Sat, 03 Jan 2015 15:25:42 -0500 |
nemo |
use copyToXY instead to improve legibility
0.9.21
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Sun, 30 Nov 2014 21:15:46 +0100 |
sheepluva |
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
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Tue, 18 Nov 2014 02:57:47 +0100 |
sheepluva |
chat: fix some glitches, add /togglechat command for changing chat visibility
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Tue, 18 Nov 2014 01:51:40 +0100 |
sheepluva |
fixes to chat input history: remember all inputs, don not remember duplicates
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Sun, 24 Aug 2014 14:51:11 -0400 |
nemo |
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
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Fri, 22 Aug 2014 00:57:07 +0400 |
alfadur |
- Support for pausing multiplayer games
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Mon, 11 Aug 2014 08:31:57 -0400 |
nemo |
text visibility "fix"
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Sun, 10 Aug 2014 17:03:02 +0200 |
sheepluva |
do not render chat if HUD is hidden
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Sun, 27 Jul 2014 22:47:52 -0400 |
nemo |
Using blended makes smilies and CJK less hideous.
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Mon, 16 Jun 2014 13:47:27 +0200 |
sheepluva |
remove unneeded import
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Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
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Sun, 15 Jun 2014 04:46:34 +0200 |
sheepluva |
whoops. an "end" moved there
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Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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Sat, 14 Jun 2014 07:12:22 +0200 |
sheepluva |
tweak how chat lines are rendered
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 04 Feb 2014 15:23:37 +0100 |
sheepluva |
yo dawg, I herd you like PChar...
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Tue, 17 Dec 2013 00:02:52 +0400 |
unc0rr |
merge default here
sdl2transition
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Sun, 10 Nov 2013 14:04:15 +0400 |
unc0rr |
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
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Sun, 10 Nov 2013 01:45:43 +0400 |
unc0rr |
All I want is to receive some events...
sdl2transition
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Fri, 08 Nov 2013 12:00:47 +0400 |
unc0rr |
Fix chat yet again
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Tue, 05 Nov 2013 11:04:26 +0400 |
unc0rr |
Fix broken chat
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Sun, 03 Nov 2013 22:37:41 +0400 |
unc0rr |
Small refactor
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Fri, 01 Nov 2013 23:50:13 +0400 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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Wed, 23 Oct 2013 04:35:23 +0200 |
koda |
add /history command from chat
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Sun, 07 Jul 2013 14:45:08 +0200 |
koda |
allow to send chat messages with numpad enter key too (regression?)
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Sat, 06 Jul 2013 19:29:18 +0200 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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Wed, 03 Jul 2013 01:58:45 +0200 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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Sun, 09 Jun 2013 12:22:53 +0200 |
koda |
update with default
webgl
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Fri, 07 Jun 2013 15:23:04 +0400 |
unc0rr |
Fix more warnings (lol @ icegun "consts")
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Thu, 04 Apr 2013 01:38:30 +0200 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 17 Mar 2013 18:42:28 +0100 |
koda |
ingore moar keys
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Sun, 17 Mar 2013 10:25:19 -0400 |
nemo |
useless test
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Sun, 17 Mar 2013 10:13:14 -0400 |
nemo |
Key returned 0 for arrows under linux. Sym works, clearer anyway.
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Sun, 17 Mar 2013 01:36:04 +0100 |
koda |
linux keycodes differ from osx's
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Sun, 17 Mar 2013 01:34:24 +0100 |
koda |
use a local storage for chat history which prevents mix ups in netgame and simplifies code
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Sun, 17 Mar 2013 01:26:40 +0100 |
koda |
less cryptic text insertion
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Sun, 17 Mar 2013 01:15:22 +0100 |
koda |
gather a few common code
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Sun, 17 Mar 2013 01:11:05 +0100 |
koda |
implement up and down keys to navigate in the chat history, needs testing over network
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Sat, 16 Mar 2013 23:54:11 +0100 |
koda |
don't display squares when pressing arrow keys in chat
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Sat, 16 Mar 2013 23:50:50 +0100 |
koda |
formatting
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Mon, 18 Feb 2013 14:06:16 -0500 |
nemo |
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Fri, 30 Nov 2012 15:00:47 +0100 |
koda |
GCI2012 - In-Game Chat Commands
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 03 Oct 2012 12:04:29 +0400 |
unc0rr |
No commit message
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Mon, 25 Jun 2012 11:47:40 +0200 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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Tue, 05 Jun 2012 22:37:36 +0200 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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Wed, 23 May 2012 21:16:44 +0200 |
Xeli |
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
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Thu, 19 Apr 2012 23:36:20 +0400 |
unc0rr |
- Track array size to use for High function
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Wed, 04 Apr 2012 15:05:14 +0400 |
unc0rr |
Normalize RecordFields before conversion. Helps with namespaces problem.
