hedgewars/uGears.pas
2012-01-24 nemo Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-30 unc0rr Fix build
2011-12-15 nemo Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
2011-12-15 nemo Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
2011-12-07 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-11-30 Henek present somthing that could be taken as a structure
2011-12-30 unc0rr Start refactoring uGears. Breaks build.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-06 nemo exclude hogs from density check
2011-11-06 nemo too game breaking I think
2011-11-06 nemo Include density in gear kick
2011-10-31 sheepluva this seems... um.. random
2011-10-23 nemo oops
2011-10-23 nemo retain dx/dy from landgun
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-10 nemo Make a few more things be impacted by explosions nearby
2011-10-08 nemo Add landbacktex to a few maps, just to see how it looks.
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-18 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
2011-09-12 nemo uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11 nemo Man, checking it at end of turn was just tidier :(
2011-09-11 nemo better?
2011-09-11 nemo Also this
2011-09-08 nemo Restore hog on team gone
2011-09-08 unc0rr Fix loading from save desync
2011-09-08 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-02 nemo tweak to avoid jaggies
2011-08-31 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-08-31 nemo more proper implementation of TARDIS
2011-08-27 nemo Prevent flakes from drawing if they spawn in land
2011-08-27 nemo Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27 nemo Fix rounding error in sky colour causing visible lines
2011-08-25 sheepluva don't poison invul hogs
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21 nemo add check for other forms of flight too
2011-08-20 nemo This really should have been a TPoint for consistency
2011-08-17 sheepluva portal: combating the space-detection issue.
2011-08-17 nemo ...
2011-08-17 nemo *sigh*
2011-08-17 nemo Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
2011-08-17 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-14 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 nemo Use same visual gear for health tags and hearts.
2011-08-13 Henek new SD flakes from mikade and a flash when sudden death starts
2011-08-13 unc0rr Some screwing around GearsNear code
2011-08-07 nemo Experimental area-of-effect Seduction
2011-08-07 nemo make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-07 nemo prevent attempting to teleport in mid-air during inf attack
2011-08-07 nemo Don't reset attack when Unplaced.
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-08-05 nemo merge
2011-08-05 nemo move gstWait - should make detecting drowning easier for mikade
2011-08-05 grammickj New sounds: mudball, mine bounce, hammer
2011-08-01 nemo Make vgtHealth use Tint
2011-07-30 nemo add nil check
2011-07-27 nemo this helps a bit
2011-07-01 unc0rr Merge
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-30 unc0rr Convert huge switch into an array
2011-06-30 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-28 Henek fake crates now with complementary poison
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-23 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-21 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21 Henek remove theme.cfg from CMakeLists too
2011-05-05 unc0rr Some improvements on stats subsystem
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-04-29 unc0rr Call statistics routine after setting the damage
2011-04-27 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-10 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-10 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-07 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
2011-03-28 unc0rr - Use LastDamage in CheckHHDamage
2011-03-28 unc0rr Colin Rice
2011-03-20 nemo remove ammo if you suicide in the middle of uses
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-17 koda my bad
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-02 nemo add victory/flawless victory sounds. untested
2011-03-01 koda Happy 2011 :)
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-01 koda addfilelog <3 debugfile
2011-01-31 koda pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
2011-01-30 unc0rr Fix ApplyDamage accepting Damage == 0
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-13 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-12 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12 unc0rr Oops, I should test more
2011-01-12 unc0rr Doesn't work as expected
2011-01-10 unc0rr Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-09 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-07 unc0rr Keep track of which hog's weapon does damage
2011-01-04 unc0rr Make barrels drop when hog walks away from under it
2011-01-02 koda rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-01 Henek added flake configuration also in sudden death and SDClouds for underwater
2010-12-31 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-30 sheepluva fix portal gun wrong color issue
2010-12-30 nemo avoid uninitialised pointer. thanks to dead.mazayus
2010-12-30 nemo nil check
2010-12-29 nemo add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2010-12-28 Henek sudden death, now with visual and audial effects :D
2010-12-26 nemo completely disable falling back to "say" in chHogSay
2010-12-26 nemo ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
2010-12-26 nemo increase snowball radius
2010-12-26 nemo add a disabling for landback, set it if flakes are enabled
2010-12-24 nemo Disable gtFlake on bordered maps
2010-12-23 nemo Tweak more wind values / densities
2010-12-23 nemo enable snow on Christmas theme
2010-12-22 nemo apply cGravityf when changing cGravity
2010-12-22 nemo more snow
2010-12-22 nemo minor visual tweaks to snow
2010-12-22 nemo A very very basic snow implementation
2010-12-22 Henek added density for gears used in gfMoreWind, needs alot of tweaking
2010-12-20 nemo Snowball weapon
2010-12-08 nemo standardise name
