2012-01-24 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-30 |
unc0rr |
Fix build
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2011-12-15 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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2011-12-15 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
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2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-11-30 |
Henek |
present somthing that could be taken as a structure
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2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-06 |
nemo |
exclude hogs from density check
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2011-11-06 |
nemo |
too game breaking I think
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2011-11-06 |
nemo |
Include density in gear kick
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2011-10-31 |
sheepluva |
this seems... um.. random
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2011-10-23 |
nemo |
oops
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2011-10-23 |
nemo |
retain dx/dy from landgun
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-10-10 |
nemo |
Make a few more things be impacted by explosions nearby
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2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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2011-09-18 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
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2011-09-12 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
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2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-11 |
nemo |
Man, checking it at end of turn was just tidier :(
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2011-09-11 |
nemo |
better?
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2011-09-11 |
nemo |
Also this
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2011-09-08 |
nemo |
Restore hog on team gone
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2011-09-08 |
unc0rr |
Fix loading from save desync
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2011-09-08 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
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2011-09-02 |
nemo |
tweak to avoid jaggies
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2011-08-31 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-27 |
nemo |
Prevent flakes from drawing if they spawn in land
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2011-08-27 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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2011-08-27 |
nemo |
Fix rounding error in sky colour causing visible lines
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2011-08-25 |
sheepluva |
don't poison invul hogs
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-21 |
nemo |
add check for other forms of flight too
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-17 |
sheepluva |
portal: combating the space-detection issue.
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2011-08-17 |
nemo |
...
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2011-08-17 |
nemo |
*sigh*
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2011-08-17 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
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2011-08-17 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
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2011-08-13 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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2011-08-13 |
unc0rr |
Some screwing around GearsNear code
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|
2011-08-07 |
nemo |
Experimental area-of-effect Seduction
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|
2011-08-07 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
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|
2011-08-07 |
nemo |
prevent attempting to teleport in mid-air during inf attack
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2011-08-07 |
nemo |
Don't reset attack when Unplaced.
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2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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2011-08-05 |
nemo |
merge
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2011-08-05 |
nemo |
move gstWait - should make detecting drowning easier for mikade
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2011-08-05 |
grammickj |
New sounds: mudball, mine bounce, hammer
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2011-08-01 |
nemo |
Make vgtHealth use Tint
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2011-07-30 |
nemo |
add nil check
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2011-07-27 |
nemo |
this helps a bit
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2011-07-01 |
unc0rr |
Merge
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-30 |
unc0rr |
Convert huge switch into an array
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2011-06-30 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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2011-06-28 |
Henek |
fake crates now with complementary poison
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2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-26 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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2011-06-23 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
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2011-06-21 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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2011-06-21 |
Henek |
remove theme.cfg from CMakeLists too
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2011-05-05 |
unc0rr |
Some improvements on stats subsystem
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-29 |
unc0rr |
Call statistics routine after setting the damage
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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|
2011-04-10 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
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2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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2011-04-07 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
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2011-03-28 |
unc0rr |
- Use LastDamage in CheckHHDamage
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2011-03-28 |
unc0rr |
Colin Rice
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2011-03-20 |
nemo |
remove ammo if you suicide in the middle of uses
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-17 |
koda |
my bad
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2011-03-16 |
Henek |
added GetCurAmmoType to lua
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2011-03-02 |
nemo |
add victory/flawless victory sounds. untested
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-06 |
unc0rr |
- Take into account hlint suggestions
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2011-01-31 |
koda |
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
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2011-01-30 |
unc0rr |
Fix ApplyDamage accepting Damage == 0
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-22 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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2011-01-13 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-12 |
unc0rr |
Oops, I should test more
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2011-01-12 |
unc0rr |
Doesn't work as expected
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2011-01-10 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
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2011-01-09 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
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2011-01-07 |
unc0rr |
Keep track of which hog's weapon does damage
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2011-01-04 |
unc0rr |
Make barrels drop when hog walks away from under it
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2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-30 |
sheepluva |
fix portal gun wrong color issue
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2010-12-30 |
nemo |
avoid uninitialised pointer. thanks to dead.mazayus
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2010-12-30 |
nemo |
nil check
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2010-12-29 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2010-12-26 |
nemo |
completely disable falling back to "say" in chHogSay
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2010-12-26 |
nemo |
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
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2010-12-26 |
nemo |
increase snowball radius
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2010-12-26 |
nemo |
add a disabling for landback, set it if flakes are enabled
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2010-12-24 |
nemo |
Disable gtFlake on bordered maps
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2010-12-23 |
nemo |
Tweak more wind values / densities
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2010-12-23 |
nemo |
enable snow on Christmas theme
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2010-12-22 |
nemo |
apply cGravityf when changing cGravity
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2010-12-22 |
nemo |
more snow
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2010-12-22 |
nemo |
minor visual tweaks to snow
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2010-12-22 |
nemo |
A very very basic snow implementation
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2010-12-22 |
Henek |
added density for gears used in gfMoreWind, needs alot of tweaking
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2010-12-20 |
nemo |
Snowball weapon
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2010-12-08 |
nemo |
standardise name
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2010-12-08 |
nemo |
Restore millisecond precision for mines time
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2010-12-06 |
nemo |
disable say, just don't do anything. trying to avoid spew on spectator join
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2010-12-06 |
nemo |
string length checks
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2010-12-06 |
nemo |
fix hsa/hta/hya
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2010-12-06 |
nemo |
trying to unbreak hog speech
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2010-12-06 |
nemo |
remove currentteam check
