Lars Wendler <polynomial-c@gmx.de> [Mon, 27 Jan 2025 19:08:55 +0100] rev 16097
Rename appdata to metainfo
See https://www.freedesktop.org/software/appstream/docs/chap-Metadata.html
chapter 2.1.2 "Filesystem locations"
Signed-off-by: Lars Wendler <polynomial-c@gmx.de>
Pekka Ristola <pekkarr@protonmail.com> [Mon, 27 Jan 2025 19:08:05 +0100] rev 16096
Add support for ffmpeg 6.0
- Use the new send_frame/receive_packet API for encoding
- Use the new channel layout API for audio
- Fix audio recording
- Copy codec parameters to the stream parameters
- Set correct pts for audio frames
- Read audio samples from file directly to the refcounted AVFrame buffer instead of the `g_pSamples` buffer
- Use global AVPackets allocated with `av_packet_alloc`
- Stop trying to write more audio frames when `WriteAudioFrame` fails with a negative error code
- Fix segfault with `g_pContainer->url`. The field has to be allocated with `av_malloc` before writing to it. It's set to `NULL` by default.
- Properly free allocations with `avcodec_free_context` and `avformat_free_context`
unC0Rr [Mon, 13 Jan 2025 11:39:58 +0100] rev 16095
Make bots wait a bit if there are air mines moving
unC0Rr [Mon, 27 Jan 2025 15:48:24 +0100] rev 16094
Switch to toml for WFC templates
unC0Rr [Mon, 27 Jan 2025 14:06:10 +0100] rev 16093
Implement simplified format for edges in config
unC0Rr [Mon, 27 Jan 2025 13:08:58 +0100] rev 16092
Add some further work on hhtracer
unC0Rr [Sun, 26 Jan 2025 21:29:54 +0100] rev 16091
Fix inversion parameters being disregarded
unC0Rr [Sun, 26 Jan 2025 20:51:38 +0100] rev 16090
Add Rooms tile set
unC0Rr [Tue, 21 Jan 2025 22:14:28 +0100] rev 16089
Adopt newer version of png lib
unC0Rr [Tue, 21 Jan 2025 22:10:55 +0100] rev 16088
Fix generation in corners by extending outline edge definitions
unC0Rr [Sat, 18 Jan 2025 16:57:26 +0100] rev 16087
Make slider below preview affect WFC generator by skewing tile probabilities
unC0Rr [Sat, 18 Jan 2025 16:55:04 +0100] rev 16086
Revert the idea of using prime number in hedgewars prng
unC0Rr [Sun, 12 Jan 2025 22:48:47 +0100] rev 16085
Add some progress on hhtracer
unC0Rr [Fri, 10 Jan 2025 17:37:34 +0100] rev 16084
Start work on hedgehog tracer
unC0Rr [Tue, 31 Dec 2024 15:19:43 +0100] rev 16083
Merge transitional_engine branch into default
unC0Rr [Tue, 31 Dec 2024 15:18:18 +0100] rev 16082
Add some more work on rust ai
unC0Rr [Thu, 19 Dec 2024 14:18:55 +0100] rev 16081
Make wider range of numbers representable with FPNum on the cost of smaller precision
unC0Rr [Thu, 19 Dec 2024 12:43:38 +0100] rev 16080
Add a benchmark for landgen
unC0Rr [Thu, 19 Dec 2024 12:40:48 +0100] rev 16079
Make FPNum use saturating calculations
unC0Rr [Tue, 17 Dec 2024 15:44:21 +0100] rev 16078
Implement passing of available ammo to rust AI
unC0Rr [Sat, 14 Dec 2024 18:07:29 +0100] rev 16077
Add templates for maps with 3 to 8 vertical structures
unC0Rr [Tue, 03 Dec 2024 16:23:30 +0100] rev 16076
Add the template to selection
unC0Rr [Tue, 03 Dec 2024 14:12:28 +0100] rev 16075
Add one more template
unC0Rr [Mon, 02 Dec 2024 17:36:44 +0100] rev 16074
