Mon, 08 Feb 2010 12:49:41 +0000 redundant
nemo [Mon, 08 Feb 2010 12:49:41 +0000] rev 2766
redundant
Mon, 08 Feb 2010 12:49:21 +0000 Attractiveness tweak
nemo [Mon, 08 Feb 2010 12:49:21 +0000] rev 2765
Attractiveness tweak
Mon, 08 Feb 2010 12:46:09 +0000 Allow for ammos w/o teleports
nemo [Mon, 08 Feb 2010 12:46:09 +0000] rev 2764
Allow for ammos w/o teleports
Mon, 08 Feb 2010 05:17:59 +0000 Do CI correctly. Still need to allow for mode in case of no teleports in ammo
nemo [Mon, 08 Feb 2010 05:17:59 +0000] rev 2763
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
Mon, 08 Feb 2010 03:03:18 +0000 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo [Mon, 08 Feb 2010 03:03:18 +0000] rev 2762
Mode to place hogs at start of game. Will probably need a bit more testing.
Fri, 05 Feb 2010 13:47:25 +0000 General:
smxx [Fri, 05 Feb 2010 13:47:25 +0000] rev 2761
General: * Updated svn ignore lists Engine: * Small update to en locale * Fixed line break conversion for gl.txt
Fri, 05 Feb 2010 13:32:57 +0000 ... or. just move the king check to after the gear nil
nemo [Fri, 05 Feb 2010 13:32:57 +0000] rev 2760
... or. just move the king check to after the gear nil
Fri, 05 Feb 2010 13:30:47 +0000 account for dying king
nemo [Fri, 05 Feb 2010 13:30:47 +0000] rev 2759
account for dying king
Fri, 05 Feb 2010 13:12:31 +0000 Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo [Fri, 05 Feb 2010 13:12:31 +0000] rev 2758
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
Fri, 05 Feb 2010 11:47:57 +0000 add quebec for all the canadian frenchies.
nemo [Fri, 05 Feb 2010 11:47:57 +0000] rev 2757
add quebec for all the canadian frenchies.
Fri, 05 Feb 2010 11:44:28 +0000 Strip PNGs, tweak hedgewars flag.
nemo [Fri, 05 Feb 2010 11:44:28 +0000] rev 2756
Strip PNGs, tweak hedgewars flag.
Fri, 05 Feb 2010 00:47:28 +0000 Engine:
smxx [Fri, 05 Feb 2010 00:47:28 +0000] rev 2755
Engine: * Removed duplicated locale entries
Fri, 05 Feb 2010 00:43:56 +0000 touchinput works, invisible buttons added and initial support for chat
koda [Fri, 05 Feb 2010 00:43:56 +0000] rev 2754
touchinput works, invisible buttons added and initial support for chat
Thu, 04 Feb 2010 22:34:21 +0000 update iphone port to new code from Smaxx
koda [Thu, 04 Feb 2010 22:34:21 +0000] rev 2753
update iphone port to new code from Smaxx
Thu, 04 Feb 2010 22:30:42 +0000 Frontend:
smxx [Thu, 04 Feb 2010 22:30:42 +0000] rev 2752
Frontend: * Skip cpu flag to hide it from players
Thu, 04 Feb 2010 22:29:19 +0000 Engine:
smxx [Thu, 04 Feb 2010 22:29:19 +0000] rev 2751
Engine: * Force 'cpu' flag for AI players; keep players from using it * Updated english Locale/de.txt Graphics: * Added first pack of community submitted flags (cm_*.png) * Added some new hats
Thu, 04 Feb 2010 20:49:59 +0000 Frontend:
smxx [Thu, 04 Feb 2010 20:49:59 +0000] rev 2750
Frontend: * Updated main window's background color
Thu, 04 Feb 2010 20:49:23 +0000 Frontend:
smxx [Thu, 04 Feb 2010 20:49:23 +0000] rev 2749
Frontend: * Updated graphics by Tiyuri
Thu, 04 Feb 2010 20:47:39 +0000 Graphics:
smxx [Thu, 04 Feb 2010 20:47:39 +0000] rev 2748
Graphics: * Added even more flags
Thu, 04 Feb 2010 20:45:03 +0000 Server:
smxx [Thu, 04 Feb 2010 20:45:03 +0000] rev 2747
Server: * Added support for flags (this still needs further adjustments to restore compatibility with older versions (team datasets)!) Engine: * Added support for flags * Added weapon tooltips * Moved SplitBySpace to uMisc * Set file operations to readonly to avoid conflicts running multiple copies networked and synced on one (fast) machine * Flash active team while green arrow is shown (waiting for input or camera centered on active hog) * Updated English locale Frontend: * Added support for flags * Added flag selection to edit team page * Added checkbox for weapon tooltips in options * "Random team" button may now be translated * Disabled "official server" button till protocol is handled for all versions (see above; nemo's server is updated to new protocol) Graphics: * Added basic set of example flags
Thu, 04 Feb 2010 18:46:49 +0000 Correct napalm adjustment.
nemo [Thu, 04 Feb 2010 18:46:49 +0000] rev 2746
Correct napalm adjustment.
