Wed, 14 Oct 2015 02:28:32 +0200 - Button's restyling for RestoreViewController ios-revival
antonc27 <antonc27@mail.ru> [Wed, 14 Oct 2015 02:28:32 +0200] rev 11205
- Button's restyling for RestoreViewController
Sat, 10 Oct 2015 18:18:26 +0200 Lua-API: onSuddenDeath hook
sheepluva [Sat, 10 Oct 2015 18:18:26 +0200] rev 11204
Lua-API: onSuddenDeath hook
Thu, 08 Oct 2015 10:48:16 -0400 Pass overridden uid into AddGear instead
nemo [Thu, 08 Oct 2015 10:48:16 -0400] rev 11203
Pass overridden uid into AddGear instead
Thu, 08 Oct 2015 10:42:00 -0400 restore uid on resurrection as well
nemo [Thu, 08 Oct 2015 10:42:00 -0400] rev 11202
restore uid on resurrection as well
Wed, 07 Oct 2015 23:20:31 +0200 TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
sheepluva [Wed, 07 Oct 2015 23:20:31 +0200] rev 11201
TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
Mon, 05 Oct 2015 20:31:46 +0200 - Fix for locale string in SingleWeaponViewController ios-revival
antonc27 <antonc27@mail.ru> [Mon, 05 Oct 2015 20:31:46 +0200] rev 11200
- Fix for locale string in SingleWeaponViewController - Init of vars in LoadLocaleWrapper in order to get right ammo names
Mon, 05 Oct 2015 19:17:40 +0200 - Fix for locale string passed to engine (like "ru-FR") ios-revival
antonc27 <antonc27@mail.ru> [Mon, 05 Oct 2015 19:17:40 +0200] rev 11199
- Fix for locale string passed to engine (like "ru-FR")
Mon, 05 Oct 2015 13:38:25 +0200 preselect baseball bat in Knockball and Basketball
sheepluva [Mon, 05 Oct 2015 13:38:25 +0200] rev 11198
preselect baseball bat in Knockball and Basketball
Sun, 04 Oct 2015 16:30:55 -0400 Avoid waiting past end of turn for smine.
nemo [Sun, 04 Oct 2015 16:30:55 -0400] rev 11197
Avoid waiting past end of turn for smine.
Sat, 03 Oct 2015 17:02:57 -0400 Add nil check in fake crate spawn for if crate fails to spawn
nemo [Sat, 03 Oct 2015 17:02:57 -0400] rev 11196
Add nil check in fake crate spawn for if crate fails to spawn
Mon, 28 Sep 2015 01:31:47 +0200 - GameController framework added to project (required by last version of SDL) ios-revival
antonc27 <antonc27@mail.ru> [Mon, 28 Sep 2015 01:31:47 +0200] rev 11195
- GameController framework added to project (required by last version of SDL)
Mon, 28 Sep 2015 01:07:21 +0200 - Bitcode disabled (for Xcode 7) ios-revival
antonc27 <antonc27@mail.ru> [Mon, 28 Sep 2015 01:07:21 +0200] rev 11194
- Bitcode disabled (for Xcode 7)
Fri, 25 Sep 2015 23:31:16 -0400 Scan from right too. Not sure this is actually helpful, so committing separately.
nemo [Fri, 25 Sep 2015 23:31:16 -0400] rev 11193
Scan from right too. Not sure this is actually helpful, so committing separately.
Fri, 25 Sep 2015 23:30:21 -0400 This should probably fix feedback that hogs weren't spawning on left side of map.
nemo [Fri, 25 Sep 2015 23:30:21 -0400] rev 11192
This should probably fix feedback that hogs weren't spawning on left side of map.
Wed, 23 Sep 2015 07:49:46 +0200 fp complained about this line being too long
sheepluva [Wed, 23 Sep 2015 07:49:46 +0200] rev 11191
fp complained about this line being too long
Sun, 20 Sep 2015 03:02:21 +0200 - 'Shoppa Pro' ammo set added to iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 03:02:21 +0200] rev 11190
- 'Shoppa Pro' ammo set added to iOS front-end
Sun, 20 Sep 2015 02:56:33 +0200 - Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 02:56:33 +0200] rev 11189
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
Sun, 20 Sep 2015 02:52:49 +0200 - 'Construction Mode' ammo set and game parameters added to iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 02:52:49 +0200] rev 11188
- 'Construction Mode' ammo set and game parameters added to iOS front-end
Sun, 20 Sep 2015 02:08:12 +0200 - 'Highlander' ammo set added to iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 02:08:12 +0200] rev 11187
- 'Highlander' ammo set added to iOS front-end
Sun, 20 Sep 2015 01:48:18 +0200 - 'One of everything' ammo set added to iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 01:48:18 +0200] rev 11186
- 'One of everything' ammo set added to iOS front-end
Sat, 19 Sep 2015 22:17:50 +0200 tweak tips a little (loosely based on Wuzzy's suggestions)
sheepluva [Sat, 19 Sep 2015 22:17:50 +0200] rev 11185
tweak tips a little (loosely based on Wuzzy's suggestions)
Fri, 18 Sep 2015 06:03:49 +0200 - Fix for getting the correct fort name in FortsViewController ios-revival
antonc27 <antonc27@mail.ru> [Fri, 18 Sep 2015 06:03:49 +0200] rev 11184
- Fix for getting the correct fort name in FortsViewController
Fri, 18 Sep 2015 05:37:55 +0200 - Added functionality to select one hat for all hogs at team settings ios-revival
antonc27 <antonc27@mail.ru> [Fri, 18 Sep 2015 05:37:55 +0200] rev 11183
- Added functionality to select one hat for all hogs at team settings
Fri, 18 Sep 2015 04:33:37 +0200 - Fix for consequent selection of same hat for all hogs in settings ios-revival
antonc27 <antonc27@mail.ru> [Fri, 18 Sep 2015 04:33:37 +0200] rev 11182
- Fix for consequent selection of same hat for all hogs in settings - Small refactoring of HogHatViewController
Thu, 17 Sep 2015 23:53:54 +0200 - Refactoring of MainMenuViewController ios-revival
antonc27 <antonc27@mail.ru> [Thu, 17 Sep 2015 23:53:54 +0200] rev 11181
- Refactoring of MainMenuViewController
Thu, 17 Sep 2015 09:59:58 +0200 speed up TrophyRace deaths
sheepluva [Thu, 17 Sep 2015 09:59:58 +0200] rev 11180
speed up TrophyRace deaths
Thu, 17 Sep 2015 07:41:40 +0200 add TODO
sheepluva [Thu, 17 Sep 2015 07:41:40 +0200] rev 11179
add TODO
Wed, 16 Sep 2015 08:58:51 -0400 remove racist trydo 😝
nemo [Wed, 16 Sep 2015 08:58:51 -0400] rev 11178
remove racist trydo 😝
Tue, 15 Sep 2015 06:05:11 +0200 - Possibility to send log file by email from app ios-revival
antonc27 <antonc27@mail.ru> [Tue, 15 Sep 2015 06:05:11 +0200] rev 11177
- Possibility to send log file by email from app Note: Ugly ifdef's are necessary, because we don't want to include MessageUI framework into 'Distro Appstore' build scheme
Tue, 15 Sep 2015 04:28:25 +0200 - Refactoring. Separation of game log viewing code to GameLogViewController ios-revival
antonc27 <antonc27@mail.ru> [Tue, 15 Sep 2015 04:28:25 +0200] rev 11176
- Refactoring. Separation of game log viewing code to GameLogViewController
Mon, 14 Sep 2015 07:02:06 +0200 - Attempt to fix a crash while selecting 'Random' for map generation ios-revival
antonc27 <antonc27@mail.ru> [Mon, 14 Sep 2015 07:02:06 +0200] rev 11175
- Attempt to fix a crash while selecting 'Random' for map generation Note 1: It occurs in BezierizeEdge procedure of uLandOutline while generating land preview Note 2: Crash fixed, but most previews are not generated correctly, e.g. it's a case for bordered map.