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2010-12-06 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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2010-12-04 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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2010-12-02 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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2010-11-24 |
nemo |
move this call to where the game tick is actually incremented
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2010-11-21 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-21 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-20 |
unc0rr |
no way
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2010-11-20 |
unc0rr |
Introduce uGearsRender
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2010-11-18 |
unC0Rr |
Introduce uRenderUtils
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2010-11-18 |
unC0Rr |
Introduce uRender
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-18 |
unC0Rr |
Introduce uCommands.pas
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2010-11-18 |
nemo |
remove some more PHedgehog casts
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2010-11-17 |
unc0rr |
uGears
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-15 |
nemo |
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
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2010-11-14 |
nemo |
merge 0.9.14.1 to trunk
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2010-11-14 |
nemo |
revert delay on mines to 0.9.13 0-3 range
0.9.14.1
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2010-11-14 |
Palewolf |
Apply hit animation ONLY to bullets
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2010-11-14 |
Palewolf |
Small animation on bullet impact
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2010-11-14 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
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2010-11-13 |
Henek |
made napalm use napalmbombs instead of just dropping fire
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2010-11-13 |
nemo |
tweak more wind mode
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2010-11-12 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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2010-11-12 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
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2010-11-12 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
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2010-11-12 |
nemo |
Switch to Damage - Tag is already in use
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2010-11-12 |
nemo |
only update flamethrower texture when the percentage changes
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2010-11-12 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
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2010-11-12 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
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2010-11-12 |
koda |
yay i'm free to break things again!
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2010-11-11 |
nemo |
er. and cast to TAmmoType, which burp's routine still requires :)
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2010-11-11 |
nemo |
Forgot burp's new ammo routine
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2010-11-11 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
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2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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2010-11-08 |
koda |
merge
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2010-11-08 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
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2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07 |
nemo |
no need to clear this flag
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2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-07 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
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2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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2010-11-07 |
unc0rr |
Fix hanging in air after whip or bat attack
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2010-11-07 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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2010-11-07 |
nemo |
Prevent escape
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2010-11-06 |
henek |
2 more variables to control water rise and health loss during sudden death.
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2010-11-06 |
henek |
Decouple forts from divide/mines/explosives, since those can be set individually these days
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2010-11-06 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-05 |
nemo |
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
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2010-11-04 |
nemo |
Make health machine effects impact health reset
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2010-11-03 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
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2010-11-03 |
koda |
health reset mode ftw (replaces gfmines)
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2010-10-31 |
koda |
merge
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2010-10-31 |
nemo |
Oops. Restore the check as well
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2010-10-31 |
nemo |
set hasGone to prevent resurrection.
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2010-10-31 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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|
2010-10-30 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
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2010-10-28 |
koda |
merge
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-27 |
nemo |
merge
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2010-10-26 |
koda |
restore king mode
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2010-10-27 |
nemo |
make napalm strike a bit less irritating
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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|
2010-10-11 |
nemo |
restore the delay between shots
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|
2010-10-11 |
nemo |
Skip "hurry" message if turn is 10s or less
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|
2010-10-11 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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2010-10-10 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
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2010-09-26 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
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2010-09-22 |
smaxx |
Engine:
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2010-09-10 |
smaxx |
Engine:
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2010-09-09 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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|
2010-09-05 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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|
2010-09-04 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
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2010-09-01 |
smaxx |
Engine:
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2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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2010-08-26 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
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|
2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-08-25 |
tiyuri |
Some survival mode changes by burp
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2010-08-21 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
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2010-08-21 |
smaxx |
Engine:
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2010-08-10 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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2010-08-06 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-30 |
smaxx |
Engine:
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2010-07-29 |
smaxx |
Engine:
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2010-07-25 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
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2010-07-03 |
koda |
further code cleanup and less redundancy
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|
2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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|
2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
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|
2010-06-16 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
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2010-06-05 |
smxx |
Engine:
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2010-06-05 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine (Henek):
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2010-05-28 |
smxx |
Engine:
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2010-05-23 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-18 |
smxx |
Engine:
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2010-05-17 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
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2010-05-17 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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2010-05-17 |
nemo |
Change to just set timer to 0
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2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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|
2010-05-14 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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2010-05-11 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
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2010-05-10 |
nemo |
tweak
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2010-05-08 |
nemo |
Fix spectator bug in health tag
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2010-05-07 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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2010-05-07 |
unc0rr |
Fix list Z-order bug (not tested)
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2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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2010-05-06 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
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2010-05-06 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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2010-05-06 |
sheepluva |
removed debug string I thought I deleted already.. wth...
