Wed, 10 Jan 2024 20:54:29 +0100 |
Vekhir |
Fix server build with modern mtl library
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Sun, 16 Oct 2022 20:15:57 +0300 |
S.D. |
Make direct messages (/msg) look nicer for the next version clients
draft
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Tue, 27 Sep 2022 14:59:03 +0300 |
S.D. |
Allow to see rooms of incompatible versions in the lobby
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Fri, 24 Jan 2014 12:05:39 +0100 |
Gianfranco Costamagna |
Added copyrights to gameServer directory
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Sun, 23 Mar 2014 23:35:33 +0400 |
unc0rr |
Some fixes to voting + small refactoring
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Thu, 13 Mar 2014 23:25:31 +0400 |
unc0rr |
Allow to save and delete room config in room
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Wed, 28 Aug 2013 23:11:05 +0400 |
unc0rr |
Push demo to idle checker on game finish
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Thu, 06 Jun 2013 00:28:30 +0400 |
unc0rr |
- Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
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Thu, 29 Dec 2011 23:02:40 +0300 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
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Sun, 06 Mar 2011 21:54:37 +0300 |
unc0rr |
- Write server config into .ini file on change
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Sat, 05 Mar 2011 22:16:29 +0300 |
unc0rr |
Use Maybe for storing client's clan, allows less error-prone spectator checks
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Thu, 03 Mar 2011 22:15:13 +0300 |
unc0rr |
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
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Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
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Sun, 30 Jan 2011 20:32:23 +0300 |
unc0rr |
Reimplement some more protocol commands
server_refactor
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Sun, 27 Jun 2010 21:27:26 +0400 |
unc0rr |
A bunch of reimplemented commands
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Wed, 23 Jun 2010 22:21:13 +0400 |
unc0rr |
Reimplement TOGGLE_READY command
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Wed, 23 Jun 2010 22:17:27 +0400 |
unc0rr |
- Fix a function
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Sun, 06 Jun 2010 19:03:06 +0000 |
unc0rr |
Reimplement more core actions
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Sun, 06 Jun 2010 15:29:33 +0000 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
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Thu, 06 May 2010 17:39:08 +0000 |
unc0rr |
Some more steps in refactoring
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