Sun, 13 Sep 2015 18:58:22 -0400 airmine hand sprite by wuzzy. totally temporary...
nemo [Sun, 13 Sep 2015 18:58:22 -0400] rev 11174
airmine hand sprite by wuzzy. totally temporary...
Sun, 13 Sep 2015 16:38:53 -0400 aaand make sure the commented out line matches
nemo [Sun, 13 Sep 2015 16:38:53 -0400] rev 11173
aaand make sure the commented out line matches
Sun, 13 Sep 2015 16:36:39 -0400 Add damage to gear values to mess with
nemo [Sun, 13 Sep 2015 16:36:39 -0400] rev 11172
Add damage to gear values to mess with
Sun, 13 Sep 2015 16:24:37 -0400 Oups. 6, not 12 - was testing
nemo [Sun, 13 Sep 2015 16:24:37 -0400] rev 11171
Oups. 6, not 12 - was testing
Sun, 13 Sep 2015 16:23:32 -0400 Allow for arbitrary number of airstrike bombs and spacing.
nemo [Sun, 13 Sep 2015 16:23:32 -0400] rev 11170
Allow for arbitrary number of airstrike bombs and spacing.
Sun, 13 Sep 2015 15:36:06 -0400 Move health:= 6 to gear addition so lua can more easily override it.
nemo [Sun, 13 Sep 2015 15:36:06 -0400] rev 11169
Move health:= 6 to gear addition so lua can more easily override it.
Sat, 12 Sep 2015 21:13:35 +0200 german translation update (incl. string reordering - blame sheepluva)
wuzzy [Sat, 12 Sep 2015 21:13:35 +0200] rev 11168
german translation update (incl. string reordering - blame sheepluva)
Sat, 12 Sep 2015 19:00:52 +0200 german translation updates
wuzzy [Sat, 12 Sep 2015 19:00:52 +0200] rev 11167
german translation updates
Sat, 12 Sep 2015 05:46:59 +0200 Merge ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:46:59 +0200] rev 11166
Merge
Sat, 12 Sep 2015 05:39:35 +0200 - Revert of 'Reset for previously selected static map' ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:39:35 +0200] rev 11165
- Revert of 'Reset for previously selected static map'
Sat, 12 Sep 2015 05:20:52 +0200 uVariables: also initialize arrays and records in initModule
sheepluva [Sat, 12 Sep 2015 05:20:52 +0200] rev 11164
uVariables: also initialize arrays and records in initModule
Sat, 12 Sep 2015 05:23:28 +0200 - These properties are not necessary to clean when receiving memory warning ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:23:28 +0200] rev 11163
- These properties are not necessary to clean when receiving memory warning
Sat, 12 Sep 2015 05:21:21 +0200 - We don't need to explicitly propagate vc lifecycle messages ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:21:21 +0200] rev 11162
- We don't need to explicitly propagate vc lifecycle messages Note: This actually fix crash related to [SDL_uikitwindow release], which appears after receiving memory warning during playing one game, finishing it and getting back to GameConfigViewController.
Sat, 12 Sep 2015 04:12:29 +0200 - Reset for previously selected static map ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 04:12:29 +0200] rev 11161
- Reset for previously selected static map Note: If static map doesn't reset, library continue to use it, even if user select generated maze map from game settings.
Sat, 12 Sep 2015 04:02:27 +0200 Merge ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 04:02:27 +0200] rev 11160
Merge
Fri, 11 Sep 2015 21:42:55 +0200 merge
sheepluva [Fri, 11 Sep 2015 21:42:55 +0200] rev 11159
merge
Fri, 11 Sep 2015 21:41:35 +0200 simplify code ios-revival
sheepluva [Fri, 11 Sep 2015 21:41:35 +0200] rev 11158
simplify code
Fri, 11 Sep 2015 09:18:08 +0200 exclude uMatrix from pas2c build
sheepluva [Fri, 11 Sep 2015 09:18:08 +0200] rev 11157
exclude uMatrix from pas2c build
Fri, 11 Sep 2015 08:15:17 +0200 fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
sheepluva [Fri, 11 Sep 2015 08:15:17 +0200] rev 11156
fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
Fri, 11 Sep 2015 07:39:01 +0200 pas2c doesn't like {$ENDIF} with argument
sheepluva [Fri, 11 Sep 2015 07:39:01 +0200] rev 11155
pas2c doesn't like {$ENDIF} with argument
Fri, 11 Sep 2015 05:54:17 +0200 make uVariables not depend on implicit one-time initialization by FPC
sheepluva [Fri, 11 Sep 2015 05:54:17 +0200] rev 11154
make uVariables not depend on implicit one-time initialization by FPC
Fri, 11 Sep 2015 01:05:02 +0200 - ifdef for IPHONEOS in glLoadExtension ios-revival
antonc27 <antonc27@mail.ru> [Fri, 11 Sep 2015 01:05:02 +0200] rev 11153
- ifdef for IPHONEOS in glLoadExtension
Thu, 10 Sep 2015 18:50:39 +0200 stop rc plane prop/engine sound when out of fuel
sheepluva [Thu, 10 Sep 2015 18:50:39 +0200] rev 11152
stop rc plane prop/engine sound when out of fuel
Thu, 10 Sep 2015 18:22:52 +0200 merge branch ios-revival into default
sheepluva [Thu, 10 Sep 2015 18:22:52 +0200] rev 11151
merge branch ios-revival into default
Thu, 10 Sep 2015 17:51:49 +0200 - ifdef for CMEM ios-revival
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 17:51:49 +0200] rev 11150
- ifdef for CMEM
Thu, 10 Sep 2015 17:47:01 +0200 - ifdef for engine exit/halt ios-revival
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 17:47:01 +0200] rev 11149
- ifdef for engine exit/halt
Thu, 10 Sep 2015 01:49:15 +0200 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 01:49:15 +0200] rev 11148
- Refactoring in order to remove some warning related to using of int instead of NSInteger
Thu, 10 Sep 2015 01:31:52 +0200 - First attempt to fix crashes on loading 'Styles' ios-revival
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 01:31:52 +0200] rev 11147
- First attempt to fix crashes on loading 'Styles'
Sun, 06 Sep 2015 04:30:30 +0200 - Fixes for cropped background image on iPhone ios-revival
antonc27 <antonc27@mail.ru> [Sun, 06 Sep 2015 04:30:30 +0200] rev 11146
- Fixes for cropped background image on iPhone
Sun, 06 Sep 2015 03:17:22 +0200 - Restyle of 'Simple' and 'Missions' buttons at Main screen ios-revival
antonc27 <antonc27@mail.ru> [Sun, 06 Sep 2015 03:17:22 +0200] rev 11145
- Restyle of 'Simple' and 'Missions' buttons at Main screen
Sat, 05 Sep 2015 23:46:31 +0200 - Added required icons ios-revival