Tweak the rest of map templates
unC0Rr [Sun, 01 Dec 2024 21:08:03 +0100] rev 16073
* Introduce concept of invizible walls to constrain outline map generation
* Rework some templates to work better with new parameters in rust landgen
unC0Rr [Fri, 29 Nov 2024 22:29:58 +0100] rev 16072
Add a tool visualizing map templates
unC0Rr [Fri, 22 Nov 2024 17:30:45 +0100] rev 16071
Merge tip
unC0Rr [Fri, 22 Nov 2024 17:29:48 +0100] rev 16070
Make AI less annoying
unC0Rr [Fri, 22 Nov 2024 17:29:30 +0100] rev 16069
Add some progress on rust AI
unC0Rr [Sun, 27 Oct 2024 17:00:17 +0100] rev 16068
Start on AI implementation in rust
unC0Rr [Wed, 20 Nov 2024 21:37:47 +0100] rev 16067
- Update corrosion
- Implement installation of targets imported with corrosion
unC0Rr [Sat, 28 Sep 2024 22:27:13 +0200] rev 16066
Wrap chat lines into div
unC0Rr [Wed, 18 Sep 2024 14:10:51 +0200] rev 16065
Remove old code
unC0Rr [Wed, 18 Sep 2024 13:42:26 +0200] rev 16064
Add templates for different maze styles
unC0Rr [Mon, 16 Sep 2024 16:57:11 +0200] rev 16063
Sanitize maze mapgen code a bit
unC0Rr [Tue, 10 Sep 2024 18:21:31 +0200] rev 16062
Use rust implementation of maze generator in engine
unC0Rr [Tue, 10 Sep 2024 13:56:51 +0200] rev 16061
Add maze land generator ported from pascal engine
unC0Rr [Wed, 04 Sep 2024 14:54:34 +0200] rev 16060
Fix test to match new yaml structure
unC0Rr [Thu, 05 Sep 2024 21:33:51 +0200] rev 16059
Add install script for tiles
unC0Rr [Tue, 03 Sep 2024 13:56:35 +0200] rev 16058
Fix cavern templates
unC0Rr [Tue, 03 Sep 2024 11:16:52 +0200] rev 16057
Make outline template generator behave more like old engine
unC0Rr [Tue, 03 Sep 2024 11:16:16 +0200] rev 16056
Make Point::with_margin function safe to use
unC0Rr [Thu, 29 Aug 2024 17:09:39 +0200] rev 16055
Allow switching between outline and wfc map generators
unC0Rr [Thu, 29 Aug 2024 15:28:20 +0200] rev 16054
Make pas2c engine work with hwengine-future
unC0Rr [Thu, 29 Aug 2024 12:56:16 +0200] rev 16053
Pass full path to WFC for tile loading
unC0Rr [Wed, 28 Aug 2024 17:16:23 +0200] rev 16052
Make pascal engine link to hwengine-future and use WFC generator
unC0Rr [Wed, 28 Aug 2024 15:34:49 +0200] rev 16051
Merge default
unC0Rr [Wed, 28 Aug 2024 15:31:51 +0200] rev 16050
Add corrosion as a subdirectory, CMake fixes
unC0Rr [Wed, 28 Aug 2024 13:41:51 +0200] rev 16049
Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
unC0Rr [Wed, 28 Aug 2024 13:36:52 +0200] rev 16048
Avoid creating unused string that is quite costly to produce
unC0Rr [Tue, 27 Aug 2024 17:01:13 +0200] rev 16047
Improve pas2c rtl performance by avoiding double iteration on strings
unC0Rr [Tue, 21 May 2024 14:38:30 +0200] rev 16046
Implement triggering advancement of simulation in qmlfrontend
unC0Rr [Mon, 20 May 2024 14:58:30 +0200] rev 16045
Implement key bindings
unC0Rr [Sun, 19 May 2024 15:55:26 +0200] rev 16044
Handle game view resize
unC0Rr [Thu, 16 May 2024 14:11:16 +0200] rev 16043
Improve AI aiming with minigun
unC0Rr [Wed, 15 May 2024 10:05:13 +0200] rev 16042
Wonder if anyone is trying to build this game anymore