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hedgewars/uWorld.pas
2008-06-22
unc0rr
Complete exit confirmation implementation
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2008-06-11
unc0rr
Get rid of old console
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2008-05-30
unc0rr
Ammo count == 9 is infinite
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2008-05-28
unc0rr
Use turnsleft sprites to indicate turns left to activate ammo
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2008-05-27
unc0rr
Get rid of unused Surface parameter
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2008-05-19
unc0rr
Stub for chat implementation
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2008-04-27
unc0rr
Update copyright info in source files headers
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2008-04-13
unc0rr
Also, repair weapon count show in ammo menu
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2008-04-13
unc0rr
Repair weapon name show in ammo menu
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2008-04-13
unc0rr
Get rid of DXOutText call
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2008-04-13
unc0rr
Get rid if deprecated Surface parameter of Draw* calls
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2008-03-07
unc0rr
- Use cloud as 'visual gear'
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2008-03-04
unc0rr
- Massive images update by Tiyuri
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2008-02-05
unc0rr
- New command 'set weapon'
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2008-02-01
unc0rr
- Store sky color in theme cfg file
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2008-01-28
unc0rr
Solve problem with crosshairs
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2008-01-28
unc0rr
- Some optimizations
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2008-01-27
unc0rr
- Add alpha-channel to all sprites left
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2008-01-27
unc0rr
Now game looks almost like it did before switching to OpenGL
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2008-01-27
unc0rr
More sprites are visible
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2008-01-27
unc0rr
Now land texture renders properly
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2008-01-26
unc0rr
Enable back fps counter
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2008-01-26
unc0rr
Enable water waves back
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2008-01-25
unc0rr
Respect alpha channel
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2008-01-25
unc0rr
Now show sprites too
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2008-01-25
unc0rr
Start conversion to OpenGL rendering
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2007-12-30
unc0rr
Finally, get rid of large stupid StoreSurface
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2007-12-30
unc0rr
The rest of stuff converted to sprites
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2007-12-17
unc0rr
Move map view also when we have no window focus
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2007-09-21
unc0rr
Add CurrentHedgehog variable which simplifies code
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