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2010-05-06 |
sheepluva |
portal:
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2010-05-05 |
nemo |
unneeded
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2010-05-04 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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2010-05-04 |
nemo |
TEMPORARY
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-05-02 |
nemo |
Drown the hog using the piano
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2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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2010-05-01 |
smxx |
Engine:
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2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
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2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-29 |
smxx |
Engine:
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2010-04-29 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
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2010-04-29 |
smxx |
Engine:
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2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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2010-04-16 |
smxx |
Engine:
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2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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2010-04-12 |
smxx |
Engine:
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2010-04-11 |
nemo |
offset graves
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2010-04-10 |
smxx |
Engine:
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2010-04-07 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
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2010-04-06 |
smxx |
Engine:
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2010-04-04 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
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|
2010-04-03 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
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2010-04-02 |
sheepluva |
* add some kind of SniperRifle training mission
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2010-04-02 |
nemo |
GetRandom(0) is illegal
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2010-04-02 |
palewolf |
Slightly different easing equations for bigexplosion
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2010-04-02 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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2010-04-02 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
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2010-04-02 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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2010-04-02 |
nemo |
Call modify damage on poison damage
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-04-01 |
sheepluva |
* make invul animations of different hogs run asynchronously
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2010-04-01 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
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2010-03-30 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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2010-03-30 |
smxx |
Engine:
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-29 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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2010-03-28 |
palewolf |
Birdy appears from off-screen
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2010-03-28 |
sheepluva |
* removed old hellishimpact.ogg
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2010-03-28 |
nemo |
another ban for gstLoser
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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2010-03-27 |
nemo |
New impact sounds for HHG
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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2010-03-27 |
mbait |
Added egg sprite
|
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2010-03-27 |
mbait |
Added poisoned eggs
|
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|
2010-03-27 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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2010-03-27 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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2010-03-26 |
nemo |
remove pointless code
|
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2010-03-26 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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2010-03-25 |
mbait |
Birdy egg added
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2010-03-23 |
palewolf |
Make UFO rotate while flying
|
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2010-03-22 |
unc0rr |
Clean Augean stables
|
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2010-03-22 |
smxx |
Engine:
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2010-03-21 |
palewolf |
Fix 16px offset on previous commit
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
palewolf |
Insert commit message here
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|
2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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|
2010-03-21 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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2010-03-16 |
smxx |
Engine:
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2010-03-14 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
|
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|
2010-03-14 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
|
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|
2010-03-14 |
nemo |
An animation requested by Tiy. Needs testing.
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2010-03-14 |
smxx |
Engine:
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2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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|
2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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2010-03-14 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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2010-03-14 |
smxx |
Engine:
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2010-03-08 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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|
2010-03-06 |
nemo |
Try out "tumbling" frame as a drowning frame
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|
2010-03-06 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-06 |
unc0rr |
hate Smaxx (tested)
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|
2010-03-06 |
nemo |
Stagger gear animations
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|
2010-03-06 |
nemo |
Remove frame count from rolling explosive
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|
2010-03-05 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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|
2010-03-05 |
smxx |
Engine:
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2010-03-05 |
nemo |
ok. I think I'm finally done burning revisions
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2010-03-05 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
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|
2010-03-05 |
nemo |
tweak
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2010-03-05 |
nemo |
Try not to hang the simulation :)
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2010-03-05 |
nemo |
Experiment with barrels. Add rolling.
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2010-03-03 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
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2010-03-03 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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2010-03-03 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
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2010-03-02 |
smxx |
Engine:
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2010-03-02 |
nemo |
tweak
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2010-02-28 |
nemo |
Graphic for dead mines
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2010-02-28 |
nemo |
Dude mine probability spinner
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2010-02-27 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
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2010-02-25 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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2010-02-23 |
smxx |
Engine:
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|
2010-02-22 |
smxx |
Engine:
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|
2010-02-22 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
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|
2010-02-18 |
nemo |
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
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|
2010-02-15 |
smxx |
Engine:
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2010-02-15 |
nemo |
Keep crosshairs when being kicked by gstWinner (for rope and such)
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2010-02-15 |
smxx |
Engine:
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2010-02-12 |
smxx |
Engine:
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2010-02-12 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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|
2010-02-08 |
nemo |
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
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2010-02-08 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
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|
2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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|
2010-02-05 |
nemo |
... or. just move the king check to after the gear nil
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|
2010-02-05 |
nemo |
account for dying king
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|
2010-02-05 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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|
2010-02-04 |
smxx |
Engine:
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|
2010-02-03 |
nemo |
Fix crash in DrawTunnel
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|
2010-01-31 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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|
2010-01-31 |
nemo |
Pass correct gear to modifydamage in shotgun
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|
2010-01-31 |
nemo |
Adjust king movement in ammoshove, give king a damage bonus
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|
2010-01-31 |
nemo |
Update translation files, add "King Mode"
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|
2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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|
2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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|
2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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|
2009-12-09 |
nemo |
This seems a little more efficient
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|
2009-11-15 |
koda |
fix chat color in ppc
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|
2009-11-14 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
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|
2009-11-14 |
koda |
fix wrong ttf blending in ppc
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|
2009-11-10 |
nemo |
Add check for nil gear
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|
2009-11-09 |
unc0rr |
- Formatting changes
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|
2009-11-05 |
koda |
move compiler directives to standard pascal
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|
2009-11-02 |
nemo |
A basic Spidey hat, leave hat on when roping.