antonc27 <antonc27@mail.ru> [Sat, 05 Sep 2015 23:46:31 +0200] rev 11144
- Added required icons
Sat, 05 Sep 2015 23:12:23 +0200 - arm64 added as valid arch ios-revival
antonc27 <antonc27@mail.ru> [Sat, 05 Sep 2015 23:12:23 +0200] rev 11143
- arm64 added as valid arch - 'Skip Install' set to 'YES' for libraries - 'Build libfpc.a' modified - fpc compiling options cleared
Thu, 27 Aug 2015 23:52:38 +0200 - Version bump to 2.0 ios-revival
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:52:38 +0200] rev 11142
- Version bump to 2.0
Thu, 27 Aug 2015 23:21:07 +0200 - Fix for crash on loading SingleWeaponViewController in Settings ios-revival
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:21:07 +0200] rev 11141
- Fix for crash on loading SingleWeaponViewController in Settings
Thu, 27 Aug 2015 23:19:29 +0200 - 'safeScale' now always 1.0 ios-revival
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:19:29 +0200] rev 11140
- 'safeScale' now always 1.0 Note: Really a little bit weird, but seems to work perfectly
Thu, 27 Aug 2015 23:18:29 +0200 - Load fonts on init if not 'mobile' ios-revival
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:18:29 +0200] rev 11139
- Load fonts on init if not 'mobile'
Tue, 18 Aug 2015 01:11:17 +0200 - Property for port in MapPreviewButtonView ios-revival
antonc27 <antonc27@mail.ru> [Tue, 18 Aug 2015 01:11:17 +0200] rev 11138
- Property for port in MapPreviewButtonView
Tue, 18 Aug 2015 01:08:21 +0200 - Using of @autoreleasepool is better ios-revival
Anton Malmygin <antonc27@mail.ru> [Tue, 18 Aug 2015 01:08:21 +0200] rev 11137
- Using of @autoreleasepool is better
Tue, 18 Aug 2015 00:51:23 +0200 - Fix for iPhone 4S screen size ios-revival
antonc27 <antonc27@mail.ru> [Tue, 18 Aug 2015 00:51:23 +0200] rev 11136
- Fix for iPhone 4S screen size
Sun, 16 Aug 2015 02:32:03 +0200 - Fix for 'hold for delete' for cells in teams table ios-revival
antonc27 <antonc27@mail.ru> [Sun, 16 Aug 2015 02:32:03 +0200] rev 11135
- Fix for 'hold for delete' for cells in teams table
Sat, 15 Aug 2015 20:49:06 +0200 Merge with ios-rus-localization ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 20:49:06 +0200] rev 11134
Merge with ios-rus-localization
Sat, 15 Aug 2015 20:48:13 +0200 - Fix for retrieving 'Maze' preview genration ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 20:48:13 +0200] rev 11133
- Fix for retrieving 'Maze' preview genration Note: We use now GCD instead of pthread for launch preview generation from engine side (it is now done with RunEngine, not direct call to GenLandPreview) Note 2: For a moment LandPreview without Alpha used
Sat, 15 Aug 2015 20:38:07 +0200 - Improved fix for UI elements positioning at GameConfigViewController ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 20:38:07 +0200] rev 11132
- Improved fix for UI elements positioning at GameConfigViewController
Sat, 15 Aug 2015 17:08:50 +0200 - Localization for SingleSchemeViewController fixed ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 17:08:50 +0200] rev 11131
- Localization for SingleSchemeViewController fixed - Typos in Russian Scheme.strings
Sat, 15 Aug 2015 16:26:00 +0200 - Russian Scheme.strings localized ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 16:26:00 +0200] rev 11130
- Russian Scheme.strings localized
Sat, 15 Aug 2015 04:23:12 +0200 - Russian Localizable.strings localized ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 04:23:12 +0200] rev 11129
- Russian Localizable.strings localized - Few fixes for Russian About.strings
Sat, 15 Aug 2015 04:20:33 +0200 - Fix for localization of detail labels at AboutViewController ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 04:20:33 +0200] rev 11128
- Fix for localization of detail labels at AboutViewController
Sat, 15 Aug 2015 02:41:35 +0200 - Russian About.strings localized ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 02:41:35 +0200] rev 11127
- Russian About.strings localized
Sat, 15 Aug 2015 02:24:36 +0200 - Rus localization started ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 02:24:36 +0200] rev 11126
- Rus localization started
Sat, 15 Aug 2015 02:22:17 +0200 - Russian localization files added ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 02:22:17 +0200] rev 11125
- Russian localization files added TODO: Actually localize these files
Sat, 15 Aug 2015 01:44:21 +0200 - Small fix for debug view frame ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 01:44:21 +0200] rev 11124
- Small fix for debug view frame Note: Still need to handle autorotation here
Sat, 15 Aug 2015 01:40:06 +0200 - Fix for initial wrong UI positioning for GameConfigViewController ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 01:40:06 +0200] rev 11123
- Fix for initial wrong UI positioning for GameConfigViewController
Sat, 15 Aug 2015 00:59:33 +0200 - Fix for show/hide helpPage animations ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 00:59:33 +0200] rev 11122
- Fix for show/hide helpPage animations
Sat, 15 Aug 2015 00:22:04 +0200 - HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 00:22:04 +0200] rev 11121
- HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped Note: Xib's are automodified by Xcode
Fri, 14 Aug 2015 21:27:55 +0200 - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 21:27:55 +0200] rev 11120
- HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
Fri, 14 Aug 2015 02:10:53 +0200 - Fix for loading missions descriptions ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 02:10:53 +0200] rev 11119
- Fix for loading missions descriptions Note: Much way better is to use NSDictionary here! Must be refactored
Fri, 14 Aug 2015 02:09:46 +0200 - Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size. ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 02:09:46 +0200] rev 11118
- Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size.
