2015-11-09 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva [Mon, 09 Nov 2015 19:21:40 +0100] rev 11342
fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
2015-11-09 - Fix check which was supposed to prevent sending same record to different checkers
unc0rr [Mon, 09 Nov 2015 21:09:51 +0300] rev 11341
- Fix check which was supposed to prevent sending same record to different checkers - Remove some dead code in Actions.hs
2015-11-09 merge
hwmirror [Mon, 09 Nov 2015 18:03:47 +0000] rev 11340
merge
2015-11-09 Merge pull request #33 from bananaoomarang/cmakeWarnings
Vittorio Giovara <vittorio.giovara@gmail.com> [Mon, 09 Nov 2015 18:37:57 +0100] rev 11339
Merge pull request #33 from bananaoomarang/cmakeWarnings Remove quotes when checking Haskell Modules to adopt CMP0054
2015-04-26 Remove quotes when checking Haskell Modules to adopt new CMake
Milo Mordaunt <milomord@gmail.com> [Sun, 26 Apr 2015 13:02:38 +0100] rev 11338
Remove quotes when checking Haskell Modules to adopt new CMake behaviour (CMP0054)
2015-11-09 Pass correct script name for scripts with spaces in name
unc0rr [Mon, 09 Nov 2015 20:51:18 +0300] rev 11337
Pass correct script name for scripts with spaces in name
2015-11-09 Merge with github pull requests
hwmirror [Mon, 09 Nov 2015 16:34:32 +0000] rev 11336
Merge with github pull requests
2015-11-09 Merge from github
hwmirror [Mon, 09 Nov 2015 16:34:03 +0000] rev 11335
Merge from github
2015-10-06 Merge pull request #36 from LocutusOfBorg/italian
sheepluva <sheepluva@users.noreply.github.com> [Tue, 06 Oct 2015 13:28:11 +0200] rev 11334
Merge pull request #36 from LocutusOfBorg/italian Translate italian missions
2015-10-06 Update italian tips
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 06 Oct 2015 07:08:15 +0200] rev 11333
Update italian tips
2015-10-05 Translate italian missions
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 05 Oct 2015 18:51:44 +0200] rev 11332
Translate italian missions
2015-10-01 Merge pull request #35 from LocutusOfBorg/fedora
sheepluva <sheepluva@users.noreply.github.com> [Thu, 01 Oct 2015 12:17:42 +0200] rev 11331
Merge pull request #35 from LocutusOfBorg/fedora merge
2015-10-01 Add metadata for license (From Fedora)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 01 Oct 2015 10:59:24 +0200] rev 11330
Add metadata for license (From Fedora)
2015-10-01 Add multiarch location to library (From Fedora)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 01 Oct 2015 10:59:02 +0200] rev 11329
Add multiarch location to library (From Fedora)
2015-11-09 Oops, fix the fix
unc0rr [Mon, 09 Nov 2015 08:40:45 +0300] rev 11328
Oops, fix the fix
2015-11-09 - Fix for wrong footer labels size on autorotation on GameConfig screen ios-revival Hedgewars-iOS-2.0
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 05:02:53 +0100] rev 11327
- Fix for wrong footer labels size on autorotation on GameConfig screen
2015-11-09 Merge from default ios-revival
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 04:25:29 +0100] rev 11326
Merge from default
2015-11-09 - Small size adjustments for footer labels on GameConfig screen ios-revival
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 04:24:08 +0100] rev 11325
- Small size adjustments for footer labels on GameConfig screen
2015-11-09 - Re-style forward jump button for mobile ios-revival
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 03:44:15 +0100] rev 11324
- Re-style forward jump button for mobile
2015-11-09 - Fixed problem with previewImage when receiving memory warning on Missions screen ios-revival
antonc27 <antonc27@mail.ru> [Mon, 09 Nov 2015 02:42:30 +0100] rev 11323
- Fixed problem with previewImage when receiving memory warning on Missions screen
2015-11-08 update changelog
sheepluva [Sun, 08 Nov 2015 14:54:22 +0100] rev 11322
update changelog
2015-11-08 Fix replay sanity check
unc0rr [Sun, 08 Nov 2015 12:06:13 +0300] rev 11321
Fix replay sanity check
2015-11-07 Store some more details on game config in the database
unc0rr [Sat, 07 Nov 2015 23:44:49 +0300] rev 11320
Store some more details on game config in the database
2015-11-07 fix google code links in readme
sheepluva [Sat, 07 Nov 2015 21:01:04 +0100] rev 11319
fix google code links in readme
2015-11-07 Add markdown extension to README so github can render it more nicely
Vittorio Giovara <vittorio.giovara@gmail.com> [Sat, 07 Nov 2015 17:33:43 +0100] rev 11318
Add markdown extension to README so github can render it more nicely Keep a link to the standard README file too.
2015-11-07 merge orphan head (while discarding all its changes) to make koda and his hg-git happy
sheepluva [Sat, 07 Nov 2015 16:15:27 +0100] rev 11317
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-07 videorec: Drop setting x264 preset
koda [Sat, 07 Nov 2015 15:07:33 +0100] rev 11316
videorec: Drop setting x264 preset It is the default one anyway.
2015-11-07 merging ios-revival brain into default. includes updates to russian translation and general translation fixes
sheepluva [Sat, 07 Nov 2015 13:15:06 +0100] rev 11315
merging ios-revival brain into default. includes updates to russian translation and general translation fixes
2015-11-06 - Small corrections for rus localization of stats messages ios-revival
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 04:34:29 +0100] rev 11314
- Small corrections for rus localization of stats messages
2015-11-06 - 'iOS Deployment Target' bump to 8.0 ios-revival
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 03:21:00 +0100] rev 11313
- 'iOS Deployment Target' bump to 8.0 - Xcode projects updated to recommended settings - 'Bundle Identifier' changed back to old one
2015-11-06 - Merge from default ios-revival
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 01:29:22 +0100] rev 11312
- Merge from default
2015-11-06 - Restored Turkish localization ios-revival
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 01:26:32 +0100] rev 11311
- Restored Turkish localization Note: Problem - missed " symbol.
2015-11-05 - Support screen refactoring: ios-revival
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 00:33:41 +0100] rev 11310
- Support screen refactoring: - - "Rate app" now called via Appirater - - Adjust for footer height
2015-11-05 - Appirater: ios-revival
antonc27 <antonc27@mail.ru> [Fri, 06 Nov 2015 00:12:37 +0100] rev 11309
- Appirater: - - Updated to last version - - Added localization bundle - - StoreKit framework linked
2015-11-05 - Update rus localization for 'About' screen ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 21:54:19 +0100] rev 11308
- Update rus localization for 'About' screen - 'Info' button's color changed to yellow - Update Qt front-end 'About' with my credits
2015-11-05 - 'About' screen on iOS now is up-to-date with Qt front-end 'About' ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 05:33:24 +0100] rev 11307
- 'About' screen on iOS now is up-to-date with Qt front-end 'About' - Added myself as developer and translator :)
2015-11-05 - Missed localization for 'Clear All' button on SavedGamesVirewController ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 04:45:20 +0100] rev 11306
- Missed localization for 'Clear All' button on SavedGamesVirewController
2015-11-05 fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
sheepluva [Thu, 05 Nov 2015 04:42:22 +0100] rev 11305
fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
2015-11-05 - Rus localization for following multiplayer missions: ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 04:29:44 +0100] rev 11304
- Rus localization for following multiplayer missions: - - Basketball - - Control - - CTF_Blizzard - - Knockball - - TrophyRace
2015-11-05 - 'ClimbHome' map deprecated as it crashes ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 03:35:59 +0100] rev 11303
- 'ClimbHome' map deprecated as it crashes
2015-11-05 - 'Cheese' map not blacklisted anymore ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 03:30:57 +0100] rev 11302
- 'Cheese' map not blacklisted anymore
2015-11-05 - Rus localization for following game styles: ios-revival
antonc27 <antonc27@mail.ru> [Thu, 05 Nov 2015 03:08:49 +0100] rev 11301
- Rus localization for following game styles: - - Balanced_Random_Weapon - - Construction_Mode - - Highlander - - Racer - - Random_Weapon - - TechRacer - - The_Specialists - - WxW - Some missed strings added to stub.lua - Translation credits update
2015-11-04 Let initialization happen in the appropriate function
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:53:43 +0100] rev 11300
Let initialization happen in the appropriate function
2015-11-04 Specify the enum type for Pixel and Sample formats
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:53:38 +0100] rev 11299
Specify the enum type for Pixel and Sample formats
2015-11-04 Update libav API, keeping forward and backward compatibility
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:53:33 +0100] rev 11298
Update libav API, keeping forward and backward compatibility
2015-11-04 Let initialization happen in the appropriate function 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:20:52 +0100] rev 11297
Let initialization happen in the appropriate function
2015-11-04 Specify the enum type for Pixel and Sample formats 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:20:46 +0100] rev 11296
Specify the enum type for Pixel and Sample formats
2015-11-04 Update libav API, keeping forward and backward compatibility 0.9.22
Vittorio Giovara <vittorio.giovara@gmail.com> [Wed, 04 Nov 2015 16:19:33 +0100] rev 11295
Update libav API, keeping forward and backward compatibility
2015-11-04 Enable cmake policy 26 0.9.22
koda [Wed, 04 Nov 2015 13:42:09 +0100] rev 11294
Enable cmake policy 26
2015-11-04 - Disabled non-adapted for mobile game styles ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 06:56:37 +0100] rev 11293
- Disabled non-adapted for mobile game styles Note: Motivation for reduction explained here - http://www.hedgewars.org/node/6343
2015-11-04 - Added 'World Edge' flag for Scheme Settings ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 06:39:04 +0100] rev 11292
- Added 'World Edge' flag for Scheme Settings
2015-11-04 - Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 06:17:31 +0100] rev 11291
- Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method
2015-11-04 - Disabling generation of position-dependent code for 'Distro Adhoc' config ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 03:42:11 +0100] rev 11290
- Disabling generation of position-dependent code for 'Distro Adhoc' config
2015-11-04 - '-Os' fpc optimization compiler flag replaced with '-O2' ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 03:40:38 +0100] rev 11289
- '-Os' fpc optimization compiler flag replaced with '-O2' Note 1: '-Os' cause crash on device. Seems like fpc bug. Note 2: Higher optimization flags ('-O3' and '-O4') has bad side effects, like wrong drawing of hogs.
2015-11-04 - GCC_THUMB_SUPPORT removed ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 03:23:32 +0100] rev 11288
- GCC_THUMB_SUPPORT removed Note: This flag needed only for armv6, so outdated now. More info - http://stackoverflow.com/a/3311608/2241008
2015-11-04 - Removing unnecessary '-Wl,-no_order_inits' linker flag ios-revival
antonc27 <antonc27@mail.ru> [Wed, 04 Nov 2015 03:19:03 +0100] rev 11287
- Removing unnecessary '-Wl,-no_order_inits' linker flag Note: More info here - http://wiki.freepascal.org/iPhone/iPod_development
2015-11-04 wrap bee during pre-flight too
sheepluva [Wed, 04 Nov 2015 01:36:34 +0100] rev 11286
wrap bee during pre-flight too
2015-11-04 bump version too
sheepluva [Wed, 04 Nov 2015 01:30:28 +0100] rev 11285
bump version too
2015-11-03 closing 0.9.21 branch 0.9.21
sheepluva [Wed, 04 Nov 2015 00:20:07 +0100] rev 11284
closing 0.9.21 branch
2015-11-03 merge changelog changes of 0.9.22 into default
sheepluva [Tue, 03 Nov 2015 23:33:32 +0100] rev 11283
merge changelog changes of 0.9.22 into default
2015-11-03 add HedgeEditor to changelog 0.9.22
sheepluva [Tue, 03 Nov 2015 23:32:14 +0100] rev 11282
add HedgeEditor to changelog
2015-11-03 - Added 'Air Mines' flag for Scheme Settings ios-revival
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 22:57:01 +0100] rev 11281
- Added 'Air Mines' flag for Scheme Settings
2015-11-03 tweak changelog 0.9.22
sheepluva [Tue, 03 Nov 2015 22:06:16 +0100] rev 11280
tweak changelog
2015-11-03 - Fix for localization of game settings detailLabel in SingleSchemeViewController ios-revival
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 21:43:05 +0100] rev 11279
- Fix for localization of game settings detailLabel in SingleSchemeViewController
2015-11-03 bump protocol number
sheepluva [Tue, 03 Nov 2015 21:24:35 +0100] rev 11278
bump protocol number
2015-11-03 make hammer non-lethal again (as requested by unC0Rr)
sheepluva [Tue, 03 Nov 2015 21:18:25 +0100] rev 11277
make hammer non-lethal again (as requested by unC0Rr)
2015-11-03 0.9.22 branch 0.9.22
sheepluva [Tue, 03 Nov 2015 21:07:24 +0100] rev 11276
0.9.22 branch
2015-11-03 Workaround mysql-simple library stupiness regarding executeMany
unc0rr [Tue, 03 Nov 2015 21:43:56 +0300] rev 11275
Workaround mysql-simple library stupiness regarding executeMany
2015-11-03 - Implement fake 'Normal' game style as in qt front-end ios-revival
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 04:49:50 +0100] rev 11274
- Implement fake 'Normal' game style as in qt front-end
2015-11-03 - Better place for removeObserver: calls ios-revival
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 01:27:15 +0100] rev 11273
- Better place for removeObserver: calls Note: viewDidUnload never called since iOS 6
2015-11-03 - Stub for disabling game styles on mobile ios-revival
antonc27 <antonc27@mail.ru> [Tue, 03 Nov 2015 01:22:35 +0100] rev 11272
- Stub for disabling game styles on mobile
2015-11-03 Always install before making dmg
koda [Tue, 03 Nov 2015 01:14:27 +0100] rev 11271
Always install before making dmg
2015-11-02 Fix compiling engine with OSX frameworks
koda [Tue, 03 Nov 2015 00:51:11 +0100] rev 11270
Fix compiling engine with OSX frameworks
2015-11-02 Added tag 0.9.22-release for changeset 9621fdcad965
koda [Tue, 03 Nov 2015 00:13:44 +0100] rev 11269
Added tag 0.9.22-release for changeset 9621fdcad965
2015-11-02 Let's try to store games info necessary for ratings
unc0rr [Mon, 02 Nov 2015 23:23:06 +0300] rev 11268
Let's try to store games info necessary for ratings
2015-11-01 do the same thing for the chute/birdy/saucer block 0.9.22-release
nemo [Sun, 01 Nov 2015 15:08:39 -0500] rev 11267
do the same thing for the chute/birdy/saucer block
2015-11-01 Make camera refocus less aggressive. Only if there's a camera target already.
nemo [Sun, 01 Nov 2015 15:06:55 -0500] rev 11266
Make camera refocus less aggressive. Only if there's a camera target already.
2015-11-01 Update versions information
unc0rr [Sun, 01 Nov 2015 18:35:18 +0300] rev 11265
Update versions information
2015-11-01 This is .22 release revision
unc0rr [Sun, 01 Nov 2015 16:58:34 +0300] rev 11264
This is .22 release revision
2015-10-31 inc(HEDGEWARS_PROTO_VER)
unc0rr [Sat, 31 Oct 2015 21:38:59 +0300] rev 11263
inc(HEDGEWARS_PROTO_VER)
2015-10-31 - Finally added rus localization for all User Missions ios-revival
antonc27 <antonc27@mail.ru> [Sat, 31 Oct 2015 04:03:17 +0100] rev 11262
- Finally added rus localization for all User Missions - Some missed strings added to stub.lua Note: Maybe some translation checks needed
2015-10-30 - Return of stereo sound for mobile! ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 23:06:25 +0100] rev 11261
- Return of stereo sound for mobile! - 'Justyouwait' voice sound not skipped anymore
2015-10-30 - Set iPad version to require fullscreen ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 21:08:05 +0100] rev 11260
- Set iPad version to require fullscreen Note: Otherwise has 'invalid bundle. iPad multitasking' error on upload to iTunes Connect
2015-10-30 - Fix for not compiling Pascal sources when archiving app for AppStore ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 21:06:03 +0100] rev 11259
- Fix for not compiling Pascal sources when archiving app for AppStore
2015-10-30 refocus camera on roping hog. totally untested.
nemo [Fri, 30 Oct 2015 16:04:51 -0400] rev 11258
refocus camera on roping hog. totally untested.
2015-10-30 - Rus localization for Target Practices ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 03:14:39 +0100] rev 11257
- Rus localization for Target Practices
2015-10-30 - Rus localization for Speed Shoppa Challenges ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 01:31:32 +0100] rev 11256
- Rus localization for Speed Shoppa Challenges
2015-10-29 - Removing of CMake generated files in 'UpdateDataFolder' script ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 00:03:58 +0100] rev 11255
- Removing of CMake generated files in 'UpdateDataFolder' script
2015-10-29 - Better handling of cell's tag in SingleTeamViewController ios-revival
antonc27 <antonc27@mail.ru> [Fri, 30 Oct 2015 00:01:26 +0100] rev 11254
- Better handling of cell's tag in SingleTeamViewController
2015-10-29 - Refactoring of SavedViewController: ios-revival
antonc27 <antonc27@mail.ru> [Thu, 29 Oct 2015 23:59:51 +0100] rev 11253
- Refactoring of SavedViewController: - - Workaround for cells' wrong tags in SavedViewController when removing saves - - Disabled editing of save names
2015-10-29 - FindTable functionality for HoldTableViewCell and EditableCellView extracted to category ios-revival
antonc27 <antonc27@mail.ru> [Thu, 29 Oct 2015 03:48:42 +0100] rev 11252
- FindTable functionality for HoldTableViewCell and EditableCellView extracted to category
2015-10-28 few more missing nil checks in crate spawn
nemo [Wed, 28 Oct 2015 10:01:31 -0400] rev 11251
few more missing nil checks in crate spawn
2015-10-28 - Fix for crash while deleting >=2 saved games ios-revival
antonc27 <antonc27@mail.ru> [Wed, 28 Oct 2015 03:41:00 +0100] rev 11250
- Fix for crash while deleting >=2 saved games Note: SavedGamesViewController certainly needs refactoring
2015-10-28 Removed tag Nice one
sheepluva [Wed, 28 Oct 2015 01:29:39 +0100] rev 11249
Removed tag Nice one
2015-10-27 Added tag 0.9.22-RC for changeset d9622394ec9c
sheepluva [Wed, 28 Oct 2015 00:06:13 +0100] rev 11248
Added tag 0.9.22-RC for changeset d9622394ec9c
2015-10-27 somebody was so nice to mention me in credits, but misspelled my last name ios-revival
sheepluva [Tue, 27 Oct 2015 21:11:44 +0100] rev 11247
somebody was so nice to mention me in credits, but misspelled my last name
2015-10-27 Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
unc0rr [Tue, 27 Oct 2015 23:04:15 +0300] rev 11246
Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
2015-10-27 - Rus localization for portal mission ios-revival
antonc27 <antonc27@mail.ru> [Tue, 27 Oct 2015 05:11:48 +0100] rev 11245
- Rus localization for portal mission
2015-10-25 - Rus localization update for Basic Trainings in ru.lua ios-revival
antonc27 <antonc27@mail.ru> [Mon, 26 Oct 2015 00:54:58 +0100] rev 11244
- Rus localization update for Basic Trainings in ru.lua - Some missed strings added to stub.lua
2015-10-25 changelog update
sheepluva [Sun, 25 Oct 2015 20:40:27 +0100] rev 11243
changelog update
2015-10-25 - Partial rus localization for User Missions and Basic Trainings in ru.lua ios-revival
antonc27 <antonc27@mail.ru> [Sun, 25 Oct 2015 03:14:49 +0100] rev 11242
- Partial rus localization for User Missions and Basic Trainings in ru.lua - Fully localized on this moment: - - Bazooka Training - - Dangerous Ducklings - Some missed strings added to stub.lua
2015-10-24 - Fix for formatting non-english characters, received from engine ios-revival
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 16:01:19 +0200] rev 11241
- Fix for formatting non-english characters, received from engine
2015-10-24 - Fix for sending to engine non-english characters ios-revival
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 15:27:47 +0200] rev 11240
- Fix for sending to engine non-english characters Note: Actually fixes problem with cyrillic team and hogs names
2015-10-24 - Fix for loading non-existing missions in MissionTrainingViewController ios-revival
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 03:56:02 +0200] rev 11239
- Fix for loading non-existing missions in MissionTrainingViewController
2015-10-24 - Possible fix for loading game styles scripts without .cfg file ios-revival
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 02:26:54 +0200] rev 11238
- Possible fix for loading game styles scripts without .cfg file
2015-10-23 - Rus translation for Mutant game style ios-revival
antonc27 <antonc27@mail.ru> [Sat, 24 Oct 2015 01:42:31 +0200] rev 11237
- Rus translation for Mutant game style - Few strings are localized now in Mutant script
2015-10-23 fixed: poison clouds could bounce
sheepluva [Sat, 24 Oct 2015 00:21:15 +0200] rev 11236
fixed: poison clouds could bounce
2015-10-23 - Rus localization update for 'Data/Locale/missions_ru.txt' ios-revival
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 04:02:36 +0200] rev 11235
- Rus localization update for 'Data/Locale/missions_ru.txt'
2015-10-23 - Rus localization update for 'Data/Locale/ru.txt' ios-revival
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 03:15:35 +0200] rev 11234
- Rus localization update for 'Data/Locale/ru.txt'
2015-10-22 - Fix for wrong localization key for sound in GeneralSettingsViewController ios-revival
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 01:49:32 +0200] rev 11233
- Fix for wrong localization key for sound in GeneralSettingsViewController
2015-10-22 - Localization for missed strings in RestoreViewController (for eng(as reference) and rus) ios-revival
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 01:46:00 +0200] rev 11232
- Localization for missed strings in RestoreViewController (for eng(as reference) and rus)
2015-10-22 - Localization for missed strings in StatsPage (for both eng and rus) ios-revival
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 00:45:57 +0200] rev 11231
- Localization for missed strings in StatsPage (for both eng and rus) Note 1: Some strings here are contains format characters, translators must not change their! Note 2: Conjugation with numbers not really handled here.
2015-10-22 - Rus localization updated for iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Fri, 23 Oct 2015 00:06:35 +0200] rev 11230
- Rus localization updated for iOS front-end - Some missed strings added to English localizable strings for reference
2015-10-22 - Some strings localizations for Settings ios-revival
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 22:21:35 +0200] rev 11229
- Some strings localizations for Settings
2015-10-22 - Toolbar elements are localizable now in GameConfig for iPhone ios-revival
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 21:57:05 +0200] rev 11228
- Toolbar elements are localizable now in GameConfig for iPhone
2015-10-22 - All labels in HelpPageLobby now localizable (with text from IB as localization keys) ios-revival
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 03:02:43 +0200] rev 11227
- All labels in HelpPageLobby now localizable (with text from IB as localization keys)
2015-10-22 - SegmentedControl is localizable now in MapConfig ios-revival
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 03:00:22 +0200] rev 11226
- SegmentedControl is localizable now in MapConfig
2015-10-21 - simpleGameButton and missionsButton are localizable now in MainMenu ios-revival
antonc27 <antonc27@mail.ru> [Thu, 22 Oct 2015 00:46:45 +0200] rev 11225
- simpleGameButton and missionsButton are localizable now in MainMenu
2015-10-21 - 'Press the target button to mark the target' message is localizable now ios-revival
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 23:46:11 +0200] rev 11224
- 'Press the target button to mark the target' message is localizable now
2015-10-21 - Workaround for team's name with spaces in StatsPage ios-revival
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 21:58:50 +0200] rev 11223
- Workaround for team's name with spaces in StatsPage
2015-10-21 - Some improvements for 'loadNiceHogs' in GameConfig for iPad ios-revival
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 18:15:19 +0200] rev 11222
- Some improvements for 'loadNiceHogs' in GameConfig for iPad
2015-10-21 - Fix for 'loadNiceHogs' in GameConfig for iPad ios-revival
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 02:19:04 +0200] rev 11221
- Fix for 'loadNiceHogs' in GameConfig for iPad
2015-10-20 - Refactoring of Missions screen: ios-revival
antonc27 <antonc27@mail.ru> [Wed, 21 Oct 2015 00:49:04 +0200] rev 11220
- Refactoring of Missions screen: - - Now mission's list constructed from 'missions_en.txt' - - In-place localization for mission's names and descriptions
2015-10-20 - Retrieving language ID moved to HWUtils ios-revival
antonc27 <antonc27@mail.ru> [Tue, 20 Oct 2015 23:56:31 +0200] rev 11219
- Retrieving language ID moved to HWUtils
2015-10-19 - Small adjust for cell selection color of Missions screen ios-revival
antonc27 <antonc27@mail.ru> [Tue, 20 Oct 2015 00:51:45 +0200] rev 11218
- Small adjust for cell selection color of Missions screen
2015-10-19 - Big refactoring of front-end Settings for both iPhone and iPad: ios-revival
antonc27 <antonc27@mail.ru> [Mon, 19 Oct 2015 03:39:47 +0200] rev 11217
- Big refactoring of front-end Settings for both iPhone and iPad: - - Fixed crash when receiving Memory Warning after dismissing Settings on iPhone - - Set ARC flags for MGSplitVCs as it now updated for iOS 8 - - All sub-settings VCs now recreated each time they presented - - SettingsContainerViewController removed - - Other small improvements
2015-10-17 - Better way of creating/using doneButton in Settings ios-revival
antonc27 <antonc27@mail.ru> [Sat, 17 Oct 2015 20:07:10 +0200] rev 11216
- Better way of creating/using doneButton in Settings
2015-10-16 - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad) ios-revival
antonc27 <antonc27@mail.ru> [Sat, 17 Oct 2015 00:32:02 +0200] rev 11215
- Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad) Note: Tested only in simulator
2015-10-16 - Added new set of tabbar icons for Settings on iPhone ios-revival
antonc27 <antonc27@mail.ru> [Fri, 16 Oct 2015 17:34:06 +0200] rev 11214
- Added new set of tabbar icons for Settings on iPhone
2015-10-16 - Fix for autorotation of table view of StatsPageVC ios-revival
antonc27 <antonc27@mail.ru> [Fri, 16 Oct 2015 02:54:03 +0200] rev 11213
- Fix for autorotation of table view of StatsPageVC - Adjustment for header's height
2015-10-15 - Mortar, Mudball and Land Spray need up/down buttons on mobile ios-revival
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 23:27:56 +0200] rev 11212
- Mortar, Mudball and Land Spray need up/down buttons on mobile
2015-10-15 - Workaround for wrong sprite in utility widget when selecting DrillStrike ios-revival
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 22:48:32 +0200] rev 11211
- Workaround for wrong sprite in utility widget when selecting DrillStrike Note: It is better to extend utilityWidget to handle >=2 sprites/actions
2015-10-15 - Target button added to mobile touch controls ios-revival
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 21:58:30 +0200] rev 11210
- Target button added to mobile touch controls Note: Maybe also need to add it to HedgeEditor, dunno...
2015-10-15 - Target button added to mobile touch controls ios-revival
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 21:13:43 +0200] rev 11209
- Target button added to mobile touch controls
2015-10-15 - Timer button added to mobile touch controls ios-revival
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 20:36:08 +0200] rev 11208
- Timer button added to mobile touch controls
2015-10-14 - Fix for wrong path of restored game ios-revival
antonc27 <antonc27@mail.ru> [Thu, 15 Oct 2015 01:13:23 +0200] rev 11207
- Fix for wrong path of restored game Note: http://stackoverflow.com/questions/25884382/ios-8-bundle-path-changes
2015-10-14 - Better random number generation for front-end: random() replaced with arc4random_uniform() ios-revival
antonc27 <antonc27@mail.ru> [Wed, 14 Oct 2015 21:25:49 +0200] rev 11206
- Better random number generation for front-end: random() replaced with arc4random_uniform()
2015-10-14 - Button's restyling for RestoreViewController ios-revival
antonc27 <antonc27@mail.ru> [Wed, 14 Oct 2015 02:28:32 +0200] rev 11205
- Button's restyling for RestoreViewController
2015-10-10 Lua-API: onSuddenDeath hook
sheepluva [Sat, 10 Oct 2015 18:18:26 +0200] rev 11204
Lua-API: onSuddenDeath hook
2015-10-08 Pass overridden uid into AddGear instead
nemo [Thu, 08 Oct 2015 10:48:16 -0400] rev 11203
Pass overridden uid into AddGear instead
2015-10-08 restore uid on resurrection as well
nemo [Thu, 08 Oct 2015 10:42:00 -0400] rev 11202
restore uid on resurrection as well
2015-10-07 TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
sheepluva [Wed, 07 Oct 2015 23:20:31 +0200] rev 11201
TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
2015-10-05 - Fix for locale string in SingleWeaponViewController ios-revival
antonc27 <antonc27@mail.ru> [Mon, 05 Oct 2015 20:31:46 +0200] rev 11200
- Fix for locale string in SingleWeaponViewController - Init of vars in LoadLocaleWrapper in order to get right ammo names
2015-10-05 - Fix for locale string passed to engine (like "ru-FR") ios-revival
antonc27 <antonc27@mail.ru> [Mon, 05 Oct 2015 19:17:40 +0200] rev 11199
- Fix for locale string passed to engine (like "ru-FR")
2015-10-05 preselect baseball bat in Knockball and Basketball
sheepluva [Mon, 05 Oct 2015 13:38:25 +0200] rev 11198
preselect baseball bat in Knockball and Basketball
2015-10-04 Avoid waiting past end of turn for smine.
nemo [Sun, 04 Oct 2015 16:30:55 -0400] rev 11197
Avoid waiting past end of turn for smine.
2015-10-03 Add nil check in fake crate spawn for if crate fails to spawn
nemo [Sat, 03 Oct 2015 17:02:57 -0400] rev 11196
Add nil check in fake crate spawn for if crate fails to spawn
2015-09-27 - GameController framework added to project (required by last version of SDL) ios-revival
antonc27 <antonc27@mail.ru> [Mon, 28 Sep 2015 01:31:47 +0200] rev 11195
- GameController framework added to project (required by last version of SDL)
2015-09-27 - Bitcode disabled (for Xcode 7) ios-revival
antonc27 <antonc27@mail.ru> [Mon, 28 Sep 2015 01:07:21 +0200] rev 11194
- Bitcode disabled (for Xcode 7)
2015-09-26 Scan from right too. Not sure this is actually helpful, so committing separately.
nemo [Fri, 25 Sep 2015 23:31:16 -0400] rev 11193
Scan from right too. Not sure this is actually helpful, so committing separately.
2015-09-26 This should probably fix feedback that hogs weren't spawning on left side of map.
nemo [Fri, 25 Sep 2015 23:30:21 -0400] rev 11192
This should probably fix feedback that hogs weren't spawning on left side of map.
2015-09-23 fp complained about this line being too long
sheepluva [Wed, 23 Sep 2015 07:49:46 +0200] rev 11191
fp complained about this line being too long
2015-09-20 - 'Shoppa Pro' ammo set added to iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 03:02:21 +0200] rev 11190
- 'Shoppa Pro' ammo set added to iOS front-end
2015-09-20 - Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 02:56:33 +0200] rev 11189
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
2015-09-20 - 'Construction Mode' ammo set and game parameters added to iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 02:52:49 +0200] rev 11188
- 'Construction Mode' ammo set and game parameters added to iOS front-end
2015-09-20 - 'Highlander' ammo set added to iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 02:08:12 +0200] rev 11187
- 'Highlander' ammo set added to iOS front-end
2015-09-19 - 'One of everything' ammo set added to iOS front-end ios-revival
antonc27 <antonc27@mail.ru> [Sun, 20 Sep 2015 01:48:18 +0200] rev 11186
- 'One of everything' ammo set added to iOS front-end
2015-09-19 tweak tips a little (loosely based on Wuzzy's suggestions)
sheepluva [Sat, 19 Sep 2015 22:17:50 +0200] rev 11185
tweak tips a little (loosely based on Wuzzy's suggestions)
2015-09-18 - Fix for getting the correct fort name in FortsViewController ios-revival
antonc27 <antonc27@mail.ru> [Fri, 18 Sep 2015 06:03:49 +0200] rev 11184
- Fix for getting the correct fort name in FortsViewController
2015-09-18 - Added functionality to select one hat for all hogs at team settings ios-revival
antonc27 <antonc27@mail.ru> [Fri, 18 Sep 2015 05:37:55 +0200] rev 11183
- Added functionality to select one hat for all hogs at team settings
2015-09-18 - Fix for consequent selection of same hat for all hogs in settings ios-revival
antonc27 <antonc27@mail.ru> [Fri, 18 Sep 2015 04:33:37 +0200] rev 11182
- Fix for consequent selection of same hat for all hogs in settings - Small refactoring of HogHatViewController
2015-09-17 - Refactoring of MainMenuViewController ios-revival
antonc27 <antonc27@mail.ru> [Thu, 17 Sep 2015 23:53:54 +0200] rev 11181
- Refactoring of MainMenuViewController
2015-09-17 speed up TrophyRace deaths
sheepluva [Thu, 17 Sep 2015 09:59:58 +0200] rev 11180
speed up TrophyRace deaths
2015-09-17 add TODO
sheepluva [Thu, 17 Sep 2015 07:41:40 +0200] rev 11179
add TODO
2015-09-16 remove racist trydo 😝
nemo [Wed, 16 Sep 2015 08:58:51 -0400] rev 11178
remove racist trydo 😝
2015-09-15 - Possibility to send log file by email from app ios-revival
antonc27 <antonc27@mail.ru> [Tue, 15 Sep 2015 06:05:11 +0200] rev 11177
- Possibility to send log file by email from app Note: Ugly ifdef's are necessary, because we don't want to include MessageUI framework into 'Distro Appstore' build scheme
2015-09-15 - Refactoring. Separation of game log viewing code to GameLogViewController ios-revival
antonc27 <antonc27@mail.ru> [Tue, 15 Sep 2015 04:28:25 +0200] rev 11176
- Refactoring. Separation of game log viewing code to GameLogViewController
2015-09-14 - Attempt to fix a crash while selecting 'Random' for map generation ios-revival
antonc27 <antonc27@mail.ru> [Mon, 14 Sep 2015 07:02:06 +0200] rev 11175
- Attempt to fix a crash while selecting 'Random' for map generation Note 1: It occurs in BezierizeEdge procedure of uLandOutline while generating land preview Note 2: Crash fixed, but most previews are not generated correctly, e.g. it's a case for bordered map.
2015-09-13 airmine hand sprite by wuzzy. totally temporary...
nemo [Sun, 13 Sep 2015 18:58:22 -0400] rev 11174
airmine hand sprite by wuzzy. totally temporary...
2015-09-13 aaand make sure the commented out line matches
nemo [Sun, 13 Sep 2015 16:38:53 -0400] rev 11173
aaand make sure the commented out line matches
2015-09-13 Add damage to gear values to mess with
nemo [Sun, 13 Sep 2015 16:36:39 -0400] rev 11172
Add damage to gear values to mess with
2015-09-13 Oups. 6, not 12 - was testing
nemo [Sun, 13 Sep 2015 16:24:37 -0400] rev 11171
Oups. 6, not 12 - was testing
2015-09-13 Allow for arbitrary number of airstrike bombs and spacing.
nemo [Sun, 13 Sep 2015 16:23:32 -0400] rev 11170
Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13 Move health:= 6 to gear addition so lua can more easily override it.
nemo [Sun, 13 Sep 2015 15:36:06 -0400] rev 11169
Move health:= 6 to gear addition so lua can more easily override it.
2015-09-12 german translation update (incl. string reordering - blame sheepluva)
wuzzy [Sat, 12 Sep 2015 21:13:35 +0200] rev 11168
german translation update (incl. string reordering - blame sheepluva)
2015-09-12 german translation updates
wuzzy [Sat, 12 Sep 2015 19:00:52 +0200] rev 11167
german translation updates
2015-09-12 Merge ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:46:59 +0200] rev 11166
Merge
2015-09-12 - Revert of 'Reset for previously selected static map' ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:39:35 +0200] rev 11165
- Revert of 'Reset for previously selected static map'
2015-09-12 uVariables: also initialize arrays and records in initModule
sheepluva [Sat, 12 Sep 2015 05:20:52 +0200] rev 11164
uVariables: also initialize arrays and records in initModule
2015-09-12 - These properties are not necessary to clean when receiving memory warning ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:23:28 +0200] rev 11163
- These properties are not necessary to clean when receiving memory warning
2015-09-12 - We don't need to explicitly propagate vc lifecycle messages ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:21:21 +0200] rev 11162
- We don't need to explicitly propagate vc lifecycle messages Note: This actually fix crash related to [SDL_uikitwindow release], which appears after receiving memory warning during playing one game, finishing it and getting back to GameConfigViewController.
2015-09-12 - Reset for previously selected static map ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 04:12:29 +0200] rev 11161
- Reset for previously selected static map Note: If static map doesn't reset, library continue to use it, even if user select generated maze map from game settings.
2015-09-12 Merge ios-revival
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 04:02:27 +0200] rev 11160
Merge
2015-09-11 merge
sheepluva [Fri, 11 Sep 2015 21:42:55 +0200] rev 11159
merge
2015-09-11 simplify code ios-revival
sheepluva [Fri, 11 Sep 2015 21:41:35 +0200] rev 11158
simplify code
2015-09-11 exclude uMatrix from pas2c build
sheepluva [Fri, 11 Sep 2015 09:18:08 +0200] rev 11157
exclude uMatrix from pas2c build
2015-09-11 fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
sheepluva [Fri, 11 Sep 2015 08:15:17 +0200] rev 11156
fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
2015-09-11 pas2c doesn't like {$ENDIF} with argument
sheepluva [Fri, 11 Sep 2015 07:39:01 +0200] rev 11155
pas2c doesn't like {$ENDIF} with argument
2015-09-11 make uVariables not depend on implicit one-time initialization by FPC
sheepluva [Fri, 11 Sep 2015 05:54:17 +0200] rev 11154
make uVariables not depend on implicit one-time initialization by FPC
2015-09-10 - ifdef for IPHONEOS in glLoadExtension ios-revival
antonc27 <antonc27@mail.ru> [Fri, 11 Sep 2015 01:05:02 +0200] rev 11153
- ifdef for IPHONEOS in glLoadExtension
2015-09-10 stop rc plane prop/engine sound when out of fuel
sheepluva [Thu, 10 Sep 2015 18:50:39 +0200] rev 11152
stop rc plane prop/engine sound when out of fuel
2015-09-10 merge branch ios-revival into default
sheepluva [Thu, 10 Sep 2015 18:22:52 +0200] rev 11151
merge branch ios-revival into default
2015-09-10 - ifdef for CMEM ios-revival
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 17:51:49 +0200] rev 11150
- ifdef for CMEM
2015-09-10 - ifdef for engine exit/halt ios-revival
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 17:47:01 +0200] rev 11149
- ifdef for engine exit/halt
2015-09-09 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 01:49:15 +0200] rev 11148
- Refactoring in order to remove some warning related to using of int instead of NSInteger
2015-09-09 - First attempt to fix crashes on loading 'Styles' ios-revival
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 01:31:52 +0200] rev 11147
- First attempt to fix crashes on loading 'Styles'
2015-09-06 - Fixes for cropped background image on iPhone ios-revival
antonc27 <antonc27@mail.ru> [Sun, 06 Sep 2015 04:30:30 +0200] rev 11146
- Fixes for cropped background image on iPhone
2015-09-06 - Restyle of 'Simple' and 'Missions' buttons at Main screen ios-revival
antonc27 <antonc27@mail.ru> [Sun, 06 Sep 2015 03:17:22 +0200] rev 11145
- Restyle of 'Simple' and 'Missions' buttons at Main screen
2015-09-05 - Added required icons ios-revival
antonc27 <antonc27@mail.ru> [Sat, 05 Sep 2015 23:46:31 +0200] rev 11144
- Added required icons
2015-09-05 - arm64 added as valid arch ios-revival
antonc27 <antonc27@mail.ru> [Sat, 05 Sep 2015 23:12:23 +0200] rev 11143
- arm64 added as valid arch - 'Skip Install' set to 'YES' for libraries - 'Build libfpc.a' modified - fpc compiling options cleared
2015-08-27 - Version bump to 2.0 ios-revival
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:52:38 +0200] rev 11142
- Version bump to 2.0
2015-08-27 - Fix for crash on loading SingleWeaponViewController in Settings ios-revival
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:21:07 +0200] rev 11141
- Fix for crash on loading SingleWeaponViewController in Settings
2015-08-27 - 'safeScale' now always 1.0 ios-revival
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:19:29 +0200] rev 11140
- 'safeScale' now always 1.0 Note: Really a little bit weird, but seems to work perfectly
2015-08-27 - Load fonts on init if not 'mobile' ios-revival
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:18:29 +0200] rev 11139
- Load fonts on init if not 'mobile'
2015-08-17 - Property for port in MapPreviewButtonView ios-revival
antonc27 <antonc27@mail.ru> [Tue, 18 Aug 2015 01:11:17 +0200] rev 11138
- Property for port in MapPreviewButtonView
2015-08-17 - Using of @autoreleasepool is better ios-revival
Anton Malmygin <antonc27@mail.ru> [Tue, 18 Aug 2015 01:08:21 +0200] rev 11137
- Using of @autoreleasepool is better
2015-08-17 - Fix for iPhone 4S screen size ios-revival
antonc27 <antonc27@mail.ru> [Tue, 18 Aug 2015 00:51:23 +0200] rev 11136
- Fix for iPhone 4S screen size
2015-08-16 - Fix for 'hold for delete' for cells in teams table ios-revival
antonc27 <antonc27@mail.ru> [Sun, 16 Aug 2015 02:32:03 +0200] rev 11135
- Fix for 'hold for delete' for cells in teams table
2015-08-15 Merge with ios-rus-localization ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 20:49:06 +0200] rev 11134
Merge with ios-rus-localization
2015-08-15 - Fix for retrieving 'Maze' preview genration ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 20:48:13 +0200] rev 11133
- Fix for retrieving 'Maze' preview genration Note: We use now GCD instead of pthread for launch preview generation from engine side (it is now done with RunEngine, not direct call to GenLandPreview) Note 2: For a moment LandPreview without Alpha used
2015-08-15 - Improved fix for UI elements positioning at GameConfigViewController ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 20:38:07 +0200] rev 11132
- Improved fix for UI elements positioning at GameConfigViewController
2015-08-15 - Localization for SingleSchemeViewController fixed ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 17:08:50 +0200] rev 11131
- Localization for SingleSchemeViewController fixed - Typos in Russian Scheme.strings
2015-08-15 - Russian Scheme.strings localized ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 16:26:00 +0200] rev 11130
- Russian Scheme.strings localized
2015-08-15 - Russian Localizable.strings localized ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 04:23:12 +0200] rev 11129
- Russian Localizable.strings localized - Few fixes for Russian About.strings
2015-08-15 - Fix for localization of detail labels at AboutViewController ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 04:20:33 +0200] rev 11128
- Fix for localization of detail labels at AboutViewController
2015-08-15 - Russian About.strings localized ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 02:41:35 +0200] rev 11127
- Russian About.strings localized
2015-08-15 - Rus localization started ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 02:24:36 +0200] rev 11126
- Rus localization started
2015-08-15 - Russian localization files added ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 02:22:17 +0200] rev 11125
- Russian localization files added TODO: Actually localize these files
2015-08-14 - Small fix for debug view frame ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 01:44:21 +0200] rev 11124
- Small fix for debug view frame Note: Still need to handle autorotation here
2015-08-14 - Fix for initial wrong UI positioning for GameConfigViewController ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 01:40:06 +0200] rev 11123
- Fix for initial wrong UI positioning for GameConfigViewController
2015-08-14 - Fix for show/hide helpPage animations ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 00:59:33 +0200] rev 11122
- Fix for show/hide helpPage animations
2015-08-14 - HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped ios-revival
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 00:22:04 +0200] rev 11121
- HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped Note: Xib's are automodified by Xcode
2015-08-14 - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 21:27:55 +0200] rev 11120
- HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
2015-08-14 - Fix for loading missions descriptions ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 02:10:53 +0200] rev 11119
- Fix for loading missions descriptions Note: Much way better is to use NSDictionary here! Must be refactored
2015-08-14 - Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size. ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 02:09:46 +0200] rev 11118
- Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size.
2015-08-14 - RestoreViewController functionality uncommented ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 02:04:46 +0200] rev 11117
- RestoreViewController functionality uncommented
2015-08-14 - Interscreen transitions fixed ios-revival
Anton Malmygin <antonc27@mail.ru> [Fri, 14 Aug 2015 02:02:15 +0200] rev 11116
- Interscreen transitions fixed
2015-08-13 - MGSplitViewController updated to last version with iOS 8 fixes ios-revival
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 01:55:42 +0200] rev 11115
- MGSplitViewController updated to last version with iOS 8 fixes
2015-08-13 - Fix for main view orientation problems ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 13:41:50 +0200] rev 11114
- Fix for main view orientation problems
2015-08-13 - Fix for app crash after ending game ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 13:40:12 +0200] rev 11113
- Fix for app crash after ending game Note: Note sure why halt() not working correctly, also must pay attention to memory management here
2015-08-12 - Name fixing for buttons ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 01:34:01 +0200] rev 11112
- Name fixing for buttons
2015-08-12 - Using come for internal memory management ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 01:33:40 +0200] rev 11111
- Using come for internal memory management Note: This fixed crash with ansisitring deletion while loading 'en.txt' locale P.S. guys from #fpc suggested what this is just a spoof, not a real fix. maybe need more carefully mange memory here
2015-08-12 - 'Generate position dependent code' et to NO. Otherwise crashed at initialization step. ios-revival
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 01:31:37 +0200] rev 11110
- 'Generate position dependent code' et to NO. Otherwise crashed at initialization step.
2015-08-11 - VALID_ARCHS reduced for all projects ios-revival
antonc27 <antonc27@mail.ru> [Tue, 11 Aug 2015 02:42:53 +0200] rev 11109
- VALID_ARCHS reduced for all projects
2015-08-10 - VALID_ARCHS changed ios-revival
antonc27 <antonc27@mail.ru> [Tue, 11 Aug 2015 00:16:28 +0200] rev 11108
- VALID_ARCHS changed - Build libfpc.a script changed Note: Not sure about valid archs
2015-08-10 - Small warning fix ios-revival
antonc27 <antonc27@mail.ru> [Tue, 11 Aug 2015 00:15:30 +0200] rev 11107
- Small warning fix
2015-08-10 - Actually fix for rendering on iOS ]:-> ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:50:34 +0200] rev 11106
- Actually fix for rendering on iOS ]:->
2015-08-10 - Fix for hiding launch window after launch and not blocking SDL window on engine anymore ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:49:52 +0200] rev 11105
- Fix for hiding launch window after launch and not blocking SDL window on engine anymore
2015-08-10 - Some weird staff with bounds commented here ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:48:02 +0200] rev 11104
- Some weird staff with bounds commented here
2015-08-10 - Bogus 'lodeNiceHogs' disabled ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:47:37 +0200] rev 11103
- Bogus 'lodeNiceHogs' disabled Note: Fiw and uncomment after
2015-08-10 - Restore game functionality disabled, because it blocks main screen ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:44:51 +0200] rev 11102
- Restore game functionality disabled, because it blocks main screen Note: Uncomment this after
2015-08-09 Added tag Nice one for changeset 0f5961910e27 ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 16:20:35 +0200] rev 11101
Added tag Nice one for changeset 0f5961910e27
2015-08-09 - Resolves problem with wrong path to chef hat on iOS ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 15:38:00 +0200] rev 11100
- Resolves problem with wrong path to chef hat on iOS
2015-08-09 - Fix for wrong start paramIndex in case of Hwlibrary ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 15:37:29 +0200] rev 11099
- Fix for wrong start paramIndex in case of Hwlibrary
2015-08-08 - Fix for new name of SDL 2 libraries ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 00:04:41 +0200] rev 11098
- Fix for new name of SDL 2 libraries Note: Actually, seems to work correctly without it, but just to be sure
2015-08-08 - Fix for launching with SDL ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 23:01:02 +0200] rev 11097
- Fix for launching with SDL Note: Worked actually, but this is not in guidelines of SDL...
2015-08-08 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:55:02 +0200] rev 11096
- Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app P.S. This error also a lovely one ]:->
2015-08-08 - Fix for "error: invalid abbreviation code [115] for DIE at" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:52:24 +0200] rev 11095
- Fix for "error: invalid abbreviation code [115] for DIE at" More info here: http://forum.unity3d.com/threads/error-in-lastest-xcode.233591/ Note: But in this case we are not be able to read crash reports without dSYM ! So, this need to be improved
2015-08-08 - Fix for PascalImports and for GenLandPreview ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:45:23 +0200] rev 11094
- Fix for PascalImports and for GenLandPreview
2015-08-08 - Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:08:43 +0200] rev 11093
- Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" Note: Don't know why SDL2 mixer complaining about this
2015-08-08 - Small reorg of project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:06:03 +0200] rev 11092
- Small reorg of project
2015-08-08 - CoreMotion framework added to project for SDL 2 ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:04:56 +0200] rev 11091
- CoreMotion framework added to project for SDL 2
2015-08-08 - Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:02:31 +0200] rev 11090
- Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" Note: I love this kind of errors ]:->
2015-08-08 - Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:58:28 +0200] rev 11089
- Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" Note: Just created dummy cDefaultPathPrefix
2015-08-08 - Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:50:23 +0200] rev 11088
- Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId"
2015-08-08 - Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:45:38 +0200] rev 11087
- Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" Note: Just commented staff related to Fonts finding
2015-08-08 - Another fix for uRender.pas ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:42:41 +0200] rev 11086
- Another fix for uRender.pas Note: SDLGLcontext not visible in scope of uRender, so moving it to uStore
2015-08-08 - Fix for compiling 'uRender.pas' ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:37:19 +0200] rev 11085
- Fix for compiling 'uRender.pas' Note: Construction "{$IF GLunit = gles11}" are not valid at all! Assumptions: We are not using pas2c and using OpenGL ES 1.1
2015-08-08 - Missed pascal source files added to project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:25:59 +0200] rev 11084
- Missed pascal source files added to project
2015-08-08 - Turkish localization removed from Xcode project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:22:19 +0200] rev 11083
- Turkish localization removed from Xcode project Fix for: "Read failed: The data couldn’t be read because it isn’t in the correct format."
2015-08-08 - fpc updated to 3.1.1 ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:04:47 +0200] rev 11082
- fpc updated to 3.1.1 - Build scripts updated Note1: fpc must be compiled from sources before! Full instructions here: http://blog.naver.com/simonsayz/220305479793 Note2: Build script for a moment worked only for iPhone simulator 8.x and for new arch (like iPhone 6 or iPad Air)
2015-08-08 - 'Default-568h@2x.png' added for retina screen ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:58:13 +0200] rev 11081
- 'Default-568h@2x.png' added for retina screen Note: Weird Xcode staff
2015-08-08 - VALID_ARCHS updated for main project ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:52:30 +0200] rev 11080
- VALID_ARCHS updated for main project
2015-08-08 - Xcode projects updated to recommended settings (auto done by Xcode) ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:51:12 +0200] rev 11079
- Xcode projects updated to recommended settings (auto done by Xcode) - Deployment target now 7.0
2015-08-08 - .hgignore file updated for Xcode related files ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:35:35 +0200] rev 11078
- .hgignore file updated for Xcode related files
2015-09-10 small code cleanup
sheepluva [Thu, 10 Sep 2015 04:59:02 +0200] rev 11077
small code cleanup
2015-09-08 more work qmlfrontend
unc0rr [Tue, 08 Sep 2015 19:20:58 +0300] rev 11076
more work
2015-09-05 Generate handlers for lists qmlfrontend
unc0rr [Sat, 05 Sep 2015 20:12:49 +0300] rev 11075
Generate handlers for lists
2015-09-04 fix a couple of typos
nemo [Fri, 04 Sep 2015 08:14:12 -0400] rev 11074
fix a couple of typos
2015-09-03 Generate handlers accepting parameters dummies qmlfrontend
unc0rr [Thu, 03 Sep 2015 23:33:06 +0300] rev 11073
Generate handlers accepting parameters dummies
2015-09-03 Updated shoppa tournament winners
Wuzzy [Thu, 03 Sep 2015 15:01:55 -0400] rev 11072
Updated shoppa tournament winners
2015-09-03 Merge default qmlfrontend
unc0rr [Thu, 03 Sep 2015 20:59:48 +0300] rev 11071
Merge default
2015-09-03 Add some HHGear nil checks to teleport. google bug #974
nemo [Thu, 03 Sep 2015 11:51:08 -0400] rev 11070
Add some HHGear nil checks to teleport. google bug #974
2015-09-03 tip changes, mostly new strategy suggestions
Wuzzy [Thu, 03 Sep 2015 09:00:26 -0400] rev 11069
tip changes, mostly new strategy suggestions
2015-09-02 allow holding PRECISE key to switch portal ball colors in reverse order
sheepluva [Thu, 03 Sep 2015 01:26:03 +0200] rev 11068
allow holding PRECISE key to switch portal ball colors in reverse order
2015-09-02 Trying to get these scripts to behave properly, still WIP though.
nemo [Wed, 02 Sep 2015 11:55:37 -0400] rev 11067
Trying to get these scripts to behave properly, still WIP though.
2015-09-02 fix internal function name
sheepluva [Wed, 02 Sep 2015 16:58:31 +0200] rev 11066
fix internal function name
2015-09-02 make tunnels script use MapFeatureSize
wuzzy [Wed, 02 Sep 2015 05:59:21 +0200] rev 11065
make tunnels script use MapFeatureSize
2015-09-02 some more tweaks
sheepluva [Wed, 02 Sep 2015 05:52:02 +0200] rev 11064
some more tweaks
2015-09-02 make diagonal maze use map feature size
sheepluva [Wed, 02 Sep 2015 04:59:17 +0200] rev 11063
make diagonal maze use map feature size
2015-09-02 also expose MapFeatureSize in onPreviewInit
sheepluva [Wed, 02 Sep 2015 04:49:11 +0200] rev 11062
also expose MapFeatureSize in onPreviewInit
2015-09-02 Lua API: expose MapFeatureSize during init
sheepluva [Wed, 02 Sep 2015 04:25:24 +0200] rev 11061
Lua API: expose MapFeatureSize during init
2015-09-02 fix on-code documentation of EraseSprite
sheepluva [Wed, 02 Sep 2015 04:03:24 +0200] rev 11060
fix on-code documentation of EraseSprite
2015-09-01 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva [Wed, 02 Sep 2015 01:25:29 +0200] rev 11059
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
2015-09-01 Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
sheepluva [Wed, 02 Sep 2015 00:39:35 +0200] rev 11058
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-09-01 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva [Tue, 01 Sep 2015 23:54:13 +0200] rev 11057
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-08-30 Restore player clan on rejoin (issue 934, not tested)
unc0rr [Sun, 30 Aug 2015 18:03:44 +0300] rev 11056
Restore player clan on rejoin (issue #934, not tested)
2015-08-30 Fix inverse paused state for spectators joining paused game (not tested)
unc0rr [Sun, 30 Aug 2015 17:12:12 +0300] rev 11055
Fix inverse paused state for spectators joining paused game (not tested)
2015-08-27 Check for CMD message a bit further down the control flow
unc0rr [Thu, 27 Aug 2015 22:03:57 +0300] rev 11054
Check for CMD message a bit further down the control flow
2015-08-27 Don't accept any password from players banned on the website
unC0Rr [Thu, 27 Aug 2015 14:47:38 +0300] rev 11053
Don't accept any password from players banned on the website
2015-08-17 add missing state binds in lua
nemo [Mon, 17 Aug 2015 14:14:58 -0400] rev 11052
add missing state binds in lua
2015-08-17 just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
nemo [Mon, 17 Aug 2015 10:56:24 -0400] rev 11051
just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
2015-08-15 Some fixes qmlfrontend
unc0rr [Sat, 15 Aug 2015 16:23:00 +0300] rev 11050
Some fixes
2015-08-09 Update English weapon descriptions
Wuzzy <almikes@aol.com> [Sun, 09 Aug 2015 07:20:18 +0200] rev 11049
Update English weapon descriptions
2015-08-14 Break it even more during refactoring qmlfrontend
unC0Rr [Fri, 14 Aug 2015 17:07:36 +0300] rev 11048
Break it even more during refactoring
2015-08-12 Generate parameters structures qmlfrontend
unC0Rr [Wed, 12 Aug 2015 17:30:14 +0300] rev 11047
Generate parameters structures
2015-08-10 more copyright fixes
sheepluva [Mon, 10 Aug 2015 03:53:11 +0200] rev 11046
more copyright fixes
2015-08-10 update copyright year in manpage
sheepluva [Mon, 10 Aug 2015 02:39:34 +0200] rev 11045
update copyright year in manpage
2015-08-09 this should prevent hogs from hovering in air after using hammer
sheepluva [Sun, 09 Aug 2015 05:19:56 +0200] rev 11044
this should prevent hogs from hovering in air after using hammer
2015-08-09 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva [Sun, 09 Aug 2015 04:30:41 +0200] rev 11043
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
2015-08-09 fix the fix
sheepluva [Sun, 09 Aug 2015 04:02:23 +0200] rev 11042
fix the fix
2015-08-08 comment tweaks
sheepluva [Sun, 09 Aug 2015 00:49:49 +0200] rev 11041
comment tweaks
2015-08-08 tweak prev commit
sheepluva [Sun, 09 Aug 2015 00:25:35 +0200] rev 11040
tweak prev commit
2015-08-08 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva [Sun, 09 Aug 2015 00:19:33 +0200] rev 11039
Hammer changes/fixes: honor extra-damage (issue #975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-08-07 Fix weapon name - bug #967
nemo [Fri, 07 Aug 2015 07:30:14 -0400] rev 11038
Fix weapon name - bug #967
2015-08-06 HedgeEditor (bring on the bug reports, wahey!)
mikade <redgrinner@gmail.com> [Thu, 06 Aug 2015 12:12:42 +0900] rev 11037
HedgeEditor (bring on the bug reports, wahey!)
2015-08-05 oops. melon pieces need friction and elasticity to bounce right.
nemo [Wed, 05 Aug 2015 11:33:02 -0400] rev 11036
oops. melon pieces need friction and elasticity to bounce right.
2015-08-03 May He Improve Our Graphics Forevermore
mikade <redgrinner@gmail.com> [Mon, 03 Aug 2015 17:07:38 +0900] rev 11035
May He Improve Our Graphics Forevermore
2015-08-03 Add Wuzzy's SpeedShoppa challenges.
mikade <redgrinner@gmail.com> [Mon, 03 Aug 2015 12:24:12 +0900] rev 11034
Add Wuzzy's SpeedShoppa challenges. Update ChangeLog.txt
2015-07-31 Make RESTART_SERVER invokable
unc0rr [Sat, 01 Aug 2015 00:13:05 +0300] rev 11033
Make RESTART_SERVER invokable
2015-07-31 Use helper function instead of ton of copypasta
unc0rr [Sat, 01 Aug 2015 00:09:59 +0300] rev 11032
Use helper function instead of ton of copypasta
2015-07-30 Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
unc0rr [Fri, 31 Jul 2015 00:25:31 +0300] rev 11031
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
2015-07-30 darken and blur the cupcake a bit so that people stop trying to teleport on it
nemo [Thu, 30 Jul 2015 16:28:35 -0400] rev 11030
darken and blur the cupcake a bit so that people stop trying to teleport on it
2015-07-30 GetHogVoicepack,GetHogFlag,GetHogGrave
mikade <redgrinner@gmail.com> [Thu, 30 Jul 2015 22:19:05 +0900] rev 11029
GetHogVoicepack,GetHogFlag,GetHogGrave
2015-07-27 Block bouncing on the anti-portal surfaces
Wuzzy [Mon, 27 Jul 2015 11:51:05 -0400] rev 11028
Block bouncing on the anti-portal surfaces
2015-07-23 Don't allow too big messages from clients
unc0rr [Thu, 23 Jul 2015 19:51:14 +0300] rev 11027
Don't allow too big messages from clients
2015-07-21 Put diagnostic message into log when quitting due to end of input in demo replay mode
unc0rr [Tue, 21 Jul 2015 23:51:58 +0300] rev 11026
Put diagnostic message into log when quitting due to end of input in demo replay mode
2015-07-21 just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
nemo [Tue, 21 Jul 2015 08:41:06 -0400] rev 11025
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
2015-07-21 disable land dump when using blurry land setting.
nemo [Tue, 21 Jul 2015 08:28:48 -0400] rev 11024
disable land dump when using blurry land setting.
2015-07-19 some visual tweaks to art theme. sue. me.
sheepluva [Sun, 19 Jul 2015 13:19:20 +0200] rev 11023
some visual tweaks to art theme. sue. me.
2015-07-19 add some chat message colors
sheepluva [Sun, 19 Jul 2015 04:05:19 +0200] rev 11022
add some chat message colors
2015-07-19 fix timebox sprite
sheepluva [Sun, 19 Jul 2015 03:10:00 +0200] rev 11021
fix timebox sprite
2015-07-18 fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva [Sat, 18 Jul 2015 19:10:57 +0200] rev 11020
fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-07-18 always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
sheepluva [Sat, 18 Jul 2015 02:44:36 +0200] rev 11019
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
2015-07-17 unpause game when finishing game
sheepluva [Fri, 17 Jul 2015 10:06:00 +0200] rev 11018
unpause game when finishing game
2015-07-16 change theme used by sniper training, for performance reasons
sheepluva [Thu, 16 Jul 2015 22:16:35 +0200] rev 11017
change theme used by sniper training, for performance reasons
2015-07-16 remove 2 training missions as suggested in issue #868
sheepluva [Thu, 16 Jul 2015 21:50:59 +0200] rev 11016
remove 2 training missions as suggested in issue #868
2015-07-16 CRLF purge
nemo [Thu, 16 Jul 2015 08:39:35 -0400] rev 11015
CRLF purge
2015-07-14 small german string fix
sheepluva [Wed, 15 Jul 2015 00:27:12 +0200] rev 11014
small german string fix
2015-07-14 ups, remove random testing vars
mikade <redgrinner@gmail.com> [Tue, 14 Jul 2015 20:06:07 +0900] rev 11013
ups, remove random testing vars
2015-07-14 tentative/lazy fixes for unC0Rr's evil
mikade <redgrinner@gmail.com> [Tue, 14 Jul 2015 20:01:15 +0900] rev 11012
tentative/lazy fixes for unC0Rr's evil
2015-07-14 update german translation
sheepluva [Tue, 14 Jul 2015 03:45:27 +0200] rev 11011
update german translation
2015-07-14 merge
sheepluva [Tue, 14 Jul 2015 02:01:58 +0200] rev 11010
merge
2015-07-13 update for "that sinking feeling"
wuzzy [Tue, 14 Jul 2015 01:56:47 +0200] rev 11009
update for "that sinking feeling"
2015-07-13 fix some typos
sheepluva [Mon, 13 Jul 2015 23:30:12 +0200] rev 11008
fix some typos
2015-07-13 german lua strings translation
wuzzy [Mon, 13 Jul 2015 22:10:01 +0200] rev 11007
german lua strings translation
2015-07-13 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva [Mon, 13 Jul 2015 11:01:01 +0200] rev 11006
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2015-07-13 just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
sheepluva [Mon, 13 Jul 2015 06:19:51 +0200] rev 11005
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
2015-07-12 chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
sheepluva [Sun, 12 Jul 2015 23:15:39 +0200] rev 11004
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
2015-07-12 small changelog update
sheepluva [Sun, 12 Jul 2015 08:20:33 +0200] rev 11003
small changelog update
2015-07-11 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo [Sat, 11 Jul 2015 18:36:06 -0400] rev 11002
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
2015-07-11 please avoid # in filenames
sheepluva [Sat, 11 Jul 2015 18:28:26 +0200] rev 11001
please avoid # in filenames
2015-07-09 Fix build w/o S3D and video recording. untested.
nemo [Thu, 09 Jul 2015 13:27:56 -0400] rev 11000
Fix build w/o S3D and video recording. untested.
2015-07-07 merge
nemo [Tue, 07 Jul 2015 19:19:43 -0400] rev 10999
merge
2015-07-04 german translation update
wuzzy [Sat, 04 Jul 2015 21:48:02 +0200] rev 10998
german translation update
2015-07-07 update hl for .22 airmines
nemo [Tue, 07 Jul 2015 19:19:18 -0400] rev 10997
update hl for .22 airmines
2015-07-04 fix Rubberduck grave
sheepluva [Sat, 04 Jul 2015 03:43:41 +0200] rev 10996
fix Rubberduck grave
2015-06-23 fallback to Default voicepack if specified voicepack is not available
sheepluva [Wed, 24 Jun 2015 01:23:37 +0200] rev 10995
fallback to Default voicepack if specified voicepack is not available
2015-06-16 bit friendlier if the uVariables values get changed
nemo [Tue, 16 Jun 2015 10:08:07 -0400] rev 10994
bit friendlier if the uVariables values get changed
2015-06-12 Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
nemo [Fri, 12 Jun 2015 17:28:20 -0400] rev 10993
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-06-11 hog number display: no blinking
sheepluva [Thu, 11 Jun 2015 03:31:33 +0200] rev 10992
hog number display: no blinking
2015-06-10 Time is stored in bytestring now
unc0rr [Wed, 10 Jun 2015 23:21:30 +0300] rev 10991
Time is stored in bytestring now
2015-06-10 Buggy executeMany?
unc0rr [Wed, 10 Jun 2015 23:05:38 +0300] rev 10990
Buggy executeMany?
2015-06-08 ambiguous
nemo [Mon, 08 Jun 2015 08:21:09 -0400] rev 10989
ambiguous
2015-06-07 mention hoggywood and cake in the changelog
sheepluva [Sun, 07 Jun 2015 04:40:02 +0200] rev 10988
mention hoggywood and cake in the changelog
2015-06-06 fix flower grave
sheepluva [Sat, 06 Jun 2015 23:57:12 +0200] rev 10987
fix flower grave
2015-06-06 fix statue grave
sheepluva [Sat, 06 Jun 2015 23:28:07 +0200] rev 10986
fix statue grave
2015-06-06 fix chat lines losing color information on texture reload
sheepluva [Sat, 06 Jun 2015 22:10:11 +0200] rev 10985
fix chat lines losing color information on texture reload
2015-06-04 More ifdefs \o/ (fix build even more)
unc0rr [Thu, 04 Jun 2015 19:57:04 +0300] rev 10984
More ifdefs \o/ (fix build even more)
2015-06-03 Lazy fix for server build
unc0rr [Wed, 03 Jun 2015 23:24:56 +0300] rev 10983
Lazy fix for server build
2015-06-02 Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
koda [Tue, 02 Jun 2015 19:53:30 +0100] rev 10982
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
2015-06-03 Update .hgignore file
koda [Wed, 03 Jun 2015 14:50:54 +0100] rev 10981
Update .hgignore file
2015-06-03 merge, mah friend, long time no see
koda [Wed, 03 Jun 2015 14:52:30 +0100] rev 10980
merge, mah friend, long time no see
2015-06-03 - some new mission icons
mikade <redgrinner@gmail.com> [Wed, 03 Jun 2015 22:16:03 +0900] rev 10979
- some new mission icons - add variable portal limiter (and effects) to TechRacer - allow variable (not just infinite) ufo fuel - possibly break stuff some - more whitespace?
2015-06-03 cursor x/y when targeting for mikade's visual effects. this is not synced
nemo [Wed, 03 Jun 2015 07:30:12 -0400] rev 10978
cursor x/y when targeting for mikade's visual effects. this is not synced
2015-06-02 Fix building hedgewars-server
koda [Tue, 02 Jun 2015 19:51:04 +0100] rev 10977
Fix building hedgewars-server
2015-06-02 Allow skipping the bundle step after install on OSX
koda [Tue, 02 Jun 2015 18:37:40 +0100] rev 10976
Allow skipping the bundle step after install on OSX
2015-06-02 Make sure that the png library name is always defined
koda [Tue, 02 Jun 2015 18:10:46 +0100] rev 10975
Make sure that the png library name is always defined
2015-06-02 Fix libsdl bundling on OSX when library rather than framework is used
koda [Tue, 02 Jun 2015 17:57:15 +0100] rev 10974
Fix libsdl bundling on OSX when library rather than framework is used
2015-06-02 Move OSX SDL library configuration from SDLh to proper CMakeLists
koda [Tue, 02 Jun 2015 01:58:10 +0100] rev 10973
Move OSX SDL library configuration from SDLh to proper CMakeLists
2015-06-02 Fix retina rendering on OSX
koda [Tue, 02 Jun 2015 01:28:21 +0100] rev 10972
Fix retina rendering on OSX This does not actually improve any graphics, but at least OSX native GUI elements won't look pixellated any more.
2015-06-01 Fix building on OSX when autoupdate is disabled
koda [Mon, 01 Jun 2015 14:30:22 +0200] rev 10971
Fix building on OSX when autoupdate is disabled
2015-05-26 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva [Tue, 26 May 2015 23:29:53 +0200] rev 10970
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
2015-05-27 add a bit more spacing around stars, add pad parameter to increase spacing between objects
nemo [Wed, 27 May 2015 10:37:12 -0400] rev 10969
add a bit more spacing around stars, add pad parameter to increase spacing between objects
2015-05-27 - reorder waypoint preview
mikade <redgrinner@gmail.com> [Wed, 27 May 2015 23:00:56 +0900] rev 10968
- reorder waypoint preview - make infinite UFO fuel map-dependant
2015-05-27 - preview generation for rubbers, air-mines, crates, barrels
mikade <redgrinner@gmail.com> [Wed, 27 May 2015 22:34:11 +0900] rev 10967
- preview generation for rubbers, air-mines, crates, barrels - add map previews for the other 6 TechRacer maps - make TechRacer (more or less) work out the box - randomize map by clicking on preview (when map unspecified)
2015-05-26 merge
unC0Rr [Tue, 26 May 2015 12:00:39 +0300] rev 10966
merge
2015-05-26 merge git head and hg head
sheepluva [Tue, 26 May 2015 10:42:17 +0200] rev 10965
merge git head and hg head
2015-05-26 Make sure to have gstMoving flag cleared
unC0Rr [Tue, 26 May 2015 11:59:46 +0300] rev 10964
Make sure to have gstMoving flag cleared
2015-05-25 call setScript update if scheme changes, due to scriptparams
nemo [Mon, 25 May 2015 16:53:52 -0400] rev 10963
call setScript update if scheme changes, due to scriptparams
2015-05-25 merge
sheepluva [Mon, 25 May 2015 22:50:38 +0200] rev 10962
merge
2015-05-25 Also preview waypoints
nemo [Mon, 25 May 2015 16:40:04 -0400] rev 10961
Also preview waypoints
2015-05-25 some changelog additions, not complete yet
sheepluva [Mon, 25 May 2015 22:32:32 +0200] rev 10960
some changelog additions, not complete yet
2015-05-25 Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo [Mon, 25 May 2015 15:48:07 -0400] rev 10959
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
2015-05-25 Merge pull request #34 from CaF2/master
sheepluva <sheepluva@users.noreply.github.com> [Mon, 25 May 2015 14:26:54 +0200] rev 10958
Merge pull request #34 from CaF2/master Changed to continental supplies from the DLC, because its better :P
2015-05-25 prevent damage colouring of indestructible terrain
nemo [Mon, 25 May 2015 14:31:06 -0400] rev 10957
prevent damage colouring of indestructible terrain
2015-05-25 Changed to continental supplies from the DLC, because its better :P
caf2 <florian.evaldsson@telia.com> [Mon, 25 May 2015 13:53:12 +0200] rev 10956
Changed to continental supplies from the DLC, because its better :P
2015-05-24 change from default of 4 (like land mines) to 0, since it was breaking old scripts.
nemo [Sun, 24 May 2015 15:44:21 -0400] rev 10955
change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-05-24 Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
nemo [Sun, 24 May 2015 15:13:03 -0400] rev 10954
Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
2015-07-21 Put types into a separate file qmlfrontend
unc0rr [Tue, 21 Jul 2015 23:46:52 +0300] rev 10953
Put types into a separate file
2015-05-22 don't decrement 0 timer for air mines...
nemo [Fri, 22 May 2015 13:39:12 -0400] rev 10952
don't decrement 0 timer for air mines...
2015-05-20 - Move protocol handling events to main thread through qt's main loop qmlfrontend
unc0rr [Thu, 21 May 2015 00:19:06 +0300] rev 10951
- Move protocol handling events to main thread through qt's main loop - Reorganize code a bit
2015-05-21 - (Finally) automatically load points for all current TechRacer maps
mikade <redgrinner@gmail.com> [Thu, 21 May 2015 18:21:55 +0900] rev 10950
- (Finally) automatically load points for all current TechRacer maps - Hack / break some stuff - Suspend two of the crappier maps
2015-05-17 merge default qmlfrontend
unc0rr [Mon, 18 May 2015 00:20:09 +0300] rev 10949
merge default
2015-05-16 your guess is as good as mine
mikade <redgrinner@gmail.com> [Sat, 16 May 2015 19:15:08 +0900] rev 10948
your guess is as good as mine
2015-05-16 Add two new maps, improve an old one
mikade <redgrinner@gmail.com> [Sat, 16 May 2015 19:08:45 +0900] rev 10947
Add two new maps, improve an old one Fix a few maps so they can be converted into HWMAP format
2015-05-14 extensive changes
mikade <redgrinner@gmail.com> [Thu, 14 May 2015 23:09:21 +0900] rev 10946
extensive changes
2015-05-13 hopefully fix some placements
mikade <redgrinner@gmail.com> [Wed, 13 May 2015 23:01:00 +0900] rev 10945
hopefully fix some placements
2015-05-12 - Fix order of messages, also don't duplicate last timestamped message
unc0rr [Tue, 12 May 2015 22:38:33 +0300] rev 10944
- Fix order of messages, also don't duplicate last timestamped message - Comment out useless line in uTeams
2015-05-12 migrate maps, new map, minor fixes
mikade <redgrinner@gmail.com> [Tue, 12 May 2015 22:09:25 +0900] rev 10943
migrate maps, new map, minor fixes
2015-05-11 This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
nemo [Mon, 11 May 2015 13:53:08 -0400] rev 10942
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
2015-05-11 - Take girder height into account (fix issue #908)
unc0rr [Mon, 11 May 2015 19:58:54 +0300] rev 10941
- Take girder height into account (fix issue #908) - Fix off-by-2 error in girder placement - Some tweaks to allow for more girders placed
2015-05-09 Added param for rounds in techracer.
mikade <redgrinner@gmail.com> [Sat, 09 May 2015 14:30:01 +0900] rev 10940
Added param for rounds in techracer. Also some support for hand-drawn map placed stuff.
2015-05-08 reduce volume a bit more. also fix engine hint
sheepluva [Fri, 08 May 2015 15:36:19 +0200] rev 10939
reduce volume a bit more. also fix engine hint
2015-05-08 50% volume on music to make sheepluva happy
nemo [Fri, 08 May 2015 09:16:21 -0400] rev 10938
50% volume on music to make sheepluva happy
2015-05-07 add simple build instructions
sheepluva [Thu, 07 May 2015 17:57:57 +0200] rev 10937
add simple build instructions
2015-05-07 Long awaited hwmap<->txt converter, which took less than hour to make
unC0Rr [Thu, 07 May 2015 17:29:12 +0300] rev 10936
Long awaited hwmap<->txt converter, which took less than hour to make
2015-05-17 Move SDLNet_TCP_Send to its own thread qmlfrontend
unc0rr [Mon, 18 May 2015 00:07:52 +0300] rev 10935
Move SDLNet_TCP_Send to its own thread
2015-05-07 fml
mikade <redgrinner@gmail.com> [Thu, 07 May 2015 21:56:21 +0900] rev 10934
fml
2015-05-16 Some more work on flib network qmlfrontend
unc0rr [Sun, 17 May 2015 00:14:30 +0300] rev 10933
Some more work on flib network
2015-05-07 oops
mikade <redgrinner@gmail.com> [Thu, 07 May 2015 21:48:19 +0900] rev 10932
oops
2015-05-15 Parse net commands, answer to pings qmlfrontend
unc0rr [Fri, 15 May 2015 23:28:31 +0300] rev 10931
Parse net commands, answer to pings
2015-05-07 one more map, extra param
mikade <redgrinner@gmail.com> [Thu, 07 May 2015 21:44:19 +0900] rev 10930
one more map, extra param
2015-05-13 Mockup of protocol parser qmlfrontend
unc0rr [Wed, 13 May 2015 23:21:40 +0300] rev 10929
Mockup of protocol parser
2015-05-05 merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
sheepluva [Tue, 05 May 2015 12:48:25 +0200] rev 10928
merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
2015-05-10 Fix jumpts table, build array of handlers (wip) qmlfrontend
unc0rr [Mon, 11 May 2015 00:27:16 +0300] rev 10927
Fix jumpts table, build array of handlers (wip)
2015-05-04 chat: simplify some code and fix bugs I noticed during testing
sheepluva [Mon, 04 May 2015 18:32:33 +0200] rev 10926
chat: simplify some code and fix bugs I noticed during testing
2015-05-09 Produce some useful code qmlfrontend
unc0rr [Sat, 09 May 2015 23:30:19 +0300] rev 10925
Produce some useful code
2015-05-04 Less code - less bugs (fix pas2c build)
unc0rr [Mon, 04 May 2015 18:39:00 +0300] rev 10924
Less code - less bugs (fix pas2c build)
2015-05-04 Merge pull request #32 from gunchleoc/master
sheepluva <sheepluva@users.noreply.github.com> [Mon, 04 May 2015 23:52:56 +0200] rev 10923
Merge pull request #32 from gunchleoc/master New gd (Scottish Gaelic) translation of main ts file.
2015-05-04 merge default qmlfrontend
unc0rr [Mon, 04 May 2015 17:49:15 +0300] rev 10922
merge default
2015-04-30 chat: further tweaks and cleanups
sheepluva [Fri, 01 May 2015 00:17:38 +0200] rev 10921
chat: further tweaks and cleanups
2015-04-30 different implementation for utf-8 char detection/handling
sheepluva [Thu, 30 Apr 2015 21:53:41 +0200] rev 10920
different implementation for utf-8 char detection/handling
2015-04-30 chat: generate utf8 info e.g. for pasted contents
sheepluva [Thu, 30 Apr 2015 18:59:54 +0200] rev 10919
chat: generate utf8 info e.g. for pasted contents
2015-05-02 fix techracer map 3
mikade <redgrinner@gmail.com> [Sat, 02 May 2015 11:47:55 +0900] rev 10918
fix techracer map 3 another small test map
2015-05-01 - ?Fix? nemo's attempt in r959219241c67
unc0rr [Fri, 01 May 2015 23:22:23 +0300] rev 10917
- ?Fix? nemo's attempt in r959219241c67 - Wrap mode: camera comes to followgear by the shortest path (better implementation, than sheepluva's re0d7d499c851) - Wrap mode: keep less than 50% of the screen grayed
2015-05-01 merge
unc0rr [Fri, 01 May 2015 22:01:14 +0300] rev 10916
merge
2015-05-01 ups, forgot we need to make TechRacer aware of airmines
mikade <redgrinner@gmail.com> [Fri, 01 May 2015 22:23:37 +0900] rev 10915
ups, forgot we need to make TechRacer aware of airmines
2015-05-01 new test for lols
mikade <redgrinner@gmail.com> [Fri, 01 May 2015 22:08:13 +0900] rev 10914
new test for lols removed hwp and old maps
2015-04-18 New gd translation of main ts file.
gunchleoc <fios@foramnagaidhlog.net> [Sat, 18 Apr 2015 10:32:12 +0100] rev 10913
New gd translation of main ts file.
2015-04-29 Catch exceptions in accept() call
unc0rr [Wed, 29 Apr 2015 17:17:40 +0300] rev 10912
Catch exceptions in accept() call
2015-04-27 Do not set rpath when binaries are installed in the standard search path
vittorio.giovara@gmail.com [Mon, 27 Apr 2015 17:21:58 +0000] rev 10911
Do not set rpath when binaries are installed in the standard search path $ rpmlint hedgewars hedgewars.i686: E: binary-or-shlib-defines-rpath /usr/bin/hwengine ['$ORIGIN/../lib/', '$ORIGIN/', '/usr/lib/'] hedgewars.i686: E: binary-or-shlib-defines-rpath /usr/lib/libphyslayer.so ['$ORIGIN/../lib/', '$ORIGIN/', '/usr/lib/'] hedgewars.i686: E: binary-or-shlib-defines-rpath /usr/bin/hedgewars ['$ORIGIN/../lib/', '$ORIGIN/', '/usr/lib/']
2015-04-11 Add ceil() function to fpcrtl of pas2c
unc0rr [Sat, 11 Apr 2015 17:37:43 +0300] rev 10910
Add ceil() function to fpcrtl of pas2c
2015-04-11 Silly fixes for silly pas2c
unc0rr [Sat, 11 Apr 2015 15:34:07 +0300] rev 10909
Silly fixes for silly pas2c
2015-05-04 Try another approach, WIP qmlfrontend
unc0rr [Mon, 04 May 2015 17:48:57 +0300] rev 10908
Try another approach, WIP
2015-04-10 Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
unc0rr [Fri, 10 Apr 2015 23:58:05 +0300] rev 10907
Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
2015-04-29 Rendering some code qmlfrontend
unc0rr [Wed, 29 Apr 2015 23:52:18 +0300] rev 10906
Rendering some code
2015-04-10 bouncy/noportal check after spawn
nemo [Fri, 10 Apr 2015 11:14:53 -0400] rev 10905
bouncy/noportal check after spawn
2015-04-28 Some more work on network client implementation qmlfrontend
unc0rr [Tue, 28 Apr 2015 23:26:12 +0300] rev 10904
Some more work on network client implementation
2015-04-10 tweak erase
nemo [Fri, 10 Apr 2015 10:36:17 -0400] rev 10903
tweak erase
2015-04-28 Will use own tree type qmlfrontend
unc0rr [Tue, 28 Apr 2015 11:49:48 +0300] rev 10902
Will use own tree type
2015-04-09 also erase
nemo [Wed, 08 Apr 2015 23:59:35 -0400] rev 10901
also erase
2015-04-25 Some hedgewars coding a week keeps doctor away qmlfrontend
unc0rr [Sat, 25 Apr 2015 23:46:09 +0300] rev 10900
Some hedgewars coding a week keeps doctor away
2015-04-08 fix copypasta typo, failure to bump offset of lf params
nemo [Wed, 08 Apr 2015 15:10:44 -0400] rev 10899
fix copypasta typo, failure to bump offset of lf params
2015-04-22 Some futher work on flib net client part qmlfrontend
unc0rr [Wed, 22 Apr 2015 23:33:16 +0300] rev 10898
Some futher work on flib net client part
2015-04-08 Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo [Wed, 08 Apr 2015 15:04:48 -0400] rev 10897
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-04-16 Start network support: only setting up a connection for now qmlfrontend
unc0rr [Thu, 16 Apr 2015 23:31:13 +0300] rev 10896
Start network support: only setting up a connection for now
2015-04-05 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo [Sun, 05 Apr 2015 16:41:39 -0400] rev 10895
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-04-14 Racer challenge map #17 qmlfrontend
unC0Rr [Tue, 14 Apr 2015 11:18:14 +0300] rev 10894
Racer challenge map #17
2015-04-05 fix error in Nobody Laugh
mikade <redgrinner@gmail.com> [Sun, 05 Apr 2015 12:44:54 +0900] rev 10893
fix error in Nobody Laugh
2015-04-11 Make ammo scheme work qmlfrontend
unc0rr [Sat, 11 Apr 2015 22:39:29 +0300] rev 10892
Make ammo scheme work
2015-04-03 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo [Fri, 03 Apr 2015 16:46:14 -0400] rev 10891
enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
2015-04-11 Oops, forgot this file qmlfrontend
unc0rr [Sat, 11 Apr 2015 17:23:56 +0300] rev 10890
Oops, forgot this file
2015-04-03 give melon pieces a radius. is why they weren't bouncing.
nemo [Fri, 03 Apr 2015 16:39:09 -0400] rev 10889
give melon pieces a radius. is why they weren't bouncing.
2015-04-08 Ammo schemes list, almost works qmlfrontend
unc0rr [Wed, 08 Apr 2015 23:39:18 +0300] rev 10888
Ammo schemes list, almost works
2015-04-03 Make FP tunnel 2px wider.
nemo [Fri, 03 Apr 2015 15:20:08 -0400] rev 10887
Make FP tunnel 2px wider.
2015-04-02 - Merge default qmlfrontend
unc0rr [Thu, 02 Apr 2015 21:09:56 +0300] rev 10886
- Merge default - *cough* sorry, but also in this commit: move *.qml files into qrc, include qmlFrontend into cmake build, also exclude QTfrontend
2015-04-01 racer challenge map #16
unc0rr [Wed, 01 Apr 2015 22:46:52 +0300] rev 10885
racer challenge map #16
2015-04-01 Fix off-by-1 error
unC0Rr [Wed, 01 Apr 2015 10:17:01 +0300] rev 10884
Fix off-by-1 error
2015-04-01 terminate engine and output fatal error message if hedgehogs are added incorrectly
sheepluva [Wed, 01 Apr 2015 02:42:37 +0200] rev 10883
terminate engine and output fatal error message if hedgehogs are added incorrectly
2015-03-31 - Fix ping timeouts after incorrect "/vote" commands (protocol violation)
unc0rr [Tue, 31 Mar 2015 23:14:09 +0300] rev 10882
- Fix ping timeouts after incorrect "/vote" commands (protocol violation) - Add "/info" command - Add "/maxteams" command to specify desired maximum number of teams in your room
2015-03-31 "/force" command for server admin to force voting result
unc0rr [Tue, 31 Mar 2015 23:01:53 +0300] rev 10881
"/force" command for server admin to force voting result
2015-03-31 Send notice when accepting vote
unc0rr [Tue, 31 Mar 2015 22:50:12 +0300] rev 10880
Send notice when accepting vote
2015-03-31 Don't change hedgehogs total number to a value > 48 as result of voting.
unc0rr [Tue, 31 Mar 2015 22:37:04 +0300] rev 10879
Don't change hedgehogs total number to a value > 48 as result of voting.
2015-03-31 small pixel jizz tweak
sheepluva [Tue, 31 Mar 2015 03:41:36 +0200] rev 10878
small pixel jizz tweak
2015-03-31 alternative explosion border smoothing
sheepluva [Tue, 31 Mar 2015 02:30:29 +0200] rev 10877
alternative explosion border smoothing
2015-03-30 draw birdy's feathers in low quality mode too
sheepluva [Tue, 31 Mar 2015 00:15:00 +0200] rev 10876
draw birdy's feathers in low quality mode too
2015-03-25 only display cake timer if it is low
sheepluva [Wed, 25 Mar 2015 21:30:04 +0100] rev 10875
only display cake timer if it is low
2015-03-25 allow gear specific data (with gear type specific type). applied to cake
sheepluva [Wed, 25 Mar 2015 20:30:52 +0100] rev 10874
allow gear specific data (with gear type specific type). applied to cake
2015-03-24 still messing with rendering
sheepluva [Tue, 24 Mar 2015 21:18:05 +0100] rev 10873
still messing with rendering
2015-03-24 Hints for bottom feeder, which were somehow lost
unc0rr [Tue, 24 Mar 2015 22:51:49 +0300] rev 10872
Hints for bottom feeder, which were somehow lost
2015-03-24 rendering tweaks cont.
sheepluva [Tue, 24 Mar 2015 19:25:03 +0100] rev 10871
rendering tweaks cont.
2015-03-24 rendering tweaks cont.
sheepluva [Tue, 24 Mar 2015 16:52:35 +0100] rev 10870
rendering tweaks cont.
2015-03-24 rendering tweaks/cleanup cont.
sheepluva [Tue, 24 Mar 2015 12:48:55 +0100] rev 10869
rendering tweaks/cleanup cont.
2015-03-23 show correct default if current team is local team
sheepluva [Mon, 23 Mar 2015 02:03:45 +0100] rev 10868
show correct default if current team is local team
2015-03-22 fix segfault caused by last commit if spectating
sheepluva [Sun, 22 Mar 2015 22:06:44 +0100] rev 10867
fix segfault caused by last commit if spectating
2015-03-22 make using hog speech a bit more comfortable
sheepluva [Sun, 22 Mar 2015 21:40:16 +0100] rev 10866
make using hog speech a bit more comfortable
2015-03-20 remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
nemo [Fri, 20 Mar 2015 15:00:52 -0400] rev 10865
remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
2015-03-19 don't modify collision data when applying visual edge smoothing
sheepluva [Thu, 19 Mar 2015 21:23:56 +0100] rev 10864
don't modify collision data when applying visual edge smoothing
2015-03-18 fallback to first color in colors array if there is no valid color specified
sheepluva [Wed, 18 Mar 2015 21:52:13 +0100] rev 10863
fallback to first color in colors array if there is no valid color specified
2015-03-18 Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
unc0rr [Wed, 18 Mar 2015 23:18:52 +0300] rev 10862
Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
2015-03-18 Also update wind indicator on lag when joining midgame
unc0rr [Wed, 18 Mar 2015 23:13:37 +0300] rev 10861
Also update wind indicator on lag when joining midgame
2015-03-18 changed/fixed alpha blending in copyToXYFromRect
sheepluva [Wed, 18 Mar 2015 21:03:53 +0100] rev 10860
changed/fixed alpha blending in copyToXYFromRect
2015-03-18 Only allow one instance of vgtSmoothWindbar also
unc0rr [Wed, 18 Mar 2015 22:57:29 +0300] rev 10859
Only allow one instance of vgtSmoothWindbar also
2015-03-17 Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
unc0rr [Tue, 17 Mar 2015 23:57:26 +0300] rev 10858
Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
2015-03-16 Script parameter to adjust winning score for Mutant
unC0Rr [Mon, 16 Mar 2015 11:12:18 +0300] rev 10857
Script parameter to adjust winning score for Mutant
2015-03-16 team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
nemo [Sun, 15 Mar 2015 22:01:10 -0400] rev 10856
team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
2015-03-15 merge ☹
nemo [Sun, 15 Mar 2015 16:14:43 -0400] rev 10855
merge ☹
2015-03-13 Racer challenge map #15
unC0Rr [Fri, 13 Mar 2015 14:09:44 +0300] rev 10854
Racer challenge map #15
2015-03-08 and ofc fix pas2c build
sheepluva [Sun, 08 Mar 2015 03:04:06 +0100] rev 10853
and ofc fix pas2c build
2015-03-08 render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
sheepluva [Sun, 08 Mar 2015 02:40:32 +0100] rev 10852
render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
2015-03-08 chat/copypaste: some adjustments and sanity checks
sheepluva [Sun, 08 Mar 2015 01:51:27 +0100] rev 10851
chat/copypaste: some adjustments and sanity checks
2015-03-08 copy to/paste from system clipboard (via frontend)
sheepluva [Sun, 08 Mar 2015 01:04:41 +0100] rev 10850
copy to/paste from system clipboard (via frontend)
2015-03-06 copy&paste (wip), currently using only a local clipboard
sheepluva [Fri, 06 Mar 2015 21:24:21 +0100] rev 10849
copy&paste (wip), currently using only a local clipboard
2015-03-15 Allow rope tinting
nemo [Sun, 15 Mar 2015 16:14:13 -0400] rev 10848
Allow rope tinting
2015-03-03 amNothing is fine to use in any type of race too
unc0rr [Tue, 03 Mar 2015 22:22:29 +0300] rev 10847
amNothing is fine to use in any type of race too
2015-03-01 attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
sheepluva [Sun, 01 Mar 2015 21:06:27 +0100] rev 10846
attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
2015-03-01 quick word deletion while holding ctrl (qt style)
sheepluva [Sun, 01 Mar 2015 20:38:52 +0100] rev 10845
quick word deletion while holding ctrl (qt style)
2015-03-01 holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
sheepluva [Sun, 01 Mar 2015 20:14:23 +0100] rev 10844
holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
2015-03-01 whoops, pas2c did not notice this missing ;
sheepluva [Sun, 01 Mar 2015 17:32:26 +0100] rev 10843
whoops, pas2c did not notice this missing ;
2015-03-01 since fonts can be loaded in late, update cursor position before first chat display
sheepluva [Sun, 01 Mar 2015 17:12:02 +0100] rev 10842
since fonts can be loaded in late, update cursor position before first chat display
2015-03-01 make team key play well with new cursor
sheepluva [Sun, 01 Mar 2015 16:45:24 +0100] rev 10841
make team key play well with new cursor
2015-03-01 add newline after warning
sheepluva [Sun, 01 Mar 2015 16:38:18 +0100] rev 10840
add newline after warning
2015-03-01 make sure cursor drawing position does not get messed up by screen resize
sheepluva [Sun, 01 Mar 2015 16:32:14 +0100] rev 10839
make sure cursor drawing position does not get messed up by screen resize
2015-03-01 teach pas2c how to insert() shortstrings
sheepluva [Sun, 01 Mar 2015 15:56:00 +0100] rev 10838
teach pas2c how to insert() shortstrings
2015-03-01 pas2c does not like setlength called with a shortstring apparently
sheepluva [Sun, 01 Mar 2015 15:04:31 +0100] rev 10837
pas2c does not like setlength called with a shortstring apparently
2015-03-01 selections
sheepluva [Sun, 01 Mar 2015 04:15:11 +0100] rev 10836
selections
2015-02-28 fix chat input history not restoring utf8-related info
sheepluva [Sat, 28 Feb 2015 22:20:53 +0100] rev 10835
fix chat input history not restoring utf8-related info
2015-02-28 engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
sheepluva [Sat, 28 Feb 2015 17:29:07 +0100] rev 10834
engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
2015-02-26 Racer challenge map #14
unC0Rr [Thu, 26 Feb 2015 15:38:10 +0300] rev 10833
Racer challenge map #14
2015-02-18 Racer challenge #13
unC0Rr [Wed, 18 Feb 2015 14:44:59 +0300] rev 10832
Racer challenge #13
2015-02-17 Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo [Tue, 17 Feb 2015 16:05:54 -0500] rev 10831
Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
2015-02-17 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo [Tue, 17 Feb 2015 12:09:27 -0500] rev 10830
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
2015-02-17 avoid airmines too when spawning
nemo [Tue, 17 Feb 2015 10:04:32 -0500] rev 10829
avoid airmines too when spawning
2015-02-17 bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
nemo [Tue, 17 Feb 2015 09:50:22 -0500] rev 10828
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
2015-02-16 make mines submersible
nemo [Mon, 16 Feb 2015 13:58:32 -0500] rev 10827
make mines submersible
2015-02-16 oops, forgot this annoying thing
nemo [Sun, 15 Feb 2015 21:27:27 -0500] rev 10826
oops, forgot this annoying thing
2015-02-15 0s mine time
nemo [Sun, 15 Feb 2015 15:35:46 -0500] rev 10825
0s mine time
2015-02-15 make air mines respawn on climbhome
nemo [Sun, 15 Feb 2015 15:34:32 -0500] rev 10824
make air mines respawn on climbhome
2015-02-16 Introducing cbAmmo qmlfrontend
unc0rr [Mon, 16 Feb 2015 22:33:15 +0300] rev 10823
Introducing cbAmmo
2015-02-15 hook up to frontend
nemo [Sat, 14 Feb 2015 22:25:31 -0500] rev 10822
hook up to frontend
2015-02-08 Fix schemes loading qmlfrontend
unc0rr [Mon, 09 Feb 2015 00:37:59 +0300] rev 10821
Fix schemes loading
2015-02-14 Fix bug, undo debug level in server, set air mine number to something non-debug
nemo [Sat, 14 Feb 2015 17:47:28 -0500] rev 10820
Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-07 Send selected scheme config on engine initialization (WIP) qmlfrontend
unc0rr [Sun, 08 Feb 2015 00:10:05 +0300] rev 10819
Send selected scheme config on engine initialization (WIP)
2015-02-14 Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo [Sat, 14 Feb 2015 17:34:12 -0500] rev 10818
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-07 merge with default qmlfrontend
unc0rr [Sat, 07 Feb 2015 23:26:14 +0300] rev 10817
merge with default
2015-02-07 merge
unc0rr [Sat, 07 Feb 2015 23:25:33 +0300] rev 10816
merge
2015-02-07 Fix pas2c?
unc0rr [Sat, 07 Feb 2015 11:53:08 +0300] rev 10815
Fix pas2c?