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|
2009-10-20 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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|
2009-10-18 |
nemo |
Disable followgear on ammoshove for napalm fire damage
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|
2009-10-16 |
nemo |
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
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|
2009-10-16 |
nemo |
Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
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|
2009-10-16 |
nemo |
Kill flame if any gears collide.
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|
2009-10-16 |
nemo |
increase molotov radius a bit
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|
2009-10-15 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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|
2009-10-15 |
nemo |
Adjustments to training mode and credits by Smaxx
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|
2009-10-15 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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|
2009-10-15 |
nemo |
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
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|
2009-10-15 |
nemo |
New data files from Tiy, add gtFlame to avoidance list
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|
2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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|
2009-10-12 |
nemo |
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
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|
2009-10-07 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
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2009-09-22 |
koda |
fix invisible rope in low quality
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|
2009-09-22 |
koda |
converts some gl calls to gles
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|
2009-09-22 |
unc0rr |
- Remove cake fix
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|
2009-09-22 |
unc0rr |
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
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|
2009-09-10 |
nemo |
Strip trailing spaces
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|
2009-09-10 |
unc0rr |
Disable smoothing and alpha for low quality rope rendering
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2009-09-10 |
unc0rr |
Some rope tweaks
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|
2009-09-10 |
unc0rr |
Use GL_LINE_STRIP instead of GL_LINES
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|
2009-09-09 |
unc0rr |
- Implement low quality rope
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|
2009-08-27 |
unc0rr |
Add respawning mines mode as a hack.
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2009-08-16 |
unc0rr |
Fix bazooka having timer
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|
2009-08-12 |
unc0rr |
Better support for scripting by gears
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|
2009-07-30 |
unc0rr |
Fix queue bug triggered by AI
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|
2009-07-03 |
koda |
typos
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2009-07-01 |
koda |
sounds for teleport and beginning of sudden death
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2009-06-28 |
nemo |
disable timers on a few silly items, trying out a timer on cake
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|
2009-06-28 |
nemo |
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
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2009-06-22 |
nemo |
disable selection sprite, nudge ship into the air on launch
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2009-06-21 |
nemo |
Ugly graphic for jetpack - jetpack should be essentially functional.
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2009-06-21 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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2009-06-18 |
nemo |
Tiy's new airstrike graphic
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-06-02 |
nemo |
A few FIXME flags for easy grepping
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|
2009-06-02 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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|
2009-05-31 |
unc0rr |
Okay, now a real fix
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2009-05-31 |
nemo |
Push karma application to end of round - should avoid problems w/ plane and kamikaze
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|
2009-05-31 |
unc0rr |
Fix a source of desync caused by player quit
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2009-05-26 |
nemo |
0-3 not 0-2
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2009-05-20 |
unc0rr |
Silence useless warning
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|
2009-05-18 |
nemo |
increase # of mines to 50, limit max depth of drowning damage tag
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2009-05-17 |
nemo |
remove 0 damage tag, easter hat fix, pink sun hat
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2009-05-17 |
unc0rr |
Silence useless warning
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2009-05-16 |
nemo |
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
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2009-05-15 |
nemo |
Prevent gaining more health than hedgehog actually has
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2009-05-14 |
nemo |
Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
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|
2009-05-11 |
unc0rr |
- Fix network (my crappy fault, triggered by nemo's patch)
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2009-05-11 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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|
2009-05-07 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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|
2009-05-04 |
nemo |
Move laser behind weapon
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|
2009-05-03 |
nemo |
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
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2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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|
2009-04-30 |
unc0rr |
nemo:
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-19 |
unc0rr |
Move health sorter to visual gears:
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2009-04-13 |
unc0rr |
Some polishing
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2009-04-12 |
unc0rr |
nemo's patch + ropes ammo scheme hack
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2009-04-12 |
unc0rr |
- Apply koda's patch
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2009-04-12 |
unc0rr |
- Another way of defining official server
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2009-04-07 |
unc0rr |
Fix epic bug randomly teleporting hedgehogs
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2009-04-03 |
unc0rr |
Patch by nemo:
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2009-03-26 |
unc0rr |
patch by nemo: water bouncing + some tweaks
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2009-03-22 |
unc0rr |
Don't draw walking state when cursor is on
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2009-03-22 |
unc0rr |
nemo's patch for girder + some fixes
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-15 |
unc0rr |
More game options by nemo
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2009-03-15 |
unc0rr |
Some tweaks by nemo
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2009-03-08 |
unc0rr |
patch by nemo
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2009-03-07 |
unc0rr |
pathc by nemo
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2009-03-07 |
unc0rr |
loser animation by nemo
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2009-03-07 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
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2009-03-05 |
unc0rr |
Utility icon
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2009-03-05 |
unc0rr |
nemo:
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2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-02-15 |
unc0rr |
Templates filter by nemo
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2009-02-14 |
unc0rr |
- Set bamboo plinko hedgehogs limit to 48
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2009-02-14 |
unc0rr |
New bonus box sprite
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2009-02-14 |
unc0rr |
engine part of nemo's patch
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2009-02-01 |
unc0rr |
Apply nemo's patch polished by me:
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2009-01-31 |
unc0rr |
Options for bonus box probability tuning and number of turn until sudden death
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2009-01-31 |
unc0rr |
- Right way to handle rope ammo
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2009-01-30 |
unc0rr |
Remove ugly hack. It's so ugly...