Fri, 14 Aug 2015 02:04:46 +0200 - RestoreViewController functionality uncommented ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 02:04:46 +0200] rev 11117
- RestoreViewController functionality uncommented
Fri, 14 Aug 2015 02:02:15 +0200 - Interscreen transitions fixed ios-revival
Anton Malmygin <antonc27@mail.ru> [Fri, 14 Aug 2015 02:02:15 +0200] rev 11116
- Interscreen transitions fixed
Fri, 14 Aug 2015 01:55:42 +0200 - MGSplitViewController updated to last version with iOS 8 fixes ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 01:55:42 +0200] rev 11115
- MGSplitViewController updated to last version with iOS 8 fixes
Thu, 13 Aug 2015 13:41:50 +0200 - Fix for main view orientation problems ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 13:41:50 +0200] rev 11114
- Fix for main view orientation problems
Thu, 13 Aug 2015 13:40:12 +0200 - Fix for app crash after ending game ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 13:40:12 +0200] rev 11113
- Fix for app crash after ending game Note: Note sure why halt() not working correctly, also must pay attention to memory management here
Thu, 13 Aug 2015 01:34:01 +0200 - Name fixing for buttons ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 01:34:01 +0200] rev 11112
- Name fixing for buttons
Thu, 13 Aug 2015 01:33:40 +0200 - Using come for internal memory management ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 01:33:40 +0200] rev 11111
- Using come for internal memory management Note: This fixed crash with ansisitring deletion while loading 'en.txt' locale P.S. guys from #fpc suggested what this is just a spoof, not a real fix. maybe need more carefully mange memory here
Thu, 13 Aug 2015 01:31:37 +0200 - 'Generate position dependent code' et to NO. Otherwise crashed at initialization step. ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 01:31:37 +0200] rev 11110
- 'Generate position dependent code' et to NO. Otherwise crashed at initialization step.
Tue, 11 Aug 2015 02:42:53 +0200 - VALID_ARCHS reduced for all projects ios-revival
antonc27 <antonc27@mail.ru> [Tue, 11 Aug 2015 02:42:53 +0200] rev 11109
- VALID_ARCHS reduced for all projects
Tue, 11 Aug 2015 00:16:28 +0200 - VALID_ARCHS changed ios-revival
antonc27 <antonc27@mail.ru> [Tue, 11 Aug 2015 00:16:28 +0200] rev 11108
- VALID_ARCHS changed - Build libfpc.a script changed Note: Not sure about valid archs
Tue, 11 Aug 2015 00:15:30 +0200 - Small warning fix ios-revival
antonc27 <antonc27@mail.ru> [Tue, 11 Aug 2015 00:15:30 +0200] rev 11107
- Small warning fix
Mon, 10 Aug 2015 22:50:34 +0200 - Actually fix for rendering on iOS ]:-> ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:50:34 +0200] rev 11106
- Actually fix for rendering on iOS ]:->
Mon, 10 Aug 2015 22:49:52 +0200 - Fix for hiding launch window after launch and not blocking SDL window on engine anymore ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:49:52 +0200] rev 11105
- Fix for hiding launch window after launch and not blocking SDL window on engine anymore
Mon, 10 Aug 2015 22:48:02 +0200 - Some weird staff with bounds commented here ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:48:02 +0200] rev 11104
- Some weird staff with bounds commented here
Mon, 10 Aug 2015 22:47:37 +0200 - Bogus 'lodeNiceHogs' disabled ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:47:37 +0200] rev 11103
- Bogus 'lodeNiceHogs' disabled Note: Fiw and uncomment after
Mon, 10 Aug 2015 22:44:51 +0200 - Restore game functionality disabled, because it blocks main screen ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:44:51 +0200] rev 11102
- Restore game functionality disabled, because it blocks main screen Note: Uncomment this after
Sun, 09 Aug 2015 16:20:35 +0200 Added tag Nice one for changeset 0f5961910e27 ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 16:20:35 +0200] rev 11101
Added tag Nice one for changeset 0f5961910e27
Sun, 09 Aug 2015 15:38:00 +0200 - Resolves problem with wrong path to chef hat on iOS ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 15:38:00 +0200] rev 11100
- Resolves problem with wrong path to chef hat on iOS
Sun, 09 Aug 2015 15:37:29 +0200 - Fix for wrong start paramIndex in case of Hwlibrary ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 15:37:29 +0200] rev 11099
- Fix for wrong start paramIndex in case of Hwlibrary
Sun, 09 Aug 2015 00:04:41 +0200 - Fix for new name of SDL 2 libraries ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 00:04:41 +0200] rev 11098
- Fix for new name of SDL 2 libraries Note: Actually, seems to work correctly without it, but just to be sure
Sat, 08 Aug 2015 23:01:02 +0200 - Fix for launching with SDL ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 23:01:02 +0200] rev 11097
- Fix for launching with SDL Note: Worked actually, but this is not in guidelines of SDL...