2015-02-06 This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
unc0rr [Sat, 07 Feb 2015 00:19:54 +0300] rev 10814
This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
2015-02-06 One more medium template
unC0Rr [Fri, 06 Feb 2015 16:08:02 +0300] rev 10813
One more medium template
2015-02-01 fix typo
nemo [Sat, 31 Jan 2015 23:14:12 -0500] rev 10812
fix typo
2015-02-01 I guess the params shouldn't be all or nothing.
nemo [Sat, 31 Jan 2015 22:18:40 -0500] rev 10811
I guess the params shouldn't be all or nothing.
2015-02-01 add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
nemo [Sat, 31 Jan 2015 22:13:44 -0500] rev 10810
add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
2015-01-25 Add generic getter/setter for a bunch of more obscure gear structure values
nemo [Sun, 25 Jan 2015 16:10:20 -0500] rev 10809
Add generic getter/setter for a bunch of more obscure gear structure values
2015-01-25 Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
nemo [Sun, 25 Jan 2015 14:48:02 -0500] rev 10808
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
2015-01-24 Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo [Sat, 24 Jan 2015 13:49:57 -0500] rev 10807
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-21 more turn-based-y
nemo [Wed, 21 Jan 2015 16:00:08 -0500] rev 10806
more turn-based-y
2015-01-19 inherit mines time div 4
nemo [Sun, 18 Jan 2015 22:48:23 -0500] rev 10805
inherit mines time div 4
2015-01-19 feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
sheepluva [Mon, 19 Jan 2015 01:18:43 +0100] rev 10804
feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
2015-01-18 merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
nemo [Sun, 18 Jan 2015 17:14:37 -0500] rev 10803
merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
2015-01-18 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo [Sun, 18 Jan 2015 16:57:32 -0500] rev 10802
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18 Fix here too
unc0rr [Mon, 19 Jan 2015 00:12:26 +0300] rev 10801
Fix here too
2015-01-18 more tweakery
nemo [Sun, 18 Jan 2015 16:01:09 -0500] rev 10800
more tweakery
2015-01-18 initialise trackSpeed, add nil check before resetting seek timer
nemo [Sun, 18 Jan 2015 15:12:54 -0500] rev 10799
initialise trackSpeed, add nil check before resetting seek timer
2015-01-18 er... didn't mean to leave this line in
nemo [Sun, 18 Jan 2015 15:03:35 -0500] rev 10798
er... didn't mean to leave this line in
2015-01-18 begin/end
sheepluva [Sun, 18 Jan 2015 20:59:37 +0100] rev 10797
begin/end
2015-01-18 merge
nemo [Sun, 18 Jan 2015 14:48:23 -0500] rev 10796
merge
2015-01-18 fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
sheepluva [Sun, 18 Jan 2015 15:36:36 +0100] rev 10795
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
2015-01-18 radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
nemo [Sun, 18 Jan 2015 14:47:25 -0500] rev 10794
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-17 oops. I committed hat fix to .21 branch
sheepluva [Sat, 17 Jan 2015 21:41:01 +0100] rev 10793
oops. I committed hat fix to .21 branch
2015-01-18 Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
nemo [Sun, 18 Jan 2015 14:18:06 -0500] rev 10792
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-17 tweak a few params. still something wtf going on when on rope
nemo [Sat, 17 Jan 2015 10:07:12 -0500] rev 10791
tweak a few params. still something wtf going on when on rope
2015-01-17 merge
sheepluva [Sat, 17 Jan 2015 14:26:25 +0100] rev 10790
merge
2015-01-16 experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo [Fri, 16 Jan 2015 17:51:29 -0500] rev 10789
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-16 Merge pull request #31 from LocutusOfBorg/fix-cmake
sheepluva <sheepluva@users.noreply.github.com> [Fri, 16 Jan 2015 15:47:34 +0100] rev 10788
Merge pull request #31 from LocutusOfBorg/fix-cmake Add RelWithDebInfo for debugging pourposes
2015-01-14 Oops, misspelled protocol command
unC0Rr [Wed, 14 Jan 2015 11:47:50 +0300] rev 10787
Oops, misspelled protocol command
2015-01-13 Implement /newseed and /hedgehogs commands. Only tested for building.
unc0rr [Tue, 13 Jan 2015 23:37:07 +0300] rev 10786
Implement /newseed and /hedgehogs commands. Only tested for building.
2015-01-12 oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
nemo [Mon, 12 Jan 2015 08:20:20 -0500] rev 10785
oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
2015-01-12 move TGear Hedgehog based on how uStats is using it
nemo [Sun, 11 Jan 2015 22:30:52 -0500] rev 10784
move TGear Hedgehog based on how uStats is using it
2015-01-15 Add RelWithDebInfo for debugging purposes
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 15 Jan 2015 11:48:28 +0100] rev 10783
Add RelWithDebInfo for debugging purposes
2015-01-06 merge git head
sheepluva [Tue, 06 Jan 2015 16:38:39 +0100] rev 10782
merge git head
2015-01-06 Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
sheepluva <sheepluva@users.noreply.github.com> [Tue, 06 Jan 2015 15:16:34 +0100] rev 10781
Merge pull request #29 from LocutusOfBorg/bad-fix-segfault Fix for segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided, by Locutus and unC0Rr
2015-01-06 Unify _P flags
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 06 Jan 2015 03:41:10 +0100] rev 10780
Unify _P flags
2015-01-06 Fix handling of perlin mapgen
unc0rr [Tue, 06 Jan 2015 12:52:37 +0300] rev 10779
Fix handling of perlin mapgen
2014-11-29 Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 29 Nov 2014 14:53:41 +0100] rev 10778
Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
2015-01-06 - Send maze_size command in other mapgen modes too
unc0rr [Tue, 06 Jan 2015 12:12:34 +0300] rev 10777
- Send maze_size command in other mapgen modes too - Fix drawn land mapgen detection
2015-01-05 Rename test to test_normal, to comply with policy CMP0037
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 05 Jan 2015 16:29:27 +0100] rev 10776
Rename test to test_normal, to comply with policy CMP0037
2015-07-09 Fix build w/o S3D and video recording. untested. 0.9.21
nemo [Thu, 09 Jul 2015 13:27:56 -0400] rev 10775
Fix build w/o S3D and video recording. untested.
2015-01-05 merge
unc0rr [Mon, 05 Jan 2015 19:24:49 +0300] rev 10774
merge
2015-06-04 More ifdefs \o/ (fix build even more) 0.9.21
unc0rr [Thu, 04 Jun 2015 19:57:04 +0300] rev 10773
More ifdefs \o/ (fix build even more)
2015-01-05 merge
unc0rr [Mon, 05 Jan 2015 19:24:20 +0300] rev 10772
merge
2015-06-03 Lazy fix for server build 0.9.21
unc0rr [Wed, 03 Jun 2015 23:24:56 +0300] rev 10771
Lazy fix for server build
2015-01-05 Merge pull request #27 from LocutusOfBorg/fix-build2
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:37:08 +0100] rev 10770
Merge pull request #27 from LocutusOfBorg/fix-build2 Fix arm* build failures < LocutusOfBorg1> sheepluva, the problem is fpc, so the workaround might be necessary even if they patch it :( http://bugs.freepascal.org/view.php?id=27222
2015-06-03 Update .hgignore file 0.9.21
koda [Wed, 03 Jun 2015 14:50:54 +0100] rev 10769
Update .hgignore file
2015-01-05 Merge pull request #28 from LocutusOfBorg/lua-fix
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:05:09 +0100] rev 10768
Merge pull request #28 from LocutusOfBorg/lua-fix Find lua 5.1 on fedora machines (taken from fedora hw git)
2015-06-02 Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38 0.9.21
koda [Tue, 02 Jun 2015 19:53:30 +0100] rev 10767
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
2015-01-05 Merge pull request #26 from LocutusOfBorg/fix-build
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:04:39 +0100] rev 10766
Merge pull request #26 from LocutusOfBorg/fix-build Do not throw error when an haskell module throws a build failure, e.g. b...
2015-06-02 Fix building hedgewars-server 0.9.21 0.9.21-release
koda [Tue, 02 Jun 2015 19:51:04 +0100] rev 10765
Fix building hedgewars-server
2015-01-05 Merge pull request #25 from LocutusOfBorg/translation
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:03:29 +0100] rev 10764
Merge pull request #25 from LocutusOfBorg/translation Add LocutusOfBorg to IT translation credits
2015-01-05 Support _S and _P in initialization expressions
unc0rr [Mon, 05 Jan 2015 18:30:43 +0300] rev 10763
Support _S and _P in initialization expressions
2015-06-02 Allow skipping the bundle step after install on OSX 0.9.21
koda [Tue, 02 Jun 2015 18:37:40 +0100] rev 10762
Allow skipping the bundle step after install on OSX
2015-01-05 Merge pull request #24 from LocutusOfBorg/update-travis
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:02:27 +0100] rev 10761
Merge pull request #24 from LocutusOfBorg/update-travis travis adjustments by LocutusOfBorg
2015-01-05 Eh, faulty check
unc0rr [Mon, 05 Jan 2015 11:35:04 +0300] rev 10760
Eh, faulty check
2015-06-02 Move OSX SDL library configuration from SDLh to proper CMakeLists 0.9.21
koda [Tue, 02 Jun 2015 01:58:10 +0100] rev 10759
Move OSX SDL library configuration from SDLh to proper CMakeLists
2015-01-04 Random gravity values interval should include maxgravity
unc0rr [Mon, 05 Jan 2015 01:38:46 +0300] rev 10758
Random gravity values interval should include maxgravity
2015-02-02 Scheme parsing qmlfrontend
unc0rr [Mon, 02 Feb 2015 23:12:56 +0300] rev 10757
Scheme parsing
2015-06-01 Fix building on OSX when autoupdate is disabled 0.9.21
koda [Mon, 01 Jun 2015 14:30:22 +0200] rev 10756
Fix building on OSX when autoupdate is disabled
2015-01-04 Include feature_size to demos for checker
unc0rr [Sun, 04 Jan 2015 23:45:55 +0300] rev 10755
Include feature_size to demos for checker
2015-01-29 [flib] yay, some work on schemes qmlfrontend
unc0rr [Thu, 29 Jan 2015 23:36:58 +0300] rev 10754
[flib] yay, some work on schemes
2015-01-17 fix issue with contributor hat being displayed for wrong players 0.9.21
sheepluva [Sat, 17 Jan 2015 01:48:57 +0100] rev 10753
fix issue with contributor hat being displayed for wrong players
2015-01-03 Oops
unc0rr [Sun, 04 Jan 2015 00:29:19 +0300] rev 10752
Oops
2015-01-24 CMake script for qmlFrontend qmlfrontend
unc0rr [Sun, 25 Jan 2015 00:08:42 +0300] rev 10751
CMake script for qmlFrontend
2015-01-06 don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default. 0.9.21
sheepluva [Tue, 06 Jan 2015 19:26:25 +0100] rev 10750
don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default.
2015-01-03 Not compatible anymore
unc0rr [Sun, 04 Jan 2015 00:26:02 +0300] rev 10749
Not compatible anymore
2015-01-03 merge default qmlfrontend
unc0rr [Sat, 03 Jan 2015 23:46:26 +0300] rev 10748
merge default
2015-01-06 backporting some build system fixes and pas2c tweaks 0.9.21
sheepluva [Tue, 06 Jan 2015 17:07:34 +0100] rev 10747
backporting some build system fixes and pas2c tweaks
2015-01-02 Fix home path
unc0rr [Sat, 03 Jan 2015 00:30:30 +0300] rev 10746
Fix home path
2015-01-04 premature optimisation bit me again. 0.9.21
nemo [Sun, 04 Jan 2015 14:04:17 -0500] rev 10745
premature optimisation bit me again.
2015-01-02 Fix crash in case of critical image missing
unc0rr [Sat, 03 Jan 2015 00:29:34 +0300] rev 10744
Fix crash in case of critical image missing
2015-01-04 Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow. 0.9.21
nemo [Sun, 04 Jan 2015 00:44:14 -0500] rev 10743
Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow.
2015-01-02 checker.ini to avoid hardcoded paths
unc0rr [Fri, 02 Jan 2015 23:54:11 +0300] rev 10742
checker.ini to avoid hardcoded paths
2015-01-03 oops 0.9.21
nemo [Sat, 03 Jan 2015 18:14:45 -0500] rev 10741
oops
2015-01-02 Generate config for 'world edge' and 'script param' scheme options
unc0rr [Fri, 02 Jan 2015 22:07:31 +0300] rev 10740
Generate config for 'world edge' and 'script param' scheme options
2015-01-03 Tired of not knowing which rooms I can't join 0.9.21
nemo [Sat, 03 Jan 2015 17:27:33 -0500] rev 10739
Tired of not knowing which rooms I can't join
2015-01-01 Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
unc0rr [Fri, 02 Jan 2015 01:13:22 +0300] rev 10738
Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
2015-01-03 use copyToXY instead to improve legibility 0.9.21
nemo [Sat, 03 Jan 2015 15:25:42 -0500] rev 10737
use copyToXY instead to improve legibility
2015-01-01 Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo [Thu, 01 Jan 2015 12:43:00 -0500] rev 10736
Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2015-01-02 Fix crash in case of critical image missing 0.9.21
unc0rr [Sat, 03 Jan 2015 00:28:33 +0300] rev 10735
Fix crash in case of critical image missing
2014-12-30 Uhm... this seems to count as a workaround, not tested though
unc0rr [Tue, 30 Dec 2014 23:31:00 +0300] rev 10734
Uhm... this seems to count as a workaround, not tested though
2015-01-01 Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
unc0rr [Fri, 02 Jan 2015 00:14:49 +0300] rev 10733
Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead
2014-12-30 Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
unc0rr [Tue, 30 Dec 2014 22:59:15 +0300] rev 10732
Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
2015-01-01 tweaks to try and make flakes better behaved in negative gravity. branch safe. 0.9.21
nemo [Thu, 01 Jan 2015 12:41:28 -0500] rev 10731
tweaks to try and make flakes better behaved in negative gravity. branch safe.
2014-12-30 Server-side workaround for frontend's script parameter bug in .21
unc0rr [Tue, 30 Dec 2014 22:12:07 +0300] rev 10730
Server-side workaround for frontend's script parameter bug in .21
2014-12-30 this should probably work 0.9.21
nemo [Tue, 30 Dec 2014 18:23:11 -0500] rev 10729
this should probably work
2014-12-30 Merge fixes from .21 branch
unc0rr [Tue, 30 Dec 2014 21:00:03 +0300] rev 10728
Merge fixes from .21 branch
2014-12-30 revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
nemo [Tue, 30 Dec 2014 18:19:05 -0500] rev 10727
revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay
2014-12-29 Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 29 Dec 2014 12:27:51 +0100] rev 10726
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*) "You are using a new version of LLVM that hasn't been tested yet! We will try though..."
2015-01-05 Find lua 5.1 on fedora machines (taken from fedora hw git)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 05 Jan 2015 13:28:13 +0100] rev 10725
Find lua 5.1 on fedora machines (taken from fedora hw git)
2014-12-30 Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 30 Dec 2014 15:56:09 +0100] rev 10724
Fix arm* build failures
2014-12-30 Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*) 0.9.21
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 30 Dec 2014 19:07:57 +0300] rev 10723
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*) "You are using a new version of LLVM that hasn't been tested yet! We will try though..."
2014-12-27 Was not a good idea in the first place IMO
nemo [Sat, 27 Dec 2014 11:36:28 -0500] rev 10722
Was not a good idea in the first place IMO
2014-12-27 Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
unc0rr [Sat, 27 Dec 2014 22:09:31 +0300] rev 10721
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)
2014-12-25 fix amRubber frame positioning fail (probably)
nemo [Thu, 25 Dec 2014 13:54:47 -0500] rev 10720
fix amRubber frame positioning fail (probably)
2014-12-24 0.9.21 branch 0.9.21
unc0rr [Wed, 24 Dec 2014 23:26:54 +0300] rev 10719
0.9.21 branch
2014-12-24 More complete fix for FULLMAPCONFIG message, also add new known protocol versions
unc0rr [Wed, 24 Dec 2014 23:17:14 +0300] rev 10718
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
2014-12-24 Tweak to land texturing. Treat any non-lfBasic as edge
nemo [Wed, 24 Dec 2014 14:42:05 -0500] rev 10717
Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-24 cleaned up amRubber.png
nemo [Wed, 24 Dec 2014 13:24:38 -0500] rev 10716
cleaned up amRubber.png
2014-12-24 polish update for rubber
krdrt5367 [Wed, 24 Dec 2014 12:24:35 -0500] rev 10715
polish update for rubber
2014-12-24 fix for issue #894
nemo [Wed, 24 Dec 2014 12:19:18 -0500] rev 10714
fix for issue #894
2014-12-24 bleah. I hate burning changelog revisions, but this isn't finished
nemo [Wed, 24 Dec 2014 11:50:53 -0500] rev 10713
bleah. I hate burning changelog revisions, but this isn't finished
2014-12-24 Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
nemo [Wed, 24 Dec 2014 11:41:53 -0500] rev 10712
Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
2014-12-24 *sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
nemo [Wed, 24 Dec 2014 11:16:57 -0500] rev 10711
*sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
2014-12-24 This resolves issue #890 and issue #886
nemo [Wed, 24 Dec 2014 11:13:07 -0500] rev 10710
This resolves issue #890 and issue #886
2014-12-24 forgot zopfli
nemo [Wed, 24 Dec 2014 11:08:26 -0500] rev 10709
forgot zopfli
2014-12-24 Suggestion of Wuzzy's. Use Randy's water as SD water.
nemo [Wed, 24 Dec 2014 11:05:48 -0500] rev 10708
Suggestion of Wuzzy's. Use Randy's water as SD water.
2014-12-24 merge
nemo [Wed, 24 Dec 2014 10:36:49 -0500] rev 10707
merge
2014-12-24 add wuzzy to credits
vittorio.giovara@gmail.com [Wed, 24 Dec 2014 15:01:30 +0000] rev 10706
add wuzzy to credits
2014-12-24 Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
nemo [Wed, 24 Dec 2014 10:34:41 -0500] rev 10705
Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
2014-12-24 Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
Wuzzy [Wed, 24 Dec 2014 09:52:04 -0500] rev 10704
Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
2014-12-27 Add my address to IT translation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 27 Dec 2014 10:39:11 +0100] rev 10703
Add my address to IT translation
2014-12-24 should fix perlin gen on 32 bit
nemo [Wed, 24 Dec 2014 09:20:52 -0500] rev 10702
should fix perlin gen on 32 bit
2014-12-23 merge
nemo [Tue, 23 Dec 2014 00:07:06 -0500] rev 10701
merge
2014-12-22 Hide "optimize" button
unc0rr [Mon, 22 Dec 2014 22:38:23 +0300] rev 10700
Hide "optimize" button
2014-12-21 german translation update, mostly just adding wuzzy's suggested strings
sheepluva [Sun, 21 Dec 2014 21:48:13 +0100] rev 10699
german translation update, mostly just adding wuzzy's suggested strings
2014-12-21 Issue 875: Fix faulty translation in German
wuzzy [Sun, 21 Dec 2014 09:27:57 +0100] rev 10698
issue #875: Fix faulty translation in German
2014-12-22 scaling is not safe in multi at all using a team add. will use the first real team instead.
nemo [Mon, 22 Dec 2014 18:08:42 -0500] rev 10697
scaling is not safe in multi at all using a team add. will use the first real team instead.
2014-12-20 Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
nemo [Sat, 20 Dec 2014 16:20:37 -0500] rev 10696
Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
2014-12-22 this bugs me every time I look at it
nemo [Mon, 22 Dec 2014 17:47:22 -0500] rev 10695
this bugs me every time I look at it
2014-12-19 hat fix
sheepluva [Fri, 19 Dec 2014 22:56:28 +0100] rev 10694
hat fix
2014-12-17 revert last commit
sheepluva [Wed, 17 Dec 2014 23:41:10 +0100] rev 10693
revert last commit
2014-12-17 don't save alpha channel to screenshots when not needed
sheepluva [Wed, 17 Dec 2014 23:01:43 +0100] rev 10692
don't save alpha channel to screenshots when not needed
2014-12-17 change speechfix implementation (no "continue" anymore
sheepluva [Wed, 17 Dec 2014 21:01:44 +0100] rev 10691
change speechfix implementation (no "continue" anymore
2014-12-17 grmlgrml
sheepluva [Wed, 17 Dec 2014 19:23:57 +0100] rev 10690
grmlgrml
2014-12-17 change string types of speech bubbles fix to work with pas2c
sheepluva [Wed, 17 Dec 2014 19:03:33 +0100] rev 10689
change string types of speech bubbles fix to work with pas2c
2014-12-17 dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
sheepluva [Wed, 17 Dec 2014 19:02:33 +0100] rev 10688
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
2014-12-17 cleanup speech bubble code a little. this fixes issue 719
sheepluva [Wed, 17 Dec 2014 14:56:14 +0100] rev 10687
cleanup speech bubble code a little. this fixes issue #719
2014-12-17 ClimbHome mission preview by wuzzy
sheepluva [Wed, 17 Dec 2014 08:36:55 +0100] rev 10686
ClimbHome mission preview by wuzzy
2014-12-17 update changelog
sheepluva [Wed, 17 Dec 2014 07:35:39 +0100] rev 10685
update changelog
2014-12-16 merge'n'magic
sheepluva [Tue, 16 Dec 2014 23:41:26 +0100] rev 10684
merge'n'magic
2014-12-16 just in case. one more nil check
nemo [Tue, 16 Dec 2014 14:32:53 -0500] rev 10683
just in case. one more nil check
2014-12-16 aaaand where it was actually crashing
nemo [Tue, 16 Dec 2014 14:29:25 -0500] rev 10682
aaaand where it was actually crashing
2014-12-16 Add nil checks on HHGear to rope steps.
nemo [Tue, 16 Dec 2014 14:23:24 -0500] rev 10681
Add nil checks on HHGear to rope steps.
2014-12-16 Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
sheepluva [Tue, 16 Dec 2014 22:30:17 +0100] rev 10680
issue #871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash" Due to doStepRopeWork's being completely skipped 75% of the ticks - including drowning/detachment-condition checks
2014-12-16 add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo [Tue, 16 Dec 2014 08:04:18 -0500] rev 10679
add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-15 Issue 867: Update German mission strings
wuzzy [Mon, 15 Dec 2014 20:03:20 +0100] rev 10678
issue #867: Update German mission strings
2014-12-15 small code tweak
sheepluva [Mon, 15 Dec 2014 19:38:54 +0100] rev 10677
small code tweak
2014-12-15 fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva [Mon, 15 Dec 2014 19:37:44 +0100] rev 10676
fix for issue #855: Failure to teleport rarely makes engine crash
2014-12-15 Issue 829: Drill rocket drilling dust is slightly misplaced
sheepluva [Mon, 15 Dec 2014 16:11:18 +0100] rev 10675
issue #829: Drill rocket drilling dust is slightly misplaced
2014-12-15 Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva [Mon, 15 Dec 2014 15:24:26 +0100] rev 10674
issue #852: Using blowtorch to dig through the wrap-around border in caves fails miserably
2014-12-15 Some fixes and (really lazy) fixes
mikade <redgrinner@gmail.com> [Mon, 15 Dec 2014 20:45:42 +0900] rev 10673
Some fixes and (really lazy) fixes
2014-12-14 Issue 768: Bee: Camera focus lost
sheepluva [Sun, 14 Dec 2014 21:54:54 +0100] rev 10672
issue #768: Bee: Camera focus lost
2014-12-14 Issue 865: gfResetHealth is not exposed to Lua
sheepluva [Sun, 14 Dec 2014 20:11:36 +0100] rev 10671
issue #865: gfResetHealth is not exposed to Lua
2014-12-14 make use of onGearWaterSkip
mikade <redgrinner@gmail.com> [Sun, 14 Dec 2014 12:26:16 +0900] rev 10670
make use of onGearWaterSkip
2014-12-14 Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva [Sun, 14 Dec 2014 03:32:11 +0100] rev 10669
issue #755: Lua API: Add ammo type parameter for onHogAttack
2014-12-14 lua API event: onGearWaterSkip
sheepluva [Sun, 14 Dec 2014 03:16:40 +0100] rev 10668
lua API event: onGearWaterSkip
2014-12-14 remove links from doxygen project number as doxygen escapes them now
sheepluva [Sun, 14 Dec 2014 02:37:30 +0100] rev 10667
remove links from doxygen project number as doxygen escapes them now
2014-12-13 Some ru l10n updates
unc0rr [Sat, 13 Dec 2014 20:12:55 +0300] rev 10666
Some ru l10n updates
2014-12-13 use TeamsCount instead of cMaxTeams in a few loops
nemo [Sat, 13 Dec 2014 10:05:50 -0500] rev 10665
use TeamsCount instead of cMaxTeams in a few loops
2014-12-12 Use notice and skip join on irc
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 12 Dec 2014 09:51:58 +0100] rev 10664
Use notice and skip join on irc
2014-12-12 remove a not that somehow magically appeared in a prior commit.
nemo [Thu, 11 Dec 2014 21:32:24 -0500] rev 10663
remove a not that somehow magically appeared in a prior commit.
2014-12-11 make camera in wrap mode a bit smarter
sheepluva [Thu, 11 Dec 2014 22:22:40 +0100] rev 10662
make camera in wrap mode a bit smarter
2014-12-11 world edge tweakes/fixes
sheepluva [Thu, 11 Dec 2014 20:46:45 +0100] rev 10661
world edge tweakes/fixes
2014-12-11 fix size of PtrInt. enable tests for pas2c (all passing now)
sheepluva [Thu, 11 Dec 2014 17:50:05 +0100] rev 10660
fix size of PtrInt. enable tests for pas2c (all passing now)
2014-12-11 pas2c doesn't like semi-colons after repeat
sheepluva [Thu, 11 Dec 2014 15:20:23 +0100] rev 10659
pas2c doesn't like semi-colons after repeat
2014-12-11 fix copypasta
nemo [Thu, 11 Dec 2014 07:52:51 -0500] rev 10658
fix copypasta
2014-12-11 let sinegun bounce on weBounce
sheepluva [Thu, 11 Dec 2014 13:35:35 +0100] rev 10657
let sinegun bounce on weBounce
2014-12-11 Add (and slightly tweak) Wuzzy's Target Practice missions
mikade <redgrinner@gmail.com> [Thu, 11 Dec 2014 21:00:42 +0900] rev 10656
Add (and slightly tweak) Wuzzy's Target Practice missions
2014-12-11 Wuzzy's changes to stats for some of the training missions.
mikade <redgrinner@gmail.com> [Thu, 11 Dec 2014 20:38:03 +0900] rev 10655
Wuzzy's changes to stats for some of the training missions.
2014-12-11 cont.
sheepluva [Thu, 11 Dec 2014 10:33:49 +0100] rev 10654
cont.
2014-12-11 wrap explosions!
sheepluva [Thu, 11 Dec 2014 10:22:51 +0100] rev 10653
wrap explosions!
2014-12-11 wrap sinegun
sheepluva [Thu, 11 Dec 2014 09:50:31 +0100] rev 10652
wrap sinegun
2014-12-11 Issue 848: Minor translation update for German (misc files)
wuzzy [Thu, 11 Dec 2014 01:39:29 +0100] rev 10651
issue #848: Minor translation update for German (misc files)
2014-12-11 fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva [Thu, 11 Dec 2014 01:24:27 +0100] rev 10650
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now) also removed usage of Gear^.Damage after "if Gear^.Damage > 0 then Gear^.Damage:= 0;"
2014-12-10 small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
sheepluva [Wed, 10 Dec 2014 22:33:09 +0100] rev 10649
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
2014-12-10 remove redundant check
sheepluva [Wed, 10 Dec 2014 20:03:28 +0100] rev 10648
remove redundant check
2014-12-10 merge FreeTexture into FreeAndNilTexture
sheepluva [Wed, 10 Dec 2014 19:44:01 +0100] rev 10647
merge FreeTexture into FreeAndNilTexture
2014-12-10 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo [Wed, 10 Dec 2014 08:05:45 -0500] rev 10646
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10 Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo [Tue, 09 Dec 2014 22:56:34 -0500] rev 10645
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-08 make sure view limits are updated at start of game
sheepluva [Mon, 08 Dec 2014 21:57:06 +0100] rev 10644
make sure view limits are updated at start of game
2014-12-08 skip a bunch of stuff not applicable to cleanup
nemo [Mon, 08 Dec 2014 15:02:43 -0500] rev 10643
skip a bunch of stuff not applicable to cleanup
2014-12-08 Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
unc0rr [Mon, 08 Dec 2014 23:00:13 +0300] rev 10642
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08 HedgehogDamaged calls CurrentHedgehog
nemo [Mon, 08 Dec 2014 14:52:56 -0500] rev 10641
HedgehogDamaged calls CurrentHedgehog
2014-12-08 clean up fonts
sheepluva [Mon, 08 Dec 2014 17:43:27 +0100] rev 10640
clean up fonts
2014-12-08 sheepluva is right
nemo [Mon, 08 Dec 2014 11:20:31 -0500] rev 10639
sheepluva is right
2014-12-08 oh, probably need nil checks here too
nemo [Mon, 08 Dec 2014 10:55:56 -0500] rev 10638
oh, probably need nil checks here too
2014-12-08 init timer to 0
nemo [Mon, 08 Dec 2014 10:30:20 -0500] rev 10637
init timer to 0
2014-12-08 meh. will persevere. DeleteGear can't call that much stuff...
nemo [Mon, 08 Dec 2014 10:24:06 -0500] rev 10636
meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08 nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
nemo [Mon, 08 Dec 2014 10:14:47 -0500] rev 10635
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo [Mon, 08 Dec 2014 09:35:14 -0500] rev 10634
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-07 Add that "make screenshots of Land/LandPixels" thing for map creators
nemo [Sun, 07 Dec 2014 14:36:28 -0500] rev 10633
Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-06 pretty sure the other teams need stats at 0 for the graph to look right
nemo [Sat, 06 Dec 2014 10:41:33 -0500] rev 10632
pretty sure the other teams need stats at 0 for the graph to look right
2014-12-05 make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
sheepluva [Fri, 05 Dec 2014 15:30:34 +0100] rev 10631
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
2014-12-05 Add another (test) map
mikade <redgrinner@gmail.com> [Fri, 05 Dec 2014 23:01:27 +0900] rev 10630
Add another (test) map
2014-12-05 some translation tweaks
sheepluva [Fri, 05 Dec 2014 02:39:25 +0100] rev 10629
some translation tweaks
2014-12-05 better initial camera position
sheepluva [Fri, 05 Dec 2014 02:21:35 +0100] rev 10628
better initial camera position
2014-12-05 darken wrapped world etc. some more
sheepluva [Fri, 05 Dec 2014 02:20:33 +0100] rev 10627
darken wrapped world etc. some more
2014-12-05 adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva [Fri, 05 Dec 2014 02:19:30 +0100] rev 10626
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-04 flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva [Thu, 04 Dec 2014 20:15:03 +0100] rev 10625
flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04
nemo [Thu, 04 Dec 2014 11:19:38 -0500] rev 10624
2014-12-04 Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
nemo [Thu, 04 Dec 2014 11:11:17 -0500] rev 10623
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-12-03 pas2c-whoops
sheepluva [Wed, 03 Dec 2014 18:49:10 +0100] rev 10622
pas2c-whoops
2014-12-03 add warning to logs when tests terminates prematurely
sheepluva [Wed, 03 Dec 2014 18:32:37 +0100] rev 10621
add warning to logs when tests terminates prematurely
2014-12-03 oops, didn't mean to commit that
sheepluva [Wed, 03 Dec 2014 18:22:57 +0100] rev 10620
oops, didn't mean to commit that
2014-12-03 unexpected return from lua test should not return exit status 0
sheepluva [Wed, 03 Dec 2014 18:18:37 +0100] rev 10619
unexpected return from lua test should not return exit status 0
2014-12-03 tweaking the lua test function thingy
sheepluva [Wed, 03 Dec 2014 17:59:31 +0100] rev 10618
tweaking the lua test function thingy
2014-12-03 set globals in commandline lua
nemo [Wed, 03 Dec 2014 11:32:18 -0500] rev 10617
set globals in commandline lua
2014-12-17 Schemes list combobox with their names qmlfrontend
unc0rr [Thu, 18 Dec 2014 00:03:53 +0300] rev 10616
Schemes list combobox with their names
2014-12-03 fix some things I messed up with the drawing functions
sheepluva [Wed, 03 Dec 2014 17:09:04 +0100] rev 10615
fix some things I messed up with the drawing functions
2014-12-07 More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
unc0rr [Sun, 07 Dec 2014 22:22:39 +0300] rev 10614
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
2014-12-02 update changelog
sheepluva [Tue, 02 Dec 2014 23:55:20 +0100] rev 10613
update changelog
2014-12-03 Script combobox.wiki qmlfrontend
unc0rr [Thu, 04 Dec 2014 00:34:40 +0300] rev 10612
Script combobox.wiki
2014-12-02 move functionality of Draw.lua into engine
sheepluva [Tue, 02 Dec 2014 23:33:28 +0100] rev 10611
move functionality of Draw.lua into engine
2014-12-03 Finish combobox implementation (except for visual part) qmlfrontend
unc0rr [Wed, 03 Dec 2014 23:36:18 +0300] rev 10610
Finish combobox implementation (except for visual part)
2014-12-02 make tests use Draw.lua for now too
sheepluva [Tue, 02 Dec 2014 22:11:22 +0100] rev 10609
make tests use Draw.lua for now too
2014-12-02 Some more progress at custom combobox qmlfrontend
unc0rr [Wed, 03 Dec 2014 00:20:21 +0300] rev 10608
Some more progress at custom combobox
2014-12-02 forgot this one.
nemo [Tue, 02 Dec 2014 16:45:26 -0500] rev 10607
forgot this one.
2014-12-02 merge default qmlfrontend
unc0rr [Wed, 03 Dec 2014 00:07:33 +0300] rev 10606
merge default
2014-12-02 oops, IOResult is a function in pascal, but not in pas2c
sheepluva [Tue, 02 Dec 2014 20:20:04 +0100] rev 10605
oops, IOResult is a function in pascal, but not in pas2c
2014-12-02 Sheepluva thought this was worth adding.
nemo [Tue, 02 Dec 2014 14:26:16 -0500] rev 10604
Sheepluva thought this was worth adding.
2014-12-02 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo [Tue, 02 Dec 2014 13:29:06 -0500] rev 10603
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-12-02 Fix FULLMAPCONFIG message
unC0Rr [Tue, 02 Dec 2014 12:02:20 +0300] rev 10602
Fix FULLMAPCONFIG message
2014-12-01 update land texture /after/ smoothing
sheepluva [Mon, 01 Dec 2014 23:09:35 +0100] rev 10601
update land texture /after/ smoothing
2014-12-01 fix despeckle
sheepluva [Mon, 01 Dec 2014 19:24:40 +0100] rev 10600
fix despeckle
2014-12-01 weapon set: Shoppa Pro
sheepluva [Mon, 01 Dec 2014 17:55:09 +0100] rev 10599
weapon set: Shoppa Pro
2014-12-01 This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
nemo [Mon, 01 Dec 2014 11:11:19 -0500] rev 10598
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01 oops
unC0Rr [Mon, 01 Dec 2014 13:07:42 +0300] rev 10597
oops
2014-12-01 some friendly updates to TechRacer
mikade <redgrinner@gmail.com> [Mon, 01 Dec 2014 11:37:28 +0900] rev 10596
some friendly updates to TechRacer
2014-11-30 turns out IOResult is actually IOResult() - a function that clears its result after each call
sheepluva [Sun, 30 Nov 2014 23:32:55 +0100] rev 10595
turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30 oops, fix logging. had = instead of <> in an error check
sheepluva [Sun, 30 Nov 2014 22:48:28 +0100] rev 10594
oops, fix logging. had = instead of <> in an error check
2014-11-30 *sigh*
nemo [Sun, 30 Nov 2014 16:18:19 -0500] rev 10593
*sigh*
2014-11-30 stricter skip
nemo [Sun, 30 Nov 2014 16:06:39 -0500] rev 10592
stricter skip
2014-11-30 Limit fire particles speed to 2
unc0rr [Sun, 30 Nov 2014 23:36:22 +0300] rev 10591
Limit fire particles speed to 2
2014-11-30 fix for Issue 840: Basic Training - Grenade is failing to dismiss team
sheepluva [Sun, 30 Nov 2014 21:32:24 +0100] rev 10590
fix for issue #840: Basic Training - Grenade is failing to dismiss team
2014-11-30 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo [Sun, 30 Nov 2014 15:30:51 -0500] rev 10589
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30 don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
sheepluva [Sun, 30 Nov 2014 21:15:46 +0100] rev 10588
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30 delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
nemo [Sun, 30 Nov 2014 15:12:59 -0500] rev 10587
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30 add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo [Sun, 30 Nov 2014 15:07:01 -0500] rev 10586
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30 Should prevent desync hopefully. Thanks unc0rr
nemo [Sun, 30 Nov 2014 14:41:40 -0500] rev 10585
Should prevent desync hopefully. Thanks unc0rr
2014-11-30 fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
sheepluva [Sun, 30 Nov 2014 17:20:37 +0100] rev 10584
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue #838
2014-11-30 oh right, forgot sheepluva had fixed ice
nemo [Sat, 29 Nov 2014 21:29:32 -0500] rev 10583
oh right, forgot sheepluva had fixed ice
2014-11-30 give sea world edges some icegun love
sheepluva [Sun, 30 Nov 2014 02:41:49 +0100] rev 10582
give sea world edges some icegun love
2014-11-30 Wuzzy's changes to climbhome w/ some tweaks by me
nemo [Sat, 29 Nov 2014 21:29:11 -0500] rev 10581
Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29 Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
nemo [Sat, 29 Nov 2014 15:30:33 -0500] rev 10580
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29 Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
nemo [Sat, 29 Nov 2014 14:57:07 -0500] rev 10579
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29 duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo [Sat, 29 Nov 2014 14:00:40 -0500] rev 10578
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva [Sat, 29 Nov 2014 18:56:42 +0100] rev 10577
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29 some moar mergin'
sheepluva [Sat, 29 Nov 2014 18:14:49 +0100] rev 10576
some moar mergin'
2014-11-29 super-filthy hack to allow pas2c to fallback to writing to stderr.
sheepluva [Sat, 29 Nov 2014 18:13:49 +0100] rev 10575
super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29 oops. no need to (re)open stderr I guess
sheepluva [Sat, 29 Nov 2014 17:33:51 +0100] rev 10574
oops. no need to (re)open stderr I guess
2014-11-29 make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
sheepluva [Sat, 29 Nov 2014 15:38:28 +0100] rev 10573
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29 give variable with unit-wide scope a better name than just 'f'
sheepluva [Sat, 29 Nov 2014 15:25:09 +0100] rev 10572
give variable with unit-wide scope a better name than just 'f'
2014-11-29 Mix up the quick game terrain a bit.
nemo [Sat, 29 Nov 2014 09:45:02 -0500] rev 10571
Mix up the quick game terrain a bit.
2014-11-29 mergeception
sheepluva [Sat, 29 Nov 2014 14:37:31 +0100] rev 10570
mergeception
2014-11-29 merge
nemo [Sat, 29 Nov 2014 09:39:35 -0500] rev 10569
merge
2014-11-29 merge
sheepluva [Sat, 29 Nov 2014 05:25:34 +0100] rev 10568
merge
2014-11-28 Merge pull request #21 from LocutusOfBorg/exclude-git
sheepluva <sheepluva@users.noreply.github.com> [Fri, 28 Nov 2014 18:11:31 +0100] rev 10567
Merge pull request #21 from LocutusOfBorg/exclude-git Excluding .git directory from the source tarball creation
2014-11-29 map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
sheepluva [Sat, 29 Nov 2014 05:24:47 +0100] rev 10566
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-28 Excluding .git directory from the source tarball creation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 28 Nov 2014 18:09:12 +0100] rev 10565
Excluding .git directory from the source tarball creation
2014-11-29 more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
sheepluva [Sat, 29 Nov 2014 05:15:27 +0100] rev 10564
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-28 Merge pull request #20 from LocutusOfBorg/tests
sheepluva <sheepluva@users.noreply.github.com> [Fri, 28 Nov 2014 17:38:18 +0100] rev 10563
Merge pull request #20 from LocutusOfBorg/tests pull request merge: add testsuite, exclude pas2c build from testing for now
2014-11-29 some more fixing
sheepluva [Sat, 29 Nov 2014 03:13:06 +0100] rev 10562
some more fixing
2014-11-28 Disable testing if BUILD_ENGINE_C=ON (they fail)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 28 Nov 2014 16:03:35 +0100] rev 10561
Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-29 fix some pas2c related issues
sheepluva [Sat, 29 Nov 2014 01:19:29 +0100] rev 10560
fix some pas2c related issues
2014-11-26 Verbose tests
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Wed, 26 Nov 2014 13:10:09 +0100] rev 10559
Verbose tests
2014-11-29 fix invulnerability check for shotgun
nemo [Fri, 28 Nov 2014 21:30:36 -0500] rev 10558
fix invulnerability check for shotgun
2014-11-25 Add testsuite
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 25 Nov 2014 12:09:15 +0100] rev 10557
Add testsuite
2014-11-28 zopfli compression for images where the win was 10+% and the files would be included in the release
nemo [Fri, 28 Nov 2014 14:58:33 -0500] rev 10556
zopfli compression for images where the win was 10+% and the files would be included in the release
2014-11-27 finnish translation fixes
Janne Uusitupa [Thu, 27 Nov 2014 22:06:51 +0100] rev 10555
finnish translation fixes
2014-11-27 Added TechRacer (still needs a lot of love), updated changelog
mikade <redgrinner@gmail.com> [Thu, 27 Nov 2014 22:32:03 +0900] rev 10554
Added TechRacer (still needs a lot of love), updated changelog
2014-11-27 new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
sheepluva [Thu, 27 Nov 2014 13:20:52 +0100] rev 10553
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
2014-11-26 move fixed test case out of 'todo'
sheepluva [Wed, 26 Nov 2014 14:20:53 +0100] rev 10552
move fixed test case out of 'todo'
2014-11-25 Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
nemo [Tue, 25 Nov 2014 16:46:44 -0500] rev 10551
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-25 move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
sheepluva [Tue, 25 Nov 2014 15:20:06 +0100] rev 10550
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
2014-11-25 Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com> [Tue, 25 Nov 2014 22:38:19 +0900] rev 10549
Add scheme and weaponset for Construction Mode.
2014-11-24 test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
sheepluva [Mon, 24 Nov 2014 22:33:44 +0100] rev 10548
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
2014-11-24 fix for Issue 828: Manual placement animation is drawn twice
sheepluva [Mon, 24 Nov 2014 20:44:45 +0100] rev 10547
fix for issue #828: Manual placement animation is drawn twice
2014-11-24 merge
sheepluva [Mon, 24 Nov 2014 04:16:28 +0100] rev 10546
merge
2014-11-23 make seduction thaw a frozen hog.
nemo [Sun, 23 Nov 2014 18:25:11 -0500] rev 10545
make seduction thaw a frozen hog.
2014-11-23 prevent seduction of frozen hogs
nemo [Sun, 23 Nov 2014 18:10:15 -0500] rev 10544
prevent seduction of frozen hogs
2014-11-24 finnish translation update
Janne Uusitupa [Mon, 24 Nov 2014 04:14:06 +0100] rev 10543
finnish translation update
2014-11-23 small cleanup
sheepluva [Sun, 23 Nov 2014 18:38:49 +0100] rev 10542
small cleanup
2014-11-23 Lua API:
sheepluva [Sun, 23 Nov 2014 18:16:54 +0100] rev 10541
Lua API: onSpritePlacement(spriteId, centerX, centerY) onGirderPlacement(frameIdx, centerX, centerY) onRubberPlacement(frameIdx, centerX, centerY)
2014-11-23 add translation for "New Account" and strip trailing whitespaces
sheepluva [Sun, 23 Nov 2014 16:13:35 +0100] rev 10540
add translation for "New Account" and strip trailing whitespaces
2014-11-23 finnish translation update
Janne Uusitupa [Sun, 23 Nov 2014 15:53:10 +0100] rev 10539
finnish translation update
2014-11-23 update german translation
sheepluva [Sun, 23 Nov 2014 15:40:42 +0100] rev 10538
update german translation
2014-11-23 this string was untranslatable. thanks to siilimestari for pointing that out
sheepluva [Sun, 23 Nov 2014 15:40:13 +0100] rev 10537
this string was untranslatable. thanks to siilimestari for pointing that out
2014-11-23 don't flash frontend on hilight - while in-game
sheepluva [Sun, 23 Nov 2014 05:03:11 +0100] rev 10536
don't flash frontend on hilight - while in-game
2014-11-23 fix pas2c(?)
sheepluva [Sun, 23 Nov 2014 03:58:56 +0100] rev 10535
fix pas2c(?)
2014-11-23 remove unimplemented ban action from user context menu
sheepluva [Sun, 23 Nov 2014 03:53:25 +0100] rev 10534
remove unimplemented ban action from user context menu
2014-11-23 fix some indentation
sheepluva [Sun, 23 Nov 2014 03:41:37 +0100] rev 10533
fix some indentation
2014-11-23 fix view limits in stereo 3d
sheepluva [Sun, 23 Nov 2014 03:38:15 +0100] rev 10532
fix view limits in stereo 3d
2014-11-23 fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
sheepluva [Sun, 23 Nov 2014 02:15:57 +0100] rev 10531
fix for issue #234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-22 display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
sheepluva [Sat, 22 Nov 2014 22:35:21 +0100] rev 10530
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-22 crate hat. partly based on Hadashi's draft
sheepluva [Sat, 22 Nov 2014 21:31:09 +0100] rev 10529
crate hat. partly based on Hadashi's draft
2014-11-22 changelog
sheepluva [Sat, 22 Nov 2014 18:06:44 +0100] rev 10528
changelog
2014-11-22 desync fix for Continental Supplies
Vatten [Sat, 22 Nov 2014 17:46:04 +0100] rev 10527
desync fix for Continental Supplies
2014-11-22 Avoid promoting violence to hedgehogs. At least once a year.
nemo [Sat, 22 Nov 2014 10:22:07 -0500] rev 10526
Avoid promoting violence to hedgehogs. At least once a year.
2014-11-22 tomato hat
sheepluva [Sat, 22 Nov 2014 04:15:16 +0100] rev 10525
tomato hat
2014-11-21 password flag was the wrong way around
sheepluva [Fri, 21 Nov 2014 19:09:45 +0100] rev 10524
password flag was the wrong way around
2014-11-21 fix some nasty rendering issues reported by Nexia - thanks a lot!
sheepluva [Fri, 21 Nov 2014 02:03:19 +0100] rev 10523
fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-11-20 policegirl hat
Wohlstand [Thu, 20 Nov 2014 16:38:43 +0100] rev 10522
policegirl hat
2014-11-19 add feature size slider to disable list
nemo [Wed, 19 Nov 2014 14:43:57 -0500] rev 10521
add feature size slider to disable list
2014-11-19 tweaking changelog
sheepluva [Wed, 19 Nov 2014 02:48:11 +0100] rev 10520
tweaking changelog
2014-11-21 Attempt on a custom combobox qmlfrontend
unc0rr [Sat, 22 Nov 2014 00:55:01 +0300] rev 10519
Attempt on a custom combobox
2014-11-19 make gear ability to speak somewhat less ironic
sheepluva [Wed, 19 Nov 2014 02:00:47 +0100] rev 10518
make gear ability to speak somewhat less ironic
2014-11-18 getScriptsList implementation qmlfrontend
unc0rr [Wed, 19 Nov 2014 00:38:14 +0300] rev 10517
getScriptsList implementation
2014-11-19 update changelog a little
sheepluva [Wed, 19 Nov 2014 01:36:59 +0100] rev 10516
update changelog a little
2014-11-18 merge default qmlfrontend
unc0rr [Tue, 18 Nov 2014 23:39:30 +0300] rev 10515
merge default
2014-11-18 chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva [Tue, 18 Nov 2014 02:57:47 +0100] rev 10514
chat: fix some glitches, add /togglechat command for changing chat visibility
2014-11-18 fixes to chat input history: remember all inputs, don not remember duplicates
sheepluva [Tue, 18 Nov 2014 01:51:40 +0100] rev 10513
fixes to chat input history: remember all inputs, don not remember duplicates
2014-11-17 fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva [Mon, 17 Nov 2014 23:23:10 +0100] rev 10512
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17 This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
unc0rr [Tue, 18 Nov 2014 00:32:39 +0300] rev 10511
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
2014-11-17 some whitespace fixes
sheepluva [Mon, 17 Nov 2014 15:25:24 +0100] rev 10510
some whitespace fixes
2014-11-16 some gravity script fixes
sheepluva [Sun, 16 Nov 2014 22:23:28 +0100] rev 10509
some gravity script fixes
2014-11-16 add bounce effect to bouncy world edges
sheepluva [Sun, 16 Nov 2014 17:56:27 +0100] rev 10508
add bounce effect to bouncy world edges
2014-11-16 I'm such a dirty boi... cleaning up my own mess a little
sheepluva [Sun, 16 Nov 2014 17:23:58 +0100] rev 10507
I'm such a dirty boi... cleaning up my own mess a little
2014-11-16 fix health crate collision
sheepluva [Sun, 16 Nov 2014 17:07:13 +0100] rev 10506
fix health crate collision
2014-11-15 This helps too
unc0rr [Sun, 16 Nov 2014 00:57:05 +0300] rev 10505
This helps too
2014-11-15 hmpf
unc0rr [Sat, 15 Nov 2014 23:56:32 +0300] rev 10504
hmpf
2014-11-15 Oops
unc0rr [Sat, 15 Nov 2014 23:56:08 +0300] rev 10503
Oops
2014-11-15 Fix difference in map generation between fpc and pas2c engine
unc0rr [Sat, 15 Nov 2014 22:19:38 +0300] rev 10502
Fix difference in map generation between fpc and pas2c engine
2014-11-15 per template dab vals
nemo [Sat, 15 Nov 2014 09:43:21 -0500] rev 10501
per template dab vals
2014-11-15 oups
nemo [Sat, 15 Nov 2014 09:38:51 -0500] rev 10500
oups
2014-11-15 modestly randomise dab, bump points again.
nemo [Sat, 15 Nov 2014 09:26:08 -0500] rev 10499
modestly randomise dab, bump points again.
2014-11-15 Model file for coverity checks
unc0rr [Sat, 15 Nov 2014 13:52:07 +0300] rev 10498
Model file for coverity checks
2014-11-15 [PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
unc0rr [Sat, 15 Nov 2014 13:39:58 +0300] rev 10497
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
2014-11-15 Fix use of uninitialized variable
unc0rr [Sat, 15 Nov 2014 12:21:43 +0300] rev 10496
Fix use of uninitialized variable
2014-11-14 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr [Sat, 15 Nov 2014 01:30:40 +0300] rev 10495
- Comment out getrandom in addgear for hedgehog, causes preview-game desync - New formula for minDistance - Some trials on dab formula, commented
2014-11-14 Fix warnings given by 32-bit fpc
unC0Rr [Fri, 14 Nov 2014 17:00:47 +0300] rev 10494
Fix warnings given by 32-bit fpc
2014-11-12 oops
mikade <redgrinner@gmail.com> [Wed, 12 Nov 2014 22:47:43 +0900] rev 10493
oops
2014-11-11 lfObjMask is only used when flood filling
nemo [Tue, 11 Nov 2014 17:25:47 -0500] rev 10492
lfObjMask is only used when flood filling
2014-11-11 flip slider for perlin
nemo [Tue, 11 Nov 2014 17:00:34 -0500] rev 10491
flip slider for perlin
2014-11-11 Fix some stuff from coverity
unc0rr [Tue, 11 Nov 2014 23:57:46 +0300] rev 10490
Fix some stuff from coverity
2014-11-11 check for new Qt req in cmake files
sheepluva [Tue, 11 Nov 2014 21:55:38 +0100] rev 10489
check for new Qt req in cmake files
2014-11-11 automatic RTL based on locale
Safa [Tue, 11 Nov 2014 21:46:17 +0100] rev 10488
automatic RTL based on locale
2014-11-11 raise/fix build reqs
sheepluva [Tue, 11 Nov 2014 21:45:20 +0100] rev 10487
raise/fix build reqs
2014-11-11 fix one of my translation related brainfarts
sheepluva [Tue, 11 Nov 2014 21:22:23 +0100] rev 10486
fix one of my translation related brainfarts
2014-11-10 You can't just exit function which is supposed to do copy
unc0rr [Mon, 10 Nov 2014 21:57:44 +0300] rev 10485
You can't just exit function which is supposed to do copy
2014-11-10 strip styling for the slider, since it won't be put over the button
nemo [Mon, 10 Nov 2014 13:54:57 -0500] rev 10484
strip styling for the slider, since it won't be put over the button
2014-11-10 Since unc0rr is quiet, try to avoid the assert
nemo [Mon, 10 Nov 2014 10:22:03 -0500] rev 10483
Since unc0rr is quiet, try to avoid the assert
2014-11-09 - Not only that, nemo, not only that (.cpp)
unc0rr [Mon, 10 Nov 2014 01:05:36 +0300] rev 10482
- Not only that, nemo, not only that (.cpp) - Also less confusion (.hs)
2014-11-09 oh. one more param
nemo [Sun, 09 Nov 2014 17:01:05 -0500] rev 10481
oh. one more param
2014-11-09 Copypasta to hopefully hook up net sync correctly.
nemo [Sun, 09 Nov 2014 16:38:26 -0500] rev 10480
Copypasta to hopefully hook up net sync correctly.
2014-11-09 hookup perlin
nemo [Sun, 09 Nov 2014 15:52:09 -0500] rev 10479
hookup perlin
2014-11-09 Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
unc0rr [Sun, 09 Nov 2014 23:44:13 +0300] rev 10478
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
2014-11-09 Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
nemo [Sun, 09 Nov 2014 14:58:43 -0500] rev 10477
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-09 merge...
nemo [Sun, 09 Nov 2014 14:33:31 -0500] rev 10476
merge...
2014-11-08 Merge pull request #19 from LocutusOfBorg/update-translation
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 15:20:54 +0100] rev 10475
Merge pull request #19 from LocutusOfBorg/update-translation Update translation
2014-11-08 Update italian translation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 08 Nov 2014 14:56:21 +0100] rev 10474
Update italian translation
2014-11-08 Remove obsolete translations
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 08 Nov 2014 14:26:20 +0100] rev 10473
Remove obsolete translations
2014-11-08 Partially hook up feature size so horrorcat has something to test.
nemo [Sat, 08 Nov 2014 11:26:16 -0500] rev 10472
Partially hook up feature size so horrorcat has something to test.
2014-11-08 sheepluva and unc0rr didn't like the idea of slider over preview.
nemo [Sat, 08 Nov 2014 10:11:16 -0500] rev 10471
sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-08 Merge pull request #13 from LocutusOfBorg/fix-license
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 12:19:35 +0100] rev 10470
Merge pull request #13 from LocutusOfBorg/fix-license Fixed many license problems, spotted by licensecheck program
2014-11-08 Forgot the mission description.
nemo [Sat, 08 Nov 2014 09:44:02 -0500] rev 10469
Forgot the mission description.
2014-11-08 Merge pull request #14 from LocutusOfBorg/fix-desktop
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 12:10:37 +0100] rev 10468
Merge pull request #14 from LocutusOfBorg/fix-desktop Fixed desktop file https://wiki.debian.org/Games/JessieReleaseGoal
2014-11-07 Merge pull request #18 from LocutusOfBorg/update-translation
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 00:17:57 +0100] rev 10467
Merge pull request #18 from LocutusOfBorg/update-translation Update italian translation
2014-11-03 swap off/on
nemo [Mon, 03 Nov 2014 07:26:47 -0500] rev 10466
swap off/on
2014-11-03 Merge of unc0rr's last change against default.
nemo [Mon, 03 Nov 2014 07:22:21 -0500] rev 10465
Merge of unc0rr's last change against default.
2014-02-07 Added two copyrights on gameServer
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 07 Feb 2014 11:39:31 +0100] rev 10464
Added two copyrights on gameServer
2014-11-02 Fix map preview desync
unC0Rr [Sun, 02 Nov 2014 23:36:01 +0300] rev 10463
Fix map preview desync
2014-11-01 A slider for controlling things like bumpiness of map and tunnel sizes.
nemo [Sat, 01 Nov 2014 11:20:37 -0400] rev 10462
A slider for controlling things like bumpiness of map and tunnel sizes.
2014-10-31 Update italian translation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 31 Oct 2014 19:35:55 +0100] rev 10461
Update italian translation
2014-01-24 Added copyrights to gameServer directory
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 24 Jan 2014 12:05:39 +0100] rev 10460
Added copyrights to gameServer directory
2014-01-24 Fixed desktop file By adding an xpm icon
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 24 Jan 2014 15:37:40 +0100] rev 10459
Fixed desktop file By adding an xpm icon
2014-11-09 Scripts list module qmlfrontend
unc0rr [Sun, 09 Nov 2014 23:02:21 +0300] rev 10458
Scripts list module
2014-10-30 Updates to german translation
wuzzy [Thu, 30 Oct 2014 18:47:51 -0400] rev 10457
Updates to german translation
2014-11-03 Theme can be changed qmlfrontend
unc0rr [Mon, 03 Nov 2014 23:56:51 +0300] rev 10456
Theme can be changed
2014-10-30 Add Auto Camera messages to localisation
nemo [Thu, 30 Oct 2014 15:09:49 -0400] rev 10455
Add Auto Camera messages to localisation
2014-11-03 Allow using right button or wheel to change team color qmlfrontend
unc0rr [Mon, 03 Nov 2014 23:36:53 +0300] rev 10454
Allow using right button or wheel to change team color
2014-10-28 Remove loc() called with a variable.
nemo [Tue, 28 Oct 2014 10:27:35 -0400] rev 10453
Remove loc() called with a variable.
2014-11-02 Show team color in teams list widget, also allow to change it on mouse click qmlfrontend
unc0rr [Mon, 03 Nov 2014 00:01:02 +0300] rev 10452
Show team color in teams list widget, also allow to change it on mouse click
2014-10-28 Update Qt strings too
nemo [Tue, 28 Oct 2014 10:17:49 -0400] rev 10451
Update Qt strings too
2014-11-01 - Store index of color instead of its value qmlfrontend
unc0rr [Sat, 01 Nov 2014 22:51:07 +0300] rev 10450
- Store index of color instead of its value - Reset game config when switching pages
2014-10-28 Update locale to latest strings. This does NOT include the string format improvement.
nemo [Tue, 28 Oct 2014 09:56:28 -0400] rev 10449
Update locale to latest strings. This does NOT include the string format improvement.
2014-10-31 - Allow to delete teams from config qmlfrontend
unc0rr [Sat, 01 Nov 2014 00:23:22 +0300] rev 10448
- Allow to delete teams from config - Manage team colors (internally, no gui so far) - 'Play' button on local game page (works!)
2014-10-27 Add Construction Mode (probably needs testing / fixing)
mikade <redgrinner@gmail.com> [Mon, 27 Oct 2014 21:24:55 +0900] rev 10447
Add Construction Mode (probably needs testing / fixing)
2014-10-30 Perform some checks on team add qmlfrontend
unc0rr [Fri, 31 Oct 2014 00:36:08 +0300] rev 10446
Perform some checks on team add
2014-10-25 cosmetic disabling of clouds with sea edges and underwater theme
nemo [Sat, 25 Oct 2014 15:17:02 -0400] rev 10445
cosmetic disabling of clouds with sea edges and underwater theme
2014-10-24 Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs) qmlfrontend
unc0rr [Sat, 25 Oct 2014 00:31:10 +0400] rev 10444
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
2014-10-25 Remove switching of hog's hat to chef. do it in draw instead.
nemo [Sat, 25 Oct 2014 11:29:45 -0400] rev 10443
Remove switching of hog's hat to chef. do it in draw instead.
2014-10-20 Load and show local teams list qmlfrontend
unc0rr [Mon, 20 Oct 2014 22:55:12 +0400] rev 10442
Load and show local teams list
2014-10-25 Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
nemo [Sat, 25 Oct 2014 10:42:30 -0400] rev 10441
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-13 - Implement getTeamsList (not tested) qmlfrontend
unc0rr [Mon, 13 Oct 2014 23:46:49 +0400] rev 10440
- Implement getTeamsList (not tested) - Some small fixes
2014-10-20 allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
sheepluva [Mon, 20 Oct 2014 19:50:46 +0200] rev 10439
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-01 Filter out garbage from themes list qmlfrontend
unc0rr [Thu, 02 Oct 2014 00:48:14 +0400] rev 10438
Filter out garbage from themes list
2014-10-20 find and add lua tests automagically
sheepluva [Mon, 20 Oct 2014 15:31:44 +0200] rev 10437
find and add lua tests automagically
2014-09-30 flib provides theme icons, qmlFrontend shows them qmlfrontend
unc0rr [Wed, 01 Oct 2014 01:20:05 +0400] rev 10436
flib provides theme icons, qmlFrontend shows them
2014-10-19 allow hogs to repeatedly enter portals placed on the ground
nemo [Sun, 19 Oct 2014 15:46:09 -0400] rev 10435
allow hogs to repeatedly enter portals placed on the ground
2014-09-29 Themes model, also add some files I forgot to add previously qmlfrontend
unc0rr [Tue, 30 Sep 2014 00:54:04 +0400] rev 10434
Themes model, also add some files I forgot to add previously
2014-10-09 some unfinished stuff
unc0rr [Thu, 09 Oct 2014 22:14:55 +0400] rev 10433
some unfinished stuff
2014-09-28 Quick Game PoC qmlfrontend
unc0rr [Sun, 28 Sep 2014 21:33:14 +0400] rev 10432
Quick Game PoC
2014-10-02 another small rendering tweak/fix
sheepluva [Thu, 02 Oct 2014 18:04:14 +0200] rev 10431
another small rendering tweak/fix
2014-09-27 Getter and setter for seed qmlfrontend
unc0rr [Sun, 28 Sep 2014 01:17:55 +0400] rev 10430
Getter and setter for seed
2014-10-02 simplify {$IF that pas2c did not seem to understand
sheepluva [Thu, 02 Oct 2014 13:44:54 +0200] rev 10429
simplify {$IF that pas2c did not seem to understand
2014-09-27 More refactoring: move PoC preview getting code into flib qmlfrontend
unc0rr [Sun, 28 Sep 2014 00:49:04 +0400] rev 10428
More refactoring: move PoC preview getting code into flib
2014-10-02 also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
sheepluva [Thu, 02 Oct 2014 13:18:58 +0200] rev 10427
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-09-27 Some refactoring qmlfrontend
unc0rr [Sun, 28 Sep 2014 00:18:01 +0400] rev 10426
Some refactoring
2014-10-02 fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
sheepluva [Thu, 02 Oct 2014 13:01:18 +0200] rev 10425
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-09-27 - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
unc0rr [Sat, 27 Sep 2014 12:49:08 +0400] rev 10424
- Get rid of engine's PathPrefix and UserPathPrefix - Some refactoring
2014-10-02 fix mapgen of other scripts too
sheepluva [Thu, 02 Oct 2014 12:08:22 +0200] rev 10423
fix mapgen of other scripts too
2014-09-25 - Pages qmlfrontend
unc0rr [Fri, 26 Sep 2014 00:56:36 +0400] rev 10422
- Pages - Animations on buttons hovering
2014-10-01 use constants for mapgen, expose those to lua
sheepluva [Thu, 02 Oct 2014 00:40:25 +0200] rev 10421
use constants for mapgen, expose those to lua
2014-09-21 flib: qmlfrontend
unc0rr [Mon, 22 Sep 2014 02:10:39 +0400] rev 10420
flib: - Ability to pass raw data via IPC qmlfrontend: - Pass message received by callback through event loop to handle it in main thread - Get preview image from engine on button click and render it in Image object
2014-10-01 some more splash code tweaking/fixing
sheepluva [Thu, 02 Oct 2014 00:06:59 +0200] rev 10419
some more splash code tweaking/fixing
2014-09-20 Move away from passing shortstrings into C code, now IPC works qmlfrontend
unc0rr [Sun, 21 Sep 2014 00:37:50 +0400] rev 10418
Move away from passing shortstrings into C code, now IPC works
2014-10-01 tweak splash position
sheepluva [Wed, 01 Oct 2014 22:46:58 +0200] rev 10417
tweak splash position
2014-09-19 - Remove --port command qmlfrontend
unc0rr [Sat, 20 Sep 2014 00:56:54 +0400] rev 10416
- Remove --port command - Some refactoring here and there - Try to get preview from engine, which doesn't work due to some ABI mismatch, probably shouldn't try to pass string255 to pascal
2014-10-01
nemo [Wed, 01 Oct 2014 15:51:17 -0400] rev 10415
2014-09-19 Strip some HWLIBRARY ifdefs qmlfrontend
unc0rr [Fri, 19 Sep 2014 14:27:41 +0400] rev 10414
Strip some HWLIBRARY ifdefs
2014-09-27 climb home training/multiplayer
nemo [Fri, 26 Sep 2014 22:20:12 -0400] rev 10413
climb home training/multiplayer
2014-09-18 - More flib IPC routines qmlfrontend
unc0rr [Thu, 18 Sep 2014 23:02:05 +0400] rev 10412
- More flib IPC routines - Rework engine's uIO to use new IPC mechanism
2014-09-18 Make it a bit easier/safer to build ice bridges
nemo [Wed, 17 Sep 2014 23:03:24 -0400] rev 10411
Make it a bit easier/safer to build ice bridges
2014-09-17 Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
unc0rr [Thu, 18 Sep 2014 00:19:05 +0400] rev 10410
Some work on new IPC, built with the use of mutexes and condition variables
2014-09-09 update manpage
sheepluva [Tue, 09 Sep 2014 10:48:11 +0200] rev 10409
update manpage
2014-09-16 Some more of ignoration qmlfrontend
unc0rr [Tue, 16 Sep 2014 12:46:58 +0400] rev 10408
Some more of ignoration
2014-09-08 mention the hwplay:// thing in --help
sheepluva [Mon, 08 Sep 2014 18:53:34 +0200] rev 10407
mention the hwplay:// thing in --help
2014-09-16 Basic layout of frontlib, some more sdl bindings qmlfrontend
unc0rr [Tue, 16 Sep 2014 12:47:39 +0400] rev 10406
Basic layout of frontlib, some more sdl bindings
2014-09-08 fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
sheepluva [Mon, 08 Sep 2014 18:12:13 +0200] rev 10405
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
2014-09-12 - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
unc0rr [Sat, 13 Sep 2014 00:27:10 +0400] rev 10404
- Fix arguments parsing in engine assuming paramcount > 0 - Pass "--help" for testing
2014-09-07 update with new winners
nemo [Sun, 07 Sep 2014 15:11:08 -0400] rev 10403
update with new winners
2014-09-11 Let's get it started qmlfrontend
unc0rr [Fri, 12 Sep 2014 00:51:14 +0400] rev 10402
Let's get it started
2014-08-25 - Revert try to add local team on rejoin
unc0rr [Mon, 25 Aug 2014 22:52:59 +0400] rev 10401
- Revert try to add local team on rejoin - Don't allow more than 8 teams in local game widget
2014-08-24 This should make frontend aware of your own teams in game on rejoin
unc0rr [Mon, 25 Aug 2014 00:11:19 +0400] rev 10400
This should make frontend aware of your own teams in game on rejoin
2014-08-24 Also pass maze_size parameter to perlin generator in game mode
unc0rr [Sun, 24 Aug 2014 23:53:33 +0400] rev 10399
Also pass maze_size parameter to perlin generator in game mode
2014-08-24 Also convert the message if current team is gone
unc0rr [Sun, 24 Aug 2014 23:41:06 +0400] rev 10398
Also convert the message if current team is gone
2014-08-24 rename of variable typo for readability
nemo [Sun, 24 Aug 2014 15:18:26 -0400] rev 10397
rename of variable typo for readability
2014-08-24 ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
nemo [Sun, 24 Aug 2014 14:51:11 -0400] rev 10396
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-24 Better diagnostics in log, even though it shouldn't matter anymore
unc0rr [Sun, 24 Aug 2014 10:43:49 +0400] rev 10395
Better diagnostics in log, even though it shouldn't matter anymore
2014-08-22 Fix map contrainer widget look in russian locale
unc0rr [Fri, 22 Aug 2014 20:18:13 +0400] rev 10394
Fix map contrainer widget look in russian locale
2014-08-22 Fix issue 813
unc0rr [Fri, 22 Aug 2014 19:43:26 +0400] rev 10393
Fix issue #813
2014-08-21 - Support for pausing multiplayer games
alfadur [Fri, 22 Aug 2014 00:57:07 +0400] rev 10392
- Support for pausing multiplayer games - Some code cleanup
2014-08-21 Add separate option for perlin gen
unc0rr [Fri, 22 Aug 2014 00:37:26 +0400] rev 10391
Add separate option for perlin gen
2014-08-21 don't render crosshair/laser during kamikaze
sheepluva [Thu, 21 Aug 2014 15:01:19 +0200] rev 10390
don't render crosshair/laser during kamikaze
2014-08-15 comment out some debug output code
sheepluva [Fri, 15 Aug 2014 08:31:34 +0200] rev 10389
comment out some debug output code
2014-08-15 part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
sheepluva [Fri, 15 Aug 2014 08:23:15 +0200] rev 10388
part of patch in issue #803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
2014-08-13 Apply new distortion on maze gen
unc0rr [Wed, 13 Aug 2014 23:14:08 +0400] rev 10387
Apply new distortion on maze gen
2014-08-13 Smooth perlin's outline
unc0rr [Wed, 13 Aug 2014 22:31:28 +0400] rev 10386
Smooth perlin's outline
2014-08-13 add bug reference to explain the qt version check on osx
vittorio.giovara@gmail.com [Wed, 13 Aug 2014 15:39:32 +0000] rev 10385
add bug reference to explain the qt version check on osx
2014-08-13 I can't read. sry
sheepluva [Wed, 13 Aug 2014 17:25:55 +0200] rev 10384
I can't read. sry
2014-08-13 contradiction with a hint of BS
sheepluva [Wed, 13 Aug 2014 17:06:17 +0200] rev 10383
contradiction with a hint of BS
2014-08-13 this should fix the cmake 3.0 issue. thanks to Spacey for reporting
sheepluva [Wed, 13 Aug 2014 15:16:33 +0200] rev 10382
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
2014-08-13 tweak test
sheepluva [Wed, 13 Aug 2014 14:50:13 +0200] rev 10381
tweak test
2014-08-13 add test I used for bisecting
sheepluva [Wed, 13 Aug 2014 13:41:19 +0200] rev 10380
add test I used for bisecting
2014-08-13 I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva [Wed, 13 Aug 2014 13:36:35 +0200] rev 10379
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-12 Fix PlaceSprite
unc0rr [Tue, 12 Aug 2014 17:58:36 +0400] rev 10378
Fix PlaceSprite
2014-08-12 Challenge map #12
unc0rr [Tue, 12 Aug 2014 13:21:32 +0400] rev 10377
Challenge map #12
2014-08-11 text visibility "fix"
nemo [Mon, 11 Aug 2014 08:31:57 -0400] rev 10376
text visibility "fix"
2014-08-10 do not render chat if HUD is hidden
sheepluva [Sun, 10 Aug 2014 17:03:02 +0200] rev 10375
do not render chat if HUD is hidden
2014-08-02 Oops
unc0rr [Sat, 02 Aug 2014 15:11:13 +0400] rev 10374
Oops
2014-08-02 fix flake angles
sheepluva [Sat, 02 Aug 2014 02:42:12 +0200] rev 10373
fix flake angles
2014-08-02 "fix" sinegun
sheepluva [Sat, 02 Aug 2014 02:20:48 +0200] rev 10372
"fix" sinegun
2014-07-28 should be RGBA, not RGB
nemo [Mon, 28 Jul 2014 15:46:15 -0400] rev 10371
should be RGBA, not RGB
2014-07-28 Using blended makes smilies and CJK less hideous.
nemo [Sun, 27 Jul 2014 22:47:52 -0400] rev 10370
Using blended makes smilies and CJK less hideous.
2014-07-25 One more map
unc0rr [Fri, 25 Jul 2014 20:42:06 +0400] rev 10369
One more map
2014-07-25 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr [Fri, 25 Jul 2014 20:41:52 +0400] rev 10368
Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-25 Oops
unc0rr [Fri, 25 Jul 2014 14:16:33 +0400] rev 10367
Oops
2014-07-25 Official racer map #11
unc0rr [Fri, 25 Jul 2014 14:00:51 +0400] rev 10366
Official racer map #11
2014-07-10 Racer challenge map #10
unc0rr [Thu, 10 Jul 2014 13:40:49 +0400] rev 10365
Racer challenge map #10
2014-07-07 burst drowning gears into bubbles after timeout
sheepluva [Mon, 07 Jul 2014 16:07:49 +0200] rev 10364
burst drowning gears into bubbles after timeout
2014-07-07 drowning tweaks
sheepluva [Mon, 07 Jul 2014 15:43:48 +0200] rev 10363
drowning tweaks
2014-07-06 cont.
sheepluva [Mon, 07 Jul 2014 00:48:12 +0200] rev 10362
cont.
2014-07-06 simplifying some code
sheepluva [Mon, 07 Jul 2014 00:37:10 +0200] rev 10361
simplifying some code
2014-07-06 some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva [Sun, 06 Jul 2014 19:20:43 +0200] rev 10360
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06 one finger ought to be enough for everybody
sheepluva [Sun, 06 Jul 2014 12:19:24 +0200] rev 10359
one finger ought to be enough for everybody
2014-07-06 tweaks
sheepluva [Sun, 06 Jul 2014 12:02:55 +0200] rev 10358
tweaks
2014-07-05 merge (even although I rebased... ok)
sheepluva [Sat, 05 Jul 2014 22:54:58 +0200] rev 10357
merge (even although I rebased... ok)
2014-07-05 for real this time
sheepluva [Sat, 05 Jul 2014 21:22:42 +0200] rev 10356
for real this time
2014-07-05 fix pas2c build
sheepluva [Sat, 05 Jul 2014 20:27:42 +0200] rev 10355
fix pas2c build
2014-07-05 WIP: weSea tweaks, functional and visual
sheepluva [Sat, 05 Jul 2014 20:15:56 +0200] rev 10354
WIP: weSea tweaks, functional and visual
2014-07-05 Treat "out" as "var"
unc0rr [Sun, 06 Jul 2014 00:26:55 +0400] rev 10353
Treat "out" as "var"
2014-07-05 simplify some code
sheepluva [Sat, 05 Jul 2014 18:51:45 +0200] rev 10352
simplify some code
2014-07-05 Restore teams in teams list on rejoin, should fix issues with second rejoin.
unc0rr [Sat, 05 Jul 2014 15:28:32 +0400] rev 10351
Restore teams in teams list on rejoin, should fix issues with second rejoin.
2014-07-04 Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
unc0rr [Fri, 04 Jul 2014 22:45:59 +0400] rev 10350
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-02 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr [Wed, 02 Jul 2014 23:55:00 +0400] rev 10349
Fix some issues with rejoining (rejoining client still desyncs though)
2014-07-02 cpack: do not exclude liblua from release tarball
koda [Wed, 02 Jul 2014 11:40:57 -0400] rev 10348
cpack: do not exclude liblua from release tarball It was inadvertedly removed in rb769a8e38cbd.
2014-07-01 add assignment I forgot
sheepluva [Tue, 01 Jul 2014 12:39:06 +0200] rev 10347
add assignment I forgot
2014-07-01 lua api: allow to specify layer when adding visual gear
sheepluva [Tue, 01 Jul 2014 12:30:36 +0200] rev 10346
lua api: allow to specify layer when adding visual gear
2014-06-29 Make team disappear after 3 turns in 'gone' state
unc0rr [Mon, 30 Jun 2014 00:07:03 +0400] rev 10345
Make team disappear after 3 turns in 'gone' state
2014-06-29 Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr [Sun, 29 Jun 2014 22:50:21 +0400] rev 10344
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-28 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr [Sat, 28 Jun 2014 14:51:45 +0400] rev 10343
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-26 Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
unc0rr [Thu, 26 Jun 2014 21:43:36 +0400] rev 10342
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
2014-06-25 Ukrainian translation update
Igor Paliychuk [Thu, 26 Jun 2014 00:48:44 +0400] rev 10341
Ukrainian translation update
2014-06-24 2x2 to avoid engine bug
nemo [Tue, 24 Jun 2014 09:24:37 -0400] rev 10340
2x2 to avoid engine bug
2014-06-24 couple of custom sprites for mikade to override in a lua sidecar if he wants to
nemo [Tue, 24 Jun 2014 08:49:09 -0400] rev 10339
couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-23 Inform engine if player is back after being disconnected
unc0rr [Mon, 23 Jun 2014 23:50:08 +0400] rev 10338
Inform engine if player is back after being disconnected
2014-06-23 Allow server admins to join room of another protocol version
unc0rr [Mon, 23 Jun 2014 22:22:29 +0400] rev 10337
Allow server admins to join room of another protocol version
2014-06-19 Fix issue #791:
unc0rr [Thu, 19 Jun 2014 23:32:11 +0400] rev 10336
Fix issue #791: - Send drawn map data on room creation - Don't use MAP parameter to deduce mapgen when it is one of "+rnd+", "+drawn+", "+maze+"
2014-06-19 Racer challenge map #9
unc0rr [Thu, 19 Jun 2014 15:29:31 +0400] rev 10335
Racer challenge map #9
2014-06-18 merge time. it's been a while
sheepluva [Thu, 19 Jun 2014 00:36:11 +0200] rev 10334
merge time. it's been a while
2014-06-18 fix search&replace whoopsy
sheepluva [Thu, 19 Jun 2014 00:23:03 +0200] rev 10333
fix search&replace whoopsy
2014-06-18 fix camera now being centered on land when game starts
sheepluva [Thu, 19 Jun 2014 00:16:58 +0200] rev 10332
fix camera now being centered on land when game starts
2014-06-18 cleanup and lol
sheepluva [Thu, 19 Jun 2014 00:09:03 +0200] rev 10331
cleanup and lol
2014-06-18 move DrawWaves to uRender
sheepluva [Wed, 18 Jun 2014 23:57:51 +0200] rev 10330
move DrawWaves to uRender
2014-06-18 Compressing and encoding
unc0rr [Wed, 18 Jun 2014 23:53:11 +0400] rev 10329
Compressing and encoding
2014-06-18 more tweaking
sheepluva [Wed, 18 Jun 2014 17:23:43 +0200] rev 10328
more tweaking
2014-06-18 reuse buffers
sheepluva [Wed, 18 Jun 2014 17:06:40 +0200] rev 10327
reuse buffers
2014-06-18 render tweaks
sheepluva [Wed, 18 Jun 2014 16:34:36 +0200] rev 10326
render tweaks
2014-06-18 tweak/refactor how water is drawn
sheepluva [Wed, 18 Jun 2014 15:42:01 +0200] rev 10325
tweak/refactor how water is drawn
2014-06-17 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva [Wed, 18 Jun 2014 01:37:28 +0200] rev 10324
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18 Code drawn map in haskell \o/
unc0rr [Wed, 18 Jun 2014 17:36:46 +0400] rev 10323
Code drawn map in haskell \o/ (not finished, todo: compressing and base64 encoding)
2014-06-17 fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
sheepluva [Tue, 17 Jun 2014 23:53:59 +0200] rev 10322
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17 "documentation"
sheepluva [Tue, 17 Jun 2014 20:09:11 +0200] rev 10321
"documentation"
2014-06-17 fix some (newly introduces) glitches with normal water
sheepluva [Tue, 17 Jun 2014 16:10:43 +0200] rev 10320
fix some (newly introduces) glitches with normal water
2014-06-17 fix pas2c build
sheepluva [Tue, 17 Jun 2014 15:39:29 +0200] rev 10319
fix pas2c build
2014-06-17 little visual tweak to weSea rendering
sheepluva [Tue, 17 Jun 2014 15:18:07 +0200] rev 10318
little visual tweak to weSea rendering
2014-06-16 adding some arrow
sheepluva [Tue, 17 Jun 2014 00:41:49 +0200] rev 10317
adding some arrow
2014-06-16 speed up tests
sheepluva [Mon, 16 Jun 2014 23:46:22 +0200] rev 10316
speed up tests
2014-06-16 Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
sheepluva [Mon, 16 Jun 2014 19:07:11 +0200] rev 10315
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue #805
2014-06-16 remove unneeded import
sheepluva [Mon, 16 Jun 2014 13:47:27 +0200] rev 10314
remove unneeded import
2014-06-16 tweaking hogpointer position again
sheepluva [Mon, 16 Jun 2014 02:41:03 +0200] rev 10313
tweaking hogpointer position again
2014-06-16 various tweaks
sheepluva [Mon, 16 Jun 2014 02:23:37 +0200] rev 10312
various tweaks
2014-06-15 tweak engine segfault capabilities
sheepluva [Sun, 15 Jun 2014 23:48:06 +0200] rev 10311
tweak engine segfault capabilities
2014-06-15 Revert all recent sheepluva's work
unc0rr [Mon, 16 Jun 2014 00:24:26 +0400] rev 10310
Revert all recent sheepluva's work
2014-06-15 fix videorec build
sheepluva [Sun, 15 Jun 2014 13:42:34 +0200] rev 10309
fix videorec build
2014-06-15 whoops. an "end" moved there
sheepluva [Sun, 15 Jun 2014 04:46:34 +0200] rev 10308
whoops. an "end" moved there
2014-06-15 do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
sheepluva [Sun, 15 Jun 2014 04:33:54 +0200] rev 10307
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-14 clean up halting a little
sheepluva [Sun, 15 Jun 2014 00:02:25 +0200] rev 10306
clean up halting a little
2014-06-14 enforce style on message boxes some more
sheepluva [Sat, 14 Jun 2014 23:59:20 +0200] rev 10305
enforce style on message boxes some more
2014-06-14 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva [Sat, 14 Jun 2014 15:49:44 +0200] rev 10304
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14 tweak how chat lines are rendered
sheepluva [Sat, 14 Jun 2014 07:12:22 +0200] rev 10303
tweak how chat lines are rendered
2014-06-14 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva [Sat, 14 Jun 2014 02:25:49 +0200] rev 10302
huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-13 some rendering tweaks
sheepluva [Sat, 14 Jun 2014 00:56:11 +0200] rev 10301
some rendering tweaks
2014-06-13 make mouse cursor size same, no matter what zoom level is used...
sheepluva [Fri, 13 Jun 2014 23:43:34 +0200] rev 10300
make mouse cursor size same, no matter what zoom level is used...
2014-06-13 grmlgrmlpas2cgrmlgrml
sheepluva [Fri, 13 Jun 2014 21:17:50 +0200] rev 10299
grmlgrmlpas2cgrmlgrml
2014-06-13 make using the teleporter a bit less challenging
sheepluva [Fri, 13 Jun 2014 17:51:55 +0200] rev 10298
make using the teleporter a bit less challenging
2014-06-13 fix pas2c build for real this time...
sheepluva [Fri, 13 Jun 2014 14:55:06 +0200] rev 10297
fix pas2c build for real this time...
2014-06-13 I misscounted
sheepluva [Fri, 13 Jun 2014 13:37:39 +0200] rev 10296
I misscounted
2014-06-13 fix some pas2c related overloading issue
sheepluva [Fri, 13 Jun 2014 12:52:20 +0200] rev 10295
fix some pas2c related overloading issue
2014-06-13 whoops, pas2c I owe you
sheepluva [Fri, 13 Jun 2014 12:22:24 +0200] rev 10294
whoops, pas2c I owe you
2014-06-13 state file name and line number in lua error messages
sheepluva [Fri, 13 Jun 2014 06:26:31 +0200] rev 10293
state file name and line number in lua error messages
2014-06-13 racer: if hog starts race without any weapon selected, select whatever is first
sheepluva [Fri, 13 Jun 2014 02:31:30 +0200] rev 10292
racer: if hog starts race without any weapon selected, select whatever is first
2014-06-13 lua api: SetNextWeapon()
sheepluva [Fri, 13 Jun 2014 02:31:05 +0200] rev 10291
lua api: SetNextWeapon()
2014-06-12 lua api: DismissTeam(teamname)
sheepluva [Thu, 12 Jun 2014 21:25:39 +0200] rev 10290
lua api: DismissTeam(teamname)
2014-06-12 lua api: SetWeapon(ammoType)
sheepluva [Thu, 12 Jun 2014 20:47:11 +0200] rev 10289
lua api: SetWeapon(ammoType)
2014-06-12 fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
sheepluva [Thu, 12 Jun 2014 19:40:45 +0200] rev 10288
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
2014-06-12 more of the same
sheepluva [Thu, 12 Jun 2014 18:58:40 +0200] rev 10287
more of the same
2014-06-12 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva [Thu, 12 Jun 2014 15:17:53 +0200] rev 10286
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12 further WIP (better error messages)
sheepluva [Thu, 12 Jun 2014 14:42:48 +0200] rev 10285
further WIP (better error messages)
2014-06-12 placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
sheepluva [Thu, 12 Jun 2014 14:11:22 +0200] rev 10284
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12 expose lfIndestructable, lfIce and lfBounce
sheepluva [Thu, 12 Jun 2014 13:43:44 +0200] rev 10283
expose lfIndestructable, lfIce and lfBounce
2014-06-12 Fix pas2c build
unc0rr [Thu, 12 Jun 2014 13:11:00 +0400] rev 10282
Fix pas2c build
2014-06-12 make enums crash-safe. and other fixes
sheepluva [Thu, 12 Jun 2014 05:40:58 +0200] rev 10281
make enums crash-safe. and other fixes
2014-06-11 WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
sheepluva [Thu, 12 Jun 2014 00:37:52 +0200] rev 10280
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-06-11 fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
sheepluva [Wed, 11 Jun 2014 19:46:37 +0200] rev 10279
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
2014-06-11 tiny lua documentation fix
sheepluva [Wed, 11 Jun 2014 13:45:44 +0200] rev 10278
tiny lua documentation fix
2014-06-11 uWorld does not require uMatrix anymore
sheepluva [Wed, 11 Jun 2014 13:07:46 +0200] rev 10277
uWorld does not require uMatrix anymore
2014-06-11 fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva [Wed, 11 Jun 2014 12:55:24 +0200] rev 10276
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-10 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva [Tue, 10 Jun 2014 23:21:22 +0200] rev 10275
RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10 Fallback to old heuristic if not pit position
unc0rr [Wed, 11 Jun 2014 00:35:23 +0400] rev 10274
Fallback to old heuristic if not pit position
2014-06-10 update viewlimits after screen/window resize
sheepluva [Tue, 10 Jun 2014 22:35:44 +0200] rev 10273
update viewlimits after screen/window resize
2014-06-10 Allow barrels to spawn in U-shaped pits in stable position
unc0rr [Wed, 11 Jun 2014 00:28:17 +0400] rev 10272
Allow barrels to spawn in U-shaped pits in stable position
2014-06-10 whoops, forgot to include this file in commt
sheepluva [Tue, 10 Jun 2014 19:38:37 +0200] rev 10271
whoops, forgot to include this file in commt
2014-06-10 superminor tweaks
sheepluva [Tue, 10 Jun 2014 19:30:06 +0200] rev 10270
superminor tweaks
2014-06-10 <koda> wut, chats as commit mesages?
sheepluva [Tue, 10 Jun 2014 17:41:27 +0200] rev 10269
<koda> wut, chats as commit mesages?
2014-06-10 "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
sheepluva [Tue, 10 Jun 2014 17:34:32 +0200] rev 10268
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible" You had me at "refuse" <3
2014-06-10 figure out visible land tiles in advance
sheepluva [Tue, 10 Jun 2014 13:26:58 +0200] rev 10267
figure out visible land tiles in advance
2014-06-10 some minor tweaks and stuff
sheepluva [Tue, 10 Jun 2014 08:47:03 +0200] rev 10266
some minor tweaks and stuff
2014-06-10 darken wrapped areas, which was a very nice suggestion by nemo
sheepluva [Tue, 10 Jun 2014 08:19:59 +0200] rev 10265
darken wrapped areas, which was a very nice suggestion by nemo
2014-06-10 use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
sheepluva [Tue, 10 Jun 2014 07:48:08 +0200] rev 10264
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-09 here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva [Tue, 10 Jun 2014 01:15:48 +0200] rev 10263
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-09 small hat loading tweak
sheepluva [Mon, 09 Jun 2014 23:32:26 +0200] rev 10262
small hat loading tweak
2014-06-09 load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva [Mon, 09 Jun 2014 20:45:02 +0200] rev 10261
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva [Mon, 09 Jun 2014 20:14:11 +0200] rev 10260
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
2014-06-07 committing patch from issue 798, as requested by unC0Rr
sheepluva [Sat, 07 Jun 2014 16:25:40 +0200] rev 10259
committing patch from issue #798, as requested by unC0Rr
2014-06-07 fix cabal build (on linux)
sheepluva [Sat, 07 Jun 2014 16:23:12 +0200] rev 10258
fix cabal build (on linux)
2014-06-07 fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
sheepluva [Sat, 07 Jun 2014 16:21:21 +0200] rev 10257
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ (see http://www.hedgewars.org/node/5860 ) big thanks to burp for helping to identify and fix this issue
2014-06-05 Some further work on map optimizer
unc0rr [Thu, 05 Jun 2014 23:42:46 +0400] rev 10256
Some further work on map optimizer
2014-06-04 tweak untint a little (especially in connection with GrayScale)
sheepluva [Wed, 04 Jun 2014 19:39:54 +0200] rev 10255
tweak untint a little (especially in connection with GrayScale)
2014-06-03 theme configurable sudden death music. untested
nemo [Tue, 03 Jun 2014 11:09:18 -0400] rev 10254
theme configurable sudden death music. untested
2014-06-01 allow teleporting outside Land[]
nemo [Sun, 01 Jun 2014 16:13:47 -0400] rev 10253
allow teleporting outside Land[]
2014-06-01 escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
sheepluva [Sun, 01 Jun 2014 15:26:03 +0200] rev 10252
escape info message arguments, fixes issue #801: Frontend parses INFO command output as html
2014-06-01 collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva [Sun, 01 Jun 2014 04:17:27 +0200] rev 10251
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-05-31 disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
nemo [Sat, 31 May 2014 15:04:26 -0400] rev 10250
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
2014-05-30 get rid of fpc warnings/hints
sheepluva [Sat, 31 May 2014 00:33:51 +0200] rev 10249
get rid of fpc warnings/hints
2014-05-28 Fix some of issues found by coverity
unc0rr [Wed, 28 May 2014 09:05:36 +0400] rev 10248
Fix some of issues found by coverity
2014-05-23 Official racer challenge map #8
unc0rr [Fri, 23 May 2014 13:37:34 +0400] rev 10247
Official racer challenge map #8
2014-05-19 Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
unc0rr [Mon, 19 May 2014 22:46:02 +0400] rev 10246
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
2014-05-15 Fix some pas2c engine warnings
unc0rr [Thu, 15 May 2014 21:58:37 +0400] rev 10245
Fix some pas2c engine warnings
2014-05-14 Count number of pixels changed during draw
unc0rr [Wed, 14 May 2014 22:50:07 +0400] rev 10244
Count number of pixels changed during draw
2014-05-14 Small optimization (no need to draw last point of the path)
unc0rr [Wed, 14 May 2014 21:41:42 +0400] rev 10243
Small optimization (no need to draw last point of the path)
2014-05-13 Oops, should stop coding at night
unc0rr [Wed, 14 May 2014 01:12:21 +0400] rev 10242
Oops, should stop coding at night
2014-05-13 Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
unc0rr [Wed, 14 May 2014 01:07:43 +0400] rev 10241
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
2014-05-09 Support OR operator in $IFDEF. Fixes pas2c builds.
unc0rr [Fri, 09 May 2014 22:36:15 +0400] rev 10240
Support OR operator in $IFDEF. Fixes pas2c builds.