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2009-01-29 |
unc0rr |
- nemo's patch for custom cave map dimensions
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2009-01-26 |
unc0rr |
Fix nemo's large land patch
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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|
2009-01-22 |
unc0rr |
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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2009-01-19 |
unc0rr |
Hedgehog controlling rc plane sprite
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2009-01-18 |
unc0rr |
rc plane falls down when looses control
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2009-01-17 |
unc0rr |
RC Plane
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2009-01-14 |
unc0rr |
Mostly fix voicepack usage
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2009-01-13 |
unc0rr |
shutup tiyuri
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|
2009-01-08 |
unc0rr |
Ballsgun
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2009-01-06 |
unc0rr |
Adjust flame parameters to produce more damage
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|
2009-01-02 |
unc0rr |
Drill rocket
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2009-01-02 |
unc0rr |
Quick replay round to spectators until current move
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|
2008-12-28 |
unc0rr |
- Hellish bomb now spreads fire
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2008-12-04 |
unc0rr |
More stable blowtorch:
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|
2008-11-27 |
unc0rr |
Fix silent crash when cannot place all hedgehogs
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2008-11-21 |
unc0rr |
- Some reformatting
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2008-11-21 |
unc0rr |
- Convert small damage tag to visual gears
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2008-11-20 |
unc0rr |
Mark each gear with unique id
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2008-11-14 |
unc0rr |
More verbose gear delete debuglog message
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|
2008-10-28 |
unc0rr |
Fix using freed memory (could be the cause of queue error problem and other bugs)
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2008-10-28 |
unc0rr |
Shut up flames debug messages
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2008-10-28 |
unc0rr |
Repair flame dependancy on wind
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2008-10-26 |
unc0rr |
Support 'Divide teams' option in engine
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2008-10-16 |
unc0rr |
Use seduction sound
|
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|
2008-10-14 |
unc0rr |
Add more support for handling disconnects while playing (not fully tested)
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2008-10-13 |
unc0rr |
Make messages be more debug-friendly
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2008-10-12 |
unc0rr |
Fix water rising too fast
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|
2008-09-29 |
unc0rr |
- Fix water rise
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2008-09-28 |
unc0rr |
Start flames rework
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|
2008-09-28 |
unc0rr |
- Hedgehog doesn't take off hat when shooting from shotgun
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2008-09-23 |
unc0rr |
Seduction animation
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2008-09-23 |
unc0rr |
A bit larger heart
|
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|
2008-09-22 |
unc0rr |
- Update Italian translation
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|
2008-09-20 |
unc0rr |
Enable back the ability to see chosen team color in team widget
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2008-09-19 |
unc0rr |
Use new sounds
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2008-09-19 |
unc0rr |
Draw smoke trail underneath of grenade
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2008-09-18 |
unc0rr |
Add Hellish bomb weapon
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2008-09-18 |
unc0rr |
Add watermelon sprite
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|
2008-09-18 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
|
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2008-09-17 |
unc0rr |
- Continue seduction implementation
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2008-09-12 |
unc0rr |
Hedgehog doesn't take off the hat when walking
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2008-09-12 |
unc0rr |
D'oh
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2008-09-11 |
unc0rr |
Speed up hat
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2008-09-11 |
unc0rr |
Draw hat when hedgehog is aiming
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2008-09-11 |
unc0rr |
Hat 'wearing' animation
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2008-08-31 |
unc0rr |
Hats now fully implemented for local game
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2008-08-16 |
unc0rr |
Start seduction weapon implementation
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2008-08-13 |
unc0rr |
Some adjusting... it still doesn't solve problem fully
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2008-08-12 |
unc0rr |
Fix pickhammer and kamikaze
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2008-07-30 |
unc0rr |
- Some physics changes
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|
2008-07-27 |
unc0rr |
Fix hedgehog animation when use blowtorch
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|
2008-07-27 |
unc0rr |
Finish cake implementation
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|
2008-07-27 |
unc0rr |
- Cake sits down before exploding
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2008-07-27 |
unc0rr |
Animate falling and waking up cake
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2008-07-27 |
unc0rr |
- Animate cake walking
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2008-07-25 |
unc0rr |
Show cake rotated correct angle
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2008-07-25 |
unc0rr |
First implementation of the Cake weapon
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2008-07-25 |
unc0rr |
Stubs for spider weapon
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|
2008-07-08 |
unc0rr |
Fix warning
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|
2008-07-07 |
unc0rr |
Update copyright headers a bit
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|
2008-07-06 |
unc0rr |
Fix another regression arising from splitting switchhedgehog
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2008-07-06 |
unc0rr |
Add message for sudden death
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2008-07-06 |
unc0rr |
Oops, proper fix now
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|
2008-07-06 |
unc0rr |
Fix net game regression
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|
2008-07-06 |
unc0rr |
- Proper turns counting, split SwitchHedgehog into two functions
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2008-07-06 |
unc0rr |
Fix timings regression
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2008-07-06 |
unc0rr |
