QTfrontend/ammoSchemeModel.cpp
Wed, 03 Nov 2010 16:35:24 +0100 koda oops
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Fri, 20 Aug 2010 11:26:27 -0400 nemo Flag for AI survival mode
Fri, 04 Jun 2010 20:50:24 +0000 smxx Frontend:
Sat, 03 Apr 2010 13:55:39 +0000 nemo New game scheme option to turn off land objects
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