Sat, 08 Aug 2015 22:55:02 +0200 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:55:02 +0200] rev 11096
- Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app P.S. This error also a lovely one ]:->
Sat, 08 Aug 2015 22:52:24 +0200 - Fix for "error: invalid abbreviation code [115] for DIE at" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:52:24 +0200] rev 11095
- Fix for "error: invalid abbreviation code [115] for DIE at" More info here: http://forum.unity3d.com/threads/error-in-lastest-xcode.233591/ Note: But in this case we are not be able to read crash reports without dSYM ! So, this need to be improved
Sat, 08 Aug 2015 22:45:23 +0200 - Fix for PascalImports and for GenLandPreview ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:45:23 +0200] rev 11094
- Fix for PascalImports and for GenLandPreview
Sat, 08 Aug 2015 22:08:43 +0200 - Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:08:43 +0200] rev 11093
- Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" Note: Don't know why SDL2 mixer complaining about this
Sat, 08 Aug 2015 22:06:03 +0200 - Small reorg of project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:06:03 +0200] rev 11092
- Small reorg of project
Sat, 08 Aug 2015 22:04:56 +0200 - CoreMotion framework added to project for SDL 2 ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:04:56 +0200] rev 11091
- CoreMotion framework added to project for SDL 2
Sat, 08 Aug 2015 22:02:31 +0200 - Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:02:31 +0200] rev 11090
- Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" Note: I love this kind of errors ]:->
Sat, 08 Aug 2015 21:58:28 +0200 - Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:58:28 +0200] rev 11089
- Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" Note: Just created dummy cDefaultPathPrefix
Sat, 08 Aug 2015 21:50:23 +0200 - Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:50:23 +0200] rev 11088
- Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId"
Sat, 08 Aug 2015 21:45:38 +0200 - Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:45:38 +0200] rev 11087
- Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" Note: Just commented staff related to Fonts finding
Sat, 08 Aug 2015 21:42:41 +0200 - Another fix for uRender.pas ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:42:41 +0200] rev 11086
- Another fix for uRender.pas Note: SDLGLcontext not visible in scope of uRender, so moving it to uStore
Sat, 08 Aug 2015 21:37:19 +0200 - Fix for compiling 'uRender.pas' ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:37:19 +0200] rev 11085
- Fix for compiling 'uRender.pas' Note: Construction "{$IF GLunit = gles11}" are not valid at all! Assumptions: We are not using pas2c and using OpenGL ES 1.1
Sat, 08 Aug 2015 21:25:59 +0200 - Missed pascal source files added to project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:25:59 +0200] rev 11084
- Missed pascal source files added to project
Sat, 08 Aug 2015 21:22:19 +0200 - Turkish localization removed from Xcode project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:22:19 +0200] rev 11083
- Turkish localization removed from Xcode project Fix for: "Read failed: The data couldn’t be read because it isn’t in the correct format."
Sat, 08 Aug 2015 21:04:47 +0200 - fpc updated to 3.1.1 ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:04:47 +0200] rev 11082
- fpc updated to 3.1.1 - Build scripts updated Note1: fpc must be compiled from sources before! Full instructions here: http://blog.naver.com/simonsayz/220305479793 Note2: Build script for a moment worked only for iPhone simulator 8.x and for new arch (like iPhone 6 or iPad Air)
Sat, 08 Aug 2015 20:58:13 +0200 - 'Default-568h@2x.png' added for retina screen ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:58:13 +0200] rev 11081
- 'Default-568h@2x.png' added for retina screen Note: Weird Xcode staff
Sat, 08 Aug 2015 20:52:30 +0200 - VALID_ARCHS updated for main project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:52:30 +0200] rev 11080
- VALID_ARCHS updated for main project
Sat, 08 Aug 2015 20:51:12 +0200 - Xcode projects updated to recommended settings (auto done by Xcode) ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:51:12 +0200] rev 11079
- Xcode projects updated to recommended settings (auto done by Xcode) - Deployment target now 7.0
Sat, 08 Aug 2015 20:35:35 +0200 - .hgignore file updated for Xcode related files ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:35:35 +0200] rev 11078
- .hgignore file updated for Xcode related files
Thu, 10 Sep 2015 04:59:02 +0200 small code cleanup
sheepluva [Thu, 10 Sep 2015 04:59:02 +0200] rev 11077
small code cleanup
Tue, 08 Sep 2015 19:20:58 +0300 more work qmlfrontend
unc0rr [Tue, 08 Sep 2015 19:20:58 +0300] rev 11076
more work
Sat, 05 Sep 2015 20:12:49 +0300 Generate handlers for lists qmlfrontend
unc0rr [Sat, 05 Sep 2015 20:12:49 +0300] rev 11075
Generate handlers for lists
Fri, 04 Sep 2015 08:14:12 -0400 fix a couple of typos
nemo [Fri, 04 Sep 2015 08:14:12 -0400] rev 11074
fix a couple of typos
Thu, 03 Sep 2015 23:33:06 +0300 Generate handlers accepting parameters dummies qmlfrontend
unc0rr [Thu, 03 Sep 2015 23:33:06 +0300] rev 11073
Generate handlers accepting parameters dummies
Thu, 03 Sep 2015 15:01:55 -0400 Updated shoppa tournament winners
Wuzzy [Thu, 03 Sep 2015 15:01:55 -0400] rev 11072
Updated shoppa tournament winners
Thu, 03 Sep 2015 20:59:48 +0300 Merge default qmlfrontend
unc0rr [Thu, 03 Sep 2015 20:59:48 +0300] rev 11071
Merge default
Thu, 03 Sep 2015 11:51:08 -0400 Add some HHGear nil checks to teleport. google bug #974
nemo [Thu, 03 Sep 2015 11:51:08 -0400] rev 11070
Add some HHGear nil checks to teleport. google bug #974
Thu, 03 Sep 2015 09:00:26 -0400 tip changes, mostly new strategy suggestions
Wuzzy [Thu, 03 Sep 2015 09:00:26 -0400] rev 11069
tip changes, mostly new strategy suggestions
Thu, 03 Sep 2015 01:26:03 +0200 allow holding PRECISE key to switch portal ball colors in reverse order
sheepluva [Thu, 03 Sep 2015 01:26:03 +0200] rev 11068
allow holding PRECISE key to switch portal ball colors in reverse order
Wed, 02 Sep 2015 11:55:37 -0400 Trying to get these scripts to behave properly, still WIP though.
nemo [Wed, 02 Sep 2015 11:55:37 -0400] rev 11067
Trying to get these scripts to behave properly, still WIP though.