2010-12-08 nemo Restore millisecond precision for mines time
2010-12-06 nemo disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06 nemo string length checks
2010-12-06 nemo fix hsa/hta/hya
2010-12-06 nemo trying to unbreak hog speech
2010-12-06 nemo remove currentteam check
2010-12-06 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-04 nemo In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-02 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-11-24 nemo move this call to where the game tick is actually incremented
2010-11-21 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21 unc0rr uDebug
2010-11-21 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-21 unc0rr uCaptions
2010-11-20 unc0rr no way
2010-11-20 unc0rr Introduce uGearsRender
2010-11-18 unC0Rr Introduce uRenderUtils
2010-11-18 unC0Rr Introduce uRender
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Introduce uTextures
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr uGears
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr uLand isn't that important to them
2010-11-17 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-15 nemo This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-14 nemo revert delay on mines to 0.9.13 0-3 range 0.9.14.1
2010-11-14 Palewolf Apply hit animation ONLY to bullets
2010-11-14 Palewolf Small animation on bullet impact
2010-11-14 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
2010-11-13 Henek made napalm use napalmbombs instead of just dropping fire
2010-11-13 nemo tweak more wind mode
2010-11-12 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-12 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12 nemo Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12 nemo Switch to Damage - Tag is already in use
2010-11-12 nemo only update flamethrower texture when the percentage changes
2010-11-12 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
2010-11-12 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
2010-11-12 koda yay i'm free to break things again!
2010-11-11 nemo er. and cast to TAmmoType, which burp's routine still requires :)
2010-11-11 nemo Forgot burp's new ammo routine
2010-11-11 nemo Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-09 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-08 koda merge
2010-11-08 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 nemo no need to clear this flag
2010-11-07 koda revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07 nemo better end of turn in infinite attack mode. NEEDS TESTING.
2010-11-07 koda err better wait after relase for this one
2010-11-07 koda move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-07 unc0rr Fix rev dec8aafc6414 (not tested)
2010-11-07 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
2010-11-07 unc0rr Fix hanging in air after whip or bat attack
2010-11-07 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
2010-11-07 nemo Prevent escape
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 henek Decouple forts from divide/mines/explosives, since those can be set individually these days
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-05 nemo more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
2010-11-04 nemo Make health machine effects impact health reset
2010-11-03 nemo Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
2010-11-03 koda health reset mode ftw (replaces gfmines)
2010-10-31 koda merge
2010-10-31 nemo Oops. Restore the check as well
2010-10-31 nemo set hasGone to prevent resurrection.
2010-10-31 koda add some phone rumbling to big explosions, airbomb and sinegun
2010-10-30 Tobias Neumann Resurrector: respect modified Gear position for resurrection range circle
2010-10-28 koda merge
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-27 nemo merge
2010-10-26 koda restore king mode
2010-10-27 nemo make napalm strike a bit less irritating
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11 nemo restore the delay between shots
2010-10-11 nemo Skip "hurry" message if turn is 10s or less
2010-10-11 nemo Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
2010-10-11 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-10-10 nemo Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
2010-10-10 nemo Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
2010-09-26 nemo Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
2010-09-22 smaxx Engine:
2010-09-10 smaxx Engine:
2010-09-09 nemo Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-05 nemo Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
2010-09-04 burp gfAISurvival: fix issue when cpu cannot find new place to spawn
2010-09-01 smaxx Engine:
2010-08-29 burp Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
2010-08-26 burp gfAISurvival/heResurrectable: respawn always with 100HP
2010-08-26 tiyuri Fixes memory leak -Burp
2010-08-26 tiyuri Add kill counter to Survival Mode -Burp
2010-08-25 tiyuri Some survival mode changes by burp
2010-08-21 burp SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
2010-08-21 smaxx Engine:
2010-08-10 burp * SpawnCustomCrateAt procedure + lua bindings
2010-08-06 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-07-31 koda remove trailing spaces from end of line
2010-07-30 smaxx Engine:
2010-07-29 smaxx Engine:
2010-07-25 koda shrink confirmation button, double tap resets zoom and centers hog
2010-07-03 koda further code cleanup and less redundancy
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-28 sheepluva engine: apply weapon offset to charge animation
2010-06-16 sheepluva correct cake sit-down animation so that it doesn't sit down in mid-air anymore
2010-06-05 smxx Engine:
2010-06-05 smxx Engine:
2010-05-28 smxx Engine (Henek):
2010-05-28 smxx Engine:
2010-05-23 nemo Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-18 smxx Engine:
2010-05-17 sheepluva portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
2010-05-17 sheepluva remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-17 nemo Change to just set timer to 0
2010-05-14 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-11 nemo hey sheepluva, how about just this? lets you have an anonymous one too.
