hedgewars/uWorld.pas
2008-06-22 unc0rr Complete exit confirmation implementation
2008-06-11 unc0rr Get rid of old console
2008-05-30 unc0rr Ammo count == 9 is infinite
2008-05-28 unc0rr Use turnsleft sprites to indicate turns left to activate ammo
2008-05-27 unc0rr Get rid of unused Surface parameter
2008-05-19 unc0rr Stub for chat implementation
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-13 unc0rr Also, repair weapon count show in ammo menu
2008-04-13 unc0rr Repair weapon name show in ammo menu
2008-04-13 unc0rr Get rid of DXOutText call
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-03-07 unc0rr - Use cloud as 'visual gear'
2008-03-04 unc0rr - Massive images update by Tiyuri
2008-02-05 unc0rr - New command 'set weapon'
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-28 unc0rr Solve problem with crosshairs
2008-01-28 unc0rr - Some optimizations
2008-01-27 unc0rr - Add alpha-channel to all sprites left
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr More sprites are visible
2008-01-27 unc0rr Now land texture renders properly
2008-01-26 unc0rr Enable back fps counter
2008-01-26 unc0rr Enable water waves back
2008-01-25 unc0rr Respect alpha channel
2008-01-25 unc0rr Now show sprites too
2008-01-25 unc0rr Start conversion to OpenGL rendering
2007-12-30 unc0rr Finally, get rid of large stupid StoreSurface
2007-12-30 unc0rr The rest of stuff converted to sprites
2007-12-17 unc0rr Move map view also when we have no window focus
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
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