Wed, 13 Jun 2012 23:25:15 +0200 | koda | DPI for everyone | file | diff | annotate |
Thu, 10 May 2012 23:21:56 +0200 | koda | the ios port runs again, although with a few things to sort out | file | diff | annotate |
Wed, 02 May 2012 10:53:13 +0100 | koda | change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity) | file | diff | annotate |
Mon, 26 Mar 2012 03:24:50 +0200 | koda | ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay | file | diff | annotate |
Fri, 17 Feb 2012 18:23:36 +0100 | koda | the most important commit of the year | file | diff | annotate |
Sun, 05 Feb 2012 15:52:26 +0100 | koda | BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k) | file | diff | annotate |
Thu, 26 Jan 2012 22:19:52 +0100 | Xeli | fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit | file | diff | annotate |