Mon, 11 Mar 2013 12:20:59 -0400 |
nemo |
this should ensure those other voices play a bit more often.
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 07 Nov 2012 14:41:35 +0000 |
koda |
parentheses for everyone
webgl
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Fri, 02 Nov 2012 20:59:57 +0100 |
Xeli |
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
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Sun, 28 Oct 2012 15:12:37 +0100 |
Xeli |
merge Medo's GSoC work
hedgeroid
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Sun, 28 Oct 2012 04:28:39 +0100 |
koda |
cleanup in initEverything and freeEverything
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Sun, 19 Aug 2012 15:05:23 +0200 |
Medo |
Fix engine crashes on game end
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Sat, 05 Nov 2011 20:43:20 +0300 |
unc0rr |
Some improvements to the parser
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Sat, 24 Sep 2011 22:27:20 +0400 |
unc0rr |
Report long flight archievement
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Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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Sun, 08 May 2011 21:15:42 +0400 |
unc0rr |
Better tracking of damage source and target when scoring a turn
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