2014-05-07 rolling back the rest
sheepluva [Wed, 07 May 2014 22:47:54 +0200] rev 10239
rolling back the rest
2014-05-07 rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
sheepluva [Wed, 07 May 2014 19:26:05 +0200] rev 10238
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
2014-05-06 sekret feature (test commit)
unc0rr [Wed, 07 May 2014 00:04:02 +0400] rev 10237
sekret feature (test commit)
2014-05-06 - Increase limits on number of mines and explosives in game scheme
unc0rr [Tue, 06 May 2014 23:16:35 +0400] rev 10236
- Increase limits on number of mines and explosives in game scheme - Stop trying to place mines/explosives after 4 fails to place in row
2014-04-30 Drawn maps optimizer - first steps:
unc0rr [Wed, 30 Apr 2014 15:26:50 +0400] rev 10235
Drawn maps optimizer - first steps: - Break paths into segments
2014-04-30 Fix crashers in rc plane code
unc0rr [Wed, 30 Apr 2014 14:17:06 +0400] rev 10234
Fix crashers in rc plane code
2014-04-29 Merge
unc0rr [Tue, 29 Apr 2014 10:20:45 +0400] rev 10233
Merge
2014-04-28 don't search for lua 5.1 anymore
sheepluva [Mon, 28 Apr 2014 21:01:39 +0200] rev 10232
don't search for lua 5.1 anymore
2014-04-28 Don't activate invulnerability/vampirism between shots of multiattack weapon
unc0rr [Mon, 28 Apr 2014 19:01:08 +0400] rev 10231
Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-04-28 minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
sheepluva [Mon, 28 Apr 2014 16:52:00 +0200] rev 10230
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
2014-04-25 Fix typo leading to crashes
unc0rr [Fri, 25 Apr 2014 23:17:49 +0400] rev 10229
Fix typo leading to crashes
2014-04-25 Add race type detection
unc0rr [Fri, 25 Apr 2014 16:52:04 +0400] rev 10228
Add race type detection
2014-04-25 - Fix bug with infinite rounds in racer when a team quits mid-game
unc0rr [Fri, 25 Apr 2014 14:22:59 +0400] rev 10227
- Fix bug with infinite rounds in racer when a team quits mid-game - Don't allow placing waypoint right on top of previous one, prevents accidental double waypoints - Don't limit maps on number of embedded waypoints
2014-04-16 Fix new generator on 32 bit arch
unc0rr [Wed, 16 Apr 2014 11:18:39 +0400] rev 10226
Fix new generator on 32 bit arch
2014-04-15 No more occasional long straight edges
unc0rr [Tue, 15 Apr 2014 22:36:44 +0400] rev 10225
No more occasional long straight edges
2014-04-28 Spelling corrections
tomasstraupis [Mon, 28 Apr 2014 16:49:29 -0400] rev 10224
Spelling corrections
2014-04-15 Optimize out path closing point for one point paths
unc0rr [Tue, 15 Apr 2014 21:46:08 +0400] rev 10223
Optimize out path closing point for one point paths
2014-04-14 Racer challenge map #7
unc0rr [Mon, 14 Apr 2014 13:46:46 +0400] rev 10222
Racer challenge map #7
2014-04-04 Official racer challenge map #6
unc0rr [Fri, 04 Apr 2014 12:32:15 +0400] rev 10221
Official racer challenge map #6
2014-03-29 merge
nemo [Sat, 29 Mar 2014 14:02:05 -0400] rev 10220
merge
2014-03-29 param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
nemo [Sat, 29 Mar 2014 13:57:46 -0400] rev 10219
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
2014-03-28 Send updated info on map switched by voting
unc0rr [Fri, 28 Mar 2014 23:04:23 +0400] rev 10218
Send updated info on map switched by voting
2014-03-28 Fix condition
unc0rr [Fri, 28 Mar 2014 21:20:25 +0400] rev 10217
Fix condition
2014-03-28 Fix build
unc0rr [Fri, 28 Mar 2014 11:02:06 +0400] rev 10216
Fix build
2014-03-27 - Fix applying vote result
unc0rr [Thu, 27 Mar 2014 23:25:31 +0400] rev 10215
- Fix applying vote result - Votes expiring (I'm sure it doesn't even build, but my ghc is broken for now, hoping for the best)
2014-03-24 Fix script
unc0rr [Mon, 24 Mar 2014 21:32:24 +0400] rev 10214
Fix script
2014-03-24 Racer challenge #5
unc0rr [Mon, 24 Mar 2014 16:51:39 +0400] rev 10213
Racer challenge #5
2014-03-23 Some fixes to voting + small refactoring
unc0rr [Sun, 23 Mar 2014 23:35:33 +0400] rev 10212
Some fixes to voting + small refactoring
2014-03-20 Better detection
unc0rr [Thu, 20 Mar 2014 22:14:30 +0400] rev 10211
Better detection
2014-03-20 hm. I think I forgot to commit this when adding speech bubble change
nemo [Thu, 20 Mar 2014 13:12:05 -0400] rev 10210
hm. I think I forgot to commit this when adding speech bubble change
2014-03-20 Fix warnings
unc0rr [Thu, 20 Mar 2014 17:14:25 +0400] rev 10209
Fix warnings
2014-03-20 - Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
unc0rr [Thu, 20 Mar 2014 17:04:49 +0400] rev 10208
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT - Fix most of templates which could produce self-intersecting polyline as a start for distortion - Fix parsing in templates editor
2014-03-19 - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
unc0rr [Thu, 20 Mar 2014 00:59:15 +0400] rev 10207
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps - Some adjustments/comments
2014-03-19 Process segments from last to first point too
unc0rr [Wed, 19 Mar 2014 18:45:20 +0400] rev 10206
Process segments from last to first point too
2014-03-19 Prevent intersections with segment from last to first point, adjust size of details
unc0rr [Wed, 19 Mar 2014 12:53:07 +0400] rev 10205
Prevent intersections with segment from last to first point, adjust size of details
2014-03-19 Fix div by zero error in new generator
unc0rr [Wed, 19 Mar 2014 11:54:09 +0400] rev 10204
Fix div by zero error in new generator
2014-03-18 Greedy approach: divide while it divides
unc0rr [Wed, 19 Mar 2014 00:34:14 +0400] rev 10203
Greedy approach: divide while it divides
2014-03-18 No self intersections, except for weirdness between first and last point
unc0rr [Wed, 19 Mar 2014 00:28:52 +0400] rev 10202
No self intersections, except for weirdness between first and last point
2014-03-17 Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr [Tue, 18 Mar 2014 00:01:52 +0400] rev 10201
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
2014-03-16 More math, implementation is nearly complete, just still have an issue to resolve
unc0rr [Mon, 17 Mar 2014 00:41:45 +0400] rev 10200
More math, implementation is nearly complete, just still have an issue to resolve
2014-03-15 Some progress on new generator
unc0rr [Sun, 16 Mar 2014 00:47:18 +0400] rev 10199
Some progress on new generator
2014-03-14 Move template-based generator into its own file
unc0rr [Fri, 14 Mar 2014 19:59:34 +0400] rev 10198
Move template-based generator into its own file
2014-03-14 Some optimizations
unc0rr [Fri, 14 Mar 2014 16:00:36 +0400] rev 10197
Some optimizations
2014-03-14 Fix perlin gen on 32 bit arch
unc0rr [Fri, 14 Mar 2014 13:59:39 +0400] rev 10196
Fix perlin gen on 32 bit arch
2014-03-13 - Room save/load into/from file
unc0rr [Fri, 14 Mar 2014 00:42:04 +0400] rev 10195
- Room save/load into/from file - Vote on map (not complete implementation, also voting itself is still buggy)
2014-03-13 Allow to save and delete room config in room
unc0rr [Thu, 13 Mar 2014 23:25:31 +0400] rev 10194
Allow to save and delete room config in room
2014-03-13 By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo [Wed, 12 Mar 2014 22:40:49 -0400] rev 10193
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-03-12 Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
nemo [Tue, 11 Mar 2014 22:49:01 -0400] rev 10192
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
2014-03-12 this is fine right?
nemo [Tue, 11 Mar 2014 22:32:48 -0400] rev 10191
this is fine right?
2014-03-10 Tweaks and tweaks
unc0rr [Tue, 11 Mar 2014 00:59:42 +0400] rev 10190
Tweaks and tweaks
2014-03-10 - Rework FillLand
unc0rr [Mon, 10 Mar 2014 22:47:29 +0400] rev 10189
- Rework FillLand - Optimize fade() function a bit, don't call min() function - Only leave parts of land which touch bottom border in perlin mapgen
2014-03-10 as suggested, precompute to avoid use of double
nemo [Sun, 09 Mar 2014 20:53:11 -0400] rev 10188
as suggested, precompute to avoid use of double
2014-03-08 Experiment: enforce a plate at bottom so the map generated is more connected
unc0rr [Sat, 08 Mar 2014 23:51:50 +0400] rev 10187
Experiment: enforce a plate at bottom so the map generated is more connected
2014-03-08 Some optimizations
unc0rr [Sat, 08 Mar 2014 23:00:03 +0400] rev 10186
Some optimizations
2014-03-08 Strip Z axis from calculations
unc0rr [Sat, 08 Mar 2014 22:49:13 +0400] rev 10185
Strip Z axis from calculations
2014-03-08 Setup leftX, rightX and topY
unc0rr [Sat, 08 Mar 2014 13:50:50 +0400] rev 10184
Setup leftX, rightX and topY
2014-03-07 Some tweaks to perlin generator
unc0rr [Sat, 08 Mar 2014 00:19:24 +0400] rev 10183
Some tweaks to perlin generator
2014-03-07 Add randomness
unc0rr [Fri, 07 Mar 2014 23:59:04 +0400] rev 10182
Add randomness
2014-03-07 Perlin noise generator untweaked, temporarily replacing maze generator
unc0rr [Fri, 07 Mar 2014 23:36:56 +0400] rev 10181
Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-06 Racer challenge map #4
unc0rr [Thu, 06 Mar 2014 14:17:44 +0400] rev 10180
Racer challenge map #4
2014-03-05 merge
unc0rr [Thu, 06 Mar 2014 00:19:50 +0400] rev 10179
merge
2014-03-05 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva [Wed, 05 Mar 2014 12:38:01 +0100] rev 10178
don't stack bye/teleport sounds of hogs (when a team is gone)
2014-03-05 Don't run two engine threads simultaneously
unc0rr [Thu, 06 Mar 2014 00:18:51 +0400] rev 10177
Don't run two engine threads simultaneously
2014-03-04 Don't call halt()
unc0rr [Wed, 05 Mar 2014 00:53:08 +0400] rev 10176
Don't call halt()
2014-03-03 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr [Tue, 04 Mar 2014 00:40:23 +0400] rev 10175
Remove game/preview functions split in library mode, just let normal procedure run instead: - Remove tons of HWLIBRARY ifdefs - Override ParamCount and ParamStr to let GetParams work - Small fixes here and there
2014-03-03 - Fix crasher in doStepSniperRifleShot
unc0rr [Mon, 03 Mar 2014 22:36:30 +0400] rev 10174
- Fix crasher in doStepSniperRifleShot - Fix hwLibrary.pas dependencies list
2014-03-01 Make it build as library
unc0rr [Sun, 02 Mar 2014 00:34:18 +0400] rev 10173
Make it build as library
2014-03-01 Only draw border for solid land
nemo [Sat, 01 Mar 2014 15:04:38 -0500] rev 10172
Only draw border for solid land
2014-03-01 Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
nemo [Sat, 01 Mar 2014 14:52:36 -0500] rev 10171
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01 merge
unc0rr [Sat, 01 Mar 2014 23:37:59 +0400] rev 10170
merge
2014-03-01 always update. a bit inefficient, but scripts do weird things.
nemo [Sat, 01 Mar 2014 14:37:06 -0500] rev 10169
always update. a bit inefficient, but scripts do weird things.
2014-03-01 Fix "don't know how to make hwengine.pas" error
unc0rr [Sat, 01 Mar 2014 23:37:01 +0400] rev 10168
Fix "don't know how to make hwengine.pas" error
2014-03-01 no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
nemo [Sat, 01 Mar 2014 13:59:12 -0500] rev 10167
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
2014-03-01 pass --prefix to previews too
nemo [Sat, 01 Mar 2014 13:41:19 -0500] rev 10166
pass --prefix to previews too
2014-02-28 Use all pixels, not only 8x8 areas
unc0rr [Fri, 28 Feb 2014 14:03:21 +0400] rev 10165
Use all pixels, not only 8x8 areas
2014-02-28 AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr [Fri, 28 Feb 2014 13:55:16 +0400] rev 10164
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-27 Oops, remove debug stuff which hid the feature
unc0rr [Thu, 27 Feb 2014 12:48:27 +0400] rev 10163
Oops, remove debug stuff which hid the feature
2014-02-26 Add alpha channel to preview
unc0rr [Wed, 26 Feb 2014 23:43:42 +0400] rev 10162
Add alpha channel to preview
2014-02-26 Move preview rendering into HWMap
unc0rr [Wed, 26 Feb 2014 23:07:55 +0400] rev 10161
Move preview rendering into HWMap
2014-02-25 - Make world wrap edges not depend on gear radius
unc0rr [Wed, 26 Feb 2014 00:28:27 +0400] rev 10160
- Make world wrap edges not depend on gear radius - Camera jumps on wrap such that gear position on the screen doesn't change - Small fix to cmake script
2014-02-24 move the freeModule too, couple of style tweaks
nemo [Mon, 24 Feb 2014 13:41:32 -0500] rev 10159
move the freeModule too, couple of style tweaks
2014-02-23 fix molotov sprite too
sheepluva [Sun, 23 Feb 2014 22:25:52 +0100] rev 10158
fix molotov sprite too
2014-02-23 tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
sheepluva [Sun, 23 Feb 2014 21:55:08 +0100] rev 10157
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
2014-02-23 merge
nemo [Sun, 23 Feb 2014 13:50:58 -0500] rev 10156
merge
2014-02-23 change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
sheepluva [Sun, 23 Feb 2014 19:15:39 +0100] rev 10155
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
2014-02-23 minor comments fix
sheepluva [Sun, 23 Feb 2014 19:08:37 +0100] rev 10154
minor comments fix
2014-02-23 add preview init to tunnels too
nemo [Sun, 23 Feb 2014 13:49:44 -0500] rev 10153
add preview init to tunnels too
2014-02-23 fix remaining alpha pixel issues (explosion landbacktex borders etc
sheepluva [Sun, 23 Feb 2014 17:31:00 +0100] rev 10152
fix remaining alpha pixel issues (explosion landbacktex borders etc
2014-02-23 use data not text, so DLC doesn't get an *
nemo [Sun, 23 Feb 2014 13:47:15 -0500] rev 10151
use data not text, so DLC doesn't get an *
2014-02-23 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo [Sun, 23 Feb 2014 10:06:58 -0500] rev 10150
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-21 Official challenge map #3 by 1937barcelona
unc0rr [Fri, 21 Feb 2014 13:31:16 +0400] rev 10149
Official challenge map #3 by 1937barcelona
2014-02-19 Don't rewrite server ini file too often
unc0rr [Thu, 20 Feb 2014 01:32:37 +0400] rev 10148
Don't rewrite server ini file too often
2014-02-19 Fix tinting of AI kills counter
unc0rr [Thu, 20 Feb 2014 00:28:49 +0400] rev 10147
Fix tinting of AI kills counter
2014-02-19 Should never use State like this, since some states aren't synced (thinking state for example)
unc0rr [Wed, 19 Feb 2014 19:10:11 +0400] rev 10146
Should never use State like this, since some states aren't synced (thinking state for example)
2014-02-18 allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva [Tue, 18 Feb 2014 06:02:22 +0100] rev 10145
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
2014-02-17 Fix issue 780 (copy-paste fail)
unc0rr [Tue, 18 Feb 2014 00:07:13 +0400] rev 10144
Fix issue #780 (copy-paste fail)
2014-02-16 Fix setting lc_endluatest result
unc0rr [Sun, 16 Feb 2014 22:51:25 +0400] rev 10143
Fix setting lc_endluatest result
2014-02-16 Reduce number of warnings in pas2c-generated code
unc0rr [Sun, 16 Feb 2014 22:06:55 +0400] rev 10142
Reduce number of warnings in pas2c-generated code
2014-02-16 Fix build
unc0rr [Sun, 16 Feb 2014 16:56:53 +0400] rev 10141
Fix build
2014-02-14 What about exact value?
unc0rr [Fri, 14 Feb 2014 13:55:13 +0400] rev 10140
What about exact value?
2014-02-14 In stats-only mode:
unc0rr [Fri, 14 Feb 2014 13:48:14 +0400] rev 10139
In stats-only mode: - Don't load all sprites - Don't use sdl_ttf - Don't load binds
2014-02-13 Only check alpha channel like BlitImageAndGenerateCollisionInfo does
unc0rr [Thu, 13 Feb 2014 23:53:47 +0400] rev 10138
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
2014-02-13 NULL PChar is okay
unc0rr [Thu, 13 Feb 2014 23:38:16 +0400] rev 10137
NULL PChar is okay
2014-02-13 pngcrush on this file which will hopefully be cleaned up at some point
nemo [Thu, 13 Feb 2014 14:12:04 -0500] rev 10136
pngcrush on this file which will hopefully be cleaned up at some point
2014-02-13 Fix read of freed memory found with valgrind
unc0rr [Thu, 13 Feb 2014 22:04:56 +0400] rev 10135
Fix read of freed memory found with valgrind
2014-02-12 Use strchr instead of strstr with specially constructed string255 struct (not tested)
unc0rr [Wed, 12 Feb 2014 23:46:24 +0400] rev 10134
Use strchr instead of strstr with specially constructed string255 struct (not tested)
2014-02-12 - Remove few PAS2C ifdef's
unc0rr [Wed, 12 Feb 2014 23:40:35 +0400] rev 10133
- Remove few PAS2C ifdef's - Load localization
2014-02-12 Fix binds loading
unc0rr [Wed, 12 Feb 2014 22:40:35 +0400] rev 10132
Fix binds loading
2014-02-11 - pas2c recognizes typecasts in initialization expressions
unc0rr [Wed, 12 Feb 2014 00:50:15 +0400] rev 10131
- pas2c recognizes typecasts in initialization expressions - Forbid incompatible pointer types - Fixes and new functions to fpcrtl
2014-02-11 Small fix which makes pas2c engine successfully replay demos
unc0rr [Tue, 11 Feb 2014 22:05:03 +0400] rev 10130
Small fix which makes pas2c engine successfully replay demos
2014-02-10 - Pas2C: make use of 'external' function decorator
unc0rr [Tue, 11 Feb 2014 01:19:44 +0400] rev 10129
- Pas2C: make use of 'external' function decorator - Fixes to rtl - Some work here and there
2014-02-10 Implement needed rtl functions
unc0rr [Mon, 10 Feb 2014 23:02:49 +0400] rev 10128
Implement needed rtl functions
2014-02-09 It compiles \o/
unc0rr [Mon, 10 Feb 2014 00:43:03 +0400] rev 10127
It compiles \o/ Doesn't link yet though, need to implement new rtl functions
2014-02-09 fix lq rope being always drawn on screen with same width regardless of zoom
sheepluva [Sun, 09 Feb 2014 19:00:13 +0100] rev 10126
fix lq rope being always drawn on screen with same width regardless of zoom
2014-02-09 fix misleading indentation
sheepluva [Sun, 09 Feb 2014 18:35:11 +0100] rev 10125
fix misleading indentation
2014-02-08 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr [Sun, 09 Feb 2014 00:44:29 +0400] rev 10124
Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-08 Implicit type casts to help pas2c
unc0rr [Sat, 08 Feb 2014 16:29:34 +0400] rev 10123
Implicit type casts to help pas2c
2014-02-07 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr [Fri, 07 Feb 2014 23:57:32 +0400] rev 10122
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-07 Implement a bit of astring
unc0rr [Fri, 07 Feb 2014 22:42:57 +0400] rev 10121
Implement a bit of astring
2014-02-07 Pas2C recognizes ansistrings
unc0rr [Fri, 07 Feb 2014 15:44:27 +0400] rev 10120
Pas2C recognizes ansistrings
2014-02-07 Fix build with old base package
unc0rr [Fri, 07 Feb 2014 14:41:49 +0400] rev 10119
Fix build with old base package
2014-02-07 disallow sinegun to penetrate solid land
sheepluva [Fri, 07 Feb 2014 10:11:10 +0100] rev 10118
disallow sinegun to penetrate solid land
2014-02-06 fix potential buffer overflow
sheepluva [Thu, 06 Feb 2014 22:13:30 +0100] rev 10117
fix potential buffer overflow
2014-02-06 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva [Thu, 06 Feb 2014 22:03:53 +0100] rev 10116
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-06 Merge
unc0rr [Fri, 07 Feb 2014 00:47:51 +0400] rev 10115
Merge
2014-02-06 get rid of hwpow. ~so long and thanks for all the wtfish~
sheepluva [Thu, 06 Feb 2014 21:07:50 +0100] rev 10114
get rid of hwpow. ~so long and thanks for all the wtfish~
2014-02-06 Fix tons and tons of pas2c warnings (but still not all of them)
unc0rr [Fri, 07 Feb 2014 00:46:49 +0400] rev 10113
Fix tons and tons of pas2c warnings (but still not all of them)
2014-02-06 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva [Thu, 06 Feb 2014 20:18:10 +0100] rev 10112
fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
2014-02-06 Drop support for other string types than string255
unc0rr [Thu, 06 Feb 2014 23:02:35 +0400] rev 10111
Drop support for other string types than string255
2014-02-06 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva [Thu, 06 Feb 2014 19:05:22 +0100] rev 10110
simplify rc-plane's angle-adjustment-after-wrap code
2014-02-04 CMake checks for haskell modules needed
unc0rr [Tue, 04 Feb 2014 23:53:43 +0400] rev 10109
CMake checks for haskell modules needed
2014-02-04 update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva [Tue, 04 Feb 2014 19:45:22 +0100] rev 10108
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 whoops, lost a space
sheepluva [Tue, 04 Feb 2014 17:24:32 +0100] rev 10107
whoops, lost a space
2014-02-04 fix a relevant warning I caused by accident
sheepluva [Tue, 04 Feb 2014 17:18:05 +0100] rev 10106
fix a relevant warning I caused by accident
2014-02-04 fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
sheepluva [Tue, 04 Feb 2014 16:35:31 +0100] rev 10105
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-02-04 yo dawg, I herd you like PChar...
sheepluva [Tue, 04 Feb 2014 15:23:37 +0100] rev 10104
yo dawg, I herd you like PChar...
2014-02-04 remove obsolete type conversions that messed with pas2c
sheepluva [Tue, 04 Feb 2014 14:04:24 +0100] rev 10103
remove obsolete type conversions that messed with pas2c
2014-02-04 fix some string related pas2c issues
sheepluva [Tue, 04 Feb 2014 13:47:43 +0100] rev 10102
fix some string related pas2c issues
2014-02-04 use uConsts rather than including config.inc more than once
sheepluva [Tue, 04 Feb 2014 13:37:12 +0100] rev 10101
use uConsts rather than including config.inc more than once
2014-02-04 add travis dependencies
sheepluva [Tue, 04 Feb 2014 12:37:26 +0100] rev 10100
add travis dependencies
2014-02-03 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva [Mon, 03 Feb 2014 14:06:11 +0100] rev 10099
fix for issue #777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
2014-02-03 - Cut actions array instead of performing full copy, when it is possible
unc0rr [Mon, 03 Feb 2014 13:52:47 +0400] rev 10098
- Cut actions array instead of performing full copy, when it is possible - Fix use of uninitialized attack parameters struct (existed for years, and could maybe explain some weird ai behavior)
2014-02-03 Tiny optimization
unc0rr [Mon, 03 Feb 2014 13:32:09 +0400] rev 10097
Tiny optimization
2014-02-02 don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
nemo [Sat, 01 Feb 2014 22:03:22 -0500] rev 10096
don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
2014-02-01 Actually do some actions when flood detected
unc0rr [Sun, 02 Feb 2014 00:37:00 +0400] rev 10095
Actually do some actions when flood detected
2014-01-31 Define some boundaries to detect events
unc0rr [Fri, 31 Jan 2014 23:36:02 +0400] rev 10094
Define some boundaries to detect events
2014-01-31 More work on flood detector
unc0rr [Fri, 31 Jan 2014 16:51:20 +0400] rev 10093
More work on flood detector
2014-01-31 Fix build
unc0rr [Fri, 31 Jan 2014 12:45:51 +0400] rev 10092
Fix build
2014-01-30 Official racer challenge #2
unc0rr [Thu, 30 Jan 2014 16:08:05 +0400] rev 10091
Official racer challenge #2
2014-01-29 - Start work on flood detector
unc0rr [Thu, 30 Jan 2014 00:18:32 +0400] rev 10090
- Start work on flood detector - More agressive joins flood protection - Also fix some warnings
2014-01-29 aaaand remove switch
nemo [Wed, 29 Jan 2014 09:17:25 -0500] rev 10089
aaaand remove switch
2014-01-29 tweaks
nemo [Tue, 28 Jan 2014 23:14:02 -0500] rev 10088
tweaks
2014-01-28 Implement kick voting
unc0rr [Wed, 29 Jan 2014 00:26:35 +0400] rev 10087
Implement kick voting
2014-01-28 This should help server bypass malformed replays
unc0rr [Tue, 28 Jan 2014 22:29:21 +0400] rev 10086
This should help server bypass malformed replays
2014-01-28 remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
nemo [Tue, 28 Jan 2014 09:09:31 -0500] rev 10085
remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
2014-01-28 AI always activates invulnerability and extra damage if it has them
unc0rr [Tue, 28 Jan 2014 17:00:46 +0400] rev 10084
AI always activates invulnerability and extra damage if it has them
2014-01-28 Make highlander configurable using weapons, commit weaponset mimicking old values
nemo [Mon, 27 Jan 2014 23:44:28 -0500] rev 10083
Make highlander configurable using weapons, commit weaponset mimicking old values
2014-01-28 unbreak build. didn't test changes
nemo [Mon, 27 Jan 2014 23:42:20 -0500] rev 10082
unbreak build. didn't test changes
2014-01-27 Implement 'voted' function
unc0rr [Tue, 28 Jan 2014 00:22:49 +0400] rev 10081
Implement 'voted' function
2014-01-27 Even more love to pas2c
unc0rr [Mon, 27 Jan 2014 22:34:06 +0400] rev 10080
Even more love to pas2c
2014-01-26 Fix times
unc0rr [Mon, 27 Jan 2014 01:07:12 +0400] rev 10079
Fix times
2014-01-26 Some love to pas2c
unc0rr [Mon, 27 Jan 2014 00:33:42 +0400] rev 10078
Some love to pas2c
2014-01-26 ADMIN_ACCESS is deprecated long ago
unc0rr [Sun, 26 Jan 2014 10:20:42 +0400] rev 10077
ADMIN_ACCESS is deprecated long ago
2014-01-25 Mutual authentication: server side
unc0rr [Sun, 26 Jan 2014 02:17:04 +0400] rev 10076
Mutual authentication: server side
2014-01-25 Filter confusables to some limits
unc0rr [Sun, 26 Jan 2014 00:09:50 +0400] rev 10075
Filter confusables to some limits
2014-01-25 Mutual authentication: client side
unc0rr [Sun, 26 Jan 2014 00:08:49 +0400] rev 10074
Mutual authentication: client side
2014-01-24 Now convert to xml rules
unc0rr [Fri, 24 Jan 2014 22:38:15 +0400] rev 10073
Now convert to xml rules
2014-01-24 freaking space
koda [Fri, 24 Jan 2014 13:19:35 +0100] rev 10072
freaking space
2014-01-24 add glew and ghc-zlib dependencies for travis tests
koda [Fri, 24 Jan 2014 13:05:19 +0100] rev 10071
add glew and ghc-zlib dependencies for travis tests
2014-01-24 ghc ooops
koda [Fri, 24 Jan 2014 12:44:03 +0100] rev 10070
ghc ooops
2014-01-24 add AppData file
koda [Fri, 24 Jan 2014 11:11:39 +0100] rev 10069
add AppData file close #706
2014-01-24 use CMAKE_CURRENT_SOURCE_DIR consistently
koda [Fri, 24 Jan 2014 10:56:22 +0100] rev 10068
use CMAKE_CURRENT_SOURCE_DIR consistently
2014-01-24 Must not code at late night (fix sanity check)
unc0rr [Fri, 24 Jan 2014 10:39:41 +0400] rev 10067
Must not code at late night (fix sanity check)
2014-01-24 - Add SCHEME which is needed in room config
unc0rr [Fri, 24 Jan 2014 09:48:46 +0400] rev 10066
- Add SCHEME which is needed in room config - Fix replay of games on maze maps
2014-01-23 Some basic sanity tests for replay files
unc0rr [Fri, 24 Jan 2014 00:05:19 +0400] rev 10065
Some basic sanity tests for replay files
2014-01-23 confusables.txt to insert query converter
unc0rr [Thu, 23 Jan 2014 23:28:16 +0400] rev 10064
confusables.txt to insert query converter
2014-01-23 Handle chars and not bytes for usernames :-p
unc0rr [Thu, 23 Jan 2014 21:54:26 +0400] rev 10063
Handle chars and not bytes for usernames :-p
2014-01-23 turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
sheepluva [Thu, 23 Jan 2014 14:18:06 +0100] rev 10062
turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
2014-01-23 hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
sheepluva [Thu, 23 Jan 2014 13:56:53 +0100] rev 10061
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
2014-01-23 Use zlibFormat
unc0rr [Thu, 23 Jan 2014 13:24:28 +0400] rev 10060
Use zlibFormat
2014-01-22 disallow control chars in player nicks, thanks for burp to helping making the list more complete
sheepluva [Wed, 22 Jan 2014 23:52:21 +0100] rev 10059
disallow control chars in player nicks, thanks for burp to helping making the list more complete
2014-01-22 - Implement /callvote
unc0rr [Thu, 23 Jan 2014 01:04:17 +0400] rev 10058
- Implement /callvote
2014-01-22 - Allow delegation to specific person in fixed room
unc0rr [Thu, 23 Jan 2014 00:07:27 +0400] rev 10057
- Allow delegation to specific person in fixed room - Remove redundant check in DELEGATE handler
2014-01-22 Don't delegate special room to another player when owner quits
unc0rr [Wed, 22 Jan 2014 23:42:41 +0400] rev 10056
Don't delegate special room to another player when owner quits
2014-01-22 More robust implementation of decompression
unc0rr [Wed, 22 Jan 2014 23:06:50 +0400] rev 10055
More robust implementation of decompression
2014-01-22 Small update of my voice-pack Default_ru
Wohlstand [Wed, 22 Jan 2014 19:55:52 +0100] rev 10054
Small update of my voice-pack Default_ru
2014-01-22 actual fix
sheepluva [Wed, 22 Jan 2014 18:46:15 +0100] rev 10053
actual fix
2014-01-22 fix server not building
sheepluva [Wed, 22 Jan 2014 15:53:36 +0100] rev 10052
fix server not building
2014-01-22 Show which file has failed
unc0rr [Wed, 22 Jan 2014 14:50:50 +0400] rev 10051
Show which file has failed
2014-01-22 Check if frontend was too lazy to actually send drawn map data to the server
unc0rr [Wed, 22 Jan 2014 14:45:33 +0400] rev 10050
Check if frontend was too lazy to actually send drawn map data to the server
2014-01-22 Oops, forgot this
unc0rr [Wed, 22 Jan 2014 09:19:08 +0400] rev 10049
Oops, forgot this
2014-01-22 test tweak/fix
sheepluva [Wed, 22 Jan 2014 01:16:11 +0100] rev 10048
test tweak/fix
2014-01-21 more scripts found by sheepluva
koda [Wed, 22 Jan 2014 00:37:43 +0100] rev 10047
more scripts found by sheepluva
2014-01-21 little gameServer cleanup
koda [Wed, 22 Jan 2014 00:23:08 +0100] rev 10046
little gameServer cleanup
2014-01-21 restore revinfo
koda [Tue, 21 Jan 2014 23:57:34 +0100] rev 10045
restore revinfo
2014-01-21 readd r3be36d2fdca6
koda [Tue, 21 Jan 2014 23:53:26 +0100] rev 10044
readd r3be36d2fdca6
2014-01-21 ok really restore tests
koda [Tue, 21 Jan 2014 23:46:48 +0100] rev 10043
ok really restore tests
2014-01-21 restore tests
koda [Tue, 21 Jan 2014 23:25:57 +0100] rev 10042
restore tests
2014-01-21 restore gameServer changes
koda [Tue, 21 Jan 2014 23:15:25 +0100] rev 10041
restore gameServer changes
2014-01-21 merge
koda [Tue, 21 Jan 2014 22:53:15 +0100] rev 10040
merge
2014-01-21 Halfplement voting
unc0rr [Wed, 22 Jan 2014 01:11:13 +0400] rev 10039
Halfplement voting
2014-01-21 Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva [Tue, 21 Jan 2014 21:16:52 +0100] rev 10038
Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c. This seems to only include the drill rocket fixes ( re0dd66b2e73b and r8db0c56f7e2f ) as well as the initial cake push ( r8786d4ac9e0b )
2014-01-21 Fix server producing unreplayable records
unc0rr [Tue, 21 Jan 2014 22:04:40 +0400] rev 10037
Fix server producing unreplayable records
2014-01-21 use new API for changing GameFlags
sheepluva [Tue, 21 Jan 2014 18:02:37 +0100] rev 10036
use new API for changing GameFlags
2014-01-21 luaAPI:
sheepluva [Tue, 21 Jan 2014 15:56:52 +0100] rev 10035
luaAPI: * add paramater count checks to gameflag functions * add GetGameFlag(gameflag) for checking a gameflag's current state
2014-01-21 Fix detection of mapgen
unc0rr [Tue, 21 Jan 2014 11:48:43 +0400] rev 10034
Fix detection of mapgen
2014-01-21 Merge
unc0rr [Tue, 21 Jan 2014 10:59:52 +0400] rev 10033
Merge
2014-01-21 This adds idle hog tinting. Active hog tinting still needed.
nemo [Mon, 20 Jan 2014 21:16:17 -0500] rev 10032
This adds idle hog tinting. Active hog tinting still needed.
2014-01-21 let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
sheepluva [Tue, 21 Jan 2014 01:38:06 +0100] rev 10031
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
2014-01-21 * fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
sheepluva [Tue, 21 Jan 2014 01:27:25 +0100] rev 10030
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been) * make GetGravity return same integer value that was given by SetGravity (by rounding away precision errors rather than just truncate) - a problem also identified by the test :P
2014-01-21 test for GetGravity and SetGravity
sheepluva [Tue, 21 Jan 2014 01:23:57 +0100] rev 10029
test for GetGravity and SetGravity
2014-01-20 add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
sheepluva [Mon, 20 Jan 2014 22:42:36 +0100] rev 10028
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
2014-01-20 Implement drawnMapData function so checker could check replays with drawn maps
unc0rr [Tue, 21 Jan 2014 00:09:06 +0400] rev 10027
Implement drawnMapData function so checker could check replays with drawn maps
2014-01-20 drill rocket test
sheepluva [Mon, 20 Jan 2014 15:31:45 +0100] rev 10026
drill rocket test
2014-01-20 new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
sheepluva [Mon, 20 Jan 2014 10:40:59 +0100] rev 10025
new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
2014-01-20 remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
sheepluva [Mon, 20 Jan 2014 10:16:29 +0100] rev 10024
remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
2014-01-19 fix despeckle mutilating blurry land
sheepluva [Sun, 19 Jan 2014 22:39:06 +0100] rev 10023
fix despeckle mutilating blurry land
2014-01-19 - Make Racer report achievements
unc0rr [Mon, 20 Jan 2014 00:25:40 +0400] rev 10022
- Make Racer report achievements - Add official racer challenge map #1 - Helper script to detect official challenge maps by land digest
2014-01-19 no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
sheepluva [Sun, 19 Jan 2014 17:53:16 +0100] rev 10021
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
2014-01-19 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva [Sun, 19 Jan 2014 16:35:06 +0100] rev 10020
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
2014-01-21 add travis tests for the two new cmake options
koda [Tue, 21 Jan 2014 22:44:37 +0100] rev 10019
add travis tests for the two new cmake options
2014-01-19 (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
sheepluva [Sun, 19 Jan 2014 14:58:54 +0100] rev 10018
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
2014-01-21 fixwhitespace and dos2unix
koda [Tue, 21 Jan 2014 22:43:06 +0100] rev 10017
fixwhitespace and dos2unix
2014-01-19 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva [Sun, 19 Jan 2014 13:41:11 +0100] rev 10016
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish note: not applied to everything yet note: I'll probably merge the two functions that do the same thing (one for 1darray, one for 2darray representation of pixels) into a single function
2014-01-21 partial merge of the webgl branch
koda [Tue, 21 Jan 2014 22:38:13 +0100] rev 10015
partial merge of the webgl branch This commit contains the new pas2c conversion tool, the pascal to c build structure and the opengl2 rendering backend. Patch reviewed by unC0Rr.
2014-01-18 Fix checker logon process
Wohlstand [Sun, 19 Jan 2014 00:18:28 +0400] rev 10014
Fix checker logon process
2014-01-18 changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
sheepluva [Sat, 18 Jan 2014 18:20:43 +0100] rev 10013
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
2014-01-18 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo [Sat, 18 Jan 2014 08:09:55 -0500] rev 10012
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-17 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo [Fri, 17 Jan 2014 16:13:10 -0500] rev 10011
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
2014-01-17 well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
nemo [Fri, 17 Jan 2014 15:37:24 -0500] rev 10010
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
2014-01-17 Convert some ansistrings to pchars
unc0rr [Sat, 18 Jan 2014 00:10:33 +0400] rev 10009
Convert some ansistrings to pchars
2014-01-17 drop redundancies for lua and physfs
koda [Fri, 17 Jan 2014 18:17:47 +0100] rev 10008
drop redundancies for lua and physfs
2014-01-17 fix linking physfs after a run of cmake
koda [Fri, 17 Jan 2014 18:04:49 +0100] rev 10007
fix linking physfs after a run of cmake
2014-01-17 happy 10000th commit
koda [Fri, 17 Jan 2014 16:50:01 +0100] rev 10006
happy 10000th commit also fix the travis build by adding a system physfs library
2014-01-17 fix build on travis
unC0Rr [Fri, 17 Jan 2014 16:29:11 +0100] rev 10005
fix build on travis
2014-01-17 use bundled physfs on win and osx
koda [Fri, 17 Jan 2014 16:31:36 +0100] rev 10004
use bundled physfs on win and osx
2014-01-17 fix some travis BUILD_ARGS and add a new one
koda [Fri, 17 Jan 2014 16:16:28 +0100] rev 10003
fix some travis BUILD_ARGS and add a new one
2014-01-17 Merge pull request #11 from LocutusOfBorg/fix-arm
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 17 Jan 2014 06:58:28 -0800] rev 10002
Merge pull request #11 from LocutusOfBorg/fix-arm Added cast to qreal, avoiding ftbfs due to issue #758
2014-01-17 disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva [Fri, 17 Jan 2014 15:32:50 +0100] rev 10001
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
2014-01-17 position "finger"/pointer over current hog above tags
sheepluva [Fri, 17 Jan 2014 13:51:47 +0100] rev 10000
position "finger"/pointer over current hog above tags
2014-01-17 style tweaks
sheepluva [Fri, 17 Jan 2014 01:42:12 +0100] rev 9999
style tweaks
2014-01-17 update copyright to 2014
sheepluva [Fri, 17 Jan 2014 01:06:54 +0100] rev 9998
update copyright to 2014
2014-01-16 move room state filter
sheepluva [Fri, 17 Jan 2014 00:24:23 +0100] rev 9997
move room state filter
2014-01-16 unCORr likes PChar arrays
sheepluva [Thu, 16 Jan 2014 22:38:43 +0100] rev 9996
unCORr likes PChar arrays
2014-01-16 In special rooms game starts when all players are ready
unc0rr [Thu, 16 Jan 2014 23:47:36 +0400] rev 9995
In special rooms game starts when all players are ready
2014-01-16 * allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
sheepluva [Thu, 16 Jan 2014 19:50:18 +0100] rev 9994
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu' * the build system will use the paths to lookup fonts and install those not found * the engine will load the paths into physfs (mountpoint /Fonts) to make the fonts available at runtime * overriding fonts in packages should be possible again now
2014-01-16 allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
sheepluva [Thu, 16 Jan 2014 17:18:53 +0100] rev 9993
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
2014-01-16 PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
sheepluva [Thu, 16 Jan 2014 12:28:41 +0100] rev 9992
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
2014-01-15 add compatibility for physicsfs 2.0
sheepluva [Wed, 15 Jan 2014 23:48:18 +0100] rev 9991
add compatibility for physicsfs 2.0
2014-01-15 oops, fix build
unc0rr [Thu, 16 Jan 2014 01:27:44 +0400] rev 9990
oops, fix build
2014-01-15 Also define default value of THEME
unc0rr [Thu, 16 Jan 2014 01:19:21 +0400] rev 9989
Also define default value of THEME
2014-01-14 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva [Tue, 14 Jan 2014 22:56:13 +0100] rev 9988
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-14 fix seteffect documentation, lua wiki misled me there
sheepluva [Tue, 14 Jan 2014 11:45:52 +0100] rev 9987
fix seteffect documentation, lua wiki misled me there
2014-01-19 ifdef for now webgl
unc0rr [Sun, 19 Jan 2014 23:57:52 +0400] rev 9986
ifdef for now
2014-01-14 GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
unc0rr [Tue, 14 Jan 2014 12:44:29 +0400] rev 9985
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now. TODO: security concerns? script name to load is passed via game scheme.
2014-01-09 Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang webgl
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 09 Jan 2014 19:10:12 +0100] rev 9984
Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
2014-01-13 Free cached ammo menu tex on quit.
nemo [Mon, 13 Jan 2014 14:40:06 -0500] rev 9983
Free cached ammo menu tex on quit.
2014-01-09 '-d' option to pas2c webgl
unc0rr [Thu, 09 Jan 2014 23:54:40 +0400] rev 9982
'-d' option to pas2c
2014-01-13 Parse " and \ escaping in binds
unc0rr [Mon, 13 Jan 2014 23:07:27 +0400] rev 9981
Parse " and \ escaping in binds
2014-01-08 rename NOPASCAL option to BUILD_ENGINE_C webgl
koda [Wed, 08 Jan 2014 23:49:08 +0100] rev 9980
rename NOPASCAL option to BUILD_ENGINE_C
2014-01-13 fix missing escape for usernick used in regexp
sheepluva [Mon, 13 Jan 2014 19:34:39 +0100] rev 9979
fix missing escape for usernick used in regexp
2014-01-08 cosmetics webgl
koda [Wed, 08 Jan 2014 16:44:23 +0100] rev 9978
cosmetics
2014-01-12 Oops, forgot 'hg add' this file
unc0rr [Sun, 12 Jan 2014 16:21:57 +0400] rev 9977
Oops, forgot 'hg add' this file
2014-01-08 call pas2c on hwengine only webgl
koda [Wed, 08 Jan 2014 16:43:49 +0100] rev 9976
call pas2c on hwengine only
2014-01-12 Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
unc0rr [Sun, 12 Jan 2014 16:12:25 +0400] rev 9975
Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
2014-01-08 Oops webgl
unc0rr [Wed, 08 Jan 2014 13:04:50 +0400] rev 9974
Oops
2014-01-12 Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
unc0rr [Sun, 12 Jan 2014 15:15:59 +0400] rev 9973
Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
2014-01-07 Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy webgl
unc0rr [Wed, 08 Jan 2014 01:16:20 +0400] rev 9972
Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy
2014-01-12 That check was too weird and complicated
unc0rr [Sun, 12 Jan 2014 11:07:49 +0400] rev 9971
That check was too weird and complicated
2014-01-07 Fix these too webgl
unc0rr [Wed, 08 Jan 2014 00:31:30 +0400] rev 9970
Fix these too
2014-01-10 Cake falls when loses ground
unc0rr [Fri, 10 Jan 2014 22:56:10 +0400] rev 9969
Cake falls when loses ground
2014-01-07 Fix two desync causes webgl
unc0rr [Wed, 08 Jan 2014 00:13:12 +0400] rev 9968
Fix two desync causes
2014-01-10 keep velocity from fluttering between 2 and 3px / ms when falling...
nemo [Fri, 10 Jan 2014 11:35:02 -0500] rev 9967
keep velocity from fluttering between 2 and 3px / ms when falling...
2014-01-07 pas2c engine now writes debug log webgl
unc0rr [Tue, 07 Jan 2014 22:08:02 +0400] rev 9966
pas2c engine now writes debug log
2014-01-08 fix a few uses of VERSION_* checks
koda [Wed, 08 Jan 2014 23:46:02 +0100] rev 9965
fix a few uses of VERSION_* checks
2014-01-06 Render chars as hex numbers webgl
unc0rr [Tue, 07 Jan 2014 01:58:23 +0400] rev 9964
Render chars as hex numbers
2014-01-08 drop extra spaces from a few CMakeLists.txt files
koda [Wed, 08 Jan 2014 23:39:43 +0100] rev 9963
drop extra spaces from a few CMakeLists.txt files
2014-01-06 oh those signed chars webgl
unc0rr [Tue, 07 Jan 2014 00:02:58 +0400] rev 9962
oh those signed chars
2014-01-08 consistent cmake checks
koda [Wed, 08 Jan 2014 23:29:30 +0100] rev 9961
consistent cmake checks
2014-01-05 Fix doStepHandlers confusion webgl
unc0rr [Mon, 06 Jan 2014 01:36:33 +0400] rev 9960
Fix doStepHandlers confusion
2014-01-08 use mainstream project name
koda [Wed, 08 Jan 2014 19:19:09 +0100] rev 9959
use mainstream project name
2014-01-05 - Don't define NOCONSOLE webgl
unc0rr [Sun, 05 Jan 2014 23:58:13 +0400] rev 9958
- Don't define NOCONSOLE - Fix initialization with a pointer to stack (pas2c can't handle typed consts in functions) in uMisc.initModule
2014-01-08 add other libav library versions
koda [Wed, 08 Jan 2014 18:57:23 +0100] rev 9957
add other libav library versions
2014-01-05 Prevent assertion on uninitialized variable webgl
unc0rr [Sun, 05 Jan 2014 13:08:50 +0400] rev 9956
Prevent assertion on uninitialized variable
2014-01-08 21 now
unc0rr [Wed, 08 Jan 2014 20:29:34 +0400] rev 9955
21 now
2014-01-05 - Fix build via pas2c webgl
unc0rr [Sun, 05 Jan 2014 10:54:03 +0400] rev 9954
- Fix build via pas2c - Remove pas2c hacks in uLandTemplates
2014-01-08 Ban arch.c from source tarball
unc0rr [Wed, 08 Jan 2014 19:34:12 +0400] rev 9953
Ban arch.c from source tarball
2014-01-04 Fix build (no idea what's going on in this branch btw) webgl
unc0rr [Sun, 05 Jan 2014 00:46:26 +0400] rev 9952
Fix build (no idea what's going on in this branch btw)
2014-01-07 pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo [Tue, 07 Jan 2014 13:56:03 -0500] rev 9951
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
2014-01-04 merge default webgl
unc0rr [Sat, 04 Jan 2014 23:55:54 +0400] rev 9950
merge default
2014-01-07 Added cast to qreal, avoiding ftbfs due to issue #758
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 07 Jan 2014 11:40:58 +0100] rev 9949
Added cast to qreal, avoiding ftbfs due to issue #758 More explanation here https://wiki.debian.org/ArmEabiFixes And on qt-project.org reference website: "Typedef for double on all platforms except for those using CPUs with ARM architectures. On ARM-based platforms, qreal is a typedef for float for performance reasons."
2014-01-04 +speedup in binds config (fixes issue 749)
unc0rr [Sat, 04 Jan 2014 23:30:52 +0400] rev 9948
+speedup in binds config (fixes issue #749)
2014-01-04 enable verbosity in travis builds
koda [Sat, 04 Jan 2014 02:41:23 +0100] rev 9947
enable verbosity in travis builds
2014-01-04 revert 58dee07f7552
koda [Sat, 04 Jan 2014 02:36:55 +0100] rev 9946
revert 58dee07f7552
2014-01-04 hwlibrary also depends on hwengine
koda [Sat, 04 Jan 2014 02:15:01 +0100] rev 9945
hwlibrary also depends on hwengine
2014-01-04 correctly set this pascal flag for future compatibility
koda [Sat, 04 Jan 2014 02:00:12 +0100] rev 9944
correctly set this pascal flag for future compatibility
2014-01-04 update copyright year (twice) for Info.plist
koda [Sat, 04 Jan 2014 01:56:22 +0100] rev 9943
update copyright year (twice) for Info.plist
2014-01-04 set common pascal library search path once
koda [Sat, 04 Jan 2014 01:55:43 +0100] rev 9942
set common pascal library search path once
2014-01-04 explicitly set linker library path for pascal when deploying an older version
koda [Sat, 04 Jan 2014 01:51:33 +0100] rev 9941
explicitly set linker library path for pascal when deploying an older version
2014-01-04 allow specifying a different CMAKE_OSX_SYSROOT
koda [Sat, 04 Jan 2014 01:50:23 +0100] rev 9940
allow specifying a different CMAKE_OSX_SYSROOT
2014-01-03 less spam
koda [Fri, 03 Jan 2014 20:15:43 +0100] rev 9939
less spam
2014-01-03 I'd meant for this to match the frontend
nemo [Fri, 03 Jan 2014 14:11:16 -0500] rev 9938
I'd meant for this to match the frontend
2014-01-03 fix git hash reporting
koda [Fri, 03 Jan 2014 19:28:14 +0100] rev 9937
fix git hash reporting
2014-01-03 enable travis bot
koda [Fri, 03 Jan 2014 19:17:42 +0100] rev 9936
enable travis bot
2014-01-03 add more travis tests
koda [Fri, 03 Jan 2014 17:20:06 +0100] rev 9935
add more travis tests
2015-06-01 Close branch 0.9.20
koda [Mon, 01 Jun 2015 14:39:25 +0200] rev 9934
Close branch
2014-01-03 have revinfo also try to pick up git hashes
koda [Fri, 03 Jan 2014 17:14:19 +0100] rev 9933
have revinfo also try to pick up git hashes
2015-06-01 Fix building on OSX when autoupdate is disabled 0.9.20
koda [Mon, 01 Jun 2015 14:30:22 +0200] rev 9932
Fix building on OSX when autoupdate is disabled
2014-01-03 Merge pull request #10 from LocutusOfBorg/fix-avwrapper2
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 07:50:42 -0800] rev 9931
Merge pull request #10 from LocutusOfBorg/fix-avwrapper2 Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
2014-03-05 don't stack bye/teleport sounds of hogs (when a team is gone) 0.9.20
sheepluva [Wed, 05 Mar 2014 12:35:51 +0100] rev 9930
don't stack bye/teleport sounds of hogs (when a team is gone)
2014-01-03 Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 16:24:49 +0100] rev 9929
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
2014-01-07 backport of r2aa9cf5badfcc978268a9bf06950942f27dfd366 0.9.20
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 07 Jan 2014 11:40:58 +0100] rev 9928
backport of r2aa9cf5badfcc978268a9bf06950942f27dfd366 Added cast to qreal, avoiding ftbfs due to issue #758 More explanation here https://wiki.debian.org/ArmEabiFixes And on qt-project.org reference website: "Typedef for double on all platforms except for those using CPUs with ARM architectures. On ARM-based platforms, qreal is a typedef for float for performance reasons."
2014-01-03 Merge pull request #8 from LocutusOfBorg/fix-avwrapper-exit-calls
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 07:19:04 -0800] rev 9927
Merge pull request #8 from LocutusOfBorg/fix-avwrapper-exit-calls Fixed avwrapper exit calls, fixing issue #752
2014-01-04 revert 58dee07f7552 0.9.20
koda [Sat, 04 Jan 2014 02:36:55 +0100] rev 9926
revert 58dee07f7552
2014-01-03 Fixed avwrapper exit calls, fixing issue 752
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 14:21:39 +0100] rev 9925
Fixed avwrapper exit calls, fixing issue #752
2014-01-04 hwlibrary also depends on hwengine 0.9.20
koda [Sat, 04 Jan 2014 02:15:01 +0100] rev 9924
hwlibrary also depends on hwengine
2014-01-03 Merge pull request #7 from LocutusOfBorg/fix-FPIC
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 07:09:28 -0800] rev 9923
Merge pull request #7 from LocutusOfBorg/fix-FPIC Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
2014-01-04 correctly set this pascal flag for future compatibility 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9922
correctly set this pascal flag for future compatibility
2014-01-03 Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 13:07:19 +0100] rev 9921
Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 Added TargetArch.cmake, from https://github.com/petroules/solar-cmake/blob/master/TargetArch.cmake
2014-01-03 unsynced remote changes...
koda [Fri, 03 Jan 2014 15:24:22 +0100] rev 9920
unsynced remote changes...
2014-01-04 update copyright year (twice) for Info.plist 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9919
update copyright year (twice) for Info.plist
2014-01-03 Merge pull request #6 from LocutusOfBorg/added-travis
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 05:58:18 -0800] rev 9918
Merge pull request #6 from LocutusOfBorg/added-travis Added simple travis file for automated github testing
2014-01-03 tweak
nemo [Fri, 03 Jan 2014 00:31:07 -0500] rev 9917
tweak
2014-01-04 set common pascal library search path once 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9916
set common pascal library search path once
2014-01-03 Added simple travis file
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 10:41:16 +0100] rev 9915
Added simple travis file
2014-01-03 hey, if unc0rr can screw with gravity...
nemo [Thu, 02 Jan 2014 23:52:34 -0500] rev 9914
hey, if unc0rr can screw with gravity...
2014-01-04 explicitly set linker library path for pascal when deploying an older version 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9913
explicitly set linker library path for pascal when deploying an older version
2014-01-03 merge cmake osx sdk changes
koda [Fri, 03 Jan 2014 01:41:32 +0100] rev 9912
merge cmake osx sdk changes
2014-01-04 allow specifying a different CMAKE_OSX_SYSROOT 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9911
allow specifying a different CMAKE_OSX_SYSROOT
2014-01-02 Oops, fix message
unc0rr [Fri, 03 Jan 2014 00:46:23 +0400] rev 9910
Oops, fix message
2014-01-04 I'd meant for this to match the frontend 0.9.20
nemo [Sat, 04 Jan 2014 02:18:57 +0100] rev 9909
I'd meant for this to match the frontend
2014-01-02 - Utility script for parameters handling
unc0rr [Fri, 03 Jan 2014 00:37:48 +0400] rev 9908
- Utility script for parameters handling - Add varying gravity to Gravity script
2014-01-04 fix git hash reporting 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9907
fix git hash reporting
2014-01-01 Only emit roomNameUpdated when it actually is changed
unc0rr [Wed, 01 Jan 2014 23:41:49 +0400] rev 9906
Only emit roomNameUpdated when it actually is changed
2014-01-04 have revinfo also try to pick up git hashes 0.9.20
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9905
have revinfo also try to pick up git hashes
2014-01-01 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr [Wed, 01 Jan 2014 23:28:24 +0400] rev 9904
Prepend '!' to 42nd scheme parameter in network traffic
2014-01-04 Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d 0.9.20
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 04 Jan 2014 02:18:57 +0100] rev 9903
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
2014-01-01 Special script parameter variable in game scheme
unc0rr [Wed, 01 Jan 2014 14:16:01 +0400] rev 9902
Special script parameter variable in game scheme
2014-01-04 Fixed avwrapper exit calls, fixing issue 752 0.9.20
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 04 Jan 2014 02:18:57 +0100] rev 9901
Fixed avwrapper exit calls, fixing issue #752
2014-01-01 Try to keep old weapon sets (not tested at all)
unc0rr [Wed, 01 Jan 2014 13:42:38 +0400] rev 9900
Try to keep old weapon sets (not tested at all)
2014-01-04 Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 0.9.20
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 04 Jan 2014 02:18:57 +0100] rev 9899
Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 Added TargetArch.cmake, from https://github.com/petroules/solar-cmake/blob/master/TargetArch.cmake
2014-01-01 Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
unc0rr [Wed, 01 Jan 2014 13:22:46 +0400] rev 9898
Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
2013-12-31 This is the way I like it: 0.9.20
unc0rr [Wed, 01 Jan 2014 00:45:28 +0400] rev 9897
This is the way I like it: - Only call fpc on hwengine.pas, let compiler rule the dependencies - Make hwengine.pas depend on all other source files, so 'make' always calls fpc
2014-01-01 tip is no longer .20 compatible
nemo [Wed, 01 Jan 2014 00:18:10 -0500] rev 9896
tip is no longer .20 compatible
2013-12-30 Some fixes 0.9.20
unc0rr [Tue, 31 Dec 2013 00:53:29 +0400] rev 9895
Some fixes
2013-12-31 This is the way I like it:
unc0rr [Wed, 01 Jan 2014 00:45:28 +0400] rev 9894
This is the way I like it: - Only call fpc on hwengine.pas, let compiler rule the dependencies - Make hwengine.pas depend on all other source files, so 'make' always calls fpc
2013-12-30 Not a thing which is needed in release tarball 0.9.20
unc0rr [Tue, 31 Dec 2013 00:17:58 +0400] rev 9893
Not a thing which is needed in release tarball
2013-12-31 allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
nemo [Mon, 30 Dec 2013 23:28:47 -0500] rev 9892
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
2013-12-31 allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2 0.9.20
nemo [Mon, 30 Dec 2013 23:28:47 -0500] rev 9891
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
2013-12-31 Added tag 0.9.20-release for changeset af0520a6bf00
koda [Tue, 31 Dec 2013 04:56:16 +0100] rev 9890
Added tag 0.9.20-release for changeset af0520a6bf00
2014-01-03 remove one spurious WARNING tag from cmake message 0.9.20
koda [Fri, 03 Jan 2014 01:40:50 +0100] rev 9889
remove one spurious WARNING tag from cmake message
2013-12-31 merge from .20 again
koda [Tue, 31 Dec 2013 01:33:49 +0100] rev 9888
merge from .20 again
2014-01-03 improve OSX SDK selection when build and deploy target don't match 0.9.20
koda [Fri, 03 Jan 2014 01:40:23 +0100] rev 9887
improve OSX SDK selection when build and deploy target don't match
2013-12-30 switch every optimization from Os to O2 0.9.20 0.9.20-release
koda [Tue, 31 Dec 2013 00:32:55 +0100] rev 9886
switch every optimization from Os to O2 Also move 'disable optimizations' in the internal pascal file for debug mode.
2013-12-30 missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics 0.9.20
nemo [Mon, 30 Dec 2013 18:29:23 -0500] rev 9885
missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
2013-12-30 Some fixes
unc0rr [Tue, 31 Dec 2013 00:53:29 +0400] rev 9884
Some fixes
2013-12-30 move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten 0.9.20
koda [Tue, 31 Dec 2013 00:19:12 +0100] rev 9883
move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten
2013-12-30 Not a thing which is needed in release tarball
unc0rr [Tue, 31 Dec 2013 00:17:58 +0400] rev 9882
Not a thing which is needed in release tarball
2013-12-30 merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image 0.9.20
nemo [Mon, 30 Dec 2013 14:56:47 -0500] rev 9881
merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image
2013-12-30 merge from .20
nemo [Mon, 30 Dec 2013 13:34:24 -0500] rev 9880
merge from .20
2013-12-29 merge
koda [Sun, 29 Dec 2013 12:37:05 +0100] rev 9879
merge
2013-12-29 Uberfix. TODO: ask fpc guys wtf.
unc0rr [Sun, 29 Dec 2013 15:08:52 +0400] rev 9878
Uberfix. TODO: ask fpc guys wtf.
2013-12-29 A bit of formatting
unc0rr [Sun, 29 Dec 2013 15:07:51 +0400] rev 9877
A bit of formatting
2013-12-29 Be friendly with pas2c
unc0rr [Sun, 29 Dec 2013 12:32:36 +0400] rev 9876
Be friendly with pas2c
2013-12-28 debian is pedantic and isn't aware this is just a dev comment
nemo [Sat, 28 Dec 2013 12:35:30 -0500] rev 9875
debian is pedantic and isn't aware this is just a dev comment
2013-12-28 Delete Application
nemo [Sat, 28 Dec 2013 11:01:28 -0500] rev 9874
Delete Application
2013-12-28 also make drill much much less likely to explode on shallow angles
nemo [Sat, 28 Dec 2013 08:18:41 -0500] rev 9873
also make drill much much less likely to explode on shallow angles
2013-12-28 reset X/Y too (make drill less explodey. mask fixes revealed an issue)
nemo [Fri, 27 Dec 2013 23:52:04 -0500] rev 9872
reset X/Y too (make drill less explodey. mask fixes revealed an issue)
2013-12-27 add the source image so it doesn't get misplaced again
nemo [Fri, 27 Dec 2013 17:06:21 -0500] rev 9871
add the source image so it doesn't get misplaced again
2013-12-29 merge further changes from 0.9.20
koda [Sun, 29 Dec 2013 12:36:16 +0100] rev 9870
merge further changes from 0.9.20
2013-12-30 I don't trust fpc with -O3 0.9.20
nemo [Mon, 30 Dec 2013 13:33:58 -0500] rev 9869
I don't trust fpc with -O3
2013-12-26 Store protocol number in database for replays
unc0rr [Fri, 27 Dec 2013 01:23:12 +0400] rev 9868
Store protocol number in database for replays
2013-12-29 Uberfix. TODO: ask fpc guys wtf. 0.9.20
unc0rr [Sun, 29 Dec 2013 15:08:52 +0400] rev 9867
Uberfix. TODO: ask fpc guys wtf.
2013-12-26 Heh, hardcoded paths :D
unc0rr [Fri, 27 Dec 2013 01:22:42 +0400] rev 9866
Heh, hardcoded paths :D
2013-12-28 debian is pedantic and isn't aware this is just a dev comment 0.9.20
nemo [Sat, 28 Dec 2013 12:35:30 -0500] rev 9865
debian is pedantic and isn't aware this is just a dev comment
2013-12-26 Oops, meant Land
unc0rr [Fri, 27 Dec 2013 01:22:12 +0400] rev 9864
Oops, meant Land
2013-12-28 Delete Application 0.9.20
nemo [Sat, 28 Dec 2013 11:01:28 -0500] rev 9863
Delete Application
2013-12-26 BUILD: make binary/libdir destinations modifiable 0.9.20
hasufell <hasufell@gentoo.org> [Thu, 26 Dec 2013 16:52:51 +0100] rev 9862
BUILD: make binary/libdir destinations modifiable
2013-12-26 BUILD: make binary/libdir destinations modifiable
hasufell <hasufell@gentoo.org> [Thu, 26 Dec 2013 16:52:51 +0100] rev 9861
BUILD: make binary/libdir destinations modifiable
2013-12-28 include paths before platform, move config code around 0.9.20
koda [Sat, 28 Dec 2013 22:00:57 +0100] rev 9860
include paths before platform, move config code around
2013-12-26 merge a few changes from 0.9.20
koda [Thu, 26 Dec 2013 16:51:46 +0100] rev 9859
merge a few changes from 0.9.20
2013-12-28 drop 10.4 support, needed after introduction of @rpath 0.9.20
koda [Sat, 28 Dec 2013 21:53:17 +0100] rev 9858
drop 10.4 support, needed after introduction of @rpath
2013-12-26 Added tag 0.9.20-release for changeset 2b8f928faa14
koda [Thu, 26 Dec 2013 16:51:11 +0100] rev 9857
Added tag 0.9.20-release for changeset 2b8f928faa14
2013-12-28 correctly handle @rpath 0.9.20
koda [Sat, 28 Dec 2013 21:24:23 +0100] rev 9856
correctly handle @rpath
2013-12-26 Merge pull request #5 from AMDmi3/freebsd
Vittorio Giovara <vittorio.giovara@gmail.com> [Thu, 26 Dec 2013 05:48:51 -0800] rev 9855
Merge pull request #5 from AMDmi3/freebsd Fixes required to build hw on freebsd
2013-12-26 merge 0.9.20
unc0rr [Fri, 27 Dec 2013 01:25:03 +0400] rev 9854
merge
2013-12-25 give cake a tiny initial push so it does something useful in zerog
nemo [Wed, 25 Dec 2013 08:44:39 -0500] rev 9853
give cake a tiny initial push so it does something useful in zerog
2013-12-25 Prevent div by zero
unc0rr [Wed, 25 Dec 2013 11:52:09 +0400] rev 9852
Prevent div by zero
2013-12-26 skip writing the full destination name 0.9.20
koda [Thu, 26 Dec 2013 16:18:19 +0100] rev 9851
skip writing the full destination name
2013-12-24 merge w/ 0.9.20
nemo [Tue, 24 Dec 2013 18:39:23 -0500] rev 9850
merge w/ 0.9.20
2013-12-26 copy the png library 0.9.20
koda [Thu, 26 Dec 2013 16:17:22 +0100] rev 9849
copy the png library
2013-12-24 forgot this one too 0.9.20
nemo [Tue, 24 Dec 2013 18:38:27 -0500] rev 9848
forgot this one too
2013-12-24 pick up trunk changes (AI, encoding) 0.9.20
nemo [Tue, 24 Dec 2013 17:00:17 -0500] rev 9847
pick up trunk changes (AI, encoding)
2013-12-24 I hate windows. This probably fixes text.
nemo [Tue, 24 Dec 2013 16:58:49 -0500] rev 9846
I hate windows. This probably fixes text.
2013-12-24 merge from default 0.9.20
unc0rr [Wed, 25 Dec 2013 00:56:44 +0400] rev 9845
merge from default
2013-12-24 quick sanity change for AI + zerog
nemo [Tue, 24 Dec 2013 15:55:22 -0500] rev 9844
quick sanity change for AI + zerog
2013-12-24 Bump up protocol number 0.9.20
unc0rr [Wed, 25 Dec 2013 00:55:26 +0400] rev 9843
Bump up protocol number
2013-12-24 few more changes
nemo [Tue, 24 Dec 2013 15:44:50 -0500] rev 9842
few more changes
2013-12-24 this is really annoying
unc0rr [Wed, 25 Dec 2013 00:32:41 +0400] rev 9841
this is really annoying
2013-12-24 0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo [Tue, 24 Dec 2013 15:21:28 -0500] rev 9840
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
2013-12-24 Allow skip in move
unc0rr [Wed, 25 Dec 2013 00:30:50 +0400] rev 9839
Allow skip in move
2013-12-24 merge
unc0rr [Wed, 25 Dec 2013 00:10:16 +0400] rev 9838
merge
2013-12-24 Make server aware of new versions
unc0rr [Tue, 24 Dec 2013 23:17:44 +0400] rev 9837
Make server aware of new versions
2013-12-24 Rework of No Gravity script:
unc0rr [Tue, 24 Dec 2013 22:16:07 +0400] rev 9836
Rework of No Gravity script: - Now called Gravity, gravity is derived from get away time percentage in game scheme - Watchdog which sets gravity to normal when TurnTimeLeft is frozen for more than 15 seconds
2013-12-24 Remove some wtfism that was breaking localisation
nemo [Tue, 24 Dec 2013 15:07:41 -0500] rev 9835
Remove some wtfism that was breaking localisation
2013-12-24 Recover old tips from .ts files. This addresses bug #740
nemo [Tue, 24 Dec 2013 12:52:08 -0500] rev 9834
Recover old tips from .ts files. This addresses bug #740
2013-12-24 Pick random tip from the tip file each time front page is viewed.
nemo [Tue, 24 Dec 2013 10:10:56 -0500] rev 9833
Pick random tip from the tip file each time front page is viewed.
2013-12-24 Localise tips again. Including new german contribution from bug #738. We should look into the old .ts files and see if there are translations that can be recovered.
nemo [Tue, 24 Dec 2013 09:53:08 -0500] rev 9832
Localise tips again. Including new german contribution from bug #738. We should look into the old .ts files and see if there are translations that can be recovered.
2013-12-23 typos correction
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 24 Dec 2013 01:10:38 +0200] rev 9831
typos correction
2013-12-23 svg
nemo [Mon, 23 Dec 2013 15:11:55 -0500] rev 9830
svg
2013-12-23 'Open packages directory' button on dlc page
unc0rr [Mon, 23 Dec 2013 23:08:40 +0400] rev 9829
'Open packages directory' button on dlc page
2013-12-23 merge of volkan's commit followed by lupdate to pick up the new strings
nemo [Mon, 23 Dec 2013 13:51:51 -0500] rev 9828
merge of volkan's commit followed by lupdate to pick up the new strings
2013-12-23 Purely a whitespace change. Going to try to stick to consistent line endings in the future.
nemo [Mon, 23 Dec 2013 12:52:39 -0500] rev 9827
Purely a whitespace change. Going to try to stick to consistent line endings in the future.
2013-12-23 update german
wuzzy [Mon, 23 Dec 2013 12:49:45 -0500] rev 9826
update german
2013-12-23 more advbounce flagging
nemo [Mon, 23 Dec 2013 12:22:55 -0500] rev 9825
more advbounce flagging
2013-12-23 make punch usable with no gravity lua
nemo [Mon, 23 Dec 2013 00:52:02 -0500] rev 9824
make punch usable with no gravity lua
2013-12-23 code formatting/consistency
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 23 Dec 2013 03:15:39 +0200] rev 9823
code formatting/consistency
2013-12-23 oops, remove debug message
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 23 Dec 2013 03:11:17 +0200] rev 9822
oops, remove debug message
2013-12-23 check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue 722
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 23 Dec 2013 02:59:44 +0200] rev 9821
check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue #722
2013-12-22 stricter check of dY and collision
nemo [Sun, 22 Dec 2013 15:49:01 -0500] rev 9820
stricter check of dY and collision
2013-12-22 Move to No_Gravity and add .cfg
unc0rr [Mon, 23 Dec 2013 00:20:02 +0400] rev 9819
Move to No_Gravity and add .cfg
2013-12-22 Default to ...
nemo [Sun, 22 Dec 2013 15:11:13 -0500] rev 9818
Default to ...
2013-12-22 allow poison clouds to flag active using tmpflag
nemo [Sun, 22 Dec 2013 14:46:30 -0500] rev 9817
allow poison clouds to flag active using tmpflag
2013-12-22 No gravity mode
unc0rr [Sun, 22 Dec 2013 23:17:42 +0400] rev 9816
No gravity mode
2013-12-22 - Fix typo in frontend debug output
unc0rr [Sun, 22 Dec 2013 23:16:55 +0400] rev 9815
- Fix typo in frontend debug output - Expose gravity to scripts (in percents, 100 = normal)
2013-12-22 Graves should not be kicked for EXPLDoNotTouchAny
nemo [Sun, 22 Dec 2013 13:44:28 -0500] rev 9814
Graves should not be kicked for EXPLDoNotTouchAny
2013-12-22 add a preliminary description
wuzzy [Sun, 22 Dec 2013 08:37:10 -0500] rev 9813
add a preliminary description
2013-12-21 redraw ownertex to fix tinting issue
nemo [Sat, 21 Dec 2013 15:39:16 -0500] rev 9812
redraw ownertex to fix tinting issue
2013-12-21 make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
nemo [Fri, 20 Dec 2013 22:25:06 -0500] rev 9811
make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
2013-12-21 changing math functions that may cause desyncs
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 21 Dec 2013 02:18:40 +0200] rev 9810
changing math functions that may cause desyncs
2013-12-20 Fix warnings
unC0Rr [Sat, 21 Dec 2013 01:14:59 +0400] rev 9809
Fix warnings
2013-12-20 Some updates to ru localization
unc0rr [Fri, 20 Dec 2013 15:06:18 +0400] rev 9808
Some updates to ru localization
2013-12-18 christmas eve too (matches frontend)
nemo [Wed, 18 Dec 2013 18:43:43 -0500] rev 9807
christmas eve too (matches frontend)
2013-12-18 merge since this was committed prior to the hat addition
nemo [Wed, 18 Dec 2013 15:13:58 -0500] rev 9806
merge since this was committed prior to the hat addition
2013-12-18 Updated continental to the latest
Vatten [Wed, 18 Dec 2013 21:05:53 +0100] rev 9805
Updated continental to the latest
2013-12-18 New hats. Variety of authors. Collected from hats thread by Randi.
nemo [Wed, 18 Dec 2013 14:50:05 -0500] rev 9804
New hats. Variety of authors. Collected from hats thread by Randi.
2013-12-18 merge
unc0rr [Wed, 18 Dec 2013 16:10:22 +0400] rev 9803
merge
2013-12-18 desert01 fixed destructible terrain marks and cosmos marks for completed main missions
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Dec 2013 03:06:37 +0200] rev 9802
desert01 fixed destructible terrain marks and cosmos marks for completed main missions
2013-12-25 Move physfs includes before all others
Dmitry Marakasov <amdmi3@amdmi3.ru> [Wed, 25 Dec 2013 23:25:25 +0400] rev 9801
Move physfs includes before all others This prevents system physfs includes from being picked up when bundled physfs is used
2013-12-17 No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
unc0rr [Wed, 18 Dec 2013 01:05:15 +0400] rev 9800
No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
2013-12-25 Fix off-by-one in physfs
Dmitry Marakasov <amdmi3@amdmi3.ru> [Wed, 25 Dec 2013 23:23:48 +0400] rev 9799
Fix off-by-one in physfs This change was integrated into physfs upstream as baecd71ae0e7
2013-12-16 merge default here sdl2transition
unc0rr [Tue, 17 Dec 2013 00:02:52 +0400] rev 9798
merge default here
2013-12-15 remove state from check, just to see if this was why we just desynced
nemo [Sun, 15 Dec 2013 14:05:42 -0500] rev 9797
remove state from check, just to see if this was why we just desynced
2013-12-14 state too "why not"
nemo [Sat, 14 Dec 2013 14:29:14 -0500] rev 9796
state too "why not"
2013-12-14 clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo [Sat, 14 Dec 2013 14:24:03 -0500] rev 9795
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
2013-12-13 merge
unc0rr [Sat, 14 Dec 2013 01:03:10 +0400] rev 9794
merge
2013-12-13 lupdate-qt4
nemo [Fri, 13 Dec 2013 13:52:10 -0500] rev 9793
lupdate-qt4
2013-12-13 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr [Sat, 14 Dec 2013 01:00:26 +0400] rev 9792
This seems to be enough to fix the bug with sprGirder rendered in stripe
2013-12-13 Display team owner in teams widget (addresses issue 174)
unc0rr [Fri, 13 Dec 2013 22:38:09 +0400] rev 9791
Display team owner in teams widget (addresses issue #174)
2013-12-13 - /owner command to specify team owner
unc0rr [Fri, 13 Dec 2013 22:14:02 +0400] rev 9790
- /owner command to specify team owner - Move team-related handlers to uTeams
2013-12-13 merge
unc0rr [Fri, 13 Dec 2013 21:55:19 +0400] rev 9789
merge
2013-12-13 add SetHogTeamName
cairo [Fri, 13 Dec 2013 11:49:00 -0500] rev 9788
add SetHogTeamName
2013-12-12 - /greeting command for room greeting message
unc0rr [Fri, 13 Dec 2013 00:16:02 +0400] rev 9787
- /greeting command for room greeting message - Remove some obsolete stuff, some fixes to special rooms
2013-12-12 - Remove obsolete protocol message
unc0rr [Fri, 13 Dec 2013 00:00:49 +0400] rev 9786
- Remove obsolete protocol message - Fix some warnings
2013-12-12 More sane default weapons: remove rc, freezer, portals and landspray
unc0rr [Thu, 12 Dec 2013 22:57:51 +0400] rev 9785
More sane default weapons: remove rc, freezer, portals and landspray
2013-12-12 reduce # of freezers to 1
nemo [Thu, 12 Dec 2013 13:33:33 -0500] rev 9784
reduce # of freezers to 1
2013-12-13 changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Dec 2013 13:50:14 +0200] rev 9783
changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
2013-12-12 fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Dec 2013 02:52:37 +0200] rev 9782
fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
2013-12-11 removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Dec 2013 17:58:32 +0200] rev 9781
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
2013-12-10 make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
nemo [Tue, 10 Dec 2013 13:43:13 -0500] rev 9780
make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
2013-12-10 oups. accidentally commented out both lines
nemo [Tue, 10 Dec 2013 13:26:42 -0500] rev 9779
oups. accidentally commented out both lines
2013-12-10 Better diagnostic message when failing to load theme.cfg
unc0rr [Tue, 10 Dec 2013 22:09:57 +0400] rev 9778
Better diagnostic message when failing to load theme.cfg
2013-12-10 can't use parsecommand since it does sendipc
nemo [Tue, 10 Dec 2013 00:20:53 -0500] rev 9777
can't use parsecommand since it does sendipc
2013-12-10 fix for fail to place using ammo
nemo [Tue, 10 Dec 2013 00:05:27 -0500] rev 9776
fix for fail to place using ammo
2013-12-10 match girder on this one.
nemo [Mon, 09 Dec 2013 23:30:41 -0500] rev 9775
match girder on this one.
2013-12-10 clear hat if load fails
nemo [Mon, 09 Dec 2013 23:13:47 -0500] rev 9774
clear hat if load fails
2013-12-10 set holiday hats for nohat hogs
cairo [Mon, 09 Dec 2013 23:13:17 -0500] rev 9773
set holiday hats for nohat hogs
2013-12-10 moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 10 Dec 2013 02:30:53 +0200] rev 9772
moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
2013-12-09 Don't send empty theme in config
unc0rr [Tue, 10 Dec 2013 00:00:08 +0400] rev 9771
Don't send empty theme in config
2013-12-09 - Restrict game config changes in special rooms
unc0rr [Mon, 09 Dec 2013 23:32:57 +0400] rev 9770
- Restrict game config changes in special rooms - /unfix command
2013-12-09 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo [Mon, 09 Dec 2013 10:59:38 -0500] rev 9769
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-08 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo [Sun, 08 Dec 2013 16:04:40 -0500] rev 9768
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-12-08 Add missing gstCollision bug #725
nemo [Sun, 08 Dec 2013 13:49:11 -0500] rev 9767
Add missing gstCollision bug #725
2013-12-08 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva [Sun, 08 Dec 2013 17:58:45 +0100] rev 9766
fix issue #724: Bee sound never stops (underwater when timer is 0) also: instead of flowers add bubbles while underwater
2013-12-08 string/typo fixes
sheepluva [Sun, 08 Dec 2013 12:19:30 +0100] rev 9765
string/typo fixes
2013-12-08 revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
nemo [Sat, 07 Dec 2013 22:09:55 -0500] rev 9764
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
2013-12-08 use a variable that allows negative values instead.
nemo [Sat, 07 Dec 2013 21:41:34 -0500] rev 9763
use a variable that allows negative values instead.
2013-12-08 disallow speech bubbles to go offscreen
sheepluva [Sun, 08 Dec 2013 02:43:06 +0100] rev 9762
disallow speech bubbles to go offscreen no tint or tail-directio adjustments for indicating it's offscreen yet though
2013-12-08 fix speechbubbles assigning negative values to a Longword value, overflowing it
sheepluva [Sun, 08 Dec 2013 02:36:14 +0100] rev 9761
fix speechbubbles assigning negative values to a Longword value, overflowing it
2013-12-06 It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
sheepluva [Fri, 06 Dec 2013 23:53:35 +0100] rev 9760
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution, as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time) Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)! the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true
2013-12-06 * turned out the no-flight zone is also a no-climb-and-progress zone
sheepluva [Fri, 06 Dec 2013 22:48:30 +0100] rev 9759
* turned out the no-flight zone is also a no-climb-and-progress zone * also changed it to not completely nullify velocity (otherwise cliffjumpers can get stuck in midair), just make sure dy is not negative
2013-12-06 some more campaign string tweaks
sheepluva [Fri, 06 Dec 2013 20:38:48 +0100] rev 9758
some more campaign string tweaks
2013-12-06 string tweaks and whitespace fixes
sheepluva [Fri, 06 Dec 2013 17:01:40 +0100] rev 9757
string tweaks and whitespace fixes
2013-12-06 german translation updates
sheepluva [Fri, 06 Dec 2013 15:37:15 +0100] rev 9756
german translation updates
2013-12-06 don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
sheepluva [Fri, 06 Dec 2013 10:22:33 +0100] rev 9755
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
2013-12-06 fix buggy win conditions and stats in death01
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Dec 2013 09:30:07 +0200] rev 9754
fix buggy win conditions and stats in death01
2013-12-04 - Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
unc0rr [Thu, 05 Dec 2013 00:51:27 +0400] rev 9753
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all. - Define default value for SCRIPT in room config - Allow server admins to join 'registered users only' room
2013-12-04 here have some lua love: make parameter count error messages more helpful to lua devs
sheepluva [Wed, 04 Dec 2013 12:28:04 +0100] rev 9752
here have some lua love: make parameter count error messages more helpful to lua devs (also: some whitespace cleanups)
2013-12-04 lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
sheepluva [Wed, 04 Dec 2013 10:47:15 +0100] rev 9751
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
2013-12-04 fix misspelled variable name (cosmetic change)
sheepluva [Wed, 04 Dec 2013 09:54:16 +0100] rev 9750
fix misspelled variable name (cosmetic change)
2013-12-04 make the team association with hog before calling gear creation. makes some lua a little easier
nemo [Tue, 03 Dec 2013 22:53:45 -0500] rev 9749
make the team association with hog before calling gear creation. makes some lua a little easier
2013-12-04 sethogname/hat need to wrap entire operation around test of hog/gear
nemo [Tue, 03 Dec 2013 22:48:21 -0500] rev 9748
sethogname/hat need to wrap entire operation around test of hog/gear
2013-12-04 adjusting the wind in fruit02
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Dec 2013 02:08:46 +0200] rev 9747
adjusting the wind in fruit02
2013-12-03 fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Dec 2013 00:46:04 +0200] rev 9746
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
2013-12-03 Load themes lazily
unc0rr [Wed, 04 Dec 2013 00:19:42 +0400] rev 9745
Load themes lazily
2013-12-03 Be lazy in loading maps list
unc0rr [Tue, 03 Dec 2013 23:54:58 +0400] rev 9744
Be lazy in loading maps list
2013-12-03 make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
sheepluva [Tue, 03 Dec 2013 18:09:54 +0100] rev 9743
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
2013-12-03 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo [Tue, 03 Dec 2013 12:10:51 -0500] rev 9742
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
2013-12-03 make source files objects depend on their predecessors in list
sheepluva [Tue, 03 Dec 2013 17:39:07 +0100] rev 9741
make source files objects depend on their predecessors in list
2013-12-03 fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Dec 2013 17:06:40 +0200] rev 9740
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
2013-12-02 make lazy loading of map preview a little bit less of a hack
sheepluva [Mon, 02 Dec 2013 20:25:15 +0100] rev 9739
make lazy loading of map preview a little bit less of a hack
2013-12-02 Load hats into the model lazily
unc0rr [Mon, 02 Dec 2013 23:20:07 +0400] rev 9738
Load hats into the model lazily
2013-12-02 fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
sheepluva [Mon, 02 Dec 2013 17:13:22 +0100] rev 9737
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
2013-12-02 add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
sheepluva [Mon, 02 Dec 2013 16:52:15 +0100] rev 9736
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
2013-12-02 don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
sheepluva [Mon, 02 Dec 2013 12:40:16 +0100] rev 9735
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
2013-12-02 fixed moving npc and flying in forbidden area in ice01
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 04:35:02 +0200] rev 9734
fixed moving npc and flying in forbidden area in ice01
2013-12-02 fixed overlapping bubbles and wrong dialog triggering in moon01
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 03:07:28 +0200] rev 9733
fixed overlapping bubbles and wrong dialog triggering in moon01
2013-12-01 don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
nemo [Sun, 01 Dec 2013 13:22:06 -0500] rev 9732
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
2013-12-01 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo [Sat, 30 Nov 2013 22:34:39 -0500] rev 9731
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-30 Fix erroneous message in console debug
unc0rr [Sat, 30 Nov 2013 20:53:54 +0400] rev 9730
Fix erroneous message in console debug
2013-11-30 Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
unc0rr [Sat, 30 Nov 2013 17:43:58 +0400] rev 9729
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
2013-11-30 fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
sheepluva [Sat, 30 Nov 2013 14:36:41 +0100] rev 9728
fix for regression issue #669 "Lobby: User context-menu of offline user shows all options as if user was still online"
2013-11-30 small cleanup etc
sheepluva [Sat, 30 Nov 2013 14:33:23 +0100] rev 9727
small cleanup etc
2013-11-30 don't show 'follow' entry for players that are in lobby
sheepluva [Sat, 30 Nov 2013 14:05:22 +0100] rev 9726
don't show 'follow' entry for players that are in lobby
2013-11-30 regression fix: reallow offline players to be added to friendslist/ignore list
sheepluva [Sat, 30 Nov 2013 13:42:14 +0100] rev 9725
regression fix: reallow offline players to be added to friendslist/ignore list
2013-11-30 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva [Sat, 30 Nov 2013 11:14:32 +0100] rev 9724
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler. please read issue #721 ps: filthy.
2013-11-29 whip: visual enhancements (hat'n'dust) as suggested by nemo
sheepluva [Fri, 29 Nov 2013 18:46:32 +0100] rev 9723
whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29 Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
unc0rr [Fri, 29 Nov 2013 15:53:46 +0400] rev 9722
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-11-29 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo [Thu, 28 Nov 2013 21:13:49 -0500] rev 9721
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-27 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr [Thu, 28 Nov 2013 00:41:35 +0400] rev 9720
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-27 update credits
sheepluva [Wed, 27 Nov 2013 19:10:53 +0100] rev 9719
update credits
2013-11-25 unbreak various parts of campaign variable loading/saving
sheepluva [Mon, 25 Nov 2013 22:09:42 +0100] rev 9718
unbreak various parts of campaign variable loading/saving
2013-11-25 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva [Mon, 25 Nov 2013 10:12:18 +0100] rev 9717
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-11-25 *grumble grumble*
nemo [Sun, 24 Nov 2013 22:12:23 -0500] rev 9716
*grumble grumble*
2013-11-24 Forbid /delegate to room admin
unc0rr [Mon, 25 Nov 2013 01:03:14 +0400] rev 9715
Forbid /delegate to room admin
2013-11-25 fix tag toggling. I think...
nemo [Sun, 24 Nov 2013 22:11:55 -0500] rev 9714
fix tag toggling. I think...
2013-11-24 another broken element
nemo [Sun, 24 Nov 2013 14:03:33 -0500] rev 9713
another broken element
2013-11-24 fix translation xml
nemo [Sun, 24 Nov 2013 14:00:24 -0500] rev 9712
fix translation xml
2013-12-14 To prevent that weird crash, you need to initialize SDL before Qt sdl2transition
unc0rr [Sat, 14 Dec 2013 21:16:20 +0400] rev 9711
To prevent that weird crash, you need to initialize SDL before Qt
2013-11-24 Fix typo reported by MK
unc0rr [Sun, 24 Nov 2013 13:07:55 +0400] rev 9710
Fix typo reported by MK
2013-12-05 Qt and SDL2 do not play nice on osx apparently sdl2transition
koda [Fri, 06 Dec 2013 00:56:56 +0100] rev 9709
Qt and SDL2 do not play nice on osx apparently
2013-11-22 gear deletion called inappropriately.
nemo [Fri, 22 Nov 2013 15:23:28 -0500] rev 9708
gear deletion called inappropriately.
2013-12-05 use clang on mavericks sdl2transition
koda [Fri, 06 Dec 2013 00:45:32 +0100] rev 9707
use clang on mavericks
2013-11-20 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo [Tue, 19 Nov 2013 22:15:40 -0500] rev 9706
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-12-05 fix linking on osx by hardcoding the default library output path sdl2transition
koda [Fri, 06 Dec 2013 00:28:55 +0100] rev 9705
fix linking on osx by hardcoding the default library output path
2013-11-18 german translation update
Wuzzy [Mon, 18 Nov 2013 22:14:16 +0100] rev 9704
german translation update PS: * I also merged in the typo fixes by nemo and hasufell * Sorry it took so looooong for this to actually get committed -sheepluva
2013-12-05 use NOSDL2 for consistency sdl2transition
koda [Fri, 06 Dec 2013 00:02:10 +0100] rev 9703
use NOSDL2 for consistency
2013-11-17 - Column for script in rooms list
unc0rr [Mon, 18 Nov 2013 00:44:30 +0400] rev 9702
- Column for script in rooms list - Get rid of scheme and weapons filters
2013-11-10 Frontend builds sdl2transition
unc0rr [Mon, 11 Nov 2013 00:15:20 +0400] rev 9701
Frontend builds
2013-11-15 Fix .desktop conformance warnings
Mailaender [Fri, 15 Nov 2013 14:41:36 -0500] rev 9700
Fix .desktop conformance warnings
2013-11-10 Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
unc0rr [Sun, 10 Nov 2013 14:04:15 +0400] rev 9699
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
2013-11-14 Make birdy fly away if hog gear is deleted.
nemo [Thu, 14 Nov 2013 12:47:22 -0500] rev 9698
Make birdy fly away if hog gear is deleted.
2013-11-09 All I want is to receive some events... sdl2transition
unc0rr [Sun, 10 Nov 2013 01:45:43 +0400] rev 9697
All I want is to receive some events...
2013-11-13 bug #695 add left tex to stop repeating sun
almikes [Wed, 13 Nov 2013 09:35:52 -0500] rev 9696
bug #695 add left tex to stop repeating sun
2013-11-12 added campaigns_el.txt
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 13 Nov 2013 00:57:41 +0200] rev 9695
added campaigns_el.txt
2013-11-08 - Keyboard bindings seem to work fully sdl2transition
unc0rr [Fri, 08 Nov 2013 17:53:02 +0400] rev 9694
- Keyboard bindings seem to work fully - Catch mouse wheel event (bindings don't work for unknown reason)
2013-11-13 Delete now toggles hiding team area
nemo [Tue, 12 Nov 2013 22:34:54 -0500] rev 9693
Delete now toggles hiding team area
2013-11-11 typo correction
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 12 Nov 2013 00:37:37 +0200] rev 9692
typo correction
2013-11-08 Use scancodes. Most bindings work now. sdl2transition
unc0rr [Fri, 08 Nov 2013 14:22:22 +0400] rev 9691
Use scancodes. Most bindings work now.
2013-11-12 Handle absence of "SCRIPT" in replay
unc0rr [Tue, 12 Nov 2013 15:38:45 +0400] rev 9690
Handle absence of "SCRIPT" in replay
2013-11-11 missions_el added
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 12 Nov 2013 00:34:56 +0200] rev 9689
missions_el added
2013-11-07 - Fix TryPut, so really large maps could load sdl2transition
unc0rr [Thu, 07 Nov 2013 22:51:34 +0400] rev 9688
- Fix TryPut, so really large maps could load - Revert improper fix to sound issue
2013-11-09 merge
nemo [Fri, 08 Nov 2013 23:11:27 -0500] rev 9687
merge
2013-11-07 Sounds can be heard now sdl2transition
unc0rr [Thu, 07 Nov 2013 21:15:36 +0400] rev 9686
Sounds can be heard now
2013-11-09 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo [Fri, 08 Nov 2013 23:11:13 -0500] rev 9685
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects, might as well use it. And we weren't making any other gears invulnerable anyway.
2013-11-07 Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
unc0rr [Thu, 07 Nov 2013 21:10:17 +0400] rev 9684
Fix SDL_GL_SwapWindow, engine renders graphics now
2013-11-08 just an experiment. make these offset 2 as well on X
nemo [Thu, 07 Nov 2013 23:08:28 -0500] rev 9683
just an experiment. make these offset 2 as well on X
2013-11-07 Provide more information to SDLTry sdl2transition
unc0rr [Thu, 07 Nov 2013 21:06:30 +0400] rev 9682
Provide more information to SDLTry
2013-11-08 fiddle with shift of hog gear collision. need some ropers to try them out
nemo [Thu, 07 Nov 2013 22:23:34 -0500] rev 9681
fiddle with shift of hog gear collision. need some ropers to try them out
2013-11-08 Fix chat yet again
unc0rr [Fri, 08 Nov 2013 12:00:47 +0400] rev 9680
Fix chat yet again
2013-11-05 some improvements for sdl2 building (not complete nor clean) sdl2transition
koda [Tue, 05 Nov 2013 23:33:23 +0100] rev 9679
some improvements for sdl2 building (not complete nor clean)
2013-11-06 fix f10 default if no team binds
nemo [Wed, 06 Nov 2013 09:26:14 -0500] rev 9678
fix f10 default if no team binds
2013-11-05 - Use USESDL12 for old SDL sdl2transition
unc0rr [Wed, 06 Nov 2013 00:59:33 +0400] rev 9677
- Use USESDL12 for old SDL - Engine builds, frontend doesn't due to changes in API
2013-11-05 Fix broken chat
unc0rr [Tue, 05 Nov 2013 11:04:26 +0400] rev 9676
Fix broken chat
2013-11-05 cleanup of timer accidentally exposed prob w/ timebox
nemo [Mon, 04 Nov 2013 22:41:55 -0500] rev 9675
cleanup of timer accidentally exposed prob w/ timebox
2013-11-03 merge
koda [Sun, 03 Nov 2013 22:53:37 +0100] rev 9674
merge
2013-11-03 enable -fPIC on UNIX only
koda [Sun, 03 Nov 2013 22:53:16 +0100] rev 9673
enable -fPIC on UNIX only
2013-11-03 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo [Sun, 03 Nov 2013 14:45:07 -0500] rev 9672
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03 Only toggle afk mode when it's not your turn
unc0rr [Mon, 04 Nov 2013 01:23:20 +0400] rev 9671
Only toggle afk mode when it's not your turn
2013-11-03 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr [Sun, 03 Nov 2013 22:39:00 +0400] rev 9670
Quick and simple implementation of afk mode (toggled by /pause)
2013-11-03 Small refactor
unc0rr [Sun, 03 Nov 2013 22:37:41 +0400] rev 9669
Small refactor
2013-11-03 unbreak png screenshots
sheepluva [Sun, 03 Nov 2013 16:54:44 +0100] rev 9668
unbreak png screenshots
2013-11-02 Don't change crosshair look when hedgehog does high jump
unc0rr [Sat, 02 Nov 2013 22:49:32 +0400] rev 9667
Don't change crosshair look when hedgehog does high jump
2013-11-01 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr [Fri, 01 Nov 2013 23:50:13 +0400] rev 9666
- Bring back white dot in the center of crosshair. Crosshair is blurred now! - untint() function instead of countless repetitions of tint($ff, $ff, $ff, $ff)
2013-11-01 merge bday/xmas w/ main
nemo [Thu, 31 Oct 2013 21:13:07 -0400] rev 9665
merge bday/xmas w/ main
2013-11-01 ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
nemo [Thu, 31 Oct 2013 21:04:39 -0400] rev 9664
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
2013-11-01 so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
nemo [Thu, 31 Oct 2013 20:50:20 -0400] rev 9663
so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
2013-10-31 Ensure checkers don't check same replay simultaneously
unc0rr [Thu, 31 Oct 2013 23:27:46 +0400] rev 9662
Ensure checkers don't check same replay simultaneously
2013-10-31 Fix 'non-exhaustive pattern' server crash
unc0rr [Thu, 31 Oct 2013 23:27:06 +0400] rev 9661
Fix 'non-exhaustive pattern' server crash
2013-10-31 Prevent using SetAmmo to set amNothing to anything.
nemo [Thu, 31 Oct 2013 10:46:52 -0400] rev 9660
Prevent using SetAmmo to set amNothing to anything.