Thu, 04 Feb 2010 14:48:49 +0000 Engine:
smxx [Thu, 04 Feb 2010 14:48:49 +0000] rev 2745
Engine: + Split PlaySound into PlaySound and LoopSound + Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter + LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later) + StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped + SoundChannel attribute for Gears to be used when looping sounds
Thu, 04 Feb 2010 14:35:31 +0000 Engine:
smxx [Thu, 04 Feb 2010 14:35:31 +0000] rev 2744
Engine: * Avoid playing the same sound looped multiple times as its impossible to stop older copies then (at least for now)
Wed, 03 Feb 2010 23:36:42 +0000 implement transition in the way i had in mind
koda [Wed, 03 Feb 2010 23:36:42 +0000] rev 2743
implement transition in the way i had in mind
Wed, 03 Feb 2010 13:02:28 +0000 Frontend:
smxx [Wed, 03 Feb 2010 13:02:28 +0000] rev 2742
Frontend: + Changed save and demo file extensions to ".<protocol>.hwd" and ".<protocol>.hws" to make file associations easier/constant + Added icons to savegame and demo file list (might require some redrawing/updating)
Wed, 03 Feb 2010 04:18:28 +0000 Fix crash in DrawTunnel
nemo [Wed, 03 Feb 2010 04:18:28 +0000] rev 2741
Fix crash in DrawTunnel
Wed, 03 Feb 2010 03:01:44 +0000 programmatically load main controller
koda [Wed, 03 Feb 2010 03:01:44 +0000] rev 2740
programmatically load main controller adapt settings to landscape transition between main controller and other views
Mon, 01 Feb 2010 22:01:35 +0000 Frontend:
smxx [Mon, 01 Feb 2010 22:01:35 +0000] rev 2739
Frontend: + New edit buttons for game and weapon scheme selection
Mon, 01 Feb 2010 21:26:15 +0000 new graphics from Tiy and frontend is loaded in landscape mode
koda [Mon, 01 Feb 2010 21:26:15 +0000] rev 2738
new graphics from Tiy and frontend is loaded in landscape mode
Mon, 01 Feb 2010 19:43:57 +0000 inu's updated pt_PT translation file
koda [Mon, 01 Feb 2010 19:43:57 +0000] rev 2737
inu's updated pt_PT translation file
Mon, 01 Feb 2010 07:10:33 +0000 Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
nemo [Mon, 01 Feb 2010 07:10:33 +0000] rev 2736
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
Sun, 31 Jan 2010 22:52:42 +0000 Engine:
smxx [Sun, 31 Jan 2010 22:52:42 +0000] rev 2735
Engine: + Play sound when switching hogs + Save screenshots to home directory instead of working directory + Use Windows bitmap format for screenshots under Win32 (more common and better supported) * Fix compiler warnings
Sun, 31 Jan 2010 22:43:09 +0000 smaller improvements in mouse handling
koda [Sun, 31 Jan 2010 22:43:09 +0000] rev 2734
smaller improvements in mouse handling
Sun, 31 Jan 2010 22:15:53 +0000 Engine:
smxx [Sun, 31 Jan 2010 22:15:53 +0000] rev 2733
Engine: * Keep blowtorch and other weapons from penetrating indestructible terrain (e.g. solid borders) * Reduced explosion background borders Frontend: + Show unknown or missing maps in room list by tinting them red
Sun, 31 Jan 2010 19:32:43 +0000 Only add turn timeout for weapons that don't already have a timeout
nemo [Sun, 31 Jan 2010 19:32:43 +0000] rev 2732
Only add turn timeout for weapons that don't already have a timeout
Sun, 31 Jan 2010 19:25:31 +0000 oops. forgot skip turn
nemo [Sun, 31 Jan 2010 19:25:31 +0000] rev 2731
oops. forgot skip turn
Sun, 31 Jan 2010 19:24:22 +0000 Remove king invulnerability, disable everything but teleport instead.
nemo [Sun, 31 Jan 2010 19:24:22 +0000] rev 2730
Remove king invulnerability, disable everything but teleport instead.
Sun, 31 Jan 2010 16:35:18 +0000 Pass correct gear to modifydamage in shotgun
nemo [Sun, 31 Jan 2010 16:35:18 +0000] rev 2729
Pass correct gear to modifydamage in shotgun
Sun, 31 Jan 2010 16:31:45 +0000 Adjust king movement in ammoshove, give king a damage bonus
nemo [Sun, 31 Jan 2010 16:31:45 +0000] rev 2728
Adjust king movement in ammoshove, give king a damage bonus
Sun, 31 Jan 2010 16:22:50 +0000 Nature theme additions by Tiy and Palewolf
nemo [Sun, 31 Jan 2010 16:22:50 +0000] rev 2727
Nature theme additions by Tiy and Palewolf
Sun, 31 Jan 2010 16:20:53 +0000 Update translation files, add "King Mode"
nemo [Sun, 31 Jan 2010 16:20:53 +0000] rev 2726
Update translation files, add "King Mode"
Sat, 30 Jan 2010 18:23:42 +0000 input handling reworked, still a lot of bugs in mouse movement
koda [Sat, 30 Jan 2010 18:23:42 +0000] rev 2725
input handling reworked, still a lot of bugs in mouse movement
Sat, 30 Jan 2010 01:46:23 +0000 redo LANDSCAPE MODE in a saner way with lots of fps
koda [Sat, 30 Jan 2010 01:46:23 +0000] rev 2724
redo LANDSCAPE MODE in a saner way with lots of fps uWorld cleaned a little with widgets moved to fit the new interface (mouse handling is messed up though)
Fri, 29 Jan 2010 00:55:14 +0000 LANDSCAPE ON IPHONE
koda [Fri, 29 Jan 2010 00:55:14 +0000] rev 2723
LANDSCAPE ON IPHONE brings down fps, other localization features
Thu, 28 Jan 2010 20:36:24 +0000 IOResult is a special variable
nemo [Thu, 28 Jan 2010 20:36:24 +0000] rev 2722
IOResult is a special variable
Thu, 28 Jan 2010 19:01:57 +0000 Remove inverted and useless test
nemo [Thu, 28 Jan 2010 19:01:57 +0000] rev 2721
Remove inverted and useless test
Wed, 27 Jan 2010 19:58:52 +0000 adds a "factory reset" to iphone frontend
koda [Wed, 27 Jan 2010 19:58:52 +0000] rev 2720
adds a "factory reset" to iphone frontend
Wed, 27 Jan 2010 00:11:52 +0000 Tweak load order
nemo [Wed, 27 Jan 2010 00:11:52 +0000] rev 2719
Tweak load order
Tue, 26 Jan 2010 23:04:19 +0000 Rename for consistency
nemo [Tue, 26 Jan 2010 23:04:19 +0000] rev 2718
Rename for consistency
Tue, 26 Jan 2010 23:00:45 +0000 Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
nemo [Tue, 26 Jan 2010 23:00:45 +0000] rev 2717
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
Tue, 26 Jan 2010 21:55:51 +0000 complete the replacement of init/free wrappers for every unit
koda [Tue, 26 Jan 2010 21:55:51 +0000] rev 2716
complete the replacement of init/free wrappers for every unit iphone frontend smaller fixes symbol TOUCHINPUT deprecated revision of some sdl1.3 code
Tue, 26 Jan 2010 04:13:37 +0000 Free up some unfreed memory. Needed for Koda's iphone lib work
nemo [Tue, 26 Jan 2010 04:13:37 +0000] rev 2715
Free up some unfreed memory. Needed for Koda's iphone lib work
Sun, 24 Jan 2010 19:52:30 +0000 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda [Sun, 24 Jan 2010 19:52:30 +0000] rev 2714
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
Sun, 24 Jan 2010 19:01:51 +0000 Palewolf's smoke traces for fire.
nemo [Sun, 24 Jan 2010 19:01:51 +0000] rev 2713
Palewolf's smoke traces for fire.
Sun, 24 Jan 2010 16:46:06 +0000 Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
nemo [Sun, 24 Jan 2010 16:46:06 +0000] rev 2712
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
Sun, 24 Jan 2010 16:39:09 +0000 If the music is going to be wrong, it can at least irritate me less.
nemo [Sun, 24 Jan 2010 16:39:09 +0000] rev 2711
If the music is going to be wrong, it can at least irritate me less.
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