Water rises after 25 mins of round, health is decreased after 20 mins
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2008-07-06 |
unc0rr |
- Prepare for sudden death implementation
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2008-07-05 |
unc0rr |
Draw explosions for every kind of explosion
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|
2008-07-04 |
unc0rr |
Testing explosion particles implementation
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|
2008-06-27 |
unc0rr |
Further work on taunts
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|
2008-06-26 |
unc0rr |
Start implementing waves
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|
2008-06-19 |
unc0rr |
Fix bad sprite when you jump and get hit
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2008-06-18 |
unc0rr |
- Fix firepunch sprite direction when use in high jump
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|
2008-06-18 |
unc0rr |
Damaged hedgehog rotates when its speed is far enough from zero
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2008-06-18 |
unc0rr |
Damaged hedgehog animation
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|
2008-06-18 |
unc0rr |
Winners clan hedgehogs smiling with big smile
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2008-06-18 |
unc0rr |
Whip animation
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2008-06-18 |
unc0rr |
Update first aid animation
|
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|
2008-06-18 |
unc0rr |
Draw explosion on kamikaze
|
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|
2008-06-17 |
unc0rr |
Implement drowning hedgehog sprite
|
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|
2008-06-17 |
unc0rr |
Hedgehogs on the left side of the map look to the right and vice-versa
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|
2008-06-17 |
unc0rr |
In forts mode, hedgehogs on the left look at the right, and vice-versa
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|
2008-06-17 |
unc0rr |
Small grenade physics change
|
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|
2008-06-16 |
unc0rr |
- Bots can use mortar
|
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|
2008-06-11 |
unc0rr |
Use kamiakze sprite
|
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|
2008-06-09 |
unc0rr |
Kamikaze weapon
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|
2008-06-09 |
unc0rr |
Ooops, actual fix
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|
2008-06-09 |
unc0rr |
Fix Baseball, whip, firepunch attacking on slope
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|
2008-06-06 |
unc0rr |
Draw tags a bit higher due to hats introduction
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|
2008-06-01 |
unc0rr |
- Quick hack for hats
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|
2008-05-30 |
unc0rr |
Fix hedgehog jump animation after turn end
|
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|
2008-05-28 |
unc0rr |
Mortar sprite
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|
2008-05-28 |
unc0rr |
Aim at high speed when performing rope swinging
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2008-05-28 |
unc0rr |
- Show crosshair while rope swinging
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|
2008-05-27 |
unc0rr |
Get rid of unused Surface parameter
|
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|
2008-05-27 |
unc0rr |
Fix forts mode to take in account clans, not teams
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|
2008-05-26 |
unc0rr |
Idle hedgehog animation
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|
2008-05-21 |
unc0rr |
Use firepunch sprite
|
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|
2008-05-13 |
unc0rr |
Initial support for attacking from rope
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|
2008-05-10 |
unc0rr |
Implement whip weapon
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|
2008-05-10 |
unc0rr |
Initial implementation of mortar
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|
2008-05-08 |
unc0rr |
Fix handling '/skip' command during net game
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|
2008-05-08 |
unc0rr |
- Some changes in clusters initialization
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|
2008-05-08 |
unc0rr |
Set radius for clusters of clusterbomb
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|
2008-04-27 |
unc0rr |
Update copyright info in source files headers
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|
2008-04-27 |
unc0rr |
- Fix baseball bat
|
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|
2008-04-26 |
unc0rr |
Desert Eagle and Shotgun shot animations
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|
2008-04-25 |
unc0rr |
- Fix warning
|
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|
2008-04-25 |
unc0rr |
Use more sounds
|
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|
2008-04-24 |
unc0rr |
- New statistics
|
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|
2008-04-24 |
unc0rr |
Hedgehog death animation
|
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|
2008-04-24 |
unc0rr |
- Use more sounds
|
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|
2008-04-24 |
unc0rr |
- Fix introduced bug with hh physics
|
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|
2008-04-22 |
unc0rr |
Fix hedgehog-on-rope animation
|
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|
2008-04-22 |
unc0rr |
Fix shotgun disappering when shooting
|
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|
2008-04-22 |
unc0rr |
Oops
|
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|
2008-04-22 |
unc0rr |
- Fix braindead shotgun shot arithmetics
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|
2008-04-21 |
unc0rr |
- Fix too long delay between shotgun and deagle shots
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|
2008-04-21 |
unc0rr |
Animate baseball bat attack
|
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|
2008-04-20 |
unc0rr |
Teleport animation
|
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|
2008-04-18 |
unc0rr |
Fix a warning
|
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|
2008-04-17 |
unc0rr |
Use blowtorch sprites
|
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|
2008-04-13 |
unc0rr |
Add sprite for pickhammer
|
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|
2008-04-13 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
|
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|
2008-04-13 |
unc0rr |
Fix warnings
|
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|
2008-04-12 |
unc0rr |
- Fix hedgehog moveing direction after being shot by shotgun
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|
2008-04-05 |
unc0rr |
- Use baseball-in-hand sprite
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|
2008-04-01 |
unc0rr |
- Fix counting damage given to mines
|
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|
2008-03-25 |
unc0rr |
By Tiyuri:
|
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|
2008-03-25 |
unc0rr |
Use hedgehog with air attack weapon sprite
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|
2008-03-25 |
unc0rr |
- Use hedgehog jumping sprite
|
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|
2008-03-25 |