2013-10-30 drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
nemo [Wed, 30 Oct 2013 15:54:29 -0400] rev 9659
drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
2013-10-30 this isn't pascal
nemo [Wed, 30 Oct 2013 15:25:17 -0400] rev 9658
this isn't pascal
2013-10-30 use gameticks instead of turn timer. untested. also replaced tabs with spaces
nemo [Wed, 30 Oct 2013 15:13:17 -0400] rev 9657
use gameticks instead of turn timer. untested. also replaced tabs with spaces
2013-10-29 - More HealthTex to clan structure
unc0rr [Wed, 30 Oct 2013 00:18:10 +0400] rev 9656
- More HealthTex to clan structure - GenericHealthTexture for proper highlight tinting
2013-10-29 Tinted crosshair (without that cool white dot in the middle)
unc0rr [Tue, 29 Oct 2013 23:47:57 +0400] rev 9655
Tinted crosshair (without that cool white dot in the middle)
2013-10-29 - Cut code with bug to fix issue 713
unc0rr [Tue, 29 Oct 2013 23:08:10 +0400] rev 9654
- Cut code with bug to fix issue #713 - Move team health widget and world edges rendering into their own functions
2013-10-28 not useful check
koda [Mon, 28 Oct 2013 17:32:51 +0100] rev 9653
not useful check
2013-10-28 fix asm again...
koda [Mon, 28 Oct 2013 17:10:07 +0100] rev 9652
fix asm again...
2013-10-28 correctly use USE_TOUCH_INTERFACE
koda [Mon, 28 Oct 2013 17:03:20 +0100] rev 9651
correctly use USE_TOUCH_INTERFACE
2013-10-28 add possibility to compile with SDL2 automatically
koda [Mon, 28 Oct 2013 16:53:20 +0100] rev 9650
add possibility to compile with SDL2 automatically
2013-10-28 add FindSDL2 module from dhewm repo
koda [Mon, 28 Oct 2013 14:16:04 +0100] rev 9649
add FindSDL2 module from dhewm repo
2013-10-28 merge spacecampaign
koda [Mon, 28 Oct 2013 14:07:04 +0100] rev 9648
merge spacecampaign
2013-11-03 close branch spacecampaign
koda [Sun, 03 Nov 2013 22:54:02 +0100] rev 9647
close branch
2013-09-25 merge with default spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 25 Sep 2013 05:42:16 +0300] rev 9646
merge with default
2013-09-22 autoselect weapon in time challenges spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 22 Sep 2013 18:34:53 +0300] rev 9645
autoselect weapon in time challenges
2013-09-22 typo spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 22 Sep 2013 17:37:57 +0300] rev 9644
typo
2013-09-22 fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 22 Sep 2013 05:33:00 +0300] rev 9643
fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped
2013-09-19 use consts for TStatInfo enum spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 19 Sep 2013 03:49:29 +0300] rev 9642
use consts for TStatInfo enum
2013-09-18 fixes bug that doesn't display mission name in drop down list spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 19 Sep 2013 02:33:23 +0300] rev 9641
fixes bug that doesn't display mission name in drop down list
2013-09-18 some changes regarding hp save in cosmos and moon spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 04:24:10 +0300] rev 9640
some changes regarding hp save in cosmos and moon
2013-09-18 remove unnecessary comments spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 04:02:13 +0300] rev 9639
remove unnecessary comments
2013-09-18 dialog changes spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 03:53:47 +0300] rev 9638
dialog changes
2013-09-18 added event for meteorite mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 03:09:31 +0300] rev 9637
added event for meteorite mission
2013-09-17 cosmos, after death01 dialogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 02:08:45 +0300] rev 9636
cosmos, after death01 dialogs
2013-09-17 changes in cosmos map spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 01:25:59 +0300] rev 9635
changes in cosmos map
2013-09-17 custom stats and win/lose events spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 17 Sep 2013 04:09:14 +0300] rev 9634
custom stats and win/lose events
2013-09-17 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 17 Sep 2013 03:26:33 +0300] rev 9633
image and description
2013-09-16 final mission map and most logic spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 17 Sep 2013 02:04:41 +0300] rev 9632
final mission map and most logic
2013-09-16 bonus notice in the win/stats page spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 16 Sep 2013 05:27:52 +0300] rev 9631
bonus notice in the win/stats page
2013-09-16 add bonuses spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 16 Sep 2013 05:22:40 +0300] rev 9630
add bonuses
2013-09-16 hats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 16 Sep 2013 04:04:15 +0300] rev 9629
hats
2013-09-15 removed unnecessary map.cfg spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 15 Sep 2013 16:12:34 +0300] rev 9628
removed unnecessary map.cfg
2013-09-15 making death01 easier and less luck dependent spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 15 Sep 2013 16:07:31 +0300] rev 9627
making death01 easier and less luck dependent
2013-09-14 add skip to hero spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 05:13:05 +0300] rev 9626
add skip to hero
2013-09-14 making death01 easier and less luck dependent to win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 05:11:38 +0300] rev 9625
making death01 easier and less luck dependent to win
2013-09-13 fixed bug making the game not end when thanta was dead,reported by Wuzzy spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 02:13:20 +0300] rev 9624
fixed bug making the game not end when thanta was dead,reported by Wuzzy
2013-09-13 end game when skip in last dialog spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 01:00:38 +0300] rev 9623
end game when skip in last dialog
2013-09-13 fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 00:39:59 +0300] rev 9622
fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy
2013-09-12 should fix deadlock checkpoint reported by Wuzzy spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Sep 2013 02:43:55 +0300] rev 9621
should fix deadlock checkpoint reported by Wuzzy
2013-09-12 fixed lua error reported by Wuzzy spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Sep 2013 02:22:57 +0300] rev 9620
fixed lua error reported by Wuzzy
2013-09-12 fix check for event - guard attack spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 23:20:32 +0300] rev 9619
fix check for event - guard attack
2013-09-12 give player only one rope spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 23:08:45 +0300] rev 9618
give player only one rope
2013-09-12 fixed bug that didn't endgame when make wrong landing with no fuels spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 23:02:14 +0300] rev 9617
fixed bug that didn't endgame when make wrong landing with no fuels
2013-09-12 fixed the bug that didn't saved checkpoint 1 reported by mikade spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 18:26:06 +0300] rev 9616
fixed the bug that didn't saved checkpoint 1 reported by mikade
2013-09-12 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 03:49:53 +0300] rev 9615
image and description
2013-09-12 added custom stats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 03:19:31 +0300] rev 9614
added custom stats
2013-09-12 cleanup - removed debug prints spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 03:11:30 +0300] rev 9613
cleanup - removed debug prints
2013-09-11 many corrections spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Sep 2013 21:25:50 +0300] rev 9612
many corrections
2013-09-11 moon side mission map and most of the logic spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Sep 2013 08:39:00 +0300] rev 9611
moon side mission map and most of the logic
2013-09-06 win stats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 07:03:12 +0300] rev 9610
win stats
2013-09-06 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 06:59:54 +0300] rev 9609
image and description
2013-09-06 added captions with rules and objectives spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 06:29:42 +0300] rev 9608
added captions with rules and objectives
2013-09-06 I think it's better map to be destroyable spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 06:03:26 +0300] rev 9607
I think it's better map to be destroyable
2013-09-06 mission mechanioncs seems ok spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 05:54:59 +0300] rev 9606
mission mechanioncs seems ok
2013-09-04 part of desert03 side mission - map not finished yet, will be commited later spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Sep 2013 03:32:31 +0300] rev 9605
part of desert03 side mission - map not finished yet, will be commited later
2013-09-03 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 17:46:25 +0300] rev 9604
image and description
2013-09-03 changed some left amDynamite to amMortar spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 17:22:15 +0300] rev 9603
changed some left amDynamite to amMortar
2013-09-03 dialogs with objectives added spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 04:19:14 +0300] rev 9602
dialogs with objectives added
2013-09-03 added death planet side mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 04:01:19 +0300] rev 9601
added death planet side mission
2013-09-02 fix check if deleted gear is hog spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Sep 2013 18:57:30 +0300] rev 9600
fix check if deleted gear is hog
2013-09-02 change hog names spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Sep 2013 17:30:34 +0300] rev 9599
change hog names
2013-08-30 image, description and hats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 30 Aug 2013 05:47:00 +0300] rev 9598
image, description and hats
2013-08-30 add custom stats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 30 Aug 2013 05:16:29 +0300] rev 9597
add custom stats
2013-08-29 added challenge objectives spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 22:38:10 +0300] rev 9596
added challenge objectives
2013-08-29 deleted debug prints spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 19:51:44 +0300] rev 9595
deleted debug prints
2013-08-29 fixed the time adding in new hero turn spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 19:50:45 +0300] rev 9594
fixed the time adding in new hero turn
2013-08-29 changed map and fixed some bugs regarding hog turning and adding more teleport spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 19:36:27 +0300] rev 9593
changed map and fixed some bugs regarding hog turning and adding more teleport
2013-08-29 a bug fix spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 16:18:13 +0300] rev 9592
a bug fix
2013-08-29 fixed bug that caused enemy hogs not to play spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 15:13:28 +0300] rev 9591
fixed bug that caused enemy hogs not to play
2013-08-29 fruit side mission map and some logic spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 08:04:10 +0300] rev 9590
fruit side mission map and some logic
2013-08-27 cosmos corrections spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 04:45:00 +0300] rev 9589
cosmos corrections
2013-08-27 minor string correction spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 03:44:19 +0300] rev 9588
minor string correction
2013-08-27 fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 03:29:25 +0300] rev 9587
fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos
2013-08-26 stats in case player hasn't/can't reach a new destination spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 02:54:15 +0300] rev 9586
stats in case player hasn't/can't reach a new destination
2013-08-26 fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 02:41:28 +0300] rev 9585
fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes
2013-08-26 add stats to cosmos spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 02:00:13 +0300] rev 9584
add stats to cosmos
2013-10-28 not sure why this nil check is in here
nemo [Sun, 27 Oct 2013 22:34:25 -0400] rev 9583
not sure why this nil check is in here
2013-08-26 less variables used to save the checkpoints - potential breakage xD spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 01:25:46 +0300] rev 9582
less variables used to save the checkpoints - potential breakage xD
2013-10-26 Oops, looked in the deprecated file
unc0rr [Sun, 27 Oct 2013 00:39:06 +0400] rev 9581
Oops, looked in the deprecated file
2013-08-26 fix typo in cosmos spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 26 Aug 2013 06:23:19 +0300] rev 9580
fix typo in cosmos
2013-10-26 Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
nemo [Sat, 26 Oct 2013 13:58:49 -0400] rev 9579
Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
2013-08-26 save main missions' status spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 26 Aug 2013 06:13:36 +0300] rev 9578
save main missions' status
2013-10-25 I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
nemo [Thu, 24 Oct 2013 21:18:22 -0400] rev 9577
I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
2013-08-25 more chanllenge details in ice02 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 26 Aug 2013 02:08:11 +0300] rev 9576
more chanllenge details in ice02
2013-10-24 revert r67e257b98422 to close out bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
nemo [Thu, 24 Oct 2013 14:02:26 -0400] rev 9575
revert r67e257b98422 to close out bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
2013-08-24 strings checked, all ok except ice02 that will be probably changed spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 24 Aug 2013 06:36:02 +0300] rev 9574
strings checked, all ok except ice02 that will be probably changed
2013-10-23 Oh, dudes :(
unc0rr [Wed, 23 Oct 2013 22:25:17 +0400] rev 9573
Oh, dudes :( (reduce number of hacks; see, is it terribly hard to do it properly?)
2013-08-24 added death planet in cosmos without the order restriction yet spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 24 Aug 2013 04:14:33 +0300] rev 9572
added death planet in cosmos without the order restriction yet
2013-10-23 untested. decrement timer while firing rope. there've been a few complaints 'bout this.
nemo [Wed, 23 Oct 2013 12:46:29 -0400] rev 9571
untested. decrement timer while firing rope. there've been a few complaints 'bout this.
2013-08-23 added death01 in cosmos spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 23 Aug 2013 23:46:10 +0300] rev 9570
added death01 in cosmos
2013-10-23 add /history command from chat
koda [Wed, 23 Oct 2013 04:35:23 +0200] rev 9569
add /history command from chat
2013-08-23 description and image spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 23 Aug 2013 03:43:53 +0300] rev 9568
description and image
2013-10-21 This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
nemo [Mon, 21 Oct 2013 12:38:24 -0400] rev 9567
This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
2013-08-22 dialogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 23:46:34 +0300] rev 9566
dialogs
2013-10-21 avoid infinite loop
nemo [Sun, 20 Oct 2013 20:10:09 -0400] rev 9565
avoid infinite loop
2013-08-22 second human hog for dialogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 20:56:18 +0300] rev 9564
second human hog for dialogs
2013-10-20 make landspray build across too
nemo [Sun, 20 Oct 2013 18:25:58 -0400] rev 9563
make landspray build across too
2013-08-22 win event spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 19:57:07 +0300] rev 9562
win event
2013-10-20 call bounce sound less often
nemo [Sat, 19 Oct 2013 23:44:40 -0400] rev 9561
call bounce sound less often
2013-08-22 event in case hero dies spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 03:21:30 +0300] rev 9560
event in case hero dies
2013-10-19 Prevent attacking yourself w/ plane from crashing
nemo [Sat, 19 Oct 2013 16:10:57 -0400] rev 9559
Prevent attacking yourself w/ plane from crashing
2013-08-22 forgotten file and death planet map and some logic spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 03:06:30 +0300] rev 9558
forgotten file and death planet map and some logic
2013-10-19 differentiate borders a bit
nemo [Sat, 19 Oct 2013 15:59:47 -0400] rev 9557
differentiate borders a bit
2013-08-21 description and image spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 03:37:36 +0300] rev 9556
description and image
2013-10-18 uhm... a feature
unc0rr [Sat, 19 Oct 2013 00:42:24 +0400] rev 9555
uhm... a feature
2013-08-21 removed debug prints spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 03:15:29 +0300] rev 9554
removed debug prints
2013-10-18 Some tweaks to ellipse code to produce less points
unc0rr [Fri, 18 Oct 2013 16:05:31 +0400] rev 9553
Some tweaks to ellipse code to produce less points
2013-08-20 checkpoint system seems complete spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 02:06:31 +0300] rev 9552
checkpoint system seems complete
2013-10-18 Draw rectangles and ellipses!
unc0rr [Fri, 18 Oct 2013 15:26:43 +0400] rev 9551
Draw rectangles and ellipses!
2013-08-20 fixed weapon type typo spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 06:07:58 +0300] rev 9550
fixed weapon type typo
2013-10-15 Allow user to enter password for the room he joins
unc0rr [Tue, 15 Oct 2013 23:07:22 +0400] rev 9549
Allow user to enter password for the room he joins
2013-08-20 check point fixes spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 05:54:24 +0300] rev 9548
check point fixes
2013-10-15 Fix issue 662
unc0rr [Tue, 15 Oct 2013 22:38:32 +0400] rev 9547
Fix issue #662
2013-08-20 added custom lua split spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 04:46:38 +0300] rev 9546
added custom lua split
2013-10-15 min->max
koda [Tue, 15 Oct 2013 11:35:46 +0200] rev 9545
min->max
2013-08-19 position saving functions spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 19 Aug 2013 21:12:53 +0300] rev 9544
position saving functions
2013-10-14 Fix bug 656 by using the right resolution values
koda [Tue, 15 Oct 2013 01:15:39 +0200] rev 9543
Fix bug #656 by using the right resolution values
2013-08-17 custom stats spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 17 Aug 2013 04:39:17 +0300] rev 9542
custom stats
2013-10-14 - Frontend finally learns how to create passworded room
unc0rr [Mon, 14 Oct 2013 23:57:31 +0400] rev 9541
- Frontend finally learns how to create passworded room - Refactor RoomNamePrompt and use it properly
2013-08-17 game against red team seems ok spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 17 Aug 2013 04:10:39 +0300] rev 9540
game against red team seems ok
2013-10-14 don't kill rope if not extended
nemo [Mon, 14 Oct 2013 00:33:10 -0400] rev 9539
don't kill rope if not extended
2013-08-16 scenario of escape seems ok spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 17 Aug 2013 01:51:20 +0300] rev 9538
scenario of escape seems ok
2013-10-13 sigh
koda [Sun, 13 Oct 2013 23:23:43 +0200] rev 9537
sigh
2013-08-16 this seems to work fine for the escape scenario spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 16 Aug 2013 21:56:06 +0300] rev 9536
this seems to work fine for the escape scenario
2013-10-13 and wrap the last variable so that the regex will never fail
koda [Sun, 13 Oct 2013 23:04:56 +0200] rev 9535
and wrap the last variable so that the regex will never fail
2013-08-16 many dialogs and events spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 16 Aug 2013 04:56:06 +0300] rev 9534
many dialogs and events
2013-10-13 merge last rev
nemo [Sun, 13 Oct 2013 14:40:14 -0400] rev 9533
merge last rev
2013-08-15 more dialogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 15 Aug 2013 05:37:31 +0300] rev 9532
more dialogs
2013-10-13 Unbreak access to Data dir in profile broken in r8b48c27201af
unc0rr [Sun, 13 Oct 2013 22:31:51 +0400] rev 9531
Unbreak access to Data dir in profile broken in r8b48c27201af
2013-10-13 fix driver logging
nemo [Sun, 13 Oct 2013 14:21:35 -0400] rev 9530
fix driver logging
2013-08-15 first dialogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 15 Aug 2013 05:19:46 +0300] rev 9529
first dialogs
2013-10-13 Send +i status of all players to logged-in users
unc0rr [Sun, 13 Oct 2013 21:53:42 +0400] rev 9528
Send +i status of all players to logged-in users
2013-08-14 fruit planet part 2 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 14 Aug 2013 23:47:54 +0300] rev 9527
fruit planet part 2
2013-10-13 make wrapping nicer when there's collision
nemo [Sun, 13 Oct 2013 13:14:32 -0400] rev 9526
make wrapping nicer when there's collision
2013-08-12 small fix and image/description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 13 Aug 2013 00:02:53 +0300] rev 9525
small fix and image/description
2013-10-11 disable side borders if bounce or wrap
nemo [Fri, 11 Oct 2013 13:06:04 -0400] rev 9524
disable side borders if bounce or wrap
2013-08-12 changes regarding the difficulty and AI demo brake error spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 12 Aug 2013 22:29:28 +0300] rev 9523
changes regarding the difficulty and AI demo brake error
2013-10-11 tiny tweak to silly mode
nemo [Fri, 11 Oct 2013 10:42:50 -0400] rev 9522
tiny tweak to silly mode
2013-10-11 merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
koda [Fri, 11 Oct 2013 17:43:13 +0200] rev 9521
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
2013-08-11 stats in case of win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 11 Aug 2013 22:28:58 +0300] rev 9520
stats in case of win
2013-10-10 fail early when an incompatible qt version is found
koda [Fri, 11 Oct 2013 00:07:23 +0200] rev 9519
fail early when an incompatible qt version is found
2013-08-10 custom stats in case of lose spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 22:57:27 +0300] rev 9518
custom stats in case of lose
2013-10-10 fail early when an incompatible cmake version is found
koda [Fri, 11 Oct 2013 00:04:36 +0200] rev 9517
fail early when an incompatible cmake version is found
2013-08-10 bug finaly fixed spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 22:44:51 +0300] rev 9516
bug finaly fixed
2013-10-10 set the correct framework search path for freepascal on darwin, targetting future cmake releases
koda [Thu, 10 Oct 2013 23:33:22 +0200] rev 9515
set the correct framework search path for freepascal on darwin, targetting future cmake releases
2013-08-10 previous fix was wrong.. spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 21:08:39 +0300] rev 9514
previous fix was wrong..
2013-10-08 add a few comments inside cmakepascalinformation
koda [Wed, 09 Oct 2013 01:18:34 +0200] rev 9513
add a few comments inside cmakepascalinformation
2013-08-10 fix bug that make precise key not responding spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 20:44:26 +0300] rev 9512
fix bug that make precise key not responding
2013-10-10 Fill PageEditTeam containers only when it is actually required:
unc0rr [Thu, 10 Oct 2013 15:05:51 +0400] rev 9511
Fill PageEditTeam containers only when it is actually required: - Reduces frontend startup time for 20-25% on my test machine - Also reduces memory usage when the page hasn't been shown
2013-08-10 change regarding the difficulty in escape spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 20:38:20 +0300] rev 9510
change regarding the difficulty in escape
2013-10-10 skip kill for bounce
nemo [Wed, 09 Oct 2013 20:25:16 -0400] rev 9509
skip kill for bounce
2013-08-10 added crates spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 04:39:47 +0300] rev 9508
added crates
2013-10-10 kill rope on wrap
nemo [Wed, 09 Oct 2013 20:23:06 -0400] rev 9507
kill rope on wrap
2013-08-10 some fixes to the map and the events spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 04:16:26 +0300] rev 9506
some fixes to the map and the events
2013-10-10 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo [Wed, 09 Oct 2013 20:16:34 -0400] rev 9505
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
2013-08-10 event for escape win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 03:56:50 +0300] rev 9504
event for escape win
2013-10-08 Icons for 'i' and 'c' flags
unc0rr [Tue, 08 Oct 2013 23:38:45 +0400] rev 9503
Icons for 'i' and 'c' flags
2013-08-09 changed rounds till suden death spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 02:55:28 +0300] rev 9502
changed rounds till suden death
2013-10-08 boo, nemo, boo
unc0rr [Tue, 08 Oct 2013 10:28:57 +0400] rev 9501
boo, nemo, boo
2013-08-09 some changes in the map, hog placing etc spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 02:54:15 +0300] rev 9500
some changes in the map, hog placing etc
2013-10-08 make this a tiny bit less aggressive
nemo [Mon, 07 Oct 2013 21:31:47 -0400] rev 9499
make this a tiny bit less aggressive
2013-08-09 fixed bug that make hog not able to move spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 00:00:41 +0300] rev 9498
fixed bug that make hog not able to move
2013-10-08 Issue #581
nemo [Mon, 07 Oct 2013 21:31:28 -0400] rev 9497
issue #581
2013-08-09 events spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 09 Aug 2013 23:30:33 +0300] rev 9496
events
2013-10-07 - AI quickly shoots with desert eagle till hits the target
unc0rr [Mon, 07 Oct 2013 23:36:40 +0400] rev 9495
- AI quickly shoots with desert eagle till hits the target - Also tries for hits with less number of shots needed
2013-08-09 hide hogs and spawn them per waves spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 09 Aug 2013 19:48:23 +0300] rev 9494
hide hogs and spawn them per waves
2013-10-07 Scroll chat widget to bottom on show and resize events
unc0rr [Mon, 07 Oct 2013 22:22:49 +0400] rev 9493
Scroll chat widget to bottom on show and resize events
2013-08-08 added newly created hogs spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 08 Aug 2013 22:17:02 +0300] rev 9492
added newly created hogs
2013-10-04 Fix this for me
unc0rr [Fri, 04 Oct 2013 18:41:06 +0400] rev 9491
Fix this for me
2013-08-08 fix bugs and some changes regarting the difficulty in desert02 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 08 Aug 2013 18:24:40 +0300] rev 9490
fix bugs and some changes regarting the difficulty in desert02
2013-10-03 add world edges to config
nemo [Thu, 03 Oct 2013 14:47:33 -0400] rev 9489
add world edges to config
2013-08-08 dialogs, events for hero death and side choice spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 08 Aug 2013 04:33:45 +0300] rev 9488
dialogs, events for hero death and side choice
2013-10-03 couple more wrap calls. freezer still doesn't propagate properly. mostly due to
nemo [Thu, 03 Oct 2013 12:22:12 -0400] rev 9487
couple more wrap calls. freezer still doesn't propagate properly. mostly due to needing something like bullet trail to chop into segments tag borders. Adding that could allow portalling too, probably.
2013-08-07 forgot to commit the new files :/ spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 23:28:24 +0300] rev 9486
forgot to commit the new files :/
2013-10-03 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo [Thu, 03 Oct 2013 12:10:30 -0400] rev 9485
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
2013-08-07 fruit planet main mission first commit spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 23:27:40 +0300] rev 9484
fruit planet main mission first commit
2013-09-30 Modify Racer script so it could work with special points
unc0rr [Mon, 30 Sep 2013 22:46:48 +0400] rev 9483
Modify Racer script so it could work with special points
2013-08-07 removing the Mission prefix from the campaign front end page spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 04:06:52 +0300] rev 9482
removing the Mission prefix from the campaign front end page
2013-09-30 toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
nemo [Mon, 30 Sep 2013 13:43:55 -0400] rev 9481
toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
2013-08-06 forgot to commit the description :/ spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 00:31:28 +0300] rev 9480
forgot to commit the description :/
2013-09-30 move border back a bit from left/right bounds, bee tweak
nemo [Mon, 30 Sep 2013 12:37:44 -0400] rev 9479
move border back a bit from left/right bounds, bee tweak
2013-08-06 desert02 image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 00:27:26 +0300] rev 9478
desert02 image and description
2013-09-29 Make a few more gears honour world edge checks
nemo [Sun, 29 Sep 2013 19:03:15 -0400] rev 9477
Make a few more gears honour world edge checks
2013-08-06 fix bug, not triggered event spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 00:02:58 +0300] rev 9476
fix bug, not triggered event
2013-09-29 merge
unc0rr [Mon, 30 Sep 2013 00:21:28 +0400] rev 9475
merge
2013-08-06 stats and minor corrections, difficulty adjustment spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 06 Aug 2013 23:34:24 +0300] rev 9474
stats and minor corrections, difficulty adjustment
2013-09-29 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo [Sun, 29 Sep 2013 16:10:32 -0400] rev 9473
partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-09-29 Incomplete implementation of 'special points' in drawn maps (crashes engine)
unc0rr [Mon, 30 Sep 2013 00:20:58 +0400] rev 9472
Incomplete implementation of 'special points' in drawn maps (crashes engine)
2013-08-05 seems ok, stats to be added spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 20:02:16 +0300] rev 9471
seems ok, stats to be added
2013-09-28 was a bit hard to read
nemo [Fri, 27 Sep 2013 21:52:21 -0400] rev 9470
was a bit hard to read
2013-08-05 event for win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 19:49:43 +0300] rev 9469
event for win
2013-09-27 - Actually call uTexture.initModule and .freeModule
unc0rr [Fri, 27 Sep 2013 12:58:21 +0400] rev 9468
- Actually call uTexture.initModule and .freeModule - Fix texture leaks in teams/hedgehogs structures on application shutdown
2013-08-05 desert sidwquest map and basic script spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 19:45:55 +0300] rev 9467
desert sidwquest map and basic script
2013-09-26 - Load default binds from settings.ini
unc0rr [Fri, 27 Sep 2013 00:54:18 +0400] rev 9466
- Load default binds from settings.ini - Frontend doesn't send dbind commands - Refactor '/dbind' command implementation copypasta
2013-08-05 added image and description for ice02 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 17:07:27 +0300] rev 9465
added image and description for ice02
2013-09-21 Finish rework of default binds system. Default binds now work even before first turn.
unc0rr [Sat, 21 Sep 2013 23:54:57 +0400] rev 9464
Finish rework of default binds system. Default binds now work even before first turn.
2013-08-05 stats in case of win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 16:44:56 +0300] rev 9463
stats in case of win
2013-09-21 Hash finding and checking tool
unc0rr [Sat, 21 Sep 2013 22:32:01 +0400] rev 9462
Hash finding and checking tool
2013-08-03 dialogs and events for hero lose spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 03 Aug 2013 04:02:43 +0300] rev 9461
dialogs and events for hero lose
2013-09-13 Skip some LandPixels manipulations in stats-only mode
unc0rr [Fri, 13 Sep 2013 21:55:53 +0400] rev 9460
Skip some LandPixels manipulations in stats-only mode
2013-08-03 making it a little bit more difficult spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 03 Aug 2013 03:16:40 +0300] rev 9459
making it a little bit more difficult
2013-09-11 French translation updates + bug #703
Oimat [Wed, 11 Sep 2013 17:58:57 -0400] rev 9458
French translation updates + bug #703
2013-08-03 finally most of the mission mechanics seems ok spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 03 Aug 2013 03:13:10 +0300] rev 9457
finally most of the mission mechanics seems ok
2013-09-09 update README and COPYING
koda [Tue, 10 Sep 2013 00:51:11 +0200] rev 9456
update README and COPYING
2013-08-02 added iceplanet sidequest map and stub lua spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 22:19:36 +0300] rev 9455
added iceplanet sidequest map and stub lua
2013-09-08 Fix bug 703
unc0rr [Mon, 09 Sep 2013 00:33:35 +0400] rev 9454
Fix bug #703
2013-08-01 more destructible terrain and remove teleport(debug) spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 02:03:08 +0300] rev 9453
more destructible terrain and remove teleport(debug)
2013-09-03 This probably fixes bug #700. untested.
nemo [Tue, 03 Sep 2013 18:07:17 -0400] rev 9452
This probably fixes bug #700. untested.
2013-08-01 added image and description for desert01 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 01:55:38 +0300] rev 9451
added image and description for desert01
2013-09-03 Fix official server build
unc0rr [Tue, 03 Sep 2013 22:48:26 +0400] rev 9450
Fix official server build
2013-08-01 changing when some crates are spawned spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 00:17:06 +0300] rev 9449
changing when some crates are spawned
2013-09-03 /watch works in testing environment
unc0rr [Tue, 03 Sep 2013 22:35:57 +0400] rev 9448
/watch works in testing environment
2013-08-01 minor fixes spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 00:01:27 +0300] rev 9447
minor fixes
2013-09-02 Start support of achievement replay query:
unc0rr [Tue, 03 Sep 2013 00:05:38 +0400] rev 9446
Start support of achievement replay query: - /watch command - Query filename from database
2013-08-01 stats on case of win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 23:54:45 +0300] rev 9445
stats on case of win
2013-08-29 Fix checker ready status mess
unc0rr [Thu, 29 Aug 2013 12:12:19 +0400] rev 9444
Fix checker ready status mess
2013-08-01 checkpoint 5 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 23:43:43 +0300] rev 9443
checkpoint 5
2013-08-29 Merge
unc0rr [Thu, 29 Aug 2013 12:02:16 +0400] rev 9442
Merge
2013-08-01 win conditionals spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 23:16:00 +0300] rev 9441
win conditionals
2013-08-29 Unbreak server
unc0rr [Thu, 29 Aug 2013 11:48:02 +0400] rev 9440
Unbreak server
2013-08-29 Unbreak server
unc0rr [Thu, 29 Aug 2013 12:01:19 +0400] rev 9439
Unbreak server
2013-08-01 3rd battle event handler spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 20:17:37 +0300] rev 9438
3rd battle event handler
2013-08-29 Fix build
unc0rr [Thu, 29 Aug 2013 10:06:19 +0400] rev 9437
Fix build
2013-08-01 code cleanup spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 19:50:01 +0300] rev 9436
code cleanup
2013-08-28 'c' flag for contributors
unc0rr [Wed, 28 Aug 2013 23:44:27 +0400] rev 9435
'c' flag for contributors
2013-08-01 more checkpoints spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 19:39:11 +0300] rev 9434
more checkpoints
2013-08-28 Push demo to idle checker on game finish
unc0rr [Wed, 28 Aug 2013 23:11:05 +0400] rev 9433
Push demo to idle checker on game finish
2013-08-01 check point 2B spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 19:17:34 +0300] rev 9432
check point 2B
2013-08-27 Merge
unc0rr [Tue, 27 Aug 2013 17:22:07 +0400] rev 9431
Merge
2013-08-01 second battle A spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 17:55:37 +0300] rev 9430
second battle A
2013-08-27 libavinteraction: fix typo and and compiling with modern libav
koda [Tue, 27 Aug 2013 14:12:16 +0200] rev 9429
libavinteraction: fix typo and and compiling with modern libav
2013-08-01 first checkpoint with saved ammo left :) spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 16:34:18 +0300] rev 9428
first checkpoint with saved ammo left :)
2013-08-25 Oops
unc0rr [Sun, 25 Aug 2013 22:32:06 +0400] rev 9427
Oops
2013-07-31 first battle event handlers, hero starting ammo and hero death event handlers spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 01:47:30 +0300] rev 9426
first battle event handlers, hero starting ammo and hero death event handlers
2013-08-25 Extract time from file name, assuming it is stored in 'replay' folder
unc0rr [Sun, 25 Aug 2013 21:43:47 +0400] rev 9425
Extract time from file name, assuming it is stored in 'replay' folder
2013-07-31 hooray! more crates and mines spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 23:08:08 +0300] rev 9424
hooray! more crates and mines
2013-08-24 Send less garbage to the server
unc0rr [Sun, 25 Aug 2013 00:03:00 +0400] rev 9423
Send less garbage to the server
2013-07-31 first dialog added, maybe reconsider the seconds the bubbles are displayed later spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 22:52:35 +0300] rev 9422
first dialog added, maybe reconsider the seconds the bubbles are displayed later
2013-08-24 Fix 'non-exhaustive pattern' crash
unc0rr [Sat, 24 Aug 2013 10:07:34 +0400] rev 9421
Fix 'non-exhaustive pattern' crash
2013-07-31 mines added spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 21:51:40 +0300] rev 9420
mines added
2013-08-24 avoid duplicate pkg-config calls and make sure to use the pkg-config paths when found
koda [Sat, 24 Aug 2013 13:33:34 +0200] rev 9419
avoid duplicate pkg-config calls and make sure to use the pkg-config paths when found
2013-07-31 added health crate spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 21:34:53 +0300] rev 9418
added health crate
2013-08-24 make sure that linker flags are picked by the pascal rule
koda [Sat, 24 Aug 2013 12:24:31 +0200] rev 9417
make sure that linker flags are picked by the pascal rule
2013-07-31 added weapon crates spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 21:32:26 +0300] rev 9416
added weapon crates
2013-08-24 fix shared library loading by using the right variable
koda [Sat, 24 Aug 2013 12:00:40 +0200] rev 9415
fix shared library loading by using the right variable
2013-07-31 strange,indexed conversion in Gimp made white areas invisible in game spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 20:46:47 +0300] rev 9414
strange,indexed conversion in Gimp made white areas invisible in game
2013-08-23 this should prevent duplication of CMAKE_Pascal_FLAGS
koda [Sat, 24 Aug 2013 01:13:58 +0200] rev 9413
this should prevent duplication of CMAKE_Pascal_FLAGS
2013-07-31 oops, hogs placing corrections spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 20:18:58 +0300] rev 9412
oops, hogs placing corrections
2013-08-23 Fix script flaw in detection of best team when sending achievement info
unc0rr [Sat, 24 Aug 2013 01:37:20 +0400] rev 9411
Fix script flaw in detection of best team when sending achievement info
2013-07-31 added hedgehogs in desert01 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 20:14:41 +0300] rev 9410
added hedgehogs in desert01
2013-08-23 Store TrophyRace records in database
unc0rr [Sat, 24 Aug 2013 00:13:15 +0400] rev 9409
Store TrophyRace records in database
2013-07-31 finally, desert's main mission mao seems complete spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 18:32:28 +0300] rev 9408
finally, desert's main mission mao seems complete
2013-08-23 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr [Fri, 23 Aug 2013 16:02:08 +0400] rev 9407
Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
2013-07-30 ice planet main quest image and description spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 02:29:57 +0300] rev 9406
ice planet main quest image and description
2013-08-20 Fix indentation
unc0rr [Tue, 20 Aug 2013 14:40:27 +0400] rev 9405
Fix indentation
2013-07-30 desert planet main mission addition - hwp will be added when fully finished spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 01:40:19 +0300] rev 9404
desert planet main mission addition - hwp will be added when fully finished
2013-08-18 Fixes to checker
unc0rr [Sun, 18 Aug 2013 17:52:32 +0400] rev 9403
Fixes to checker
2013-07-30 ice01 custom stats for defeat spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 17:32:45 +0300] rev 9402
ice01 custom stats for defeat
2013-08-18 - Some fixes to official server build
unc0rr [Sun, 18 Aug 2013 17:29:17 +0400] rev 9401
- Some fixes to official server build - Encode stored message, fixes bug of r3f4c3fc146c2
2013-07-30 added dialog at hero win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 16:40:43 +0300] rev 9400
added dialog at hero win
2013-08-17 Pass achievements info to extdbinterface
unc0rr [Sat, 17 Aug 2013 23:38:53 +0400] rev 9399
Pass achievements info to extdbinterface
2013-07-30 increase health by 5 everytime hero spawn on checkpoint3 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 15:30:22 +0300] rev 9398
increase health by 5 everytime hero spawn on checkpoint3
2013-08-05 Declare achievements in console statistics output
unc0rr [Tue, 06 Aug 2013 00:26:07 +0400] rev 9397
Declare achievements in console statistics output
2013-07-30 frozen hogs bug seems fixed spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 15:00:13 +0300] rev 9396
frozen hogs bug seems fixed
2013-08-17 Russian localisation of default voice
Wohlstand [Sat, 17 Aug 2013 14:10:09 -0400] rev 9395
Russian localisation of default voice
2013-07-30 event for game win spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 13:52:53 +0300] rev 9394
event for game win
2013-08-16 Take care of some warnings from issue 688
unc0rr [Fri, 16 Aug 2013 14:15:00 +0400] rev 9393
Take care of some warnings from issue #688
2013-07-30 cleaning up debug prints spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 13:19:15 +0300] rev 9392
cleaning up debug prints
2013-08-16 Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr [Fri, 16 Aug 2013 13:43:08 +0400] rev 9391
Preserve weapon settings in AddAmmo. Fixes issue #450.
2013-07-30 rounds that hogs remain frozen seems ok spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 13:17:48 +0300] rev 9390
rounds that hogs remain frozen seems ok
2013-08-16 Take care of issue #146
unc0rr [Fri, 16 Aug 2013 12:27:41 +0400] rev 9389
Take care of issue #146
2013-07-29 3rd checkpoint, event to stop game when Thanta is dead spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 29 Jul 2013 23:25:08 +0300] rev 9388
3rd checkpoint, event to stop game when Thanta is dead
2013-08-13 gfShoppaBorder
unc0rr [Tue, 13 Aug 2013 16:12:54 +0400] rev 9387
gfShoppaBorder
2013-07-28 map changes to let hog climb, checkpoint one after icegun,starting dialog spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 28 Jul 2013 17:16:35 +0300] rev 9386
map changes to let hog climb, checkpoint one after icegun,starting dialog
2013-08-13 I'm guessing this takes care of issue #689
nemo [Tue, 13 Aug 2013 00:12:11 -0400] rev 9385
I'm guessing this takes care of issue #689
2013-07-27 added mines to the ice planet01 spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 27 Jul 2013 20:58:18 +0300] rev 9384
added mines to the ice planet01
2013-08-01 remove stray debug message
koda [Fri, 02 Aug 2013 00:06:44 +0200] rev 9383
remove stray debug message
2013-07-27 merge with default spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 27 Jul 2013 17:23:26 +0300] rev 9382
merge with default
2013-08-01 Fix silliness from r3f4c3fc146c2 (was I sleepy?)
unc0rr [Thu, 01 Aug 2013 23:52:54 +0400] rev 9381
Fix silliness from r3f4c3fc146c2 (was I sleepy?)
2013-07-27 remove many unneeded ifdefs from uTouch
koda [Sat, 27 Jul 2013 04:20:49 +0200] rev 9380
remove many unneeded ifdefs from uTouch
2013-07-27 update the touch interface to the new SDL2 API
koda [Sat, 27 Jul 2013 04:19:14 +0200] rev 9379
update the touch interface to the new SDL2 API touch is a little flacky, works great on buttons and wigets but crosshair and hogs are difficult to select...
2013-07-26 update physlayer and sdl bindings to the new rwops interface
koda [Sat, 27 Jul 2013 01:06:47 +0200] rev 9378
update physlayer and sdl bindings to the new rwops interface
2013-07-26 remove old and unused getScreenDPI code
koda [Fri, 26 Jul 2013 23:02:25 +0200] rev 9377
remove old and unused getScreenDPI code
2013-07-25 merge Italian translation updates
vittorio.giovara@gmail.com [Fri, 26 Jul 2013 00:37:56 +0200] rev 9376
merge Italian translation updates
2013-07-25 remove a binary file from android assets
koda [Fri, 26 Jul 2013 00:09:51 +0200] rev 9375
remove a binary file from android assets
2013-07-25 patching files is so SDL1.3, we're SDL2 nowadays
koda [Thu, 25 Jul 2013 23:52:07 +0200] rev 9374
patching files is so SDL1.3, we're SDL2 nowadays
2013-07-25 strip out libopenalbridge too
koda [Thu, 25 Jul 2013 23:29:37 +0200] rev 9373
strip out libopenalbridge too
2013-07-25 strip out our copy of libfreetype
koda [Thu, 25 Jul 2013 23:20:06 +0200] rev 9372
strip out our copy of libfreetype SDL2_ttf comes with a more updated, better integrated version
2013-07-25 strip out our copy of libtremor
koda [Thu, 25 Jul 2013 23:16:06 +0200] rev 9371
strip out our copy of libtremor SDL2_mixer comes with a more updated, better integrated version
2013-07-23 Merge pull request #1 from urbels/patch-1
Vittorio <vittorio.giovara@gmail.com> [Tue, 23 Jul 2013 14:01:23 -0700] rev 9370
Merge pull request #1 from urbels/patch-1 fixed urls and added new version links for android deps
2013-07-23 fixed urls - added new version links
Edža <s@o-o.lv> [Tue, 23 Jul 2013 16:18:21 +0300] rev 9369
fixed urls - added new version links
2013-07-22 removing anonymous heads from default
koda [Mon, 22 Jul 2013 21:43:53 +0200] rev 9368
removing anonymous heads from default
2013-07-22 fixing cLocale being empty
sheepluva [Mon, 22 Jul 2013 19:01:28 +0200] rev 9367
fixing cLocale being empty
2013-07-22 pt_BR translation updates
RodolfoRG [Mon, 22 Jul 2013 18:16:01 +0200] rev 9366
pt_BR translation updates
2013-07-19 Couple of typos.
Marco Bresciani [Fri, 19 Jul 2013 12:55:32 +0200] rev 9365
Couple of typos.
2013-07-22 pt_BR translation updates
RodolfoRG [Mon, 22 Jul 2013 18:05:16 +0200] rev 9364
pt_BR translation updates
2013-07-17 Translation for Hedgewars Mobile!
Marco Bresciani [Wed, 17 Jul 2013 17:38:29 +0200] rev 9363
Translation for Hedgewars Mobile!
2013-07-20 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo [Fri, 19 Jul 2013 22:55:07 -0400] rev 9362
crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
2013-07-12 Some more Italian. You know: Italians do it better! ;)
Marco Bresciani [Fri, 12 Jul 2013 12:49:06 +0200] rev 9361
Some more Italian. You know: Italians do it better! ;)
2013-07-18 typo fix
nemo [Thu, 18 Jul 2013 17:55:52 -0400] rev 9360
typo fix
2013-07-12 Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
Marco Bresciani [Fri, 12 Jul 2013 12:04:07 +0200] rev 9359
Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
2013-07-14 Updated Turkish localization
volkan [Sun, 14 Jul 2013 20:57:30 +0200] rev 9358
Updated Turkish localization
2013-07-16 fromAscii is deprecated in qt5
koda [Tue, 16 Jul 2013 11:14:27 +0200] rev 9357
fromAscii is deprecated in qt5
2013-07-18 oups. accidentally dropped health check
nemo [Thu, 18 Jul 2013 16:58:28 -0400] rev 9356
oups. accidentally dropped health check
2013-07-12 Many modifications (these files seems written by a non Italian):
Marco Bresciani [Fri, 12 Jul 2013 11:57:31 +0200] rev 9355
Many modifications (these files seems written by a non Italian): 1. some (not all, yet) of the typos! 2. Italian grammar is different from English: there are no "Titles Like This" but "Titles like this" if there are no proper nouns. 3. Let's use actual Italian words not "Engrish" or jargon. For example, "chatta" to say "to chat" is not correct even if widely used! 4. I'd use the Italian "Morte improvvisa" instead of English "Sudden Death"; what to do you think?
2013-07-14 updated Turkish translation
volkan [Sun, 14 Jul 2013 20:56:54 +0200] rev 9354
updated Turkish translation
2013-07-16 enable -fPIC on C, CXX and Pascal targets
koda [Tue, 16 Jul 2013 11:14:03 +0200] rev 9353
enable -fPIC on C, CXX and Pascal targets
2013-07-12 Sorry, wife asked me to remove her name...
Marco Bresciani [Fri, 12 Jul 2013 11:17:32 +0200] rev 9352
Sorry, wife asked me to remove her name...
2013-07-12 typo in var name
koda [Fri, 12 Jul 2013 08:21:25 +0200] rev 9351
typo in var name
2013-07-10 always set internet-enabled on the dmg
koda [Wed, 10 Jul 2013 23:50:31 +0200] rev 9350
always set internet-enabled on the dmg
2013-07-10 FPFLAGS are now not needed
koda [Wed, 10 Jul 2013 23:12:32 +0200] rev 9349
FPFLAGS are now not needed
2013-07-10 use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
koda [Wed, 10 Jul 2013 23:10:59 +0200] rev 9348
use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
2013-07-09 automate dmg creation (woo)
koda [Tue, 09 Jul 2013 04:53:25 +0200] rev 9347
automate dmg creation (woo)
2013-07-19 more changes, events and bots fighting - also map drawing corrections spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 19 Jul 2013 04:51:08 +0300] rev 9346
more changes, events and bots fighting - also map drawing corrections
2013-07-09 use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
koda [Tue, 09 Jul 2013 04:23:48 +0200] rev 9345
use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
2013-07-18 ice planet mission wip spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 18 Jul 2013 23:37:01 +0300] rev 9344
ice planet mission wip
2013-07-09 import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
koda [Tue, 09 Jul 2013 04:16:21 +0200] rev 9343
import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
2013-07-17 changes about displaying the ice planet mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 17 Jul 2013 05:12:00 +0300] rev 9342
changes about displaying the ice planet mission
2013-07-08 just set these flags directly
koda [Mon, 08 Jul 2013 12:17:03 +0200] rev 9341
just set these flags directly
2013-07-17 ice planet map draft spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 17 Jul 2013 04:30:47 +0300] rev 9340
ice planet map draft
2013-07-08 some work on cmake_pascal files to better support flags we use, make engine compile as library again
koda [Mon, 08 Jul 2013 12:10:55 +0200] rev 9339
some work on cmake_pascal files to better support flags we use, make engine compile as library again
2013-07-17 smaller cosmos map spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 17 Jul 2013 04:13:53 +0300] rev 9338
smaller cosmos map
2013-07-08 sopath() for linux too
koda [Mon, 08 Jul 2013 09:54:38 +0200] rev 9337
sopath() for linux too
2013-07-17 smaller moon map and check if hero health is set spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 17 Jul 2013 04:05:54 +0300] rev 9336
smaller moon map and check if hero health is set
2013-07-08 fufufufu (cont'd)
koda [Mon, 08 Jul 2013 09:53:25 +0200] rev 9335
fufufufu (cont'd)
2013-07-12 custom stats in moon mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 12 Jul 2013 12:00:30 +0300] rev 9334
custom stats in moon mission
2013-07-08 sdl2 update and typos
koda [Mon, 08 Jul 2013 09:45:37 +0200] rev 9333
sdl2 update and typos
2013-07-11 added image and description for the moon mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 16:22:36 +0300] rev 9332
added image and description for the moon mission
2013-07-07 use linked version for sdl and sdl_mixer too for consistency, comment some things
koda [Mon, 08 Jul 2013 01:50:00 +0200] rev 9331
use linked version for sdl and sdl_mixer too for consistency, comment some things
2013-07-11 I think hog weapons and health is ok like that spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 15:34:28 +0300] rev 9330
I think hog weapons and health is ok like that
2013-07-07 the same for sdl_image and sdl_ttf
koda [Mon, 08 Jul 2013 01:40:20 +0200] rev 9329
the same for sdl_image and sdl_ttf
2013-07-11 more events in cosmos about GameEnd spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 04:57:01 +0300] rev 9328
more events in cosmos about GameEnd
2013-07-07 dynamically load sdl_net information so we don't have to link it
koda [Mon, 08 Jul 2013 01:34:40 +0200] rev 9327
dynamically load sdl_net information so we don't have to link it
2013-07-11 added saved hero health between missions spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 04:00:11 +0300] rev 9326
added saved hero health between missions
2013-07-07 fufufufu
koda [Mon, 08 Jul 2013 00:55:37 +0200] rev 9325
fufufufu
2013-07-10 added slot for starting campaign by clicking the image and some events in moon mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 02:05:59 +0300] rev 9324
added slot for starting campaign by clicking the image and some events in moon mission
2013-07-07 use the right macro for linux ram reporting
koda [Sun, 07 Jul 2013 18:32:23 +0200] rev 9323
use the right macro for linux ram reporting
2013-07-09 event to endgame when minions killed spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 09 Jul 2013 22:53:28 +0300] rev 9322
event to endgame when minions killed
2013-07-07 show sdl_mixer version in info page
koda [Sun, 07 Jul 2013 18:23:10 +0200] rev 9321
show sdl_mixer version in info page
2013-07-09 game ends when professor dies spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 09 Jul 2013 22:24:29 +0300] rev 9320
game ends when professor dies
2013-07-07 allow to send chat messages with numpad enter key too (regression?)
koda [Sun, 07 Jul 2013 14:45:08 +0200] rev 9319
allow to send chat messages with numpad enter key too (regression?)
2013-07-09 moar event handlers and fixes spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 09 Jul 2013 19:54:26 +0300] rev 9318
moar event handlers and fixes
2013-07-06 use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda [Sat, 06 Jul 2013 19:29:18 +0200] rev 9317
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-09 more moon code, most things work ok spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 09 Jul 2013 18:37:36 +0300] rev 9316
more moon code, most things work ok
2013-07-04 as-needed only at release time
koda [Thu, 04 Jul 2013 11:58:40 +0200] rev 9315
as-needed only at release time
2013-07-06 more progress on the moon main mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 06 Jul 2013 06:53:28 +0300] rev 9314
more progress on the moon main mission
2013-07-03 tcc compatibility
koda [Wed, 03 Jul 2013 17:35:17 +0200] rev 9313
tcc compatibility
2013-07-05 progress on the main moon mission spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 05 Jul 2013 04:32:39 +0300] rev 9312
progress on the main moon mission
2013-07-02 engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
koda [Wed, 03 Jul 2013 01:58:45 +0200] rev 9311
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-07-03 moon01 stab and finally moon01 map spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 04 Jul 2013 01:36:49 +0300] rev 9310
moon01 stab and finally moon01 map
2013-07-02 engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
koda [Tue, 02 Jul 2013 23:49:41 +0200] rev 9309
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
2013-07-01 merge and changed also spacecampaign name spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 01 Jul 2013 23:23:22 +0300] rev 9308
merge and changed also spacecampaign name
2013-07-01 tell ya what, let's just disable these tests on some platform for now
koda [Mon, 01 Jul 2013 22:49:28 +0200] rev 9307
tell ya what, let's just disable these tests on some platform for now
2013-07-01 changed mission dir name to use underscores instead of whitespaces
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 01 Jul 2013 20:04:32 +0300] rev 9306
changed mission dir name to use underscores instead of whitespaces
2013-07-01 bug #668 + reorder conditions for kick slightly, to call the math last
nemo [Sun, 30 Jun 2013 21:37:29 -0400] rev 9305
bug #668 + reorder conditions for kick slightly, to call the math last
2013-06-29 Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
unc0rr [Sat, 29 Jun 2013 23:58:37 +0400] rev 9304
Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
2013-06-28 Fix "registered only" option
unc0rr [Sat, 29 Jun 2013 00:18:17 +0400] rev 9303
Fix "registered only" option
2013-06-29 minor dep order change
koda [Sat, 29 Jun 2013 16:05:17 +0200] rev 9302
minor dep order change
2013-06-29 break uDebug and uCommand depedency loop by putting stuff in uIO
koda [Sat, 29 Jun 2013 02:42:15 +0200] rev 9301
break uDebug and uCommand depedency loop by putting stuff in uIO
2013-06-28 uvariables comes before uutils
koda [Sat, 29 Jun 2013 01:56:16 +0200] rev 9300
uvariables comes before uutils
2013-06-28 if you don't add the new pas files here they won't potentially trigger a rebuild anyway
koda [Sat, 29 Jun 2013 01:26:05 +0200] rev 9299
if you don't add the new pas files here they won't potentially trigger a rebuild anyway
2013-06-28 disable stack protection on bsd too (untested)
koda [Sat, 29 Jun 2013 00:44:23 +0200] rev 9298
disable stack protection on bsd too (untested)
2013-06-28 this is internal now
koda [Sat, 29 Jun 2013 00:28:47 +0200] rev 9297
this is internal now
2013-07-01 forgotten image spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 01 Jul 2013 22:28:42 +0300] rev 9296
forgotten image
2013-06-28 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo [Fri, 28 Jun 2013 12:47:54 -0400] rev 9295
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-07-01 added deafult image if not one available in campaign spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 01 Jul 2013 18:03:06 +0300] rev 9294
added deafult image if not one available in campaign
2013-06-28 You better test build before committing even trivial patches
unc0rr [Fri, 28 Jun 2013 10:25:42 +0400] rev 9293
You better test build before committing even trivial patches
2013-06-28 y! code clean up :) spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 22:38:08 +0300] rev 9292
y! code clean up :)
2013-06-27 Make add/delete consistent (this has bugged me for so long)
nemo [Thu, 27 Jun 2013 14:01:43 -0400] rev 9291
Make add/delete consistent (this has bugged me for so long)
2013-06-28 this seems to work ok, but I have to clean up the code spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 22:06:57 +0300] rev 9290
this seems to work ok, but I have to clean up the code
2013-06-27 Merge
unc0rr [Thu, 27 Jun 2013 15:51:20 +0400] rev 9289
Merge
2013-06-28 wright script is called on StartCampaign but maybe cause problems if i.e. set a default image spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 20:14:32 +0300] rev 9288
wright script is called on StartCampaign but maybe cause problems if i.e. set a default image
2013-06-27 oops, forgot this file
unc0rr [Thu, 27 Jun 2013 15:48:30 +0400] rev 9287
oops, forgot this file
2013-06-28 fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 19:55:16 +0300] rev 9286
fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing
2013-06-27 Refactoring: get rid of GSHandlers.inc
unc0rr [Thu, 27 Jun 2013 15:33:02 +0400] rev 9285
Refactoring: get rid of GSHandlers.inc
2013-06-28 images works, but not description/title displayed first time page is opened spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 19:32:11 +0300] rev 9284
images works, but not description/title displayed first time page is opened
2013-06-27 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr [Thu, 27 Jun 2013 14:37:03 +0400] rev 9283
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-10-11 force clang dependency when NOPASCAL is set webgl
koda [Fri, 11 Oct 2013 11:55:31 +0200] rev 9282
force clang dependency when NOPASCAL is set
2013-06-28 cleanup, descriptions work, images no spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 19:05:41 +0300] rev 9281
cleanup, descriptions work, images no
2013-06-27 Refactoring: ArgParsers.inc -> ArgParsers.pas
unc0rr [Thu, 27 Jun 2013 14:06:33 +0400] rev 9280
Refactoring: ArgParsers.inc -> ArgParsers.pas
2013-06-24 ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5) webgl
koda [Mon, 24 Jun 2013 10:51:43 +0200] rev 9279
ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
2013-06-28 this seems to works, still wip spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 18:55:01 +0300] rev 9278
this seems to works, still wip
2013-06-27 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo [Wed, 26 Jun 2013 21:40:10 -0400] rev 9277
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-07-03 tcc compatibility webgl
koda [Wed, 03 Jul 2013 17:35:17 +0200] rev 9276
tcc compatibility
2013-06-28 more on campaign page - wip spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 15:45:11 +0300] rev 9275
more on campaign page - wip
2013-06-27 restore the GLUT check
koda [Thu, 27 Jun 2013 12:18:35 +0200] rev 9274
restore the GLUT check
2013-06-18 this hid CFLAGS webgl
koda [Wed, 19 Jun 2013 00:26:13 +0200] rev 9273
this hid CFLAGS
2013-06-27 changes in campaign page - not tested wip spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 02:38:56 +0300] rev 9272
changes in campaign page - not tested wip
2013-06-27 move some osx only configuration code
koda [Thu, 27 Jun 2013 12:09:24 +0200] rev 9271
move some osx only configuration code
2013-06-18 frontend compiles webgl
koda [Wed, 19 Jun 2013 00:07:31 +0200] rev 9270
frontend compiles
2013-06-26 added a stub moon main quest spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 26 Jun 2013 22:44:33 +0300] rev 9269
added a stub moon main quest
2013-06-27 use add_flag_append more, correctly set a few flags
koda [Thu, 27 Jun 2013 12:02:40 +0200] rev 9268
use add_flag_append more, correctly set a few flags
2013-06-18 merge webgl
unc0rr [Wed, 19 Jun 2013 00:52:39 +0400] rev 9267
merge
2013-06-26 added landing event handlers for cosmos.lua spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 26 Jun 2013 22:23:08 +0300] rev 9266
added landing event handlers for cosmos.lua
2013-06-27 rework compiler flags section a little, drop already enabled flags, add -Wextra
koda [Thu, 27 Jun 2013 11:38:14 +0200] rev 9265
rework compiler flags section a little, drop already enabled flags, add -Wextra
2013-06-18 engine links webgl
unc0rr [Wed, 19 Jun 2013 00:52:21 +0400] rev 9264
engine links
2013-06-25 reverting 2 files I accidentally changed spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 25 Jun 2013 05:17:03 +0300] rev 9263
reverting 2 files I accidentally changed
2013-06-18 this hid CFLAGS
koda [Wed, 19 Jun 2013 00:26:13 +0200] rev 9262
this hid CFLAGS
2013-06-27 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo [Wed, 26 Jun 2013 21:40:10 -0400] rev 9261
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-06-18 Reduce number of link errors webgl
unc0rr [Wed, 19 Jun 2013 00:19:33 +0400] rev 9260
Reduce number of link errors
2013-06-18 compile hwengine first, so that all other files are compiled too and don't call pas2c again webgl
koda [Tue, 18 Jun 2013 22:39:57 +0200] rev 9259
compile hwengine first, so that all other files are compiled too and don't call pas2c again
2013-06-25 first commit, added cosmos(menu) map and lua script with some functionality spacecampaign
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 25 Jun 2013 05:10:13 +0300] rev 9258
first commit, added cosmos(menu) map and lua script with some functionality
2013-06-25 I should have specified locals
nemo [Mon, 24 Jun 2013 22:11:07 -0400] rev 9257
I should have specified locals
2013-06-18 set one rule per file, only compiles a minimum number of files when one pascal file is modified webgl
koda [Tue, 18 Jun 2013 22:10:51 +0200] rev 9256
set one rule per file, only compiles a minimum number of files when one pascal file is modified
2013-06-24 ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
koda [Mon, 24 Jun 2013 10:51:43 +0200] rev 9255
ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
2013-06-18 rtl always static webgl
koda [Tue, 18 Jun 2013 22:10:06 +0200] rev 9254
rtl always static
2013-06-24 oops, fix setting linker flags for haskell executables
koda [Mon, 24 Jun 2013 09:31:14 +0200] rev 9253
oops, fix setting linker flags for haskell executables
2013-06-18 also these two files are dependency (they are not in the list because they are special pas2c files) webgl
koda [Tue, 18 Jun 2013 19:33:10 +0200] rev 9252
also these two files are dependency (they are not in the list because they are special pas2c files)
2013-06-24 need to switch to frozen after deleteCI
nemo [Sun, 23 Jun 2013 22:31:12 -0400] rev 9251
need to switch to frozen after deleteCI
2013-06-18 set pascal files as dependency of the target writing the c files so that it will run again if you modify them webgl
koda [Tue, 18 Jun 2013 19:19:35 +0200] rev 9250
set pascal files as dependency of the target writing the c files so that it will run again if you modify them
2013-06-23 Configuration for tag display default
nemo [Sun, 23 Jun 2013 17:11:29 -0400] rev 9249
Configuration for tag display default
2013-06-18 BOM, pas2c only support ASCII webgl
koda [Tue, 18 Jun 2013 18:39:12 +0200] rev 9248
BOM, pas2c only support ASCII
2013-06-23 poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
nemo [Sun, 23 Jun 2013 13:35:26 -0400] rev 9247
poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
2013-06-18 new FindClang.cmake webgl
koda [Tue, 18 Jun 2013 10:03:11 +0200] rev 9246
new FindClang.cmake
2013-06-21 removed redundant band, added touch of consistency w/ everywhere else
nemo [Fri, 21 Jun 2013 12:26:55 -0400] rev 9245
removed redundant band, added touch of consistency w/ everywhere else
2013-06-18 fix a few loose ends here webgl
koda [Tue, 18 Jun 2013 09:48:10 +0200] rev 9244
fix a few loose ends here
2013-06-20 First select group of templates, then pick template from selected group
unc0rr [Thu, 20 Jun 2013 11:15:50 +0400] rev 9243
First select group of templates, then pick template from selected group
2013-06-17 add dummy typinfo header webgl
koda [Mon, 17 Jun 2013 23:24:18 +0200] rev 9242
add dummy typinfo header
2013-06-20 Fix engine build when png lib isn't available
unc0rr [Thu, 20 Jun 2013 10:10:05 +0400] rev 9241
Fix engine build when png lib isn't available
2013-06-17 uscript rendering webgl
unC0Rr [Mon, 17 Jun 2013 23:21:53 +0200] rev 9240
uscript rendering
2013-06-19 Silly me
unc0rr [Thu, 20 Jun 2013 00:28:44 +0400] rev 9239
Silly me
2013-06-17 little cleanup after so many merges webgl
koda [Mon, 17 Jun 2013 23:18:39 +0200] rev 9238
little cleanup after so many merges
2013-06-19 added campaign descriptions in CMakeList
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 19 Jun 2013 17:40:50 +0300] rev 9237
added campaign descriptions in CMakeList
2013-06-17 really update with default webgl
koda [Mon, 17 Jun 2013 23:10:45 +0200] rev 9236
really update with default
2013-06-17 issue 672, frontend less spammy
koda [Mon, 17 Jun 2013 17:45:18 +0200] rev 9235
issue #672, frontend less spammy
2013-06-17 This commit changes many aspect of our cmake build system
koda [Mon, 17 Jun 2013 17:40:01 +0200] rev 9234
This commit changes many aspect of our cmake build system - shared libraries are compiled by default: * this modifies RPATH of unix executables; * this will prevent a lot of linking issues, esp. from pascal world; * the old behaviour (static libs) is still available with -DBUILD_SHARED_LIBS=off; * of course in this case you have to provide the full list of dependencies with FPFLAGS and CMAKE_C_FLAGS; - pascal is now fully integrated with cmake, meaning you can just do add_sources and use CMAKE_Pascal_FLAGS: * some of the language features are only partially implemented, for example .inc files will not get rebuilt if you modify them; * target_link_libraries for pascal targets is just dummy as linking is determined within pascal files; * universal builds for osx are not available any more; - bundled libraries and system libraries are addressed using the target name: * this avoids depedency tracking; * this allows to name output as we wish.
2013-06-14 when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
koda [Fri, 14 Jun 2013 15:58:58 +0200] rev 9233
when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
2013-06-14 there is no need of escaping after all...
koda [Fri, 14 Jun 2013 15:47:55 +0200] rev 9232
there is no need of escaping after all...
2013-06-13 this should fix rpath problem
koda [Fri, 14 Jun 2013 01:24:41 +0200] rev 9231
this should fix rpath problem
2013-06-13 oops, forgot to set the path after all
koda [Fri, 14 Jun 2013 01:11:22 +0200] rev 9230
oops, forgot to set the path after all
2013-06-13 less spam
koda [Fri, 14 Jun 2013 01:09:39 +0200] rev 9229
less spam
2013-06-13 remove two unused cmake files
koda [Fri, 14 Jun 2013 01:06:49 +0200] rev 9228
remove two unused cmake files
2013-06-13 this should resolve a few issues on clean builds
koda [Fri, 14 Jun 2013 01:01:18 +0200] rev 9227
this should resolve a few issues on clean builds
2013-06-13 oops, use right macro name
koda [Thu, 13 Jun 2013 22:55:33 +0200] rev 9226
oops, use right macro name
2013-06-13 use target name instead of the resulting library, use more macros around
koda [Thu, 13 Jun 2013 22:50:18 +0200] rev 9225
use target name instead of the resulting library, use more macros around
2013-06-13 merge cmake_pascal branch in default
koda [Thu, 13 Jun 2013 22:27:23 +0200] rev 9224
merge cmake_pascal branch in default
2013-06-13 actually tests are there to be tested, just skip the variable assignment on windows
koda [Thu, 13 Jun 2013 22:04:22 +0200] rev 9223
actually tests are there to be tested, just skip the variable assignment on windows
2013-06-13 Backed out changeset c4289023ddae
koda [Thu, 13 Jun 2013 22:01:41 +0200] rev 9222
Backed out changeset c4289023ddae
2013-06-13 don't run the broken windows test at all on windows
koda [Thu, 13 Jun 2013 17:01:26 +0200] rev 9221
don't run the broken windows test at all on windows
2013-06-13 gather up the linker flags in a macro
koda [Thu, 13 Jun 2013 15:37:52 +0200] rev 9220
gather up the linker flags in a macro
2013-06-13 bring windows fixes from main repo
koda [Thu, 13 Jun 2013 14:44:28 +0200] rev 9219
bring windows fixes from main repo
2013-06-12 another code typo
koda [Wed, 12 Jun 2013 19:30:44 +0200] rev 9218
another code typo
2013-06-12 apply linker flags to all relevant targets
koda [Wed, 12 Jun 2013 19:30:11 +0200] rev 9217
apply linker flags to all relevant targets
2013-06-12 explicitly set the origin linker flag so that $ORIGIN is used correctly
koda [Wed, 12 Jun 2013 19:27:17 +0200] rev 9216
explicitly set the origin linker flag so that $ORIGIN is used correctly
2013-06-12 add a possible lua include path
koda [Wed, 12 Jun 2013 18:48:34 +0200] rev 9215
add a possible lua include path
2013-06-12 less cached cmake output
koda [Wed, 12 Jun 2013 16:44:53 +0200] rev 9214
less cached cmake output
2013-06-12 code typos
koda [Wed, 12 Jun 2013 16:43:24 +0200] rev 9213
code typos
2013-06-12 use QT_DEBUG which is always added
koda [Wed, 12 Jun 2013 12:18:03 +0200] rev 9212
use QT_DEBUG which is always added
2013-06-12 respect C and CXX flags
koda [Wed, 12 Jun 2013 12:03:04 +0200] rev 9211
respect C and CXX flags
2013-06-12 freepascal on windows only supports shared libraries
koda [Wed, 12 Jun 2013 11:27:00 +0200] rev 9210
freepascal on windows only supports shared libraries
2013-06-12 nitpick
koda [Wed, 12 Jun 2013 11:18:20 +0200] rev 9209
nitpick
2013-06-12 heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
koda [Wed, 12 Jun 2013 11:17:54 +0200] rev 9208
heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
2013-06-12 oops, haskell uses gcc to link, correctly pass flags
koda [Wed, 12 Jun 2013 09:49:46 +0200] rev 9207
oops, haskell uses gcc to link, correctly pass flags
2013-06-11 since shared libs are now our friends, let's optimise them
koda [Wed, 12 Jun 2013 01:30:16 +0200] rev 9206
since shared libs are now our friends, let's optimise them
2013-06-11 aaaaand let's not forget about lua, which has also a slightly revised build process
koda [Wed, 12 Jun 2013 01:26:42 +0200] rev 9205
aaaaand let's not forget about lua, which has also a slightly revised build process
2013-06-11 drop the '_'
koda [Wed, 12 Jun 2013 01:04:30 +0200] rev 9204
drop the '_'
2013-06-11 and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
koda [Wed, 12 Jun 2013 01:02:33 +0200] rev 9203
and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
2013-06-11 also physlayer can be comiled as static or shared now
koda [Wed, 12 Jun 2013 01:00:47 +0200] rev 9202
also physlayer can be comiled as static or shared now
2013-06-17 redid FindGLEW in the right way (tm) webgl
koda [Mon, 17 Jun 2013 22:54:17 +0200] rev 9201
redid FindGLEW in the right way (tm)
2013-06-11 love cmake when it works
koda [Wed, 12 Jun 2013 00:07:19 +0200] rev 9200
love cmake when it works
2013-06-17 pas2c import webgl
unC0Rr [Mon, 17 Jun 2013 17:07:27 +0200] rev 9199
pas2c import
2013-06-11 setup RPATH, bump cmake
koda [Tue, 11 Jun 2013 19:17:52 +0200] rev 9198
setup RPATH, bump cmake
2013-06-17 update with default webgl
koda [Mon, 17 Jun 2013 16:56:58 +0200] rev 9197
update with default
2013-06-11 these check are now useless
koda [Tue, 11 Jun 2013 18:35:28 +0200] rev 9196
these check are now useless
2013-06-17 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo [Mon, 17 Jun 2013 10:48:50 -0400] rev 9195
Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
2013-06-11 I hate you, I hate you with all my heart...
koda [Tue, 11 Jun 2013 18:31:49 +0200] rev 9194
I hate you, I hate you with all my heart...
2013-06-16 'i' flag for in-room status
unc0rr [Sun, 16 Jun 2013 15:45:19 +0400] rev 9193
'i' flag for in-room status
2013-06-11 use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
koda [Tue, 11 Jun 2013 10:45:34 +0200] rev 9192
use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
2013-06-12 fix launching on windows
koda [Wed, 12 Jun 2013 19:15:51 +0200] rev 9191
fix launching on windows
2013-06-10 move paths setup in separate cmake module
koda [Mon, 10 Jun 2013 16:46:58 +0200] rev 9190
move paths setup in separate cmake module
2013-06-12 merge my campaign page changes with default
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 12 Jun 2013 04:58:27 +0300] rev 9189
merge my campaign page changes with default
2013-06-10 backout r1bed4aee19e0 and r3883b5dc600c
koda [Mon, 10 Jun 2013 16:37:21 +0200] rev 9188
backout r1bed4aee19e0 and r3883b5dc600c
2013-06-11 moar cpack ignore
koda [Tue, 11 Jun 2013 11:48:36 +0200] rev 9187
moar cpack ignore
2013-06-11 merge (could have grafted)
koda [Tue, 11 Jun 2013 02:42:52 +0200] rev 9186
merge (could have grafted)
2013-06-11 osx, link also foundation to physfs
koda [Tue, 11 Jun 2013 02:39:45 +0200] rev 9185
osx, link also foundation to physfs
2013-06-12 added images and corrected bug that didn't show correct description at some occasions
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 12 Jun 2013 04:53:04 +0300] rev 9184
added images and corrected bug that didn't show correct description at some occasions
2013-06-10 libssp (required by stack-protector) is not available on 10.4
koda [Tue, 11 Jun 2013 00:01:32 +0200] rev 9183
libssp (required by stack-protector) is not available on 10.4
2013-05-27 issue 562, image and description for the campaign page
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 27 May 2013 21:39:52 +0300] rev 9182
issue #562, image and description for the campaign page
2013-06-10 added missing image
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 11 Jun 2013 01:40:55 +0300] rev 9181
added missing image
2013-06-10 changed variable and function name
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 11 Jun 2013 00:05:07 +0300] rev 9180
changed variable and function name
2013-06-10 removing sendstats(uScript) from luaAPI
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 10 Jun 2013 23:50:36 +0300] rev 9179
removing sendstats(uScript) from luaAPI
2013-06-10 created a new sendstat type for changing the kills label
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 10 Jun 2013 15:18:03 +0300] rev 9178
created a new sendstat type for changing the kills label
2013-06-08 fix non changing graph title and sendstat health
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 09 Jun 2013 01:18:58 +0300] rev 9177
fix non changing graph title and sendstat health
2013-06-08 correct health statsend for lua scritps
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 08 Jun 2013 23:54:44 +0300] rev 9176
correct health statsend for lua scritps
2013-06-08 added option to change stats graph title
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 08 Jun 2013 23:24:52 +0300] rev 9175
added option to change stats graph title
2013-06-06 made lua scripts able to turn off automatic game stats
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 06 Jun 2013 03:52:32 +0300] rev 9174
made lua scripts able to turn off automatic game stats
2013-06-06 LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 06 Jun 2013 03:35:59 +0300] rev 9173
LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
2013-06-03 added custom stats message
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 04 Jun 2013 00:10:48 +0300] rev 9172
added custom stats message
2013-06-03 added sendstat and sendstats support for lua scripts
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 03 Jun 2013 23:18:24 +0300] rev 9171
added sendstat and sendstats support for lua scripts
2013-06-10 More verbose initialization
unc0rr [Mon, 10 Jun 2013 21:20:14 +0400] rev 9170
More verbose initialization
2013-06-10 visibility unsupported on windows
koda [Mon, 10 Jun 2013 11:05:10 +0200] rev 9169
visibility unsupported on windows
2013-06-15 Some fixes to make pas2c+clang compile all engine files webgl
unc0rr [Sun, 16 Jun 2013 00:46:11 +0400] rev 9168
Some fixes to make pas2c+clang compile all engine files
2013-06-10 protect all types with -fstack-protector-all
koda [Mon, 10 Jun 2013 10:59:49 +0200] rev 9167
protect all types with -fstack-protector-all
2013-06-15 - Fix 'and not' without parentheses webgl
unc0rr [Sat, 15 Jun 2013 23:45:53 +0400] rev 9166
- Fix 'and not' without parentheses - Better detection of such occasions
2013-06-10 stack-protector flag needs to be passed to the linker as well
koda [Mon, 10 Jun 2013 10:47:59 +0200] rev 9165
stack-protector flag needs to be passed to the linker as well
2013-06-15 Allow building with modern 'base' package webgl
unc0rr [Sat, 15 Jun 2013 23:44:37 +0400] rev 9164
Allow building with modern 'base' package
2013-06-06 port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
koda [Thu, 06 Jun 2013 15:55:10 +0200] rev 9163
port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
2013-06-09 lua warning with clang webgl
koda [Sun, 09 Jun 2013 12:28:11 +0200] rev 9162
lua warning with clang
2013-06-09 These could be handy
unc0rr [Sun, 09 Jun 2013 22:24:41 +0400] rev 9161
These could be handy
2013-06-09 update with default webgl
koda [Sun, 09 Jun 2013 12:22:53 +0200] rev 9160
update with default
2013-06-09 set linker flags where appropriate
koda [Sun, 09 Jun 2013 12:20:19 +0200] rev 9159
set linker flags where appropriate
2013-06-09 this was getting annoying, don't error out on warnings physfs
koda [Sun, 09 Jun 2013 11:41:04 +0200] rev 9158
this was getting annoying, don't error out on warnings physfs
2013-06-08 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo [Fri, 07 Jun 2013 22:12:15 -0400] rev 9157
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
2013-06-08 make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
koda [Sat, 08 Jun 2013 02:21:31 +0200] rev 9156
make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
2013-06-08 add fstack-protector and fvisibility=hidden to cmake tests
koda [Sat, 08 Jun 2013 02:16:38 +0200] rev 9155
add fstack-protector and fvisibility=hidden to cmake tests
2013-06-08 also apply linker flags to haskell programs
koda [Sat, 08 Jun 2013 02:03:02 +0200] rev 9154
also apply linker flags to haskell programs
2013-06-07 add relro linker tests (issue 663)
koda [Sat, 08 Jun 2013 01:56:23 +0200] rev 9153
add relro linker tests (issue #663)
2013-06-07 move compiler checks in a separate cmake module
koda [Sat, 08 Jun 2013 01:52:32 +0200] rev 9152
move compiler checks in a separate cmake module
2013-06-07 simplify cmake message syntax a little bit
koda [Sat, 08 Jun 2013 01:31:53 +0200] rev 9151
simplify cmake message syntax a little bit
2013-06-07 move platform specific and revision info code into separate cmake modules
koda [Sat, 08 Jun 2013 01:22:46 +0200] rev 9150
move platform specific and revision info code into separate cmake modules
2013-06-07 update changelog
sheepluva [Fri, 07 Jun 2013 21:15:11 +0200] rev 9149
update changelog
2013-06-07 move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
nemo [Fri, 07 Jun 2013 14:44:34 -0400] rev 9148
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
2013-06-07 add note about mudball causing no direct damage to changelog
sheepluva [Fri, 07 Jun 2013 17:37:01 +0200] rev 9147
add note about mudball causing no direct damage to changelog
2013-12-26 close branch 0.9.19
koda [Thu, 26 Dec 2013 16:50:02 +0100] rev 9146
close branch
2013-06-07 Fix more warnings (lol @ icegun "consts")
unc0rr [Fri, 07 Jun 2013 15:23:04 +0400] rev 9145
Fix more warnings (lol @ icegun "consts")
2013-09-13 Skip some LandPixels manipulations in stats-only mode 0.9.19
unc0rr [Fri, 13 Sep 2013 21:55:53 +0400] rev 9144
Skip some LandPixels manipulations in stats-only mode
2013-06-07 Merge
unc0rr [Fri, 07 Jun 2013 12:51:09 +0400] rev 9143
Merge
2013-08-23 Fix script flaw in detection of best team when sending achievement info 0.9.19
unc0rr [Sat, 24 Aug 2013 01:37:20 +0400] rev 9142
Fix script flaw in detection of best team when sending achievement info
2013-06-05 Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
nemo [Wed, 05 Jun 2013 13:01:25 -0400] rev 9141
Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
2013-08-23 Fix build 0.9.19
unc0rr [Sat, 24 Aug 2013 01:22:45 +0400] rev 9140
Fix build
2013-06-05 Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
nemo [Wed, 05 Jun 2013 12:47:33 -0400] rev 9139
Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack. This probably fixes bug #657
2013-08-23 Store TrophyRace records in database 0.9.19
unc0rr [Sat, 24 Aug 2013 00:13:15 +0400] rev 9138
Store TrophyRace records in database
2013-06-05 fixed all engine compilation hints and notes (that I could see)
sheepluva [Wed, 05 Jun 2013 16:28:30 +0200] rev 9137
fixed all engine compilation hints and notes (that I could see)
2013-06-04 parsing ok, stops at uGears webgl
koda [Tue, 04 Jun 2013 23:56:17 +0200] rev 9136
parsing ok, stops at uGears
2013-08-05 Declare achievements in console statistics output 0.9.19
unc0rr [Tue, 06 Aug 2013 00:26:07 +0400] rev 9135
Declare achievements in console statistics output
2013-06-05 fix last remaining warning in frontend
sheepluva [Wed, 05 Jun 2013 15:42:00 +0200] rev 9134
fix last remaining warning in frontend
2013-06-04 actually everything is CLANG'd webgl
koda [Tue, 04 Jun 2013 23:48:44 +0200] rev 9133
actually everything is CLANG'd
2013-06-11 moar cpack ignore 0.9.19
koda [Tue, 11 Jun 2013 11:48:36 +0200] rev 9132
moar cpack ignore
2013-06-05 Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
sheepluva [Wed, 05 Jun 2013 15:27:00 +0200] rev 9131
Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
2013-06-04 move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
koda [Tue, 04 Jun 2013 23:48:24 +0200] rev 9130
move sdlmain_osx aside in its own folder so its include path is not contaminated
2013-06-11 sigh, this follows r63bf1f4f40f8 0.9.19
koda [Tue, 11 Jun 2013 09:46:18 +0200] rev 9129
sigh, this follows r63bf1f4f40f8
2013-06-05 good-bye QAspectRatioLayout
sheepluva [Wed, 05 Jun 2013 14:00:29 +0200] rev 9128
good-bye QAspectRatioLayout
2013-06-04 update branch webgl
koda [Tue, 04 Jun 2013 22:28:12 +0200] rev 9127
update branch
2013-06-11 backout a few commits that desyncronized translations and broke physfs on 32 bit 0.9.19
koda [Tue, 11 Jun 2013 02:46:59 +0200] rev 9126
backout a few commits that desyncronized translations and broke physfs on 32 bit
2013-06-04 merge 0.9.19 in default
koda [Tue, 04 Jun 2013 22:08:17 +0200] rev 9125
merge 0.9.19 in default
2013-06-07 fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one") 0.9.19
sheepluva [Fri, 07 Jun 2013 16:35:48 +0200] rev 9124
fix issue #664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one")
2013-06-04 trying to appease almighty unC0Rr 0.9.19
koda [Tue, 04 Jun 2013 21:59:01 +0200] rev 9123
trying to appease almighty unC0Rr
2013-06-04 sheepluva asked, one less gci task to do 0.9.19
koda [Tue, 04 Jun 2013 21:58:15 +0200] rev 9122
sheepluva asked, one less gci task to do
2013-06-04 sigh (qm files should not be in package_source either) 0.9.19
koda [Tue, 04 Jun 2013 17:20:23 +0200] rev 9121
sigh (qm files should not be in package_source either)
2013-06-04 fix mission 6 hiding cyborg (issue 622) 0.9.19
master_ex [Tue, 04 Jun 2013 16:23:45 +0200] rev 9120
fix mission 6 hiding cyborg (issue #622)
2013-06-04 this file is unused 0.9.19
koda [Tue, 04 Jun 2013 16:08:36 +0200] rev 9119
this file is unused
2013-06-04 portoguese update 0.9.19
inu [Tue, 04 Jun 2013 15:51:14 +0200] rev 9118
portoguese update
2013-06-04 apply raptor's fix on unix only 0.9.19
koda [Tue, 04 Jun 2013 15:51:06 +0200] rev 9117
apply raptor's fix on unix only
2013-06-04 two german sentences 0.9.19
hasufell [Tue, 04 Jun 2013 15:41:40 +0200] rev 9116
two german sentences
2013-06-04 forgot this from r f529fba57ba5 (thanks LocutusOfBorg1) 0.9.19
koda [Tue, 04 Jun 2013 15:40:25 +0200] rev 9115
forgot this from r f529fba57ba5 (thanks LocutusOfBorg1)
2013-06-04 more make package_source, moc and sh files 0.9.19
koda [Tue, 04 Jun 2013 15:39:01 +0200] rev 9114
more make package_source, moc and sh files
2013-06-04 adding some event-strings to german translation. most of these were suggested by Topf 0.9.19
sheepluva [Tue, 04 Jun 2013 11:47:07 +0200] rev 9113
adding some event-strings to german translation. most of these were suggested by Topf
2013-06-03 http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated. 0.9.19
c_korn [Mon, 03 Jun 2013 23:25:15 +0200] rev 9112
http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated.
2013-06-03 yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies) 0.9.19
koda [Mon, 03 Jun 2013 23:23:46 +0200] rev 9111
yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies)
2013-06-03 fix static physfs linking on 32 bit archs 0.9.19
raptor [Mon, 03 Jun 2013 23:21:29 +0200] rev 9110
fix static physfs linking on 32 bit archs
2013-06-05 - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
unc0rr [Thu, 06 Jun 2013 00:28:30 +0400] rev 9109
- Fix issue #521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested. - Fix a bunch of build warnings
2013-06-03 those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn 0.9.19
sheepluva [Mon, 03 Jun 2013 23:09:06 +0200] rev 9108
those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn
2013-06-04 Less confusion to translators
unc0rr [Wed, 05 Jun 2013 00:26:22 +0400] rev 9107
Less confusion to translators
2013-06-03 Merge default to 0.9.19 0.9.19
unc0rr [Tue, 04 Jun 2013 00:20:06 +0400] rev 9106
Merge default to 0.9.19
2013-06-04 Proper parameters handling of chat commands
unc0rr [Tue, 04 Jun 2013 23:58:42 +0400] rev 9105
Proper parameters handling of chat commands
2013-06-03 wow binary logic ftw 0.9.19
koda [Mon, 03 Jun 2013 16:25:30 +0200] rev 9104
wow binary logic ftw
2013-06-04 blowtorch defrosts too
nemo [Mon, 03 Jun 2013 23:59:55 -0400] rev 9103
blowtorch defrosts too
2013-06-03 deleted .h in pascal engine 0.9.19
koda [Mon, 03 Jun 2013 16:15:17 +0200] rev 9102
deleted .h in pascal engine
2013-06-03 change portal mission name and update French translation (issue 569) 0.9.19
sphrix [Mon, 03 Jun 2013 15:39:54 +0200] rev 9101
change portal mission name and update French translation (issue #569)
2013-06-03 Fix issue 652 and fix issue 645
unc0rr [Tue, 04 Jun 2013 00:15:03 +0400] rev 9100
Fix issue #652 and fix issue 645
2013-06-03 if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation! 0.9.19
sheepluva [Mon, 03 Jun 2013 13:47:35 +0200] rev 9099
if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation!
2013-06-03 merge default with .19
koda [Mon, 03 Jun 2013 10:05:44 +0200] rev 9098
merge default with .19
2013-06-03 Added tag 0.9.19-release for changeset 1617149e01a4 0.9.19
koda [Mon, 03 Jun 2013 10:04:01 +0200] rev 9097
Added tag 0.9.19-release for changeset 1617149e01a4
2013-06-02 fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code 0.9.19
sheepluva [Sun, 02 Jun 2013 22:43:59 +0200] rev 9096
fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code
2013-05-31 oups 0.9.19
nemo [Fri, 31 May 2013 14:52:30 -0400] rev 9095
oups
2013-05-31 Merge 0.9.19
nemo [Fri, 31 May 2013 14:51:08 -0400] rev 9094
Merge 0.9.19
2013-05-31 fix locale load 0.9.19
nemo [Fri, 31 May 2013 14:47:07 -0400] rev 9093
fix locale load
2013-05-31 don't pack .hi files, frontlib and other stuff 0.9.19
koda [Fri, 31 May 2013 16:49:11 +0200] rev 9092
don't pack .hi files, frontlib and other stuff
2013-05-31 change cpack configuration file name so that it's not excluded by 'make package_source' 0.9.19
koda [Fri, 31 May 2013 15:41:41 +0200] rev 9091
change cpack configuration file name so that it's not excluded by 'make package_source'
2013-05-31 mystery of the ending prefix 0.9.19
koda [Fri, 31 May 2013 15:21:56 +0200] rev 9090
mystery of the ending prefix
2013-05-30 merge with tip 0.9.19 0.9.19-release
unc0rr [Fri, 31 May 2013 00:12:11 +0400] rev 9089
merge with tip
2013-05-30 Fix broken x/y values on Dangerous Ducklings
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 21:08:13 +0900] rev 9088
Fix broken x/y values on Dangerous Ducklings Add two new mission-based achievements New mission 'Nobody Laugh'
2013-05-30 Add Frenzy (Hysteria) style/gameplay script and cfg
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 20:29:55 +0900] rev 9087
Add Frenzy (Hysteria) style/gameplay script and cfg
2013-05-30 ++protocol_number; 0.9.19
unc0rr [Fri, 31 May 2013 00:10:59 +0400] rev 9086
++protocol_number;
2013-05-30 As per request, add ice-gun (untested!)
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 20:09:57 +0900] rev 9085
As per request, add ice-gun (untested!)
2013-05-29 merge with tip 0.9.19
nemo [Wed, 29 May 2013 17:56:07 -0400] rev 9084
merge with tip
2013-05-30 Add how to play description to Mutant
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 19:34:39 +0900] rev 9083
Add how to play description to Mutant Fix issue #277
2013-05-29 Since this keeps coming up. Sync engine and frontend wheel handling, again.
nemo [Wed, 29 May 2013 17:47:54 -0400] rev 9082
Since this keeps coming up. Sync engine and frontend wheel handling, again.
2013-05-29 merge 0.9.19
unc0rr [Wed, 29 May 2013 22:52:37 +0400] rev 9081
merge
2013-05-29 bump copyright year for Andrey entries
unc0rr [Wed, 29 May 2013 15:12:06 -0400] rev 9080
bump copyright year for Andrey entries
2013-05-29 polish translation update
szczur [Wed, 29 May 2013 13:03:23 -0400] rev 9079
polish translation update
2013-05-29 grammar
sphrix [Wed, 29 May 2013 12:21:49 -0400] rev 9078
grammar
2013-05-29 Waddaya think. Add it for iced up water and mines/cases/explosives
nemo [Wed, 29 May 2013 07:45:00 -0400] rev 9077
Waddaya think. Add it for iced up water and mines/cases/explosives
2013-05-29 cancel on slide
nemo [Wed, 29 May 2013 06:51:12 -0400] rev 9076
cancel on slide
2013-05-29 two little changelog entries
koda [Wed, 29 May 2013 10:51:21 +0200] rev 9075
two little changelog entries
2013-05-29 .hgignore update
koda [Wed, 29 May 2013 10:48:36 +0200] rev 9074
.hgignore update
2013-05-29 add hog freeze sound
koda [Wed, 29 May 2013 10:43:40 +0200] rev 9073
add hog freeze sound
2013-05-29 add ice beam sound
nemo [Tue, 28 May 2013 21:30:02 -0400] rev 9072
add ice beam sound
2013-05-28 frozen hog impact. koda says he'll add the beam
nemo [Tue, 28 May 2013 14:09:19 -0400] rev 9071
frozen hog impact. koda says he'll add the beam
2013-05-28 *hate*
nemo [Tue, 28 May 2013 13:58:01 -0400] rev 9070
*hate*
2013-05-28 windows build script, get the temp variable from environment, avoiding potential permission problems
koda [Tue, 28 May 2013 16:07:22 +0200] rev 9069
windows build script, get the temp variable from environment, avoiding potential permission problems
2013-05-28 on Windows link libgcc statically to reduce the number of dlls
koda [Tue, 28 May 2013 15:38:28 +0200] rev 9068
on Windows link libgcc statically to reduce the number of dlls
2013-05-28 < 256 is "thawing"
nemo [Tue, 28 May 2013 13:57:11 -0400] rev 9067
< 256 is "thawing"
2013-05-28 fix mispositioned map.png
nemo [Mon, 27 May 2013 21:34:03 -0400] rev 9066
fix mispositioned map.png
2013-05-27 add 'random' dependency to server .cabal file (please test)
koda [Mon, 27 May 2013 23:46:27 +0200] rev 9065
add 'random' dependency to server .cabal file (please test)
2013-05-27 don't resurrect frozen
nemo [Mon, 27 May 2013 16:56:44 -0400] rev 9064
don't resurrect frozen
2013-05-27 Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
unc0rr [Tue, 28 May 2013 00:01:58 +0400] rev 9063
Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
2013-05-27 Fix room admin rights delegation by server admin when he isn't room admin
unc0rr [Mon, 27 May 2013 23:54:52 +0400] rev 9062
Fix room admin rights delegation by server admin when he isn't room admin
2013-05-27 '@' for server admin status, '+' for room admins
unc0rr [Mon, 27 May 2013 23:24:35 +0400] rev 9061
'@' for server admin status, '+' for room admins
2013-05-27 Remove admin rights from old admin when he delegates room ownership
unc0rr [Mon, 27 May 2013 23:20:39 +0400] rev 9060
Remove admin rights from old admin when he delegates room ownership
2013-05-27 should unfreeze on your turn
nemo [Mon, 27 May 2013 14:41:48 -0400] rev 9059
should unfreeze on your turn
2013-05-27 increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
nemo [Mon, 27 May 2013 11:33:25 -0400] rev 9058
increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
2013-05-27 Default to random guest username in all places net/nick is fetched. Fixes issue #588
nemo [Mon, 27 May 2013 10:47:59 -0400] rev 9057
Default to random guest username in all places net/nick is fetched. Fixes issue #588
2013-05-27 Merge
unc0rr [Mon, 27 May 2013 10:52:30 +0400] rev 9056
Merge
2013-05-24 Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
nemo [Fri, 24 May 2013 15:07:21 -0400] rev 9055
Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
2013-05-24 Fix config save problems, bug #510
nemo [Fri, 24 May 2013 12:56:58 -0400] rev 9054
Fix config save problems, bug #510
2013-05-24 Add a mask, tweak changelog a bit
nemo [Fri, 24 May 2013 10:34:22 -0400] rev 9053
Add a mask, tweak changelog a bit
2013-05-24 few more changes
nemo [Thu, 23 May 2013 23:37:59 -0400] rev 9052
few more changes
2013-05-24 Final starbound
tiyuri [Thu, 23 May 2013 23:02:16 -0400] rev 9051
Final starbound
2013-05-23 perhaps unneeded, but...
koda [Fri, 24 May 2013 01:45:03 +0200] rev 9050
perhaps unneeded, but...
2013-05-23 lupdate
koda [Fri, 24 May 2013 00:55:33 +0200] rev 9049
lupdate
2013-05-23 Store suffix of .qm files instead of locale name
unc0rr [Fri, 24 May 2013 01:12:41 +0400] rev 9048
Store suffix of .qm files instead of locale name
2013-05-23 Remove repetition. This map doesn't need to be so wide.
nemo [Thu, 23 May 2013 09:33:36 -0400] rev 9047
Remove repetition. This map doesn't need to be so wide.
2013-05-23 So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
nemo [Wed, 22 May 2013 22:46:49 -0400] rev 9046
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
2013-05-22 sheepluva suggestion for frozen barrel behaviour. untested.
nemo [Wed, 22 May 2013 09:46:42 -0400] rev 9045
sheepluva suggestion for frozen barrel behaviour. untested.