Wed, 02 Sep 2015 16:58:31 +0200 fix internal function name
sheepluva [Wed, 02 Sep 2015 16:58:31 +0200] rev 11066
fix internal function name
Wed, 02 Sep 2015 05:59:21 +0200 make tunnels script use MapFeatureSize
wuzzy [Wed, 02 Sep 2015 05:59:21 +0200] rev 11065
make tunnels script use MapFeatureSize
Wed, 02 Sep 2015 05:52:02 +0200 some more tweaks
sheepluva [Wed, 02 Sep 2015 05:52:02 +0200] rev 11064
some more tweaks
Wed, 02 Sep 2015 04:59:17 +0200 make diagonal maze use map feature size
sheepluva [Wed, 02 Sep 2015 04:59:17 +0200] rev 11063
make diagonal maze use map feature size
Wed, 02 Sep 2015 04:49:11 +0200 also expose MapFeatureSize in onPreviewInit
sheepluva [Wed, 02 Sep 2015 04:49:11 +0200] rev 11062
also expose MapFeatureSize in onPreviewInit
Wed, 02 Sep 2015 04:25:24 +0200 Lua API: expose MapFeatureSize during init
sheepluva [Wed, 02 Sep 2015 04:25:24 +0200] rev 11061
Lua API: expose MapFeatureSize during init
Wed, 02 Sep 2015 04:03:24 +0200 fix on-code documentation of EraseSprite
sheepluva [Wed, 02 Sep 2015 04:03:24 +0200] rev 11060
fix on-code documentation of EraseSprite
Wed, 02 Sep 2015 01:25:29 +0200 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva [Wed, 02 Sep 2015 01:25:29 +0200] rev 11059
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
Wed, 02 Sep 2015 00:39:35 +0200 Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
sheepluva [Wed, 02 Sep 2015 00:39:35 +0200] rev 11058
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
Tue, 01 Sep 2015 23:54:13 +0200 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva [Tue, 01 Sep 2015 23:54:13 +0200] rev 11057
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
Sun, 30 Aug 2015 18:03:44 +0300 Restore player clan on rejoin (issue 934, not tested)
unc0rr [Sun, 30 Aug 2015 18:03:44 +0300] rev 11056
Restore player clan on rejoin (issue #934, not tested)
Sun, 30 Aug 2015 17:12:12 +0300 Fix inverse paused state for spectators joining paused game (not tested)
unc0rr [Sun, 30 Aug 2015 17:12:12 +0300] rev 11055
Fix inverse paused state for spectators joining paused game (not tested)
Thu, 27 Aug 2015 22:03:57 +0300 Check for CMD message a bit further down the control flow
unc0rr [Thu, 27 Aug 2015 22:03:57 +0300] rev 11054
Check for CMD message a bit further down the control flow
Thu, 27 Aug 2015 14:47:38 +0300 Don't accept any password from players banned on the website
unC0Rr [Thu, 27 Aug 2015 14:47:38 +0300] rev 11053
Don't accept any password from players banned on the website
Mon, 17 Aug 2015 14:14:58 -0400 add missing state binds in lua
nemo [Mon, 17 Aug 2015 14:14:58 -0400] rev 11052
add missing state binds in lua
Mon, 17 Aug 2015 10:56:24 -0400 just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
nemo [Mon, 17 Aug 2015 10:56:24 -0400] rev 11051
just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
Sat, 15 Aug 2015 16:23:00 +0300 Some fixes qmlfrontend
unc0rr [Sat, 15 Aug 2015 16:23:00 +0300] rev 11050
Some fixes
Sun, 09 Aug 2015 07:20:18 +0200 Update English weapon descriptions
Wuzzy <almikes@aol.com> [Sun, 09 Aug 2015 07:20:18 +0200] rev 11049
Update English weapon descriptions
Fri, 14 Aug 2015 17:07:36 +0300 Break it even more during refactoring qmlfrontend
unC0Rr [Fri, 14 Aug 2015 17:07:36 +0300] rev 11048
Break it even more during refactoring
Wed, 12 Aug 2015 17:30:14 +0300 Generate parameters structures qmlfrontend
unC0Rr [Wed, 12 Aug 2015 17:30:14 +0300] rev 11047
Generate parameters structures
Mon, 10 Aug 2015 03:53:11 +0200 more copyright fixes
sheepluva [Mon, 10 Aug 2015 03:53:11 +0200] rev 11046
more copyright fixes
Mon, 10 Aug 2015 02:39:34 +0200 update copyright year in manpage
sheepluva [Mon, 10 Aug 2015 02:39:34 +0200] rev 11045
update copyright year in manpage
Sun, 09 Aug 2015 05:19:56 +0200 this should prevent hogs from hovering in air after using hammer
sheepluva [Sun, 09 Aug 2015 05:19:56 +0200] rev 11044
this should prevent hogs from hovering in air after using hammer
Sun, 09 Aug 2015 04:30:41 +0200 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva [Sun, 09 Aug 2015 04:30:41 +0200] rev 11043
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
Sun, 09 Aug 2015 04:02:23 +0200 fix the fix
sheepluva [Sun, 09 Aug 2015 04:02:23 +0200] rev 11042
fix the fix
Sun, 09 Aug 2015 00:49:49 +0200 comment tweaks
sheepluva [Sun, 09 Aug 2015 00:49:49 +0200] rev 11041
comment tweaks
Sun, 09 Aug 2015 00:25:35 +0200 tweak prev commit
sheepluva [Sun, 09 Aug 2015 00:25:35 +0200] rev 11040
tweak prev commit
Sun, 09 Aug 2015 00:19:33 +0200 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva [Sun, 09 Aug 2015 00:19:33 +0200] rev 11039
Hammer changes/fixes: honor extra-damage (issue #975), round up damage, do correct damage when being spammed in infinite-attack mode
Fri, 07 Aug 2015 07:30:14 -0400 Fix weapon name - bug #967
nemo [Fri, 07 Aug 2015 07:30:14 -0400] rev 11038
Fix weapon name - bug #967
Thu, 06 Aug 2015 12:12:42 +0900 HedgeEditor (bring on the bug reports, wahey!)
mikade <redgrinner@gmail.com> [Thu, 06 Aug 2015 12:12:42 +0900] rev 11037
HedgeEditor (bring on the bug reports, wahey!)
Wed, 05 Aug 2015 11:33:02 -0400 oops. melon pieces need friction and elasticity to bounce right.
nemo [Wed, 05 Aug 2015 11:33:02 -0400] rev 11036
oops. melon pieces need friction and elasticity to bounce right.
Mon, 03 Aug 2015 17:07:38 +0900 May He Improve Our Graphics Forevermore
mikade <redgrinner@gmail.com> [Mon, 03 Aug 2015 17:07:38 +0900] rev 11035
May He Improve Our Graphics Forevermore
Mon, 03 Aug 2015 12:24:12 +0900 Add Wuzzy's SpeedShoppa challenges.
mikade <redgrinner@gmail.com> [Mon, 03 Aug 2015 12:24:12 +0900] rev 11034
Add Wuzzy's SpeedShoppa challenges. Update ChangeLog.txt
Sat, 01 Aug 2015 00:13:05 +0300 Make RESTART_SERVER invokable
unc0rr [Sat, 01 Aug 2015 00:13:05 +0300] rev 11033
Make RESTART_SERVER invokable
Sat, 01 Aug 2015 00:09:59 +0300 Use helper function instead of ton of copypasta
unc0rr [Sat, 01 Aug 2015 00:09:59 +0300] rev 11032
Use helper function instead of ton of copypasta
Fri, 31 Jul 2015 00:25:31 +0300 Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
unc0rr [Fri, 31 Jul 2015 00:25:31 +0300] rev 11031
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
Thu, 30 Jul 2015 16:28:35 -0400 darken and blur the cupcake a bit so that people stop trying to teleport on it
nemo [Thu, 30 Jul 2015 16:28:35 -0400] rev 11030
darken and blur the cupcake a bit so that people stop trying to teleport on it
Thu, 30 Jul 2015 22:19:05 +0900 GetHogVoicepack,GetHogFlag,GetHogGrave
mikade <redgrinner@gmail.com> [Thu, 30 Jul 2015 22:19:05 +0900] rev 11029
GetHogVoicepack,GetHogFlag,GetHogGrave
Mon, 27 Jul 2015 11:51:05 -0400 Block bouncing on the anti-portal surfaces
Wuzzy [Mon, 27 Jul 2015 11:51:05 -0400] rev 11028
Block bouncing on the anti-portal surfaces
Thu, 23 Jul 2015 19:51:14 +0300 Don't allow too big messages from clients
unc0rr [Thu, 23 Jul 2015 19:51:14 +0300] rev 11027
Don't allow too big messages from clients
Tue, 21 Jul 2015 23:51:58 +0300 Put diagnostic message into log when quitting due to end of input in demo replay mode
unc0rr [Tue, 21 Jul 2015 23:51:58 +0300] rev 11026
Put diagnostic message into log when quitting due to end of input in demo replay mode
Tue, 21 Jul 2015 08:41:06 -0400 just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
nemo [Tue, 21 Jul 2015 08:41:06 -0400] rev 11025
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
Tue, 21 Jul 2015 08:28:48 -0400 disable land dump when using blurry land setting.