unc0rr |
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
|
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|
2008-03-24 |
unc0rr |
Use 'rope gun' sprite
|
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|
2008-03-24 |
unc0rr |
Use 'regular standing' and 'rope swing' hedgehog sprites
|
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|
2008-03-14 |
unc0rr |
Use sounds 'stupid' and 'missed'
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|
2008-03-14 |
unc0rr |
Start implementing better statistics implementation (does nothing yet)
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|
2008-03-09 |
unc0rr |
Fix hedgehogs switching hang
|
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|
2008-03-07 |
unc0rr |
- Use cloud as 'visual gear'
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|
2008-03-07 |
unc0rr |
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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|
2008-02-24 |
unc0rr |
- More accurate rope collision detection
|
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|
2008-02-21 |
unc0rr |
Start console OpenGL reincarnation
|
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|
2008-02-05 |
unc0rr |
- New command 'set weapon'
|
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|
2008-01-28 |
unc0rr |
Solve problem with crosshairs
|
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|
2008-01-28 |
unc0rr |
Convert the rest of rotated sprites to be rotated by OpenGL
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|
2008-01-28 |
unc0rr |
- Some optimizations
|
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|
2008-01-27 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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|
2008-01-27 |
unc0rr |
More sprites are visible
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|
2008-01-25 |
unc0rr |
Now show sprites too
|
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|
2008-01-18 |
unc0rr |
New animated switching sign
|
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|
2008-01-11 |
unc0rr |
- Fix undefinite function result
|
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|
2008-01-11 |
unc0rr |
- Revert previous debug things
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|
2008-01-11 |
unc0rr |
Some debug stuff
|
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|
2007-12-30 |
unc0rr |
The rest of stuff converted to sprites
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|
2007-12-30 |
unc0rr |
Convert some stuff to sprites
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|
2007-12-13 |
unc0rr |
Fix network game bug caused by recent protocol changes
|
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|
2007-12-13 |
unc0rr |
Don't spam traffic in network game
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|
2007-12-13 |
unc0rr |
- Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
|
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|
2007-10-21 |
unc0rr |
- New training (not finished yet)
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|
2007-10-20 |
unc0rr |
New game flag for non-destroyable land
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|
2007-09-29 |
unc0rr |
- Fix some warnings
|
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|
2007-09-21 |
unc0rr |
Let hedgehog position be taken from config, still more work is needed
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|
2007-09-21 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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|
2007-09-20 |
unc0rr |
Special game mode allowing the only clan on map for training mode
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|
2007-09-15 |
unc0rr |
Triggers PoC: targets are spawned right after the previous damaged
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|
2007-09-14 |
unc0rr |
Triggers proof-of-concept
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|
2007-09-10 |
unc0rr |
Basic gtTarget support
|
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|
2007-08-16 |
unc0rr |
- Small fixes
|
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|
2007-07-02 |
unc0rr |
Convert teams list to array
|
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|
2007-07-01 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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|
2007-06-17 |
unc0rr |
- Get rid of ammoProp_AttackInFall and gstFalling
|
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|
2007-06-11 |
unc0rr |
- Many fixes related to hh switcher
|
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|
2007-06-07 |
unc0rr |
Ability to choose which info is shown above hedgehogs
|
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|
2007-06-06 |
unc0rr |
- Various small fixes
|
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|
2007-06-03 |
unc0rr |
- Fix some bugs
|
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|
2007-05-29 |
unc0rr |
Fix the color of tag with damage by shotgun shot
|
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|
2007-05-27 |
unc0rr |
Option for alternative damage tags
|
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|
2007-05-26 |
unc0rr |
Tags with current damage
|
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|
2007-05-24 |
unc0rr |
Teleportation tool
|
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|
2007-05-18 |
unc0rr |
- Remove deprecated code
|
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|
2007-05-09 |
unc0rr |
- Further work on new collisions implementation
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|
2007-05-07 |
unc0rr |
Bots know shotgun behavior better
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|
2007-05-05 |
unc0rr |
- A good implementation of shotgun
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|
2007-05-04 |
unc0rr |
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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|
2007-05-02 |
unc0rr |
Mines also collide
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|
2007-03-17 |
unc0rr |
- Get rid of operator := to have GPC support
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|
2007-03-11 |
unc0rr |
- Fix most of the warnings in hwengine
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2007-02-07 |
unc0rr |
Construction tool
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2007-02-07 |
unc0rr |
Airplane can fly from right to left
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2007-02-05 |
unc0rr |
- Implement hack to let ammo stores work without needed assistance of frontend
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|
2007-02-05 |
unc0rr |
Update copyright information
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|
2007-02-05 |
unc0rr |
- Fix getting negative coordinates of cursor
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|
2007-02-04 |
unc0rr |
- Better gears placing
|
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|
2007-01-27 |
unc0rr |
integer -> LongInt
|
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|
2007-01-27 |
unc0rr |
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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|
2007-01-26 |
unc0rr |
Show rope
|
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|