2013-05-22 as long as a generic placeholder tint is in place. can't just exit
nemo [Wed, 22 May 2013 06:17:06 -0400] rev 9044
as long as a generic placeholder tint is in place. can't just exit
2013-05-22 fix dud mine explosion
nemo [Tue, 21 May 2013 23:17:28 -0400] rev 9043
fix dud mine explosion
2013-05-22 Add shrooms map
tiyuri [Tue, 21 May 2013 23:00:20 -0400] rev 9042
Add shrooms map
2013-05-22 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo [Tue, 21 May 2013 22:56:31 -0400] rev 9041
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
2013-05-21 further limit asm
koda [Tue, 21 May 2013 23:49:24 +0200] rev 9040
further limit asm
2013-05-21 place better the current replay button
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 21 May 2013 21:28:42 +0300] rev 9039
place better the current replay button
2013-05-21 tip to highlight the new /rnd command
koda [Tue, 21 May 2013 23:15:44 +0200] rev 9038
tip to highlight the new /rnd command
2013-05-21 merge
unc0rr [Wed, 22 May 2013 00:50:15 +0400] rev 9037
merge
2013-05-21 ಠ_ಠ
nemo [Tue, 21 May 2013 16:14:36 -0400] rev 9036
ಠ_ಠ
2013-05-21 '/rnd' command. Pass it a (possibly empty) list of items.
unc0rr [Wed, 22 May 2013 00:49:37 +0400] rev 9035
'/rnd' command. Pass it a (possibly empty) list of items.
2013-05-21 Allow messages containing word separators in server's additional console commands
unc0rr [Wed, 22 May 2013 00:12:15 +0400] rev 9034
Allow messages containing word separators in server's additional console commands
2013-05-21 Fix issue 570 (GoBack() slot connected twice)
unc0rr [Tue, 21 May 2013 23:54:28 +0400] rev 9033
Fix issue #570 (GoBack() slot connected twice)
2013-05-21 Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
unc0rr [Tue, 21 May 2013 23:48:00 +0400] rev 9032
Clear nickname in case of collision so client could try again. Should help with issue #550 if not fix it.
2013-05-21 Rooms list/chat splitter from issue 612
unc0rr [Tue, 21 May 2013 23:31:39 +0400] rev 9031
Rooms list/chat splitter from issue #612
2013-05-21 Update ru localization
unc0rr [Tue, 21 May 2013 22:09:21 +0400] rev 9030
Update ru localization
2013-05-21 Fix issue with last hog's part of team health bar
unc0rr [Tue, 21 May 2013 21:40:22 +0400] rev 9029
Fix issue with last hog's part of team health bar
2013-05-21 Don't accept keyboard/mouse events on startup phase
unc0rr [Tue, 21 May 2013 21:30:42 +0400] rev 9028
Don't accept keyboard/mouse events on startup phase
2013-05-21 Use old method of locale detection, fallback to new one in case of problems
unc0rr [Tue, 21 May 2013 21:22:32 +0400] rev 9027
Use old method of locale detection, fallback to new one in case of problems
2013-05-21 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo [Tue, 21 May 2013 16:13:32 -0400] rev 9026
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
2013-05-21 less pixelated tentacles
nemo [Tue, 21 May 2013 11:32:42 -0400] rev 9025
less pixelated tentacles
2013-05-21 yes. forgot this one too
nemo [Tue, 21 May 2013 01:09:50 -0400] rev 9024
yes. forgot this one too
2013-05-21 add haunty mask, fix tentacle mask
nemo [Tue, 21 May 2013 00:58:29 -0400] rev 9023
add haunty mask, fix tentacle mask
2013-05-21 Tentacles map. Fix cmakes for the others
tiyuri [Mon, 20 May 2013 22:11:15 -0400] rev 9022
Tentacles map. Fix cmakes for the others
2013-05-20 Mass rename to group the StarBound derived maps together.
nemo [Mon, 20 May 2013 18:33:38 -0400] rev 9021
Mass rename to group the StarBound derived maps together.
2013-05-20 Oaks map
tiyuri [Mon, 20 May 2013 18:33:18 -0400] rev 9020
Oaks map
2013-05-20 Haunty map
tiyuri [Mon, 20 May 2013 17:14:08 -0400] rev 9019
Haunty map
2013-05-20 maybe a little edging will help?
nemo [Mon, 20 May 2013 07:45:16 -0400] rev 9018
maybe a little edging will help?
2013-05-20 Grassy map
tiyuri [Sun, 19 May 2013 22:06:24 -0400] rev 9017
Grassy map
2013-05-19 forgot to crush
nemo [Sun, 19 May 2013 16:52:57 -0400] rev 9016
forgot to crush
2013-05-19 Bones map
tiyuri [Sun, 19 May 2013 16:33:08 -0400] rev 9015
Bones map
2013-05-19 Crystal map
tiyuri [Sun, 19 May 2013 16:04:50 -0400] rev 9014
Crystal map
2013-05-18 update rope icon and icegun icon
sheepluva [Sat, 18 May 2013 23:19:49 +0200] rev 9013
update rope icon and icegun icon
2013-05-18 changing slots of landgun and icegun, feel free to complain, improve and/or revert
sheepluva [Sat, 18 May 2013 22:42:05 +0200] rev 9012
changing slots of landgun and icegun, feel free to complain, improve and/or revert
2013-05-17 tweak freezer icon a little more
sheepluva [Fri, 17 May 2013 22:25:56 +0200] rev 9011
tweak freezer icon a little more
2013-05-17 changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
sheepluva [Fri, 17 May 2013 22:01:23 +0200] rev 9010
changed icon for freezer ( issue #614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
2013-05-17 Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
unc0rr [Fri, 17 May 2013 23:38:46 +0400] rev 9009
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
2013-05-16 merge
unc0rr [Fri, 17 May 2013 00:08:05 +0400] rev 9008
merge
2013-05-16 lupdate
sheepluva [Thu, 16 May 2013 20:05:43 +0200] rev 9007
lupdate
2013-05-16 bleah. sorry for spam. this reverts the first attempt in uAmmos
nemo [Thu, 16 May 2013 14:05:16 -0400] rev 9006
bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16 Fix mortar's scoring
unc0rr [Fri, 17 May 2013 00:07:37 +0400] rev 9005
Fix mortar's scoring
2013-05-16 Yeah, this isn't safe either. Caused bug #629 - removing.
nemo [Thu, 16 May 2013 14:02:33 -0400] rev 9004
Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16 Best level AI should maximize the score at all costs.
unc0rr [Fri, 17 May 2013 00:06:01 +0400] rev 9003
Best level AI should maximize the score at all costs.
2013-05-16 updated italian translation
ChipHome [Thu, 16 May 2013 17:33:25 +0200] rev 9002
updated italian translation
2013-05-16 I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
sheepluva [Thu, 16 May 2013 10:10:27 +0200] rev 9001
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
2013-05-16 remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
sheepluva [Thu, 16 May 2013 10:03:00 +0200] rev 9000
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
2013-05-16 better way to do it that avoids screwing up angle bounds on single saucer
nemo [Wed, 15 May 2013 23:33:38 -0400] rev 8999
better way to do it that avoids screwing up angle bounds on single saucer
2013-05-16 trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo [Wed, 15 May 2013 22:52:17 -0400] rev 8998
trying to prevent the AI from attacking barrels. feedback on this welcome.
2013-05-15 few more changelog entries
nemo [Wed, 15 May 2013 08:56:52 -0400] rev 8997
few more changelog entries
2013-05-26 change to RGB
nemo [Sun, 26 May 2013 08:18:15 -0400] rev 8996
change to RGB
2013-05-14 more stuff we thought of
nemo [Tue, 14 May 2013 11:09:19 -0400] rev 8995
more stuff we thought of
2013-05-14 few things I thought of
nemo [Tue, 14 May 2013 10:40:24 -0400] rev 8994
few things I thought of
2013-05-14 use bubbles underwater
nemo [Tue, 14 May 2013 09:25:53 -0400] rev 8993
use bubbles underwater
2013-05-14 Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo [Tue, 14 May 2013 08:57:30 -0400] rev 8992
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14 Actually, let's use *4 since could be fired from lower down
nemo [Tue, 14 May 2013 07:16:14 -0400] rev 8991
Actually, let's use *4 since could be fired from lower down
2013-05-14 more drowning fixes
nemo [Tue, 14 May 2013 07:14:41 -0400] rev 8990
more drowning fixes
2013-05-14 check for gear being current ammo
nemo [Tue, 14 May 2013 06:33:59 -0400] rev 8989
check for gear being current ammo
2013-05-14 yeah. this needs to only be for local play or it screws up small window size in network game
nemo [Mon, 13 May 2013 22:58:40 -0400] rev 8988
yeah. this needs to only be for local play or it screws up small window size in network game
2013-05-14 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo [Mon, 13 May 2013 22:40:32 -0400] rev 8987
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-05-13 fix issue 590, load nick after asking for it...
koda [Mon, 13 May 2013 23:31:03 +0200] rev 8986
fix issue #590, load nick after asking for it...
2013-05-13 range checking for more engine command line parameters, issue 600
koda [Mon, 13 May 2013 22:53:20 +0200] rev 8985
range checking for more engine command line parameters, issue #600
2013-05-03 fix comparison error in Campaign mission 1
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 03 May 2013 07:09:04 +0300] rev 8984
fix comparison error in Campaign mission 1
2013-05-13 Restore ready toggle for room admins (issue 432)
unc0rr [Mon, 13 May 2013 22:49:14 +0400] rev 8983
Restore ready toggle for room admins (issue #432)
2013-05-13 Needs to reset net button, not toggle it.
nemo [Mon, 13 May 2013 14:10:51 -0400] rev 8982
Needs to reset net button, not toggle it.
2013-05-12 use less collision space for the holes
nemo [Sun, 12 May 2013 07:33:11 -0400] rev 8981
use less collision space for the holes
2013-05-12 don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
nemo [Sat, 11 May 2013 23:36:39 -0400] rev 8980
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
2013-05-12 Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
nemo [Sat, 11 May 2013 23:23:17 -0400] rev 8979
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
2013-05-12 suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
nemo [Sat, 11 May 2013 21:50:14 -0400] rev 8978
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
2013-05-12 Change net button back on leaving main page.
nemo [Sat, 11 May 2013 21:19:44 -0400] rev 8977
Change net button back on leaving main page.
2013-05-12 Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
nemo [Sat, 11 May 2013 21:14:25 -0400] rev 8976
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
2013-05-11 Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo [Sat, 11 May 2013 10:54:24 -0400] rev 8975
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
2013-05-11 I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo [Fri, 10 May 2013 21:00:06 -0400] rev 8974
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
2013-05-10 cases have no health
nemo [Fri, 10 May 2013 12:00:51 -0400] rev 8973
cases have no health
2013-05-10 I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
nemo [Thu, 09 May 2013 23:21:06 -0400] rev 8972
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
2013-05-10 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo [Thu, 09 May 2013 23:11:56 -0400] rev 8971
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
2013-05-09 oops
nemo [Thu, 09 May 2013 18:19:17 -0400] rev 8970
oops
2013-05-09 *sigh* freakin "with"
nemo [Thu, 09 May 2013 09:02:06 -0400] rev 8969
*sigh* freakin "with"
2013-05-07 oh right. and uSound. the main culprit.
nemo [Tue, 07 May 2013 16:00:34 -0400] rev 8968
oh right. and uSound. the main culprit.
2013-05-07 Fix voice naming. Case problems.
nemo [Tue, 07 May 2013 15:59:05 -0400] rev 8967
Fix voice naming. Case problems.
2013-05-07 remove redundant abs, and some incorrect 1+ to damage
nemo [Tue, 07 May 2013 15:43:34 -0400] rev 8966
remove redundant abs, and some incorrect 1+ to damage
2013-05-07 IFDEF that score expectation logging
unc0rr [Tue, 07 May 2013 23:37:03 +0400] rev 8965
IFDEF that score expectation logging
2013-05-07
nemo [Tue, 07 May 2013 15:34:36 -0400] rev 8964
2013-05-07 Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
nemo [Tue, 07 May 2013 14:59:30 -0400] rev 8963
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
2013-05-06 So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo [Sun, 05 May 2013 22:50:17 -0400] rev 8962
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
2013-05-05 *sigh*
nemo [Sat, 04 May 2013 21:58:42 -0400] rev 8961
*sigh*
2013-05-05 oops
nemo [Sat, 04 May 2013 21:56:04 -0400] rev 8960
oops
2013-05-05 pass the target
nemo [Sat, 04 May 2013 21:40:52 -0400] rev 8959
pass the target
2013-05-04 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo [Sat, 04 May 2013 14:46:29 -0400] rev 8958
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
2013-05-04 explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
nemo [Sat, 04 May 2013 13:58:18 -0400] rev 8957
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
2013-05-04 Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
nemo [Sat, 04 May 2013 08:16:50 -0400] rev 8956
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
2013-05-04 oops
nemo [Fri, 03 May 2013 23:46:15 -0400] rev 8955
oops
2013-05-04 try to guess at barrel state. prob should flag it..
nemo [Fri, 03 May 2013 22:18:23 -0400] rev 8954
try to guess at barrel state. prob should flag it..
2013-05-04 ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
nemo [Fri, 03 May 2013 21:38:16 -0400] rev 8953
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
2013-05-04 trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo [Fri, 03 May 2013 21:36:01 -0400] rev 8952
trying to make AI aware of mine/explosive break point. also remove redundant test.
2013-05-03 only rate subs if significant. still very much need correct fall+damage esp given different knocks.
nemo [Fri, 03 May 2013 07:52:57 -0400] rev 8951
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
2013-05-03 Make hogs aware of dud mines and explosives. Still a bit more needed.
nemo [Fri, 03 May 2013 07:28:08 -0400] rev 8950
Make hogs aware of dud mines and explosives. Still a bit more needed.
2013-05-02 merge :P
unc0rr [Thu, 02 May 2013 23:46:48 +0400] rev 8949
merge :P
2013-05-02 Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
unc0rr [Thu, 02 May 2013 23:44:49 +0400] rev 8948
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
2013-05-02 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr [Thu, 02 May 2013 21:56:24 +0400] rev 8947
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug #620.
2013-05-02 Make AI more active in multiattack game mode
unc0rr [Thu, 02 May 2013 21:55:03 +0400] rev 8946
Make AI more active in multiattack game mode
2013-05-02 this should improve consistency of mortar cluster spread and snowball knocks
nemo [Thu, 02 May 2013 13:09:12 -0400] rev 8945
this should improve consistency of mortar cluster spread and snowball knocks
2013-05-01 fix bug that locked unlocked campaign missions, see issue 452
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 01 May 2013 04:05:10 +0300] rev 8944
fix bug that locked unlocked campaign missions, see issue #452
2013-04-30 fix nil comparison error, see issues 470 and 601
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 01 May 2013 01:27:35 +0300] rev 8943
fix nil comparison error, see issues 470 and 601
2013-05-01 this is fairer
nemo [Tue, 30 Apr 2013 21:06:05 -0400] rev 8942
this is fairer
2013-04-29 Use tr() properly
unc0rr [Mon, 29 Apr 2013 10:01:51 +0400] rev 8941
Use tr() properly
2013-04-27 This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
nemo [Sat, 27 Apr 2013 17:02:26 -0400] rev 8940
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
2013-04-27 So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
nemo [Sat, 27 Apr 2013 16:56:50 -0400] rev 8939
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
2013-04-26 Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
unc0rr [Sat, 27 Apr 2013 00:09:50 +0400] rev 8938
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue #617.
2013-04-24 aaaaand this one never was damaging
nemo [Wed, 24 Apr 2013 10:38:28 -0400] rev 8937
aaaaand this one never was damaging
2013-04-24 cheezemonkey pointed out this is no longer damaging
nemo [Wed, 24 Apr 2013 10:34:52 -0400] rev 8936
cheezemonkey pointed out this is no longer damaging
2013-04-21 yep. I did forget to put this back
nemo [Sun, 21 Apr 2013 17:38:17 -0400] rev 8935
yep. I did forget to put this back
2013-04-21 So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo [Sun, 21 Apr 2013 16:39:36 -0400] rev 8934
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
2013-04-20 merge 0.9.19 in dev
koda [Sun, 21 Apr 2013 01:38:52 +0200] rev 8933
merge 0.9.19 in dev
2013-04-20 it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
koda [Sun, 21 Apr 2013 01:36:08 +0200] rev 8932
it's still not really clear to my why this is needed, maybe only in combination with -XD
2013-04-20 rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round 0.9.19
koda [Sun, 21 Apr 2013 01:35:30 +0200] rev 8931
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
2013-04-20 this macro is not defined on ppc 0.9.19
koda [Sat, 20 Apr 2013 20:48:33 +0200] rev 8930
this macro is not defined on ppc
2013-04-20 hardcode full compiler path when compiling for ppc 0.9.19
koda [Sat, 20 Apr 2013 20:39:37 +0200] rev 8929
hardcode full compiler path when compiling for ppc
2013-04-20 expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically 0.9.19
koda [Sat, 20 Apr 2013 20:39:01 +0200] rev 8928
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
2013-04-20 resolve divdi3 on ppc 0.9.19
koda [Sat, 20 Apr 2013 20:13:23 +0200] rev 8927
resolve divdi3 on ppc
2013-03-26 link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8926
link stdc++ (for physfs on linux) only when targetting 32bit (grafted from db108c85131501e1ac4ded2758f742836f83f4b5)
2013-04-20 Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
DrinkMachine [Sat, 20 Apr 2013 19:03:57 -0400] rev 8925
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
2013-04-20 update 0.9.19 with dev branch 0.9.19
koda [Sat, 20 Apr 2013 02:20:15 +0200] rev 8924
update 0.9.19 with dev branch
2013-04-19 merge
nemo [Fri, 19 Apr 2013 16:30:39 -0400] rev 8923
merge
2013-04-19 turkish translation updates
volkan [Fri, 19 Apr 2013 22:20:49 +0200] rev 8922
turkish translation updates
2013-04-19 - Revert division hack nonsense
unc0rr [Sat, 20 Apr 2013 00:26:52 +0400] rev 8921
- Revert division hack nonsense - Patch Distance instead to not produce zero on non-zero parameters passed
2013-04-18 Store colors in human-readable form
unc0rr [Thu, 18 Apr 2013 21:25:38 +0400] rev 8920
Store colors in human-readable form
2013-04-18 lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
unc0rr [Thu, 18 Apr 2013 17:37:50 +0400] rev 8919
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue #613.
2013-04-17 Switch to 'settings.ini'. Copies old ini file if necessary on startup.
unc0rr [Thu, 18 Apr 2013 00:41:27 +0400] rev 8918
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
2013-04-17 why would we ever want to divide by 0?
nemo [Wed, 17 Apr 2013 11:24:06 -0400] rev 8917
why would we ever want to divide by 0?
2013-04-17 hwFloat division is ~1.6 times faster now
unc0rr [Wed, 17 Apr 2013 15:45:13 +0400] rev 8916
hwFloat division is ~1.6 times faster now
2013-04-17 Trivial optimization. Wonder if compiler was smart enough about it.
unc0rr [Wed, 17 Apr 2013 12:11:33 +0400] rev 8915
Trivial optimization. Wonder if compiler was smart enough about it.
2013-04-15 add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
sheepluva [Mon, 15 Apr 2013 22:26:30 +0200] rev 8914
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
2013-04-15 Fix issue 603
unc0rr [Mon, 15 Apr 2013 23:26:48 +0400] rev 8913
Fix issue #603
2013-04-15 Implement issue 308 with '|' as separator
unc0rr [Mon, 15 Apr 2013 23:06:06 +0400] rev 8912
Implement issue #308 with '|' as separator
2013-04-14 let's go with what nemo suggests
koda [Sun, 14 Apr 2013 22:57:13 +0200] rev 8911
let's go with what nemo suggests
2013-04-14 Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
unc0rr [Mon, 15 Apr 2013 00:04:13 +0400] rev 8910
Fix hedgehogs number desync. Now all desyncs except the one from issue #521 should be fixed. Please, test.
2013-04-14 Check for admin role right in the sql statemenet
unc0rr [Sun, 14 Apr 2013 15:09:24 +0400] rev 8909
Check for admin role right in the sql statemenet
2013-04-13 let's try to kill the thread right away and protect the thread variable with a mutex
koda [Sat, 13 Apr 2013 20:34:30 +0200] rev 8908
let's try to kill the thread right away and protect the thread variable with a mutex
2013-04-13 added two security flags to windows linking
koda [Sat, 13 Apr 2013 20:13:52 +0200] rev 8907
added two security flags to windows linking
2013-04-12 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo [Fri, 12 Apr 2013 12:44:14 -0400] rev 8906
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
2013-04-11 New hwSqrt implementation which is 46/19 times faster than the old one!
unc0rr [Thu, 11 Apr 2013 23:20:56 +0400] rev 8905
New hwSqrt implementation which is 46/19 times faster than the old one!
2013-04-20 CASE FOLDING!!! 0.9.19
koda [Sat, 20 Apr 2013 02:17:53 +0200] rev 8904
CASE FOLDING!!! Never ever commit files with the same name and different casing
2013-04-11 Reduce AI skills more on high Level values
unc0rr [Thu, 11 Apr 2013 16:19:30 +0400] rev 8903
Reduce AI skills more on high Level values
2013-04-17 fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p 0.9.19
sheepluva [Wed, 17 Apr 2013 14:57:56 +0200] rev 8902
fix for issue #599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
2013-04-10 implementation of a restart-game button. location and appearance is not final :P
thunderstruck [Wed, 10 Apr 2013 22:52:38 +0200] rev 8901
implementation of a restart-game button. location and appearance is not final :P
2013-04-16 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error? 0.9.19
sheepluva [Tue, 16 Apr 2013 19:53:52 +0200] rev 8900
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
2013-04-10 This isn't necessary anymore
unc0rr [Wed, 10 Apr 2013 22:59:40 +0400] rev 8899
This isn't necessary anymore
2013-04-16 fix for Issue 611: Engine crash in portal code 0.9.19
sheepluva [Tue, 16 Apr 2013 17:31:39 +0200] rev 8898
fix for issue #611: Engine crash in portal code
2013-04-10 - Revert server workaround over desync from r98e2dbdda8c0
unc0rr [Wed, 10 Apr 2013 22:48:14 +0400] rev 8897
- Revert server workaround over desync from r98e2dbdda8c0 - Don't allow more than 48 hedgehogs
2013-04-16 make cleaver icon hint at that fact that you have 2 of them 0.9.19
sheepluva [Tue, 16 Apr 2013 12:24:13 +0200] rev 8896
make cleaver icon hint at that fact that you have 2 of them
2013-04-10 Change collision detection with current hedgehog
jaree [Wed, 10 Apr 2013 07:44:51 +0300] rev 8895
Change collision detection with current hedgehog
2013-04-16 description tweaks 0.9.19
sheepluva [Tue, 16 Apr 2013 12:00:06 +0200] rev 8894
description tweaks
2013-04-09 Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
unc0rr [Wed, 10 Apr 2013 00:13:26 +0400] rev 8893
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
2013-04-15 fix octorama preview 0.9.19
sheepluva [Mon, 15 Apr 2013 19:53:35 +0200] rev 8892
fix octorama preview
2013-04-08 - Better fix to friends joins/quits highlighting problem
unc0rr [Mon, 08 Apr 2013 23:34:12 +0400] rev 8891
- Better fix to friends joins/quits highlighting problem - Fix build with .pro
2013-04-15 french translations 0.9.19
Matisumi [Mon, 15 Apr 2013 19:25:19 +0200] rev 8890
french translations
2013-04-07 Merge.
dag10 [Sun, 07 Apr 2013 19:43:18 -0400] rev 8889
Merge.
2013-04-15 add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva 0.9.19
Randy [Mon, 15 Apr 2013 18:27:35 +0200] rev 8888
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
2013-04-07 merge
sheepluva [Sun, 07 Apr 2013 22:53:40 +0200] rev 8887
merge
2013-04-07 Fixed map preview overlap on certain locales (Fixes issue 549).
dag10 [Sun, 07 Apr 2013 19:42:02 -0400] rev 8886
Fixed map preview overlap on certain locales (Fixes issue #549). Fixed overlapping of team selection widget and game cfg widget.
2013-04-15 fixed slash for fruit theme 0.9.19
Randy [Mon, 15 Apr 2013 17:48:14 +0200] rev 8885
fixed slash for fruit theme
2013-04-07 set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
nemo [Sun, 07 Apr 2013 16:35:48 -0400] rev 8884
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
2013-04-14 engine translation update, french 0.9.19
Matisumi [Sun, 14 Apr 2013 21:51:53 +0200] rev 8883
engine translation update, french
2013-04-06 fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
koda [Sat, 06 Apr 2013 02:11:02 +0200] rev 8882
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
2013-04-14 cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD 0.9.19
sheepluva [Sun, 14 Apr 2013 12:25:24 +0200] rev 8881
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
2013-04-05 reintroduce the notice for restarting frontend after changing language
koda [Sat, 06 Apr 2013 01:19:47 +0200] rev 8880
reintroduce the notice for restarting frontend after changing language
2013-04-14 cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 ) 0.9.19
sheepluva [Sun, 14 Apr 2013 12:11:02 +0200] rev 8879
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
2013-04-05 check for network for feedback dialog too
koda [Sat, 06 Apr 2013 01:11:49 +0200] rev 8878
check for network for feedback dialog too
2013-04-13 remove delays from "one of everything" weaponset 0.9.19
mikade [Sat, 13 Apr 2013 19:31:31 +0200] rev 8877
remove delays from "one of everything" weaponset it doesn't make sense to have the default delays on stuff like baseball bat, cake etc. when you can just use melons/hellish grenades etc. straight from the go
2013-04-05 reintroduce the notification message in case you access dlc page without internet connection
koda [Sat, 06 Apr 2013 01:02:28 +0200] rev 8876
reintroduce the notification message in case you access dlc page without internet connection
2013-04-13 remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
sheepluva [Sat, 13 Apr 2013 19:11:52 +0200] rev 8875
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. fix typo
2013-04-05 fix displaying the right version of windows in system info
koda [Fri, 05 Apr 2013 22:57:31 +0200] rev 8874
fix displaying the right version of windows in system info
2013-04-11 IT translation file completed. 0.9.19
Marco Bresciani [Thu, 11 Apr 2013 18:39:17 +0200] rev 8873
IT translation file completed.
2013-06-13 close branch cmake_pascal
koda [Thu, 13 Jun 2013 22:50:33 +0200] rev 8872
close branch
2013-04-05 feedback, display ram size in MB
koda [Fri, 05 Apr 2013 22:46:48 +0200] rev 8871
feedback, display ram size in MB
2013-04-12 remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater) 0.9.19
sheepluva [Fri, 12 Apr 2013 21:41:55 +0200] rev 8870
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
2013-04-29 add useful variables for non-Makefile generators to set where we want our stuff built cmake_pascal
koda [Tue, 30 Apr 2013 01:47:30 +0200] rev 8869
add useful variables for non-Makefile generators to set where we want our stuff built
2013-04-05 little feedback rewording
koda [Fri, 05 Apr 2013 22:40:44 +0200] rev 8868
little feedback rewording
2013-04-07 Hats! 0.9.19
Randy [Sun, 07 Apr 2013 23:46:50 +0200] rev 8867
Hats!
2013-04-29 this makes Xcode generator test pass cmake_pascal
koda [Tue, 30 Apr 2013 01:43:47 +0200] rev 8866
this makes Xcode generator test pass
2013-04-05 use SDL_Threads everywhere
koda [Fri, 05 Apr 2013 18:25:23 +0200] rev 8865
use SDL_Threads everywhere The trick was to mark the threaded functions as cdecl and load arguments correctly. This allows us to: - drop a few ifdefs; - use integrated waiting code; - remove some whitespaces \o/; - fix bug #591.
2013-04-07 small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :) 0.9.19
sheepluva [Sun, 07 Apr 2013 17:35:57 +0200] rev 8864
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
2013-04-29 fpc sysroot should belong to user configuration cmake_pascal
koda [Tue, 30 Apr 2013 01:43:00 +0200] rev 8863
fpc sysroot should belong to user configuration
2013-04-05 drill test tweak based on watching AI play
nemo [Thu, 04 Apr 2013 20:31:41 -0400] rev 8862
drill test tweak based on watching AI play
2013-03-15 Few Japanese (very "in progress") thansk to wife and the about. 0.9.19
Marco Bresciani [Fri, 15 Mar 2013 17:06:23 +0100] rev 8861
Few Japanese (very "in progress") thansk to wife and the about.
2013-04-04 remove now-unused function webgl
koda [Thu, 04 Apr 2013 14:37:19 +0200] rev 8860
remove now-unused function
2013-03-26 cmake netiquette cmake_pascal
koda [Tue, 26 Mar 2013 18:03:15 +0100] rev 8859
cmake netiquette
2013-04-04 add shading
Randi [Thu, 04 Apr 2013 15:54:34 -0400] rev 8858
add shading
2013-04-04 merge with latest default branch 0.9.19
koda [Thu, 04 Apr 2013 18:47:09 +0200] rev 8857
merge with latest default branch
2013-04-04 Fix pos() return type webgl
unc0rr [Thu, 04 Apr 2013 16:12:26 +0400] rev 8856
Fix pos() return type
2013-03-26 restore the osx build disabling universal app support cmake_pascal
koda [Tue, 26 Mar 2013 02:06:54 +0100] rev 8855
restore the osx build disabling universal app support
2013-04-04 remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
nemo [Thu, 04 Apr 2013 11:27:23 -0400] rev 8854
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
2013-04-04 and now engine in c links too (with more manual intervention as of issue 596) webgl
koda [Thu, 04 Apr 2013 02:07:06 +0200] rev 8853
and now engine in c links too (with more manual intervention as of issue #596)
2013-03-26 add and use the integrated version check cmake_pascal
koda [Tue, 26 Mar 2013 01:43:34 +0100] rev 8852
add and use the integrated version check
2013-04-04 forgot these from raa2ffd427f6a
koda [Thu, 04 Apr 2013 14:35:46 +0200] rev 8851
forgot these from raa2ffd427f6a
2013-04-03 engine to c now compiles with some manual intervention (as of bug 596) webgl
koda [Thu, 04 Apr 2013 01:38:30 +0200] rev 8850
engine to c now compiles with some manual intervention (as of bug #596)
2013-03-26 link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8849
link stdc++ (for physfs on linux) only when targetting 32bit
2013-04-04 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo [Thu, 04 Apr 2013 08:10:59 -0400] rev 8848
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
2013-04-03 update branch again webgl
koda [Thu, 04 Apr 2013 00:32:57 +0200] rev 8847
update branch again
2013-03-26 set directories to be included externally, in the project file cmake_pascal
koda [Tue, 26 Mar 2013 01:13:45 +0100] rev 8846
set directories to be included externally, in the project file
2013-04-04 Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
jaree@jaree-VirtualBox [Thu, 04 Apr 2013 10:44:03 +0300] rev 8845
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
2013-04-02 No more hwengine.desktop here webgl
unc0rr [Wed, 03 Apr 2013 00:17:21 +0400] rev 8844
No more hwengine.desktop here
2013-03-24 gather all libs in a single list cmake_pascal
koda [Sun, 24 Mar 2013 11:11:39 +0100] rev 8843
gather all libs in a single list
2013-04-04 Fruit theme
Randi [Wed, 03 Apr 2013 22:05:11 -0400] rev 8842
Fruit theme
2013-04-02 Fix rendering errors now. webgl
unc0rr [Wed, 03 Apr 2013 00:16:37 +0400] rev 8841
Fix rendering errors now.
2013-03-24 remove old code cmake_pascal
koda [Sun, 24 Mar 2013 10:54:16 +0100] rev 8840
remove old code
2013-04-02 Fixes to make pas2c parse this webgl
unc0rr [Wed, 03 Apr 2013 00:03:46 +0400] rev 8839
Fixes to make pas2c parse this
2013-04-03 strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda [Wed, 03 Apr 2013 23:56:59 +0200] rev 8838
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-03-24 parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
koda [Sun, 24 Mar 2013 10:48:37 +0100] rev 8837
parsing CMAKE_OSX_ARCHITECTURES
2013-04-02 Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter). webgl
unc0rr [Tue, 02 Apr 2013 23:43:39 +0400] rev 8836
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
2013-04-02 ios compiles again (using an old version of sdl)
koda [Wed, 03 Apr 2013 00:46:19 +0200] rev 8835
ios compiles again (using an old version of sdl)
2013-03-22 no need of ar and ranlib for pascal cmake_pascal
koda [Fri, 22 Mar 2013 10:43:43 +0100] rev 8834
no need of ar and ranlib for pascal
2013-04-02 update webgl branch webgl
koda [Tue, 02 Apr 2013 21:00:57 +0200] rev 8833
update webgl branch
2013-04-02 fix osx build
koda [Tue, 02 Apr 2013 23:02:06 +0200] rev 8832
fix osx build
2013-03-22 finish off by replacing remaining Ada occurencies cmake_pascal
koda [Fri, 22 Mar 2013 10:40:48 +0100] rev 8831
finish off by replacing remaining Ada occurencies
2013-04-01 Think this is what was meant by koda
unc0rr [Mon, 01 Apr 2013 23:26:41 +0400] rev 8830
Think this is what was meant by koda
2013-03-22 disable static libraries with fpc cmake_pascal
koda [Fri, 22 Mar 2013 10:34:50 +0100] rev 8829
disable static libraries with fpc
2013-04-01 Hey, there was inc(Radius, 4)
unc0rr [Mon, 01 Apr 2013 23:07:24 +0400] rev 8828
Hey, there was inc(Radius, 4)
2013-03-22 oops cmake_pascal
koda [Fri, 22 Mar 2013 10:33:35 +0100] rev 8827
oops
2013-03-31 updated turkish frontend translation
volkan [Sun, 31 Mar 2013 15:45:24 -0400] rev 8826
updated turkish frontend translation
2013-03-21 drop processor flags cmake_pascal
koda [Thu, 21 Mar 2013 15:03:30 +0100] rev 8825
drop processor flags
2013-03-31 Unbreak lua localisation, fix untranslated login prompt, update translations.
nemo [Sun, 31 Mar 2013 14:20:40 -0400] rev 8824
Unbreak lua localisation, fix untranslated login prompt, update translations.
2013-03-21 add support for creating shared pascal libraries cmake_pascal
koda [Thu, 21 Mar 2013 14:38:58 +0100] rev 8823
add support for creating shared pascal libraries
2013-03-30 Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo [Sat, 30 Mar 2013 08:11:09 -0400] rev 8822
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
2013-03-20 adjust verbosity, move debug/release variables in the right section cmake_pascal
koda [Wed, 20 Mar 2013 18:31:13 +0100] rev 8821
adjust verbosity, move debug/release variables in the right section
2013-03-29 feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
sheepluva [Fri, 29 Mar 2013 23:58:03 +0100] rev 8820
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
2013-03-19 below this i cannot break the loop cmake_pascal
koda [Tue, 19 Mar 2013 18:32:22 +0100] rev 8819
below this i cannot break the loop
2013-03-29 This should ensure rope can still be aimed quickly when an alt weapon is active.
nemo [Fri, 29 Mar 2013 10:54:12 -0400] rev 8818
This should ensure rope can still be aimed quickly when an alt weapon is active.
2013-03-19 move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
koda [Tue, 19 Mar 2013 18:32:03 +0100] rev 8817
move RestoreHog from uGears to uTeams to break a circular dependency
2013-03-29 merge
sheepluva [Fri, 29 Mar 2013 14:47:01 +0100] rev 8816
merge
2013-03-19 minor and partial casing commit cmake_pascal
koda [Tue, 19 Mar 2013 18:02:06 +0100] rev 8815
minor and partial casing commit
2013-03-29 *sigh* this shouldn'tve been removed in first place.
nemo [Fri, 29 Mar 2013 08:10:44 -0400] rev 8814
*sigh* this shouldn'tve been removed in first place.
2013-03-19 move a few checks so that add_defintions doesn't interfere cmake_pascal
koda [Tue, 19 Mar 2013 17:15:23 +0100] rev 8813
move a few checks so that add_defintions doesn't interfere
2013-03-29 oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo [Fri, 29 Mar 2013 08:03:17 -0400] rev 8812
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
2013-03-19 move avwraper compilation in its own folder cmake_pascal
koda [Tue, 19 Mar 2013 17:14:10 +0100] rev 8811
move avwraper compilation in its own folder
2013-03-28 Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
Urbertar [Thu, 28 Mar 2013 18:34:53 +0200] rev 8810
Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
2013-03-19 hm, CMAKE_C_COMPILER is not always defined apparently cmake_pascal
koda [Tue, 19 Mar 2013 16:47:53 +0100] rev 8809
hm, CMAKE_C_COMPILER is not always defined apparently
2013-03-28 Fix compilation error. Remove default value of ShowMessage title param
Urbertar [Thu, 28 Mar 2013 18:34:30 +0200] rev 8808
Fix compilation error. Remove default value of ShowMessage title param
2013-03-28 fix build
sheepluva [Thu, 28 Mar 2013 17:41:40 +0100] rev 8807
fix build
2013-03-19 oops cmake_pascal
koda [Tue, 19 Mar 2013 16:40:35 +0100] rev 8806
oops
2013-03-27 minor refactor of MessageDialog
koda [Wed, 27 Mar 2013 14:20:34 +0100] rev 8805
minor refactor of MessageDialog
2013-03-19 move sdlmain compilation in its own folder cmake_pascal
koda [Tue, 19 Mar 2013 16:34:31 +0100] rev 8804
move sdlmain compilation in its own folder
2013-03-27 define NETGAME_DEFAULT_SERVER
koda [Wed, 27 Mar 2013 14:12:19 +0100] rev 8803
define NETGAME_DEFAULT_SERVER
2013-03-19 enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
koda [Tue, 19 Mar 2013 16:28:26 +0100] rev 8802
enable fpc inlining only in release mode only if using fpc > 2.6
2013-03-27 unused
koda [Wed, 27 Mar 2013 14:12:05 +0100] rev 8801
unused
2013-03-19 improve physfs static linking, sdl libraries cleanup cmake_pascal
koda [Tue, 19 Mar 2013 16:18:40 +0100] rev 8800
improve physfs static linking, sdl libraries cleanup
2013-03-27 drop QApplication in favor of HWApplication and minor refactor of MessageDialog
koda [Wed, 27 Mar 2013 12:56:07 +0100] rev 8799
drop QApplication in favor of HWApplication and minor refactor of MessageDialog
2013-03-19 wow windows works too with minor changes cmake_pascal
koda [Tue, 19 Mar 2013 14:14:40 +0100] rev 8798
wow windows works too with minor changes
2013-03-27 application bar blinks when someone pings you (issue 492)
koda [Wed, 27 Mar 2013 12:20:22 +0100] rev 8797
application bar blinks when someone pings you (issue #492)
2013-03-19 config time pascal flags interpretation cmake_pascal
koda [Tue, 19 Mar 2013 13:39:38 +0100] rev 8796
config time pascal flags interpretation
2013-03-27 merge correction, also what's with all those trailing whitespaces?
koda [Wed, 27 Mar 2013 11:18:00 +0100] rev 8795
merge correction, also what's with all those trailing whitespaces?
2013-03-19 oops cmake_pascal
koda [Tue, 19 Mar 2013 13:36:10 +0100] rev 8794
oops
2013-03-26 Change AI behavior for drill rocket
Urbertar [Tue, 26 Mar 2013 22:39:22 +0200] rev 8793
Change AI behavior for drill rocket
2013-03-26 merge
sheepluva [Tue, 26 Mar 2013 18:52:42 +0100] rev 8792
merge
2013-04-04 Fix shortcut which is created by NSIS 0.9.19
unc0rr [Thu, 04 Apr 2013 14:01:54 +0400] rev 8791
Fix shortcut which is created by NSIS
2013-03-19 even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
koda [Tue, 19 Mar 2013 10:58:46 +0100] rev 8790
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
2013-03-26 when no url is specified, default to official gameserver (issue 350)
koda [Tue, 26 Mar 2013 17:34:29 +0100] rev 8789
when no url is specified, default to official gameserver (issue #350)
2013-03-23 lupdate 0.9.19
koda [Sat, 23 Mar 2013 18:43:24 +0100] rev 8788
lupdate
2013-03-19 move one flag cmake_pascal
koda [Tue, 19 Mar 2013 10:55:10 +0100] rev 8787
move one flag
2013-03-26 link stdc++ (for physfs on linux) only when targetting 32bit
koda [Tue, 26 Mar 2013 01:20:06 +0100] rev 8786
link stdc++ (for physfs on linux) only when targetting 32bit
2013-03-23 add wiki link for the scheme handling 0.9.19
koda [Sat, 23 Mar 2013 18:42:23 +0100] rev 8785
add wiki link for the scheme handling
2013-03-19 apply the new macro to C flags too cmake_pascal
koda [Tue, 19 Mar 2013 10:43:45 +0100] rev 8784
apply the new macro to C flags too
2013-03-23 Remove some duplicating code from uLandGraphics.pas
Urbertar [Sat, 23 Mar 2013 21:03:27 +0200] rev 8783
Remove some duplicating code from uLandGraphics.pas
2013-03-23 pt translation update 0.9.19
inu [Sat, 23 Mar 2013 18:26:02 +0100] rev 8782
pt translation update
2013-03-19 s/MINIMAL_FLAGS/MINIMAL_CFLAGS/ cmake_pascal
koda [Tue, 19 Mar 2013 10:39:05 +0100] rev 8781
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
2013-03-23 Also check length
unc0rr [Sat, 23 Mar 2013 21:32:14 +0400] rev 8780
Also check length
2013-03-23 initial changelog update 0.9.19
koda [Sat, 23 Mar 2013 18:21:13 +0100] rev 8779
initial changelog update
2013-03-19 internal handling of some osx-only pascal flags cmake_pascal
koda [Tue, 19 Mar 2013 10:35:10 +0100] rev 8778
internal handling of some osx-only pascal flags
2013-03-26 merge. hate the fact that "unsynced remote changes" is just a "note" now.
nemo [Tue, 26 Mar 2013 17:52:27 -0400] rev 8777
merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-22 add fort section to credits file
sheepluva [Fri, 22 Mar 2013 22:42:41 +0100] rev 8776
add fort section to credits file
2013-03-19 apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
koda [Tue, 19 Mar 2013 10:34:46 +0100] rev 8775
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
2013-03-26 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo [Tue, 26 Mar 2013 17:47:06 -0400] rev 8774
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-03-22 remove engine warnings
sheepluva [Fri, 22 Mar 2013 18:51:37 +0100] rev 8773
remove engine warnings
2013-03-19 utility macros for adding compiler flags cmake_pascal
koda [Tue, 19 Mar 2013 09:53:12 +0100] rev 8772
utility macros for adding compiler flags
2013-03-22 changing fort name to better reflect its contents
sheepluva [Fri, 22 Mar 2013 14:54:20 +0100] rev 8771
changing fort name to better reflect its contents
2013-03-19 partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
koda [Tue, 19 Mar 2013 01:28:25 +0100] rev 8770
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
2013-03-22 adding jaree to credits
koda [Fri, 22 Mar 2013 14:34:11 +0100] rev 8769
adding jaree to credits
2013-03-21 make https links work properly
sheepluva [Thu, 21 Mar 2013 10:26:43 +0100] rev 8768
make https links work properly
2013-03-18 typo cmake_pascal
koda [Tue, 19 Mar 2013 00:30:48 +0100] rev 8767
typo
2013-03-22 scheme association for linux (although it stops during connection)
koda [Fri, 22 Mar 2013 11:08:42 +0100] rev 8766
scheme association for linux (although it stops during connection)
2013-03-21 fix/hack so that (own) messages sent in frontend are also visible in the game chat
sheepluva [Thu, 21 Mar 2013 10:08:30 +0100] rev 8765
fix/hack so that (own) messages sent in frontend are also visible in the game chat
2013-03-18 the default CMake(Lang)Compiler.cmake location changed since 2.8.10 cmake_pascal
koda [Tue, 19 Mar 2013 00:30:30 +0100] rev 8764
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
2013-03-21 don't poison the dead, it's not cool.
sheepluva [Thu, 21 Mar 2013 15:01:27 +0100] rev 8763
don't poison the dead, it's not cool. (poisoning hogs during their death animation would cause them to still be poisoned after resurrect) thanks to CheezeMonkey for pointing this out
2013-03-21 fix player info
sheepluva [Thu, 21 Mar 2013 09:27:35 +0100] rev 8762
fix player info
2013-03-18 partial reodering of units so that dependency tracking is done with cmake cmake_pascal
koda [Mon, 18 Mar 2013 20:10:27 +0100] rev 8761
partial reodering of units so that dependency tracking is done with cmake
2013-03-21 enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
sheepluva [Thu, 21 Mar 2013 11:51:13 +0100] rev 8760
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
2013-03-20 add lobby chat features to room chat
sheepluva [Wed, 20 Mar 2013 23:18:46 +0100] rev 8759
add lobby chat features to room chat TODO: fix player info
2013-03-18 better support for cmake directory and fpc output paths cmake_pascal
koda [Mon, 18 Mar 2013 16:38:46 +0100] rev 8758
better support for cmake directory and fpc output paths
2013-03-20 Add space for better visual performance
unc0rr [Wed, 20 Mar 2013 09:13:05 +0400] rev 8757
Add space for better visual performance
2013-03-18 move paths setup inside cmake_lang files cmake_pascal
koda [Mon, 18 Mar 2013 12:30:09 +0100] rev 8756
move paths setup inside cmake_lang files
2013-03-20 Eiffel Tower fort
Randi [Tue, 19 Mar 2013 22:47:22 -0400] rev 8755
Eiffel Tower fort
2013-03-18 this should make cmake-pascal stuff work on linux too cmake_pascal
koda [Mon, 18 Mar 2013 10:06:07 +0100] rev 8754
this should make cmake-pascal stuff work on linux too
2013-03-19 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva [Tue, 19 Mar 2013 22:19:28 +0100] rev 8753
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue #542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
2013-03-18 with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
koda [Mon, 18 Mar 2013 02:07:58 +0100] rev 8752
with lot of hackery, use add_executable on pascal files, SUCCSS
2013-03-18 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo [Mon, 18 Mar 2013 12:13:46 -0400] rev 8751
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 barebone cmake config file to support pascal files, based off plplot's ada files cmake_pascal
koda [Mon, 18 Mar 2013 00:58:13 +0100] rev 8750
barebone cmake config file to support pascal files, based off plplot's ada files
2013-03-17 add one button to improve sharing of hwplay:// schemes
koda [Sun, 17 Mar 2013 22:02:57 +0100] rev 8749
add one button to improve sharing of hwplay:// schemes
2013-03-17 help text for pagenetserver
koda [Sun, 17 Mar 2013 20:50:02 +0100] rev 8748
help text for pagenetserver
2013-03-17 do not host server on well-known ports
koda [Sun, 17 Mar 2013 20:43:33 +0100] rev 8747
do not host server on well-known ports
2013-03-17 use SDL keycode for shortcuts (doesn't fix layout issues)
koda [Sun, 17 Mar 2013 19:57:52 +0100] rev 8746
use SDL keycode for shortcuts (doesn't fix layout issues)
2013-03-17 ingore moar keys
koda [Sun, 17 Mar 2013 18:42:28 +0100] rev 8745
ingore moar keys
2013-03-17 Add some flags for a few of the magic Land values
nemo [Sun, 17 Mar 2013 14:09:54 -0400] rev 8744
Add some flags for a few of the magic Land values
2013-03-17 useless test
nemo [Sun, 17 Mar 2013 10:25:19 -0400] rev 8743
useless test
2013-03-17 Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo [Sun, 17 Mar 2013 10:13:14 -0400] rev 8742
Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-17 linux keycodes differ from osx's
koda [Sun, 17 Mar 2013 01:36:04 +0100] rev 8741
linux keycodes differ from osx's
2013-03-17 use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda [Sun, 17 Mar 2013 01:34:24 +0100] rev 8740
use a local storage for chat history which prevents mix ups in netgame and simplifies code
2013-03-17 less cryptic text insertion
koda [Sun, 17 Mar 2013 01:26:40 +0100] rev 8739
less cryptic text insertion
2013-03-17 gather a few common code
koda [Sun, 17 Mar 2013 01:15:22 +0100] rev 8738
gather a few common code
2013-03-17 implement up and down keys to navigate in the chat history, needs testing over network
koda [Sun, 17 Mar 2013 01:11:05 +0100] rev 8737
implement up and down keys to navigate in the chat history, needs testing over network
2013-03-16 don't display squares when pressing arrow keys in chat
koda [Sat, 16 Mar 2013 23:54:11 +0100] rev 8736
don't display squares when pressing arrow keys in chat
2013-03-16 formatting
koda [Sat, 16 Mar 2013 23:50:50 +0100] rev 8735
formatting
2013-03-16 do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
koda [Sat, 16 Mar 2013 23:29:50 +0100] rev 8734
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
2013-03-16 Hard math to fix issue 571. Well, not really hard math,
unc0rr [Sun, 17 Mar 2013 00:18:38 +0400] rev 8733
Hard math to fix issue #571. Well, not really hard math, just checking if vector is in opposite direction and trait that as a special case when removing rope dividing point (this could only happens when rope sticks to land outline, so this basically fixes a bug in another bug).
2013-03-15 oups
nemo [Fri, 15 Mar 2013 11:55:41 -0400] rev 8732
oups
2013-03-15 fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
sheepluva [Fri, 15 Mar 2013 11:12:42 +0100] rev 8731
fix compilation with clang. fixes issue #553 - thanks to julien for reporting and to drew for the first part of the fix
2013-03-14 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo [Wed, 13 Mar 2013 21:02:26 -0400] rev 8730
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
2013-03-13 Call steps on focus instead. fix typo
nemo [Tue, 12 Mar 2013 22:35:57 -0400] rev 8729
Call steps on focus instead. fix typo
2013-03-13 Experiment in undisabling the brick theme flake
nemo [Tue, 12 Mar 2013 22:20:42 -0400] rev 8728
Experiment in undisabling the brick theme flake
2013-03-13 Crashed here last game
nemo [Tue, 12 Mar 2013 22:13:38 -0400] rev 8727
Crashed here last game
2013-03-12 better message, as suggested by inu
koda [Tue, 12 Mar 2013 22:41:26 +0100] rev 8726
better message, as suggested by inu
2013-03-12 return after ram size on win
koda [Tue, 12 Mar 2013 22:38:49 +0100] rev 8725
return after ram size on win
2013-03-12 Merge
unc0rr [Tue, 12 Mar 2013 23:45:26 +0400] rev 8724
Merge
2013-03-12 add 'run Hedgewars' checkbox at the end of the NSIS installation
koda [Tue, 12 Mar 2013 19:25:05 +0100] rev 8723
add 'run Hedgewars' checkbox at the end of the NSIS installation
2013-03-12 this should supposedly add hwplay:// schemes to windows, after user presses file association
koda [Tue, 12 Mar 2013 17:18:55 +0100] rev 8722
this should supposedly add hwplay:// schemes to windows, after user presses file association
2013-03-12 No more std::string in feedbackdialog.cpp
inu [Tue, 12 Mar 2013 02:30:36 +0100] rev 8721
No more std::string in feedbackdialog.cpp
2013-03-12 this should prevent the password prompt from appearing on local games (issue 548)
koda [Tue, 12 Mar 2013 01:32:39 +0100] rev 8720
this should prevent the password prompt from appearing on local games (issue #548)
2013-03-11 grrrr
nemo [Mon, 11 Mar 2013 12:21:37 -0400] rev 8719
grrrr
2013-03-10 fix bug 552 - reset network button state after use
koda [Sun, 10 Mar 2013 19:43:31 +0100] rev 8718
fix bug #552 - reset network button state after use
2013-03-11 this should ensure those other voices play a bit more often.
nemo [Mon, 11 Mar 2013 12:20:59 -0400] rev 8717
this should ensure those other voices play a bit more often.
2013-03-10 hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda [Sun, 10 Mar 2013 15:44:03 +0100] rev 8716
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
2013-03-10 oops forgot to move header
koda [Sun, 10 Mar 2013 11:29:00 +0100] rev 8715
oops forgot to move header
2013-03-10 Prepend, not append
unc0rr [Sun, 10 Mar 2013 08:49:40 +0400] rev 8714
Prepend, not append
2013-03-10 fix highlander - needed new script load function
nemo [Sat, 09 Mar 2013 23:01:15 -0500] rev 8713
fix highlander - needed new script load function
2013-03-10 unbreak build
nemo [Sat, 09 Mar 2013 22:52:17 -0500] rev 8712
unbreak build
2013-03-10 hooks for opening custom urls on osx (commented out until we decide what to do)
koda [Sun, 10 Mar 2013 02:41:27 +0100] rev 8711
hooks for opening custom urls on osx (commented out until we decide what to do)
2013-03-10 cleanup file loading, this codepath can be used to load url schemes
koda [Sun, 10 Mar 2013 02:32:25 +0100] rev 8710
cleanup file loading, this codepath can be used to load url schemes
2013-03-10 fix loading files on osx too, the cause was different than other systems
koda [Sun, 10 Mar 2013 01:27:48 +0100] rev 8709
fix loading files on osx too, the cause was different than other systems
2013-03-10 move signal handler in hwapplication
koda [Sun, 10 Mar 2013 01:02:15 +0100] rev 8708
move signal handler in hwapplication
2013-03-09 alignment
koda [Sun, 10 Mar 2013 00:40:00 +0100] rev 8707
alignment
2013-03-09 introducing the bestest flag of all
koda [Sat, 09 Mar 2013 19:23:00 +0100] rev 8706
introducing the bestest flag of all
2013-03-09 - Put compiled units into more appropriate dir
unc0rr [Sat, 09 Mar 2013 21:40:02 +0400] rev 8705
- Put compiled units into more appropriate dir - Fix build with .pro file
2013-03-09 forgot to update lib names here
koda [Sat, 09 Mar 2013 01:22:45 +0100] rev 8704
forgot to update lib names here
2013-03-09 sigh
koda [Sat, 09 Mar 2013 01:17:31 +0100] rev 8703
sigh
2013-03-08 have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
koda [Sat, 09 Mar 2013 00:57:09 +0100] rev 8702
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
2013-03-08 stripping
koda [Sat, 09 Mar 2013 00:43:26 +0100] rev 8701
stripping
2013-03-08 adjust casing
koda [Sat, 09 Mar 2013 00:41:08 +0100] rev 8700
adjust casing
2013-03-08 readd revision info to the cpack generated package
koda [Sat, 09 Mar 2013 00:38:53 +0100] rev 8699
readd revision info to the cpack generated package
2013-03-08 move cpack stuff in its own cmake file
koda [Sat, 09 Mar 2013 00:26:25 +0100] rev 8698
move cpack stuff in its own cmake file
2013-03-08 fix linking on osx
koda [Sat, 09 Mar 2013 00:20:58 +0100] rev 8697
fix linking on osx
2013-03-12 Merge
unc0rr [Tue, 12 Mar 2013 23:43:31 +0400] rev 8696
Merge
2013-03-08 typo
nemo [Fri, 08 Mar 2013 11:26:47 -0500] rev 8695
typo
2013-03-08 A bit more of Italian translation... in progress. :)
Marco Bresciani [Fri, 08 Mar 2013 13:15:08 +0100] rev 8694
A bit more of Italian translation... in progress. :) Ancora un po' di traduzione italiana... in corso! :-)
2013-03-08 *sigh* hopefully there aren't any more of these. add missing tr() to button text
nemo [Fri, 08 Mar 2013 08:31:34 -0500] rev 8693
*sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08 lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
nemo [Fri, 08 Mar 2013 08:17:11 -0500] rev 8692
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08 *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
nemo [Fri, 08 Mar 2013 08:07:30 -0500] rev 8691
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-07 Unbreak build without stl compatibility
unc0rr [Fri, 08 Mar 2013 00:36:10 +0400] rev 8690
Unbreak build without stl compatibility
2013-03-07 merge
koda [Thu, 07 Mar 2013 12:08:03 +0100] rev 8689
merge
2013-03-07 even more wrapping with find_package_or_disable_msg
koda [Thu, 07 Mar 2013 11:55:00 +0100] rev 8688
even more wrapping with find_package_or_disable_msg
2013-03-07 update option list
koda [Thu, 07 Mar 2013 10:16:21 +0100] rev 8687
update option list
2013-03-07 introduce find_package_or_fail/disable to group together similar cmake code
koda [Thu, 07 Mar 2013 10:14:12 +0100] rev 8686
introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07 link png library in code on osx
koda [Thu, 07 Mar 2013 10:11:07 +0100] rev 8685
link png library in code on osx
2013-03-07 Fix frozen hog rendering
Urbertar [Thu, 07 Mar 2013 11:53:40 +0200] rev 8684
Fix frozen hog rendering
2013-03-07 Fix check for flag
unc0rr [Thu, 07 Mar 2013 11:23:01 +0400] rev 8683
Fix check for flag
2013-03-08 hopefully closes issues 541, 312 and 503
mikade [Fri, 08 Mar 2013 08:06:13 -0500] rev 8682
hopefully closes issues 541, 312 and 503
2013-03-07 yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo [Wed, 06 Mar 2013 19:50:25 -0500] rev 8681
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06 prevent an old abuse of parachute to land safely
nemo [Wed, 06 Mar 2013 17:06:35 -0500] rev 8680
prevent an old abuse of parachute to land safely
2013-03-06 fix fade to black in training
nemo [Wed, 06 Mar 2013 16:00:48 -0500] rev 8679
fix fade to black in training
2013-03-06 PhysFS-aware check for directory existence. Should fix issue 511.
unc0rr [Thu, 07 Mar 2013 00:25:11 +0400] rev 8678
PhysFS-aware check for directory existence. Should fix issue #511.
2013-03-06 skip frozen hogs in switch
nemo [Wed, 06 Mar 2013 13:03:11 -0500] rev 8677
skip frozen hogs in switch
2013-03-06 Add missing feedback button translation
nemo [Wed, 06 Mar 2013 12:55:48 -0500] rev 8676
Add missing feedback button translation
2013-03-06 This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
nemo [Wed, 06 Mar 2013 11:13:18 -0500] rev 8675
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06 our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:48:03 +0100] rev 8674
our cmake modules have become good enough, prefer them over system ones
2013-03-06 Backed out changeset 4cccc0520988
koda [Wed, 06 Mar 2013 16:47:31 +0100] rev 8673
Backed out changeset 4cccc0520988
2013-03-06 our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:42:56 +0100] rev 8672
our cmake modules have become good enough, prefer them over system ones
2013-03-06 write FindGHC.cmake for haskell stuff
koda [Wed, 06 Mar 2013 16:40:56 +0100] rev 8671
write FindGHC.cmake for haskell stuff
2013-03-06 *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
nemo [Wed, 06 Mar 2013 09:42:20 -0500] rev 8670
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06 user correct variable and slimmer test, version typos, .dll.a updated
koda [Wed, 06 Mar 2013 15:09:29 +0100] rev 8669
user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06 extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
nemo [Wed, 06 Mar 2013 08:26:14 -0500] rev 8668
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06 comas and capitals
koda [Wed, 06 Mar 2013 12:18:42 +0100] rev 8667
comas and capitals
2013-03-06 rework ffmpeg/libav/videorec linking and their cmake discovery
koda [Wed, 06 Mar 2013 12:12:02 +0100] rev 8666
rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06 rewritten findfreepascal, moved checkstack code elsewhere
koda [Wed, 06 Mar 2013 11:18:54 +0100] rev 8665
rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06 support old cmake style variables
koda [Wed, 06 Mar 2013 10:13:23 +0100] rev 8664
support old cmake style variables
2013-03-06 merge
koda [Wed, 06 Mar 2013 03:49:52 +0100] rev 8663
merge
2013-03-06 rewritten findffmpeg.cmake
koda [Wed, 06 Mar 2013 03:46:22 +0100] rev 8662
rewritten findffmpeg.cmake
2013-03-06 replace sdl mixer/image version checking with something more robust
koda [Wed, 06 Mar 2013 03:11:15 +0100] rev 8661
replace sdl mixer/image version checking with something more robust
2013-03-06 rewritten FindOggVorbis.cmake
koda [Wed, 06 Mar 2013 02:52:17 +0100] rev 8660
rewritten FindOggVorbis.cmake
2013-03-06 fail if sparkle not found consciously
koda [Wed, 06 Mar 2013 01:28:21 +0100] rev 8659
fail if sparkle not found consciously
2013-03-06 oups
nemo [Tue, 05 Mar 2013 20:28:33 -0500] rev 8658
oups
2013-03-06 rework FindSparkle.cmake
koda [Wed, 06 Mar 2013 01:24:59 +0100] rev 8657
rework FindSparkle.cmake
2013-03-06 use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo [Tue, 05 Mar 2013 19:37:48 -0500] rev 8656
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo [Tue, 05 Mar 2013 16:04:22 -0500] rev 8655
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05 escape return and be more friendly with translations
koda [Tue, 05 Mar 2013 09:11:28 +0100] rev 8654
escape return and be more friendly with translations
2013-03-04 add link to GPLv2 notice in about page
koda [Mon, 04 Mar 2013 23:33:33 +0100] rev 8653
add link to GPLv2 notice in about page
2013-03-04 uniform revision info in about page
koda [Mon, 04 Mar 2013 23:27:15 +0100] rev 8652
uniform revision info in about page
2013-03-04 add version info to frontend output too
koda [Mon, 04 Mar 2013 23:24:55 +0100] rev 8651
add version info to frontend output too
2013-03-04 version variables confom to naming convention
koda [Mon, 04 Mar 2013 23:11:28 +0100] rev 8650
version variables confom to naming convention
2013-03-04 oooooops forgot SHAREPATH is still used somewhere
koda [Mon, 04 Mar 2013 22:58:01 +0100] rev 8649
oooooops forgot SHAREPATH is still used somewhere
2013-03-04 lupdate-qt4/lrelease-qt4
nemo [Mon, 04 Mar 2013 16:18:21 -0500] rev 8648
lupdate-qt4/lrelease-qt4
2013-03-04 apply variable change here as well
nemo [Mon, 04 Mar 2013 14:14:38 -0500] rev 8647
apply variable change here as well
2013-03-04 on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
koda [Mon, 04 Mar 2013 18:27:21 +0100] rev 8646
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04 Oops, forgot this check (fixes crash)
unc0rr [Mon, 04 Mar 2013 20:16:43 +0400] rev 8645
Oops, forgot this check (fixes crash)
2013-03-04 typo and doc
koda [Mon, 04 Mar 2013 16:35:17 +0100] rev 8644
typo and doc
2013-03-04 fix file association on windows too
koda [Mon, 04 Mar 2013 15:16:06 +0100] rev 8643
fix file association on windows too
2013-03-04 use rev info from the just created file when configuring without mercurial
koda [Mon, 04 Mar 2013 13:44:33 +0100] rev 8642
use rev info from the just created file when configuring without mercurial
2013-03-04 dump rev and hash in a file to be packed by cpack
koda [Mon, 04 Mar 2013 13:30:33 +0100] rev 8641
dump rev and hash in a file to be packed by cpack
2013-03-04 adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
koda [Mon, 04 Mar 2013 13:29:59 +0100] rev 8640
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
2013-03-04 hopefully fix bug 523, file extension association
koda [Mon, 04 Mar 2013 11:09:36 +0100] rev 8639
hopefully fix bug #523, file extension association
2013-03-04 merge for the win
koda [Mon, 04 Mar 2013 10:33:30 +0100] rev 8638
merge for the win
2013-03-04 caught two frontend warnings
koda [Mon, 04 Mar 2013 10:33:08 +0100] rev 8637
caught two frontend warnings
2013-03-04 convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
koda [Mon, 04 Mar 2013 10:30:56 +0100] rev 8636
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04 convert HW_DEV in ifdef DEBUG clauses
koda [Mon, 04 Mar 2013 10:08:38 +0100] rev 8635
convert HW_DEV in ifdef DEBUG clauses
2013-03-04 fix portal/hammer interaction, ban freezer from portal
nemo [Sun, 03 Mar 2013 20:59:27 -0500] rev 8634
fix portal/hammer interaction, ban freezer from portal
2013-03-04 keep hogs from sliding while they are being frozen
nemo [Sun, 03 Mar 2013 20:08:55 -0500] rev 8633
keep hogs from sliding while they are being frozen
2013-03-04 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo [Sun, 03 Mar 2013 19:43:01 -0500] rev 8632
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03 Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
nemo [Sun, 03 Mar 2013 14:58:58 -0500] rev 8631
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03 add neglected merge
nemo [Sun, 03 Mar 2013 14:39:55 -0500] rev 8630
add neglected merge
2013-03-03 Fix team file path
unc0rr [Sun, 03 Mar 2013 23:25:34 +0400] rev 8629
Fix team file path
2013-03-03 Fix water on ice setting
Urbertar@gmail.com [Sun, 03 Mar 2013 19:35:57 +0200] rev 8628
Fix water on ice setting
2013-03-03 Eh, two players condition seems to make more sense than two clans here
unc0rr [Sun, 03 Mar 2013 23:25:09 +0400] rev 8627
Eh, two players condition seems to make more sense than two clans here
2013-03-03 Fix DrawLine bug
Urbertar@gmail.com [Sun, 03 Mar 2013 19:32:48 +0200] rev 8626
Fix DrawLine bug
2013-03-03 lol nemo, lol
unc0rr [Sun, 03 Mar 2013 23:23:41 +0400] rev 8625
lol nemo, lol
2013-03-02 tweaks to sea ice appearance
nemo [Fri, 01 Mar 2013 22:32:49 -0500] rev 8624
tweaks to sea ice appearance
2013-03-01 Possibly fixed issue 533.
dag10 [Fri, 01 Mar 2013 17:22:09 -0500] rev 8623
Possibly fixed issue #533.
2013-03-01 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
dag10 [Fri, 01 Mar 2013 16:58:00 -0500] rev 8622
Resolves issue #528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01 my turn to do a neglected merge for someone else
nemo [Fri, 01 Mar 2013 16:12:25 -0500] rev 8621
my turn to do a neglected merge for someone else
2013-03-01 Review the list of synced messages in isSyncedCommand. Fixes issue 546.
unc0rr [Sat, 02 Mar 2013 00:16:37 +0400] rev 8620
Review the list of synced messages in isSyncedCommand. Fixes issue #546.
2013-03-01 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
dag10 [Fri, 01 Mar 2013 15:50:00 -0500] rev 8619
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue #545. Also synchronized themes. Fixes issue 547.
2013-03-01 avoid floating point desync, other script tweaks
Vatten [Fri, 01 Mar 2013 10:38:49 -0500] rev 8618
avoid floating point desync, other script tweaks
2013-03-01 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo [Thu, 28 Feb 2013 23:15:33 -0500] rev 8617
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-03-01 Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
nemo [Thu, 28 Feb 2013 22:10:49 -0500] rev 8616
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-03-01 split version information in engine too
koda [Fri, 01 Mar 2013 01:05:43 +0100] rev 8615
split version information in engine too
2013-02-28 drop useless option, automatically set revision and debug info
koda [Fri, 01 Mar 2013 00:58:37 +0100] rev 8614
drop useless option, automatically set revision and debug info
2013-02-28 split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
koda [Fri, 01 Mar 2013 00:06:05 +0100] rev 8613
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 mysterious merge
koda [Thu, 28 Feb 2013 23:14:11 +0100] rev 8612
mysterious merge
2013-02-28 support WARNING message status on cmake 2.6 (bug 524)
koda [Thu, 28 Feb 2013 23:05:07 +0100] rev 8611
support WARNING message status on cmake 2.6 (bug #524)
2013-02-28 correct copyright header on files i added
koda [Thu, 28 Feb 2013 23:02:12 +0100] rev 8610
correct copyright header on files i added
2013-02-28 use NETGAME_DEFAULT_PORT macro across frontend sources
koda [Thu, 28 Feb 2013 22:59:22 +0100] rev 8609
use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda [Thu, 28 Feb 2013 22:47:42 +0100] rev 8608
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
koda [Thu, 28 Feb 2013 22:39:38 +0100] rev 8607
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-06-04 close branch icegun
koda [Tue, 04 Jun 2013 16:09:05 +0200] rev 8606
close branch
2013-02-28 add 'One of Everything' in the weaponsets, from nemo's idea
koda [Thu, 28 Feb 2013 22:24:32 +0100] rev 8605
add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28 merge icegun branch w/ default icegun
nemo [Thu, 28 Feb 2013 16:38:22 -0500] rev 8604
merge icegun branch w/ default
2013-02-28 Merge
Urbertar@gmail.com [Thu, 28 Feb 2013 23:28:01 +0200] rev 8603
Merge
2013-02-28 Draw ice on water
Urbertar@gmail.com [Thu, 28 Feb 2013 23:24:50 +0200] rev 8602
Draw ice on water
2013-02-28 Make refactoring. Remove DrawIce function
Urbertar@gmail.com [Thu, 28 Feb 2013 20:11:16 +0200] rev 8601
Make refactoring. Remove DrawIce function
2013-02-28 small update of german engine translation
sheepluva [Thu, 28 Feb 2013 19:59:42 +0100] rev 8600
small update of german engine translation
2013-02-28 aaagh. remove dead code. again.
nemo [Thu, 28 Feb 2013 09:08:25 -0500] rev 8599
aaagh. remove dead code. again.
2013-02-28 Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
nemo [Wed, 27 Feb 2013 21:30:33 -0500] rev 8598
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27 physfs strikes back
koda [Wed, 27 Feb 2013 23:15:37 +0100] rev 8597
physfs strikes back
2013-02-27 define ice edge colour
nemo [Wed, 27 Feb 2013 11:17:45 -0500] rev 8596
define ice edge colour
2013-02-27 enable asm only on intel/amd machines
koda [Wed, 27 Feb 2013 16:44:19 +0100] rev 8595
enable asm only on intel/amd machines
2013-02-27 remove dead code
nemo [Wed, 27 Feb 2013 08:29:21 -0500] rev 8594
remove dead code
2013-02-27 merge physfslayer in default
koda [Wed, 27 Feb 2013 16:12:57 +0100] rev 8593
merge physfslayer in default
2013-02-27 Draw ice on water
Urbertar@gmail.com [Wed, 27 Feb 2013 13:13:34 +0200] rev 8592
Draw ice on water
2013-02-27 .hgignore
koda [Wed, 27 Feb 2013 16:12:22 +0100] rev 8591
.hgignore
2013-02-27 pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
nemo [Tue, 26 Feb 2013 20:39:18 -0500] rev 8590
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-27 merge w/ default icegun
nemo [Tue, 26 Feb 2013 20:37:58 -0500] rev 8589
merge w/ default
2013-02-27 huh. how'd we end up needing a merge here... icegun
nemo [Tue, 26 Feb 2013 20:26:49 -0500] rev 8588
huh. how'd we end up needing a merge here...
2013-02-26 Separate setting and drawing ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 17:04:40 +0200] rev 8587
Separate setting and drawing ice
2013-02-26 Make little refactoring icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:46:58 +0200] rev 8586
Make little refactoring
2013-02-26 Check is lanscape already ice icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 16:04:35 +0200] rev 8585
Check is lanscape already ice
2013-02-26 put ice colour in uVariables, add check for land that is already ice icegun
nemo [Tue, 26 Feb 2013 09:10:48 -0500] rev 8584
put ice colour in uVariables, add check for land that is already ice
2013-02-26 Change shape of ice to round icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 15:15:20 +0200] rev 8583
Change shape of ice to round
2013-02-26 Don't calculate edges of map as edges of landscape icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 11:00:09 +0200] rev 8582
Don't calculate edges of map as edges of landscape
2013-02-26 Check bounds of landscape in drawice procedure icegun
Urbertar@gmail.com [Tue, 26 Feb 2013 10:27:51 +0200] rev 8581
Check bounds of landscape in drawice procedure
2013-02-26 forgot this loop icegun
nemo [Mon, 25 Feb 2013 20:45:13 -0500] rev 8580
forgot this loop
2013-02-26 graphics tweak. flag a couple more overeager setall HH icegun
nemo [Mon, 25 Feb 2013 19:19:41 -0500] rev 8579
graphics tweak. flag a couple more overeager setall HH
2013-02-25 ice texture still needs moving to uLandGraphics and circle drawing icegun
nemo [Mon, 25 Feb 2013 13:51:45 -0500] rev 8578
ice texture still needs moving to uLandGraphics and circle drawing
2013-02-25 Merge
unc0rr [Mon, 25 Feb 2013 11:37:48 +0400] rev 8577
Merge
2013-02-25 workaround for frequent AllHH active call in hedgehog step icegun
nemo [Mon, 25 Feb 2013 12:54:50 -0500] rev 8576
workaround for frequent AllHH active call in hedgehog step
2013-02-24 add hiragana/katakana ranges to CJK check.
nemo [Sun, 24 Feb 2013 15:53:47 -0500] rev 8575
add hiragana/katakana ranges to CJK check.
2013-02-25 More fiddling w/ sliding icegun
nemo [Mon, 25 Feb 2013 12:29:39 -0500] rev 8574
More fiddling w/ sliding
2013-02-24 *sigh* somehow misplaced this. this should have been rd9627d65edf7
nemo [Sun, 24 Feb 2013 14:14:09 -0500] rev 8573
*sigh* somehow misplaced this. this should have been rd9627d65edf7
2013-02-25 slight tweak to colours icegun
nemo [Mon, 25 Feb 2013 11:35:24 -0500] rev 8572
slight tweak to colours
2013-02-24 add some missing wrapping.
nemo [Sun, 24 Feb 2013 14:13:27 -0500] rev 8571
add some missing wrapping.
2013-02-25 quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
nemo [Mon, 25 Feb 2013 10:53:33 -0500] rev 8570
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
2013-02-23 Fix issue 537 (empty team created on startup)
unc0rr [Sat, 23 Feb 2013 23:23:02 +0400] rev 8569
Fix issue #537 (empty team created on startup)
2013-02-25 savesurf icegun
koda [Mon, 25 Feb 2013 09:50:56 +0100] rev 8568
savesurf
2013-02-23 Fix issue 507 (not highlighting friends joins)
unc0rr [Sat, 23 Feb 2013 12:01:51 +0400] rev 8567
Fix issue #507 (not highlighting friends joins)
2013-02-24 This and the "retain freezing" stuff could probably use a flag.
nemo [Sat, 23 Feb 2013 23:01:50 -0500] rev 8566
This and the "retain freezing" stuff could probably use a flag.
2013-02-25 too aggressive? icegun
nemo [Mon, 25 Feb 2013 00:00:39 -0500] rev 8565
too aggressive?
2013-02-23 prevent drilling into hogs w/ drill rocket
nemo [Fri, 22 Feb 2013 21:44:00 -0500] rev 8564
prevent drilling into hogs w/ drill rocket
2013-02-25 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
nemo [Sun, 24 Feb 2013 23:07:46 -0500] rev 8563
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
2013-02-23 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo [Fri, 22 Feb 2013 19:24:59 -0500] rev 8562
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
2013-02-27 close thei branch physfslayer
koda [Wed, 27 Feb 2013 16:14:24 +0100] rev 8561
close thei branch
2013-02-25 Messing around w/ Freezer icegun
nemo [Sun, 24 Feb 2013 21:44:40 -0500] rev 8560
Messing around w/ Freezer
2013-02-22 Support 'registered only' room flag in frontend
unc0rr [Fri, 22 Feb 2013 23:59:52 +0400] rev 8559
Support 'registered only' room flag in frontend
2013-02-25 on windows fpc-linking is the funniest of all physfslayer
koda [Mon, 25 Feb 2013 19:48:35 +0100] rev 8558
on windows fpc-linking is the funniest of all
2013-02-24 Add freezing hogs with icegun icegun
Urbertar@gmail.com [Sun, 24 Feb 2013 21:40:06 +0200] rev 8557
Add freezing hogs with icegun
2013-02-22 oops. forgot this one.
nemo [Fri, 22 Feb 2013 14:42:57 -0500] rev 8556
oops. forgot this one.
2013-02-25 moar docs update physfslayer
koda [Mon, 25 Feb 2013 10:03:35 +0100] rev 8555
moar docs update
2013-02-23 Add change ice gun image icegun
Urbertar@gmail.com [Sat, 23 Feb 2013 19:34:02 +0200] rev 8554
Add change ice gun image
2013-02-22 Allow switching away from any weapon when during multishoot.
nemo [Fri, 22 Feb 2013 14:33:21 -0500] rev 8553
Allow switching away from any weapon when during multishoot.
2013-02-24 upd doc physfslayer
koda [Mon, 25 Feb 2013 00:24:09 +0100] rev 8552
upd doc
2013-02-23 Add frozen land texture icegun
Urbertar@gmail.com [Sat, 23 Feb 2013 19:33:26 +0200] rev 8551
Add frozen land texture
2013-02-22 This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
unc0rr [Fri, 22 Feb 2013 23:24:20 +0400] rev 8550
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
2013-02-24 due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
koda [Mon, 25 Feb 2013 00:20:09 +0100] rev 8549
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
2013-02-23 Add land freezing icegun
Urbertar@gmail.com [Sat, 23 Feb 2013 19:12:11 +0200] rev 8548
Add land freezing
2013-02-22 Global notice with /global command. Can now warn users when doing server restart.
unc0rr [Fri, 22 Feb 2013 23:21:13 +0400] rev 8547
Global notice with /global command. Can now warn users when doing server restart.
2013-02-24 documentation physfslayer
koda [Sun, 24 Feb 2013 23:11:30 +0100] rev 8546
documentation
2013-02-22 Oh, and # too to prevent occasional game hang when N is followed by #
unc0rr [Fri, 22 Feb 2013 11:35:54 +0400] rev 8545
Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-24 perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
koda [Sun, 24 Feb 2013 23:11:00 +0100] rev 8544
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
2013-02-22 Flush buffer on N command
unc0rr [Fri, 22 Feb 2013 11:33:30 +0400] rev 8543
Flush buffer on N command
2013-02-24 disable unneeded physfs archives (as of bug 529) physfslayer
koda [Sun, 24 Feb 2013 19:24:14 +0100] rev 8542
disable unneeded physfs archives (as of bug #529)
2013-02-21 Try to prevent hedgehogs number in team desync
unc0rr [Thu, 21 Feb 2013 22:43:00 +0400] rev 8541
Try to prevent hedgehogs number in team desync
2013-02-24 this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
koda [Sun, 24 Feb 2013 19:11:58 +0100] rev 8540
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
2013-02-21 Merge
unc0rr [Thu, 21 Feb 2013 22:31:03 +0400] rev 8539
Merge
2013-02-23 blindly updated Android build files for new physfs physfslayer
koda [Sat, 23 Feb 2013 18:49:45 +0100] rev 8538
blindly updated Android build files for new physfs
2013-02-21 Merge
unc0rr [Thu, 21 Feb 2013 11:13:00 +0400] rev 8537
Merge
2013-02-23 updated ios project files for the new phys build system physfslayer
koda [Sat, 23 Feb 2013 18:38:57 +0100] rev 8536
updated ios project files for the new phys build system
2013-02-21 Merge
unc0rr [Thu, 21 Feb 2013 11:12:42 +0400] rev 8535
Merge
2013-02-21 Workaround queued signals problem in netclient instead. Should fix everything.
unc0rr [Thu, 21 Feb 2013 22:20:43 +0400] rev 8534
Workaround queued signals problem in netclient instead. Should fix everything.
2013-02-22 this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
koda [Fri, 22 Feb 2013 10:12:17 +0100] rev 8533
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
2013-02-20 Updating Italian translation. In progress, as usual.
Marco Bresciani [Wed, 20 Feb 2013 16:13:08 +0100] rev 8532
Updating Italian translation. In progress, as usual.
2013-02-20 Unbreak build
unc0rr [Thu, 21 Feb 2013 01:37:04 +0400] rev 8531
Unbreak build
2013-02-22 workaround static physfs static linking on linux physfslayer
koda [Fri, 22 Feb 2013 09:53:09 +0100] rev 8530
workaround static physfs static linking on linux
2013-02-20 We need this to fix hedgehog numbers desync (workarounded in previous revision)
unc0rr [Thu, 21 Feb 2013 01:35:14 +0400] rev 8529
We need this to fix hedgehog numbers desync (workarounded in previous revision)
2013-02-22 and now compile and link properly physfslayer
koda [Fri, 22 Feb 2013 06:39:16 +0100] rev 8528
and now compile and link properly
2013-02-20 Fix stupid mistake which made checker desync almost always
unc0rr [Thu, 21 Feb 2013 01:27:21 +0400] rev 8527
Fix stupid mistake which made checker desync almost always
2013-02-22 update cmake files to use the two libraries independently physfslayer
koda [Fri, 22 Feb 2013 06:38:46 +0100] rev 8526
update cmake files to use the two libraries independently
2013-02-20 Found another possible source of desync, trying similar workaround on this
unc0rr [Thu, 21 Feb 2013 01:26:38 +0400] rev 8525
Found another possible source of desync, trying similar workaround on this
2013-02-22 split extras and src physfslayer
koda [Fri, 22 Feb 2013 05:43:56 +0100] rev 8524
split extras and src
2013-02-20 Forbit guest checkers
unc0rr [Thu, 21 Feb 2013 00:15:11 +0400] rev 8523
Forbit guest checkers
2013-02-22 use standard library prefix physfslayer
koda [Fri, 22 Feb 2013 05:15:48 +0100] rev 8522
use standard library prefix
2013-02-20 Workaround hGetContents blocking all threads with my own version of the function
unc0rr [Wed, 20 Feb 2013 23:57:01 +0400] rev 8521
Workaround hGetContents blocking all threads with my own version of the function
2013-02-22 reopen and update branch physfslayer
koda [Fri, 22 Feb 2013 05:05:32 +0100] rev 8520
reopen and update branch
2013-02-20 Workaround desync issue if I correctly understand its roots (barely tested)
unc0rr [Wed, 20 Feb 2013 22:54:16 +0400] rev 8519
Workaround desync issue if I correctly understand its roots (barely tested)
2013-02-20 fix compiling on osx when you have multiple linkers installed
koda [Wed, 20 Feb 2013 01:55:23 +0100] rev 8518
fix compiling on osx when you have multiple linkers installed
2013-02-19 Some fixes
unc0rr [Tue, 19 Feb 2013 22:03:33 +0400] rev 8517
Some fixes
2013-02-18 pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
nemo [Mon, 18 Feb 2013 14:06:16 -0500] rev 8516
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
2013-02-18 Parse engine output to deside whether simulation ran to the end
unc0rr [Mon, 18 Feb 2013 23:04:38 +0400] rev 8515
Parse engine output to deside whether simulation ran to the end
2013-02-18 Clear player's clan info on room join
unc0rr [Mon, 18 Feb 2013 22:47:42 +0400] rev 8514
Clear player's clan info on room join
2013-02-18 Disallow kicking the opponent in duel
unc0rr [Mon, 18 Feb 2013 22:21:31 +0400] rev 8513
Disallow kicking the opponent in duel
2013-02-17 Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
Medo <smaxein@googlemail.com> [Mon, 18 Feb 2013 00:22:16 +0100] rev 8512
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
2013-02-17 Catch exceptions when moving files
unc0rr [Mon, 18 Feb 2013 00:31:16 +0400] rev 8511
Catch exceptions when moving files
2013-02-17 No NFData instance for ByteString when ghc >= 7.6
unc0rr [Mon, 18 Feb 2013 00:28:09 +0400] rev 8510
No NFData instance for ByteString when ghc >= 7.6
2013-02-17 Sort checked files into dirs
unc0rr [Mon, 18 Feb 2013 00:22:13 +0400] rev 8509
Sort checked files into dirs
2013-02-16 - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
unc0rr [Sun, 17 Feb 2013 00:25:53 +0400] rev 8508
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt) - Fix build with .pro file
2013-02-16 Some more work on checker
unc0rr [Sat, 16 Feb 2013 23:28:16 +0400] rev 8507
Some more work on checker
2013-02-14 - Fix check for void message
unc0rr [Fri, 15 Feb 2013 00:12:19 +0400] rev 8506
- Fix check for void message - Disable sound in checker
2013-02-13 Fix build
unc0rr [Thu, 14 Feb 2013 00:32:13 +0400] rev 8505
Fix build
2013-02-13 Ehm... probably this will improve situation with desyncs
unc0rr [Wed, 13 Feb 2013 23:00:57 +0400] rev 8504
Ehm... probably this will improve situation with desyncs
2013-02-13 Pass hogs names and hats
unc0rr [Wed, 13 Feb 2013 22:59:41 +0400] rev 8503
Pass hogs names and hats
2013-02-13 Fix order of messages
unc0rr [Wed, 13 Feb 2013 21:13:15 +0400] rev 8502
Fix order of messages
2013-02-11 restore prior modifier. I think the damage dealt is appropriate to intended uses
nemo [Mon, 11 Feb 2013 17:09:35 -0500] rev 8501
restore prior modifier. I think the damage dealt is appropriate to intended uses
2013-01-29 Some more Italian translation... still in progress.
Marco Bresciani [Tue, 29 Jan 2013 16:18:36 +0100] rev 8500
Some more Italian translation... still in progress.
2013-02-12 - Add forgotten ammo definitions
unc0rr [Tue, 12 Feb 2013 23:47:41 +0400] rev 8499
- Add forgotten ammo definitions - Fix addteam arguments
2013-02-11 Bring back full log strings for commands, just a bit sanitized
unc0rr [Mon, 11 Feb 2013 10:20:07 +0400] rev 8498
Bring back full log strings for commands, just a bit sanitized
2013-02-10 Hack checker to run engine with record file received (uses hardcoded paths)
unc0rr [Mon, 11 Feb 2013 00:19:15 +0400] rev 8497
Hack checker to run engine with record file received (uses hardcoded paths)
2013-02-10 Prevent 'black team color' error
unc0rr [Mon, 11 Feb 2013 00:14:05 +0400] rev 8496
Prevent 'black team color' error
2013-02-10 Oops, forgot path
unc0rr [Sun, 10 Feb 2013 22:58:16 +0400] rev 8495
Oops, forgot path
2013-02-10 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo [Sun, 10 Feb 2013 09:50:09 -0500] rev 8494
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
2013-02-10 oops. more specific ammo tests. maybe could use a few more properties
nemo [Sun, 10 Feb 2013 09:22:29 -0500] rev 8493
oops. more specific ammo tests. maybe could use a few more properties
2013-02-10 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo [Sat, 09 Feb 2013 20:28:05 -0500] rev 8492
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
2013-02-10 Credit links now yellow instead of blue.
dag10 [Sat, 09 Feb 2013 19:14:58 -0500] rev 8491
Credit links now yellow instead of blue.
2013-02-10 Remove Structure from localisation
nemo [Sat, 09 Feb 2013 19:11:32 -0500] rev 8490
Remove Structure from localisation
2013-02-09 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
dag10 [Sat, 09 Feb 2013 18:58:19 -0500] rev 8489
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue #522.
2013-02-09 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
dag10 [Sat, 09 Feb 2013 18:32:51 -0500] rev 8488
Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
2013-02-09 Fine, merge :-\
unc0rr [Sun, 10 Feb 2013 01:54:24 +0400] rev 8487
Fine, merge :-\
2013-02-09 Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
unc0rr [Sun, 10 Feb 2013 01:52:13 +0400] rev 8486
Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
2013-02-09 Fix the checker after some testing
unc0rr [Sun, 10 Feb 2013 01:45:25 +0400] rev 8485
Fix the checker after some testing
2013-02-09 New checker of engine messages which is aware of glued together messages
unc0rr [Sun, 10 Feb 2013 01:27:32 +0400] rev 8484
New checker of engine messages which is aware of glued together messages
2013-02-08 Also convert teams to complete game config.
unc0rr [Sat, 09 Feb 2013 00:11:14 +0400] rev 8483
Also convert teams to complete game config. The whole feature is still untested at all.
2013-02-08 Fix official server build
unc0rr [Fri, 08 Feb 2013 23:38:14 +0400] rev 8482
Fix official server build
2013-02-07 - Handle mapgen-specific parameters
unc0rr [Fri, 08 Feb 2013 00:27:07 +0400] rev 8481
- Handle mapgen-specific parameters - Convert ammo set into engine messages
2013-02-06 Converter from game parameters to engine commands, not finished yet
unc0rr [Thu, 07 Feb 2013 00:07:32 +0400] rev 8480
Converter from game parameters to engine commands, not finished yet
2013-02-03 Some work on loading replay and interaction with checker
unc0rr [Mon, 04 Feb 2013 00:13:55 +0400] rev 8479
Some work on loading replay and interaction with checker
2013-02-02 /quit <msg> and /part <msg>
unc0rr [Sat, 02 Feb 2013 22:57:05 +0400] rev 8478
/quit <msg> and /part <msg>
2013-02-02 Don't confirm hogs number to room admin when no constraint hit
unc0rr [Sat, 02 Feb 2013 20:16:12 +0400] rev 8477
Don't confirm hogs number to room admin when no constraint hit
2013-02-01 Fix server crasher
unc0rr [Sat, 02 Feb 2013 00:47:34 +0400] rev 8476
Fix server crasher
2013-02-09 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
dag10 [Sat, 09 Feb 2013 15:26:10 -0500] rev 8475
Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue #520)
2013-02-01 Start work on the checker. Not it could connect to the server and... crash it.
unc0rr [Sat, 02 Feb 2013 00:33:27 +0400] rev 8474
Start work on the checker. Not it could connect to the server and... crash it.
2013-02-09 this should not be exposed
nemo [Fri, 08 Feb 2013 21:22:11 -0500] rev 8473
this should not be exposed
2013-02-08 - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
unc0rr [Fri, 08 Feb 2013 15:33:43 +0400] rev 8472
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second. - Send empty packet only if there was no other synced message within last second. This should reduce traffic load: less bytes and less packets (less packets is very good for the server too).
2013-02-05 Trying to prevent audio mute from endlessly spamming. Untested.
nemo [Tue, 05 Feb 2013 17:28:12 -0500] rev 8471
Trying to prevent audio mute from endlessly spamming. Untested.
2013-02-02 Hedgeroid: Removed reference to obsolete libphysfsrwops.so
Medo <smaxein@googlemail.com> [Sat, 02 Feb 2013 14:33:35 +0100] rev 8470
Hedgeroid: Removed reference to obsolete libphysfsrwops.so It is now compiled as part of libphysfs.so
2013-02-02 Merge
Medo <smaxein@googlemail.com> [Sat, 02 Feb 2013 14:22:57 +0100] rev 8469
Merge
2013-02-02 trying to prevent sticking. PS. code is hard to read when drunk.
nemo [Fri, 01 Feb 2013 20:15:22 -0500] rev 8468
trying to prevent sticking. PS. code is hard to read when drunk.
2013-02-01 Made map preview a random/edit button again.
dag10 [Fri, 01 Feb 2013 18:07:43 -0500] rev 8467
Made map preview a random/edit button again. Changed how I fixed a bug in r06541556df53. Removed newline delimiters used in maps' desc.txt. The description label actually auto-wraps :)
2013-02-01 forgot this one
nemo [Fri, 01 Feb 2013 08:47:07 -0500] rev 8466
forgot this one
2013-01-31 Fix Hedgeroid argc/argv parameter passing to the engine
Medo <smaxein@googlemail.com> [Thu, 31 Jan 2013 02:14:56 +0100] rev 8465
Fix Hedgeroid argc/argv parameter passing to the engine
2013-02-01 check datadir instead
nemo [Thu, 31 Jan 2013 22:13:30 -0500] rev 8464
check datadir instead
2013-01-31 Move libjnidispatch to jni/ and copy it to libs/ on build
Medo <smaxein@googlemail.com> [Thu, 31 Jan 2013 02:14:04 +0100] rev 8463
Move libjnidispatch to jni/ and copy it to libs/ on build This should fix the build issue where this file is missing after a clean.