nemo [Tue, 21 Jul 2015 08:28:48 -0400] rev 11024
disable land dump when using blurry land setting.
Sun, 19 Jul 2015 13:19:20 +0200 some visual tweaks to art theme. sue. me.
sheepluva [Sun, 19 Jul 2015 13:19:20 +0200] rev 11023
some visual tweaks to art theme. sue. me.
Sun, 19 Jul 2015 04:05:19 +0200 add some chat message colors
sheepluva [Sun, 19 Jul 2015 04:05:19 +0200] rev 11022
add some chat message colors
Sun, 19 Jul 2015 03:10:00 +0200 fix timebox sprite
sheepluva [Sun, 19 Jul 2015 03:10:00 +0200] rev 11021
fix timebox sprite
Sat, 18 Jul 2015 19:10:57 +0200 fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva [Sat, 18 Jul 2015 19:10:57 +0200] rev 11020
fix pickhammer collision when moving upwards, thanks to MK for reporting
Sat, 18 Jul 2015 02:44:36 +0200 always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
sheepluva [Sat, 18 Jul 2015 02:44:36 +0200] rev 11019
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
Fri, 17 Jul 2015 10:06:00 +0200 unpause game when finishing game
sheepluva [Fri, 17 Jul 2015 10:06:00 +0200] rev 11018
unpause game when finishing game
Thu, 16 Jul 2015 22:16:35 +0200 change theme used by sniper training, for performance reasons
sheepluva [Thu, 16 Jul 2015 22:16:35 +0200] rev 11017
change theme used by sniper training, for performance reasons
Thu, 16 Jul 2015 21:50:59 +0200 remove 2 training missions as suggested in issue #868
sheepluva [Thu, 16 Jul 2015 21:50:59 +0200] rev 11016
remove 2 training missions as suggested in issue #868
Thu, 16 Jul 2015 08:39:35 -0400 CRLF purge
nemo [Thu, 16 Jul 2015 08:39:35 -0400] rev 11015
CRLF purge
Wed, 15 Jul 2015 00:27:12 +0200 small german string fix
sheepluva [Wed, 15 Jul 2015 00:27:12 +0200] rev 11014
small german string fix
Tue, 14 Jul 2015 20:06:07 +0900 ups, remove random testing vars
mikade <redgrinner@gmail.com> [Tue, 14 Jul 2015 20:06:07 +0900] rev 11013
ups, remove random testing vars
Tue, 14 Jul 2015 20:01:15 +0900 tentative/lazy fixes for unC0Rr's evil
mikade <redgrinner@gmail.com> [Tue, 14 Jul 2015 20:01:15 +0900] rev 11012
tentative/lazy fixes for unC0Rr's evil
Tue, 14 Jul 2015 03:45:27 +0200 update german translation
sheepluva [Tue, 14 Jul 2015 03:45:27 +0200] rev 11011
update german translation
Tue, 14 Jul 2015 02:01:58 +0200 merge
sheepluva [Tue, 14 Jul 2015 02:01:58 +0200] rev 11010
merge
Tue, 14 Jul 2015 01:56:47 +0200 update for "that sinking feeling"
wuzzy [Tue, 14 Jul 2015 01:56:47 +0200] rev 11009
update for "that sinking feeling"
Mon, 13 Jul 2015 23:30:12 +0200 fix some typos
sheepluva [Mon, 13 Jul 2015 23:30:12 +0200] rev 11008
fix some typos
Mon, 13 Jul 2015 22:10:01 +0200 german lua strings translation
wuzzy [Mon, 13 Jul 2015 22:10:01 +0200] rev 11007
german lua strings translation
Mon, 13 Jul 2015 11:01:01 +0200 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva [Mon, 13 Jul 2015 11:01:01 +0200] rev 11006
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
Mon, 13 Jul 2015 06:19:51 +0200 just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
sheepluva [Mon, 13 Jul 2015 06:19:51 +0200] rev 11005
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
Sun, 12 Jul 2015 23:15:39 +0200 chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
sheepluva [Sun, 12 Jul 2015 23:15:39 +0200] rev 11004
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
Sun, 12 Jul 2015 08:20:33 +0200 small changelog update
sheepluva [Sun, 12 Jul 2015 08:20:33 +0200] rev 11003
small changelog update
Sat, 11 Jul 2015 18:36:06 -0400 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo [Sat, 11 Jul 2015 18:36:06 -0400] rev 11002
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
Sat, 11 Jul 2015 18:28:26 +0200 please avoid # in filenames
sheepluva [Sat, 11 Jul 2015 18:28:26 +0200] rev 11001
please avoid # in filenames
Thu, 09 Jul 2015 13:27:56 -0400 Fix build w/o S3D and video recording. untested.
nemo [Thu, 09 Jul 2015 13:27:56 -0400] rev 11000
Fix build w/o S3D and video recording. untested.