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Mon, 14 Nov 2011 18:28:05 -0500 |
nemo |
Only recreate texture for non-empty lines
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Mon, 14 Nov 2011 17:56:44 -0500 |
nemo |
reset chat lines too
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Sat, 05 Nov 2011 06:06:04 +0100 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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Mon, 04 Jul 2011 15:35:44 +0200 |
koda |
little code cleanup (but please test)
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Mon, 04 Apr 2011 16:27:27 +0200 |
koda |
you can use esc to exit chat when input is empty
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Mon, 04 Apr 2011 12:53:11 +0200 |
koda |
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sun, 06 Feb 2011 00:47:00 +0100 |
sheepluva |
initialize pointers properly with nil
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Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
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Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
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Tue, 04 Jan 2011 13:05:30 +0100 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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Sun, 05 Dec 2010 23:50:04 -0500 |
nemo |
trying to unbreak hog speech
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Sun, 05 Dec 2010 22:02:30 -0500 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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Sun, 21 Nov 2010 19:51:33 +0300 |
unc0rr |
Remove some more circular dependencies
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Sun, 21 Nov 2010 19:14:45 +0300 |
unc0rr |
Remove uChat dependency from uCommands
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Sat, 20 Nov 2010 23:08:11 +0300 |
unc0rr |
Introduce uGearsRender
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Thu, 18 Nov 2010 15:45:35 +0300 |
unC0Rr |
Introduce uRender
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Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Thu, 18 Nov 2010 09:12:27 +0300 |
unC0Rr |
Introduce uCommands.pas
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Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
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Wed, 17 Nov 2010 20:28:42 +0300 |
unc0rr |
Move variables from uConsts to uVariables
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Fri, 05 Nov 2010 16:07:39 +0100 |
koda |
fix issue 2 - taunts during AI turns
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Mon, 11 Oct 2010 16:28:54 -0400 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
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Sat, 31 Jul 2010 07:05:06 +0200 |
koda |
fix issue #6 (missing nick in chat)
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Wed, 23 Jun 2010 13:43:56 +0200 |
smaxx |
General:
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Tue, 05 Jan 2010 21:26:38 +0000 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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Fri, 18 Dec 2009 02:33:45 +0000 |
koda |
powerpc and gameserver compilation disabled temporarily
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Sun, 15 Nov 2009 19:42:28 +0000 |
koda |
fix chat color in ppc
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Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
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Sat, 17 Oct 2009 07:02:58 +0000 |
unc0rr |
Don't try to send empty team message
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Fri, 16 Oct 2009 18:37:55 +0000 |
unc0rr |
- Tweak join/leave colour
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Sat, 03 Oct 2009 09:35:14 +0000 |
unc0rr |
- Proper /team command implementation
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Sun, 27 Sep 2009 14:33:59 +0000 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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Sun, 27 Sep 2009 10:26:36 +0000 |
unc0rr |
Colorize chat messages in frontend and engine
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Tue, 22 Sep 2009 18:58:02 +0000 |
koda |
converts some gl calls to gles
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Thu, 30 Jul 2009 22:36:57 +0000 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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Sat, 13 Jun 2009 15:30:40 +0000 |
unc0rr |
Some work on zooming. Hedgewars are now unplayable.
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Thu, 28 May 2009 00:36:33 +0000 |
nemo |
mark up with (team)
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Thu, 28 May 2009 00:25:19 +0000 |
nemo |
Please don't take away my checkin privileges - Tiy asked me to keep working on this
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Wed, 27 May 2009 03:56:17 +0000 |
nemo |
Just for completeness, correct formatting on this probably-will-be-reverted-approach
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Wed, 27 May 2009 03:52:07 +0000 |
nemo |
experiment in only sending a message to your clan
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