Mon, 15 Aug 2011 10:16:18 -0400 | nemo | forgot scale | file | diff | annotate |
Sun, 14 Aug 2011 21:49:04 -0400 | nemo | draw health tag relative to screen if State <> 0 | file | diff | annotate |
Sun, 14 Aug 2011 17:49:12 -0400 | nemo | For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same | file | diff | annotate |
Sun, 14 Aug 2011 17:42:26 -0400 | nemo | Use same visual gear for health tags and hearts. | file | diff | annotate |
Sun, 14 Aug 2011 16:59:55 -0400 | nemo | Seduction animation. New visual gear type. | file | diff | annotate |
Mon, 01 Aug 2011 16:45:45 -0400 | nemo | minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops | file | diff | annotate |
Mon, 01 Aug 2011 15:37:27 -0400 | nemo | Make vgtHealth use Tint | file | diff | annotate |