2013-02-01 this might possibly appease the shoppa players
nemo [Thu, 31 Jan 2013 21:28:08 -0500] rev 8462
this might possibly appease the shoppa players
2013-01-29 Fix physfs compilation for android (still getting runtime link errors though)
Medo <smaxein@googlemail.com> [Wed, 30 Jan 2013 00:56:28 +0100] rev 8461
Fix physfs compilation for android (still getting runtime link errors though)
2013-01-29 fix EndGame call. w/o a proper exit, demos weren't being saved
nemo [Tue, 29 Jan 2013 13:45:31 -0500] rev 8460
fix EndGame call. w/o a proper exit, demos weren't being saved
2013-01-29 Merge
unc0rr [Tue, 29 Jan 2013 17:28:47 +0400] rev 8459
Merge
2013-01-29 Added roomnameprompt.h/cpp. Sorry 'bout that.
dag10 [Tue, 29 Jan 2013 01:41:41 -0500] rev 8458
Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29 Merge
unc0rr [Tue, 29 Jan 2013 10:10:23 +0400] rev 8457
Merge
2013-01-29 Added roomnameprompt.h/cpp. Sorry 'bout that.
dag10 [Tue, 29 Jan 2013 01:41:41 -0500] rev 8456
Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-28 issue #518
nemo [Mon, 28 Jan 2013 15:54:40 -0500] rev 8455
issue #518
2013-01-28 Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
unc0rr [Tue, 29 Jan 2013 00:03:56 +0400] rev 8454
Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
2013-01-28 Reorganized layout and appearance of rooms list page.
dag10 [Sun, 27 Jan 2013 20:17:30 -0500] rev 8453
Reorganized layout and appearance of rooms list page. Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was. Removed dotted rectangle around selected cell in rooms list. Removed bug where gamecfgwidget would be in master mode when joining a game as a slave. Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
2013-01-27 Also rooms per version stats
unc0rr [Mon, 28 Jan 2013 00:50:00 +0400] rev 8452
Also rooms per version stats
2013-01-27 Allow navigating backwards chat widget log while new lines are being added
unc0rr [Sun, 27 Jan 2013 21:46:25 +0400] rev 8451
Allow navigating backwards chat widget log while new lines are being added
2013-02-20 add support for clang 3.3 (although there has to be a better way for this) and output right version number webgl
koda [Wed, 20 Feb 2013 02:21:58 +0100] rev 8450
add support for clang 3.3 (although there has to be a better way for this) and output right version number
2013-01-27 shut a few frontend warnings out
koda [Sun, 27 Jan 2013 02:09:02 +0100] rev 8449
shut a few frontend warnings out
2013-02-20 update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff webgl
koda [Wed, 20 Feb 2013 02:21:14 +0100] rev 8448
update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
2013-01-27 shorten the library label a little bit
koda [Sun, 27 Jan 2013 01:20:50 +0100] rev 8447
shorten the library label a little bit
2013-02-19 Fix sources so pas2c written in haskell could render them again webgl
unc0rr [Tue, 19 Feb 2013 22:45:02 +0400] rev 8446
Fix sources so pas2c written in haskell could render them again
2013-01-26 credits where credit is due
koda [Sun, 27 Jan 2013 00:44:31 +0100] rev 8445
credits where credit is due
2013-01-26 update branch webgl
koda [Sun, 27 Jan 2013 00:28:57 +0100] rev 8444
update branch
2013-01-26 remove trailing whitespaces from share too
koda [Sun, 27 Jan 2013 00:01:26 +0100] rev 8443
remove trailing whitespaces from share too
2013-01-26 whitespaces and tabs again
koda [Sun, 27 Jan 2013 00:00:33 +0100] rev 8442
whitespaces and tabs again
2013-01-26 some whitespaces from ios files
koda [Sat, 26 Jan 2013 23:57:37 +0100] rev 8441
some whitespaces from ios files
2013-01-26 complete tabs and trailing whitespace formatting on frontend
koda [Sat, 26 Jan 2013 23:56:10 +0100] rev 8440
complete tabs and trailing whitespace formatting on frontend
2013-01-26 Not needed anymore
unc0rr [Sat, 26 Jan 2013 22:59:48 +0400] rev 8439
Not needed anymore
2013-01-26 Don't resend "team quit" message when client closes engine, then quits room:
unc0rr [Sat, 26 Jan 2013 22:57:03 +0400] rev 8438
Don't resend "team quit" message when client closes engine, then quits room: - Fixes server crashes when client had more than one team in game - Fixes game freeze when half of players quit game
2013-01-26 uConsole on a diet
koda [Sat, 26 Jan 2013 19:28:37 +0100] rev 8437
uConsole on a diet
2013-01-25 - Also pass unknown cmds to the server when in room
unc0rr [Fri, 25 Jan 2013 22:33:26 +0400] rev 8436
- Also pass unknown cmds to the server when in room - Fix some warnings
2013-01-25 small cleanup
sheepluva [Fri, 25 Jan 2013 14:19:55 +0100] rev 8435
small cleanup
2013-01-25 big indentation/whitespaces cleanup
sheepluva [Fri, 25 Jan 2013 13:59:27 +0100] rev 8434
big indentation/whitespaces cleanup
2013-01-25 Some fixes
unc0rr [Fri, 25 Jan 2013 13:29:20 +0400] rev 8433
Some fixes
2013-01-25 small cleanup, fix ancient warning (the "itPlay" one)
sheepluva [Fri, 25 Jan 2013 12:54:24 +0100] rev 8432
small cleanup, fix ancient warning (the "itPlay" one)
2013-01-25 Fix finding player's another clan
unc0rr [Fri, 25 Jan 2013 12:59:06 +0400] rev 8431
Fix finding player's another clan
2013-01-23 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10 [Wed, 23 Jan 2013 16:35:26 -0500] rev 8430
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint(). Restored "random" button next to "seed" button in mapcontainer widget when in hand-drawn mode.
2013-01-23 Oops, got too excited
unc0rr [Wed, 23 Jan 2013 23:57:47 +0400] rev 8429
Oops, got too excited
2013-01-23 Fix crashers
unc0rr [Wed, 23 Jan 2013 23:54:01 +0400] rev 8428
Fix crashers
2013-01-23 ios, show fps when debugging
koda [Wed, 23 Jan 2013 04:48:04 +0100] rev 8427
ios, show fps when debugging
2013-01-23 update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
koda [Wed, 23 Jan 2013 04:42:18 +0100] rev 8426
update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
2013-01-23 restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
koda [Wed, 23 Jan 2013 03:37:27 +0100] rev 8425
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-22 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10 [Mon, 21 Jan 2013 21:52:49 -0500] rev 8424
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible. Restored HWForm's min height to 580. Fixed the 2px alignment issue with the map list and map previews' top edges that unC0Rr was whining about. <3
2013-01-21 Fix official server build
unc0rr [Tue, 22 Jan 2013 00:33:37 +0400] rev 8423
Fix official server build
2013-01-21 Okay, let's try not trust even room admin on this
unc0rr [Tue, 22 Jan 2013 00:24:44 +0400] rev 8422
Okay, let's try not trust even room admin on this
2013-01-21 Make number of hedgehogs restriction actually work in network game
unc0rr [Tue, 22 Jan 2013 00:04:09 +0400] rev 8421
Make number of hedgehogs restriction actually work in network game
2013-01-21 Removed constant repainting of bgwidget on every frame.
dag10 [Mon, 21 Jan 2013 14:14:56 -0500] rev 8420
Removed constant repainting of bgwidget on every frame.
2013-01-21 Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
dag10 [Mon, 21 Jan 2013 14:07:39 -0500] rev 8419
Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue #515)
2013-01-21 Force-starting a game now only works for client versions >43
dag10 [Mon, 21 Jan 2013 13:04:57 -0500] rev 8418
Force-starting a game now only works for client versions >43
2013-01-21 Learn to properly localize strings with numbers pleeeeaaaase
unc0rr [Mon, 21 Jan 2013 12:22:33 +0400] rev 8417
Learn to properly localize strings with numbers pleeeeaaaase
2013-01-21 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
dag10 [Mon, 21 Jan 2013 02:21:04 -0500] rev 8416
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server. Unless the official server is updated, this commit will do nothing new.
2013-01-21 Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
dag10 [Mon, 21 Jan 2013 00:30:18 -0500] rev 8415
Moved room name edit box from footer to top of page. Also shows room name when in slave mode. Temporarily increased HWForm's min height from 580 to 610.
2013-01-21 Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo [Sun, 20 Jan 2013 20:42:20 -0500] rev 8414
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
2013-01-20 restore former cluster behaviour (makes the most diff for the bomb)
nemo [Sun, 20 Jan 2013 18:54:18 -0500] rev 8413
restore former cluster behaviour (makes the most diff for the bomb)
2013-01-20 lupdate -pro project_files/hedgewars.pro -no-obsolete
koda [Sun, 20 Jan 2013 23:05:31 +0100] rev 8412
lupdate -pro project_files/hedgewars.pro -no-obsolete yes, I think the lupdate commits should be separate and should contain the -no-obsole flag
2013-01-20 reuse the same words with tr() and .arg() in bandialog
koda [Sun, 20 Jan 2013 23:03:27 +0100] rev 8411
reuse the same words with tr() and .arg() in bandialog
2013-01-20 fix out of source build
koda [Sun, 20 Jan 2013 22:51:26 +0100] rev 8410
fix out of source build
2013-01-20 Merge
unc0rr [Mon, 21 Jan 2013 00:07:26 +0400] rev 8409
Merge
2013-01-20 Centered desc label. (Fixes issue 461)
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 20:01:01 -0500] rev 8408
Centered desc label. (Fixes issue #461)
2013-01-19 Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 18:48:21 -0500] rev 8407
Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm. Added padding to QDialogButtonBox buttons. Fixed code indentation starting on hwform.cpp:1343.
2013-01-19 Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 17:46:06 -0500] rev 8406
Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
2013-01-19 Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 17:33:10 -0500] rev 8405
Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue #509)
2013-01-19 Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 14:11:06 -0500] rev 8404
Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
2013-01-19 - Allow server admins to use DELEGATE even when not room owner
unc0rr [Sat, 19 Jan 2013 21:51:41 +0400] rev 8403
- Allow server admins to use DELEGATE even when not room owner - Show number of clients per version table on /stats command
2013-01-18 Some ignoring
unc0rr [Sat, 19 Jan 2013 00:55:51 +0400] rev 8402
Some ignoring
2013-01-18 Server messages localization using Qt's l10n subsystem:
unc0rr [Sat, 19 Jan 2013 00:51:28 +0400] rev 8401
Server messages localization using Qt's l10n subsystem: - Strings to localize are marked with loc function in server sources - CMake finds loc calls and generates C++ header containing array of strings marked - lupdate - ... - PROFIT!
2013-01-18 improve tips (issue 472)
koda [Fri, 18 Jan 2013 11:47:23 +0100] rev 8400
improve tips (issue #472)
2013-01-18 pt_BR.txt update
lowdread [Fri, 18 Jan 2013 11:32:02 +0100] rev 8399
pt_BR.txt update
2013-01-18 pt_PT update
inu [Fri, 18 Jan 2013 11:30:09 +0100] rev 8398
pt_PT update
2013-01-17 Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
unc0rr [Fri, 18 Jan 2013 00:41:26 +0400] rev 8397
Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?) Fixes issue #482
2013-01-17 - Pass unknown chat commands to server
unc0rr [Thu, 17 Jan 2013 23:17:39 +0400] rev 8396
- Pass unknown chat commands to server - Make server recognize /delegate command
2013-01-17 small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
sheepluva [Thu, 17 Jan 2013 18:12:30 +0100] rev 8395
small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
2013-01-17 Merge
unc0rr [Thu, 17 Jan 2013 11:16:03 +0400] rev 8394
Merge
2013-01-16 Can now change theme for static and mission maps.
dag10 <gottlieb.drew@gmail.com> [Wed, 16 Jan 2013 18:34:43 -0500] rev 8393
Can now change theme for static and mission maps. Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions. Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state. Generated map is now the default map in the mapconfig widget.
2013-01-15 No
unc0rr [Tue, 15 Jan 2013 12:20:19 +0400] rev 8392
No
2013-01-15 Fixes build.
dag10 <gottlieb.drew@gmail.com> [Tue, 15 Jan 2013 00:52:29 -0500] rev 8391
Fixes build.
2013-01-15 Added "what we use" section to "about" page. From GCI.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 22:09:07 -0500] rev 8390
Added "what we use" section to "about" page. From GCI.
2013-01-14 Fixed feedback submission by correcting Content-Type.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 16:04:05 -0500] rev 8389
Fixed feedback submission by correcting Content-Type.
2013-01-14 Fixed disabled QSpinBox border color.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 15:26:00 -0500] rev 8388
Fixed disabled QSpinBox border color.
2013-01-14 Organized options into more relavant tabs.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 14:10:37 -0500] rev 8387
Organized options into more relavant tabs. Made QSlider handle larger for easier dragging. Changed initial volume option from a spin box to a slider.
2013-01-14 - Fix another ton of bugs and misbehavior
unc0rr [Mon, 14 Jan 2013 21:37:04 +0400] rev 8386
- Fix another ton of bugs and misbehavior - Try my fix to grey colors problem
2013-01-14 Convert feedback page to dialog (+some fixes from unC0Rr)
dag10 [Mon, 14 Jan 2013 21:17:42 +0400] rev 8385
Convert feedback page to dialog (+some fixes from unC0Rr)
2013-01-14 GCI2012: Abstract Page Load
dag10 [Mon, 14 Jan 2013 13:28:03 +0100] rev 8384
GCI2012: Abstract Page Load
2013-01-14 GCI2012: Abstract Hedgewars Dialogs
dag10 [Mon, 14 Jan 2013 13:19:47 +0100] rev 8383
GCI2012: Abstract Hedgewars Dialogs
2013-01-14 GCI2012: No More Hovering
dag10 [Mon, 14 Jan 2013 12:45:01 +0100] rev 8382
GCI2012: No More Hovering
2013-01-14 move platform code around, based off a gci task by dag10
koda [Mon, 14 Jan 2013 12:35:01 +0100] rev 8381
move platform code around, based off a gci task by dag10
2013-01-14 GCI2012: Subscribe for Network
koda [Mon, 14 Jan 2013 12:07:51 +0100] rev 8380
GCI2012: Subscribe for Network
2013-01-14 keep engine target name consistent across platforms
koda [Mon, 14 Jan 2013 11:52:19 +0100] rev 8379
keep engine target name consistent across platforms
2013-01-14 provide a nice mission description, feel free to improve
koda [Mon, 14 Jan 2013 11:28:19 +0100] rev 8378
provide a nice mission description, feel free to improve
2013-01-14 GCI2012: Improve Game Configuration Widget
dag10 [Mon, 14 Jan 2013 11:19:59 +0100] rev 8377
GCI2012: Improve Game Configuration Widget - Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn). - Created theme selector dialog. - Created seed view/edit dialog. - Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png. - Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer. - Added "load drawing" button to mapcontainer widget. - Map preview is no longer the randomize button; The randomize functionality is now in a button of its own. - Map preview no longer grays out (isn't disabled) when in slave mode. - Seed is now viewable and copyable when in slave mode -- but not editable. - You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be. - Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
2013-01-14 Merge
unc0rr [Mon, 14 Jan 2013 12:07:06 +0400] rev 8376
Merge
2013-01-13 Fix build
unc0rr [Sun, 13 Jan 2013 11:14:50 +0400] rev 8375
Fix build
2013-01-13 Hat selection reworked
dag10 [Sun, 13 Jan 2013 10:46:01 +0400] rev 8374
Hat selection reworked
2013-01-12 Prevent camera from moving with auto camera disabled when remote teams are targetting
nemo [Sat, 12 Jan 2013 18:37:10 -0500] rev 8373
Prevent camera from moving with auto camera disabled when remote teams are targetting
2013-01-12 Logon procedure for checkers, introduce invisible clients
unc0rr [Sun, 13 Jan 2013 01:02:08 +0400] rev 8372
Logon procedure for checkers, introduce invisible clients
2013-01-11 - Start work on checker
unc0rr [Sat, 12 Jan 2013 01:18:50 +0400] rev 8371
- Start work on checker - Various small fixes
2013-01-10 Fix tons of warnings
martin_bede [Thu, 10 Jan 2013 22:59:46 +0400] rev 8370
Fix tons of warnings
2013-01-10 Throw away stupid Data.Seq
unc0rr [Thu, 10 Jan 2013 22:54:55 +0400] rev 8369
Throw away stupid Data.Seq
2013-01-09 Fix build
unc0rr [Wed, 09 Jan 2013 10:16:10 +0400] rev 8368
Fix build
2013-01-08 Merged default
vitiv <nikita.utiu@gmail.com> [Tue, 08 Jan 2013 21:29:37 +0200] rev 8367
Merged default
2013-01-07 lua API functions to enable or disable game flags
martin_bede [Tue, 08 Jan 2013 00:40:20 +0400] rev 8366
lua API functions to enable or disable game flags
2013-01-07 correct rope tip
nemo [Mon, 07 Jan 2013 08:35:29 -0500] rev 8365
correct rope tip
2013-01-08 Added "New account" button when connectiong to the official server
vitiv <nikita.utiu@gmail.com> [Tue, 08 Jan 2013 21:27:35 +0200] rev 8364
Added "New account" button when connectiong to the official server
2013-01-04 Merge from default flibqtfrontend
unc0rr [Fri, 04 Jan 2013 21:44:40 +0400] rev 8363
Merge from default
2013-01-04 - Unbreak build with .pro file
unc0rr [Fri, 04 Jan 2013 19:42:49 +0400] rev 8362
- Unbreak build with .pro file - Cosmetic fixes to video recording stuff
2013-01-02 Tips are now loaded from an xml file.
martin_bede [Wed, 02 Jan 2013 18:32:19 +0100] rev 8361
Tips are now loaded from an xml file.
2013-01-03 simplified physfs cmake
koda [Thu, 03 Jan 2013 10:43:40 +0100] rev 8360
simplified physfs cmake
2013-01-03 Removed wiggle 3D mode, reorder the list of 3D modes.
martin_bede [Thu, 03 Jan 2013 19:57:17 +0100] rev 8359
Removed wiggle 3D mode, reorder the list of 3D modes.
2013-01-04 have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda [Fri, 04 Jan 2013 03:13:21 +0100] rev 8358
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
2013-01-04 GCI2012: Resolution Freedom
koda [Fri, 04 Jan 2013 02:58:19 +0100] rev 8357
GCI2012: Resolution Freedom
2013-01-03 Tweaked the resolution option layout.
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 17:14:14 +0200] rev 8356
Tweaked the resolution option layout.
2013-01-02 GCI2012: Unix Qt Signals
martin_bede [Wed, 02 Jan 2013 23:13:14 +0100] rev 8355
GCI2012: Unix Qt Signals
2013-01-03 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 15:59:30 +0200] rev 8354
Separated fullscreen and windowed hwengine resolution parameters.
2013-01-02 simplify entering/leaving pages debug
koda [Wed, 02 Jan 2013 12:39:50 +0100] rev 8353
simplify entering/leaving pages debug
2013-01-03 Changed resolution labels on options page.
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 15:58:23 +0200] rev 8352
Changed resolution labels on options page.
2013-01-02 also have uTouch follow the new NewTurn policy
koda [Wed, 02 Jan 2013 10:11:42 +0100] rev 8351
also have uTouch follow the new NewTurn policy
2012-12-31 merged changes
vitiv <nikita.utiu@gmail.com> [Mon, 31 Dec 2012 12:12:23 +0200] rev 8350
merged changes
2013-01-01 move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo [Tue, 01 Jan 2013 14:21:51 -0500] rev 8349
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
2012-12-30 don't discard older cmake_c_flags
koda [Sun, 30 Dec 2012 03:00:51 +0100] rev 8348
don't discard older cmake_c_flags
2012-12-30 GCI2012: CMake List Append
Willie Zhu [Sun, 30 Dec 2012 02:43:24 +0100] rev 8347
GCI2012: CMake List Append
2012-12-29 GCI2012: Advanced Keyboard Configuration
dag10 [Sat, 29 Dec 2012 22:50:10 +0100] rev 8346
GCI2012: Advanced Keyboard Configuration - Added "Controls" tab to settings, where you can set master game-wide controls. - Can revert master key bindings to game's default key bind. - Per-team binds now default to "Use my default", but you can override those binds if you want to. - New key binding interface. - Removed redundant second confirmation prompt for deleting a team. - Added "reset all binds" button to the binding interface in both the main settings and team settings. - I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :) (this also closes bug #120)
2012-12-30 Preserve windowed resolution after manual resize
vitiv <nikita.utiu@gmail.com> [Sun, 30 Dec 2012 16:04:28 +0200] rev 8345
Preserve windowed resolution after manual resize
2012-12-28 ok, enable the splashscreen for win only
koda [Fri, 28 Dec 2012 23:54:42 +0100] rev 8344
ok, enable the splashscreen for win only
2012-12-29 Added Support for variable windowed resolution.
vitiv <nikita.utiu@gmail.com> [Sat, 29 Dec 2012 14:40:20 +0200] rev 8343
Added Support for variable windowed resolution.
2012-12-28 restore compatibility with cmake 2.6
koda [Fri, 28 Dec 2012 11:00:12 +0100] rev 8342
restore compatibility with cmake 2.6
2012-12-27 NSIS workaround no longer necessary
koda [Thu, 27 Dec 2012 18:16:50 +0100] rev 8341
NSIS workaround no longer necessary
2013-01-02 install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
koda [Wed, 02 Jan 2013 11:11:49 +0100] rev 8340
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
2012-12-27 disable splash on linux
koda [Thu, 27 Dec 2012 17:08:58 +0100] rev 8339
disable splash on linux
2012-12-30 Small GL message webgl
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:48:52 -0500] rev 8338
Small GL message
2012-12-27 add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
koda [Thu, 27 Dec 2012 17:01:02 +0100] rev 8337
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
2012-12-30 uStore.pas: Correctly point to shaders webgl
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:24:30 -0500] rev 8336
uStore.pas: Correctly point to shaders
2012-12-27 oops, forgot that data absolute path only applies to linux
koda [Thu, 27 Dec 2012 15:56:02 +0100] rev 8335
oops, forgot that data absolute path only applies to linux
2012-12-30 Added shaders and -GL2 option webgl
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:23:30 -0500] rev 8334
Added shaders and -GL2 option
2012-12-27 move DATA_INSTALL_DIR to the configurable options section
koda [Thu, 27 Dec 2012 15:32:48 +0100] rev 8333
move DATA_INSTALL_DIR to the configurable options section
2012-12-25 fix hwc install and pas2c preprocessing (but not total conversion) webgl
koda [Tue, 25 Dec 2012 05:15:49 +0100] rev 8332
fix hwc install and pas2c preprocessing (but not total conversion)
2012-12-27 typo when using DATA_INSTALL_DIR
koda [Thu, 27 Dec 2012 13:24:57 +0100] rev 8331
typo when using DATA_INSTALL_DIR
2012-12-25 update branch with default webgl
koda [Tue, 25 Dec 2012 04:45:22 +0100] rev 8330
update branch with default
2012-12-27 Fix build
unc0rr [Thu, 27 Dec 2012 12:31:23 +0400] rev 8329
Fix build
2012-12-25 GCI2012: Feedback Redo
dag10 [Tue, 25 Dec 2012 02:30:00 +0100] rev 8328
GCI2012: Feedback Redo
2012-12-25 convert Game() library call to argc,argv format so that we can use the new parsing functions
koda [Tue, 25 Dec 2012 01:13:07 +0100] rev 8327
convert Game() library call to argc,argv format so that we can use the new parsing functions
2012-12-24 Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
nemo [Mon, 24 Dec 2012 12:52:14 -0500] rev 8326
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
2012-12-24 GCI2012: Change Argument Passing Between Frontend and Engine
RowanD [Mon, 24 Dec 2012 17:07:12 +0100] rev 8325
GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-24 merge
koda [Mon, 24 Dec 2012 16:23:55 +0100] rev 8324
merge
2012-12-24 get executable directory at runtime rather than configure time
koda [Mon, 24 Dec 2012 15:41:45 +0100] rev 8323
get executable directory at runtime rather than configure time
2012-12-24 adjust rpath on osx too for libengine
koda [Mon, 24 Dec 2012 03:00:18 +0100] rev 8322
adjust rpath on osx too for libengine
2012-12-24 fix sky
nemo [Mon, 24 Dec 2012 09:56:29 -0500] rev 8321
fix sky
2012-12-23 Shoppa tournament 2012 winners
nemo [Sat, 22 Dec 2012 21:43:39 -0500] rev 8320
Shoppa tournament 2012 winners
2012-12-23 trophyrace with names removed
nemo [Sat, 22 Dec 2012 21:04:47 -0500] rev 8319
trophyrace with names removed
2012-12-20 GCI2012: Beautify Network Page
dag10 [Thu, 20 Dec 2012 23:54:41 +0100] rev 8318
GCI2012: Beautify Network Page
2012-12-20 remove the CROSSAPPLE option until a better solution is found
koda [Thu, 20 Dec 2012 23:14:54 +0100] rev 8317
remove the CROSSAPPLE option until a better solution is found
2012-12-20 cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda [Thu, 20 Dec 2012 23:12:18 +0100] rev 8316
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
2012-12-19 edit rpath manually, allowing frontend+libengine to run on linux too
koda [Wed, 19 Dec 2012 19:33:49 +0100] rev 8315
edit rpath manually, allowing frontend+libengine to run on linux too
2012-12-19 can change library name and compile it on windows again
koda [Wed, 19 Dec 2012 19:28:13 +0100] rev 8314
can change library name and compile it on windows again
2012-12-19 remove FPFLAGS and GHFLAGS from cache every time
koda [Wed, 19 Dec 2012 18:23:29 +0100] rev 8313
remove FPFLAGS and GHFLAGS from cache every time
2012-12-19 can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
koda [Wed, 19 Dec 2012 18:17:23 +0100] rev 8312
can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
2012-12-18 can use engine as library on windows too
koda [Tue, 18 Dec 2012 12:04:17 +0100] rev 8311
can use engine as library on windows too
2012-12-18 minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda [Tue, 18 Dec 2012 03:07:45 +0100] rev 8310
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-16 bye bye cBits
koda [Mon, 17 Dec 2012 00:43:52 +0100] rev 8309
bye bye cBits
2012-12-16 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda [Mon, 17 Dec 2012 00:34:49 +0100] rev 8308
move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
2012-12-16 GCI2012: Optional Second Argument
RowanD [Mon, 17 Dec 2012 00:18:18 +0100] rev 8307
GCI2012: Optional Second Argument
2012-12-18 Use physfs here too flibqtfrontend
unc0rr [Tue, 18 Dec 2012 20:48:37 +0400] rev 8306
Use physfs here too
2012-12-16 add hwengine.desktop to hgignore
sheepluva [Sun, 16 Dec 2012 18:50:00 +0100] rev 8305
add hwengine.desktop to hgignore
2012-12-16 Merge from default flibqtfrontend
unc0rr [Sun, 16 Dec 2012 12:25:13 +0400] rev 8304
Merge from default
2012-12-16 Pass ROUND_FINISHED to engine so it could stop syncing
unc0rr [Sun, 16 Dec 2012 12:16:21 +0400] rev 8303
Pass ROUND_FINISHED to engine so it could stop syncing
2012-12-16 improve engine cmd line parsing and its documentation
RowanD [Sun, 16 Dec 2012 01:25:11 +0100] rev 8302
improve engine cmd line parsing and its documentation
2012-12-15 Documented an unclear method call
Ondrej Skopek <skopekondrej@gmail.com> [Sat, 15 Dec 2012 23:00:07 +0100] rev 8301
Documented an unclear method call
2012-12-15 Reloads PAGE_SETUP values after clearing passwordhash
Ondrej Skopek <skopekondrej@gmail.com> [Sat, 15 Dec 2012 22:42:21 +0100] rev 8300
Reloads PAGE_SETUP values after clearing passwordhash
2012-12-14 Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
Ondrej Skopek <skopekondrej@gmail.com> [Fri, 14 Dec 2012 21:09:07 +0100] rev 8299
Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
2012-12-14 Merge from parent
Ondrej Skopek <skopekondrej@gmail.com> [Fri, 14 Dec 2012 18:57:31 +0100] rev 8298
Merge from parent
2012-12-14 Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
Ondrej Skopek <skopekondrej@gmail.com> [Fri, 14 Dec 2012 18:49:25 +0100] rev 8297
Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
2012-12-13 Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
Ondrej Skopek <skopekondrej@gmail.com> [Thu, 13 Dec 2012 20:34:44 +0100] rev 8296
Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
2012-12-12 fixed minor problem with saving hash
Ondrej Skopek <skopekondrej@gmail.com> [Wed, 12 Dec 2012 16:17:32 +0100] rev 8295
fixed minor problem with saving hash
2012-12-12 Removed whitespaces, refactored hash setting getting and clearing
Ondrej Skopek <skopekondrej@gmail.com> [Wed, 12 Dec 2012 15:57:01 +0100] rev 8294
Removed whitespaces, refactored hash setting getting and clearing
2012-12-11 Removed commented-out unused code
Ondrej Skopek <skopekondrej@gmail.com> [Tue, 11 Dec 2012 15:45:20 +0100] rev 8293
Removed commented-out unused code
2012-12-14 *sigh*
nemo [Fri, 14 Dec 2012 09:58:26 -0500] rev 8292
*sigh*
2012-12-10 Patched login dialog bugs, added retry dialogs
Ondrej Skopek <skopekondrej@gmail.com> [Mon, 10 Dec 2012 22:09:54 +0100] rev 8291
Patched login dialog bugs, added retry dialogs
2012-12-14 Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
nemo [Fri, 14 Dec 2012 09:53:17 -0500] rev 8290
Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
2012-12-10 uint32_t -> quint32
nemo [Mon, 10 Dec 2012 10:32:51 -0500] rev 8289
uint32_t -> quint32
2012-12-10 Fix linux build broken in ra1577759bf62 (probably)
koda [Mon, 10 Dec 2012 10:21:56 +0100] rev 8288
Fix linux build broken in ra1577759bf62 (probably)
2012-12-10 Fix non-osx build broken in ra874d00df4a4. Dudes... :(
unc0rr [Mon, 10 Dec 2012 12:06:02 +0400] rev 8287
Fix non-osx build broken in ra874d00df4a4. Dudes... :(
2012-12-10 Fix windows build broken in raf97cdbb7713
unc0rr [Mon, 10 Dec 2012 11:45:21 +0400] rev 8286
Fix windows build broken in raf97cdbb7713
2012-12-10 cmake set variable and typo
koda [Mon, 10 Dec 2012 03:59:00 +0100] rev 8285
cmake set variable and typo
2012-12-10 GCI2012: Autoupdate Button in Settings
Drew Gottlieb [Mon, 10 Dec 2012 03:07:25 +0100] rev 8284
GCI2012: Autoupdate Button in Settings
2012-12-09 cmake verbosity/documentation/cleanup/formatting
koda [Sun, 09 Dec 2012 18:00:01 +0100] rev 8283
cmake verbosity/documentation/cleanup/formatting
2012-12-16 Implement some more callbacks flibqtfrontend
unc0rr [Sun, 16 Dec 2012 12:05:32 +0400] rev 8282
Implement some more callbacks
2012-12-09 partially revert r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
koda [Sun, 09 Dec 2012 16:13:06 +0100] rev 8281
partially revert r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
2012-12-13 Delete poller when game is over flibqtfrontend
unc0rr [Fri, 14 Dec 2012 00:12:00 +0400] rev 8280
Delete poller when game is over
2012-12-09 less linking needed, raise minimum_osx_version when videorec is enabled
koda [Sun, 09 Dec 2012 16:00:06 +0100] rev 8279
less linking needed, raise minimum_osx_version when videorec is enabled
2012-12-08 Merge with default flibqtfrontend
unc0rr [Sat, 08 Dec 2012 22:53:23 +0400] rev 8278
Merge with default
2012-12-09 hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
Drew Gottlieb [Sat, 08 Dec 2012 20:49:43 -0500] rev 8277
hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
2012-12-08 Some fixes flibqtfrontend
unc0rr [Sat, 08 Dec 2012 22:43:03 +0400] rev 8276
Some fixes
2012-12-08 Unbreak build flibqtfrontend
unc0rr [Sat, 08 Dec 2012 20:23:13 +0400] rev 8275
Unbreak build
2012-12-08 Unbreak build
unc0rr [Sat, 08 Dec 2012 20:23:13 +0400] rev 8274
Unbreak build
2012-12-08 removing the optimisation that caused (most likely) the lua crashes on osx flibqtfrontend
koda [Sat, 08 Dec 2012 15:38:16 +0100] rev 8273
removing the optimisation that caused (most likely) the lua crashes on osx
2012-12-08 removing the optimisation that caused (most likely) the lua crashes on osx
koda [Sat, 08 Dec 2012 15:38:16 +0100] rev 8272
removing the optimisation that caused (most likely) the lua crashes on osx
2012-12-08 strip available ram entry, add notice for entering email flibqtfrontend
koda [Sat, 08 Dec 2012 15:35:03 +0100] rev 8271
strip available ram entry, add notice for entering email
2012-12-08 strip available ram entry, add notice for entering email
koda [Sat, 08 Dec 2012 15:35:03 +0100] rev 8270
strip available ram entry, add notice for entering email
2012-12-08 GCI2012: Google Issue Login flibqtfrontend
Drew Gottlieb [Sat, 08 Dec 2012 15:06:30 +0100] rev 8269
GCI2012: Google Issue Login
2012-12-08 GCI2012: Google Issue Login
Drew Gottlieb [Sat, 08 Dec 2012 15:06:30 +0100] rev 8268
GCI2012: Google Issue Login
2012-12-07 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build flibqtfrontend
mk12 [Fri, 07 Dec 2012 16:03:53 -0500] rev 8267
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
2012-12-07 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
mk12 [Fri, 07 Dec 2012 16:03:53 -0500] rev 8266
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
2012-12-07 updated frontend translation flibqtfrontend
Marco Bresciani [Fri, 07 Dec 2012 11:05:17 -0500] rev 8265
updated frontend translation
2012-12-07 updated frontend translation
Marco Bresciani [Fri, 07 Dec 2012 11:05:17 -0500] rev 8264
updated frontend translation
2012-12-06 fix some comments and add basic doxygen file flibqtfrontend
sheepluva [Thu, 06 Dec 2012 11:14:21 +0100] rev 8263
fix some comments and add basic doxygen file
2012-12-06 fix some comments and add basic doxygen file
sheepluva [Thu, 06 Dec 2012 11:14:21 +0100] rev 8262
fix some comments and add basic doxygen file
2012-12-04 GCI2012: Corrected headers for generate documentation (doxygen) flibqtfrontend
Mrowqa [Tue, 04 Dec 2012 09:24:10 +0100] rev 8261
GCI2012: Corrected headers for generate documentation (doxygen)
2012-12-04 GCI2012: Corrected headers for generate documentation (doxygen)
Mrowqa [Tue, 04 Dec 2012 09:24:10 +0100] rev 8260
GCI2012: Corrected headers for generate documentation (doxygen)
2012-12-06 fix build on linux for me ( the uint32_t releated breakage ) flibqtfrontend
sheepluva [Thu, 06 Dec 2012 10:01:01 +0100] rev 8259
fix build on linux for me ( the uint32_t releated breakage )
2012-12-06 fix build on linux for me ( the uint32_t releated breakage )
sheepluva [Thu, 06 Dec 2012 10:01:01 +0100] rev 8258
fix build on linux for me ( the uint32_t releated breakage )
2012-12-06 GCI2012: Refactor Authors Page flibqtfrontend
koda [Thu, 06 Dec 2012 01:54:34 +0100] rev 8257
GCI2012: Refactor Authors Page
2012-12-06 GCI2012: Refactor Authors Page
koda [Thu, 06 Dec 2012 01:54:34 +0100] rev 8256
GCI2012: Refactor Authors Page
2012-12-05 tinker around the info delivery... flibqtfrontend
koda [Thu, 06 Dec 2012 00:44:27 +0100] rev 8255
tinker around the info delivery...
2012-12-05 GCI2012: Sound Option, Hear Only Music
koda [Thu, 06 Dec 2012 00:52:50 +0100] rev 8254
GCI2012: Sound Option, Hear Only Music
2012-12-05 GCI2012: Embed System Info flibqtfrontend
Martin Bede [Wed, 05 Dec 2012 23:54:47 +0100] rev 8253
GCI2012: Embed System Info
2012-12-05 tinker around the info delivery...
koda [Thu, 06 Dec 2012 00:44:27 +0100] rev 8252
tinker around the info delivery...
2012-12-04 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two). flibqtfrontend
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 17:57:18 -0500] rev 8251
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two). Still need to figure out why isSEBackup is used and if my changes affect it.
2012-12-05 GCI2012: Embed System Info
Martin Bede [Wed, 05 Dec 2012 23:54:47 +0100] rev 8250
GCI2012: Embed System Info
2012-12-05 Merge
Mitchell Kember <mk12360@gmail.com> [Wed, 05 Dec 2012 17:25:48 -0500] rev 8249
Merge
2012-12-04 Cleaned up frontend options a bit and added a couple WhatsThis messages. flibqtfrontend
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 16:53:47 -0500] rev 8248
Cleaned up frontend options a bit and added a couple WhatsThis messages.
2012-12-05 Command to delegate room to other player
unc0rr [Thu, 06 Dec 2012 00:38:12 +0400] rev 8247
Command to delegate room to other player
2012-12-04 Removed redundant "enable"s on checkboxes and variable names. flibqtfrontend
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 16:37:02 -0500] rev 8246
Removed redundant "enable"s on checkboxes and variable names.
2012-12-05 Change room name if room admin is kicked
unc0rr [Thu, 06 Dec 2012 00:24:20 +0400] rev 8245
Change room name if room admin is kicked
2012-12-05 Command to delegate room to other player flibqtfrontend
unc0rr [Thu, 06 Dec 2012 00:38:12 +0400] rev 8244
Command to delegate room to other player
2012-12-05 Stop syncing when recieved 'o' message
unc0rr [Thu, 06 Dec 2012 00:14:40 +0400] rev 8243
Stop syncing when recieved 'o' message
2012-12-05 Change room name if room admin is kicked flibqtfrontend
unc0rr [Thu, 06 Dec 2012 00:24:20 +0400] rev 8242
Change room name if room admin is kicked
2012-12-05 Send "ROUND_FINISHED" to room clients when server thinks so
unc0rr [Thu, 06 Dec 2012 00:08:33 +0400] rev 8241
Send "ROUND_FINISHED" to room clients when server thinks so
2012-12-05 Stop syncing when recieved 'o' message flibqtfrontend
unc0rr [Thu, 06 Dec 2012 00:14:40 +0400] rev 8240
Stop syncing when recieved 'o' message
2012-12-05 Better check for bans
unc0rr [Thu, 06 Dec 2012 00:04:23 +0400] rev 8239
Better check for bans
2012-12-05 Send "ROUND_FINISHED" to room clients when server thinks so flibqtfrontend
unc0rr [Thu, 06 Dec 2012 00:08:33 +0400] rev 8238
Send "ROUND_FINISHED" to room clients when server thinks so
2012-12-05 Show others if spectator is in game
unc0rr [Wed, 05 Dec 2012 23:55:22 +0400] rev 8237
Show others if spectator is in game
2012-12-05 Better check for bans flibqtfrontend
unc0rr [Thu, 06 Dec 2012 00:04:23 +0400] rev 8236
Better check for bans
2012-12-05 Show who's in game to spectators
unc0rr [Wed, 05 Dec 2012 23:51:04 +0400] rev 8235
Show who's in game to spectators
2012-12-05 Merge
Mitchell Kember <mk12360@gmail.com> [Wed, 05 Dec 2012 13:45:18 -0500] rev 8234
Merge
2012-12-05 Show others if spectator is in game flibqtfrontend
unc0rr [Wed, 05 Dec 2012 23:55:22 +0400] rev 8233
Show others if spectator is in game
2012-12-05 "Registered users only" room flag
unc0rr [Wed, 05 Dec 2012 23:25:11 +0400] rev 8232
"Registered users only" room flag
2012-12-04 Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 17:57:18 -0500] rev 8231
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two). Still need to figure out why isSEBackup is used and if my changes affect it.
2012-12-05 Show who's in game to spectators flibqtfrontend
unc0rr [Wed, 05 Dec 2012 23:51:04 +0400] rev 8230
Show who's in game to spectators
2012-12-04 Cleaned up frontend options a bit and added a couple WhatsThis messages.
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 16:53:47 -0500] rev 8229
Cleaned up frontend options a bit and added a couple WhatsThis messages.
2012-12-05 kinda treat graves like hedgehogs for the purpose of looking up hog info
nemo [Wed, 05 Dec 2012 13:31:08 -0500] rev 8228
kinda treat graves like hedgehogs for the purpose of looking up hog info
2012-12-05 "Registered users only" room flag flibqtfrontend
unc0rr [Wed, 05 Dec 2012 23:25:11 +0400] rev 8227
"Registered users only" room flag
2012-12-04 Removed redundant "enable"s on checkboxes and variable names.
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 16:37:02 -0500] rev 8226
Removed redundant "enable"s on checkboxes and variable names.
2012-12-05 GCI2012: Remove Quit Prompt On Mouse Click
Drew Gottlieb [Wed, 05 Dec 2012 18:12:07 +0100] rev 8225
GCI2012: Remove Quit Prompt On Mouse Click
2012-12-05 kinda treat graves like hedgehogs for the purpose of looking up hog info flibqtfrontend
nemo [Wed, 05 Dec 2012 13:31:08 -0500] rev 8224
kinda treat graves like hedgehogs for the purpose of looking up hog info
2012-12-04 backout rea7541f77944 since development of frontlib is on another branch
koda [Tue, 04 Dec 2012 10:49:52 +0100] rev 8223
backout rea7541f77944 since development of frontlib is on another branch
2012-12-05 GCI2012: Remove Quit Prompt On Mouse Click flibqtfrontend
Drew Gottlieb [Wed, 05 Dec 2012 18:12:07 +0100] rev 8222
GCI2012: Remove Quit Prompt On Mouse Click
2012-12-04 don't set stereomode when stereo is disabled
koda [Tue, 04 Dec 2012 10:17:16 +0100] rev 8221
don't set stereomode when stereo is disabled
2012-12-04 don't set stereomode when stereo is disabled flibqtfrontend
koda [Tue, 04 Dec 2012 10:17:16 +0100] rev 8220
don't set stereomode when stereo is disabled
2012-12-04 GCI2012: Fix Cancelling Video Uploads
O. Michael Hartman [Tue, 04 Dec 2012 03:54:42 +0100] rev 8219
GCI2012: Fix Cancelling Video Uploads
2012-12-04 GCI2012: Fix Cancelling Video Uploads flibqtfrontend
O. Michael Hartman [Tue, 04 Dec 2012 03:54:42 +0100] rev 8218
GCI2012: Fix Cancelling Video Uploads
2012-12-04 readd this debug line, commented out, could be useful
koda [Tue, 04 Dec 2012 03:27:12 +0100] rev 8217
readd this debug line, commented out, could be useful
2012-12-04 readd this debug line, commented out, could be useful flibqtfrontend
koda [Tue, 04 Dec 2012 03:27:12 +0100] rev 8216
readd this debug line, commented out, could be useful
2012-12-04 can reopen engine again...
koda [Tue, 04 Dec 2012 03:25:31 +0100] rev 8215
can reopen engine again...
2012-12-04 can reopen engine again... flibqtfrontend
koda [Tue, 04 Dec 2012 03:25:31 +0100] rev 8214
can reopen engine again...
2012-12-04 third merge, yay
koda [Tue, 04 Dec 2012 01:52:42 +0100] rev 8213
third merge, yay
2012-12-03 Made user data path default to '.'. flibqtfrontend
Joe Doyle (Ginto8) <ginto8@gmail.com> [Mon, 03 Dec 2012 17:38:31 -0500] rev 8212
Made user data path default to '.'.
2012-12-04 second merge
koda [Tue, 04 Dec 2012 01:52:14 +0100] rev 8211
second merge
2012-12-04 Register flib_gameconn callbacks flibqtfrontend
unc0rr [Tue, 04 Dec 2012 22:31:22 +0400] rev 8210
Register flib_gameconn callbacks
2012-12-04 first merge
koda [Tue, 04 Dec 2012 01:51:57 +0100] rev 8209
first merge
2012-12-04 merge from default flibqtfrontend
unc0rr [Tue, 04 Dec 2012 09:15:55 +0400] rev 8208
merge from default
2012-12-03 Made user data path default to '.'.
Joe Doyle (Ginto8) <ginto8@gmail.com> [Mon, 03 Dec 2012 17:38:31 -0500] rev 8207
Made user data path default to '.'.
2012-12-03 Create hedgewars.ini if not exists manually,
unc0rr [Mon, 03 Dec 2012 23:54:12 +0400] rev 8206
Create hedgewars.ini if not exists manually, as QSettings uses QTemporaryFile for that, and QTemporaryFile doesn't respect custom file engines.
2012-12-03 GCI2012: Navigation Output
Ondrej [Mon, 03 Dec 2012 18:08:19 +0100] rev 8205
GCI2012: Navigation Output
2012-12-03 GCI2012: Convert uMobile into a Callback Record
Rowan D [Mon, 03 Dec 2012 17:51:57 +0100] rev 8204
GCI2012: Convert uMobile into a Callback Record
2012-12-03 don't allow resizing videorec widgets
koda [Mon, 03 Dec 2012 17:49:02 +0100] rev 8203
don't allow resizing videorec widgets
2012-12-03 GCI2012: Move Video Preferences in Settings Tab
koda [Mon, 03 Dec 2012 17:47:39 +0100] rev 8202
GCI2012: Move Video Preferences in Settings Tab
2012-12-03 Merged changes from upstream.
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 23:07:36 -0500] rev 8201
Merged changes from upstream.
2012-12-02 Move video description text underneath thumbnail to prevent the layout from resizing.
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 18:45:57 -0500] rev 8200
Move video description text underneath thumbnail to prevent the layout from resizing.
2012-12-03 Fix crashes and wtf behaviour introduced in r0b8beacff8a5
unc0rr [Mon, 03 Dec 2012 13:31:39 +0400] rev 8199
Fix crashes and wtf behaviour introduced in r0b8beacff8a5
2012-12-02 Merged with upstream.
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 18:12:50 -0500] rev 8198
Merged with upstream.
2012-12-03 Unbreak build with freepascal < 2.6.0
unc0rr [Mon, 03 Dec 2012 12:02:32 +0400] rev 8197
Unbreak build with freepascal < 2.6.0
2012-12-02 Fixed crash that occured after recording a video (pagevideos' config wasn't set).
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 18:10:29 -0500] rev 8196
Fixed crash that occured after recording a video (pagevideos' config wasn't set).
2012-12-03 caught a few more possible glitches in engine cmakefile
koda [Mon, 03 Dec 2012 01:45:59 +0100] rev 8195
caught a few more possible glitches in engine cmakefile
2012-12-02 Merged koda's fix for the hwengine bug.
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 17:46:02 -0500] rev 8194
Merged koda's fix for the hwengine bug. eG: --
2012-12-03 MERGE
koda [Mon, 03 Dec 2012 01:43:52 +0100] rev 8193
MERGE
2012-12-02 Make video recording options have fixed size and merge with spinbox->combobox change.
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 17:44:34 -0500] rev 8192
Make video recording options have fixed size and merge with spinbox->combobox change.
2012-12-02 Fix check for file existance
unc0rr [Sun, 02 Dec 2012 22:19:13 +0400] rev 8191
Fix check for file existance
2012-12-02 Merged changes from upstream.
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 13:57:21 -0500] rev 8190
Merged changes from upstream.
2012-12-02 - Disable in-room bans
unc0rr [Sun, 02 Dec 2012 22:14:21 +0400] rev 8189
- Disable in-room bans - Actually check for banned nickname
2012-12-02 fix compiling engine (bug introduced in r33868aea694c)
koda [Sun, 02 Dec 2012 23:41:01 +0100] rev 8188
fix compiling engine (bug introduced in r33868aea694c)
2012-12-02 GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
Drew Gottlieb [Sun, 02 Dec 2012 17:23:13 +0100] rev 8187
GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
2012-12-02 unify default videorec values loading/reloading, fix setting index/value from previous commit
koda [Sun, 02 Dec 2012 17:01:51 +0100] rev 8186
unify default videorec values loading/reloading, fix setting index/value from previous commit
2012-12-02 GCI2012: Check for Non-Standard Recorder Framerate
O. Michael Hartman [Sun, 02 Dec 2012 15:23:59 +0100] rev 8185
GCI2012: Check for Non-Standard Recorder Framerate
2012-12-02 resize the qt window to fill 2/3 of the screen size (no more crammed widgets on first launch) and always center it
koda [Sun, 02 Dec 2012 14:51:54 +0100] rev 8184
resize the qt window to fill 2/3 of the screen size (no more crammed widgets on first launch) and always center it
2012-12-02 Merged changes from upstream.
Mitchell Kember <mk12360@gmail.com> [Sat, 01 Dec 2012 21:32:34 -0500] rev 8183
Merged changes from upstream. HK: changed QTfrontend/ui/page/pageadmin.h
2012-12-02 fix mask only
nemo [Sat, 01 Dec 2012 19:57:57 -0500] rev 8182
fix mask only
2012-12-01 GCI2012: User/Pass Single Prompt
Ondrej [Sun, 02 Dec 2012 00:31:35 +0100] rev 8181
GCI2012: User/Pass Single Prompt
2012-12-01 GCI2012: Move Freepascal discovery code into a CMake module
koda [Sun, 02 Dec 2012 00:02:40 +0100] rev 8180
GCI2012: Move Freepascal discovery code into a CMake module
2012-12-01 Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
unc0rr [Sun, 02 Dec 2012 01:26:00 +0400] rev 8179
Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
2012-12-01 Fix QSettings problems:
unc0rr [Sun, 02 Dec 2012 01:25:11 +0400] rev 8178
Fix QSettings problems: - Reopen file in ReadOnly mode if it was open in ReadWrite mode and is being read. This is needed for stupid QSettings which opens file in ReadWrite mode just to call readAll() on it. - Implement setSize(0)
2012-12-01 Some fixes
unc0rr [Sat, 01 Dec 2012 22:15:25 +0400] rev 8177
Some fixes
2012-12-01 shorten tip
koda [Sat, 01 Dec 2012 21:19:28 +0100] rev 8176
shorten tip
2012-12-01 Google Code-in: Center help text field
Mitchell Kember <mk12360@gmail.com> [Fri, 30 Nov 2012 20:00:53 -0500] rev 8175
Google Code-in: Center help text field Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side. https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226
2012-12-01 Fix more errors. It compiles!
Joe Doyle (Ginto8) <ginto8@gmail.com> [Sat, 01 Dec 2012 15:56:19 -0500] rev 8174
Fix more errors. It compiles!
2012-12-01 also this can be deleted
koda [Sat, 01 Dec 2012 21:10:15 +0100] rev 8173
also this can be deleted
2012-12-01 Merge
Joe Doyle (Ginto8) <ginto8@gmail.com> [Sat, 01 Dec 2012 15:14:34 -0500] rev 8172
Merge
2012-12-01 Merge
Joe Doyle (Ginto8) <ginto8@gmail.com> [Fri, 30 Nov 2012 23:04:49 -0500] rev 8171
Merge
2012-12-01 Fix some stupid errors I caused
Joe Doyle (Ginto8) <ginto8@gmail.com> [Sat, 01 Dec 2012 15:14:03 -0500] rev 8170
Fix some stupid errors I caused
2012-12-01 minor xcodeproj update
koda [Sat, 01 Dec 2012 04:36:27 +0100] rev 8169
minor xcodeproj update
2012-12-01 use High() to avoid future out of bounds in uSound
koda [Sat, 01 Dec 2012 04:36:13 +0100] rev 8168
use High() to avoid future out of bounds in uSound
2012-12-01 Make user folder default to global folder in hwengine
Joe Doyle (Ginto8) <ginto8@gmail.com> [Fri, 30 Nov 2012 23:04:10 -0500] rev 8167
Make user folder default to global folder in hwengine
2012-12-01 Refactor Freepascal module.
Bryan Dunsmore <dunsmoreb@gmail.com> [Sat, 01 Dec 2012 16:03:38 -0600] rev 8166
Refactor Freepascal module.
2012-12-01 oups
nemo [Fri, 30 Nov 2012 22:23:26 -0500] rev 8165
oups
2012-12-01 Move noexecstack flags to Freepascal module and refactor.
Bryan Dunsmore <dunsmoreb@gmail.com> [Sat, 01 Dec 2012 15:40:10 -0600] rev 8164
Move noexecstack flags to Freepascal module and refactor.
2012-12-01 remove unneeded @2x images
koda [Sat, 01 Dec 2012 02:14:26 +0100] rev 8163
remove unneeded @2x images
2012-12-01 Move code for Freepascal to separate CMake module.
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 23:08:10 -0600] rev 8162
Move code for Freepascal to separate CMake module.
2012-12-01 GCI2012: Remove Structure Weapon Code
deepdog [Sat, 01 Dec 2012 02:12:10 +0100] rev 8161
GCI2012: Remove Structure Weapon Code
2012-12-01 Make user folder default to global folder in hwengine
Joe Doyle (Ginto8) <ginto8@gmail.com> [Fri, 30 Nov 2012 22:08:06 -0500] rev 8160
Make user folder default to global folder in hwengine
2012-11-30 set window modality for new ban dialogs
koda [Fri, 30 Nov 2012 23:36:18 +0100] rev 8159
set window modality for new ban dialogs
2012-11-30 Fix warning
unc0rr [Sat, 01 Dec 2012 00:44:12 +0400] rev 8158
Fix warning
2012-11-30 Bans manager
unc0rr [Sat, 01 Dec 2012 00:38:06 +0400] rev 8157
Bans manager
2012-11-30 - Fix UNBAN bug
unc0rr [Sat, 01 Dec 2012 00:37:23 +0400] rev 8156
- Fix UNBAN bug - Rework BANLIST message format
2012-11-30 Case insensitive test for banned nickname
unc0rr [Fri, 30 Nov 2012 18:46:25 +0400] rev 8155
Case insensitive test for banned nickname
2012-11-30 Implement ban by nickname
unc0rr [Fri, 30 Nov 2012 18:43:43 +0400] rev 8154
Implement ban by nickname
2012-11-30 GCI2012: Too many variables
koda [Fri, 30 Nov 2012 15:26:49 +0100] rev 8153
GCI2012: Too many variables
2012-11-30 GCI2012 - In-Game Chat Commands
koda [Fri, 30 Nov 2012 15:00:47 +0100] rev 8152
GCI2012 - In-Game Chat Commands
2012-12-02 Google Code-in: Move video preferences in settings tab
Mitchell Kember <mk12360@gmail.com> [Sat, 01 Dec 2012 21:24:25 -0500] rev 8151
Google Code-in: Move video preferences in settings tab Moves the video recording preferences out of the video recording page into their own tab in the settings page. https://google-melange.appspot.com/gci/task/view/google/gci2012/7968230
2012-11-30 GCI2012: Command Line Parsing
Rowan D [Fri, 30 Nov 2012 10:51:29 +0100] rev 8150
GCI2012: Command Line Parsing
2012-12-01 Google Code-in: Center help text field
Mitchell Kember <mk12360@gmail.com> [Fri, 30 Nov 2012 20:00:53 -0500] rev 8149
Google Code-in: Center help text field Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side. https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226
2012-11-30 use the correct symbol
koda [Fri, 30 Nov 2012 10:15:17 +0100] rev 8148
use the correct symbol
2012-11-30 Use same macro for hiding video record button and keybinding
Mitchell Kember <mk12360@gmail.com> [Fri, 30 Nov 2012 15:29:09 -0500] rev 8147
Use same macro for hiding video record button and keybinding Modified my previous patch to use the already-in-place VIDEOREC macro (used previously just for hiding the button on the main menu) instead of creating another one. https://google-melange.appspot.com/gci/task/view/google/gci2012/7948213
2012-11-30 GCI2012: Lowercase CMake functions (main files only)
m4tx [Fri, 30 Nov 2012 07:42:28 +0100] rev 8146
GCI2012: Lowercase CMake functions (main files only)
2012-11-30 Move global variables to units that use them
Joe Doyle (Ginto8) <ginto8@gmail.com> [Thu, 29 Nov 2012 23:23:19 -0500] rev 8145
Move global variables to units that use them
2012-11-30 Google Code-in: Hide "video record" keybind option
Mitchell Kember <mk12360@gmail.com> [Thu, 29 Nov 2012 19:44:18 -0500] rev 8144
Google Code-in: Hide "video record" keybind option Removes the recording keybinding option using preprocessor conditions when it is unavailable. This includes when Hedgewars is being built either with the recording feature explicitly disabled or when FFMPEG/LibAV were not found. https://google-melange.appspot.com/gci/task/view/google/gci2012/7948213
2012-11-30 Remove unused global variables
Joe Doyle (Ginto8) <ginto8@gmail.com> [Thu, 29 Nov 2012 23:13:06 -0500] rev 8143
Remove unused global variables
2012-11-29 *sigh*
nemo [Thu, 29 Nov 2012 14:48:38 -0500] rev 8142
*sigh*
2012-11-30 merge flibqtfrontend
unc0rr [Fri, 30 Nov 2012 18:19:52 +0400] rev 8141
merge
2012-11-29 A bit of refactoring
unc0rr [Thu, 29 Nov 2012 22:50:08 +0400] rev 8140
A bit of refactoring
2012-11-30 Use HW_TEAMCOLOR_ARRAY from frontlib flibqtfrontend
unc0rr [Fri, 30 Nov 2012 12:12:49 +0400] rev 8139
Use HW_TEAMCOLOR_ARRAY from frontlib
2012-11-29 Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Chris Wong <lambda.fairy@gmail.com> [Thu, 29 Nov 2012 14:02:28 +1300] rev 8138
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-30 Merge flibqtfrontend
unc0rr [Fri, 30 Nov 2012 11:40:37 +0400] rev 8137
Merge
2012-11-29 GCI: use player's name for the default team
zero579911 [Thu, 29 Nov 2012 04:57:35 +0100] rev 8136
GCI: use player's name for the default team task: http://www.google-melange.com/gci/task/view/google/gci2012/8007227 note: these bugs were NOT introduced by this: - double confirmation on team removal - team addition fails
2012-11-30 Fixed flib_weaponset_create creating an empty weaponset (for real this time :P) flibqtfrontend
Medo <smaxein@googlemail.com> [Fri, 30 Nov 2012 15:16:14 +0100] rev 8135
Fixed flib_weaponset_create creating an empty weaponset (for real this time :P)
2012-11-29 unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
nemo [Thu, 29 Nov 2012 14:47:36 -0500] rev 8134
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
2012-11-27 Some fixes flibqtfrontend
unc0rr [Tue, 27 Nov 2012 10:05:24 +0400] rev 8133
Some fixes
2012-11-27 Added default weaponset to frontlib hwconsts flibqtfrontend
Medo <smaxein@googlemail.com> [Tue, 27 Nov 2012 21:21:14 +0100] rev 8132
Added default weaponset to frontlib hwconsts Now the weaponset create function can actually do what it promises and create a default set instead of an empty one :)
2012-11-28 merge
nemo [Wed, 28 Nov 2012 10:57:07 -0500] rev 8131
merge
2012-11-26 No more crashes when running quick game flibqtfrontend
unc0rr [Tue, 27 Nov 2012 00:29:41 +0400] rev 8130
No more crashes when running quick game
2012-11-28 GCI2012: Empty list help text (Issue 375)
Bryan Dunsmore [Wed, 28 Nov 2012 11:57:39 +0100] rev 8129
GCI2012: Empty list help text (issue #375)
2012-11-25 Try to setup weapon sets for quick game flibqtfrontend
unc0rr [Mon, 26 Nov 2012 00:28:47 +0400] rev 8128
Try to setup weapon sets for quick game
2012-11-27 Remove limit on hedgehogs number
unc0rr [Wed, 28 Nov 2012 00:27:30 +0400] rev 8127
Remove limit on hedgehogs number
2012-11-25 Merge from default to have recent fixes flibqtfrontend
unc0rr [Mon, 26 Nov 2012 00:09:54 +0400] rev 8126
Merge from default to have recent fixes
2012-11-26 koda, koda... could have checked your claims
unc0rr [Mon, 26 Nov 2012 11:34:54 +0400] rev 8125
koda, koda... could have checked your claims
2012-11-24 link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
koda [Sat, 24 Nov 2012 18:31:49 +0100] rev 8124
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
2012-11-24 Updated Slovak translation
jose1711 [Sat, 24 Nov 2012 14:29:47 +0100] rev 8123
Updated Slovak translation
2012-11-24 add ios project to physfs
koda [Sat, 24 Nov 2012 18:30:59 +0100] rev 8122
add ios project to physfs
2012-11-24 merge
jose1711 [Sat, 24 Nov 2012 12:32:37 +0100] rev 8121
merge
2012-11-24 INSTALL and README updates
koda [Sat, 24 Nov 2012 05:17:40 +0100] rev 8120
INSTALL and README updates
2012-11-24 physfs: no carbon depency on osx, add cdecl attributes on extra functions
koda [Sat, 24 Nov 2012 01:30:46 +0100] rev 8119
physfs: no carbon depency on osx, add cdecl attributes on extra functions
2012-11-23 Updated Slovak translation
jose1711 [Fri, 23 Nov 2012 23:27:34 +0100] rev 8118
Updated Slovak translation
2012-11-23 Load sounds with the help of physfsrwops library
unc0rr [Sat, 24 Nov 2012 00:28:32 +0400] rev 8117
Load sounds with the help of physfsrwops library
2012-12-01 merge webgl
koda [Sun, 02 Dec 2012 00:03:16 +0100] rev 8116
merge
2012-11-23 Refactor identifiers names
unc0rr [Fri, 23 Nov 2012 16:19:01 +0400] rev 8115
Refactor identifiers names
2012-12-01 GCI2012: Check for Clang Version in CMake webgl
koda [Sat, 01 Dec 2012 04:39:31 +0100] rev 8114
GCI2012: Check for Clang Version in CMake
2012-12-01 Refactor Clang module. webgl
Bryan Dunsmore <dunsmoreb@gmail.com> [Sat, 01 Dec 2012 15:52:36 -0600] rev 8113
Refactor Clang module.
2012-11-23 Implement QAbstractFileEngine::FastReadLineExtension
unc0rr [Fri, 23 Nov 2012 16:17:06 +0400] rev 8112
Implement QAbstractFileEngine::FastReadLineExtension
2012-12-01 Move version check of Clang to CMakeLists. webgl
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 21:28:40 -0600] rev 8111
Move version check of Clang to CMakeLists.
2012-11-23 Use alternative way of checking for file end. Also refactor this code a bit.
unc0rr [Fri, 23 Nov 2012 16:16:02 +0400] rev 8110
Use alternative way of checking for file end. Also refactor this code a bit.
2012-12-01 Move code for Clang to separate CMake module. webgl
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 20:00:58 -0600] rev 8109
Move code for Clang to separate CMake module.
2012-12-01 Move code for Clang to separate CMake module. webgl
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 20:04:15 -0600] rev 8108
Move code for Clang to separate CMake module.
2012-11-23 Bring ansistrings back
unc0rr [Fri, 23 Nov 2012 13:08:50 +0400] rev 8107
Bring ansistrings back
2012-11-25 Oops, temporary objects involved flibqtfrontend
unc0rr [Mon, 26 Nov 2012 00:06:42 +0400] rev 8106
Oops, temporary objects involved
2012-11-24 ok at least pas2c now parses allnots....... webgl
koda [Sat, 24 Nov 2012 04:27:31 +0100] rev 8105
ok at least pas2c now parses allnots.......
2012-11-23 show console on win when debugging to see frontend messages
koda [Fri, 23 Nov 2012 10:43:15 +0100] rev 8104
show console on win when debugging to see frontend messages
2012-11-25 Convert HWTeam to be a wrapper to flib_team flibqtfrontend
unc0rr [Sun, 25 Nov 2012 22:17:11 +0400] rev 8103
Convert HWTeam to be a wrapper to flib_team
2012-11-22 update var name webgl
koda [Thu, 22 Nov 2012 10:28:07 +0100] rev 8102
update var name
2012-11-22 Oops, sorry, libphysfs.dll
unc0rr [Thu, 22 Nov 2012 23:20:56 +0400] rev 8101
Oops, sorry, libphysfs.dll
2012-11-24 - frontlib loads team config via physfs flibqtfrontend
unc0rr [Sun, 25 Nov 2012 01:13:51 +0400] rev 8100
- frontlib loads team config via physfs - some more work on frontlib port
2012-11-22 throw in some 'nots' trying to restore pas2c functionality webgl
koda [Thu, 22 Nov 2012 01:47:09 +0100] rev 8099
throw in some 'nots' trying to restore pas2c functionality
2012-11-22 - Fix saving .ini files
unc0rr [Thu, 22 Nov 2012 15:24:10 +0400] rev 8098
- Fix saving .ini files - Fix frontend effects value loading - Fix some places working with files not via physfs
2012-11-23 Remove debug messages flibqtfrontend
unc0rr [Sat, 24 Nov 2012 00:07:05 +0400] rev 8097
Remove debug messages
2012-11-21 updated branch webgl
koda [Thu, 22 Nov 2012 00:41:53 +0100] rev 8096
updated branch
2012-11-22 revisit the debugfile section
koda [Thu, 22 Nov 2012 02:15:23 +0100] rev 8095
revisit the debugfile section
2012-11-22 Fix some frontlib bugs flibqtfrontend
unc0rr [Thu, 22 Nov 2012 23:19:01 +0400] rev 8094
Fix some frontlib bugs
2012-11-21 moar cmake cleanup, use message(WARNING ...) where appropriate
koda [Wed, 21 Nov 2012 23:34:54 +0100] rev 8093
moar cmake cleanup, use message(WARNING ...) where appropriate
2012-11-21 Try to use map preview facilities: flibqtfrontend
unc0rr [Thu, 22 Nov 2012 01:19:16 +0400] rev 8092
Try to use map preview facilities: - HWGame and HWRecorder are completely broken - HWMap should work, but doesn't
2012-11-21 Follow IANA suggestions better
unc0rr [Thu, 22 Nov 2012 00:56:36 +0400] rev 8091
Follow IANA suggestions better
2012-11-21 cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
koda [Wed, 21 Nov 2012 18:34:45 +0100] rev 8090
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-11-21 Bad unC0Rr
koda [Wed, 21 Nov 2012 15:03:33 +0100] rev 8089
Bad unC0Rr
2012-11-21 Bad koda!
unc0rr [Wed, 21 Nov 2012 17:57:05 +0400] rev 8088
Bad koda!
2012-11-21 little cmake cleanup, search installed modules first, then our own
koda [Wed, 21 Nov 2012 12:03:40 +0100] rev 8087
little cmake cleanup, search installed modules first, then our own
2012-11-21 how this happened?
koda [Wed, 21 Nov 2012 11:26:30 +0100] rev 8086
how this happened?
2012-11-21 Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
unc0rr [Wed, 21 Nov 2012 13:33:27 +0400] rev 8085
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
2012-11-21 Some fixes to build process
unc0rr [Wed, 21 Nov 2012 11:57:14 +0400] rev 8084
Some fixes to build process
2012-11-21 added sdl_net headers and def lib for windows, fix frontlib compilation on windows
koda [Wed, 21 Nov 2012 11:14:51 +0100] rev 8083
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21 lotsa hackery to get frontend somehow link libengine...
koda [Wed, 21 Nov 2012 01:48:10 +0100] rev 8082
lotsa hackery to get frontend somehow link libengine...
2012-11-20 frontlib paths
koda [Tue, 20 Nov 2012 22:08:08 +0100] rev 8081
frontlib paths
2012-11-20 fix physfs on osx, now all platforms should be happy
koda [Tue, 20 Nov 2012 21:55:51 +0100] rev 8080
fix physfs on osx, now all platforms should be happy
2012-11-20 Oops
unc0rr [Wed, 21 Nov 2012 00:16:09 +0400] rev 8079
Oops
2012-11-20 Start port to frontlib
unc0rr [Wed, 21 Nov 2012 00:04:09 +0400] rev 8078
Start port to frontlib
2012-11-20 Fix build
unc0rr [Tue, 20 Nov 2012 23:09:17 +0400] rev 8077
Fix build
2012-11-20 Fix SDL library name
unc0rr [Tue, 20 Nov 2012 22:29:58 +0400] rev 8076
Fix SDL library name
2012-11-20 find lua.h ...
koda [Tue, 20 Nov 2012 19:16:11 +0100] rev 8075
find lua.h ...
2012-11-20 thou shall not use system headers for crossplatformness
koda [Tue, 20 Nov 2012 18:51:42 +0100] rev 8074
thou shall not use system headers for crossplatformness
2012-11-20 physfs compilation on windows
koda [Tue, 20 Nov 2012 18:33:09 +0100] rev 8073
physfs compilation on windows * external calls must always be named * physfs has to be compiled as dll * there shouln't be external variables, implemented a function that sets buffer * physfs extras is now integrated in main physfs * removed physfs extras
2012-11-20 use lua headers correctly
koda [Tue, 20 Nov 2012 17:50:17 +0100] rev 8072
use lua headers correctly
2012-11-19 Fix typo
unc0rr [Tue, 20 Nov 2012 00:47:35 +0400] rev 8071
Fix typo
2012-11-19 Okay, remove previous request only if it has same parent
unc0rr [Tue, 20 Nov 2012 00:10:12 +0400] rev 8070
Okay, remove previous request only if it has same parent as this one. Fixes the last note of previous commit (which was nearly impossible to hit, but whatever, just cleaning implementation)
2012-11-19 - Only allow one engine instance running at the moment
unc0rr [Mon, 19 Nov 2012 23:43:45 +0400] rev 8069
- Only allow one engine instance running at the moment - When adding new map preview call to the queue, check if previous map preview request has started, and if no, remove it from queue. Could be harmful if you manage to request previews for two widgets in less time than needed to generate one.
2012-11-19 win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
koda [Mon, 19 Nov 2012 13:21:20 +0100] rev 8068
win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
2012-11-19 Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
unc0rr [Mon, 19 Nov 2012 17:41:09 +0400] rev 8067
Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-19 Merge
unc0rr [Mon, 19 Nov 2012 10:38:02 +0400] rev 8066
Merge
2012-11-19 fix deprecation warnings for libav sources
koda [Mon, 19 Nov 2012 03:29:41 +0100] rev 8065
fix deprecation warnings for libav sources
2012-11-19 meh
koda [Mon, 19 Nov 2012 02:48:21 +0100] rev 8064
meh
2012-11-18 linking phsyfs on osx
koda [Mon, 19 Nov 2012 00:49:24 +0100] rev 8063
linking phsyfs on osx
2012-11-18 allow the engine to use physfs on android too
Xeli [Sun, 18 Nov 2012 19:33:15 +0100] rev 8062
allow the engine to use physfs on android too
2012-11-18 Merge from 0.9.18
unc0rr [Sun, 18 Nov 2012 23:10:26 +0400] rev 8061
Merge from 0.9.18
2012-11-18 Convert reading hedgehogs limit from map config
unc0rr [Sun, 18 Nov 2012 18:58:46 +0400] rev 8060
Convert reading hedgehogs limit from map config
2012-11-18 Download .zip too, and store them to .hwp
unc0rr [Sun, 18 Nov 2012 18:52:58 +0400] rev 8059
Download .zip too, and store them to .hwp
2012-11-18 merge... need to remember to update first
nemo [Sat, 17 Nov 2012 20:30:32 -0500] rev 8058
merge... need to remember to update first
2012-11-17 Merge physfslayer branch into default. Have fun!
unc0rr [Sun, 18 Nov 2012 01:00:26 +0400] rev 8057
Merge physfslayer branch into default. Have fun!
2012-11-17 Close this branch physfslayer
unc0rr [Sun, 18 Nov 2012 01:06:01 +0400] rev 8056
Close this branch
2012-11-17 - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
unc0rr [Sun, 18 Nov 2012 00:58:57 +0400] rev 8055
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) - QuaZIP no more. RIP.
2012-11-18 oops
nemo [Sat, 17 Nov 2012 20:27:49 -0500] rev 8054
oops
2012-11-13 oops webgl
koda [Wed, 14 Nov 2012 00:23:29 +0100] rev 8053
oops
2012-11-17 Mount .hwt files found in Data folder physfslayer
unc0rr [Sun, 18 Nov 2012 00:37:23 +0400] rev 8052
Mount .hwt files found in Data folder
2012-11-17 oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
nemo [Sat, 17 Nov 2012 09:03:47 -0500] rev 8051
oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
2012-11-13 link main on osx webgl
koda [Tue, 13 Nov 2012 23:56:50 +0100] rev 8050
link main on osx
2012-11-17 Get rid of DataManager::findFileForRead physfslayer
unc0rr [Sat, 17 Nov 2012 22:45:30 +0400] rev 8049
Get rid of DataManager::findFileForRead
2012-11-16 Backed out changeset 5d00c28059e3 - enable the feedback button again
koda [Fri, 16 Nov 2012 06:14:18 +0100] rev 8048
Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-13 cleanup headers, remove -I . from rtl lib to save a few warnings webgl
koda [Tue, 13 Nov 2012 23:39:49 +0100] rev 8047
cleanup headers, remove -I . from rtl lib to save a few warnings
2012-11-17 Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
unc0rr [Sat, 17 Nov 2012 22:07:17 +0400] rev 8046
Use (undocumented) Mix_LoadMUS_RW to load music
2012-11-16 mutatis mutandis
koda [Fri, 16 Nov 2012 05:54:01 +0100] rev 8045
mutatis mutandis
2012-11-13 some CMake cleanup webgl
koda [Tue, 13 Nov 2012 22:24:30 +0100] rev 8044
some CMake cleanup
2012-11-16 We need custom script loading function in lua now physfslayer
unc0rr [Sat, 17 Nov 2012 00:41:30 +0400] rev 8043
We need custom script loading function in lua now
2012-11-15 up android target api (but this commit is actually just to test buildbot: desync
Xeli [Thu, 15 Nov 2012 22:43:44 +0100] rev 8042
up android target api (but this commit is actually just to test buildbot: desync
2012-11-13 fix build webgl
nemo [Tue, 13 Nov 2012 13:57:29 -0500] rev 8041
fix build
2012-11-16 Keeping bruteforce physfslayer
unc0rr [Sat, 17 Nov 2012 00:15:30 +0400] rev 8040
Keeping bruteforce
2012-11-15 another tweak tomake --stats-only work on headless servers
Xeli [Thu, 15 Nov 2012 16:46:46 +0100] rev 8039
another tweak tomake --stats-only work on headless servers
2012-11-11 and install it too webgl
koda [Sun, 11 Nov 2012 22:29:58 +0100] rev 8038
and install it too
2012-11-16 Oops, didn't realize FindLua.cmake is our own module physfslayer
unc0rr [Sat, 17 Nov 2012 00:10:46 +0400] rev 8037
Oops, didn't realize FindLua.cmake is our own module
2012-11-15 Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
unc0rr [Thu, 15 Nov 2012 13:58:49 +0400] rev 8036
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
2012-11-11 comments and runtime list of files to convert and compile webgl
koda [Sun, 11 Nov 2012 19:11:47 +0100] rev 8035
comments and runtime list of files to convert and compile
2012-11-16 Implement reader in C ffs physfslayer
unc0rr [Sat, 17 Nov 2012 00:01:06 +0400] rev 8034
Implement reader in C ffs
2012-11-15 Pretend AI knows how to use drill rocket (actually has no idea of drilling)
unc0rr [Thu, 15 Nov 2012 13:57:29 +0400] rev 8033
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-11 finally hwengine in c links without errors webgl
koda [Sun, 11 Nov 2012 17:58:36 +0100] rev 8032
finally hwengine in c links without errors
2012-11-15 Script loading via physfs which doesn't work: physfslayer
unc0rr [Fri, 16 Nov 2012 00:46:33 +0400] rev 8031
Script loading via physfs which doesn't work: - Some scripts just refuse to load for no obvious reason - Some scripts load fine when you set BUFSIZE to a large value, like 64k, but don't load with small values Error messages in both cases don't seem to have relation to lua file contents
2012-11-15 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo [Wed, 14 Nov 2012 23:23:56 -0500] rev 8030
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-11 cmake linking for engine in c webgl
koda [Sun, 11 Nov 2012 17:52:49 +0100] rev 8029
cmake linking for engine in c
2012-11-14 Engine loads fine with basic config physfslayer
unc0rr [Wed, 14 Nov 2012 23:27:33 +0400] rev 8028
Engine loads fine with basic config
2012-11-15 make stats-only mode work headless. also skip a few things to save time/memory.
nemo [Wed, 14 Nov 2012 22:27:05 -0500] rev 8027
make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-11 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
koda [Sun, 11 Nov 2012 17:15:19 +0100] rev 8026
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
2012-11-14 Get rid of Pathz and UserPathz physfslayer
unc0rr [Wed, 14 Nov 2012 22:45:36 +0400] rev 8025
Get rid of Pathz and UserPathz
2012-11-15 oops
nemo [Wed, 14 Nov 2012 22:08:40 -0500] rev 8024
oops
2012-11-11 better clang search webgl
koda [Sun, 11 Nov 2012 16:53:16 +0100] rev 8023
better clang search
2012-11-13 - Add physfsrwops library physfslayer
unc0rr [Wed, 14 Nov 2012 00:41:29 +0400] rev 8022
- Add physfsrwops library - Load images via physfs (crashes)
2012-11-14 Don't accept in-room flags when not in room
unc0rr [Wed, 14 Nov 2012 14:31:17 +0400] rev 8021
Don't accept in-room flags when not in room
2012-11-11 merge xymeng pas2c webgl
koda [Sun, 11 Nov 2012 16:44:40 +0100] rev 8020
merge xymeng pas2c
2012-11-13 merge with default physfslayer
unc0rr [Tue, 13 Nov 2012 23:21:46 +0400] rev 8019
merge with default
2012-11-11 merge with latest default webgl
koda [Sun, 11 Nov 2012 15:14:18 +0100] rev 8018
merge with latest default
2012-11-13 Some tweaks to AI
unc0rr [Tue, 13 Nov 2012 13:50:04 +0400] rev 8017
Some tweaks to AI
2012-11-11 fix demo playback
nemo [Sun, 11 Nov 2012 08:45:51 -0500] rev 8016
fix demo playback
2012-11-08 couple of nots
nemo [Thu, 08 Nov 2012 18:05:05 -0500] rev 8015
couple of nots
2012-11-08 merge
nemo [Thu, 08 Nov 2012 15:57:01 -0500] rev 8014
merge
2012-11-08 Various tweaks to recent AI change
unc0rr [Thu, 08 Nov 2012 17:18:49 +0400] rev 8013
Various tweaks to recent AI change
2012-11-08 this wasn't needed IMO
nemo [Thu, 08 Nov 2012 15:54:11 -0500] rev 8012
this wasn't needed IMO
2012-11-08 objects too
nemo [Wed, 07 Nov 2012 23:04:29 -0500] rev 8011
objects too
2012-11-08 something bender asked for. allow a mask without a map
nemo [Wed, 07 Nov 2012 21:47:00 -0500] rev 8010
something bender asked for. allow a mask without a map
2012-11-07 oups
nemo [Wed, 07 Nov 2012 18:46:00 -0500] rev 8009
oups
2012-11-11 search for more clang names webgl
koda [Sun, 11 Nov 2012 14:59:22 +0100] rev 8008
search for more clang names
2012-11-07 Make FindPlace more flexible on large maps.
nemo [Wed, 07 Nov 2012 15:37:02 -0500] rev 8007
Make FindPlace more flexible on large maps.
2012-11-09 no globs, sources not yet generated webgl
koda [Fri, 09 Nov 2012 23:11:53 +0100] rev 8006
no globs, sources not yet generated
2012-11-07 merge
unc0rr [Wed, 07 Nov 2012 23:08:02 +0400] rev 8005
merge
2012-11-09 correct includes and clang detection webgl
koda [Fri, 09 Nov 2012 22:56:34 +0100] rev 8004
correct includes and clang detection
2012-11-07 LongInt Land width/height, mouse coords
nemo [Wed, 07 Nov 2012 14:02:10 -0500] rev 8003
LongInt Land width/height, mouse coords
2012-11-07 More strictness on room bans
unc0rr [Wed, 07 Nov 2012 23:02:18 +0400] rev 8002
More strictness on room bans
2012-11-09 Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
nemo [Fri, 09 Nov 2012 12:29:24 -0500] rev 8001
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
2012-11-07 strip BOM
nemo [Wed, 07 Nov 2012 13:24:01 -0500] rev 8000
strip BOM
2012-11-09 add a few cmakefiles for c engine and rtl webgl
koda [Fri, 09 Nov 2012 14:40:40 +0000] rev 7999
add a few cmakefiles for c engine and rtl
2012-11-07 Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
nemo [Wed, 07 Nov 2012 12:54:40 -0500] rev 7998
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
2012-11-09 add FindGLEW.cmake module webgl
koda [Fri, 09 Nov 2012 14:32:54 +0000] rev 7997
add FindGLEW.cmake module
2012-11-07 Try to beat AI in Mutant!
unc0rr [Wed, 07 Nov 2012 13:23:18 +0400] rev 7996
Try to beat AI in Mutant!
2012-11-08 rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
koda [Thu, 08 Nov 2012 14:51:56 +0000] rev 7995
rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options
2012-11-07 merge
koda [Wed, 07 Nov 2012 05:18:06 +0100] rev 7994
merge
2012-11-08 split WEBGL and NOPASCAL cmake options webgl
koda [Thu, 08 Nov 2012 14:46:55 +0000] rev 7993
split WEBGL and NOPASCAL cmake options
2012-11-07 add gstMoving to avoid sticking
nemo [Tue, 06 Nov 2012 20:28:15 -0500] rev 7992
add gstMoving to avoid sticking
2012-11-08 better GL.h (which was needed after all) webgl
koda [Thu, 08 Nov 2012 23:11:40 +0100] rev 7991
better GL.h (which was needed after all)
2012-11-06 Don't zero TeamHealth, only show empty health bar
unc0rr [Tue, 06 Nov 2012 23:59:58 +0400] rev 7990
Don't zero TeamHealth, only show empty health bar
2012-11-08 add xymeng's pas2c header webgl
koda [Thu, 08 Nov 2012 23:00:22 +0100] rev 7989
add xymeng's pas2c header
2012-11-06 Spam log with checksums
unc0rr [Tue, 06 Nov 2012 23:33:25 +0400] rev 7988
Spam log with checksums
2012-11-08 empty or old files webgl
koda [Thu, 08 Nov 2012 22:59:13 +0100] rev 7987
empty or old files
2012-11-06 Maybe this caused server crashes? Add more strictness on team owner record field
unc0rr [Tue, 06 Nov 2012 22:35:08 +0400] rev 7986
Maybe this caused server crashes? Add more strictness on team owner record field
2012-11-08 well this was silly webgl
koda [Thu, 08 Nov 2012 21:56:19 +0100] rev 7985
well this was silly
2012-11-06 This should ensure zsm doesn't screw up locale, hopefully.
nemo [Tue, 06 Nov 2012 11:01:18 -0500] rev 7984
This should ensure zsm doesn't screw up locale, hopefully.
2012-11-07 add xymeng's rtl port webgl
koda [Wed, 07 Nov 2012 18:04:27 +0000] rev 7983
add xymeng's rtl port
2012-11-06 Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
nemo [Tue, 06 Nov 2012 10:52:21 -0500] rev 7982
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
2012-11-07 move stuff out of engine folder webgl
koda [Wed, 07 Nov 2012 18:02:20 +0000] rev 7981
move stuff out of engine folder
2012-11-06 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo [Tue, 06 Nov 2012 08:38:37 -0500] rev 7980
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-07 verbose pas2c for parsed args webgl
koda [Wed, 07 Nov 2012 16:16:03 +0000] rev 7979
verbose pas2c for parsed args
2012-11-06 issue #458
nemo [Mon, 05 Nov 2012 22:20:20 -0500] rev 7978
issue #458
2012-11-07 parentheses for everyone webgl
koda [Wed, 07 Nov 2012 14:41:35 +0000] rev 7977
parentheses for everyone
2012-11-06 revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
nemo [Mon, 05 Nov 2012 22:18:47 -0500] rev 7976
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
2012-11-07 haskell usability on windows webgl
koda [Wed, 07 Nov 2012 13:31:58 +0000] rev 7975
haskell usability on windows
2012-11-06 support ridiculously large maps
nemo [Mon, 05 Nov 2012 22:03:26 -0500] rev 7974
support ridiculously large maps
2012-11-05 add CMakeFile for pas2c, add WEBGL config option webgl
koda [Mon, 05 Nov 2012 02:24:28 +0100] rev 7973
add CMakeFile for pas2c, add WEBGL config option
2012-11-05 Oops, fix room info on room admin change
unc0rr [Tue, 06 Nov 2012 00:28:47 +0400] rev 7972
Oops, fix room info on room admin change
2012-11-13 dos2unix hedgewars.pro physfslayer
unc0rr [Tue, 13 Nov 2012 23:16:21 +0400] rev 7971
dos2unix hedgewars.pro
2013-06-03 close branch 0.9.18
koda [Mon, 03 Jun 2013 10:01:33 +0200] rev 7970
close branch
2012-11-05 move pas2c files in their own directory and add a warning about argument order webgl
koda [Mon, 05 Nov 2012 01:35:54 +0100] rev 7969
move pas2c files in their own directory and add a warning about argument order
2012-11-05 ios: fill in CFBundleVersion and CFBundleShortVersionString information better
koda [Mon, 05 Nov 2012 01:05:23 +0100] rev 7968
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
2012-11-07 Build physfs lib before engine physfslayer
unc0rr [Wed, 07 Nov 2012 23:44:54 +0400] rev 7967
Build physfs lib before engine
2013-02-11 Replay without frontend mode 0.9.18
unc0rr [Tue, 12 Feb 2013 00:12:27 +0400] rev 7966
Replay without frontend mode
2012-11-04 pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little) webgl
koda [Sun, 04 Nov 2012 06:11:39 +0100] rev 7965
pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little)
2012-11-04 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
nemo [Sun, 04 Nov 2012 17:47:44 -0500] rev 7964
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
2012-11-05 Fix function prototype physfslayer
unc0rr [Mon, 05 Nov 2012 23:10:54 +0400] rev 7963
Fix function prototype
2012-12-08 removing the optimisation that caused (most likely) the lua crashes on osx 0.9.18
koda [Sat, 08 Dec 2012 15:38:16 +0100] rev 7962
removing the optimisation that caused (most likely) the lua crashes on osx
2012-11-04 pas2c can search for inc files in alternate folders (needed for out of source builds) webgl
koda [Sun, 04 Nov 2012 03:04:20 +0100] rev 7961
pas2c can search for inc files in alternate folders (needed for out of source builds)
2012-11-04 bad koda
nemo [Sun, 04 Nov 2012 17:27:54 -0500] rev 7960
bad koda
2012-11-05 Start work on physfs support in engine physfslayer
unc0rr [Mon, 05 Nov 2012 23:03:32 +0400] rev 7959
Start work on physfs support in engine
2012-11-18 Fix crash in kamikaze 0.9.18
unc0rr [Sun, 18 Nov 2012 23:09:29 +0400] rev 7958
Fix crash in kamikaze
2012-11-04 pas2c can read files without changing the process directory webgl
koda [Sun, 04 Nov 2012 02:35:17 +0100] rev 7957
pas2c can read files without changing the process directory
2012-11-04 Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
nemo [Sun, 04 Nov 2012 17:24:14 -0500] rev 7956
Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
2012-11-05 - Load teams via physfs physfslayer
unc0rr [Mon, 05 Nov 2012 23:03:01 +0400] rev 7955
- Load teams via physfs - Some fixes which allow Qt to load ini files and icons via physfs
2012-11-07 advice from hasufell 0.9.18
koda [Wed, 07 Nov 2012 05:17:07 +0100] rev 7954
advice from hasufell
2012-11-04 pas2C is slowely becoming parametric webgl
koda [Sun, 04 Nov 2012 02:13:25 +0100] rev 7953
pas2C is slowely becoming parametric
2012-11-04 oups
nemo [Sun, 04 Nov 2012 17:05:54 -0500] rev 7952
oups
2012-11-04 merge with default again physfslayer
unc0rr [Mon, 05 Nov 2012 00:32:41 +0400] rev 7951
merge with default again
2012-11-05 strip bad line 0.9.18
nemo [Mon, 05 Nov 2012 17:11:28 -0500] rev 7950
strip bad line
2012-11-03 let's start to introduce bugs in haskell stuff too webgl
koda [Sat, 03 Nov 2012 23:44:49 +0100] rev 7949
let's start to introduce bugs in haskell stuff too
2012-11-04 merge .18 lua
nemo [Sun, 04 Nov 2012 17:05:15 -0500] rev 7948
merge .18 lua
2012-11-04 Better place for SendUpdateOnThisRoom
unc0rr [Sun, 04 Nov 2012 21:28:03 +0400] rev 7947
Better place for SendUpdateOnThisRoom
2012-11-04 Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
nemo [Sun, 04 Nov 2012 17:47:44 -0500] rev 7946
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
2012-11-03 Send notification about 1 player in room on room creation
unc0rr [Sat, 03 Nov 2012 23:28:42 +0400] rev 7945
Send notification about 1 player in room on room creation
2012-11-04 play nicer with system flags 0.9.18
hasufell [Sun, 04 Nov 2012 16:28:04 +0100] rev 7944
play nicer with system flags
2012-11-03 leak
koda [Sat, 03 Nov 2012 19:16:41 +0100] rev 7943
leak
2012-11-04 avwrapper needs to depend on hwengine not on ENGINECLEAN 0.9.18
koda [Sun, 04 Nov 2012 15:45:45 +0100] rev 7942
avwrapper needs to depend on hwengine not on ENGINECLEAN
2012-11-03 this version of tremor requires a nil check on close_func
koda [Sat, 03 Nov 2012 19:16:05 +0100] rev 7941
this version of tremor requires a nil check on close_func https://svn.xiph.org/trunk/Tremor/vorbisfile.c
2012-11-04 fix parallel compilation 0.9.18
hasufell [Sun, 04 Nov 2012 15:43:32 +0100] rev 7940
fix parallel compilation
2012-11-03 merge from 0.9.18
koda [Sat, 03 Nov 2012 18:01:38 +0100] rev 7939
merge from 0.9.18
2012-11-04 *sigh* 0.9.18
nemo [Sat, 03 Nov 2012 22:45:24 -0400] rev 7938
*sigh*
2012-11-03 more fixes 0.9.18
nemo [Sat, 03 Nov 2012 10:18:44 -0400] rev 7937
more fixes
2012-11-02 Script typos 0.9.18
nemo [Fri, 02 Nov 2012 18:50:03 -0400] rev 7936
Script typos
2012-11-02 update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script) 0.9.18
nemo [Fri, 02 Nov 2012 16:26:51 -0400] rev 7935
update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script)
2012-11-01 5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck 0.9.18
nemo [Thu, 01 Nov 2012 19:12:22 -0400] rev 7934
5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck
2012-11-01 many osx sparkle fixes 0.9.18
koda [Fri, 02 Nov 2012 00:06:11 +0100] rev 7933
many osx sparkle fixes
2012-11-02 remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli [Fri, 02 Nov 2012 20:59:57 +0100] rev 7932
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
2012-11-04 Wee, now frontend is able to load translation file physfslayer
unc0rr [Sun, 04 Nov 2012 23:56:27 +0400] rev 7931
Wee, now frontend is able to load translation file
2012-11-01 fix name 0.9.18
koda [Fri, 02 Nov 2012 00:03:56 +0100] rev 7930
fix name
2012-11-02 merge from hedgeroid, includes Medo's work from GSoC
Xeli [Fri, 02 Nov 2012 20:57:20 +0100] rev 7929
merge from hedgeroid, includes Medo's work from GSoC
2012-11-02 Merge with default physfslayer
unc0rr [Sat, 03 Nov 2012 00:34:35 +0400] rev 7928
Merge with default
2012-11-01 merge from default 0.9.18
koda [Thu, 01 Nov 2012 21:42:06 +0100] rev 7927
merge from default
2012-11-02 oops, fix incorrect room owner name in ROOM UPD command again
unc0rr [Fri, 02 Nov 2012 10:17:52 +0400] rev 7926
oops, fix incorrect room owner name in ROOM UPD command again
2012-11-01 Added tag 0.9.18-release for changeset 2fc02902c7cb 0.9.18
nemo [Thu, 01 Nov 2012 16:22:40 -0400] rev 7925
Added tag 0.9.18-release for changeset 2fc02902c7cb
2012-11-02 oops, fix incorrect room owner name in ROOM UPD command
unc0rr [Fri, 02 Nov 2012 10:07:30 +0400] rev 7924
oops, fix incorrect room owner name in ROOM UPD command
2012-11-01 Removed tag 0.9.18-release 0.9.18
nemo [Thu, 01 Nov 2012 16:22:07 -0400] rev 7923
Removed tag 0.9.18-release
2012-11-01 fix for forts mode *sob* 0.9.18 0.9.18-release
nemo [Thu, 01 Nov 2012 15:54:05 -0400] rev 7922
fix for forts mode *sob*
2012-11-01 Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
unc0rr [Fri, 02 Nov 2012 00:09:40 +0400] rev 7921
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
2012-11-01 Added tag 0.9.18-release for changeset be11c26a3a0b 0.9.18
nemo [Thu, 01 Nov 2012 13:22:52 -0400] rev 7920
Added tag 0.9.18-release for changeset be11c26a3a0b
2012-11-01 Small fixes to b-day image. For next year I 'spose
nemo [Thu, 01 Nov 2012 08:59:16 -0400] rev 7919
Small fixes to b-day image. For next year I 'spose
2012-11-01 Removed tag 0.9.18-release 0.9.18
nemo [Thu, 01 Nov 2012 13:22:17 -0400] rev 7918
Removed tag 0.9.18-release
2012-11-01 Backed out changeset 5d00c28059e3 - enable the feedback button again
koda [Thu, 01 Nov 2012 06:10:50 +0100] rev 7917
Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-01 Fix 0.9.18 desync: 0.9.18
unc0rr [Thu, 01 Nov 2012 14:31:53 +0400] rev 7916
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.
2012-11-01 merge again
koda [Thu, 01 Nov 2012 04:26:36 +0100] rev 7915
merge again
2012-11-01 updated Info.plist 0.9.18
koda [Thu, 01 Nov 2012 04:25:03 +0100] rev 7914
updated Info.plist
2012-11-01 merge with 0.9.18
koda [Thu, 01 Nov 2012 01:35:59 +0100] rev 7913
merge with 0.9.18
2012-11-01 small it.txt update 0.9.18
ChipHome [Thu, 01 Nov 2012 01:35:04 +0100] rev 7912
small it.txt update
2011-11-21 this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.18
sheepluva [Mon, 21 Nov 2011 21:23:23 +0100] rev 7911
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. there is a workaround: in the user dir put the playername in <playerNameWithCorrectCase>_highlight.txt
2012-11-01 Added tag 0.9.18-release for changeset 2f203395baca 0.9.18
koda [Thu, 01 Nov 2012 01:05:35 +0100] rev 7910
Added tag 0.9.18-release for changeset 2f203395baca
2012-10-31 !@#$ 0.9.18
nemo [Wed, 31 Oct 2012 16:39:07 -0400] rev 7909
!@#$
2012-10-31 add missing cmakelists.txt, move portal mission graphic to correct dir 0.9.18
nemo [Wed, 31 Oct 2012 16:35:43 -0400] rev 7908
add missing cmakelists.txt, move portal mission graphic to correct dir
2012-10-31 merge trunk w/ final 0.9.18
nemo [Wed, 31 Oct 2012 15:54:55 -0400] rev 7907
merge trunk w/ final 0.9.18
2012-10-31 merge w/ trunk 0.9.18
nemo [Wed, 31 Oct 2012 15:31:18 -0400] rev 7906
merge w/ trunk
2012-10-31 update lua loc, adjust cleaver in ammo sets 0.9.18
nemo [Wed, 31 Oct 2012 15:29:16 -0400] rev 7905
update lua loc, adjust cleaver in ammo sets
2012-10-31 portal challenge 0.9.18
sphrix [Wed, 31 Oct 2012 15:21:29 -0400] rev 7904
portal challenge
2012-10-31 birthday style 0.9.18
nemo [Wed, 31 Oct 2012 15:10:21 -0400] rev 7903
birthday style
2012-10-31 - Fix for little mistakes (applied to every hedgewars_*.ts file). 0.9.18
inu [Wed, 31 Oct 2012 22:59:18 +0400] rev 7902
- Fix for little mistakes (applied to every hedgewars_*.ts file). - Full hedgewars_pt_PT.ts and pt_PT.txt Portuguese (Portugal) translation. - Partial pt_PT.lua translation.
