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hedgewars/uTeams.pas
Sun, 21 Apr 2013 16:39:36 -0400
nemo
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
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Tue, 02 Apr 2013 21:00:57 +0200
koda
update webgl branch
webgl
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Tue, 19 Mar 2013 18:32:03 +0100
koda
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
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Wed, 06 Mar 2013 19:50:25 -0500
nemo
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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Wed, 06 Mar 2013 08:26:14 -0500
nemo
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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Tue, 05 Mar 2013 16:04:22 -0500
nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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Mon, 25 Feb 2013 20:45:13 -0500
nemo
forgot this loop
icegun
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