share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua
Fri, 20 Mar 2015 15:00:52 -0400 nemo remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
Sat, 31 May 2014 15:04:26 -0400 nemo disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
Sat, 29 Mar 2014 13:57:46 -0400 nemo param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
Sat, 01 Feb 2014 22:03:22 -0500 nemo don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
Tue, 28 Jan 2014 23:14:02 -0500 nemo tweaks
Mon, 27 Jan 2014 23:44:28 -0500 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
Tue, 21 Jan 2014 18:02:37 +0100 sheepluva use new API for changing GameFlags
Thu, 30 May 2013 20:09:57 +0900 mikade As per request, add ice-gun (untested!)
Sat, 09 Mar 2013 23:01:15 -0500 nemo fix highlander - needed new script load function
Fri, 08 Mar 2013 08:17:11 -0500 nemo lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
Fri, 08 Mar 2013 08:06:13 -0500 mikade hopefully closes issues 541, 312 and 503
Sat, 17 Nov 2012 00:41:30 +0400 unc0rr We need custom script loading function in lua now physfslayer
Mon, 22 Oct 2012 22:30:03 -0400 nemo Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
Mon, 28 May 2012 12:21:54 -0400 nemo Also change Highlander and Racer
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