Jan 2006 16:18:19 +0000 |
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Send run parameters by cmd line, game parameters by IPC... breaks network game
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Fri, 20 Jan 2006 19:02:50 +0000 |
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- Fixed game loading
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Thu, 19 Jan 2006 21:12:20 +0000 |
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- Fixed bubble theme object
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Sun, 15 Jan 2006 14:14:12 +0000 |
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- Teams health bars sorting
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Thu, 12 Jan 2006 16:33:26 +0000 |
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Show team health bars, without sorting yet
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Tue, 10 Jan 2006 19:53:18 +0000 |
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- Removed dark pixels on the corners of health case
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Mon, 09 Jan 2006 20:33:12 +0000 |
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- Fixed console behavior
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Thu, 05 Jan 2006 22:55:45 +0000 |
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Better Desert Eagle and Shotgun
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Thu, 05 Jan 2006 15:54:22 +0000 |
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- Properly get seed in net game
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Sat, 31 Dec 2005 13:45:09 +0000 |
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- New rope
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Tue, 27 Dec 2005 10:19:21 +0000 |
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- Fixed slow sprite blt
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Tue, 23 Aug 2005 16:17:53 +0000 |
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- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
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Add current sources.
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