2012-10-31 Update ai actions tracing subsystem 0.9.18
unc0rr [Wed, 31 Oct 2012 14:51:03 +0400] rev 7901
Update ai actions tracing subsystem
2012-10-31 Fix white background in players list on halloween, christmas and easter 0.9.18
unc0rr [Wed, 31 Oct 2012 14:50:45 +0400] rev 7900
Fix white background in players list on halloween, christmas and easter
2012-10-31 Merge from default 0.9.18
unc0rr [Wed, 31 Oct 2012 12:52:53 +0400] rev 7899
Merge from default
2012-10-31 Clear in-game flag when user joins room
unc0rr [Wed, 31 Oct 2012 16:52:31 +0400] rev 7898
Clear in-game flag when user joins room
2012-10-30 libav name refactor
koda [Tue, 30 Oct 2012 12:50:50 +0100] rev 7897
libav name refactor
2012-10-30 another stake at variable pre-initialisation - we lost preview logging in the course
koda [Tue, 30 Oct 2012 02:22:54 +0100] rev 7896
another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-30 apparently an older version was provided earlier and this one is newer and theoretically desync free. untested. 0.9.18
Vatten [Tue, 30 Oct 2012 18:01:11 -0400] rev 7895
apparently an older version was provided earlier and this one is newer and theoretically desync free. untested.
2012-10-30 fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
nemo [Mon, 29 Oct 2012 20:37:57 -0400] rev 7894
fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
2012-10-30 new script specialising in altering weapon behaviour 0.9.18
Vatten [Tue, 30 Oct 2012 14:40:40 -0400] rev 7893
new script specialising in altering weapon behaviour
2012-10-29 merge from stable
koda [Tue, 30 Oct 2012 00:17:23 +0100] rev 7892
merge from stable
2012-10-29 polish language update (+ closes issue 322) 0.9.18
szczur [Tue, 30 Oct 2012 00:13:22 +0100] rev 7891
polish language update (+ closes issue #322)
2012-10-29 consistent line endings 0.9.18
nemo [Mon, 29 Oct 2012 18:20:08 -0400] rev 7890
consistent line endings
2012-10-29 consistent line endings
nemo [Mon, 29 Oct 2012 18:20:08 -0400] rev 7889
consistent line endings
2012-10-29 fix reserved hats from scripting 0.9.18
nemo [Mon, 29 Oct 2012 17:38:54 -0400] rev 7888
fix reserved hats from scripting
2012-10-29 fix reserved hats from scripting
nemo [Mon, 29 Oct 2012 17:38:54 -0400] rev 7887
fix reserved hats from scripting
2012-10-29 remove cleaver gradient 0.9.18
Star [Mon, 29 Oct 2012 17:17:26 -0400] rev 7886
remove cleaver gradient
2012-10-29 remove cleaver gradient
Star [Mon, 29 Oct 2012 17:17:26 -0400] rev 7885
remove cleaver gradient
2012-10-29 merge trunk in 0.9.18 0.9.18
koda [Mon, 29 Oct 2012 21:46:50 +0100] rev 7884
merge trunk in 0.9.18
2012-10-29 dev version bump, for 'stable' commits please use 0.9.18 branch
koda [Mon, 29 Oct 2012 21:49:09 +0100] rev 7883
dev version bump, for 'stable' commits please use 0.9.18 branch
2012-10-29 disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
nemo [Mon, 29 Oct 2012 16:26:26 -0400] rev 7882
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-29 use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
koda [Mon, 29 Oct 2012 21:14:48 +0100] rev 7881
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
2012-10-29 tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
Star [Mon, 29 Oct 2012 16:23:45 -0400] rev 7880
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
2012-10-29 Change messages a bit
unc0rr [Tue, 30 Oct 2012 00:16:42 +0400] rev 7879
Change messages a bit
2012-10-29 Mutant script
unc0rr [Tue, 30 Oct 2012 00:10:31 +0400] rev 7878
Mutant script
2012-10-29 Fix training script positions altered by variable land dimension change. Issue #453
nemo [Mon, 29 Oct 2012 14:22:29 -0400] rev 7877
Fix training script positions altered by variable land dimension change. issue #453
2012-10-29 Fix 440, used 'grave' rather than '`' in default binds
Xeli [Mon, 29 Oct 2012 18:17:36 +0100] rev 7876
Fix 440, used 'grave' rather than '`' in default binds
2012-10-29 darken and contrast the gray images to distinguish more easily from pink
nemo [Mon, 29 Oct 2012 10:39:46 -0400] rev 7875
darken and contrast the gray images to distinguish more easily from pink
2012-10-29 Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo [Mon, 29 Oct 2012 09:35:16 -0400] rev 7874
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
2012-10-29 Improve TestSniperRifle a bit
unc0rr [Mon, 29 Oct 2012 14:32:54 +0400] rev 7873
Improve TestSniperRifle a bit
2012-10-29 Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo [Mon, 29 Oct 2012 05:06:15 -0400] rev 7872
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
2012-10-29 boo, koda
unc0rr [Mon, 29 Oct 2012 12:51:21 +0400] rev 7871
boo, koda
2012-10-29 this commit is a no-op
koda [Mon, 29 Oct 2012 05:12:24 +0100] rev 7870
this commit is a no-op
2012-10-29 close engine shortcut, from the discussion in issue 317
koda [Mon, 29 Oct 2012 04:26:44 +0100] rev 7869
close engine shortcut, from the discussion in issue #317
2012-10-28 disable fps widget when recording
koda [Mon, 29 Oct 2012 00:36:40 +0100] rev 7868
disable fps widget when recording
2012-10-28 add videorec button descriptions and delete screenshot when video is deleted (issue 427)
koda [Mon, 29 Oct 2012 00:20:34 +0100] rev 7867
add videorec button descriptions and delete screenshot when video is deleted (issue #427)
2012-10-28 apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
koda [Sun, 28 Oct 2012 23:53:38 +0100] rev 7866
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
2012-10-28 increase framerate and bitrate (issue 427)
koda [Sun, 28 Oct 2012 22:52:08 +0100] rev 7865
increase framerate and bitrate (issue #427)
2012-10-28 double cleaver rotation speed, also make spin direction dX dependent.
nemo [Sun, 28 Oct 2012 17:31:54 -0400] rev 7864
double cleaver rotation speed, also make spin direction dX dependent.
2012-10-28 Slight update of russian translation
unc0rr [Mon, 29 Oct 2012 00:03:42 +0400] rev 7863
Slight update of russian translation
2012-10-28 Choose first unused color for added team (addresses issue 431) + other small changes
unc0rr [Sun, 28 Oct 2012 23:43:56 +0400] rev 7862
Choose first unused color for added team (addresses issue #431) + other small changes
2012-10-28 add SDL as an dependency hedgeroid
Xeli [Sun, 28 Oct 2012 15:18:26 +0100] rev 7861
add SDL as an dependency
2012-10-28 let animation objects delete themselves after they are not being used anymore
sheepluva [Sun, 28 Oct 2012 20:35:08 +0100] rev 7860
let animation objects delete themselves after they are not being used anymore PS: I don't like that we create new animation objects every single time before a page transition is done, I'm sure that can be done in a nicer way. But at least we're not keeping those non-reused objects around forever now...
2012-10-28 revert tremor back to a version before koda broke it ;p hedgeroid
Xeli [Sun, 28 Oct 2012 15:15:39 +0100] rev 7859
revert tremor back to a version before koda broke it ;p
2012-10-28 more like here
nemo [Sun, 28 Oct 2012 12:36:08 -0400] rev 7858
more like here
2012-10-28 merge Medo's GSoC work hedgeroid
Xeli [Sun, 28 Oct 2012 15:12:37 +0100] rev 7857
merge Medo's GSoC work
2012-10-28 Workaround for visual bug. Issue #442
nemo [Sun, 28 Oct 2012 11:04:03 -0400] rev 7856
Workaround for visual bug. issue #442
2012-10-28 merge hedgeroid branch with tip hedgeroid
Xeli [Sun, 28 Oct 2012 13:28:23 +0100] rev 7855
merge hedgeroid branch with tip
2012-10-28 add flag of the soviet union (issue 297)
koda [Sun, 28 Oct 2012 04:57:11 +0100] rev 7854
add flag of the soviet union (issue #297)
2012-10-28 fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
koda [Sun, 28 Oct 2012 04:47:30 +0100] rev 7853
fix for issue #432, show ready toggle for room admins, set them always ready, keep the blinking option
2012-10-28 merge
koda [Sun, 28 Oct 2012 04:31:27 +0100] rev 7852
merge
2012-10-28 forgot to remove these files when reverting tremor
koda [Sun, 28 Oct 2012 04:31:16 +0100] rev 7851
forgot to remove these files when reverting tremor
2012-10-28 cleanup in initEverything and freeEverything
koda [Sun, 28 Oct 2012 04:28:39 +0100] rev 7850
cleanup in initEverything and freeEverything
2012-10-28 revert r767d3c4153a1 this tremor implementation is buggy
koda [Sun, 28 Oct 2012 04:00:07 +0100] rev 7849
revert r767d3c4153a1 this tremor implementation is buggy
2012-10-28 * fix initialisation, preload values and then read args
koda [Sun, 28 Oct 2012 03:48:37 +0100] rev 7848
* fix initialisation, preload values and then read args * respect audio and music settings * a few variables cleanup
2012-10-28 disable audio dampening on mobile
koda [Sun, 28 Oct 2012 03:12:49 +0100] rev 7847
disable audio dampening on mobile
2012-10-27 polish translation update (bug448)
szczur [Sun, 28 Oct 2012 00:16:59 +0200] rev 7846
polish translation update (bug #448)
2012-10-28 issue #428 - move power to after team labels
nemo [Sat, 27 Oct 2012 21:56:58 -0400] rev 7845
issue #428 - move power to after team labels
2012-10-27 german engine translation update
sheepluva [Sat, 27 Oct 2012 21:40:37 +0200] rev 7844
german engine translation update
2012-10-27 german Qt-Frontend translation update
sheepluva [Sat, 27 Oct 2012 21:24:17 +0200] rev 7843
german Qt-Frontend translation update
2012-10-27 - Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
unc0rr [Sat, 27 Oct 2012 22:23:41 +0400] rev 7842
- Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell. - Fix couple warnings
2012-10-27 apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Xeli [Sat, 27 Oct 2012 20:05:52 +0200] rev 7841
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
2012-10-27 Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
unc0rr [Sat, 27 Oct 2012 21:39:09 +0400] rev 7840
Fix issue #435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
2012-10-27 these files had the executable flag/permission set
sheepluva [Sat, 27 Oct 2012 19:27:20 +0200] rev 7839
these files had the executable flag/permission set
2012-10-27 Issue #443 - change in syntax for effects
nemo [Sat, 27 Oct 2012 11:33:38 -0400] rev 7838
issue #443 - change in syntax for effects
2012-10-27 minor macro cleanup
koda [Sat, 27 Oct 2012 14:50:38 +0200] rev 7837
minor macro cleanup
2012-10-27 updated italian translation (#447)
ChipHome [Sat, 27 Oct 2012 14:28:52 +0200] rev 7836
updated italian translation (#447)
2012-10-26 Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr [Sat, 27 Oct 2012 01:16:35 +0400] rev 7835
Clear hedgehog's gear Power value when switching. Should fix issue #446 (not tested, but looks obvious).
2012-10-26 Oops, fix room players list emptyness
unc0rr [Sat, 27 Oct 2012 00:53:23 +0400] rev 7834
Oops, fix room players list emptyness
2012-10-26 This should cover all entries from issue 438
unc0rr [Sat, 27 Oct 2012 00:39:27 +0400] rev 7833
This should cover all entries from issue #438
2012-10-26 Fix cake splashing bug (issue 429)
unc0rr [Sat, 27 Oct 2012 00:27:15 +0400] rev 7832
Fix cake splashing bug (issue #429)
2012-10-26 No hacks! Fix issue 437
unc0rr [Sat, 27 Oct 2012 00:20:31 +0400] rev 7831
No hacks! Fix issue #437
2012-10-26 fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
sheepluva [Fri, 26 Oct 2012 20:37:18 +0200] rev 7830
fix for issue #441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
2012-10-26 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo [Fri, 26 Oct 2012 14:06:42 -0400] rev 7829
Set minimums on a few values to avoid camera zooming out past them. partly issue #430. Might be worth defining a new constant for this.
2012-10-26 eh. might as well toss this in for reference purposes
nemo [Fri, 26 Oct 2012 13:50:03 -0400] rev 7828
eh. might as well toss this in for reference purposes
2012-10-26 Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
nemo [Fri, 26 Oct 2012 13:47:16 -0400] rev 7827
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
2012-10-26 fix for the root cause of issue 434 (previous pages being visible in the background)
sheepluva [Fri, 26 Oct 2012 19:38:25 +0200] rev 7826
fix for the root cause of issue #434 (previous pages being visible in the background)
2012-10-26 issue #445 spin math
nemo [Fri, 26 Oct 2012 12:42:56 -0400] rev 7825
issue #445 spin math
2012-10-26 disable F5 key and data refresh
sheepluva [Fri, 26 Oct 2012 17:21:28 +0200] rev 7824
disable F5 key and data refresh
2012-10-26 rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
sheepluva [Fri, 26 Oct 2012 17:05:12 +0200] rev 7823
rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
2012-10-26 missed this one when fixing regular flakes. issue #444
nemo [Fri, 26 Oct 2012 10:31:26 -0400] rev 7822
missed this one when fixing regular flakes. issue #444
2012-10-26 0.9.18 release branch 0.9.18
koda [Fri, 26 Oct 2012 14:13:09 +0100] rev 7821
0.9.18 release branch
2012-10-25 Restore -gv, limit points to template dimensions
nemo [Thu, 25 Oct 2012 13:55:55 -0400] rev 7820
Restore -gv, limit points to template dimensions
2012-10-25 -gv was causing broken behaviour
nemo [Thu, 25 Oct 2012 13:30:08 -0400] rev 7819
-gv was causing broken behaviour
2012-10-25 add gsoc students. also sphrix to translators
nemo [Thu, 25 Oct 2012 11:57:06 -0400] rev 7818
add gsoc students. also sphrix to translators
2012-10-25 countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
koda [Thu, 25 Oct 2012 05:06:00 +0200] rev 7817
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-24 finally videorec on osx
koda [Thu, 25 Oct 2012 01:16:13 +0200] rev 7816
finally videorec on osx
2012-10-24 I hate Windows and it hates me...
koda [Wed, 24 Oct 2012 18:44:23 +0100] rev 7815
I hate Windows and it hates me...
2012-10-24 add surname to credits
Randy [Wed, 24 Oct 2012 17:24:04 +0200] rev 7814
add surname to credits
2012-10-24 support video recording on windows with automation and headers
koda [Wed, 24 Oct 2012 14:55:31 +0100] rev 7813
support video recording on windows with automation and headers
2012-10-24 enable png support under win32
koda [Wed, 24 Oct 2012 13:21:18 +0100] rev 7812
enable png support under win32
2012-10-24 hgignore and skip one config file for win32
koda [Wed, 24 Oct 2012 10:23:37 +0100] rev 7811
hgignore and skip one config file for win32
2012-10-24 download SDL dlls if not present
koda [Wed, 24 Oct 2012 10:18:42 +0100] rev 7810
download SDL dlls if not present
2012-10-24 update SDL headers for winutils
koda [Wed, 24 Oct 2012 10:17:38 +0100] rev 7809
update SDL headers for winutils
2012-10-24 Make explosion look depend less on fps
unc0rr [Wed, 24 Oct 2012 12:41:46 +0400] rev 7808
Make explosion look depend less on fps
2012-10-24 fuuuuuuuuuuuu don't use stack checking
koda [Wed, 24 Oct 2012 04:21:29 +0200] rev 7807
fuuuuuuuuuuuu don't use stack checking
2012-10-24 missing nil test
nemo [Tue, 23 Oct 2012 20:15:15 -0400] rev 7806
missing nil test
2012-10-23 Flag script parsecommands to avoid echoing to net
nemo [Tue, 23 Oct 2012 16:52:13 -0400] rev 7805
Flag script parsecommands to avoid echoing to net
2012-10-23 Get rid of C-style operators
unc0rr [Wed, 24 Oct 2012 00:35:27 +0400] rev 7804
Get rid of C-style operators
2012-10-23 better?
nemo [Tue, 23 Oct 2012 12:09:15 -0400] rev 7803
better?
2012-10-23 Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
nemo [Tue, 23 Oct 2012 11:14:08 -0400] rev 7802
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23 lupdate -no-obsolete project_files/hedgewars.pro
koda [Tue, 23 Oct 2012 15:52:06 +0100] rev 7801
lupdate -no-obsolete project_files/hedgewars.pro
2012-10-23 tweak tab styling
nemo [Tue, 23 Oct 2012 07:34:33 -0400] rev 7800
tweak tab styling
2012-10-23 tweaks to win build script, hedgewars.pro now supports win32 target
koda [Tue, 23 Oct 2012 12:12:28 +0100] rev 7799
tweaks to win build script, hedgewars.pro now supports win32 target
2012-10-23 tweak tab appearance to try to appease koda
nemo [Tue, 23 Oct 2012 04:06:12 -0400] rev 7798
tweak tab appearance to try to appease koda
2012-10-23 forgot modality for this widget
koda [Tue, 23 Oct 2012 07:14:28 +0200] rev 7797
forgot modality for this widget
2012-10-23 disable feedback button for now
koda [Tue, 23 Oct 2012 07:05:24 +0200] rev 7796
disable feedback button for now
2012-10-23 set window modality also for custom dialogs, small text changes
koda [Tue, 23 Oct 2012 07:03:07 +0200] rev 7795
set window modality also for custom dialogs, small text changes
2012-10-23 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda [Tue, 23 Oct 2012 06:50:19 +0200] rev 7794
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23 add standard copyright header
koda [Tue, 23 Oct 2012 05:21:44 +0200] rev 7793
add standard copyright header
2012-10-23 don't try to delete a default scheme
koda [Tue, 23 Oct 2012 04:40:13 +0200] rev 7792
don't try to delete a default scheme
2012-10-23 Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
nemo [Mon, 22 Oct 2012 22:30:03 -0400] rev 7791
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
2012-10-22 - Fix desyncs triggered by AI
unc0rr [Mon, 22 Oct 2012 23:35:12 +0400] rev 7790
- Fix desyncs triggered by AI - Assert for valid input in /timer and /setweap
2012-10-22 Check cake and air attack again if walked far from initial position (not tested)
unc0rr [Mon, 22 Oct 2012 21:24:38 +0400] rev 7789
Check cake and air attack again if walked far from initial position (not tested)
2012-10-22 Track targets better in multiattack mode
unc0rr [Mon, 22 Oct 2012 14:39:49 +0400] rev 7788
Track targets better in multiattack mode
2012-10-22 Mark places where tried to jump, avoid too much of thinking
unc0rr [Mon, 22 Oct 2012 14:16:10 +0400] rev 7787
Mark places where tried to jump, avoid too much of thinking
2012-10-22 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo [Sun, 21 Oct 2012 22:42:50 -0400] rev 7786
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
2012-10-22 Someone should look this over to make sure it should stay in
nemo [Sun, 21 Oct 2012 22:34:20 -0400] rev 7785
Someone should look this over to make sure it should stay in
2012-10-22 Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo [Sun, 21 Oct 2012 21:15:10 -0400] rev 7784
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-22 Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
nemo [Sun, 21 Oct 2012 21:14:33 -0400] rev 7783
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
2012-10-21 0.9.17 -> 0.9.18 changelog
unc0rr [Mon, 22 Oct 2012 00:44:52 +0400] rev 7782
0.9.17 -> 0.9.18 changelog
2012-10-21 crude workaround for problem inu reported with sound button
nemo [Sun, 21 Oct 2012 13:19:16 -0400] rev 7781
crude workaround for problem inu reported with sound button
2012-10-21 ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
nemo [Sun, 21 Oct 2012 12:28:05 -0400] rev 7780
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-21 Fix include
unc0rr [Sun, 21 Oct 2012 19:17:00 +0400] rev 7779
Fix include
2012-10-20 Fix build physfslayer
unc0rr [Sun, 21 Oct 2012 01:28:33 +0400] rev 7778
Fix build
2012-10-21 Fix knockball
nemo [Sun, 21 Oct 2012 10:20:48 -0400] rev 7777
Fix knockball
2012-10-20 Workaround over QIcon failing to load from physfs physfslayer
unc0rr [Sun, 21 Oct 2012 00:34:14 +0400] rev 7776
Workaround over QIcon failing to load from physfs
2012-10-21 Keep room admin ready status always set
unc0rr [Sun, 21 Oct 2012 17:00:35 +0400] rev 7775
Keep room admin ready status always set
2012-10-20 Simplify DataManager as physfs partially implements its functions physfslayer
unc0rr [Sun, 21 Oct 2012 00:33:38 +0400] rev 7774
Simplify DataManager as physfs partially implements its functions
2012-10-21 Remove deprecated signals
unc0rr [Sun, 21 Oct 2012 16:38:54 +0400] rev 7773
Remove deprecated signals
2012-10-20 Oops, forgot this physfslayer
unc0rr [Sun, 21 Oct 2012 00:32:32 +0400] rev 7772
Oops, forgot this
2012-10-21 fix trophyrace. also tweak it a little
nemo [Sat, 20 Oct 2012 22:43:25 -0400] rev 7771
fix trophyrace. also tweak it a little
2012-10-20 Many bugfixes and features to FileEngine physfslayer
unc0rr [Sun, 21 Oct 2012 00:31:48 +0400] rev 7770
Many bugfixes and features to FileEngine
2012-10-20 Don't need this button anymore
unc0rr [Sat, 20 Oct 2012 18:54:03 +0400] rev 7769
Don't need this button anymore
2012-10-19 Try using PhysicsFS. physfslayer
unc0rr [Sat, 20 Oct 2012 00:20:39 +0400] rev 7768
Try using PhysicsFS. First step: break frontend.
2012-10-18 damn nots
nemo [Thu, 18 Oct 2012 14:04:24 -0400] rev 7767
damn nots
2012-10-17 Fix most of server warnings
unc0rr [Wed, 17 Oct 2012 23:50:28 +0400] rev 7766
Fix most of server warnings
2012-10-17 'In game' client flag, both server and frontend support
unc0rr [Wed, 17 Oct 2012 23:33:33 +0400] rev 7765
'In game' client flag, both server and frontend support
2012-10-17 - Show unready status in icon
unc0rr [Wed, 17 Oct 2012 23:09:16 +0400] rev 7764
- Show unready status in icon - Fix bug with search for player in model by nick performing "starts with" test
2012-10-17 I like this condition for home run better
nemo [Tue, 16 Oct 2012 22:57:48 -0400] rev 7763
I like this condition for home run better
2012-10-16 Better error handling
unc0rr [Tue, 16 Oct 2012 22:35:01 +0400] rev 7762
Better error handling
2012-10-16 skip all dx/dy mod if Power is 0
nemo [Tue, 16 Oct 2012 13:41:23 -0400] rev 7761
skip all dx/dy mod if Power is 0
2012-10-16 Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
unc0rr [Tue, 16 Oct 2012 17:16:08 +0400] rev 7760
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-16 cut down on excessive checkins in some situations
nemo [Mon, 15 Oct 2012 22:30:20 -0400] rev 7759
cut down on excessive checkins in some situations
2012-10-16 Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo [Mon, 15 Oct 2012 22:07:37 -0400] rev 7758
Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-15 Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
unc0rr [Tue, 16 Oct 2012 00:05:58 +0400] rev 7757
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-15 Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
nemo [Mon, 15 Oct 2012 10:10:54 -0400] rev 7756
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-15 Also shove using shotgun, switch off hat when not active hog
nemo [Sun, 14 Oct 2012 20:24:08 -0400] rev 7755
Also shove using shotgun, switch off hat when not active hog
2012-10-14 First pass at cleaver.
nemo [Sun, 14 Oct 2012 13:35:15 -0400] rev 7754
First pass at cleaver.
2012-10-13 Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
unc0rr [Sun, 14 Oct 2012 00:22:33 +0400] rev 7753
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
2012-10-13 Fix crasher in TestCake
unc0rr [Sat, 13 Oct 2012 23:36:04 +0400] rev 7752
Fix crasher in TestCake
2012-10-13 Switch to vector library for arrays
unc0rr [Sat, 13 Oct 2012 15:45:14 +0400] rev 7751
Switch to vector library for arrays
2012-10-13 small tweak. (reverse mouse wheel directions for color change)
sheepluva [Sat, 13 Oct 2012 13:13:15 +0200] rev 7750
small tweak. (reverse mouse wheel directions for color change)
2012-10-12 Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
unc0rr [Sat, 13 Oct 2012 00:35:20 +0400] rev 7749
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
2012-10-12 UNBAN implementation
unc0rr [Sat, 13 Oct 2012 00:07:46 +0400] rev 7748
UNBAN implementation
2012-10-12 add Randy to extended credits
sheepluva [Fri, 12 Oct 2012 11:02:43 +0200] rev 7747
add Randy to extended credits
2012-10-11 french translation. primarily of the campaign.
sphrix [Thu, 11 Oct 2012 17:21:52 -0400] rev 7746
french translation. primarily of the campaign.
2012-10-11 Better use random number here
unc0rr [Fri, 12 Oct 2012 00:10:28 +0400] rev 7745
Better use random number here
2012-10-11 - Nicks starting from not-letter char go to bottom of the list
unc0rr [Thu, 11 Oct 2012 21:17:56 +0400] rev 7744
- Nicks starting from not-letter char go to bottom of the list - Small fixes
2012-10-10 Remove old signal-slot conenctions
unc0rr [Wed, 10 Oct 2012 23:58:23 +0400] rev 7743
Remove old signal-slot conenctions
2012-10-10 - Finish conversion to nicks model
unc0rr [Wed, 10 Oct 2012 23:55:09 +0400] rev 7742
- Finish conversion to nicks model - Remove unneeded header includes in chatwidget.cpp
2012-10-10 Get rid of deprecated chat widget stuff
unc0rr [Wed, 10 Oct 2012 23:30:34 +0400] rev 7741
Get rid of deprecated chat widget stuff
2012-10-10 Restore old context menu behavior
unc0rr [Wed, 10 Oct 2012 23:15:58 +0400] rev 7740
Restore old context menu behavior
2012-10-10 no. still doesn't work right
nemo [Wed, 10 Oct 2012 00:14:01 -0400] rev 7739
no. still doesn't work right
2012-10-09 Please pas2c
unc0rr [Wed, 10 Oct 2012 00:40:00 +0400] rev 7738
Please pas2c
2012-10-09 - Enable chat context menu actions
unc0rr [Wed, 10 Oct 2012 00:21:18 +0400] rev 7737
- Enable chat context menu actions - Load/save friends/ignore list
2012-10-09 Don't ask for full rooms list on part/kick
unc0rr [Wed, 10 Oct 2012 00:18:35 +0400] rev 7736
Don't ask for full rooms list on part/kick
2012-10-09 Reset nickname so it may be reused while old connection is still hanging
unc0rr [Tue, 09 Oct 2012 21:08:37 +0400] rev 7735
Reset nickname so it may be reused while old connection is still hanging
2012-10-09 no. still doesn't work right.
nemo [Mon, 08 Oct 2012 21:56:24 -0400] rev 7734
no. still doesn't work right.
2012-10-09 Knife is still broken, but so koda can fix it...
nemo [Mon, 08 Oct 2012 21:07:18 -0400] rev 7733
Knife is still broken, but so koda can fix it...
2012-10-08 Load friends/ignored nicks from file
unc0rr [Tue, 09 Oct 2012 00:38:17 +0400] rev 7732
Load friends/ignored nicks from file
2012-10-08 Room players list
unc0rr [Mon, 08 Oct 2012 23:57:17 +0400] rev 7731
Room players list
2012-10-08 A bit more on the knife. Also add missing files to CMakeLists
nemo [Mon, 08 Oct 2012 13:27:46 -0400] rev 7730
A bit more on the knife. Also add missing files to CMakeLists
2012-10-07 Data for copying throwing knife to Land once it hits.
nemo [Sun, 07 Oct 2012 16:44:16 -0400] rev 7729
Data for copying throwing knife to Land once it hits.
2012-10-07 Bring back sorting
unc0rr [Sun, 07 Oct 2012 23:59:55 +0400] rev 7728
Bring back sorting
2012-10-07 Bring icons back
unc0rr [Sun, 07 Oct 2012 23:33:09 +0400] rev 7727
Bring icons back
2012-10-07 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo [Sun, 07 Oct 2012 11:59:42 -0400] rev 7726
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
2012-10-06 Further work on moving to players list model
unc0rr [Sun, 07 Oct 2012 00:12:46 +0400] rev 7725
Further work on moving to players list model
2012-10-06 Simplify file loading procedure
unc0rr [Sat, 06 Oct 2012 23:36:43 +0400] rev 7724
Simplify file loading procedure
2012-10-05 Start moving to players list model.
unc0rr [Sat, 06 Oct 2012 01:09:41 +0400] rev 7723
Start moving to players list model.
2012-10-03 No commit message
unc0rr [Wed, 03 Oct 2012 12:04:29 +0400] rev 7722
No commit message
2012-10-01 - Fix warnings and hints
unc0rr [Mon, 01 Oct 2012 12:01:39 +0400] rev 7721
- Fix warnings and hints - Hide "Converting the operands to Int64 before doing the add could prevent overflow errors" kind of hints as pretty useless and annoying
2012-09-30 Show more statuses in icons.
unc0rr [Mon, 01 Oct 2012 00:31:38 +0400] rev 7720
Show more statuses in icons. Need further work: - Better icons (specially registered vs unregistered) - Share information between chat widgets (now room widget can't show registered status because recieves events for users when user list is empty)
2012-09-29 Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr [Sat, 29 Sep 2012 19:26:18 +0400] rev 7719
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
2012-09-28 use cmake OPTION for arguments and further cleanup on CMakeFiles
koda [Fri, 28 Sep 2012 18:03:32 +0100] rev 7718
use cmake OPTION for arguments and further cleanup on CMakeFiles
2012-09-27 revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
nemo [Thu, 27 Sep 2012 13:37:10 -0400] rev 7717
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
2012-09-27 Fix some hints
unc0rr [Fri, 28 Sep 2012 00:51:04 +0400] rev 7716
Fix some hints
2012-09-27 Shutup pas2c
unc0rr [Fri, 28 Sep 2012 00:39:20 +0400] rev 7715
Shutup pas2c
2012-09-27 vector2Angle function which converts vector to angle from -2048 to 2048
unc0rr [Fri, 28 Sep 2012 00:18:07 +0400] rev 7714
vector2Angle function which converts vector to angle from -2048 to 2048
2012-09-27 Always run simple game on medium maps
unc0rr [Thu, 27 Sep 2012 23:24:01 +0400] rev 7713
Always run simple game on medium maps
2012-09-27 Oops
unc0rr [Thu, 27 Sep 2012 19:15:49 +0400] rev 7712
Oops
2012-09-26 Fix framing
unc0rr [Wed, 26 Sep 2012 11:36:41 +0400] rev 7711
Fix framing
2012-09-25 - Keep track of room name so correct name is displayed when you become room admin
unc0rr [Tue, 25 Sep 2012 22:45:40 +0400] rev 7710
- Keep track of room name so correct name is displayed when you become room admin - Don't rename rooms if client is > 0.9.17
2012-09-25 only accept RELASE and DEBUG build type configuration
koda [Tue, 25 Sep 2012 02:57:03 +0200] rev 7709
only accept RELASE and DEBUG build type configuration
2012-09-25 another little tweak
koda [Tue, 25 Sep 2012 02:35:21 +0200] rev 7708
another little tweak
2012-09-25 sdl_extras updated/fixed (is this file still needed?)
koda [Tue, 25 Sep 2012 02:25:22 +0200] rev 7707
sdl_extras updated/fixed (is this file still needed?)
2012-09-24 forgot a few checks from rev f40c65ae3eab
koda [Tue, 25 Sep 2012 01:27:26 +0200] rev 7706
forgot a few checks from rev f40c65ae3eab
2012-09-24 force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
koda [Tue, 25 Sep 2012 01:02:21 +0200] rev 7705
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
2012-09-24 slight tweak to lua linking (that will break everything, i'm sure)
koda [Tue, 25 Sep 2012 00:35:49 +0200] rev 7704
slight tweak to lua linking (that will break everything, i'm sure)
2012-09-22 Make sheepluva happy
unc0rr [Sat, 22 Sep 2012 19:14:58 +0400] rev 7703
Make sheepluva happy
2012-09-22 Allow using system proxy settings
unc0rr [Sat, 22 Sep 2012 19:01:39 +0400] rev 7702
Allow using system proxy settings
2012-09-21 - Small fix
unc0rr [Fri, 21 Sep 2012 23:33:34 +0400] rev 7701
- Small fix - Update russian translation
2012-09-21 Support for proxies (not tested)
unc0rr [Fri, 21 Sep 2012 23:29:57 +0400] rev 7700
Support for proxies (not tested)
2012-09-20 blindly trying to fix the android build
koda [Fri, 21 Sep 2012 01:29:33 +0200] rev 7699
blindly trying to fix the android build
2012-09-20 nicer debug log visuals on ios
koda [Fri, 21 Sep 2012 01:07:56 +0200] rev 7698
nicer debug log visuals on ios
2012-09-20 switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda [Fri, 21 Sep 2012 00:50:04 +0200] rev 7697
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
2012-09-20 update ios project file again to reflect SDL2 renaming
koda [Thu, 20 Sep 2012 23:04:10 +0200] rev 7696
update ios project file again to reflect SDL2 renaming
2012-09-16 Hedgeroid: Updated base locale
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 23:52:36 +0200] rev 7695
Hedgeroid: Updated base locale
2012-09-20 issue ENGINECLEAN only when fpc < 2.6
koda [Thu, 20 Sep 2012 22:17:02 +0200] rev 7694
issue ENGINECLEAN only when fpc < 2.6
2012-09-16 Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 22:41:58 +0200] rev 7693
Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
2012-09-20 updated ios project file
koda [Thu, 20 Sep 2012 22:10:32 +0200] rev 7692
updated ios project file
2012-09-16 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 22:31:34 +0200] rev 7691
frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
2012-09-16 Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
unc0rr [Sun, 16 Sep 2012 23:30:55 +0400] rev 7690
Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
2012-09-16 frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 17:42:48 +0200] rev 7689
frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
2012-09-16 New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
unc0rr [Sun, 16 Sep 2012 22:55:33 +0400] rev 7688
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
2012-09-16 Merge
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 16:54:51 +0200] rev 7687
Merge
2012-09-16 Italian translation update
ChipHome [Sun, 16 Sep 2012 09:33:57 +0400] rev 7686
Italian translation update
2012-09-11 Italian engine translation update
ChipHome [Tue, 11 Sep 2012 22:19:23 +0400] rev 7685
Italian engine translation update
2012-09-09 recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
sheepluva [Sun, 09 Sep 2012 20:58:45 +0200] rev 7684
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
2012-09-09 client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
sheepluva [Sun, 09 Sep 2012 20:11:07 +0200] rev 7683
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
2012-09-09 'h' status for room admins
unc0rr [Sun, 09 Sep 2012 19:57:13 +0400] rev 7682
'h' status for room admins
2012-09-09 Reset to default colors button
unc0rr [Sun, 09 Sep 2012 15:37:10 +0400] rev 7681
Reset to default colors button
2012-09-09 - Some improvements to tr() calls
unc0rr [Sun, 09 Sep 2012 14:45:21 +0400] rev 7680
- Some improvements to tr() calls - Translate some entries in russian and english translations
2012-09-09 - Fix some warnings in frontend
unc0rr [Sun, 09 Sep 2012 13:40:02 +0400] rev 7679
- Fix some warnings in frontend - lupdate
2012-09-09 Polish settings page a bit
unc0rr [Sun, 09 Sep 2012 11:50:34 +0400] rev 7678
Polish settings page a bit
2012-09-08 More consistency in terminology
unc0rr [Sat, 08 Sep 2012 10:30:16 +0400] rev 7677
More consistency in terminology
2012-09-07 merging in campaign updates - please test
sheepluva [Fri, 07 Sep 2012 12:13:38 +0200] rev 7676
merging in campaign updates - please test
2012-09-05 Fixed grammar/vocabulary and improved balance
belphegorr <szabibibi@gmail.com> [Wed, 05 Sep 2012 16:54:13 +0300] rev 7675
Fixed grammar/vocabulary and improved balance Mission 7: Added more pickhammers so that it's harder to run out of them, added more weapons to the AI Mission 6: Removed reset possibility, added sticky mines, more weapons for AI every six turns Enter commit message. Lines beginning with 'HG:' are removed.
2012-09-06 fix for issue 293 : "rope stuck after picking crate"
sheepluva [Thu, 06 Sep 2012 15:47:52 +0200] rev 7674
fix for issue #293 : "rope stuck after picking crate"
2012-09-05 fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
sheepluva [Wed, 05 Sep 2012 12:36:47 +0200] rev 7673
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first. (e.g. happens if game fails to start due to missing hwengine binary. a second start attempt will lead to a segfault, even if you correctly install the binary.)
2012-09-04 retain frontend effects setting exiting/leaving settings
nemo [Tue, 04 Sep 2012 18:40:53 -0400] rev 7672
retain frontend effects setting exiting/leaving settings
2012-09-04 Fix some warnings
unc0rr [Wed, 05 Sep 2012 02:17:04 +0400] rev 7671
Fix some warnings
2012-09-04 Stop messages without possible desync on load from save
unc0rr [Wed, 05 Sep 2012 02:11:51 +0400] rev 7670
Stop messages without possible desync on load from save
2012-09-04 I didn't want to do this since it seems less clean, but...
sheepluva [Tue, 04 Sep 2012 13:18:26 +0200] rev 7669
I didn't want to do this since it seems less clean, but... moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?) therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then
2012-09-04 Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
unc0rr [Tue, 04 Sep 2012 15:18:22 +0400] rev 7668
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
2012-09-04 skip second CheckForWin if water wasn't raised after first one
sheepluva [Tue, 04 Sep 2012 12:43:55 +0200] rev 7667
skip second CheckForWin if water wasn't raised after first one
2012-09-04 fix multi-shot related game ends leading to incomplete stats, fixes issue 372
sheepluva [Tue, 04 Sep 2012 12:34:00 +0200] rev 7666
fix multi-shot related game ends leading to incomplete stats, fixes issue #372
2012-09-04 More Qt-ish code, fix couple warnings.
unc0rr [Tue, 04 Sep 2012 12:25:55 +0400] rev 7665
More Qt-ish code, fix couple warnings.
2012-09-04 Unset room restrictions on player/team joins when changing room admin
unc0rr [Tue, 04 Sep 2012 12:16:36 +0400] rev 7664
Unset room restrictions on player/team joins when changing room admin
2012-09-04 More precision
unc0rr [Tue, 04 Sep 2012 11:09:23 +0400] rev 7663
More precision
2012-09-03 forgot to add back c96ff1a053d0
nemo [Mon, 03 Sep 2012 14:50:26 -0400] rev 7662
forgot to add back c96ff1a053d0
2012-09-03 fix for issue 376 (embedding barrels in ceiling)
sheepluva [Mon, 03 Sep 2012 20:46:34 +0200] rev 7661
fix for issue #376 (embedding barrels in ceiling)
2012-09-03 Fix line endings, add missing amMine entry
nemo [Mon, 03 Sep 2012 14:08:01 -0400] rev 7660
Fix line endings, add missing amMine entry
2012-09-03 teleport hack fixes:
sheepluva [Mon, 03 Sep 2012 20:04:42 +0200] rev 7659
teleport hack fixes: * don't let hogs fall into other hogs, barrels or other gears * stop animation on damage (doesn't work with invul, sadly) * don't force waiting for ground-contact in inf attack mode * fix initially placing hog right next to instant-mine causing bugs
2012-09-03 adjust velocity when entering/exiting the 4x routine
nemo [Mon, 03 Sep 2012 13:52:35 -0400] rev 7658
adjust velocity when entering/exiting the 4x routine
2012-09-03 Let's try *4 instead. Not nearly as much of a win, but might be usable.
nemo [Mon, 03 Sep 2012 12:35:51 -0400] rev 7657
Let's try *4 instead. Not nearly as much of a win, but might be usable.
2012-09-03 So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
nemo [Mon, 03 Sep 2012 00:00:54 -0400] rev 7656
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
2012-09-02 if this doesn't work I shall cry like a lady
sheepluva [Sun, 02 Sep 2012 22:27:01 +0200] rev 7655
if this doesn't work I shall cry like a lady
2012-09-02 I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
sheepluva [Sun, 02 Sep 2012 22:09:06 +0200] rev 7654
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
2012-09-02 engineclean returns
sheepluva [Sun, 02 Sep 2012 21:55:56 +0200] rev 7653
engineclean returns
2012-09-02 Not sticky rope
unc0rr [Sun, 02 Sep 2012 19:58:56 +0400] rev 7652
Not sticky rope
2012-09-02 perf tweak
nemo [Sun, 02 Sep 2012 11:44:59 -0400] rev 7651
perf tweak
2012-09-02 LAND_HEIGHT/LAND_WIDTH need setting later now
nemo [Sun, 02 Sep 2012 10:11:24 -0400] rev 7650
LAND_HEIGHT/LAND_WIDTH need setting later now
2012-09-02 Correct snow fall/rotation (matching visual gear)
nemo [Sun, 02 Sep 2012 09:23:36 -0400] rev 7649
Correct snow fall/rotation (matching visual gear)
2012-09-02 Oops
unc0rr [Sun, 02 Sep 2012 09:36:06 +0400] rev 7648
Oops
2012-09-01 Rope fix without hacks.
unc0rr [Sat, 01 Sep 2012 17:11:39 -0400] rev 7647
Rope fix without hacks.
2012-09-01 oops
nemo [Sat, 01 Sep 2012 15:46:22 -0400] rev 7646
oops
2012-09-01 remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
nemo [Sat, 01 Sep 2012 15:44:59 -0400] rev 7645
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
2012-09-01 hide health bars of dead teams
unc0rr [Sat, 01 Sep 2012 21:36:57 +0200] rev 7644
hide health bars of dead teams
2012-09-01 Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
nemo [Sat, 01 Sep 2012 12:09:59 -0400] rev 7643
Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
2012-09-01 fix parsing of 'if': identifiers can also contain underscores
sheepluva [Sat, 01 Sep 2012 10:40:22 +0200] rev 7642
fix parsing of 'if': identifiers can also contain underscores
2012-08-31 fix parsing of 'if'
unc0rr [Fri, 31 Aug 2012 22:08:29 +0200] rev 7641
fix parsing of 'if'
2012-08-31 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva [Fri, 31 Aug 2012 22:00:31 +0200] rev 7640
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-31 * don't build moc for campaign.h
sheepluva [Fri, 31 Aug 2012 17:52:53 +0200] rev 7639
* don't build moc for campaign.h * added campaign.{h,cpp} to hedgewars.pro
2012-08-31 oops
nemo [Fri, 31 Aug 2012 11:10:21 -0400] rev 7638
oops
2012-08-31 use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
sheepluva [Fri, 31 Aug 2012 15:28:03 +0200] rev 7637
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
2012-08-31 min -> qMin
sheepluva [Fri, 31 Aug 2012 13:36:00 +0200] rev 7636
min -> qMin
2012-08-31 don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva [Fri, 31 Aug 2012 12:06:48 +0200] rev 7635
don't query/print GL_AUX_BUFFERS if video recording is disabled
2012-08-31 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva [Fri, 31 Aug 2012 11:24:57 +0200] rev 7634
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
2012-08-31 Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
nemo [Thu, 30 Aug 2012 22:13:42 -0400] rev 7633
Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
2012-08-25 add 'a classic fairytale' campaign to cmake install
sheepluva [Sat, 25 Aug 2012 22:55:47 +0200] rev 7632
add 'a classic fairytale' campaign to cmake install
2012-08-30 dos2unix newline fixes on 7 (video recording-)merged files
sheepluva [Thu, 30 Aug 2012 20:42:29 +0200] rev 7631
dos2unix newline fixes on 7 (video recording-)merged files
2012-08-30 Move some options to the second page so first page doesn't look ugly on low resolution
unc0rr [Thu, 30 Aug 2012 22:41:22 +0400] rev 7630
Move some options to the second page so first page doesn't look ugly on low resolution
2012-08-30 neglected stuff
nemo [Thu, 30 Aug 2012 14:26:05 -0400] rev 7629
neglected stuff
2012-08-30 Checking merge against latest trunk
nemo [Thu, 30 Aug 2012 13:02:19 -0400] rev 7628
Checking merge against latest trunk
2012-08-30 preliminary creeper (not yet functional)
nemo [Wed, 29 Aug 2012 23:12:47 -0400] rev 7627
preliminary creeper (not yet functional)
2012-08-29 new grave: dragonball (incl. svg) by Randy
sheepluva [Wed, 29 Aug 2012 20:07:17 +0200] rev 7626
new grave: dragonball (incl. svg) by Randy
2012-08-29 tiny (probably) optimisation
nemo [Wed, 29 Aug 2012 11:48:10 -0400] rev 7625
tiny (probably) optimisation
2012-08-29 A few more operators. Committing in case unc0rr wants to fiddle.
nemo [Wed, 29 Aug 2012 10:56:32 -0400] rev 7624
A few more operators. Committing in case unc0rr wants to fiddle.
2012-08-29 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo [Wed, 29 Aug 2012 09:58:23 -0400] rev 7623
isZero appears to be never used. Use it in a few obvious cases and add web variant.
2012-08-29 Fix library installation in win32
unc0rr [Wed, 29 Aug 2012 16:42:22 +0400] rev 7622
Fix library installation in win32
2012-08-29 disable snowball damage, by request of sheepluva
nemo [Wed, 29 Aug 2012 08:40:26 -0400] rev 7621
disable snowball damage, by request of sheepluva
2012-08-29 remove a redundant assignment; whitespace fixes
sheepluva [Wed, 29 Aug 2012 12:48:27 +0200] rev 7620
remove a redundant assignment; whitespace fixes
2012-08-29 This should work better
unc0rr [Wed, 29 Aug 2012 11:35:38 +0400] rev 7619
This should work better
2012-08-28 fix build for me
sheepluva [Tue, 28 Aug 2012 21:59:49 +0200] rev 7618
fix build for me
2012-08-28 Make ffmpeg optional for frontend
unc0rr [Tue, 28 Aug 2012 22:33:17 +0400] rev 7617
Make ffmpeg optional for frontend
2012-08-28 Small fix
unc0rr [Tue, 28 Aug 2012 22:32:19 +0400] rev 7616
Small fix
2012-08-28 Merge Stepik-777's video recording gsoc project
unc0rr [Tue, 28 Aug 2012 20:30:57 +0400] rev 7615
Merge Stepik-777's video recording gsoc project
2012-08-27 Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
nemo [Mon, 27 Aug 2012 16:52:50 -0400] rev 7614
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-27 Merge
Medo <smaxein@googlemail.com> [Mon, 27 Aug 2012 17:40:16 +0200] rev 7613
Merge
2012-08-27 shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
sheepluva [Mon, 27 Aug 2012 11:05:09 +0200] rev 7612
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
2012-08-27 Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
nemo [Sun, 26 Aug 2012 21:07:12 -0400] rev 7611
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
2012-08-27 so unc0rr might replace this all. but anyway. fix copypasta.
nemo [Sun, 26 Aug 2012 20:20:16 -0400] rev 7610
so unc0rr might replace this all. but anyway. fix copypasta.
2012-08-26 shoppa hack, take... 4?
nemo [Sun, 26 Aug 2012 10:15:28 -0400] rev 7609
shoppa hack, take... 4?
2012-08-26 another shot in the dark. still w/ no input from shoppa players
nemo [Sat, 25 Aug 2012 21:35:25 -0400] rev 7608
another shot in the dark. still w/ no input from shoppa players
2012-08-26 shoppa hack guesses. continued. let's assume there's a small Y component.
nemo [Sat, 25 Aug 2012 21:14:07 -0400] rev 7607
shoppa hack guesses. continued. let's assume there's a small Y component.
2012-08-26 another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
nemo [Sat, 25 Aug 2012 21:05:27 -0400] rev 7606
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
2012-08-26 hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
nemo [Sat, 25 Aug 2012 20:54:23 -0400] rev 7605
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
2012-08-26 Hack to try and appease the shoppa players
nemo [Sat, 25 Aug 2012 20:15:19 -0400] rev 7604
Hack to try and appease the shoppa players
2012-08-25 reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo [Sat, 25 Aug 2012 18:35:59 -0400] rev 7603
reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25 Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo [Sat, 25 Aug 2012 18:22:15 -0400] rev 7602
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-25 Allow escaping from tight spots
nemo [Sat, 25 Aug 2012 15:04:24 -0400] rev 7601
Allow escaping from tight spots
2012-08-25 Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
unc0rr [Sat, 25 Aug 2012 23:00:19 +0400] rev 7600
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-25 Ensure crates can spawn just below the border on a bordered map.
nemo [Sat, 25 Aug 2012 13:06:28 -0400] rev 7599
Ensure crates can spawn just below the border on a bordered map.
2012-08-25 let's see if mikade will still accept this at least
nemo [Sat, 25 Aug 2012 09:17:42 -0400] rev 7598
let's see if mikade will still accept this at least
2012-08-25 make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo [Sat, 25 Aug 2012 08:39:52 -0400] rev 7597
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-25 oops
nemo [Fri, 24 Aug 2012 20:43:44 -0400] rev 7596
oops
2012-08-24 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo [Fri, 24 Aug 2012 19:55:43 -0400] rev 7595
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24 fromdos + fix end of turn velocity
nemo [Fri, 24 Aug 2012 18:51:29 -0400] rev 7594
fromdos + fix end of turn velocity
2012-08-24 An attempt to run main rope code only every 8th tick:
unc0rr [Fri, 24 Aug 2012 14:51:12 +0400] rev 7593
An attempt to run main rope code only every 8th tick: - A big win for inner loop which is O(n^2) and thus it takes 64 times less cpu now. - Look and feel is almost identical (well, to my non-pro view) - Yes, the speed is limited to 7 px per accounting tick which is potentially very bad to collisions - Ruin shoppa
2012-08-24 Move rope code to separate unit
unc0rr [Fri, 24 Aug 2012 14:01:07 +0400] rev 7592
Move rope code to separate unit
2012-08-24 Fix formatting, reduce border sensitivity
nemo [Thu, 23 Aug 2012 20:43:39 -0400] rev 7591
Fix formatting, reduce border sensitivity
2012-08-23 Hedgeroid: Fixed map preview again (might be a JNA bug)
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 19:47:38 +0200] rev 7590
Hedgeroid: Fixed map preview again (might be a JNA bug)
2012-08-23 also needs exclusion here
nemo [Thu, 23 Aug 2012 19:45:36 -0400] rev 7589
also needs exclusion here
2012-08-23 Hedgeroid improvements:
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 18:28:33 +0200] rev 7588
Hedgeroid improvements: - Moved frontlib initialization to a slightly better place - Added new JNA type ByteArrayPtr to move more JNA code into the frontlib package and to improve pointer type safety
2012-08-23 Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
unc0rr [Thu, 23 Aug 2012 23:21:31 +0400] rev 7587
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
2012-08-21 Hedgeroid: Some code cleanup, adding a forgotten file
Medo <smaxein@googlemail.com> [Wed, 22 Aug 2012 01:30:56 +0200] rev 7586
Hedgeroid: Some code cleanup, adding a forgotten file
2012-08-23 Slightly faster and slightly better templates #41 and #43
unc0rr [Thu, 23 Aug 2012 23:18:06 +0400] rev 7585
Slightly faster and slightly better templates #41 and #43
2012-08-20 License change: With the agreement of Xeli, I changed the Hedgeroid license to
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 21:05:57 +0200] rev 7584
License change: With the agreement of Xeli, I changed the Hedgeroid license to GPLv2+ (from GPLv2).
2012-08-23 drawn maps have a fixed 4096x2048 area right now
nemo [Thu, 23 Aug 2012 14:16:08 -0400] rev 7583
drawn maps have a fixed 4096x2048 area right now
2012-08-20 Hedgeroid: Final sprint to the deadline
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:19:35 +0200] rev 7582
Hedgeroid: Final sprint to the deadline - Changed local game setup to use the new fragments from the netroom - Pulled team editing into the main activity menu / action bar - Cleanups, renames, anything to make the code look better ;)
2012-08-23 move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo [Wed, 22 Aug 2012 22:10:47 -0400] rev 7581
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
2012-08-20 frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:16:37 +0200] rev 7580
frontlib: Improved documentation of netconn, unified naming of a callback
2012-08-22 *sigh*
nemo [Wed, 22 Aug 2012 13:03:09 -0400] rev 7579
*sigh*
2012-08-20 engine: Don't overwrite isTerminated if it's already true
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 17:08:52 +0200] rev 7578
engine: Don't overwrite isTerminated if it's already true
2012-08-22 initModule really not needed for uRandom
nemo [Wed, 22 Aug 2012 12:35:46 -0400] rev 7577
initModule really not needed for uRandom
2012-08-19 Fix engine crashes on game end
Medo <smaxein@googlemail.com> [Sun, 19 Aug 2012 15:05:23 +0200] rev 7576
Fix engine crashes on game end - frontlib now waits until the engine actually disconnects - engine does not write round-end stats to stdout anymore on mobile (caused crash) - Removed HWTerminate function binding for android (not threadsafe, better send "eforcequit" over IPC for the same effect)
2012-08-22 Burn a random number in the override. Make sure cirbuf is reset.
nemo [Wed, 22 Aug 2012 11:42:42 -0400] rev 7575
Burn a random number in the override. Make sure cirbuf is reset.
2012-08-18 Merge
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 21:05:30 +0200] rev 7574
Merge
2012-08-22 extra nil check for lua hog switch
nemo [Tue, 21 Aug 2012 21:46:05 -0400] rev 7573
extra nil check for lua hog switch
2012-08-18 Hedgeroid: Don't change the template when clicking the map.
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 21:04:37 +0200] rev 7572
Hedgeroid: Don't change the template when clicking the map.
2012-08-22 now really avoid
unc0rr [Wed, 22 Aug 2012 10:27:26 +0400] rev 7571
now really avoid
2012-08-18 Hedgeroid: Increased assetsversion (d'oh)
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:11:47 +0200] rev 7570
Hedgeroid: Increased assetsversion (d'oh)
2012-08-22 avoid overflow on templates
nemo [Tue, 21 Aug 2012 21:02:52 -0400] rev 7569
avoid overflow on templates
2012-08-18 Hedgeroid:
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:11:04 +0200] rev 7568
Hedgeroid: - Updated assets - reworked team management in a room - lower engine quality (for now) - added focus/disable states for spinner and button graphics
2012-08-21 allow lua to specify template by number
nemo [Tue, 21 Aug 2012 19:40:02 -0400] rev 7567
allow lua to specify template by number
2012-08-18 frontlib: Return more filled-in team objects
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:08:37 +0200] rev 7566
frontlib: Return more filled-in team objects
2012-08-19 merge
Stepan777 <stepik-777@mail.ru> [Sun, 19 Aug 2012 22:13:41 +0400] rev 7565
merge
2012-08-21 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr [Tue, 21 Aug 2012 13:26:26 +0400] rev 7564
Cancel shotgun shot if hedgehog is moved moved (by explosion)
2012-08-18 engine: Fixed indentation regression
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:45:00 +0200] rev 7563
engine: Fixed indentation regression
2012-08-18 koda changed the CMake flag w/o updating the wiki or INSTALL file :(
nemo [Sat, 18 Aug 2012 18:58:41 -0400] rev 7562
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
2012-08-18 Merge
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:40:21 +0200] rev 7561
Merge
2012-08-18 Hedgeroid: Don't update the map preview just for a theme change
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:39:24 +0200] rev 7560
Hedgeroid: Don't update the map preview just for a theme change
2012-08-18 oops
nemo [Sat, 18 Aug 2012 15:01:27 -0400] rev 7559
oops
2012-08-18 Hedgeroid: Fixed JNA mapping of size_t
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:39:05 +0200] rev 7558
Hedgeroid: Fixed JNA mapping of size_t
2012-08-18 fix the touchUI on android, ignore device dpi for now
Xeli [Sat, 18 Aug 2012 18:48:34 +0200] rev 7557
fix the touchUI on android, ignore device dpi for now
2012-08-18 engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:21:37 +0200] rev 7556
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18 byte order
nemo [Sat, 18 Aug 2012 09:29:40 -0400] rev 7555
byte order
2012-08-17 Hedgeroid: Fixed memory handling issues
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 01:20:29 +0200] rev 7554
Hedgeroid: Fixed memory handling issues
2012-08-18 Simplify code a bit
unc0rr [Sat, 18 Aug 2012 14:08:16 +0400] rev 7553
Simplify code a bit
2012-08-17 Hedgeroid: Fixed the restructuring-induced breakage
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 01:12:03 +0200] rev 7552
Hedgeroid: Fixed the restructuring-induced breakage
2012-08-18 GoBack() here is not needed anymore
unc0rr [Sat, 18 Aug 2012 13:59:45 +0400] rev 7551
GoBack() here is not needed anymore
2012-08-17 Merge
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:48:09 +0200] rev 7550
Merge
2012-08-18 Avoid a bit of a memory spike on small maps
nemo [Sat, 18 Aug 2012 02:01:50 -0400] rev 7549
Avoid a bit of a memory spike on small maps
2012-08-17 This one gets called a lot when drawing rotated sprites
nemo [Fri, 17 Aug 2012 10:39:23 -0400] rev 7548
This one gets called a lot when drawing rotated sprites
2012-08-17 Consistency
nemo [Fri, 17 Aug 2012 10:28:42 -0400] rev 7547
Consistency
2012-08-17 This union hasn't been needed for 5 years, and makes using other headers harder.
nemo [Fri, 17 Aug 2012 07:49:54 -0400] rev 7546
This union hasn't been needed for 5 years, and makes using other headers harder.
2012-08-16 Forgot this state
unc0rr [Thu, 16 Aug 2012 21:58:57 +0400] rev 7545
Forgot this state
2012-08-12 minor changes in list of codecs
Stepan777 <stepik-777@mail.ru> [Sun, 12 Aug 2012 23:05:15 +0400] rev 7544
minor changes in list of codecs
2012-08-15 Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
nemo [Wed, 15 Aug 2012 16:54:49 -0400] rev 7543
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
2012-08-11 Insert license in avwrapper.c
Stepan777 <stepik-777@mail.ru> [Sun, 12 Aug 2012 03:35:18 +0400] rev 7542
Insert license in avwrapper.c
2012-08-15 Allow customization of colors in ui, store custom colors in config
unc0rr [Wed, 15 Aug 2012 23:30:23 +0400] rev 7541
Allow customization of colors in ui, store custom colors in config
2012-08-11 cmake scripts
Stepan777 <stepik-777@mail.ru> [Sat, 11 Aug 2012 21:25:57 +0400] rev 7540
cmake scripts
2012-08-15 Check if hedgehog is still active instead
unc0rr [Wed, 15 Aug 2012 16:25:24 +0400] rev 7539
Check if hedgehog is still active instead
2012-08-10 better cmake script
Stepan777 <stepik-777@mail.ru> [Fri, 10 Aug 2012 17:35:48 +0400] rev 7538
better cmake script
2012-08-13 Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
unc0rr [Mon, 13 Aug 2012 23:17:09 +0400] rev 7537
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
2012-08-10 merge
Stepan777 <stepik-777@mail.ru> [Fri, 10 Aug 2012 17:25:22 +0400] rev 7536
merge
2012-08-13 Allow JOINED message in lobby
unc0rr [Mon, 13 Aug 2012 23:04:42 +0400] rev 7535
Allow JOINED message in lobby
2012-08-09 fix FindFFMPEG
Stepan777 <stepik-777@mail.ru> [Thu, 09 Aug 2012 19:52:21 +0400] rev 7534
fix FindFFMPEG
2012-08-30 I shouldn'tve tracked this really, I should have just rejected that part of the transplant
nemo [Thu, 30 Aug 2012 12:47:41 -0400] rev 7533
I shouldn'tve tracked this really, I should have just rejected that part of the transplant
2012-08-13 Simplified Chinese Translation update
Jie Luo <lililjlj@gmail.com> [Mon, 13 Aug 2012 21:07:28 +0400] rev 7532
Simplified Chinese Translation update
2012-08-08 improve html links + small bugfixes
Stepan777 <stepik-777@mail.ru> [Thu, 09 Aug 2012 03:00:24 +0400] rev 7531
improve html links + small bugfixes
2012-08-30 Final checkpoint w/ campaign.
nemo [Thu, 30 Aug 2012 12:46:57 -0400] rev 7530
Final checkpoint w/ campaign.
2012-08-09 Check if 'for' cycle body is executed at least once
unc0rr [Thu, 09 Aug 2012 19:35:52 +0400] rev 7529
Check if 'for' cycle body is executed at least once
2012-08-08 FindFFMPEG.cmake (used only for frontend for now).
Stepan777 <stepik-777@mail.ru> [Thu, 09 Aug 2012 01:24:38 +0400] rev 7528
FindFFMPEG.cmake (used only for frontend for now). +fix for linux (older version of Qt)
2012-08-25 All missions: switched blood needers with meatbags in dialogues
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:31:38 +0300] rev 7527
All missions: switched blood needers with meatbags in dialogues
2012-08-09 Don't accept room messages when not in room state. Not tested even if it builds.
unc0rr [Thu, 09 Aug 2012 15:32:49 +0400] rev 7526
Don't accept room messages when not in room state. Not tested even if it builds.
2012-08-08 merge
Stepan777 <stepik-777@mail.ru> [Thu, 09 Aug 2012 01:01:06 +0400] rev 7525
merge
2012-08-25 Mission 3: Added initial FirePunch
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:22:55 +0300] rev 7524
Mission 3: Added initial FirePunch
2012-08-09 When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
nemo [Wed, 08 Aug 2012 20:32:27 -0400] rev 7523
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
2012-08-25 Mission 2: fixed ammo menu bug
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:21:59 +0300] rev 7522
Mission 2: fixed ammo menu bug
2012-08-08 Keep room till last player quits
unc0rr [Wed, 08 Aug 2012 22:08:23 +0400] rev 7521
Keep room till last player quits
2012-08-25 Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:19:43 +0300] rev 7520
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
2012-08-08 er. more like this.
nemo [Wed, 08 Aug 2012 11:07:59 -0400] rev 7519
er. more like this.
2012-08-25 Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:18:35 +0300] rev 7518
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
2012-08-08 Allow scripting to delete gears
nemo [Wed, 08 Aug 2012 10:26:10 -0400] rev 7517
Allow scripting to delete gears
2012-08-25 Changed a line in Mission 2 dialogue...
belphegorr <szabibibi@gmail.com> [Sat, 25 Aug 2012 23:25:18 +0300] rev 7516
Changed a line in Mission 2 dialogue...
2012-08-07 oops
nemo [Tue, 07 Aug 2012 13:21:15 -0400] rev 7515
oops
2012-08-25 Fixed crashes in mission 3 after RestoreHog
belphegorr <szabibibi@gmail.com> [Sat, 25 Aug 2012 23:20:40 +0300] rev 7514
Fixed crashes in mission 3 after RestoreHog
2012-08-07 Keep inlining
unc0rr [Tue, 07 Aug 2012 21:18:33 +0400] rev 7513
Keep inlining
2012-08-22 Modified missions to be compatible with the merge
belphegorr <szabibibi@gmail.com> [Wed, 22 Aug 2012 19:13:13 +0300] rev 7512
Modified missions to be compatible with the merge Removed empty functions
2012-08-06 More mess in pas2c:
unc0rr [Mon, 06 Aug 2012 23:30:58 +0400] rev 7511
More mess in pas2c: - Store rendered type declaration of identifier - Convert 'for' cycles properly (well, not sure, but I tried :P) into 'do .. while()'
2012-08-19 Mission 3: Modified onPrecise (added out-commented debug code)
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:26:12 +0300] rev 7510
Mission 3: Modified onPrecise (added out-commented debug code)
2012-08-06 revert 3188794b9d87. does not do what I'd like.
nemo [Mon, 06 Aug 2012 10:18:57 -0400] rev 7509
revert 3188794b9d87. does not do what I'd like.
2012-08-17 Hedgeroid: Frantic scrabbling toward the deadline
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:47:51 +0200] rev 7508
Hedgeroid: Frantic scrabbling toward the deadline - Added activities for weapon/scheme editors (unfinished) - Completed tablet version of netroom activity - Added map preview - Fixed default team files having the wrong names - Restructuring - Updated frontlib JNA bindings to respect the latest frontlib changes
2012-08-05 improve video uploading
Stepan777 <stepik-777@mail.ru> [Mon, 06 Aug 2012 00:44:32 +0400] rev 7507
improve video uploading
2012-08-19 Mission 3: reduced enemy turn time, fixed other HideHog problems
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:20:43 +0300] rev 7506
Mission 3: reduced enemy turn time, fixed other HideHog problems
2012-08-06 oops
nemo [Sun, 05 Aug 2012 20:18:16 -0400] rev 7505
oops
2012-08-17 frontlib: Moved mapname sending to the end of flib_netconn_send_map
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:22:33 +0200] rev 7504
frontlib: Moved mapname sending to the end of flib_netconn_send_map
2012-08-05 merge
Stepan777 <stepik-777@mail.ru> [Mon, 06 Aug 2012 00:40:26 +0400] rev 7503
merge
2012-08-19 Solved issues with HideHog in mission 2 and 3
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:05:41 +0300] rev 7502
Solved issues with HideHog in mission 2 and 3
2012-08-05 no cake for youuuuu
nemo [Sun, 05 Aug 2012 19:38:16 -0400] rev 7501
no cake for youuuuu
2012-08-17 engine: Added JNI-compatible function to start map generation
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:18:43 +0200] rev 7500
engine: Added JNI-compatible function to start map generation
2012-08-19 Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 22:38:20 +0300] rev 7499
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
2012-08-05 Introduce 'a' and 'u' client flags to mark admins and authenticated users
unc0rr [Sun, 05 Aug 2012 23:03:49 +0400] rev 7498
Introduce 'a' and 'u' client flags to mark admins and authenticated users
2012-08-15 frontlib:
Medo <smaxein@googlemail.com> [Wed, 15 Aug 2012 23:40:10 +0200] rev 7497
frontlib: - Removed metascheme-reading and made metascheme a constant instead - Removed reference counting in favor of copying (less confusion about ownership)
2012-08-19 Removed debug code.
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 17:11:38 +0300] rev 7496
Removed debug code.
2012-08-05 Add bot level to CPU flag
nemo [Sun, 05 Aug 2012 15:00:59 -0400] rev 7495
Add bot level to CPU flag
2012-08-12 frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 23:51:36 +0200] rev 7494
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
2012-08-19 Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 17:08:34 +0300] rev 7493
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
2012-08-05 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo [Sat, 04 Aug 2012 22:51:41 -0400] rev 7492
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
2012-08-12 Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 23:20:34 +0200] rev 7491
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
2012-08-19 Fixed a typo, frontend is now working properly
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 12:50:34 +0300] rev 7490
Fixed a typo, frontend is now working properly
2012-08-05 Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
nemo [Sat, 04 Aug 2012 22:26:51 -0400] rev 7489
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
2012-08-12 Removed useless cast in cmdlineClient
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:46:53 +0200] rev 7488
Removed useless cast in cmdlineClient
2012-08-30 Silly add to facilitate transplant
nemo [Thu, 30 Aug 2012 12:31:54 -0400] rev 7487
Silly add to facilitate transplant
2012-08-05 oops
nemo [Sat, 04 Aug 2012 21:49:24 -0400] rev 7486
oops
2012-08-12 Hedgeroid:
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:46:23 +0200] rev 7485
Hedgeroid: - (hopefully) completed the frontlib JNA mappings - added documentation - Changed more code to use frontlib for ini reading/writing - tried to make everything work again that was working before - Teamlist can now be used to add and remove teams - Netplay now correctly handles team additions when being room chief - Fixed TeamCreatorActivity so that editing teams works
2012-08-19 Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 12:31:04 +0300] rev 7484
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
2012-08-05 unbreak AI. remove inits from uLand
nemo [Sat, 04 Aug 2012 21:36:31 -0400] rev 7483
unbreak AI. remove inits from uLand
2012-08-12 frontlib improvements:
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:37:57 +0200] rev 7482
frontlib improvements: - Added README with overview documentation - Improved code documentation/comments - Added flib_gameconn_send_quit to gracefully exit a running game - Changed the type of some size variables to size_t - Fixed starting a mission/training sending the mission script like a multiplayer script - Removed reference counters from flib_scheme and flib_map - Removed INGAME state from netconn (there is no useful difference to ROOM state) - Added extras/jnacontrol.c to warn when functions signatures used by Hedgeroid change - Other small code improvements
2012-08-19 Forgot to add mission 10
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 03:10:57 +0300] rev 7481
Forgot to add mission 10
2012-08-05 An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
nemo [Sat, 04 Aug 2012 21:08:46 -0400] rev 7480
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
2012-08-12 frontlib: Added functions to query important constants from the library
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:21:09 +0200] rev 7479
frontlib: Added functions to query important constants from the library
2012-08-18 Added a story ending mission/cut-scene
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 02:51:05 +0300] rev 7478
Added a story ending mission/cut-scene
2012-08-05 First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo [Sat, 04 Aug 2012 20:47:13 -0400] rev 7477
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-08-06 Hedgeroid: Start using the frontlib for more operations
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:39:36 +0200] rev 7476
Hedgeroid: Start using the frontlib for more operations
2012-08-18 Added a FollowGear to the leaderDead animation in mission 9
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:26:19 +0300] rev 7475
Added a FollowGear to the leaderDead animation in mission 9
2012-08-04 Fix kamikaze crasher. Handle overlapping hogs case.
nemo [Sat, 04 Aug 2012 18:01:46 -0400] rev 7474
Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-06 frontlib: Brought commandline client (almost) up to date with the frontlib changes
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:33:07 +0200] rev 7473
frontlib: Brought commandline client (almost) up to date with the frontlib changes
2012-08-18 Fixed a few bugs in mission 7
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:24:27 +0300] rev 7472
Fixed a few bugs in mission 7
2012-08-03 TestKamikaze, needs polishing
unc0rr [Fri, 03 Aug 2012 16:58:49 +0400] rev 7471
TestKamikaze, needs polishing
2012-08-06 frontlib: prevent writing a "binds" section of the team file when there are no binds
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:32:46 +0200] rev 7470
frontlib: prevent writing a "binds" section of the team file when there are no binds
2012-08-18 Fixed a typo in mission 6
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:22:54 +0300] rev 7469
Fixed a typo in mission 6
2012-08-01 Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
nemo [Wed, 01 Aug 2012 18:35:09 -0400] rev 7468
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. issue #404
2012-08-06 frontlib: fixed ini writing failing because of an inverted condition
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:32:05 +0200] rev 7467
frontlib: fixed ini writing failing because of an inverted condition
2012-08-18 Fixed bug in mission 5 with invisible obstacles
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 12:22:35 +0300] rev 7466
Fixed bug in mission 5 with invisible obstacles
2012-07-31 Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
unc0rr [Tue, 31 Jul 2012 23:29:00 +0400] rev 7465
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
2012-08-06 frontlib: Removed reference counting from schemelist
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:31:02 +0200] rev 7464
frontlib: Removed reference counting from schemelist
2012-08-18 Crashfix, healthfix in mission 5
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 12:17:26 +0300] rev 7463
Crashfix, healthfix in mission 5
2012-07-28 oops
nemo [Fri, 27 Jul 2012 23:16:30 -0400] rev 7462
oops
2012-08-02 Hedgeroid: Started to implement RoomActivity
Medo <smaxein@googlemail.com> [Thu, 02 Aug 2012 16:36:11 +0200] rev 7461
Hedgeroid: Started to implement RoomActivity
2012-08-18 Forgot to add mission 9 -.-'
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 11:34:49 +0300] rev 7460
Forgot to add mission 9 -.-'
2012-07-27 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo [Fri, 27 Jul 2012 19:27:39 -0400] rev 7459
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
2012-08-02 frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
Medo <smaxein@googlemail.com> [Thu, 02 Aug 2012 16:35:12 +0200] rev 7458
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
2012-08-16 Added Mission 9: The Enemy Of My Enemy
belphegorr <szabibibi@gmail.com> [Thu, 16 Aug 2012 16:07:04 +0300] rev 7457
Added Mission 9: The Enemy Of My Enemy
2012-07-27 merge
unc0rr [Fri, 27 Jul 2012 20:45:02 +0400] rev 7456
merge
2012-08-01 Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 21:13:39 +0200] rev 7455
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
2012-08-16 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com> [Thu, 16 Aug 2012 16:06:24 +0300] rev 7454
Modified final cutscene and fixed a skipping bug
2012-07-27 oops
unc0rr [Fri, 27 Jul 2012 11:41:16 +0400] rev 7453
oops
2012-08-01 Hedgeroid: Added libjnidispatch.so and jna.jar
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:56:32 +0200] rev 7452
Hedgeroid: Added libjnidispatch.so and jna.jar
2012-08-10 Fixed variable loading errors and added saving of "M8Scene" in mission 8
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 20:11:05 +0300] rev 7451
Fixed variable loading errors and added saving of "M8Scene" in mission 8
2012-07-27 Fix edge case problems with sniper rifle
unc0rr [Fri, 27 Jul 2012 10:29:37 +0400] rev 7450
Fix edge case problems with sniper rifle
2012-08-01 Hedgeroid: Room screen WIP
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:41:54 +0200] rev 7449
Hedgeroid: Room screen WIP
2012-08-10 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 04:26:58 +0300] rev 7448
Solved "floating repositionings" in every mission Fixed bug where gear message wouldn't be reset after animations Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons Replaced graves with circles for marking enemy positions
2012-07-26 uploading to youtube, it works, but user interface is still incomplete
Stepan777 <stepik-777@mail.ru> [Thu, 26 Jul 2012 21:58:25 +0400] rev 7447
uploading to youtube, it works, but user interface is still incomplete
2012-07-26 No more AI jumping lulz
unc0rr [Thu, 26 Jul 2012 11:56:58 +0400] rev 7446
No more AI jumping lulz
2012-07-27 this one too
nemo [Fri, 27 Jul 2012 10:47:23 -0400] rev 7445
this one too
2012-07-26 Hedgeroid: various improvements:
Medo <smaxein@googlemail.com> [Fri, 27 Jul 2012 01:38:24 +0200] rev 7444
Hedgeroid: various improvements: - Improved main menu dialogs - Fixed hardware enter button not sending chat messages on Transformer - Fixed /me messages showing the /me as part of the message
2012-08-09 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 00:20:52 +0300] rev 7443
Added Mission 8: Long Live The Queen
2012-07-26 merge
Stepan777 <stepik-777@mail.ru> [Thu, 26 Jul 2012 21:56:47 +0400] rev 7442
merge
2012-07-26 Better prediction of cluster, melon, and whip
unc0rr [Thu, 26 Jul 2012 11:56:43 +0400] rev 7441
Better prediction of cluster, melon, and whip
2012-07-27 rewrite to make the string shorter
nemo [Fri, 27 Jul 2012 10:38:29 -0400] rev 7440
rewrite to make the string shorter
2012-07-26 Merge
Medo <smaxein@googlemail.com> [Thu, 26 Jul 2012 11:10:56 +0200] rev 7439
Merge
2012-08-09 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 00:20:21 +0300] rev 7438
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
2012-07-25 merge
unc0rr [Wed, 25 Jul 2012 22:46:03 +0400] rev 7437
merge
2012-08-02 Removed gfOneClanMode from Mission 7
belphegorr <szabibibi@gmail.com> [Thu, 02 Aug 2012 05:52:56 +0300] rev 7436
Removed gfOneClanMode from Mission 7
2012-07-25 Commit commented out code which I used to debug AI walking
unc0rr [Wed, 25 Jul 2012 16:31:34 +0400] rev 7435
Commit commented out code which I used to debug AI walking
2012-07-31 Added Mission 7: Family Reunion
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:21:27 +0300] rev 7434
Added Mission 7: Family Reunion
2012-07-25 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr [Wed, 25 Jul 2012 16:24:30 +0400] rev 7433
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases) - More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step. - Small fixes/adjustments
2012-07-25 Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
unc0rr [Wed, 25 Jul 2012 22:36:39 +0400] rev 7432
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
2012-07-31 Mission 6: Modified a dialogue timing
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:20:58 +0300] rev 7431
Mission 6: Modified a dialogue timing
2012-07-25 Some tiny improvements to AI walking algorythm
unc0rr [Wed, 25 Jul 2012 12:29:53 +0400] rev 7430
Some tiny improvements to AI walking algorythm
2012-07-25 Changes to pas2c - unreviewed apart from cursory glance and compile test.
xymeng [Wed, 25 Jul 2012 10:57:00 -0400] rev 7429
Changes to pas2c - unreviewed apart from cursory glance and compile test.
2012-07-31 Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 20:25:28 +0300] rev 7428
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
2012-07-25 Adjust firepunch and bat consts yet again
unc0rr [Wed, 25 Jul 2012 12:28:14 +0400] rev 7427
Adjust firepunch and bat consts yet again
2012-07-25 Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo [Wed, 25 Jul 2012 10:56:14 -0400] rev 7426
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-31 Mission 1: Fixed a typo
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 17:19:24 +0300] rev 7425
Mission 1: Fixed a typo Mission 2: Added gfPerHogAmmo for the sake of the story Mission 5: Removed mines, barrels Added caption showing turns left until wave 3 Reduced turns before wave 3 Fixed crashes during animations caused by HideHog Changed cannibal positions Added marks for at the positions wave 3 appears at
2012-07-24 Prefer to bat enemy away dealing the same amount of damage
unc0rr [Tue, 24 Jul 2012 16:12:41 +0400] rev 7424
Prefer to bat enemy away dealing the same amount of damage
2012-07-24 workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
nemo [Tue, 24 Jul 2012 18:53:42 -0400] rev 7423
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
2012-07-24 Changed name of princess in mission 6 (forgot it last time).
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:46:12 +0300] rev 7422
Changed name of princess in mission 6 (forgot it last time).
2012-07-24 No need to redefine signal
unc0rr [Tue, 24 Jul 2012 16:10:09 +0400] rev 7421
No need to redefine signal
2012-07-24 Fix bee crasher, tweak splash values
nemo [Tue, 24 Jul 2012 17:50:42 -0400] rev 7420
Fix bee crasher, tweak splash values
2012-07-24 Removed some campaign variables from Mission 6.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:21:01 +0300] rev 7419
Removed some campaign variables from Mission 6.
2012-07-21 better?
nemo [Sat, 21 Jul 2012 17:51:51 -0400] rev 7418
better?
2012-07-24 Switched Fell From Heaven to Fell From Grace on missions 5, 6.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:15:30 +0300] rev 7417
Switched Fell From Heaven to Fell From Grace on missions 5, 6. Changed start dialogue of the princess in Mission 6.
2012-07-21 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr [Sun, 22 Jul 2012 00:48:48 +0400] rev 7416
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-24 Fixed localization of Mission 6 and fixed a typo.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 18:36:23 +0300] rev 7415
Fixed localization of Mission 6 and fixed a typo.
2012-07-21 unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
nemo [Fri, 20 Jul 2012 21:30:53 -0400] rev 7414
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-23 Finished mission 6: Dragon's lair
belphegorr <szabibibi@gmail.com> [Mon, 23 Jul 2012 19:17:04 +0300] rev 7413
Finished mission 6: Dragon's lair Modified uCommandHandlers (DrawGear function), as the last merge was causing crashes when hogs were hidden.
2012-07-21 Ok. *these* should be safe with just this one extra check...
nemo [Fri, 20 Jul 2012 21:15:38 -0400] rev 7412
Ok. *these* should be safe with just this one extra check...
2012-08-30 checkpoint merge
nemo [Thu, 30 Aug 2012 12:13:24 -0400] rev 7411
checkpoint merge
2012-07-20 :( I have no idea why this did not work
nemo [Fri, 20 Jul 2012 19:56:58 -0400] rev 7410
:( I have no idea why this did not work
2012-07-20 Avoid desync playing back demos
nemo [Fri, 20 Jul 2012 18:48:04 -0400] rev 7409
Avoid desync playing back demos
2012-07-20 don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
nemo [Fri, 20 Jul 2012 17:43:35 -0400] rev 7408
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
2012-07-20 I thirst for randomness.
nemo [Fri, 20 Jul 2012 15:12:47 -0400] rev 7407
I thirst for randomness.
2012-07-20 Try avoiding spamming the log by retaining the gears. untested.
nemo [Fri, 20 Jul 2012 14:16:05 -0400] rev 7406
Try avoiding spamming the log by retaining the gears. untested.
2012-07-20 Replace stupid 'mod' with 'and'
unc0rr [Fri, 20 Jul 2012 18:42:45 +0400] rev 7405
Replace stupid 'mod' with 'and'
2012-07-20 ooops (and indentation)
koda [Fri, 20 Jul 2012 15:39:13 +0100] rev 7404
ooops (and indentation)
2012-07-20 press 8 to mute audio while ingame
koda [Fri, 20 Jul 2012 12:25:53 +0100] rev 7403
press 8 to mute audio while ingame
2012-07-20 mod operator is so stupid in pascal
unc0rr [Fri, 20 Jul 2012 09:09:17 +0400] rev 7402
mod operator is so stupid in pascal
2012-07-20 oh yeah, these too
nemo [Thu, 19 Jul 2012 20:34:21 -0400] rev 7401
oh yeah, these too
2012-07-19 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo [Thu, 19 Jul 2012 17:34:18 -0400] rev 7400
Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-19 Update team health
nemo [Thu, 19 Jul 2012 17:14:02 -0400] rev 7399
Update team health
2012-07-18 Start TestCake
unc0rr [Wed, 18 Jul 2012 23:02:14 +0400] rev 7398
Start TestCake
2012-07-18 allow FPFLAGS and GHFLAGS only in cmakes able to support them
koda [Wed, 18 Jul 2012 15:05:56 +0100] rev 7397
allow FPFLAGS and GHFLAGS only in cmakes able to support them
2012-07-17 what the heck, let's add a few more
nemo [Mon, 16 Jul 2012 23:08:42 -0400] rev 7396
what the heck, let's add a few more
2012-07-16 - Check for harmful gear deletions
unc0rr [Mon, 16 Jul 2012 23:46:44 +0400] rev 7395
- Check for harmful gear deletions - Catch and fix bug in kamikaze - TARDIS has similar bug, leave fixing to its authors
2012-07-16 Use gmDestroy message instead
unc0rr [Mon, 16 Jul 2012 23:12:59 +0400] rev 7394
Use gmDestroy message instead
2012-07-15 Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo [Sun, 15 Jul 2012 16:56:05 -0400] rev 7393
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
2012-07-13 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:39:20 +0400] rev 7392
Correctly distinguish between game and real ticks while recording video, so that paused game and speed-up demo are recorded better. Also support recording videos from demos executed directly (without frontend), such videos will be automatically encoded on frontend startup.
2012-07-15 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo [Sun, 15 Jul 2012 15:35:28 -0400] rev 7391
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-13 merge
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:35:42 +0400] rev 7390
merge
2012-07-15 Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo [Sat, 14 Jul 2012 23:19:09 -0400] rev 7389
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-13 Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
unc0rr [Fri, 13 Jul 2012 13:21:52 +0400] rev 7388
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
2014-01-09 Filter sprSDFlake too, so engine could pass initialization gl2
unc0rr [Fri, 10 Jan 2014 00:57:15 +0400] rev 7387
Filter sprSDFlake too, so engine could pass initialization
2012-07-10 Fix bug with isInLag picture displayed at end of some videos.
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:58:19 +0400] rev 7386
Fix bug with isInLag picture displayed at end of some videos. + Some improvements to user interface.
2012-07-12 Don't consider moving hedgehogs in place rating in after attack mode
unc0rr [Fri, 13 Jul 2012 01:07:53 +0400] rev 7385
Don't consider moving hedgehogs in place rating in after attack mode
2014-01-09 Import temp.diff which is a try to fix glitches with textures edges gl2
Wolfgang Steffens <WolfgangSteff@gmail.com> [Thu, 09 Jan 2014 22:38:40 +0400] rev 7384
Import temp.diff which is a try to fix glitches with textures edges
2012-07-10 merge
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:56:25 +0400] rev 7383
merge
2012-07-12 When removing a record, set selection on the next item in the list
unc0rr [Thu, 12 Jul 2012 23:31:06 +0400] rev 7382
When removing a record, set selection on the next item in the list
2014-01-09 Wolfgang Steffens's gl2 and atlas branch gl2
unc0rr [Thu, 09 Jan 2014 22:35:40 +0400] rev 7381
Wolfgang Steffens's gl2 and atlas branch
2014-06-18 closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
sheepluva [Wed, 18 Jun 2014 19:57:25 +0200] rev 7380
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
2012-07-09 fix bug with desynced camera positions
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 21:45:30 +0400] rev 7379
fix bug with desynced camera positions
2012-07-12 Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
nemo [Thu, 12 Jul 2012 06:19:32 -0400] rev 7378
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
2012-07-10 Debug commit
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 16:38:50 +0200] rev 7377
Debug commit Added code to replace sprites with a checkerboard pattern in order to identify filtering issues. This version only renders DrawSprite()'s with the checkerboard pattern for debugging purposes cleaned up some unneeded stuff
2012-07-09 rework saving of camera positions so there is no need to know framerate during prerecording.
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 17:03:57 +0400] rev 7376
rework saving of camera positions so there is no need to know framerate during prerecording. support x264 on older versions of ffmpeg/libav. remove some unuseful options.
2012-07-12 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo [Wed, 11 Jul 2012 22:18:43 -0400] rev 7375
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
2012-07-10 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 11:09:38 +0200] rev 7374
Merge
2012-07-09 merge
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 16:42:13 +0400] rev 7373
merge
2012-07-10 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo [Mon, 09 Jul 2012 23:28:02 -0400] rev 7372
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
2012-07-08 First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:29:06 +0400] rev 7371
First try to use framebuffer, instead of auxilary buffer. On my computer this fixes large resolutions (e.g. 1920x1080)
2012-07-08 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr [Sun, 08 Jul 2012 23:14:24 +0400] rev 7370
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
2012-07-08 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:21:12 +0400] rev 7369
Move SDL_GetTicks() to another place, maybe this will fix sound desync. Also, ensure that thumbnail is aslways saved.
2012-07-08 A bit more convoluted, but more attractive visually
nemo [Sun, 08 Jul 2012 13:49:41 -0400] rev 7368
A bit more convoluted, but more attractive visually
2012-07-08 merge
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:18:52 +0400] rev 7367
merge
2012-07-08 Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
nemo [Sun, 08 Jul 2012 12:00:27 -0400] rev 7366
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
2012-07-07 fix alpha channel in image rescaling
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 19:59:44 +0400] rev 7365
fix alpha channel in image rescaling
2012-07-08 Draw bombs behind plane
nemo [Sun, 08 Jul 2012 11:43:22 -0400] rev 7364
Draw bombs behind plane
2012-07-07 Fix thumbnails. On some OpenGL implementations they weren't working.
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 19:17:50 +0400] rev 7363
Fix thumbnails. On some OpenGL implementations they weren't working.
2012-07-08 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr [Sun, 08 Jul 2012 18:59:25 +0400] rev 7362
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
2012-07-07 fix frontend for ffmpeg 0.7.13
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 17:43:10 +0400] rev 7361
fix frontend for ffmpeg 0.7.13
2012-07-08 Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
nemo [Sun, 08 Jul 2012 10:35:40 -0400] rev 7360
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
2012-07-07 Fix compilation of hwengine on ffmpeg 0.7.13.
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 17:26:20 +0400] rev 7359
Fix compilation of hwengine on ffmpeg 0.7.13. But frontend does not compiles.
2012-07-26 Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
Medo <smaxein@googlemail.com> [Thu, 26 Jul 2012 11:01:32 +0200] rev 7358
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and errors are handled properly.
2012-07-08 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo [Sun, 08 Jul 2012 10:03:31 -0400] rev 7357
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
2012-07-07 fix for older ffmpeg (0.7.13)
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 16:21:42 +0400] rev 7356
fix for older ffmpeg (0.7.13)
2012-07-24 Hedgeroid: Misguided attempts at getting the connection lifecycle right.
Medo <smaxein@googlemail.com> [Tue, 24 Jul 2012 16:57:48 +0200] rev 7355
Hedgeroid: Misguided attempts at getting the connection lifecycle right. Committing this because it basically runs this way, so i might want to revert to it later :)
2012-07-07 remaining files for the Danish translation
kjpou1 [Sat, 07 Jul 2012 23:22:03 +0200] rev 7354
remaining files for the Danish translation
2012-07-06 When there are videos that are being encoded and user tries to quit display dialog with warning.
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 19:15:44 +0400] rev 7353
When there are videos that are being encoded and user tries to quit display dialog with warning.
2012-07-22 Hedgeroid: Reworked player and room lists, added menus, added playername query
Medo <smaxein@googlemail.com> [Mon, 23 Jul 2012 00:17:06 +0200] rev 7352
Hedgeroid: Reworked player and room lists, added menus, added playername query Still work in progress...
2012-07-07 - Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
unc0rr [Sat, 07 Jul 2012 23:31:59 +0400] rev 7351
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game) - Send LEFT message after deletion of player's teams (no idea if this breaks anything, but this is more accurate behavior)
2012-07-06 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 13:22:33 +0400] rev 7350
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda). This is not tested but it should work.
2012-07-21 Hedgeroid: More work on the lobby activity
Medo <smaxein@googlemail.com> [Sat, 21 Jul 2012 14:56:52 +0200] rev 7349
Hedgeroid: More work on the lobby activity
2012-07-07 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo [Sat, 07 Jul 2012 15:28:47 -0400] rev 7348
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
2012-07-06 merge
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 12:50:18 +0400] rev 7347
merge
2012-07-19 Hedgeroid: Lobby activity improvements
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 22:55:36 +0200] rev 7346
Hedgeroid: Lobby activity improvements
2012-07-07 unbreak grayscale
nemo [Sat, 07 Jul 2012 14:29:35 -0400] rev 7345
unbreak grayscale
2012-07-19 Hedgeroid: Modified detection of assets on SD card (should be more reliable)
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 22:53:39 +0200] rev 7344
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
2012-07-05 It is global var
unc0rr [Fri, 06 Jul 2012 01:25:04 +0400] rev 7343
It is global var
2012-07-19 Hedgeroid: Got the roomlist working... more or less.
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 18:58:18 +0200] rev 7342
Hedgeroid: Got the roomlist working... more or less.
2012-07-05 Fix crash when hedgehog dies while switching from it
unc0rr [Thu, 05 Jul 2012 20:53:55 +0400] rev 7341
Fix crash when hedgehog dies while switching from it
2012-07-19 Re-Added the commandline client, but it's not compilable agains the latest frontlib
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 18:31:58 +0200] rev 7340
Re-Added the commandline client, but it's not compilable agains the latest frontlib at the moment.
2012-07-04 free up power for use by script
nemo [Wed, 04 Jul 2012 12:41:47 -0400] rev 7339
free up power for use by script
2012-07-19 frontlib:
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 17:56:38 +0200] rev 7338
frontlib: - Removed automatic roomlist handling, since the server doesn't inform of every change after all - Added flib_netconn_get_playername - Added a callback mechanism for logging
2012-07-04 Allow script to set number of ammo in a crate. untested.
nemo [Wed, 04 Jul 2012 10:56:42 -0400] rev 7337
Allow script to set number of ammo in a crate. untested.
2012-07-18 frontlib: Fix onRoomUpdateCb receiving a null pointer
Medo <smaxein@googlemail.com> [Wed, 18 Jul 2012 21:34:49 +0200] rev 7336
frontlib: Fix onRoomUpdateCb receiving a null pointer
2012-07-03 - Don't call Length() on variable size arrays
unc0rr [Tue, 03 Jul 2012 22:44:50 +0400] rev 7335
- Don't call Length() on variable size arrays - Make pas2c fail on such calls
2012-07-17 Hedgeroid: Fixed multitouch breakage
Medo <smaxein@googlemail.com> [Tue, 17 Jul 2012 23:06:20 +0200] rev 7334
Hedgeroid: Fixed multitouch breakage
2012-06-29 Properly convert taking address of function with var parameters
unc0rr [Sat, 30 Jun 2012 01:09:31 +0400] rev 7333
Properly convert taking address of function with var parameters
2012-07-17 Hedgeroid: Chat and player list work now, but everything is very much WIP
Medo <smaxein@googlemail.com> [Tue, 17 Jul 2012 22:27:16 +0200] rev 7332
Hedgeroid: Chat and player list work now, but everything is very much WIP
2012-06-29 Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
unc0rr [Sat, 30 Jun 2012 00:34:51 +0400] rev 7331
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
2012-07-16 Hedgeroid: Layout experiments for the lobby page
Medo <smaxein@googlemail.com> [Mon, 16 Jul 2012 20:16:03 +0200] rev 7330
Hedgeroid: Layout experiments for the lobby page
2012-06-29 Don't produce unnecessary and erroneous defines
unc0rr [Sat, 30 Jun 2012 00:20:01 +0400] rev 7329
Don't produce unnecessary and erroneous defines
2012-07-10 Hedgeroid: Added experimental lobby chat
Medo <smaxein@googlemail.com> [Wed, 11 Jul 2012 01:52:01 +0200] rev 7328
Hedgeroid: Added experimental lobby chat
2012-06-29 Fix the function definition issue so the function pointer format now looks correct.
xymeng [Fri, 29 Jun 2012 22:46:58 +0400] rev 7327
Fix the function definition issue so the function pointer format now looks correct.
2012-07-10 Hedgeroid: Simplified some code
Medo <smaxein@googlemail.com> [Wed, 11 Jul 2012 01:51:28 +0200] rev 7326
Hedgeroid: Simplified some code
2012-06-28 Tiny optimization + formatting fix
unc0rr [Fri, 29 Jun 2012 01:23:43 +0400] rev 7325
Tiny optimization + formatting fix
2012-07-10 frontlib: Added missing disconnect case
Medo <smaxein@googlemail.com> [Wed, 11 Jul 2012 01:40:35 +0200] rev 7324
frontlib: Added missing disconnect case
2012-06-28 Convert function with var parameters declarations into #define + function which accepts pointers
unc0rr [Fri, 29 Jun 2012 00:45:13 +0400] rev 7323
Convert function with var parameters declarations into #define + function which accepts pointers
2012-07-10 frontlib: Added the NDK build file for Android
Medo <smaxein@googlemail.com> [Tue, 10 Jul 2012 19:40:10 +0200] rev 7322
frontlib: Added the NDK build file for Android
2012-06-28 - Try sending remove message in 'finally' as a last resort
unc0rr [Thu, 28 Jun 2012 22:45:06 +0400] rev 7321
- Try sending remove message in 'finally' as a last resort - Some sources maintainance
2012-07-10 frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
Medo <smaxein@googlemail.com> [Tue, 10 Jul 2012 19:33:57 +0200] rev 7320
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
2012-06-27 ocd
nemo [Wed, 27 Jun 2012 16:40:36 -0400] rev 7319
ocd
2012-07-05 Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
Medo <smaxein@googlemail.com> [Thu, 05 Jul 2012 22:22:48 +0200] rev 7318
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
2012-06-27 Prepare to handle passing by reference
unc0rr [Thu, 28 Jun 2012 00:30:50 +0400] rev 7317
Prepare to handle passing by reference
2012-07-04 frontlib: Improved and unified parameter checking, moved the cmdlineClient out
Medo <smaxein@googlemail.com> [Thu, 05 Jul 2012 00:33:24 +0200] rev 7316
frontlib: Improved and unified parameter checking, moved the cmdlineClient out of the frontlib code.
