Fri, 03 May 2013 21:36:01 -0400 trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo [Fri, 03 May 2013 21:36:01 -0400] rev 8952
trying to make AI aware of mine/explosive break point. also remove redundant test.
Fri, 03 May 2013 07:52:57 -0400 only rate subs if significant. still very much need correct fall+damage esp given different knocks.
nemo [Fri, 03 May 2013 07:52:57 -0400] rev 8951
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
Fri, 03 May 2013 07:28:08 -0400 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo [Fri, 03 May 2013 07:28:08 -0400] rev 8950
Make hogs aware of dud mines and explosives. Still a bit more needed.
Thu, 02 May 2013 23:46:48 +0400 merge :P
unc0rr [Thu, 02 May 2013 23:46:48 +0400] rev 8949
merge :P
Thu, 02 May 2013 23:44:49 +0400 Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
unc0rr [Thu, 02 May 2013 23:44:49 +0400] rev 8948
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
Thu, 02 May 2013 21:56:24 +0400 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr [Thu, 02 May 2013 21:56:24 +0400] rev 8947
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug #620.
Thu, 02 May 2013 21:55:03 +0400 Make AI more active in multiattack game mode
unc0rr [Thu, 02 May 2013 21:55:03 +0400] rev 8946
Make AI more active in multiattack game mode
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