2007-01-24 |
unc0rr |
- Better land generator
|
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|
2007-01-23 |
unc0rr |
- Two more templates
|
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|
2007-01-22 |
unc0rr |
- Fix Blow Torch and Air Attack
|
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|
2007-01-21 |
unc0rr |
Small fixes to bring engine to life
|
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|
2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2007-01-04 |
unc0rr |
More statistics
|
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|
2007-01-04 |
unc0rr |
- Better blowtorch
|
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|
2006-12-19 |
unc0rr |
Better blowtorch
|
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|
2006-12-17 |
unc0rr |
Now blow torch angle can be changed during blowing :)
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|
2006-12-17 |
unc0rr |
First implementation of Blow Torch
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|
2006-12-14 |
unc0rr |
Simplify hedgehogs physics code, make it better
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|
2006-12-10 |
unc0rr |
- Implement ammo cases
|
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|
2006-12-10 |
unc0rr |
Current hedgehog is on top of others in Z-order
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2006-12-09 |
unc0rr |
Some Z-ordering
|
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|
2006-12-09 |
unc0rr |
Hedgehogs names are drawn where the hedgehogs are
|
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|
2006-11-28 |
unc0rr |
Airplane sprite
|
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|
2006-11-23 |
unc0rr |
- Health tags over drowned hedgehogs
|
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|
2006-10-28 |
unc0rr |
Parachute
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|
2006-10-08 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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|
2006-10-05 |
unc0rr |
Cardinal -> Longword
|
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|
2006-10-05 |
unc0rr |
Relicense to GPL
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|
2006-09-16 |
unc0rr |
Fix hedgehog physics %)
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|
2006-09-14 |
unc0rr |
- Fix crash in AI
|
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|
2006-08-27 |
unc0rr |
- Now really fix unicode issues
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|
2006-08-11 |
unc0rr |
Small fixes for better FPC compatibility
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|
2006-08-11 |
unc0rr |
- Many type fixes
|
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|
2006-08-06 |
unc0rr |
Get rid of x86 assembler when using fpc
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|
2006-08-05 |
unc0rr |
- Fixed compilation
|
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|
2006-07-30 |
unc0rr |
- Fix win message to appear only after all hedgehogs death
|
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|
2006-07-27 |
unc0rr |
- Fix various bugs
|
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|
2006-07-24 |
unc0rr |
- First hedgehog in team has first turn in team
|
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|
2006-07-23 |
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- New fort
|
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|
2006-07-21 |
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More translations
|
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|
2006-07-20 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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|
2006-07-16 |
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- New test map
|
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|
2006-07-12 |
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Cluster bomb
|
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|
2006-07-11 |
unc0rr |
- New First Aid powerup
|
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|
2006-07-08 |
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- Unicode support for team and hedgehogs names
|
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|
2006-06-23 |
unc0rr |
- Many AI improvements
|
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|
2006-06-20 |
unc0rr |
Collision-related stuff
|
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|
2006-06-14 |
unc0rr |
- Start AI rewrite
|
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2006-02-01 |
unc0rr |
- Fixed compiling .)
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2006-01-25 |
unc0rr |
- Replaced water sprite
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2006-01-20 |
unc0rr |
- Fixed game loading
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2006-01-19 |
unc0rr |
- Fixed bubble theme object
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2006-01-15 |
unc0rr |
- Get rid of hwserv and runhelper
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2006-01-15 |
unc0rr |
- Teams health bars sorting
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2006-01-12 |
unc0rr |
- New /skip command
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2006-01-12 |
unc0rr |
Show team health bars, without sorting yet
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2006-01-11 |
unc0rr |
- Fixed dynamit sprite
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2006-01-10 |
unc0rr |
- Removed dark pixels on the corners of health case
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2006-01-09 |
unc0rr |
- Fixed console behavior
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2006-01-07 |
unc0rr |
- Increased FPS
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2006-01-05 |
unc0rr |
Better Desert Eagle and Shotgun
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2006-01-05 |
unc0rr |
- Properly get seed in net game
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2005-12-31 |
unc0rr |
- New rope
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2005-12-28 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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2005-12-05 |
unc0rr |
Add theme objects to land
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2005-12-04 |
unc0rr |
- Fixed spawning boxes under water
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2005-09-12 |
unc0rr |
minor code review
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2005-09-11 |
unc0rr |
- Various fixes for ammo cases
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2005-09-11 |
unc0rr |
- Minor code simplifying
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2005-09-09 |
unc0rr |
- Mine checks whether a hedgehog is near less frequently
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2005-09-03 |
unc0rr |
- Mine weapon
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2005-09-01 |
unc0rr |
- Show explosion
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2005-08-25 |
unc0rr |
Smooth change wind bar
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2005-08-23 |
unc0rr |
- set svn:eol-style to native
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2005-08-22 |
unc0rr |
Add current sources.
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