2010-05-10 nemo tweak
2010-05-08 nemo Fix spectator bug in health tag
2010-05-07 sheepluva finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
2010-05-07 unc0rr Fix list Z-order bug (not tested)
2010-05-06 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06 unc0rr Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
2010-05-06 sheepluva * get rid of some fpc hints (redundant/superfluous includes)
2010-05-06 sheepluva removed debug string I thought I deleted already.. wth...
2010-05-06 sheepluva portal:
2010-05-05 nemo unneeded
2010-05-04 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04 nemo TEMPORARY
2010-05-02 smxx Engine:
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-02 nemo Drown the hog using the piano
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 smxx Engine:
2010-05-01 nemo Fix portal graphic name, continuing work on portal movement
2010-05-01 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Gas grenade:
2010-04-29 smxx Engine:
2010-04-29 sheepluva let players affect in which direction their teleported hedgehog will look
2010-04-29 smxx Engine:
2010-04-17 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-16 smxx Engine:
2010-04-15 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-12 smxx Engine:
2010-04-11 nemo offset graves
2010-04-10 smxx Engine:
2010-04-07 sheepluva * INSTALL file: setting FreePascal to >= 2.2.0
2010-04-06 smxx Engine:
2010-04-04 nemo Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
2010-04-03 nemo Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
2010-04-02 sheepluva * add some kind of SniperRifle training mission
2010-04-02 nemo GetRandom(0) is illegal
2010-04-02 palewolf Slightly different easing equations for bigexplosion
2010-04-02 nemo Rebalance Default to take into account reweighting of crates, remove redundant check
2010-04-02 nemo This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
2010-04-02 nemo Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
2010-04-02 nemo Call modify damage on poison damage
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-04-01 sheepluva * make invul animations of different hogs run asynchronously
2010-04-01 sheepluva * check for valid TWave before starting/drawing them, prevents segfault
2010-03-30 sheepluva fix fpc 2.2.4 type related warning with unclear origin
2010-03-30 smxx Engine:
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29 palewolf - Add HH dX/dY to Birdy disappearing animation
2010-03-28 palewolf Birdy appears from off-screen
2010-03-28 sheepluva * removed old hellishimpact.ogg
2010-03-28 nemo another ban for gstLoser
2010-03-27 smxx Engine:
2010-03-27 nemo Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27 nemo New impact sounds for HHG
2010-03-27 smxx Engine:
2010-03-27 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27 smxx Engine:
2010-03-27 nemo Keep crosshair active when using rope, regardless of alt wep
2010-03-27 smxx Engine:
2010-03-27 nemo Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27 smxx Engine:
2010-03-27 palewolf - Bee sprites for target and HH hand
2010-03-27 mbait Added egg sprite
2010-03-27 mbait Added poisoned eggs
2010-03-27 nemo Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27 nemo Try to reduce expensive Distance() call until sure it is needed
2010-03-27 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-26 nemo remove pointless code
2010-03-26 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26 smxx Engine:
2010-03-26 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-25 mbait Birdy egg added
2010-03-23 palewolf Make UFO rotate while flying
2010-03-22 unc0rr Clean Augean stables
2010-03-22 smxx Engine:
2010-03-21 palewolf Fix 16px offset on previous commit
2010-03-21 palewolf Insert commit message here
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 palewolf Insert commit message here
2010-03-21 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 nemo Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-16 smxx Engine:
2010-03-14 nemo Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14 nemo An animation requested by Tiy. Needs testing.
2010-03-14 smxx Engine:
2010-03-14 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14 nemo Tiy adds active weapon icons for a bunch of things.
2010-03-14 nemo Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
2010-03-14 smxx Engine:
2010-03-08 nemo Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
2010-03-06 nemo Try out "tumbling" frame as a drowning frame
2010-03-06 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 unc0rr hate Smaxx (tested)
2010-03-06 nemo Stagger gear animations
2010-03-06 nemo Remove frame count from rolling explosive
2010-03-05 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05 smxx Engine:
2010-03-05 nemo ok. I think I'm finally done burning revisions
2010-03-05 nemo More tweaking, make blowtorch interact badly w/ explosives
2010-03-05 nemo tweak
2010-03-05 nemo Try not to hang the simulation :)
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-03 nemo Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-03 nemo Ensure explosives are spawned somewhere w/ plenty of ground under them
2010-03-02 smxx Engine:
2010-03-02 nemo tweak
2010-02-28 nemo Graphic for dead mines
2010-02-28 nemo Dude mine probability spinner
2010-02-27 nemo First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
2010-02-25 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-23 smxx Engine:
2010-02-22 smxx Engine:
2010-02-22 nemo Skip drawing some stuff if water is opaque. Affects simulation.
2010-02-18 nemo Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
2010-02-15 smxx Engine:
2010-02-15 nemo Keep crosshairs when being kicked by gstWinner (for rope and such)
2010-02-15 smxx Engine:
2010-02-12 smxx Engine:
2010-02-12 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-08 nemo Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
2010-02-08 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-05 nemo ... or. just move the king check to after the gear nil
2010-02-05 nemo account for dying king
2010-02-05 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
2010-02-04 smxx Engine:
2010-02-03 nemo Fix crash in DrawTunnel
2010-01-31 nemo Remove king invulnerability, disable everything but teleport instead.
2010-01-31 nemo Pass correct gear to modifydamage in shotgun
2010-01-31 nemo Adjust king movement in ammoshove, give king a damage bonus
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-12-09 nemo This seems a little more efficient
2009-11-15 koda fix chat color in ppc
2009-11-14 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-10 nemo Add check for nil gear
2009-11-09 unc0rr - Formatting changes
2009-11-05 koda move compiler directives to standard pascal
2009-11-02 nemo A basic Spidey hat, leave hat on when roping.
2009-10-20 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-18 nemo Disable followgear on ammoshove for napalm fire damage
2009-10-16 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
2009-10-16 nemo Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
2009-10-16 nemo Kill flame if any gears collide.
2009-10-16 nemo increase molotov radius a bit
2009-10-15 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-15 nemo Adjustments to training mode and credits by Smaxx
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-15 nemo Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
2009-10-15 nemo New data files from Tiy, add gtFlame to avoidance list
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-12 nemo In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
2009-10-07 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
2009-09-22 koda fix invisible rope in low quality
2009-09-22 koda converts some gl calls to gles
2009-09-22 unc0rr - Remove cake fix
2009-09-22 unc0rr Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
2009-09-10 nemo Strip trailing spaces
2009-09-10 unc0rr Disable smoothing and alpha for low quality rope rendering
2009-09-10 unc0rr Some rope tweaks
2009-09-10 unc0rr Use GL_LINE_STRIP instead of GL_LINES
2009-09-09 unc0rr - Implement low quality rope
2009-08-27 unc0rr Add respawning mines mode as a hack.
2009-08-16 unc0rr Fix bazooka having timer
2009-08-12 unc0rr Better support for scripting by gears
2009-07-30 unc0rr Fix queue bug triggered by AI
2009-07-03 koda typos
2009-07-01 koda sounds for teleport and beginning of sudden death
2009-06-28 nemo disable timers on a few silly items, trying out a timer on cake
2009-06-28 nemo Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
2009-06-22 nemo disable selection sprite, nudge ship into the air on launch
2009-06-21 nemo Ugly graphic for jetpack - jetpack should be essentially functional.
2009-06-21 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
2009-06-18 nemo Tiy's new airstrike graphic
2009-06-11 unc0rr Patch by koda:
2009-06-02 nemo A few FIXME flags for easy grepping
2009-06-02 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
2009-05-31 unc0rr Okay, now a real fix
2009-05-31 nemo Push karma application to end of round - should avoid problems w/ plane and kamikaze
2009-05-31 unc0rr Fix a source of desync caused by player quit
2009-05-26 nemo 0-3 not 0-2
2009-05-20 unc0rr Silence useless warning
2009-05-18 nemo increase # of mines to 50, limit max depth of drowning damage tag
2009-05-17 nemo remove 0 damage tag, easter hat fix, pink sun hat
2009-05-17 unc0rr Silence useless warning
2009-05-16 nemo use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
2009-05-15 nemo Prevent gaining more health than hedgehog actually has
2009-05-14 nemo Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
2009-05-11 unc0rr - Fix network (my crappy fault, triggered by nemo's patch)
2009-05-11 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-05-04 nemo Move laser behind weapon
2009-05-03 nemo Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo:
2009-04-30 unc0rr nemo's great patch:
2009-04-19 unc0rr Move health sorter to visual gears:
2009-04-13 unc0rr Some polishing
2009-04-12 unc0rr nemo's patch + ropes ammo scheme hack
2009-04-12 unc0rr - Apply koda's patch
2009-04-12 unc0rr - Another way of defining official server
2009-04-07 unc0rr Fix epic bug randomly teleporting hedgehogs
2009-04-03 unc0rr Patch by nemo:
2009-03-26 unc0rr patch by nemo: water bouncing + some tweaks
2009-03-22 unc0rr Don't draw walking state when cursor is on
2009-03-22 unc0rr nemo's patch for girder + some fixes
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-15 unc0rr More game options by nemo
2009-03-15 unc0rr Some tweaks by nemo
2009-03-08 unc0rr patch by nemo
2009-03-07 unc0rr pathc by nemo
2009-03-07 unc0rr loser animation by nemo
2009-03-07 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
2009-03-05 unc0rr Utility icon
2009-03-05 unc0rr nemo:
2009-03-02 unc0rr laser beam by nemo reworked a bit by me
2009-03-01 unc0rr 4 utilities by nemo
2009-02-15 unc0rr Templates filter by nemo
2009-02-14 unc0rr - Set bamboo plinko hedgehogs limit to 48
2009-02-14 unc0rr New bonus box sprite
2009-02-14 unc0rr engine part of nemo's patch
2009-02-01 unc0rr Apply nemo's patch polished by me:
2009-01-31 unc0rr Options for bonus box probability tuning and number of turn until sudden death
2009-01-31 unc0rr - Right way to handle rope ammo
2009-01-30 unc0rr Remove ugly hack. It's so ugly...
2009-01-29 unc0rr - nemo's patch for custom cave map dimensions
2009-01-26 unc0rr Fix nemo's large land patch
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-22 unc0rr Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
2009-01-19 unc0rr Hedgehog controlling rc plane sprite
2009-01-18 unc0rr rc plane falls down when looses control
2009-01-17 unc0rr RC Plane
2009-01-14 unc0rr Mostly fix voicepack usage
2009-01-13 unc0rr shutup tiyuri
2009-01-08 unc0rr Ballsgun
2009-01-06 unc0rr Adjust flame parameters to produce more damage
2009-01-02 unc0rr Drill rocket
2009-01-02 unc0rr Quick replay round to spectators until current move
2008-12-28 unc0rr - Hellish bomb now spreads fire
2008-12-04 unc0rr More stable blowtorch:
2008-11-27 unc0rr Fix silent crash when cannot place all hedgehogs
2008-11-21 unc0rr - Some reformatting
2008-11-21 unc0rr - Convert small damage tag to visual gears
2008-11-20 unc0rr Mark each gear with unique id
2008-11-14 unc0rr More verbose gear delete debuglog message
2008-10-28 unc0rr Fix using freed memory (could be the cause of queue error problem and other bugs)
2008-10-28 unc0rr Shut up flames debug messages
2008-10-28 unc0rr Repair flame dependancy on wind
2008-10-26 unc0rr Support 'Divide teams' option in engine
2008-10-16 unc0rr Use seduction sound
2008-10-14 unc0rr Add more support for handling disconnects while playing (not fully tested)
2008-10-13 unc0rr Make messages be more debug-friendly
2008-10-12 unc0rr Fix water rising too fast
2008-09-29 unc0rr - Fix water rise
2008-09-28 unc0rr Start flames rework
2008-09-28 unc0rr - Hedgehog doesn't take off hat when shooting from shotgun
2008-09-23 unc0rr Seduction animation
2008-09-23 unc0rr A bit larger heart
2008-09-22 unc0rr - Update Italian translation
2008-09-20 unc0rr Enable back the ability to see chosen team color in team widget
2008-09-19 unc0rr Use new sounds
2008-09-19 unc0rr Draw smoke trail underneath of grenade
2008-09-18 unc0rr Add Hellish bomb weapon
2008-09-18 unc0rr Add watermelon sprite
2008-09-18 unc0rr Add watermelon weapon (without proper sprites yet)
2008-09-17 unc0rr - Continue seduction implementation
2008-09-12 unc0rr Hedgehog doesn't take off the hat when walking
2008-09-12 unc0rr D'oh
2008-09-11 unc0rr Speed up hat
2008-09-11 unc0rr Draw hat when hedgehog is aiming
2008-09-11 unc0rr Hat 'wearing' animation
2008-08-31 unc0rr Hats now fully implemented for local game
2008-08-16 unc0rr Start seduction weapon implementation
2008-08-13 unc0rr Some adjusting... it still doesn't solve problem fully
2008-08-12 unc0rr Fix pickhammer and kamikaze
2008-07-30 unc0rr - Some physics changes
2008-07-27 unc0rr Fix hedgehog animation when use blowtorch
2008-07-27 unc0rr Finish cake implementation
2008-07-27 unc0rr - Cake sits down before exploding
2008-07-27 unc0rr Animate falling and waking up cake
2008-07-27 unc0rr - Animate cake walking
2008-07-25 unc0rr Show cake rotated correct angle
2008-07-25 unc0rr First implementation of the Cake weapon
2008-07-25 unc0rr Stubs for spider weapon
2008-07-08 unc0rr Fix warning
2008-07-07 unc0rr Update copyright headers a bit
2008-07-06 unc0rr Fix another regression arising from splitting switchhedgehog
2008-07-06 unc0rr Add message for sudden death
2008-07-06 unc0rr Oops, proper fix now
2008-07-06 unc0rr Fix net game regression
2008-07-06 unc0rr - Proper turns counting, split SwitchHedgehog into two functions
2008-07-06 unc0rr Fix timings regression
2008-07-06 unc0rr Water rises after 25 mins of round, health is decreased after 20 mins
2008-07-06 unc0rr - Prepare for sudden death implementation
2008-07-05 unc0rr Draw explosions for every kind of explosion
2008-07-04 unc0rr Testing explosion particles implementation
2008-06-27 unc0rr Further work on taunts
2008-06-26 unc0rr Start implementing waves
2008-06-19 unc0rr Fix bad sprite when you jump and get hit
2008-06-18 unc0rr - Fix firepunch sprite direction when use in high jump
2008-06-18 unc0rr Damaged hedgehog rotates when its speed is far enough from zero
2008-06-18 unc0rr Damaged hedgehog animation
2008-06-18 unc0rr Winners clan hedgehogs smiling with big smile
2008-06-18 unc0rr Whip animation
2008-06-18 unc0rr Update first aid animation
2008-06-18 unc0rr Draw explosion on kamikaze
2008-06-17 unc0rr Implement drowning hedgehog sprite
2008-06-17 unc0rr Hedgehogs on the left side of the map look to the right and vice-versa
2008-06-17 unc0rr In forts mode, hedgehogs on the left look at the right, and vice-versa
2008-06-17 unc0rr Small grenade physics change
2008-06-16 unc0rr - Bots can use mortar
2008-06-11 unc0rr Use kamiakze sprite
2008-06-09 unc0rr Kamikaze weapon
2008-06-09 unc0rr Ooops, actual fix
2008-06-09 unc0rr Fix Baseball, whip, firepunch attacking on slope
2008-06-06 unc0rr Draw tags a bit higher due to hats introduction
2008-06-01 unc0rr - Quick hack for hats
2008-05-30 unc0rr Fix hedgehog jump animation after turn end
2008-05-28 unc0rr Mortar sprite
2008-05-28 unc0rr Aim at high speed when performing rope swinging
2008-05-28 unc0rr - Show crosshair while rope swinging
2008-05-27 unc0rr Get rid of unused Surface parameter
2008-05-27 unc0rr Fix forts mode to take in account clans, not teams
2008-05-26 unc0rr Idle hedgehog animation
2008-05-21 unc0rr Use firepunch sprite
2008-05-13 unc0rr Initial support for attacking from rope
2008-05-10 unc0rr Implement whip weapon
2008-05-10 unc0rr Initial implementation of mortar
2008-05-08 unc0rr Fix handling '/skip' command during net game
2008-05-08 unc0rr - Some changes in clusters initialization
2008-05-08 unc0rr Set radius for clusters of clusterbomb
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-27 unc0rr - Fix baseball bat
2008-04-26 unc0rr Desert Eagle and Shotgun shot animations
2008-04-25 unc0rr - Fix warning
2008-04-25 unc0rr Use more sounds
2008-04-24 unc0rr - New statistics
2008-04-24 unc0rr Hedgehog death animation
2008-04-24 unc0rr - Use more sounds
2008-04-24 unc0rr - Fix introduced bug with hh physics
2008-04-22 unc0rr Fix hedgehog-on-rope animation
2008-04-22 unc0rr Fix shotgun disappering when shooting
2008-04-22 unc0rr Oops
2008-04-22 unc0rr - Fix braindead shotgun shot arithmetics
2008-04-21 unc0rr - Fix too long delay between shotgun and deagle shots
2008-04-21 unc0rr Animate baseball bat attack
2008-04-20 unc0rr Teleport animation
2008-04-18 unc0rr Fix a warning
2008-04-17 unc0rr Use blowtorch sprites
2008-04-13 unc0rr Add sprite for pickhammer
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-04-13 unc0rr Fix warnings
2008-04-12 unc0rr - Fix hedgehog moveing direction after being shot by shotgun
2008-04-05 unc0rr - Use baseball-in-hand sprite
2008-04-01 unc0rr - Fix counting damage given to mines
2008-03-25 unc0rr By Tiyuri:
2008-03-25 unc0rr Use hedgehog with air attack weapon sprite
2008-03-25 unc0rr - Use hedgehog jumping sprite
2008-03-25 unc0rr Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
2008-03-24 unc0rr Use 'rope gun' sprite
2008-03-24 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
2008-03-14 unc0rr Use sounds 'stupid' and 'missed'
2008-03-14 unc0rr Start implementing better statistics implementation (does nothing yet)
2008-03-09 unc0rr Fix hedgehogs switching hang
2008-03-07 unc0rr - Use cloud as 'visual gear'
2008-03-07 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
2008-02-24 unc0rr - More accurate rope collision detection
2008-02-21 unc0rr Start console OpenGL reincarnation
2008-02-05 unc0rr - New command 'set weapon'
2008-01-28 unc0rr Solve problem with crosshairs
2008-01-28 unc0rr Convert the rest of rotated sprites to be rotated by OpenGL
2008-01-28 unc0rr - Some optimizations
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr More sprites are visible
2008-01-25 unc0rr Now show sprites too
2008-01-18 unc0rr New animated switching sign
2008-01-11 unc0rr - Fix undefinite function result
2008-01-11 unc0rr - Revert previous debug things
2008-01-11 unc0rr Some debug stuff
2007-12-30 unc0rr The rest of stuff converted to sprites
2007-12-30 unc0rr Convert some stuff to sprites
2007-12-13 unc0rr Fix network game bug caused by recent protocol changes
2007-12-13 unc0rr Don't spam traffic in network game
2007-12-13 unc0rr - Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
2007-10-21 unc0rr - New training (not finished yet)
2007-10-20 unc0rr New game flag for non-destroyable land
2007-09-29 unc0rr - Fix some warnings
2007-09-21 unc0rr Let hedgehog position be taken from config, still more work is needed
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-09-20 unc0rr Special game mode allowing the only clan on map for training mode
2007-09-15 unc0rr Triggers PoC: targets are spawned right after the previous damaged
2007-09-14 unc0rr Triggers proof-of-concept
2007-09-10 unc0rr Basic gtTarget support
2007-08-16 unc0rr - Small fixes
2007-07-02 unc0rr Convert teams list to array
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-17 unc0rr - Get rid of ammoProp_AttackInFall and gstFalling
2007-06-11 unc0rr - Many fixes related to hh switcher
2007-06-07 unc0rr Ability to choose which info is shown above hedgehogs
2007-06-06 unc0rr - Various small fixes
2007-06-03 unc0rr - Fix some bugs
2007-05-29 unc0rr Fix the color of tag with damage by shotgun shot
2007-05-27 unc0rr Option for alternative damage tags
2007-05-26 unc0rr Tags with current damage
2007-05-24 unc0rr Teleportation tool
2007-05-18 unc0rr - Remove deprecated code
2007-05-09 unc0rr - Further work on new collisions implementation