Tue, 07 Jul 2015 19:19:43 -0400 merge
nemo [Tue, 07 Jul 2015 19:19:43 -0400] rev 10999
merge
Sat, 04 Jul 2015 21:48:02 +0200 german translation update
wuzzy [Sat, 04 Jul 2015 21:48:02 +0200] rev 10998
german translation update
Tue, 07 Jul 2015 19:19:18 -0400 update hl for .22 airmines
nemo [Tue, 07 Jul 2015 19:19:18 -0400] rev 10997
update hl for .22 airmines
Sat, 04 Jul 2015 03:43:41 +0200 fix Rubberduck grave
sheepluva [Sat, 04 Jul 2015 03:43:41 +0200] rev 10996
fix Rubberduck grave
Wed, 24 Jun 2015 01:23:37 +0200 fallback to Default voicepack if specified voicepack is not available
sheepluva [Wed, 24 Jun 2015 01:23:37 +0200] rev 10995
fallback to Default voicepack if specified voicepack is not available
Tue, 16 Jun 2015 10:08:07 -0400 bit friendlier if the uVariables values get changed
nemo [Tue, 16 Jun 2015 10:08:07 -0400] rev 10994
bit friendlier if the uVariables values get changed
Fri, 12 Jun 2015 17:28:20 -0400 Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
nemo [Fri, 12 Jun 2015 17:28:20 -0400] rev 10993
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
Thu, 11 Jun 2015 03:31:33 +0200 hog number display: no blinking
sheepluva [Thu, 11 Jun 2015 03:31:33 +0200] rev 10992
hog number display: no blinking
Wed, 10 Jun 2015 23:21:30 +0300 Time is stored in bytestring now
unc0rr [Wed, 10 Jun 2015 23:21:30 +0300] rev 10991
Time is stored in bytestring now
Wed, 10 Jun 2015 23:05:38 +0300 Buggy executeMany?
unc0rr [Wed, 10 Jun 2015 23:05:38 +0300] rev 10990
Buggy executeMany?
Mon, 08 Jun 2015 08:21:09 -0400 ambiguous
nemo [Mon, 08 Jun 2015 08:21:09 -0400] rev 10989
ambiguous
Sun, 07 Jun 2015 04:40:02 +0200 mention hoggywood and cake in the changelog
sheepluva [Sun, 07 Jun 2015 04:40:02 +0200] rev 10988
mention hoggywood and cake in the changelog
Sat, 06 Jun 2015 23:57:12 +0200 fix flower grave
sheepluva [Sat, 06 Jun 2015 23:57:12 +0200] rev 10987
fix flower grave
Sat, 06 Jun 2015 23:28:07 +0200 fix statue grave
sheepluva [Sat, 06 Jun 2015 23:28:07 +0200] rev 10986
fix statue grave
Sat, 06 Jun 2015 22:10:11 +0200 fix chat lines losing color information on texture reload
sheepluva [Sat, 06 Jun 2015 22:10:11 +0200] rev 10985
fix chat lines losing color information on texture reload
Thu, 04 Jun 2015 19:57:04 +0300 More ifdefs \o/ (fix build even more)
unc0rr [Thu, 04 Jun 2015 19:57:04 +0300] rev 10984
More ifdefs \o/ (fix build even more)
Wed, 03 Jun 2015 23:24:56 +0300 Lazy fix for server build
unc0rr [Wed, 03 Jun 2015 23:24:56 +0300] rev 10983
Lazy fix for server build
Tue, 02 Jun 2015 19:53:30 +0100 Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
koda [Tue, 02 Jun 2015 19:53:30 +0100] rev 10982
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
Wed, 03 Jun 2015 14:50:54 +0100 Update .hgignore file
koda [Wed, 03 Jun 2015 14:50:54 +0100] rev 10981
Update .hgignore file
Wed, 03 Jun 2015 14:52:30 +0100 merge, mah friend, long time no see
koda [Wed, 03 Jun 2015 14:52:30 +0100] rev 10980
merge, mah friend, long time no see
Wed, 03 Jun 2015 22:16:03 +0900 - some new mission icons
mikade <redgrinner@gmail.com> [Wed, 03 Jun 2015 22:16:03 +0900] rev 10979
- some new mission icons - add variable portal limiter (and effects) to TechRacer - allow variable (not just infinite) ufo fuel - possibly break stuff some - more whitespace?
Wed, 03 Jun 2015 07:30:12 -0400 cursor x/y when targeting for mikade's visual effects. this is not synced
nemo [Wed, 03 Jun 2015 07:30:12 -0400] rev 10978
cursor x/y when targeting for mikade's visual effects. this is not synced
Tue, 02 Jun 2015 19:51:04 +0100 Fix building hedgewars-server
koda [Tue, 02 Jun 2015 19:51:04 +0100] rev 10977
Fix building hedgewars-server
Tue, 02 Jun 2015 18:37:40 +0100 Allow skipping the bundle step after install on OSX
koda [Tue, 02 Jun 2015 18:37:40 +0100] rev 10976
Allow skipping the bundle step after install on OSX
Tue, 02 Jun 2015 18:10:46 +0100 Make sure that the png library name is always defined
koda [Tue, 02 Jun 2015 18:10:46 +0100] rev 10975
Make sure that the png library name is always defined
Tue, 02 Jun 2015 17:57:15 +0100 Fix libsdl bundling on OSX when library rather than framework is used
koda [Tue, 02 Jun 2015 17:57:15 +0100] rev 10974
Fix libsdl bundling on OSX when library rather than framework is used
Tue, 02 Jun 2015 01:58:10 +0100 Move OSX SDL library configuration from SDLh to proper CMakeLists
koda [Tue, 02 Jun 2015 01:58:10 +0100] rev 10973
Move OSX SDL library configuration from SDLh to proper CMakeLists
Tue, 02 Jun 2015 01:28:21 +0100 Fix retina rendering on OSX
koda [Tue, 02 Jun 2015 01:28:21 +0100] rev 10972
Fix retina rendering on OSX This does not actually improve any graphics, but at least OSX native GUI elements won't look pixellated any more.
Mon, 01 Jun 2015 14:30:22 +0200 Fix building on OSX when autoupdate is disabled
koda [Mon, 01 Jun 2015 14:30:22 +0200] rev 10971
Fix building on OSX when autoupdate is disabled
Tue, 26 May 2015 23:29:53 +0200 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva [Tue, 26 May 2015 23:29:53 +0200] rev 10970
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
Wed, 27 May 2015 10:37:12 -0400 add a bit more spacing around stars, add pad parameter to increase spacing between objects
nemo [Wed, 27 May 2015 10:37:12 -0400] rev 10969
add a bit more spacing around stars, add pad parameter to increase spacing between objects
Wed, 27 May 2015 23:00:56 +0900 - reorder waypoint preview
mikade <redgrinner@gmail.com> [Wed, 27 May 2015 23:00:56 +0900] rev 10968
- reorder waypoint preview - make infinite UFO fuel map-dependant
Wed, 27 May 2015 22:34:11 +0900 - preview generation for rubbers, air-mines, crates, barrels
mikade <redgrinner@gmail.com> [Wed, 27 May 2015 22:34:11 +0900] rev 10967
- preview generation for rubbers, air-mines, crates, barrels - add map previews for the other 6 TechRacer maps - make TechRacer (more or less) work out the box - randomize map by clicking on preview (when map unspecified)
Tue, 26 May 2015 12:00:39 +0300 merge
unC0Rr [Tue, 26 May 2015 12:00:39 +0300] rev 10966
merge
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