unc0rr [Sun, 21 Oct 2012 00:32:32 +0400] rev 7772
Oops, forgot this
nemo [Sat, 20 Oct 2012 22:43:25 -0400] rev 7771
fix trophyrace. also tweak it a little
unc0rr [Sun, 21 Oct 2012 00:31:48 +0400] rev 7770
Many bugfixes and features to FileEngine
unc0rr [Sat, 20 Oct 2012 18:54:03 +0400] rev 7769
Don't need this button anymore
unc0rr [Sat, 20 Oct 2012 00:20:39 +0400] rev 7768
Try using PhysicsFS.
First step: break frontend.
nemo [Thu, 18 Oct 2012 14:04:24 -0400] rev 7767
damn nots
unc0rr [Wed, 17 Oct 2012 23:50:28 +0400] rev 7766
Fix most of server warnings
unc0rr [Wed, 17 Oct 2012 23:33:33 +0400] rev 7765
'In game' client flag, both server and frontend support
unc0rr [Wed, 17 Oct 2012 23:09:16 +0400] rev 7764
- Show unready status in icon
- Fix bug with search for player in model by nick performing "starts with" test
nemo [Tue, 16 Oct 2012 22:57:48 -0400] rev 7763
I like this condition for home run better
unc0rr [Tue, 16 Oct 2012 22:35:01 +0400] rev 7762
Better error handling
nemo [Tue, 16 Oct 2012 13:41:23 -0400] rev 7761
skip all dx/dy mod if Power is 0
unc0rr [Tue, 16 Oct 2012 17:16:08 +0400] rev 7760
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
nemo [Mon, 15 Oct 2012 22:30:20 -0400] rev 7759
cut down on excessive checkins in some situations
nemo [Mon, 15 Oct 2012 22:07:37 -0400] rev 7758
Remove slot overcrowding, disable angle detection which isn't doing what I want.
unc0rr [Tue, 16 Oct 2012 00:05:58 +0400] rev 7757
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
nemo [Mon, 15 Oct 2012 10:10:54 -0400] rev 7756
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
nemo [Sun, 14 Oct 2012 20:24:08 -0400] rev 7755
Also shove using shotgun, switch off hat when not active hog
nemo [Sun, 14 Oct 2012 13:35:15 -0400] rev 7754
First pass at cleaver.
unc0rr [Sun, 14 Oct 2012 00:22:33 +0400] rev 7753
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
unc0rr [Sat, 13 Oct 2012 23:36:04 +0400] rev 7752
Fix crasher in TestCake
unc0rr [Sat, 13 Oct 2012 15:45:14 +0400] rev 7751
Switch to vector library for arrays
sheepluva [Sat, 13 Oct 2012 13:13:15 +0200] rev 7750
small tweak. (reverse mouse wheel directions for color change)
unc0rr [Sat, 13 Oct 2012 00:35:20 +0400] rev 7749
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet