unc0rr [Thu, 24 Apr 2008 15:03:57 +0000] rev 865
- Fix introduced bug with hh physics
- Use more sounds
unc0rr [Thu, 24 Apr 2008 14:49:19 +0000] rev 864
Use some more sounds
unc0rr [Thu, 24 Apr 2008 14:36:38 +0000] rev 863
Merge some more sounds
unc0rr [Tue, 22 Apr 2008 19:41:20 +0000] rev 862
Fix hedgehog-on-rope animation
unc0rr [Tue, 22 Apr 2008 18:33:55 +0000] rev 861
Fix shotgun disappering when shooting
unc0rr [Tue, 22 Apr 2008 17:59:11 +0000] rev 860
Add doc desribing use cases of voice sounds
unc0rr [Tue, 22 Apr 2008 13:09:01 +0000] rev 859
Remove old themes
unc0rr [Tue, 22 Apr 2008 13:06:49 +0000] rev 858
Repair round statistics
unc0rr [Tue, 22 Apr 2008 12:41:14 +0000] rev 857
Oops
unc0rr [Tue, 22 Apr 2008 12:40:43 +0000] rev 856
- Fix braindead shotgun shot arithmetics
- Small optimizations in hwFloat
unc0rr [Mon, 21 Apr 2008 18:43:07 +0000] rev 855
- Fix too long delay between shotgun and deagle shots
- Hedgehog can jump even when someone is on its head
unc0rr [Mon, 21 Apr 2008 16:51:14 +0000] rev 854
Animate baseball bat attack
unc0rr [Sun, 20 Apr 2008 10:39:08 +0000] rev 853
Teleport animation
unc0rr [Sat, 19 Apr 2008 19:34:19 +0000] rev 852
Handle the case when the room is already created by someone else
unc0rr [Sat, 19 Apr 2008 19:29:58 +0000] rev 851
Introduce function to atomically change both lists
unc0rr [Sat, 19 Apr 2008 13:12:08 +0000] rev 850
Remove deprecated files
unc0rr [Fri, 18 Apr 2008 18:06:17 +0000] rev 849
Start work on standalone server in Haskell
unc0rr [Fri, 18 Apr 2008 17:42:50 +0000] rev 848
Fix a warning
unc0rr [Thu, 17 Apr 2008 16:21:44 +0000] rev 847
Use blowtorch sprites
unc0rr [Tue, 15 Apr 2008 16:13:24 +0000] rev 846
Fix bug with handling keys while it is AI's turn
unc0rr [Sun, 13 Apr 2008 16:14:13 +0000] rev 845
Add sprite for pickhammer
unc0rr [Sun, 13 Apr 2008 14:06:17 +0000] rev 844
Also, repair weapon count show in ammo menu
unc0rr [Sun, 13 Apr 2008 13:57:32 +0000] rev 843
Repair weapon name show in ammo menu
unc0rr [Sun, 13 Apr 2008 12:47:18 +0000] rev 842
Get rid of DXOutText call
unc0rr [Sun, 13 Apr 2008 12:45:30 +0000] rev 841
Get rid if deprecated Surface parameter of Draw* calls
unc0rr [Sun, 13 Apr 2008 12:33:16 +0000] rev 840
Fix warnings
unc0rr [Sun, 13 Apr 2008 12:29:26 +0000] rev 839
Fix broken logic for the new parachute feature
unc0rr [Sat, 12 Apr 2008 18:16:12 +0000] rev 838
Remove tailing spaces in some places
unc0rr [Sat, 12 Apr 2008 17:19:01 +0000] rev 837
- Fix hedgehog moveing direction after being shot by shotgun
- Fix bad statistics info related to shotgun
unc0rr [Sat, 12 Apr 2008 17:00:06 +0000] rev 836
- Small formatting changes
- Don't show picked weapon name if the hedgehog is bot or not driven locally
unc0rr [Sat, 12 Apr 2008 16:34:48 +0000] rev 835
Automatically use parachute when vertical speed is high enough
unc0rr [Sat, 05 Apr 2008 17:06:26 +0000] rev 834
- Use baseball-in-hand sprite
- Use pickhammer idle sprite
unc0rr [Wed, 02 Apr 2008 10:46:54 +0000] rev 833
Test commit (set svn:eol-style to native)
unc0rr [Wed, 02 Apr 2008 10:39:08 +0000] rev 832
Update some copyright info
unc0rr [Tue, 01 Apr 2008 16:11:07 +0000] rev 831
- Fix counting damage given to mines
- Use damaging ammo info to produce 'missed' sound only if damage should take place
unc0rr [Tue, 01 Apr 2008 16:05:19 +0000] rev 830
- Add statistics info for ammo used in step and whether it is damaging ammo
- This info isn't used yet
unc0rr [Tue, 01 Apr 2008 15:57:51 +0000] rev 829
Use 'first blood' sound
unc0rr [Tue, 01 Apr 2008 15:53:52 +0000] rev 828
Fix tunnel drawing (specially for desert eagle)
unc0rr [Sat, 29 Mar 2008 21:13:54 +0000] rev 827
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
unc0rr [Tue, 25 Mar 2008 22:39:26 +0000] rev 826
By Tiyuri:
- Some sprites update
- New gravestones
unc0rr [Tue, 25 Mar 2008 22:16:26 +0000] rev 825
Use hedgehog with air attack weapon sprite
unc0rr [Tue, 25 Mar 2008 21:50:36 +0000] rev 824
- Use hedgehog jumping sprite
- Fix invisible hedgehog state bug
unc0rr [Tue, 25 Mar 2008 16:07:23 +0000] rev 823
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
unc0rr [Mon, 24 Mar 2008 20:27:12 +0000] rev 822
Use 'rope gun' sprite
unc0rr [Mon, 24 Mar 2008 19:18:13 +0000] rev 821
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr [Sun, 23 Mar 2008 18:08:00 +0000] rev 820
Fix fall without damage trick, which could be performed with not attached rope
unc0rr [Sun, 23 Mar 2008 18:03:07 +0000] rev 819
Fix bug allowing to make stacks of hedgehogs with teleport
unc0rr [Fri, 21 Mar 2008 20:41:23 +0000] rev 818
Fix drill bug
unc0rr [Fri, 21 Mar 2008 20:34:48 +0000] rev 817
Fix accessing to freed memory
unc0rr [Thu, 20 Mar 2008 23:44:19 +0000] rev 816
Sprites update by Tiyuri
unc0rr [Fri, 14 Mar 2008 21:07:31 +0000] rev 815
Use sounds 'stupid' and 'missed'
unc0rr [Fri, 14 Mar 2008 19:34:05 +0000] rev 814
Start implementing better statistics implementation (does nothing yet)
unc0rr [Fri, 14 Mar 2008 16:51:24 +0000] rev 813
Fix potentional syncronizing bug
unc0rr [Thu, 13 Mar 2008 20:21:45 +0000] rev 812
Fix memory corrupt due to wrong parameter in sizeof()
unc0rr [Tue, 11 Mar 2008 19:13:04 +0000] rev 811
Forgot to svn add file :P
unc0rr [Mon, 10 Mar 2008 22:02:00 +0000] rev 810
Snow theme and some sprites update by Tiyuri
unc0rr [Sun, 09 Mar 2008 12:33:54 +0000] rev 809
Fix hedgehogs switching hang
unc0rr [Sat, 08 Mar 2008 11:00:04 +0000] rev 808
Fix arithmetics
unc0rr [Fri, 07 Mar 2008 21:38:33 +0000] rev 807
2 frames demo flake
unc0rr [Fri, 07 Mar 2008 20:25:19 +0000] rev 806
Finish flakes implementation
unc0rr [Fri, 07 Mar 2008 19:44:00 +0000] rev 805
Flakes concept, still need some development
unc0rr [Fri, 07 Mar 2008 19:34:26 +0000] rev 804
Oops, forgot a file
unc0rr [Fri, 07 Mar 2008 18:10:03 +0000] rev 803
- Use cloud as 'visual gear'
- Small fixes
unc0rr [Fri, 07 Mar 2008 17:43:05 +0000] rev 802
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr [Fri, 07 Mar 2008 14:47:03 +0000] rev 801
- 'Incoming!' shout when the plane appears
- Opponent's hedgehogs says you "I'll get you!"
unc0rr [Fri, 07 Mar 2008 14:32:26 +0000] rev 800
- Your hedgehogs says you: "Yes, sir"
- Hedgehog laughs dropping mine
unc0rr [Fri, 07 Mar 2008 14:10:13 +0000] rev 799
- Commit voice sounds by Stephen Alexander
- Use jump sounds
unc0rr [Fri, 07 Mar 2008 13:16:11 +0000] rev 798
Fix teleportation bug spotted by Tiyuri
unc0rr [Wed, 05 Mar 2008 19:34:52 +0000] rev 797
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
unc0rr [Tue, 04 Mar 2008 21:33:10 +0000] rev 796
Tiyuri
- Update 'nature' theme horizont
- New mine sprite
unc0rr [Tue, 04 Mar 2008 20:37:12 +0000] rev 795
Set svn:eol-style to native
unc0rr [Tue, 04 Mar 2008 20:26:52 +0000] rev 794
Oops, forgot to svn add theme contents
unc0rr [Tue, 04 Mar 2008 20:23:23 +0000] rev 793
- Massive images update by Tiyuri
- New theme 'nature' by Tiyury
- Some ajustment for new graphics in engine by me
unc0rr [Wed, 27 Feb 2008 12:51:57 +0000] rev 792
Polish translation by Maciej Mroziński
unc0rr [Mon, 25 Feb 2008 20:12:00 +0000] rev 791
Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr [Mon, 25 Feb 2008 18:10:12 +0000] rev 790
Make high jump behaviour like in worms (back somersault)
unc0rr [Sun, 24 Feb 2008 20:00:31 +0000] rev 789
- More accurate rope collision detection
- Implement hedgehog on rope speed limit
- All this should prevent rope to be stuck in the ground
unc0rr [Fri, 22 Feb 2008 16:07:16 +0000] rev 788
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
- Small fixes everywhere
unc0rr [Thu, 21 Feb 2008 19:31:53 +0000] rev 787
- Bring back usual console look
- Halfplement utf-8 compatible backspace
unc0rr [Thu, 21 Feb 2008 18:59:07 +0000] rev 786
Some bugfixing
unc0rr [Thu, 21 Feb 2008 18:48:16 +0000] rev 785
Start console OpenGL reincarnation
unc0rr [Tue, 05 Feb 2008 18:25:46 +0000] rev 784
- Handle new command in game record and net
- Inc protocol version due to changes
unc0rr [Tue, 05 Feb 2008 17:53:38 +0000] rev 783
- New command 'set weapon'
- Fixes bug with changing weapon while switching hedgehogs
unc0rr [Sun, 03 Feb 2008 17:02:20 +0000] rev 782
Full support for out-of-source build
unc0rr [Sat, 02 Feb 2008 15:20:41 +0000] rev 781
First steps to support out-of-source build
unc0rr [Fri, 01 Feb 2008 16:39:37 +0000] rev 780
- Store sky color in theme cfg file
- Repair water
unc0rr [Thu, 31 Jan 2008 20:01:07 +0000] rev 779
Hopefully finish freebsd port
unc0rr [Wed, 30 Jan 2008 18:41:01 +0000] rev 778
Try to prepare freebsd port for 0.9.2. Not finished yet.
unc0rr [Mon, 28 Jan 2008 22:21:47 +0000] rev 777
Solve problem with crosshairs
unc0rr [Mon, 28 Jan 2008 19:05:29 +0000] rev 776
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr [Mon, 28 Jan 2008 18:22:35 +0000] rev 775
- Some optimizations
- Rotate grenade sprite using glRotatef (much better result)
unc0rr [Mon, 28 Jan 2008 17:51:18 +0000] rev 774
Add alpha-channel to maps
unc0rr [Mon, 28 Jan 2008 17:45:03 +0000] rev 773
- Reanimate Volcano theme
- Make clouds be transparent
unc0rr [Mon, 28 Jan 2008 17:26:57 +0000] rev 772
Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr [Mon, 28 Jan 2008 17:11:19 +0000] rev 771
- Enable back console (doesn't render yet)
- Make texture size be of power of 2
unc0rr [Sun, 27 Jan 2008 20:47:30 +0000] rev 770
- Add alpha-channel to all sprites left
- Reanimate ammo menu
unc0rr [Sun, 27 Jan 2008 20:35:40 +0000] rev 769
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
- Reanimate girder (and partly teleportation tool)
unc0rr [Sun, 27 Jan 2008 19:29:00 +0000] rev 768
Store Land surface in memory:
- Fixes strange land texture disappering
- Speed up operations, changing land after its initialization
unc0rr [Sun, 27 Jan 2008 18:39:02 +0000] rev 767
Introduce UpdateLandTexture function to update just parts of surface
unc0rr [Sun, 27 Jan 2008 17:27:13 +0000] rev 766
- Update land texture after explosions
- Restore loading progress
unc0rr [Sun, 27 Jan 2008 17:04:54 +0000] rev 765
Fix a bug introduced in previous revision (accidental delete of land surface)
unc0rr [Sun, 27 Jan 2008 16:49:11 +0000] rev 764
Now game looks almost like it did before switching to OpenGL
unc0rr [Sun, 27 Jan 2008 15:07:31 +0000] rev 763
Add alpha-channel to horizont sprites
unc0rr [Sun, 27 Jan 2008 15:02:12 +0000] rev 762
More sprites are visible
unc0rr [Sun, 27 Jan 2008 13:35:56 +0000] rev 761
Now hedgehogs are seen on map :)
unc0rr [Sun, 27 Jan 2008 13:23:57 +0000] rev 760
Now land texture renders properly
unc0rr [Sat, 26 Jan 2008 10:55:34 +0000] rev 759
Enable back fps counter
unc0rr [Sat, 26 Jan 2008 10:21:43 +0000] rev 758
- Start conveting pngs to have alpha-channel
unc0rr [Sat, 26 Jan 2008 00:06:23 +0000] rev 757
Enable water waves back
unc0rr [Fri, 25 Jan 2008 23:55:03 +0000] rev 756
Respect alpha channel
unc0rr [Fri, 25 Jan 2008 23:33:35 +0000] rev 755
Now show sprites too
unc0rr [Fri, 25 Jan 2008 21:55:48 +0000] rev 754
Some further work on switching to OpenGL rendering
unc0rr [Fri, 25 Jan 2008 20:47:50 +0000] rev 753
Start conversion to OpenGL rendering
unc0rr [Tue, 22 Jan 2008 17:18:58 +0000] rev 752
Some changelog fixes
displacer [Tue, 22 Jan 2008 17:06:10 +0000] rev 751
manual added
unc0rr [Tue, 22 Jan 2008 16:12:21 +0000] rev 750
Update README
displacer [Tue, 22 Jan 2008 16:11:07 +0000] rev 749
gcc 4.3 fixes
unc0rr [Mon, 21 Jan 2008 23:00:56 +0000] rev 748
Add misc files from my working copy
displacer [Mon, 21 Jan 2008 21:25:42 +0000] rev 747
delimiter changed
displacer [Mon, 21 Jan 2008 20:41:12 +0000] rev 746
hhnum regression fix
unc0rr [Sun, 20 Jan 2008 22:57:05 +0000] rev 745
Perform small optimization of sqrt
unc0rr [Sun, 20 Jan 2008 22:53:46 +0000] rev 744
- Remove debug
- Fix sqrt computation
unc0rr [Sun, 20 Jan 2008 22:17:03 +0000] rev 743
Some debug stuff
unc0rr [Sun, 20 Jan 2008 22:07:27 +0000] rev 742
More verbose awareness message
unc0rr [Sun, 20 Jan 2008 21:53:22 +0000] rev 741
Oops, this is right fix for assert
unc0rr [Sun, 20 Jan 2008 21:47:42 +0000] rev 740
- Small cleanup
- Fix assert not to disturb when rewinding save
displacer [Sun, 20 Jan 2008 21:21:59 +0000] rev 739
name fix
unc0rr [Sun, 20 Jan 2008 19:42:03 +0000] rev 738
Ignore many files, created by build system
unc0rr [Sun, 20 Jan 2008 17:40:28 +0000] rev 737
Fix infinity.png not to stretch
unc0rr [Sun, 20 Jan 2008 16:59:10 +0000] rev 736
More changelog fix
unc0rr [Sun, 20 Jan 2008 16:49:48 +0000] rev 735
Some fixes
unc0rr [Sun, 20 Jan 2008 16:27:44 +0000] rev 734
Fix version number
unc0rr [Sun, 20 Jan 2008 16:25:35 +0000] rev 733
Update changelog
unc0rr [Sun, 20 Jan 2008 15:09:28 +0000] rev 732
Translation fixes
displacer [Sun, 20 Jan 2008 15:01:39 +0000] rev 731
missing header
displacer [Sun, 20 Jan 2008 14:57:34 +0000] rev 730
tr()s everywhere
unc0rr [Sun, 20 Jan 2008 14:51:45 +0000] rev 729
More translation updates
displacer [Sun, 20 Jan 2008 14:44:01 +0000] rev 728
strange tr()
unc0rr [Sun, 20 Jan 2008 14:40:36 +0000] rev 727
Fix all issues with make package_source on my system
unc0rr [Sun, 20 Jan 2008 14:10:51 +0000] rev 726
Update russian translations
displacer [Sun, 20 Jan 2008 14:05:55 +0000] rev 725
can not save Default weapon set
displacer [Sun, 20 Jan 2008 13:51:22 +0000] rev 724
delete weapon set should work fine now
unc0rr [Sun, 20 Jan 2008 13:49:57 +0000] rev 723
Switch back to SelWeaponWidgets everywhere
unc0rr [Sun, 20 Jan 2008 13:41:38 +0000] rev 722
- Use shotgun training as more attractive than the second one with bazooka
- More filters for make package_source
unc0rr [Sun, 20 Jan 2008 13:18:10 +0000] rev 721
Oops, forgot file
unc0rr [Sun, 20 Jan 2008 13:17:24 +0000] rev 720
- Add 'Delete' button to demos and saves pages
- Set version to 0.9.2
unc0rr [Sun, 20 Jan 2008 12:50:26 +0000] rev 719
- Fix layout on options page
- New ammo icon for selecting weapon scheme widget
- Don't spread WeaponItems over the SelWeaponWidget
displacer [Sun, 20 Jan 2008 12:43:36 +0000] rev 718
delete weapon button added
displacer [Sun, 20 Jan 2008 12:21:13 +0000] rev 717
edit weapons is really edit now
unc0rr [Sun, 20 Jan 2008 12:15:23 +0000] rev 716
New infinity picture
unc0rr [Sat, 19 Jan 2008 13:14:25 +0000] rev 715
Last template for now
unc0rr [Sat, 19 Jan 2008 13:04:11 +0000] rev 714
And... one more
unc0rr [Sat, 19 Jan 2008 12:28:06 +0000] rev 713
LandTemplates++
unc0rr [Sat, 19 Jan 2008 12:16:27 +0000] rev 712
+1 land template
unc0rr [Sat, 19 Jan 2008 12:06:25 +0000] rev 711
One more crazy land template
unc0rr [Sat, 19 Jan 2008 11:54:44 +0000] rev 710
One more land template (pretty good IMO)
unc0rr [Fri, 18 Jan 2008 16:46:42 +0000] rev 709
Use new ammo icon for switching tool
unc0rr [Fri, 18 Jan 2008 16:40:26 +0000] rev 708
New animated switching sign
unc0rr [Thu, 17 Jan 2008 11:23:37 +0000] rev 707
Try to fix SDL problem
displacer [Tue, 15 Jan 2008 08:04:09 +0000] rev 706
missing header fix
unc0rr [Mon, 14 Jan 2008 17:12:57 +0000] rev 705
There is weapon scheme combo also on pageSimpleGame
unc0rr [Mon, 14 Jan 2008 17:00:54 +0000] rev 704
Make team health bar surface transparent
displacer [Sat, 12 Jan 2008 22:41:03 +0000] rev 703
weapon names transmitted over network
displacer [Sat, 12 Jan 2008 17:17:09 +0000] rev 702
"Default" weapon is now default :)
unc0rr [Fri, 11 Jan 2008 23:37:23 +0000] rev 701
- Fix undefinite function result
- Remove debug
unc0rr [Fri, 11 Jan 2008 23:11:53 +0000] rev 700
- Revert previous debug things
- Add new tracing dbg
unc0rr [Fri, 11 Jan 2008 22:56:28 +0000] rev 699
Fix previous commit
unc0rr [Fri, 11 Jan 2008 22:47:54 +0000] rev 698
Some debug stuff
displacer [Fri, 11 Jan 2008 21:45:24 +0000] rev 697
pre-alpha network weapons selection
displacer [Wed, 09 Jan 2008 21:22:22 +0000] rev 696
working multiplayer weapons combo
displacer [Wed, 09 Jan 2008 20:26:31 +0000] rev 695
update weapons combo fixed
displacer [Tue, 08 Jan 2008 20:32:17 +0000] rev 694
working save weapons to file
displacer [Mon, 07 Jan 2008 15:44:13 +0000] rev 693
prepare weapons combo
displacer [Mon, 07 Jan 2008 13:09:10 +0000] rev 692
code size reduse
unc0rr [Sun, 30 Dec 2007 16:51:06 +0000] rev 691
Better tags switching sequence
unc0rr [Sun, 30 Dec 2007 16:40:12 +0000] rev 690
Finally, get rid of large stupid StoreSurface
unc0rr [Sun, 30 Dec 2007 16:19:41 +0000] rev 689
The rest of stuff converted to sprites
unc0rr [Sun, 30 Dec 2007 15:24:02 +0000] rev 688
Convert some stuff to sprites
unc0rr [Wed, 26 Dec 2007 22:18:34 +0000] rev 687
Header cleanup in hwform.cpp
unc0rr [Wed, 26 Dec 2007 22:16:22 +0000] rev 686
- Header cleanup in game.cpp
- Page 'in game' to hide frontend interface during the game
unc0rr [Wed, 26 Dec 2007 21:08:25 +0000] rev 685
Teleport ammo picture added
displacer [Thu, 20 Dec 2007 16:11:58 +0000] rev 684
some copy/paste code removed
displacer [Thu, 20 Dec 2007 10:54:42 +0000] rev 683
select default and save weapons added
unc0rr [Wed, 19 Dec 2007 20:54:00 +0000] rev 682
Some misc fixes
displacer [Wed, 19 Dec 2007 11:10:23 +0000] rev 681
working weapons select
displacer [Wed, 19 Dec 2007 07:38:36 +0000] rev 680
. is needed for cmake
displacer [Wed, 19 Dec 2007 07:37:17 +0000] rev 679
Qt 4.3 version only style define
unc0rr [Mon, 17 Dec 2007 19:14:42 +0000] rev 678
Move map view also when we have no window focus
unc0rr [Mon, 17 Dec 2007 18:05:58 +0000] rev 677
Save some vertical pixels using fewer margin in HWMapContainer
unc0rr [Sun, 16 Dec 2007 19:34:13 +0000] rev 676
Fix AI breaking demos and saves in some cases
unc0rr [Sun, 16 Dec 2007 19:16:22 +0000] rev 675
Remake widgets layout on PageNetServer
unc0rr [Sun, 16 Dec 2007 16:21:42 +0000] rev 674
Save and restore window size