Mon, 02 Aug 2010 01:07:51 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 00:48:15 +0200 |
smaxx |
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Sun, 01 Aug 2010 09:17:59 -0400 |
nemo |
Let's try this instead.
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Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
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Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Wed, 30 Jun 2010 22:20:52 +0200 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
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Tue, 29 Jun 2010 23:30:49 -0400 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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Wed, 30 Jun 2010 03:26:15 +0200 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
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Tue, 29 Jun 2010 22:16:26 +0200 |
sheepluva |
explosions: cache rounded X,Y values
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Tue, 29 Jun 2010 15:50:34 -0400 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
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Sun, 16 May 2010 23:02:49 +0000 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
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Tue, 11 May 2010 13:59:57 +0000 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
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Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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