2007-05-07 unc0rr Bots know shotgun behavior better
2007-05-05 unc0rr - A good implementation of shotgun
2007-05-04 unc0rr Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
2007-05-02 unc0rr Mines also collide
2007-03-17 unc0rr - Get rid of operator := to have GPC support
2007-03-11 unc0rr - Fix most of the warnings in hwengine
2007-02-07 unc0rr Construction tool
2007-02-07 unc0rr Airplane can fly from right to left
2007-02-05 unc0rr - Implement hack to let ammo stores work without needed assistance of frontend
2007-02-05 unc0rr Update copyright information
2007-02-05 unc0rr - Fix getting negative coordinates of cursor
2007-02-04 unc0rr - Better gears placing
2007-01-27 unc0rr integer -> LongInt
2007-01-27 unc0rr - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
2007-01-26 unc0rr Show rope
2007-01-24 unc0rr - Better land generator
2007-01-23 unc0rr - Two more templates
2007-01-22 unc0rr - Fix Blow Torch and Air Attack
2007-01-21 unc0rr Small fixes to bring engine to life
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2007-01-04 unc0rr More statistics
2007-01-04 unc0rr - Better blowtorch
2006-12-19 unc0rr Better blowtorch
2006-12-17 unc0rr Now blow torch angle can be changed during blowing :)
2006-12-17 unc0rr First implementation of Blow Torch
2006-12-14 unc0rr Simplify hedgehogs physics code, make it better
2006-12-10 unc0rr - Implement ammo cases
2006-12-10 unc0rr Current hedgehog is on top of others in Z-order
2006-12-09 unc0rr Some Z-ordering
2006-12-09 unc0rr Hedgehogs names are drawn where the hedgehogs are
2006-11-28 unc0rr Airplane sprite
2006-11-23 unc0rr - Health tags over drowned hedgehogs
2006-10-28 unc0rr Parachute
2006-10-08 unc0rr Bots are in the same thread as game. Fixes FreePascal issues.
2006-10-05 unc0rr Cardinal -> Longword
2006-10-05 unc0rr Relicense to GPL
2006-09-16 unc0rr Fix hedgehog physics %)
2006-09-14 unc0rr - Fix crash in AI
2006-08-27 unc0rr - Now really fix unicode issues
2006-08-11 unc0rr Small fixes for better FPC compatibility
2006-08-11 unc0rr - Many type fixes
2006-08-06 unc0rr Get rid of x86 assembler when using fpc
2006-08-05 unc0rr - Fixed compilation
2006-07-30 unc0rr - Fix win message to appear only after all hedgehogs death
2006-07-27 unc0rr - Fix various bugs
2006-07-24 unc0rr - First hedgehog in team has first turn in team
2006-07-23 unc0rr - New fort
2006-07-21 unc0rr More translations
2006-07-20 unc0rr - Fixed bug with hedgehog under water using rope
2006-07-16 unc0rr - New test map
2006-07-12 unc0rr Cluster bomb
2006-07-11 unc0rr - New First Aid powerup
2006-07-08 unc0rr - Unicode support for team and hedgehogs names
2006-06-23 unc0rr - Many AI improvements
2006-06-20 unc0rr Collision-related stuff
2006-06-14 unc0rr - Start AI rewrite
2006-02-01 unc0rr - Fixed compiling .)
2006-01-25 unc0rr - Replaced water sprite
2006-01-20 unc0rr - Fixed game loading
2006-01-19 unc0rr - Fixed bubble theme object
2006-01-15 unc0rr - Get rid of hwserv and runhelper
2006-01-15 unc0rr - Teams health bars sorting
2006-01-12 unc0rr - New /skip command
2006-01-12 unc0rr Show team health bars, without sorting yet
2006-01-11 unc0rr - Fixed dynamit sprite
2006-01-10 unc0rr - Removed dark pixels on the corners of health case
2006-01-09 unc0rr - Fixed console behavior
2006-01-07 unc0rr - Increased FPS
2006-01-05 unc0rr Better Desert Eagle and Shotgun
2006-01-05 unc0rr - Properly get seed in net game
2005-12-31 unc0rr - New rope
2005-12-28 unc0rr With this patch the game doesn't crash when gaming by net
2005-12-05 unc0rr Add theme objects to land
2005-12-04 unc0rr - Fixed spawning boxes under water
2005-09-12 unc0rr minor code review
2005-09-11 unc0rr - Various fixes for ammo cases
2005-09-11 unc0rr - Minor code simplifying
2005-09-09 unc0rr - Mine checks whether a hedgehog is near less frequently
2005-09-03 unc0rr - Mine weapon
2005-09-01 unc0rr - Show explosion
2005-08-25 unc0rr Smooth change wind bar
2005-08-23 unc0rr - set svn:eol-style to native
2005-08-22 unc0rr Add current sources.
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