2012-06-27 Remove trailing spaces
unc0rr [Wed, 27 Jun 2012 22:53:26 +0400] rev 7315
Remove trailing spaces
2012-06-27 frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
Medo <smaxein@googlemail.com> [Wed, 27 Jun 2012 22:52:19 +0200] rev 7314
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib files that did not have their license fixed already.
2012-06-27 Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
nemo [Wed, 27 Jun 2012 13:47:42 -0400] rev 7313
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
2012-06-27 Merge
Medo <smaxein@googlemail.com> [Wed, 27 Jun 2012 18:04:17 +0200] rev 7312
Merge
2012-06-27 Missions localisation
sphrix [Wed, 27 Jun 2012 13:39:46 -0400] rev 7311
Missions localisation
2012-06-27 More efficient
nemo [Wed, 27 Jun 2012 09:16:34 -0400] rev 7310
More efficient
2012-06-27 oops
nemo [Wed, 27 Jun 2012 08:54:03 -0400] rev 7309
oops
2012-06-27 Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
nemo [Wed, 27 Jun 2012 07:58:16 -0400] rev 7308
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
2012-06-27 This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
nemo [Tue, 26 Jun 2012 23:02:25 -0400] rev 7307
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
2012-06-26 Here they come - thumbnails.
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 23:29:41 +0400] rev 7306
Here they come - thumbnails. Also fixing some resizing issues in pagevideos - now it resizes nicer. Wait for a announcement on hedgewars.org, I hope to make it soon.
2012-06-27 Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
nemo [Tue, 26 Jun 2012 20:05:24 -0400] rev 7305
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
2012-07-10 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 11:08:35 +0200] rev 7304
Added auto cropping to atlasing Added splitting of animation sheets to frames and auto crop the frames. Fixed some atlas blitting issues. Vertex coords are still improper tho for auto cropped frames
2012-06-26 merge
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 23:23:02 +0400] rev 7303
merge
2012-06-26 updated ios project file
koda [Wed, 27 Jun 2012 01:25:26 +0200] rev 7302
updated ios project file
2012-06-25 GL1.x fixes
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 16:22:03 +0200] rev 7301
GL1.x fixes
2012-06-26 Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
nemo [Tue, 26 Jun 2012 14:38:19 -0400] rev 7300
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
2012-06-25 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 15:46:49 +0200] rev 7299
Merge
2012-06-26 Don't set erasing flag when it is unnecessary so hwmap could compress better
unc0rr [Tue, 26 Jun 2012 21:13:27 +0400] rev 7298
Don't set erasing flag when it is unnecessary so hwmap could compress better
2012-06-25 using atlas for rendering now
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 15:46:08 +0200] rev 7297
using atlas for rendering now
2012-06-26 er. this one too
nemo [Tue, 26 Jun 2012 11:08:33 -0400] rev 7296
er. this one too
2012-06-25 made surface retaining mandatory
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 12:02:54 +0200] rev 7295
made surface retaining mandatory
2012-06-25 merge
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 02:15:50 +0400] rev 7294
merge
2012-06-26 Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
nemo [Tue, 26 Jun 2012 10:14:40 -0400] rev 7293
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-25 added missing uBinPacker.pas and uAtlas.pas
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 12:01:19 +0200] rev 7292
added missing uBinPacker.pas and uAtlas.pas
2012-06-25 retaining SDL surfaces in order to allow recreating atlases from scratch without
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 11:47:40 +0200] rev 7291
retaining SDL surfaces in order to allow recreating atlases from scratch without reading back textures from the GL
2012-06-25 Update contributor e-mail address
nemo [Mon, 25 Jun 2012 09:40:56 -0400] rev 7290
Update contributor e-mail address
2012-06-25 Restore almost old TCPBase behaviour
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 02:14:35 +0400] rev 7289
Restore almost old TCPBase behaviour (it was only necessary to move emiting of isReadyNow() from ClientDisconnect() to NewConnection()). Also ensure deletion of IPCSocket.
2012-06-25 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 10:44:27 +0200] rev 7288
Merge
2012-06-25 oops
nemo [Mon, 25 Jun 2012 09:01:03 -0400] rev 7287
oops
2012-06-24 remaining IFDEFs
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:33:45 +0400] rev 7286
remaining IFDEFs
2012-06-25 oops
unc0rr [Mon, 25 Jun 2012 10:16:19 +0400] rev 7285
oops
2012-06-24 merge
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:32:33 +0400] rev 7284
merge
2012-06-25 oops
nemo [Sun, 24 Jun 2012 20:30:51 -0400] rev 7283
oops
2012-06-24 correctly fix odd dimensions (it was incorrectly fixed in previous commit)
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:15:20 +0400] rev 7282
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
2012-06-24 These 2 need masks now
nemo [Sun, 24 Jun 2012 18:21:12 -0400] rev 7281
These 2 need masks now
2012-06-24 pagevideos is now much better that before:
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 20:57:02 +0400] rev 7280
pagevideos is now much better that before: 1. Display list of video files. 2. For each file in progress display progress bar. 3. Description for each file (size, duration etc). 4. It is possible to remove and rename files. 5. Video file can be launched in external media player. 6. ... also fixed some bugs http://postimage.org/image/hk87cuqm9/
2012-06-24 Fix completely broken RateHammer
unc0rr [Sun, 24 Jun 2012 22:37:44 +0400] rev 7279
Fix completely broken RateHammer
2012-06-24 merge
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 20:31:26 +0400] rev 7278
merge
2012-06-24 Sanity limits.
nemo [Sun, 24 Jun 2012 13:18:33 -0400] rev 7277
Sanity limits.
2012-06-24 Another take at prettier crate appearance
nemo [Sun, 24 Jun 2012 09:12:53 -0400] rev 7276
Another take at prettier crate appearance
2012-06-27 frontlib: Getting there :) Added commandline client for testing
Medo <smaxein@googlemail.com> [Wed, 27 Jun 2012 18:02:45 +0200] rev 7275
frontlib: Getting there :) Added commandline client for testing
2012-06-24 Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
nemo [Sat, 23 Jun 2012 23:04:06 -0400] rev 7274
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
2012-06-25 frontlib: Using macros for simplification of callbacks
Medo <smaxein@googlemail.com> [Mon, 25 Jun 2012 15:21:18 +0200] rev 7273
frontlib: Using macros for simplification of callbacks
2012-06-24 Second part of the change. Make collision check use the new mask bit.
nemo [Sat, 23 Jun 2012 22:39:00 -0400] rev 7272
Second part of the change. Make collision check use the new mask bit.
2012-06-24 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com> [Mon, 25 Jun 2012 00:42:07 +0200] rev 7271
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
2012-06-24 Step 1. Add current hedgehog as top bit of bottom byte.
nemo [Sat, 23 Jun 2012 21:37:47 -0400] rev 7270
Step 1. Add current hedgehog as top bit of bottom byte.
2012-06-21 More progress on the netplay part of the frontlib
Medo <smaxein@googlemail.com> [Thu, 21 Jun 2012 21:32:12 +0200] rev 7269
More progress on the netplay part of the frontlib
2012-06-23 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr [Sat, 23 Jun 2012 22:44:11 +0400] rev 7268
- Fix cake bug introduced in r2ccfc93c6b5e - New debugging tool which dumps land into log file
2012-06-19 Merge
Medo <smaxein@googlemail.com> [Tue, 19 Jun 2012 21:20:08 +0200] rev 7267
Merge
2012-06-22 Swap order of actions
unc0rr [Fri, 22 Jun 2012 08:13:51 +0400] rev 7266
Swap order of actions
2012-06-18 Output log to stdout instead of stderr
unc0rr [Tue, 19 Jun 2012 01:20:19 +0400] rev 7265
Output log to stdout instead of stderr
2012-06-18 Oops, forgot this
unc0rr [Tue, 19 Jun 2012 00:40:52 +0400] rev 7264
Oops, forgot this
2012-07-23 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
belphegorr <szabibibi@gmail.com> [Mon, 23 Jul 2012 19:15:59 +0300] rev 7263
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
2012-06-18 set(LUA_LIBRARY lua.dll) for win32 builds
unc0rr [Mon, 18 Jun 2012 23:45:21 +0400] rev 7262
set(LUA_LIBRARY lua.dll) for win32 builds
2012-07-20 Placed hiding hogs at the end of StartMission in Mission 3
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:54:41 +0300] rev 7261
Placed hiding hogs at the end of StartMission in Mission 3
2012-06-17 BindsModel
unc0rr [Sun, 17 Jun 2012 22:11:09 +0400] rev 7260
BindsModel
2012-07-20 Added localization
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:53:17 +0300] rev 7259
Added localization
2012-06-17 - Move colorsModel to appropriate place
unc0rr [Sun, 17 Jun 2012 21:45:49 +0400] rev 7258
- Move colorsModel to appropriate place - Less includes in DataManager.h
2012-07-20 Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:47:34 +0300] rev 7257
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
2012-06-17 CROSSAPPLE ftw
koda [Sun, 17 Jun 2012 16:32:44 +0200] rev 7256
CROSSAPPLE ftw
2012-07-16 Fixed a visual gear in Mission 5
belphegorr <szabibibi@gmail.com> [Mon, 16 Jul 2012 20:56:55 +0300] rev 7255
Fixed a visual gear in Mission 5 Animate.lua: added an optional boolean parameter to AnimVisualGear - follow
2012-06-17 This should fix default hogs names in network game
unc0rr [Sun, 17 Jun 2012 14:13:19 +0400] rev 7254
This should fix default hogs names in network game
2012-07-16 Added fifth mission and fixed minor control bug with mission 4
belphegorr <szabibibi@gmail.com> [Mon, 16 Jul 2012 20:38:31 +0300] rev 7253
Added fifth mission and fixed minor control bug with mission 4
2012-06-16 Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
unc0rr [Sun, 17 Jun 2012 00:08:20 +0400] rev 7252
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
2012-07-10 Fixed a bug where certain ammo types were added to the wrong hogs.
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 23:06:56 +0300] rev 7251
Fixed a bug where certain ammo types were added to the wrong hogs.
2012-06-14 AI loves to jump
unc0rr [Thu, 14 Jun 2012 16:35:36 +0400] rev 7250
AI loves to jump
2012-07-10 Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 15:20:12 +0300] rev 7249
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
2012-06-13 ios: disable some warnings
koda [Thu, 14 Jun 2012 00:34:50 +0200] rev 7248
ios: disable some warnings
2012-07-08 Changed a ShowMission in Mission 4
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:28:40 +0300] rev 7247
Changed a ShowMission in Mission 4
2012-06-13 it was inevitable
koda [Thu, 14 Jun 2012 00:21:23 +0200] rev 7246
it was inevitable
2012-07-08 Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:15:38 +0300] rev 7245
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box Updated Animate.lua (forgot to copy it last time) Mission 1: Fixed a bug where events would cause animations to stutter Moved a crate Made the princess and the elder pay attention to Leaks A Lot Changed the name of the chief to Righteous Beard Mission 2: - Mission 3: Removed leftover debug lines Solved a bug where Dense Cloud could not select weapons during final scene Made the hogs fave each other during the final animation Mission 4: Solved a bug where Dense Cloud would appear even if he's dead
2012-06-13 ios: explain why setting a style disables schemes and/or weapons sometimes
koda [Thu, 14 Jun 2012 00:10:06 +0200] rev 7244
ios: explain why setting a style disables schemes and/or weapons sometimes
2012-07-06 Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 15:10:36 +0300] rev 7243
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left") Solved a bug in Mission 4 where after the second wave appears, control went to the cannibals Changed random seed to 1
2012-06-13 ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda [Thu, 14 Jun 2012 00:03:01 +0200] rev 7242
ios: for mission configuration, use the bundled cfg file instead of providing plist files
2012-07-06 Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 14:45:55 +0300] rev 7241
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
2012-06-13 add default cfg files for uniformity in missions
koda [Wed, 13 Jun 2012 23:28:54 +0200] rev 7240
add default cfg files for uniformity in missions
2012-07-06 Increased turn time to 40
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 12:30:07 +0300] rev 7239
Increased turn time to 40
2012-06-12 fix very stupid bug :)
Stepan777 <stepik-777@mail.ru> [Tue, 12 Jun 2012 17:20:27 +0400] rev 7238
fix very stupid bug :)
2012-06-13 DPI for everyone
koda [Wed, 13 Jun 2012 23:25:15 +0200] rev 7237
DPI for everyone
2012-07-05 Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 17:19:11 +0300] rev 7236
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
2012-06-11 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru> [Mon, 11 Jun 2012 18:15:30 +0400] rev 7235
1. Implement new page in frontend with options for video recording. 2. Store temoprary files in different directory
2012-06-19 frontlib: Started work on the server connection code
Medo <smaxein@googlemail.com> [Tue, 19 Jun 2012 21:17:05 +0200] rev 7234
frontlib: Started work on the server connection code
2012-06-13 LUA_FOUND should surely be set only if the system lua was found.
nemo [Wed, 13 Jun 2012 11:18:30 -0400] rev 7233
LUA_FOUND should surely be set only if the system lua was found.
2012-07-05 Reduced ammo count on Mission 2
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:50:06 +0300] rev 7232
Reduced ammo count on Mission 2
2012-06-11 merge
Stepan777 <stepik-777@mail.ru> [Mon, 11 Jun 2012 17:56:10 +0400] rev 7231
merge
2012-06-15 Changed frontlib to use the existing ini file formats of the QtFrontend
Medo <smaxein@googlemail.com> [Fri, 15 Jun 2012 19:57:25 +0200] rev 7230
Changed frontlib to use the existing ini file formats of the QtFrontend
2012-06-13 Couple of missed sections from last time. Shield is still a bit odd
nemo [Tue, 12 Jun 2012 21:42:22 -0400] rev 7229
Couple of missed sections from last time. Shield is still a bit odd
2012-07-05 Modified some crate positions, added sound to teleports, fixed loc errors...
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:43:15 +0300] rev 7228
Modified some crate positions, added sound to teleports, fixed loc errors...
2012-06-12 frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
Medo <smaxein@googlemail.com> [Tue, 12 Jun 2012 21:10:11 +0200] rev 7227
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
2012-06-10 reorganize options.inc a little
koda [Mon, 11 Jun 2012 01:16:43 +0200] rev 7226
reorganize options.inc a little
2012-07-05 Added localization and changed primary team color.
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:02:42 +0300] rev 7225
Added localization and changed primary team color.
2012-06-12 Cleanup, refactoring and generally more development in the frontlib
Medo <smaxein@googlemail.com> [Tue, 12 Jun 2012 11:25:05 +0200] rev 7224
Cleanup, refactoring and generally more development in the frontlib
2012-06-10 uniform NOPNG and NOSERVER cmake symbols
koda [Mon, 11 Jun 2012 01:13:57 +0200] rev 7223
uniform NOPNG and NOSERVER cmake symbols
2012-07-04 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 00:57:30 +0300] rev 7222
Added Mission 4: United We Stand
2012-06-10 Merge
Medo <smaxein@googlemail.com> [Mon, 11 Jun 2012 00:06:22 +0200] rev 7221
Merge
2012-06-10 sed 's/\t/ /g' CMakeLists.txt
koda [Mon, 11 Jun 2012 00:03:04 +0200] rev 7220
sed 's/\t/ /g' CMakeLists.txt
2012-07-03 Set the choice constants to the correct values (1-3 instead of 0-2).
belphegorr <szabibibi@gmail.com> [Tue, 03 Jul 2012 12:15:07 +0300] rev 7219
Set the choice constants to the correct values (1-3 instead of 0-2).
2012-06-10 Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
nemo [Sun, 10 Jun 2012 14:36:40 -0400] rev 7218
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-07-01 Removed some debugging lines I forgot to remove.
belphegorr <szabibibi@gmail.com> [Sun, 01 Jul 2012 17:24:04 +0300] rev 7217
Removed some debugging lines I forgot to remove.
2012-06-09 disable this debug too
nemo [Sat, 09 Jun 2012 17:15:45 -0400] rev 7216
disable this debug too
2012-07-01 Added mission 3: The Journey Back
belphegorr <szabibibi@gmail.com> [Sun, 01 Jul 2012 17:11:59 +0300] rev 7215
Added mission 3: The Journey Back
2012-06-09 Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
nemo [Sat, 09 Jun 2012 16:51:56 -0400] rev 7214
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
2012-06-29 Fixed some bugs with Mission 2 and Animate.lua.
belphegorr <szabibibi@gmail.com> [Fri, 29 Jun 2012 14:39:05 +0300] rev 7213
Fixed some bugs with Mission 2 and Animate.lua.
2012-06-09 TestBaseballBat
unc0rr [Sat, 09 Jun 2012 23:35:55 +0400] rev 7212
TestBaseballBat
2012-06-25 Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 02:07:58 +0300] rev 7211
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
2012-06-09 - Adjust some consts so whip and firepunch work perfectly
unc0rr [Sat, 09 Jun 2012 21:31:26 +0400] rev 7210
- Adjust some consts so whip and firepunch work perfectly - Temporarily make AI draw expected traceshove trajectory while I'm working on baseball bat
2012-06-25 Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 01:17:04 +0300] rev 7209
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
2012-06-09 Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
nemo [Sat, 09 Jun 2012 10:28:45 -0400] rev 7208
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
2012-06-25 Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 00:57:09 +0300] rev 7207
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-09 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo [Sat, 09 Jun 2012 09:53:15 -0400] rev 7206
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
2012-06-25 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 11:17:19 +0300] rev 7205
Added the helper script I forgot to add last time
2012-06-09 - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
unc0rr [Sat, 09 Jun 2012 17:05:16 +0400] rev 7204
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots. - Temporarily make AI tell its expectations in chat
2012-06-25 Copied the first two campaign missions and the helper script into share/hedgewars/Data/
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 11:16:24 +0300] rev 7203
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
2012-06-09 restore fpc 2.4.2 compatibility
Xeli [Sat, 09 Jun 2012 12:15:05 +0200] rev 7202
restore fpc 2.4.2 compatibility
2012-06-25 The first campaign commit with a lot of changes...
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 10:46:48 +0300] rev 7201
The first campaign commit with a lot of changes... branch 'default' added QTfrontend/campaign.cpp added QTfrontend/campaign.h changed QTfrontend/CMakeLists.txt changed QTfrontend/game.cpp changed QTfrontend/game.h changed QTfrontend/hwform.cpp changed QTfrontend/hwform.h changed QTfrontend/ui/page/pagecampaign.cpp changed QTfrontend/ui/page/pagecampaign.h changed QTfrontend/ui/page/pagesingleplayer.cpp changed hedgewars/uCommandHandlers.pas changed hedgewars/uIO.pas changed hedgewars/uScript.pas changed hedgewars/uVariables.pas
2012-06-08 New bright and shiny TestFirepunch which actually works
unc0rr [Fri, 08 Jun 2012 23:56:08 +0400] rev 7200
New bright and shiny TestFirepunch which actually works
2012-06-08 fix shift key by disabling the key modifiers for now
Xeli [Fri, 08 Jun 2012 19:25:40 +0200] rev 7199
fix shift key by disabling the key modifiers for now
2012-06-07 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru> [Fri, 08 Jun 2012 02:52:35 +0400] rev 7198
1. Add IFDEFs for video recording 2. Options for video recording were hardcoded in engine, now they are hardcoded in frontend and passed to engine thru command line (later it will be possible to change them in frontend)
2012-06-08 - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr [Fri, 08 Jun 2012 18:03:44 +0400] rev 7197
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much) - Also optimize TestDesertEagle a bit - Also some formatting changes
2012-06-07 merge
Stepan777 <stepik-777@mail.ru> [Fri, 08 Jun 2012 02:41:14 +0400] rev 7196
merge
2012-06-08 Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
unc0rr [Fri, 08 Jun 2012 14:30:46 +0400] rev 7195
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
2012-06-07 merge
Stepan777 <stepik-777@mail.ru> [Thu, 07 Jun 2012 17:42:32 +0400] rev 7194
merge
2012-06-07 ignore keymodifers other than ctrl/alt/shift
Xeli [Thu, 07 Jun 2012 22:40:28 +0200] rev 7193
ignore keymodifers other than ctrl/alt/shift
2012-06-06 removed some writelns
Xeli [Thu, 07 Jun 2012 01:28:39 +0200] rev 7192
removed some writelns
2012-06-06 first attempt at implementing support for keys with modifiers
Xeli [Thu, 07 Jun 2012 01:10:57 +0200] rev 7191
first attempt at implementing support for keys with modifiers to use it, the keybinding have to be of the form mod:<modkey>:..:<modkey> <function> <keycode> for instance in an ini file change findhh=h to findhh=mod:lshift h
2012-06-06 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo [Wed, 06 Jun 2012 17:56:39 -0400] rev 7190
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
2012-06-06 Not needed here
unc0rr [Wed, 06 Jun 2012 22:11:55 +0400] rev 7189
Not needed here
2012-06-05 Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 05 Jun 2012 22:37:36 +0200] rev 7188
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible. Added a seperate shader for the gradient used for water drawing. Disabled 3D mode for GL2 codepath as this still has some FFP left.
2012-06-05 - Allow camera movement while current hedgehog is falling
unc0rr [Tue, 05 Jun 2012 14:07:28 +0400] rev 7187
- Allow camera movement while current hedgehog is falling - Some tiny changes
2012-06-05 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 05 Jun 2012 22:17:06 +0200] rev 7186
Merge
2012-06-05 Android: first attempt at using the density call from java
Xeli [Tue, 05 Jun 2012 19:36:07 +0200] rev 7185
Android: first attempt at using the density call from java
2012-06-05 only reset those keys which actually change their bindings
Xeli [Tue, 05 Jun 2012 19:33:49 +0200] rev 7184
only reset those keys which actually change their bindings
2012-06-04 tidy flags
nemo [Mon, 04 Jun 2012 19:43:39 -0400] rev 7183
tidy flags
2012-06-10 Small improvements to the frontend lib for better debugging
Medo <smaxein@googlemail.com> [Mon, 11 Jun 2012 00:02:17 +0200] rev 7182
Small improvements to the frontend lib for better debugging
2012-06-04 Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo [Mon, 04 Jun 2012 19:36:55 -0400] rev 7181
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
2012-06-04 here it is
Stepan777 <stepik-777@mail.ru> [Mon, 04 Jun 2012 21:32:30 +0400] rev 7180
here it is
2012-06-09 Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com> [Sat, 09 Jun 2012 03:28:38 +0200] rev 7179
Implemented game launching API for the frontlib. It is still buggy though, and not all game settings can be conveniently created/modified yet.
2012-06-04 Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr [Mon, 04 Jun 2012 22:43:56 +0400] rev 7178
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
2012-06-08 Implemented public API for letting the engine render maps
Medo <smaxein@googlemail.com> [Fri, 08 Jun 2012 19:52:24 +0200] rev 7177
Implemented public API for letting the engine render maps
2012-06-04 Make watching AI v AI on ai survival a bit more entertaining
nemo [Mon, 04 Jun 2012 08:11:47 -0400] rev 7176
Make watching AI v AI on ai survival a bit more entertaining
2012-06-07 Added ini reading/writing for game schemes to the frontend lib
Medo <smaxein@googlemail.com> [Thu, 07 Jun 2012 02:45:18 +0200] rev 7175
Added ini reading/writing for game schemes to the frontend lib
2012-06-04 Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
nemo [Sun, 03 Jun 2012 23:04:21 -0400] rev 7174
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
2012-06-04 Frontlib: Work on the callback mechanisms for IPC
Medo <smaxein@googlemail.com> [Mon, 04 Jun 2012 21:12:20 +0200] rev 7173
Frontlib: Work on the callback mechanisms for IPC Work commit; It compiles and runs but will need a major overhaul tomorrow.
2012-06-04 After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
nemo [Sun, 03 Jun 2012 22:56:30 -0400] rev 7172
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
2012-06-02 frontlib refactoring
Medo <smaxein@googlemail.com> [Sun, 03 Jun 2012 01:24:18 +0200] rev 7171
frontlib refactoring socket.h now completely wraps all the lowlevel neworking, so it would be easy to switch away from SDL_net if needed. Also reduced global state by making an IPC connection an object-like thing.
2012-06-03 Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo [Sun, 03 Jun 2012 18:52:22 -0400] rev 7170
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
2012-06-02 Merge
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 22:54:09 +0200] rev 7169
Merge
2012-06-03 warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo [Sun, 03 Jun 2012 11:02:12 -0400] rev 7168
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
2012-06-02 Android: added a callback to java to determine dpi/dip how much we should scale the ui
Xeli [Sat, 02 Jun 2012 22:31:41 +0200] rev 7167
Android: added a callback to java to determine dpi/dip how much we should scale the ui
2012-06-02 Merge
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 14:27:09 +0200] rev 7166
Merge
2012-06-02 add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
nemo [Sat, 02 Jun 2012 16:25:13 -0400] rev 7165
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
2012-06-01 Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr [Fri, 01 Jun 2012 12:42:44 +0400] rev 7164
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
2012-05-31 merge
mikade <redgrinner@gmail.com> [Fri, 01 Jun 2012 00:19:30 +0200] rev 7163
merge
2012-06-02 Demo recording for the frontend library
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 14:26:52 +0200] rev 7162
Demo recording for the frontend library
2012-05-31 Name the flags for fall tracking and indicating whether the explosion erases terrain.
nemo [Thu, 31 May 2012 12:52:31 -0400] rev 7161
Name the flags for fall tracking and indicating whether the explosion erases terrain.
2012-05-31 Moved frontlib into project_files
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 18:54:40 +0200] rev 7160
Moved frontlib into project_files
2012-05-31 merge
unc0rr [Thu, 31 May 2012 20:07:40 +0400] rev 7159
merge
2012-05-31 Further work on the frontend library, restructuring, ...
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 18:32:01 +0200] rev 7158
Further work on the frontend library, restructuring, ...
2012-05-31 merge
unc0rr [Thu, 31 May 2012 20:07:17 +0400] rev 7157
merge
2012-05-31 Add a GetTag method so that SetTag doesn't feel lonely.
mikade <redgrinner@gmail.com> [Thu, 31 May 2012 15:50:25 +0200] rev 7156
Add a GetTag method so that SetTag doesn't feel lonely.
2012-05-30 Started work on the frontend networking library
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 00:35:06 +0200] rev 7155
Started work on the frontend networking library
2012-05-31 Improve TestWhip
unc0rr [Thu, 31 May 2012 18:02:30 +0400] rev 7154
Improve TestWhip
2012-05-30 minor tweaks for options page; should improve readability at small window size... a bit...
sheepluva [Thu, 31 May 2012 00:11:42 +0200] rev 7153
minor tweaks for options page; should improve readability at small window size... a bit...
2012-05-29 Removed dead/deprecated code and comments
Medo <smaxein@googlemail.com> [Tue, 29 May 2012 23:04:03 +0200] rev 7152
Removed dead/deprecated code and comments
2012-05-31 pas2c stuff
unc0rr [Thu, 31 May 2012 15:14:39 +0400] rev 7151
pas2c stuff
2012-05-30 This should make drawn maps rendering even more faster
unc0rr [Wed, 30 May 2012 22:45:30 +0400] rev 7150
This should make drawn maps rendering even more faster
2012-05-29 Merge
Medo <smaxein@googlemail.com> [Tue, 29 May 2012 22:33:10 +0200] rev 7149
Merge
2012-05-30 merge
unc0rr [Wed, 30 May 2012 19:01:19 +0400] rev 7148
merge
2012-05-30 Render drawn maps 10-500 times faster
unc0rr [Wed, 30 May 2012 18:00:29 +0400] rev 7147
Render drawn maps 10-500 times faster
2012-05-29 Oops, forgot to set 'erasing' flag on decoding
unc0rr [Tue, 29 May 2012 22:21:19 +0400] rev 7146
Oops, forgot to set 'erasing' flag on decoding
2012-05-28 Fix a bug with wrong state of teams list when color isn't changed manually
unc0rr [Mon, 28 May 2012 22:42:59 +0400] rev 7145
Fix a bug with wrong state of teams list when color isn't changed manually
2012-05-28 Remove a couple more timers, should mean alpha matches old pulse time now
nemo [Mon, 28 May 2012 14:20:51 -0400] rev 7144
Remove a couple more timers, should mean alpha matches old pulse time now
2012-05-28 also change specialists
nemo [Mon, 28 May 2012 14:11:50 -0400] rev 7143
also change specialists
2012-05-28 Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
nemo [Mon, 28 May 2012 14:01:23 -0400] rev 7142
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
2012-05-28 change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli [Mon, 28 May 2012 19:33:57 +0200] rev 7141
change the array which represents the keyboard state to be a boolean array rather than byte array
2012-05-28 Don't allow for multiple key up(or down) events, it will ignore the excess events
Xeli [Mon, 28 May 2012 19:15:51 +0200] rev 7140
Don't allow for multiple key up(or down) events, it will ignore the excess events
2012-05-28 Also change Highlander and Racer
nemo [Mon, 28 May 2012 12:21:54 -0400] rev 7139
Also change Highlander and Racer
2012-05-28 moved generic matrix code to uMatrix.pas
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:38:27 +0200] rev 7138
moved generic matrix code to uMatrix.pas updated shader and client logic to use a mat4 rather than ftransform or gl_ModelViewProjectionMatrix.
2012-05-28 merge
unc0rr [Mon, 28 May 2012 20:04:49 +0400] rev 7137
merge
2012-05-28 merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:34:33 +0200] rev 7136
merge
2012-05-28 Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
nemo [Mon, 28 May 2012 01:51:50 -0400] rev 7135
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
2012-05-28 Some improvements to pas2c
unc0rr [Mon, 28 May 2012 17:54:23 +0400] rev 7134
Some improvements to pas2c
2012-05-27 Fix a remote crasher
unc0rr [Mon, 28 May 2012 00:44:51 +0400] rev 7133
Fix a remote crasher
2012-05-25 - Fix some AI stupidness factors
unc0rr [Fri, 25 May 2012 15:35:48 +0400] rev 7132
- Fix some AI stupidness factors - Slight optimizations and formatting
2012-05-27 Make frontend compile with clang
unc0rr [Mon, 28 May 2012 00:43:36 +0400] rev 7131
Make frontend compile with clang
2012-05-27 - Allow switching colors with mouse wheel
unc0rr [Sun, 27 May 2012 23:42:43 +0400] rev 7130
- Allow switching colors with mouse wheel - Use indices instead of color values - Introduce a model for colors - Some small fixes, .pro can be used to build again - Yay, tested it to work via network (and fixed a bug!) (TODO: pass colors to engine by index)
2012-05-25 initial GLSL1.2 test version
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 09:00:54 +0200] rev 7129
initial GLSL1.2 test version
2012-05-26 Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo [Sat, 26 May 2012 16:50:51 -0400] rev 7128
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
2012-05-25 Removed lazy update: workaround for R7103
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:51:54 +0200] rev 7127
Removed lazy update: workaround for R7103
2012-05-26 Bring leftTeams back (with a fix) as it is apparently needed for spectators.
unc0rr [Sat, 26 May 2012 22:27:57 +0400] rev 7126
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
2012-05-25 merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:42:26 +0200] rev 7125
merge
2012-05-24 - Restore pre-r9257cf8e7af2 behavior
unc0rr [Fri, 25 May 2012 00:06:42 +0400] rev 7124
- Restore pre-r9257cf8e7af2 behavior - Get rid of leftTeams, send REMOVE_TEAM immediately instead
2012-05-23 Merge
Medo <smaxein@googlemail.com> [Wed, 23 May 2012 22:46:37 +0200] rev 7123
Merge
2012-05-23 Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
nemo [Wed, 23 May 2012 16:51:37 -0400] rev 7122
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
2012-05-23 http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
nemo [Wed, 23 May 2012 16:34:12 -0400] rev 7121
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
2012-05-23 Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
unc0rr [Wed, 23 May 2012 23:30:50 +0400] rev 7120
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
2012-05-23 Don't remove already removed team
unc0rr [Wed, 23 May 2012 23:24:03 +0400] rev 7119
Don't remove already removed team
2012-05-23 wops add this too
Xeli [Wed, 23 May 2012 21:19:15 +0200] rev 7118
wops add this too
2012-05-23 reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
Xeli [Wed, 23 May 2012 21:16:44 +0200] rev 7117
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
2012-05-23 android: fix the default make target
Xeli [Wed, 23 May 2012 19:56:14 +0200] rev 7116
android: fix the default make target
2012-05-23 Android: add freezer commit message
Xeli [Wed, 23 May 2012 19:54:53 +0200] rev 7115
Android: add freezer commit message
2012-05-23 add NOPNG to cmake to explicitly disable PNG dependency
koda [Wed, 23 May 2012 02:39:30 +0200] rev 7114
add NOPNG to cmake to explicitly disable PNG dependency reorganise osx detection and variable initalization (simpler crosscompiling) in cmake
2012-05-22 add GHC and GHFLAGS from cmake too
koda [Wed, 23 May 2012 01:53:25 +0200] rev 7113
add GHC and GHFLAGS from cmake too
2012-05-22 rename a few internal cmake variables (for consistency and readability)
koda [Wed, 23 May 2012 01:39:31 +0200] rev 7112
rename a few internal cmake variables (for consistency and readability)
2012-05-22 Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:25:03 +0200] rev 7111
Replaced matrix related FFP code with explicit matrix calculations. The modelview matrices now get uploaded at a single point via glLoadMatrix4 rather than using the GL1 matrix stack. In the GL2 variant this will become a uniform upload.
2012-05-22 Merge
Medo <smaxein@googlemail.com> [Tue, 22 May 2012 11:19:32 +0200] rev 7110
Merge
2012-05-22 there a libSDLMain.a in the bundled SDL framework
koda [Wed, 23 May 2012 00:45:37 +0200] rev 7109
there a libSDLMain.a in the bundled SDL framework
2012-05-22 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:18:46 +0200] rev 7108
Merge
2012-05-21 android: possible fix for bitmap recycle errors
Xeli [Tue, 22 May 2012 00:41:26 +0200] rev 7107
android: possible fix for bitmap recycle errors
2012-05-21 fixed wheelup/down
Xeli [Tue, 22 May 2012 00:40:43 +0200] rev 7106
fixed wheelup/down Wheel up and down used to be swapped in both binds.cpp and uKeys.pas (2 wrongs make a right eh) After I fixed uKeys zooming was inverted, so I changed binds.cpp too, but now existing teams will still have its zoom inverted..
2012-05-21 add a nilcheck
koda [Mon, 21 May 2012 22:54:34 +0200] rev 7105
add a nilcheck
2012-05-21 checksum
nemo [Mon, 21 May 2012 16:46:24 -0400] rev 7104
checksum
2012-05-21 Feel free to add real checksum function
unc0rr [Tue, 22 May 2012 00:29:32 +0400] rev 7103
Feel free to add real checksum function
2012-05-21 better lazy loading for cScaleFactor
koda [Mon, 21 May 2012 06:34:17 +0200] rev 7102
better lazy loading for cScaleFactor
2012-05-20 Ok. I think *this* should flip it correctly...
nemo [Sun, 20 May 2012 19:42:55 -0400] rev 7101
Ok. I think *this* should flip it correctly...
2012-05-20 android: added an unsigned target to the makefile, to help automate signing
Xeli [Sun, 20 May 2012 21:09:13 +0200] rev 7100
android: added an unsigned target to the makefile, to help automate signing
2012-05-20 remove the need to qt and co when using cmake with -DANDROID=1
Xeli [Sun, 20 May 2012 17:17:21 +0200] rev 7099
remove the need to qt and co when using cmake with -DANDROID=1
2012-05-20 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo [Sun, 20 May 2012 10:55:58 -0400] rev 7098
Minor tweaks to freezer, mostly to simplify current state to laptop
2012-05-20 clean up pngs
nemo [Sun, 20 May 2012 10:45:16 -0400] rev 7097
clean up pngs
2012-05-20 merge
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 10:54:52 +0200] rev 7096
merge
2012-05-19 + Trivial update.
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 00:08:26 +0200] rev 7095
+ Trivial update. + Script for managing WxW, AFR, and Surf'n'Crate shoppa-variants.
2012-05-19 A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
mikade <redgrinner@gmail.com> [Sat, 19 May 2012 17:15:12 +0200] rev 7094
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
2012-05-20 Bit more freezer.
nemo [Sun, 20 May 2012 01:00:00 -0400] rev 7093
Bit more freezer.
2012-05-18 Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo [Fri, 18 May 2012 13:35:22 -0400] rev 7092
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
2012-05-18 Might help if this was actually its own unique weapon
nemo [Thu, 17 May 2012 20:23:58 -0400] rev 7091
Might help if this was actually its own unique weapon
2012-05-17 Provide training/campaign with a random seed to ignore/use.
nemo [Thu, 17 May 2012 18:22:20 -0400] rev 7090
Provide training/campaign with a random seed to ignore/use.
2012-05-17 remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Xeli [Thu, 17 May 2012 20:19:35 +0200] rev 7089
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
2012-05-17 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli [Thu, 17 May 2012 20:01:56 +0200] rev 7088
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
2012-05-17 dont allow choosing weapons when the AI is playing
Xeli [Thu, 17 May 2012 16:52:17 +0200] rev 7087
dont allow choosing weapons when the AI is playing
2012-05-17 android typo/sabotage
Xeli [Thu, 17 May 2012 16:51:54 +0200] rev 7086
android typo/sabotage
2012-05-17 fix sdl13 build
Xeli [Thu, 17 May 2012 15:58:24 +0200] rev 7085
fix sdl13 build
2012-05-14 readded optimization for SetScale
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 22:14:17 +0200] rev 7084
readded optimization for SetScale
2012-05-17 unbreak android build
Xeli [Thu, 17 May 2012 15:58:04 +0200] rev 7083
unbreak android build - export the Game function - fill the ammo store with 0s in the frondend, if we're missing any weapons - use english as default language
2012-05-14 Replaced FFP code that sets up orthogonal projection with explicit matrix
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:48:34 +0200] rev 7082
Replaced FFP code that sets up orthogonal projection with explicit matrix calculation. Storing the orthogonal projection in the projection matrix for legacy GL (1.x) rather than in the modelview matrix.
2012-05-15 android: add missing graphics, only placeholders tho..
Xeli [Tue, 15 May 2012 21:07:47 +0200] rev 7081
android: add missing graphics, only placeholders tho..
2012-05-14 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:26:50 +0200] rev 7080
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within a (possibly shared) physical texture. The original variant only allowed encoding a sprite at the bottomleft of a larger physical texture to use NPOT sprites on POT only supporting systems.
2012-05-14 Learn hask^Wpascal, dudes!
unc0rr [Mon, 14 May 2012 22:47:56 +0400] rev 7079
Learn hask^Wpascal, dudes!
2012-05-13 AI can't use cWindSpeedf since it now does a smooth transition
nemo [Sun, 13 May 2012 18:50:04 -0400] rev 7078
AI can't use cWindSpeedf since it now does a smooth transition
2012-05-13 oops
nemo [Sun, 13 May 2012 18:31:05 -0400] rev 7077
oops
2012-05-13 Dammit Xeli
nemo [Sun, 13 May 2012 14:56:05 -0400] rev 7076
Dammit Xeli
2012-05-13 '\xd7af' -> 0xd7af
unc0rr [Sun, 13 May 2012 21:46:50 +0400] rev 7075
'\xd7af' -> 0xd7af
2012-05-13 Make uUtils.c compile
unc0rr [Sun, 13 May 2012 21:39:20 +0400] rev 7074
Make uUtils.c compile
2012-05-12 help pas2c
unc0rr [Sun, 13 May 2012 01:54:26 +0400] rev 7073
help pas2c
2012-05-12 More magic
unc0rr [Sun, 13 May 2012 00:50:45 +0400] rev 7072
More magic
2012-05-12 unc0rr's magic macro
nemo [Sat, 12 May 2012 16:45:06 -0400] rev 7071
unc0rr's magic macro
2012-05-12 oops, wrong type
unc0rr [Sun, 13 May 2012 00:40:01 +0400] rev 7070
oops, wrong type
2012-05-12 pas2c stuff again
unc0rr [Sat, 12 May 2012 23:55:09 +0400] rev 7069
pas2c stuff again
2012-05-12 Get rid of cripple SendIPCc
unc0rr [Sat, 12 May 2012 22:50:33 +0400] rev 7068
Get rid of cripple SendIPCc
2012-05-12 A solution to char vs string problem: mark single-letter strings with _S macro
unc0rr [Sat, 12 May 2012 22:44:39 +0400] rev 7067
A solution to char vs string problem: mark single-letter strings with _S macro
2012-05-12 Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr [Sat, 12 May 2012 22:13:56 +0400] rev 7066
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-11 Add missing identifiers
unc0rr [Sat, 12 May 2012 00:25:49 +0400] rev 7065
Add missing identifiers
2012-05-11 Fix casing and type for gl
nemo [Fri, 11 May 2012 16:09:11 -0400] rev 7064
Fix casing and type for gl
2012-05-11 sysutils -> SysUtils
unc0rr [Fri, 11 May 2012 23:36:42 +0400] rev 7063
sysutils -> SysUtils
2012-05-11 Recognize length on arrays as a separate function
unc0rr [Fri, 11 May 2012 23:34:35 +0400] rev 7062
Recognize length on arrays as a separate function
2012-05-11 More tolerance to pas2c
unc0rr [Fri, 11 May 2012 23:22:01 +0400] rev 7061
More tolerance to pas2c
2012-05-11 Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
unc0rr [Fri, 11 May 2012 23:03:28 +0400] rev 7060
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
2012-05-11 Define NOCONSOLE for pas2c
unc0rr [Fri, 11 May 2012 22:54:19 +0400] rev 7059
Define NOCONSOLE for pas2c
2012-05-11 uCommandHandlers now compiles
unc0rr [Fri, 11 May 2012 22:50:52 +0400] rev 7058
uCommandHandlers now compiles
2012-05-11 Support operator 'in', replace it with equality checks against each element of set
unc0rr [Fri, 11 May 2012 22:35:09 +0400] rev 7057
Support operator 'in', replace it with equality checks against each element of set
2012-05-11 Recognize (hwFloat op int) expressions
unc0rr [Fri, 11 May 2012 22:17:39 +0400] rev 7056
Recognize (hwFloat op int) expressions
2012-05-11 Convert "unit.function()" properly
unc0rr [Fri, 11 May 2012 22:09:34 +0400] rev 7055
Convert "unit.function()" properly
2012-05-11 Function to compare string to char ftw
unc0rr [Fri, 11 May 2012 21:10:58 +0400] rev 7054
Function to compare string to char ftw
2012-05-11 Make pas2c happier with uSound
unc0rr [Fri, 11 May 2012 20:01:57 +0400] rev 7053
Make pas2c happier with uSound
2012-05-11 Be more wise about constant initialization expressions being not arrays
unc0rr [Fri, 11 May 2012 19:33:21 +0400] rev 7052
Be more wise about constant initialization expressions being not arrays
2012-05-11 Avoid returning an array for the sake of pas2c
nemo [Fri, 11 May 2012 11:08:50 -0400] rev 7051
Avoid returning an array for the sake of pas2c
2012-05-10 fix building with lua (i think)
koda [Fri, 11 May 2012 00:11:01 +0200] rev 7050
fix building with lua (i think)
2012-05-10 minor changes for warnings and a variables scope
koda [Fri, 11 May 2012 00:05:47 +0200] rev 7049
minor changes for warnings and a variables scope
2012-05-10 the ios port runs again, although with a few things to sort out
koda [Thu, 10 May 2012 23:21:56 +0200] rev 7048
the ios port runs again, although with a few things to sort out
2012-05-10 ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
koda [Thu, 10 May 2012 22:15:31 +0200] rev 7047
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
2012-05-10 Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
unc0rr [Fri, 11 May 2012 01:01:29 +0400] rev 7046
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
2012-05-10 Declare Param* functions
unc0rr [Fri, 11 May 2012 00:36:32 +0400] rev 7045
Declare Param* functions
2012-05-10 Fix for Int type and sysutils in hwengine.pas
unc0rr [Fri, 11 May 2012 00:33:14 +0400] rev 7044
Fix for Int type and sysutils in hwengine.pas
2012-05-10 Some work to make more units compile after conversion to c
unc0rr [Fri, 11 May 2012 00:28:06 +0400] rev 7043
Some work to make more units compile after conversion to c
2012-05-10 Support overloaded operators on (hwFloat op hwFloat) calls
unc0rr [Thu, 10 May 2012 23:51:05 +0400] rev 7042
Support overloaded operators on (hwFloat op hwFloat) calls
2012-05-10 More definitions and mess with pascal code
unc0rr [Thu, 10 May 2012 22:55:13 +0400] rev 7041
More definitions and mess with pascal code
2012-05-10 Render function variables in struct with no mangling. 13 C units are compilable now.
unc0rr [Thu, 10 May 2012 13:45:47 +0400] rev 7040
Render function variables in struct with no mangling. 13 C units are compilable now.
2012-05-10 Handle function type differently
unc0rr [Thu, 10 May 2012 13:41:18 +0400] rev 7039
Handle function type differently
2012-05-10 Some more definitions and slight fixes
unc0rr [Thu, 10 May 2012 13:16:31 +0400] rev 7038
Some more definitions and slight fixes
2012-05-10 uAmmos.c now compiles (3 warnings though)
unc0rr [Thu, 10 May 2012 11:29:18 +0400] rev 7037
uAmmos.c now compiles (3 warnings though)
2012-05-10 Implement built-in functions Low() and High()
unc0rr [Thu, 10 May 2012 11:12:06 +0400] rev 7036
Implement built-in functions Low() and High()
2012-05-09 Reflects change in previous revision to uTypes
nemo [Wed, 09 May 2012 17:33:25 -0400] rev 7035
Reflects change in previous revision to uTypes
2012-05-09 (PointerTo (SimpleType _)) could be a pointer to a non-struct type
unc0rr [Thu, 10 May 2012 00:58:05 +0400] rev 7034
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
2012-05-07 Prepend unit name to function identifiers
unc0rr [Tue, 08 May 2012 00:17:02 +0400] rev 7033
Prepend unit name to function identifiers
2012-05-07 Mangle overloaded functions (only different number of parameters is supported)
unc0rr [Mon, 07 May 2012 23:48:24 +0400] rev 7032
Mangle overloaded functions (only different number of parameters is supported)
2012-05-07 when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda [Mon, 07 May 2012 14:53:08 +0200] rev 7031
when Lua is not found, fallback to compiling the one that comes bundled in our sources
2012-05-07 invert LUA symbol meaning and avoid hints when compiling without it
koda [Mon, 07 May 2012 11:59:09 +0200] rev 7030
invert LUA symbol meaning and avoid hints when compiling without it
2012-05-07 add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
koda [Mon, 07 May 2012 10:51:32 +0200] rev 7029
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
2012-05-05 old typed const moved to their proper unit
koda [Sat, 05 May 2012 19:04:59 +0100] rev 7028
old typed const moved to their proper unit
2012-05-05 the scope cleanup continues...
koda [Sat, 05 May 2012 18:10:41 +0100] rev 7027
the scope cleanup continues...
2012-05-05 split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda [Sat, 05 May 2012 17:29:04 +0100] rev 7026
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-05 revisit isTerminated in hwengine
koda [Sat, 05 May 2012 17:19:33 +0100] rev 7025
revisit isTerminated in hwengine
2012-05-05 fix more breakage
koda [Sat, 05 May 2012 16:53:46 +0100] rev 7024
fix more breakage
2012-05-05 removed the default argument in uWorld
Xeli [Sat, 05 May 2012 16:41:14 +0200] rev 7023
removed the default argument in uWorld
2012-05-05 fix breakage
Xeli [Sat, 05 May 2012 16:38:41 +0200] rev 7022
fix breakage
2012-05-05 adjust the scope of a few uSound variables and functions
koda [Sat, 05 May 2012 15:17:16 +0100] rev 7021
adjust the scope of a few uSound variables and functions
2012-05-03 Merge
Medo <smaxein@googlemail.com> [Thu, 03 May 2012 22:48:02 +0200] rev 7020
Merge
2012-05-04 Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
unc0rr [Sat, 05 May 2012 00:01:12 +0400] rev 7019
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
2012-05-03 some tweaks/fixes/etc to the map preview and reload stuff
sheepluva [Thu, 03 May 2012 19:00:17 +0200] rev 7018
some tweaks/fixes/etc to the map preview and reload stuff also fixed an old bug of a "stuck random/drawn map preview" when changing maps quickly
2012-05-03 visually indicate when map preview generation is in progress.
sheepluva [Thu, 03 May 2012 14:21:53 +0200] rev 7017
visually indicate when map preview generation is in progress.
2012-05-03 HAPPY 7000th COMMIT HEDGEWARS
koda [Thu, 03 May 2012 16:04:38 +0100] rev 7016
HAPPY 7000th COMMIT HEDGEWARS - enforce strong typechecking for strings - disable embedded fpc exceptions (binary size savings of ~5k) - add stack check in debug mode
2012-05-03 add DLC button to net game room
sheepluva [Thu, 03 May 2012 13:25:40 +0200] rev 7015
add DLC button to net game room
2012-05-03 + display lack of map in a nice way, don't generate bogus preview in the background
sheepluva [Thu, 03 May 2012 12:33:08 +0200] rev 7014
+ display lack of map in a nice way, don't generate bogus preview in the background * improve map selection behavior in online mode, so that players can load a missing map and have it correctly selected after pressing F5 without any rejoin, map-reselection. also doesn't cause "different maps generated" anymore if map is missing, instead the person lacking the map gets "invalid genmap" and drops out of game immediatly
2012-05-03 Get rid of overloaded functions in uRenderUtils
unc0rr [Thu, 03 May 2012 12:21:16 +0400] rev 7013
Get rid of overloaded functions in uRenderUtils
2012-05-03 merge
nemo [Thu, 03 May 2012 00:21:17 -0400] rev 7012
merge
2012-05-03 small tweaks/fixes to room list header saving and restore...
sheepluva [Thu, 03 May 2012 03:18:10 +0200] rev 7011
small tweaks/fixes to room list header saving and restore... setModel should be really done in the constructor of the page IMO btw
2012-05-03 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo [Thu, 03 May 2012 00:20:58 -0400] rev 7010
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-03 Updated android support library to the latest version (r8)
Medo <smaxein@googlemail.com> [Thu, 03 May 2012 15:34:26 +0200] rev 7009
Updated android support library to the latest version (r8)
2012-05-03 fix a previewmap-related QObject::disconnect segfault
sheepluva [Thu, 03 May 2012 02:45:08 +0200] rev 7008
fix a previewmap-related QObject::disconnect segfault
2012-05-02 Initial stub for freezer
nemo [Wed, 02 May 2012 19:16:12 -0400] rev 7007
Initial stub for freezer
2012-05-02 Merge
Medo <smaxein@googlemail.com> [Wed, 02 May 2012 23:53:45 +0200] rev 7006
Merge
2012-05-02 fix: issue with playing team list vertically collapsing
sheepluva [Thu, 03 May 2012 01:18:29 +0200] rev 7005
fix: issue with playing team list vertically collapsing
2012-05-02 Workaround for stuck pages.
nemo [Wed, 02 May 2012 18:36:27 -0400] rev 7004
Workaround for stuck pages.
2012-05-02 tweak how the header customization is stored in the settings file
sheepluva [Wed, 02 May 2012 21:45:55 +0200] rev 7003
tweak how the header customization is stored in the settings file
2012-05-02 Render float consts into defines
unc0rr [Wed, 02 May 2012 22:51:42 +0400] rev 7002
Render float consts into defines
2012-05-02 GetRandom -> GetRandomf
unc0rr [Wed, 02 May 2012 22:12:58 +0400] rev 7001
GetRandom -> GetRandomf
2012-05-02 allow F5 magic to refresh demos/saves list too
sheepluva [Wed, 02 May 2012 19:36:23 +0200] rev 7000
allow F5 magic to refresh demos/saves list too
2012-05-02 rename a few Draw* routines
koda [Wed, 02 May 2012 16:36:11 +0100] rev 6999
rename a few Draw* routines
2012-05-02 wut?
koda [Wed, 02 May 2012 14:41:21 +0100] rev 6998
wut?
2012-05-02 remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
koda [Wed, 02 May 2012 14:35:54 +0100] rev 6997
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
2012-05-02 rooms list
sheepluva [Wed, 02 May 2012 15:33:34 +0200] rev 6996
rooms list + reorder filter chain for better performance (sorting and full-text search are now last step, not first) + automatically restore custom column widths and sort settings...
2012-05-02 roomslist: reimplement filters
sheepluva [Wed, 02 May 2012 14:30:22 +0200] rev 6995
roomslist: reimplement filters implementation details: YO DAWG, I herd you like QSortFilterProxyModels, so I put a QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel so that you can filter while you filter while you filter while you filter!
2012-05-02 remove IFDEF 0 for sake of poor parser
nemo [Wed, 02 May 2012 07:39:25 -0400] rev 6994
remove IFDEF 0 for sake of poor parser
2012-05-02 room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
sheepluva [Wed, 02 May 2012 13:00:10 +0200] rev 6993
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
2012-05-02 marked a couple of functions as inline
koda [Wed, 02 May 2012 11:43:43 +0100] rev 6992
marked a couple of functions as inline resolved all warnings/hints/notes added -Ooregvar optimisation (stores frequently used variables in registers, saving ~30k code size)
2012-05-02 make search filter field have a useable size on low frontend resolution
sheepluva [Wed, 02 May 2012 12:24:44 +0200] rev 6991
make search filter field have a useable size on low frontend resolution
2012-05-02 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda [Wed, 02 May 2012 10:53:13 +0100] rev 6990
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-05-02 make column sorting three-state: asc -> dsc -> off/default (= by room state)
sheepluva [Wed, 02 May 2012 11:28:38 +0200] rev 6989
make column sorting three-state: asc -> dsc -> off/default (= by room state)
2012-05-02 sort by room state by default
sheepluva [Wed, 02 May 2012 10:57:36 +0200] rev 6988
sort by room state by default
2012-05-02 allow custom sorting of roomslist (by clicking on header sections)
sheepluva [Wed, 02 May 2012 10:47:21 +0200] rev 6987
allow custom sorting of roomslist (by clicking on header sections)
2012-05-02 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda [Wed, 02 May 2012 08:07:17 +0100] rev 6986
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-05-01 Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
nemo [Tue, 01 May 2012 17:33:28 -0400] rev 6985
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc. They need to remain until replacements are put in place.
2012-05-01 remove map: Sticks
sheepluva [Tue, 01 May 2012 23:03:25 +0200] rev 6984
remove map: Sticks reason: obvious :P
2012-05-01 roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
sheepluva [Tue, 01 May 2012 21:24:04 +0200] rev 6983
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps some other small tweaks and fixes
2012-05-01 breaking news, we don't support typed consts anymore
koda [Tue, 01 May 2012 19:56:55 +0200] rev 6982
breaking news, we don't support typed consts anymore
2012-05-01 Hopefully this change doesn't break anything
unc0rr [Tue, 01 May 2012 20:54:30 +0400] rev 6981
Hopefully this change doesn't break anything
2012-05-01 Better type deriving
unc0rr [Tue, 01 May 2012 20:54:02 +0400] rev 6980
Better type deriving
2012-05-01 Declare const ints as enums
unc0rr [Tue, 01 May 2012 19:29:47 +0400] rev 6979
Declare const ints as enums
2012-05-01 Make Str2PChar more pas2c-friendly
unc0rr [Tue, 01 May 2012 19:28:30 +0400] rev 6978
Make Str2PChar more pas2c-friendly
2012-05-01 adjust column widths
sheepluva [Tue, 01 May 2012 16:16:09 +0200] rev 6977
adjust column widths fix a warning
2012-05-01 oops^2
koda [Tue, 01 May 2012 16:20:12 +0200] rev 6976
oops^2
2012-05-01 oops
koda [Tue, 01 May 2012 15:29:48 +0200] rev 6975
oops
2012-05-01 minor changes for more compatibilities with other compilers
koda [Tue, 01 May 2012 15:23:11 +0200] rev 6974
minor changes for more compatibilities with other compilers
2012-05-01 RoomsListModel:
sheepluva [Tue, 01 May 2012 14:57:40 +0200] rev 6973
RoomsListModel: + in progress icon * fixed room delete and update (name match lookup was done in wrong column)
2012-05-01 remove SDL_SCANCODE_*
koda [Tue, 01 May 2012 11:39:24 +0100] rev 6972
remove SDL_SCANCODE_*
2012-05-01 add NULL definition and align types to their correct bitwidth
koda [Tue, 01 May 2012 11:25:44 +0100] rev 6971
add NULL definition and align types to their correct bitwidth
2012-05-01 display haxx0red teams colors correctly.
sheepluva [Tue, 01 May 2012 11:39:11 +0200] rev 6970
display haxx0red teams colors correctly. also got rid of some casts and std:: iteration stuff
2012-04-30 made the hog count thingy prettier when on low space... have fun squishing hogs!
sheepluva [Tue, 01 May 2012 00:22:10 +0200] rev 6969
made the hog count thingy prettier when on low space... have fun squishing hogs!
2012-04-30 Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
sheepluva [Mon, 30 Apr 2012 23:14:40 +0200] rev 6968
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
2012-04-30 Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
unc0rr [Mon, 30 Apr 2012 23:35:40 +0400] rev 6967
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
2012-04-30 add missing copyright headers to roomslistmodel
sheepluva [Mon, 30 Apr 2012 20:12:43 +0200] rev 6966
add missing copyright headers to roomslistmodel
2012-04-30 Rework string init macro
unc0rr [Mon, 30 Apr 2012 17:43:21 +0400] rev 6965
Rework string init macro
2012-04-30 Raise exception when .inc file isn't found
unc0rr [Mon, 30 Apr 2012 16:55:02 +0400] rev 6964
Raise exception when .inc file isn't found
2012-04-29 wops
Xeli [Sun, 29 Apr 2012 21:17:27 +0200] rev 6963
wops
2012-04-29 implement switch for the touch interface
Xeli [Sun, 29 Apr 2012 21:05:09 +0200] rev 6962
implement switch for the touch interface
2012-04-29 hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli [Sun, 29 Apr 2012 18:08:46 +0200] rev 6961
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
2012-04-29 map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva [Sun, 29 Apr 2012 20:52:10 +0200] rev 6960
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
2012-04-29 make it auto-update (whoops,forgot)
sheepluva [Sun, 29 Apr 2012 17:23:05 +0200] rev 6959
make it auto-update (whoops,forgot)
2012-04-29 hello GameStyleModel
sheepluva [Sun, 29 Apr 2012 17:12:49 +0200] rev 6958
hello GameStyleModel
2012-04-29 target using the utility button, this fixes bee
Xeli [Sun, 29 Apr 2012 16:09:42 +0200] rev 6957
target using the utility button, this fixes bee
2012-04-29 enabled grenade timer, needs a button image
Xeli [Sun, 29 Apr 2012 14:10:59 +0200] rev 6956
enabled grenade timer, needs a button image
2012-04-28 wops, removed some writeln
Xeli [Sat, 28 Apr 2012 15:18:30 +0200] rev 6955
wops, removed some writeln
2012-04-28 changed uKeys to uInputHandler to better reflect its function
Xeli [Sat, 28 Apr 2012 15:03:52 +0200] rev 6954
changed uKeys to uInputHandler to better reflect its function
2012-04-29 * make HatModel update automatically (also renamed class and files)
sheepluva [Sun, 29 Apr 2012 14:00:35 +0200] rev 6953
* make HatModel update automatically (also renamed class and files) * removed nemo's ghost file :P
2012-04-28 license header year range adjustments
sheepluva [Sat, 28 Apr 2012 18:56:31 +0200] rev 6952
license header year range adjustments
2012-04-28 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
Xeli [Sat, 28 Apr 2012 14:41:40 +0200] rev 6951
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton - added a caption to try to explain this -_-
2012-04-28 -Fixed FingerHasMoved function, still might need a little tweaking
Xeli [Sat, 28 Apr 2012 12:46:57 +0200] rev 6950
-Fixed FingerHasMoved function, still might need a little tweaking -Fixed targetting, it's not possible to fire airstrike and the like with a longpress, however it'll fire on the cursor not on the tap location
2012-04-27 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli [Fri, 27 Apr 2012 23:39:01 +0200] rev 6949
remove last boolean keys references and using only ParseCommand in uTouch now
2012-04-28 various comment tweaks/fixes
sheepluva [Sat, 28 Apr 2012 12:35:29 +0200] rev 6948
various comment tweaks/fixes
2012-04-28 MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
sheepluva [Sat, 28 Apr 2012 11:56:09 +0200] rev 6947
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
2012-04-28 fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
sheepluva [Sat, 28 Apr 2012 09:25:30 +0200] rev 6946
fix for issue #186 ("Screen gets messed up when selecting Hand Drawn Map")
2012-04-28 unbreak snowball
nemo [Sat, 28 Apr 2012 00:08:12 -0400] rev 6945
unbreak snowball
2012-04-28 Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
nemo [Fri, 27 Apr 2012 22:25:26 -0400] rev 6944
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
2012-04-27 MapModel: comments/docs, small tweaks
sheepluva [Sat, 28 Apr 2012 00:24:37 +0200] rev 6943
MapModel: comments/docs, small tweaks
2012-04-27 reimplement the quit engine+frontend keys
Xeli [Fri, 27 Apr 2012 23:17:11 +0200] rev 6942
reimplement the quit engine+frontend keys
2012-04-27 add ammoprop to enable to up and down buttons on for the touch interface
Xeli [Fri, 27 Apr 2012 23:09:27 +0200] rev 6941
add ammoprop to enable to up and down buttons on for the touch interface
2012-04-27 decouple current theme from map theme (fixes theme confusion bugs of last commit)
sheepluva [Fri, 27 Apr 2012 23:10:48 +0200] rev 6940
decouple current theme from map theme (fixes theme confusion bugs of last commit)
2012-04-27 MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
sheepluva [Fri, 27 Apr 2012 22:22:04 +0200] rev 6939
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
2012-04-27 MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
sheepluva [Fri, 27 Apr 2012 11:47:37 +0200] rev 6938
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
2012-04-26 messing with the theme model a bit (gets now auto-updated after DLC download too)
sheepluva [Thu, 26 Apr 2012 16:15:37 +0200] rev 6937
messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-04-27 theme tweaks
nemo [Fri, 27 Apr 2012 16:57:54 -0400] rev 6936
theme tweaks
2012-04-27 Show number of points in drawn map
unc0rr [Fri, 27 Apr 2012 22:15:08 +0400] rev 6935
Show number of points in drawn map
2012-04-26 Cursor for DrawMapScene. Feel free to ajust its look.
unc0rr [Fri, 27 Apr 2012 00:43:48 +0400] rev 6934
Cursor for DrawMapScene. Feel free to ajust its look.
2012-04-26 mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
sheepluva [Thu, 26 Apr 2012 09:48:52 +0200] rev 6933
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
2012-04-26 make DLC trigger data reload
sheepluva [Thu, 26 Apr 2012 09:47:35 +0200] rev 6932
make DLC trigger data reload
2012-04-26 make DataManager a QObject with reload() slot that emits signal updated()
sheepluva [Thu, 26 Apr 2012 07:44:44 +0200] rev 6931
make DataManager a QObject with reload() slot that emits signal updated()
2012-04-26 renaming HWDataManager -> DataManager
sheepluva [Thu, 26 Apr 2012 07:22:05 +0200] rev 6930
renaming HWDataManager -> DataManager
2012-04-25 reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
sheepluva [Wed, 25 Apr 2012 17:44:48 +0200] rev 6929
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
2012-04-25 nemo said I was boring for removing the "hello" randomizer on room join.
sheepluva [Wed, 25 Apr 2012 08:23:48 +0200] rev 6928
nemo said I was boring for removing the "hello" randomizer on room join. That was actually an accident, fixed by this commit. Now find an actual reason to call me boring (there are many to choose from :P) nemo!
2012-04-24 Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
nemo [Tue, 24 Apr 2012 17:16:18 -0400] rev 6927
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need to be a bit smarter and automatically wrap.
2012-04-24 Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
nemo [Tue, 24 Apr 2012 16:58:19 -0400] rev 6926
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
2012-04-24 Fix GetAmmoEntry in PascalExports
unc0rr [Tue, 24 Apr 2012 23:56:41 +0400] rev 6925
Fix GetAmmoEntry in PascalExports
2012-04-24 Get rid of overloaded functions in uAmmo
unc0rr [Tue, 24 Apr 2012 23:50:40 +0400] rev 6924
Get rid of overloaded functions in uAmmo
2012-04-24 uCommands compiles
unc0rr [Tue, 24 Apr 2012 23:33:39 +0400] rev 6923
uCommands compiles
2012-04-24 Fix types
unc0rr [Tue, 24 Apr 2012 22:27:56 +0400] rev 6922
Fix types
2012-04-24 Don't add duplicates into string consts
unc0rr [Tue, 24 Apr 2012 16:11:07 +0400] rev 6921
Don't add duplicates into string consts
2012-04-24 this should enable png screenshots on osx as well
koda [Tue, 24 Apr 2012 06:53:39 +0200] rev 6920
this should enable png screenshots on osx as well
2012-04-23 in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli [Mon, 23 Apr 2012 19:23:28 +0200] rev 6919
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
2012-04-23 fix the ammomenu F# buttons
Xeli [Mon, 23 Apr 2012 19:22:43 +0200] rev 6918
fix the ammomenu F# buttons
2012-04-23 - change uKeys to be event based rather than polling
Xeli [Mon, 23 Apr 2012 19:22:16 +0200] rev 6917
- change uKeys to be event based rather than polling - missing engine+frontend exit - missing controller support - needs testing on different platforms and keyboards
2012-04-23 case sensitivity + correct variable check
vittorio.giovara@gmail.com [Mon, 23 Apr 2012 13:22:30 +0000] rev 6916
case sensitivity + correct variable check
2012-04-23 when libpng is not found, gratiously fallback to bmp screenshots; untested
koda [Mon, 23 Apr 2012 04:14:21 +0200] rev 6915
when libpng is not found, gratiously fallback to bmp screenshots; untested
2012-04-23 ios minor warning and optimisation for team color
koda [Mon, 23 Apr 2012 04:05:18 +0200] rev 6914
ios minor warning and optimisation for team color
2012-04-22 Make clouds/flakes change direction smoothly
nemo [Sun, 22 Apr 2012 13:58:53 -0400] rev 6913
Make clouds/flakes change direction smoothly
2012-04-22 Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
unc0rr [Sun, 22 Apr 2012 21:23:32 +0400] rev 6912
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
2012-04-22 added savepassword checkbox to options page, which now reloads values at every acces
koda [Sun, 22 Apr 2012 18:38:34 +0200] rev 6911
added savepassword checkbox to options page, which now reloads values at every acces
2012-04-22 add a checkbox for the password field prompt (issue 316)
Stepan777 [Sun, 22 Apr 2012 17:03:55 +0200] rev 6910
add a checkbox for the password field prompt (issue #316)
2012-04-22 fixed uKeys (aka almost revert it back)
Xeli [Sun, 22 Apr 2012 15:13:17 +0200] rev 6909
fixed uKeys (aka almost revert it back)
2012-04-22 ios: turn on more warning messages and start correcting them
koda [Sun, 22 Apr 2012 04:48:11 +0200] rev 6908
ios: turn on more warning messages and start correcting them
2012-04-22 memory leak in hwform.cpp (issue 386)
Stepan777 [Sun, 22 Apr 2012 03:59:24 +0200] rev 6907
memory leak in hwform.cpp (issue #386)
2012-04-22 fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
koda [Sun, 22 Apr 2012 02:10:44 +0200] rev 6906
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
2012-04-21 *sigh*
nemo [Sat, 21 Apr 2012 18:11:24 -0400] rev 6905
*sigh*
2012-04-21 Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
nemo [Sat, 21 Apr 2012 18:05:42 -0400] rev 6904
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
2012-04-21 Oops
unc0rr [Sat, 21 Apr 2012 23:00:08 +0400] rev 6903
Oops
2012-04-21 Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
unc0rr [Sat, 21 Apr 2012 20:12:22 +0400] rev 6902
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
2012-04-21 - Don't crash on back press, but shutdown hedgewars
Xeli [Sat, 21 Apr 2012 18:02:44 +0200] rev 6901
- Don't crash on back press, but shutdown hedgewars - enable volume up/down/mute buttons
2012-04-21 - Added support for keyboards on android
Xeli [Sat, 21 Apr 2012 17:59:14 +0200] rev 6900
- Added support for keyboards on android - tiny patch for android/sdl tracks backspace correctly now - Added SDL_SCANCODE_X constants in uKeys - First attempt at making the touch interface and keys input work side by side
2012-04-21 - Return of the F<numbers> in the ammomenu
Xeli [Sat, 21 Apr 2012 17:55:45 +0200] rev 6899
- Return of the F<numbers> in the ammomenu - Cursor is now hiden on touch interfaces, rather than hidden on landscape ammomenu
2012-04-21 - Remove support for variables in command handlers
unc0rr [Sat, 21 Apr 2012 19:51:13 +0400] rev 6898
- Remove support for variables in command handlers - Make parameter to RegisterVariable typed instead of just pointer - Catch a bug due to wrong type passed to RegisterVariable
2012-04-20 Fix parsing of exit() call without parameters
unc0rr [Fri, 20 Apr 2012 23:03:20 +0400] rev 6897
Fix parsing of exit() call without parameters
2012-04-20 Move all strings into constants to make them of string255 type
unc0rr [Fri, 20 Apr 2012 22:56:56 +0400] rev 6896
Move all strings into constants to make them of string255 type
2012-04-20 Many small improvements to pas2c
unc0rr [Fri, 20 Apr 2012 22:03:35 +0400] rev 6895
Many small improvements to pas2c
2012-04-19 Some more progress with pas2c
unc0rr [Fri, 20 Apr 2012 01:50:47 +0400] rev 6894
Some more progress with pas2c
2012-04-19 - Track array size to use for High function
unc0rr [Thu, 19 Apr 2012 23:36:20 +0400] rev 6893
- Track array size to use for High function - Some fixes
2012-04-19 android: prevent the app from a semi-crash when exiting a game
Xeli [Thu, 19 Apr 2012 18:15:03 +0200] rev 6892
android: prevent the app from a semi-crash when exiting a game
2012-04-14 Improve rendering of function types, ranges, and more
unc0rr [Sun, 15 Apr 2012 00:47:22 +0400] rev 6891
Improve rendering of function types, ranges, and more
2012-04-14 Fix insanity
unc0rr [Sat, 14 Apr 2012 23:50:14 +0400] rev 6890
Fix insanity
2012-04-14 More string types
unc0rr [Sat, 14 Apr 2012 23:36:57 +0400] rev 6889
More string types
2012-04-14 Get rid of TGearsType to simplify pas2c
unc0rr [Sat, 14 Apr 2012 23:19:45 +0400] rev 6888
Get rid of TGearsType to simplify pas2c
2012-04-14 Render some builtin functions
unc0rr [Sat, 14 Apr 2012 22:40:23 +0400] rev 6887
Render some builtin functions
2012-04-14 Render unions
unc0rr [Sat, 14 Apr 2012 22:24:09 +0400] rev 6886
Render unions
2012-04-12 minor gl debug/comments
koda [Fri, 13 Apr 2012 01:41:11 +0200] rev 6885
minor gl debug/comments
2012-04-12 disable png screenshots on mobile for now
koda [Fri, 13 Apr 2012 00:18:10 +0200] rev 6884
disable png screenshots on mobile for now
2012-04-12 Support string constants
unc0rr [Fri, 13 Apr 2012 00:08:46 +0400] rev 6883
Support string constants
2012-04-12 Oops, forgot file
Stepan777 [Thu, 12 Apr 2012 23:10:35 +0400] rev 6882
Oops, forgot file
2012-04-12 png screenshots
Stepan777 [Thu, 12 Apr 2012 23:05:46 +0400] rev 6881
png screenshots
2012-04-11 Support operators declarations
unc0rr [Wed, 11 Apr 2012 22:47:21 +0400] rev 6880
Support operators declarations
2012-04-11 Simplify converter's life
unc0rr [Wed, 11 Apr 2012 22:46:59 +0400] rev 6879
Simplify converter's life
2012-04-10 Improve rendering of function types, arrays, and more
unc0rr [Wed, 11 Apr 2012 01:04:58 +0400] rev 6878
Improve rendering of function types, arrays, and more
2012-04-09 vob* variables need to be reset
koda [Mon, 09 Apr 2012 23:20:42 +0200] rev 6877
vob* variables need to be reset
2012-04-09 Unbreak build (change was only tested with pas2c parser, and was okay to it)
unc0rr [Tue, 10 Apr 2012 00:00:25 +0400] rev 6876
Unbreak build (change was only tested with pas2c parser, and was okay to it)
2012-04-09 First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
unc0rr [Mon, 09 Apr 2012 23:55:12 +0400] rev 6875
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
2012-04-09 Better handle switch statement
unc0rr [Mon, 09 Apr 2012 23:36:23 +0400] rev 6874
Better handle switch statement
2012-04-09 Eraser tool
unc0rr [Mon, 09 Apr 2012 22:01:36 +0400] rev 6873
Eraser tool
2012-04-09 Better support for strings
unc0rr [Mon, 09 Apr 2012 22:01:13 +0400] rev 6872
Better support for strings
2012-04-09 ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
koda [Mon, 09 Apr 2012 04:55:46 +0200] rev 6871
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
2012-04-09 ios: refactor the code of the after-game statistics display using delegates
koda [Mon, 09 Apr 2012 04:43:30 +0200] rev 6870
ios: refactor the code of the after-game statistics display using delegates
2012-04-09 ios: convert audio operation from class to instance, plays better with memory
koda [Mon, 09 Apr 2012 03:25:17 +0200] rev 6869
ios: convert audio operation from class to instance, plays better with memory
2012-04-09 i don't understand this, but without this change audio doesn't fade on ios
koda [Mon, 09 Apr 2012 02:02:14 +0200] rev 6868
i don't understand this, but without this change audio doesn't fade on ios
2012-04-09 remove stray pixels
nemo [Sun, 08 Apr 2012 20:31:01 -0400] rev 6867
remove stray pixels
2012-04-08 ios: don't prompt restoring a game that didn't complete loading
koda [Sun, 08 Apr 2012 23:41:34 +0200] rev 6866
ios: don't prompt restoring a game that didn't complete loading
2012-04-08 ios, this method belongs here
koda [Sun, 08 Apr 2012 23:31:02 +0200] rev 6865
ios, this method belongs here
2012-04-08 ios: schemes table was being drawn on top of the table border
koda [Sun, 08 Apr 2012 19:06:25 +0200] rev 6864
ios: schemes table was being drawn on top of the table border
2012-04-08 formatting
koda [Sun, 08 Apr 2012 18:46:09 +0200] rev 6863
formatting
2012-04-08 when focus is lost lower the volume to a minimum
koda [Sun, 08 Apr 2012 18:11:37 +0200] rev 6862
when focus is lost lower the volume to a minimum
2012-04-07 by popular demand, switch Nature and Golf music (issue 383)
koda [Sat, 07 Apr 2012 22:13:15 +0200] rev 6861
by popular demand, switch Nature and Golf music (issue #383)
2012-04-06 Convert some operators
unc0rr [Fri, 06 Apr 2012 16:59:32 +0400] rev 6860
Convert some operators
2012-04-05 Unwind 'with' construction
unc0rr [Thu, 05 Apr 2012 17:52:27 +0400] rev 6859
Unwind 'with' construction
2012-04-05 Improve rendering into C
unc0rr [Thu, 05 Apr 2012 14:58:34 +0400] rev 6858
Improve rendering into C
2012-04-05 Make function more pascal-ish
unc0rr [Thu, 05 Apr 2012 14:50:58 +0400] rev 6857
Make function more pascal-ish
2012-04-04 More external definitions for pas2c
unc0rr [Thu, 05 Apr 2012 00:42:43 +0400] rev 6856
More external definitions for pas2c
2012-04-04 Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
unc0rr [Wed, 04 Apr 2012 18:00:46 +0400] rev 6855
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
2012-04-04 Normalize RecordFields before conversion. Helps with namespaces problem.
unc0rr [Wed, 04 Apr 2012 15:05:14 +0400] rev 6854
Normalize RecordFields before conversion. Helps with namespaces problem.
2012-04-03 Fix withState' not returning lastType
unc0rr [Tue, 03 Apr 2012 17:53:33 +0400] rev 6853
Fix withState' not returning lastType
2012-04-01 Added copyright notice to Scheme.java
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:23:34 +0200] rev 6852
Added copyright notice to Scheme.java
2012-04-03 ja update
krdrt5367 [Tue, 03 Apr 2012 10:08:35 +0100] rev 6851
ja update
2012-04-01 Hedgeroid: Added ini4j library, updated android support library and added lib licenses
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:17:29 +0200] rev 6850
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
2012-04-03 de update
krdrt5367 [Tue, 03 Apr 2012 10:06:58 +0100] rev 6849
de update
2012-04-01 Added some toString methods to help when debugging
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:15:45 +0200] rev 6848
Added some toString methods to help when debugging
2012-04-03 cz update
krdrt5 [Tue, 03 Apr 2012 10:05:26 +0100] rev 6847
cz update
2012-04-01 Merge
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 04:37:55 +0200] rev 6846
Merge
2012-04-02 - Handle multidimensional arrays better
unc0rr [Mon, 02 Apr 2012 17:28:18 +0400] rev 6845
- Handle multidimensional arrays better - Error message for WithBlock to check type errors
2012-04-01 Scheme definitions now use .ini files.
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 04:27:46 +0200] rev 6844
Scheme definitions now use .ini files.
2012-04-02 Finally fix the bug with pointer declarations polluting namespace with bad records
unc0rr [Mon, 02 Apr 2012 16:14:29 +0400] rev 6843
Finally fix the bug with pointer declarations polluting namespace with bad records
2012-03-31 Removed some unused imports and a redundand nullcheck
Medo <smaxein@googlemail.com> [Sat, 31 Mar 2012 20:39:19 +0200] rev 6842
Removed some unused imports and a redundand nullcheck
2012-04-01 let's outsmart the compiler for no particular benefit
koda [Mon, 02 Apr 2012 00:32:17 +0200] rev 6841
let's outsmart the compiler for no particular benefit
2012-03-31 Added hashcode function for Team to make it consistent with equals.
Medo <smaxein@googlemail.com> [Sat, 31 Mar 2012 20:36:03 +0200] rev 6840
Added hashcode function for Team to make it consistent with equals.
2012-03-30 Remove API Level 8 dependency found by Android Lint
Medo <smaxein@googlemail.com> [Fri, 30 Mar 2012 19:40:49 +0200] rev 6839
Remove API Level 8 dependency found by Android Lint
2012-03-30 More clean namespace, some fixes
unc0rr [Fri, 30 Mar 2012 23:58:08 +0400] rev 6838
More clean namespace, some fixes
2012-03-30 Much better types handling, work correctly with functions
unc0rr [Fri, 30 Mar 2012 17:00:34 +0400] rev 6837
Much better types handling, work correctly with functions
2012-03-29 - Treat strings as arrays of chars
unc0rr [Thu, 29 Mar 2012 17:27:01 +0400] rev 6836
- Treat strings as arrays of chars - Add return statement to non-void functions
2012-03-28 Better deriving, some fixes
unc0rr [Thu, 29 Mar 2012 01:01:29 +0400] rev 6835
Better deriving, some fixes
2012-03-28 Resolve deferred type on dereference
unc0rr [Wed, 28 Mar 2012 23:53:45 +0400] rev 6834
Resolve deferred type on dereference
2012-03-28 invalidate on switch
nemo [Wed, 28 Mar 2012 16:33:50 -0400] rev 6833
invalidate on switch
2012-03-27 dates are no more!
koda [Wed, 28 Mar 2012 01:56:42 +0200] rev 6832
dates are no more!
2012-03-27 ios: fix offset for 'details' table header in iphone game configuration
koda [Wed, 28 Mar 2012 01:26:47 +0200] rev 6831
ios: fix offset for 'details' table header in iphone game configuration
2012-03-27 ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
koda [Wed, 28 Mar 2012 01:19:36 +0200] rev 6830
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
2012-03-27 ios: use notifications instead of class methods (maybe tidier)
koda [Wed, 28 Mar 2012 00:42:57 +0200] rev 6829
ios: use notifications instead of class methods (maybe tidier)
2012-03-27 At mikade's request. give scripting access to the map name prior to override.
nemo [Mon, 26 Mar 2012 20:29:37 -0400] rev 6828
At mikade's request. give scripting access to the map name prior to override.
2012-03-26 Dig into namespaces even more
unc0rr [Mon, 26 Mar 2012 23:54:12 +0400] rev 6827
Dig into namespaces even more
2012-03-26 Just some further work
unc0rr [Mon, 26 Mar 2012 17:56:15 +0400] rev 6826
Just some further work
2012-03-26 ios, one more grenade timer tweak
koda [Mon, 26 Mar 2012 03:58:03 +0200] rev 6825
ios, one more grenade timer tweak
2012-03-26 i didn't even know it was possible (spotted by adam4813)
koda [Mon, 26 Mar 2012 03:57:14 +0200] rev 6824
i didn't even know it was possible (spotted by adam4813)
2012-03-26 ios: fix blocked preview button
koda [Mon, 26 Mar 2012 03:36:11 +0200] rev 6823
ios: fix blocked preview button
2012-03-26 ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda [Mon, 26 Mar 2012 03:24:50 +0200] rev 6822
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-03-25 merge
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 21:17:01 +0200] rev 6821
merge
2012-03-25 - don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:37:07 +0200] rev 6820
- don't give hogs air weps when border is enabled - add missing napalm - small code restructures
2012-03-25 Added a missing loc
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:34:40 +0200] rev 6819
Added a missing loc Fixed rader bug Four new achievements Some provisional changes
2012-03-25 Add the parameters I missed the first time when I added these hooks.
mikade [Sun, 25 Mar 2012 14:51:13 +0200] rev 6818
Add the parameters I missed the first time when I added these hooks.
2012-03-25 - Apply unit's namespace to current scope when referencing unit name
unc0rr [Sun, 25 Mar 2012 23:10:29 +0400] rev 6817
- Apply unit's namespace to current scope when referencing unit name - Don't reference SysUtils in LuaPas to simplify my life
2012-03-24 Fix wrong type returned from id2C
unc0rr [Sat, 24 Mar 2012 21:19:50 +0400] rev 6816
Fix wrong type returned from id2C
2012-03-24 Fix server thinking game is still not finished sometimes
unc0rr [Sat, 24 Mar 2012 19:57:06 +0400] rev 6815
Fix server thinking game is still not finished sometimes
2012-03-24 wops ;i
Xeli [Sat, 24 Mar 2012 16:46:56 +0100] rev 6814
wops ;i
2012-03-24 ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli [Sat, 24 Mar 2012 16:41:35 +0100] rev 6813
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
2012-03-24 fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli [Sat, 24 Mar 2012 15:52:07 +0100] rev 6812
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
2012-03-24 LandBackTex take 2
nemo [Fri, 23 Mar 2012 21:56:27 -0400] rev 6811
LandBackTex take 2
2012-03-23 This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
nemo [Fri, 23 Mar 2012 18:20:59 -0400] rev 6810
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
2012-03-23 Oops
unc0rr [Fri, 23 Mar 2012 23:03:09 +0400] rev 6809
Oops
2012-03-23 unbreak engine
Xeli [Fri, 23 Mar 2012 14:18:58 +0100] rev 6808
unbreak engine
2012-03-22 Improved cmake build script for Android:
simmax@googlemail.com [Fri, 23 Mar 2012 00:21:34 +0100] rev 6807
Improved cmake build script for Android: - Error out when Ant or android can't be found - Attempt to find the NDK toolchain binaries on Windows and Linux instead of assuming Linux - Use find_program instead of find_path to find some binaries - ANDROID_SDK now refers to the Android SDK base directory - Fixed detection of android.bat on Windows - Output of the android tool is now shown so that success/failure is visible
2012-03-23 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli [Fri, 23 Mar 2012 14:14:43 +0100] rev 6806
first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-22 Add more strictness in hope it will help with space leak
unc0rr [Thu, 22 Mar 2012 22:55:38 +0400] rev 6805
Add more strictness in hope it will help with space leak
2012-03-21 Try different splash sounds too
nemo [Wed, 21 Mar 2012 00:05:46 -0400] rev 6804
Try different splash sounds too
2012-03-20 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo [Tue, 20 Mar 2012 01:30:54 -0400] rev 6803
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
2012-03-18 fix ammomenu, the cursor actually works now -_-
Xeli [Sun, 18 Mar 2012 18:19:20 +0100] rev 6802
fix ammomenu, the cursor actually works now -_-
2012-03-18 workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
koda [Sun, 18 Mar 2012 14:22:13 +0100] rev 6801
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
2012-03-18 updated ios project file to work with fpc 2.6
koda [Sun, 18 Mar 2012 14:15:51 +0100] rev 6800
updated ios project file to work with fpc 2.6
2012-03-18 revert this until someone makes it not screw up camera focus
nemo [Sun, 18 Mar 2012 00:30:56 -0400] rev 6799
revert this until someone makes it not screw up camera focus
2012-03-17 touchinterface, move the up/down arrows a bit down
Xeli [Sun, 18 Mar 2012 00:59:17 +0100] rev 6798
touchinterface, move the up/down arrows a bit down
2012-03-17 make the Ammomenu show up a little faster
Xeli [Sun, 18 Mar 2012 00:05:20 +0100] rev 6797
make the Ammomenu show up a little faster
2012-03-17 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli [Sun, 18 Mar 2012 00:02:33 +0100] rev 6796
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example AMAnimType:= AMTypeMaskX or AMTypeMaskAlpha will enable movement over the X axis and alpha
2012-03-17 make ammomenu's speed dependent on RealTicks rather than frames
Xeli [Sat, 17 Mar 2012 22:39:16 +0100] rev 6795
make ammomenu's speed dependent on RealTicks rather than frames
2012-03-13 allow for 0 values on AMShiftTarget, this allows for movement across one axis
Xeli [Tue, 13 Mar 2012 21:09:46 +0100] rev 6794
allow for 0 values on AMShiftTarget, this allows for movement across one axis
2012-03-17 Disable anim for stats screen ("In game" stays visible otherwise)
nemo [Sat, 17 Mar 2012 17:24:38 -0400] rev 6793
Disable anim for stats screen ("In game" stays visible otherwise)
2012-03-17 Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo [Sat, 17 Mar 2012 17:18:43 -0400] rev 6792
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
2012-03-17 I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
nemo [Sat, 17 Mar 2012 16:14:08 -0400] rev 6791
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
2012-03-17 eh. guess they really should be here
nemo [Sat, 17 Mar 2012 14:24:43 -0400] rev 6790
eh. guess they really should be here
2012-03-17 Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
nemo [Sat, 17 Mar 2012 14:13:16 -0400] rev 6789
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
2012-03-17 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo [Sat, 17 Mar 2012 14:02:11 -0400] rev 6788
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
2012-03-17 orient kamikaze correctly when going through portals
nemo [Sat, 17 Mar 2012 13:16:50 -0400] rev 6787
orient kamikaze correctly when going through portals
2012-03-15 oh yeah, dY...
nemo [Wed, 14 Mar 2012 23:58:56 -0400] rev 6786
oh yeah, dY...
2012-03-15 Allow RC plane to go through portals
nemo [Wed, 14 Mar 2012 21:12:04 -0400] rev 6785
Allow RC plane to go through portals
2012-03-14 Oops, fix range (2 is too small value)
unc0rr [Wed, 14 Mar 2012 11:07:22 +0400] rev 6784
Oops, fix range (2 is too small value)
2012-03-14 Add fall damage
nemo [Tue, 13 Mar 2012 22:25:43 -0400] rev 6783
Add fall damage
2012-03-14 For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo [Tue, 13 Mar 2012 21:51:50 -0400] rev 6782
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch. Something is seriously screwed up in RateShove, but after reading it many times, I still don't see it.
2012-03-13 Variable pen width
unc0rr [Tue, 13 Mar 2012 22:46:55 +0400] rev 6781
Variable pen width
2012-03-13 tweak take 2
nemo [Tue, 13 Mar 2012 12:22:56 -0400] rev 6780
tweak take 2
2012-03-13 Small tweak to return something more useful in the negative 0 case on dX
nemo [Tue, 13 Mar 2012 12:10:48 -0400] rev 6779
Small tweak to return something more useful in the negative 0 case on dX
2012-03-13 Minimise another sqrt check.
nemo [Tue, 13 Mar 2012 00:05:03 -0400] rev 6778
Minimise another sqrt check.
2012-03-12 Avoid local rate minimums around hog (within 15 pixels). Not tested.
unc0rr [Mon, 12 Mar 2012 23:46:28 +0400] rev 6777
Avoid local rate minimums around hog (within 15 pixels). Not tested.
2012-03-12 Compatibility
unc0rr [Mon, 12 Mar 2012 16:08:40 +0400] rev 6776
Compatibility
2012-03-12 Change rest of AI tests to floats, reenable snowball
nemo [Mon, 12 Mar 2012 01:00:17 -0400] rev 6775
Change rest of AI tests to floats, reenable snowball
2012-03-12 Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo [Sun, 11 Mar 2012 23:24:09 -0400] rev 6774
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time. Also fix some neglected scores from before.
2012-03-12 Hm. Score was a bit too much, AI was doing suicidal things.
nemo [Sun, 11 Mar 2012 22:44:57 -0400] rev 6773
Hm. Score was a bit too much, AI was doing suicidal things.
2012-03-12 small tweak. make drowning prefer higher health hogs
nemo [Sun, 11 Mar 2012 22:35:55 -0400] rev 6772
small tweak. make drowning prefer higher health hogs
2012-03-12 Teach AI to drown with shotgun too
nemo [Sun, 11 Mar 2012 20:36:50 -0400] rev 6771
Teach AI to drown with shotgun too
2012-03-12 Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo [Sun, 11 Mar 2012 20:12:31 -0400] rev 6770
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat. Also try to weight cost of switches based on how many switches were available.
2012-03-11 Add drowning to grenade too, try some little optimisations
nemo [Sun, 11 Mar 2012 18:28:32 -0400] rev 6769
Add drowning to grenade too, try some little optimisations
2012-03-11 Fix silliness
unc0rr [Sun, 11 Mar 2012 23:31:32 +0400] rev 6768
Fix silliness
2012-03-11 First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo [Sun, 11 Mar 2012 14:43:36 -0400] rev 6767
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
2012-03-11 Minor optimisation for AI to cut down on hwSqrt calls
nemo [Sun, 11 Mar 2012 12:19:04 -0400] rev 6766
Minor optimisation for AI to cut down on hwSqrt calls
2012-03-11 bug #336
nemo [Sun, 11 Mar 2012 11:39:45 -0400] rev 6765
bug #336
2012-03-11 Add div to allow safe integer division from lua
nemo [Sat, 10 Mar 2012 23:00:39 -0500] rev 6764
Add div to allow safe integer division from lua
2012-03-10 Recount team health if modifying hedgehog health
nemo [Sat, 10 Mar 2012 16:32:46 -0500] rev 6763
Recount team health if modifying hedgehog health
2012-03-10 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo [Sat, 10 Mar 2012 16:10:38 -0500] rev 6762
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
2012-03-10 Avoid rare double decrement.
nemo [Sat, 10 Mar 2012 15:56:36 -0500] rev 6761
Avoid rare double decrement.
2012-03-10 Prevent pirate ship from repeating on Islands, remove vertical line in art landback
nemo [Sat, 10 Mar 2012 14:38:31 -0500] rev 6760
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
2012-03-04 bug #370
nemo [Sat, 03 Mar 2012 22:40:00 -0500] rev 6759
bug #370
2012-03-01 Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
unc0rr [Thu, 01 Mar 2012 23:55:19 +0400] rev 6758
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
2012-03-01 comment out reserve to maintain old Qt compat
nemo [Thu, 01 Mar 2012 14:45:42 -0500] rev 6757
comment out reserve to maintain old Qt compat
2012-03-01 Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
unc0rr [Thu, 01 Mar 2012 23:35:13 +0400] rev 6756
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
2012-02-29 Someone might find this useful. Plan to link to it from the wiki.
nemo [Wed, 29 Feb 2012 18:30:37 -0500] rev 6755
Someone might find this useful. Plan to link to it from the wiki.
2012-02-29 Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
nemo [Wed, 29 Feb 2012 18:24:56 -0500] rev 6754
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
2012-02-29 Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
unc0rr [Wed, 29 Feb 2012 23:44:49 +0400] rev 6753
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others. This should fix problems with ghost teams in frontend. Not tested at all, successfully built on first attempt, which is considered as a bad sign :D Server still thinks game proceeds, so restart isn't possible.
2012-02-29 oops
nemo [Tue, 28 Feb 2012 21:25:36 -0500] rev 6752
oops
2012-02-28 android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
Xeli [Tue, 28 Feb 2012 22:00:33 +0100] rev 6751
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
2012-02-28 attractiveness tweak to the text clip
nemo [Tue, 28 Feb 2012 09:40:48 -0500] rev 6750
attractiveness tweak to the text clip
2012-02-28 Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
nemo [Mon, 27 Feb 2012 19:01:44 -0500] rev 6749
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
2012-02-26 don't use currenthedgehog
nemo [Sun, 26 Feb 2012 18:13:26 -0500] rev 6748
don't use currenthedgehog
2012-02-26 use per hog ammo game flag. improves AI play
mikade [Sun, 26 Feb 2012 16:31:25 -0500] rev 6747
use per hog ammo game flag. improves AI play
2012-02-26 oops
nemo [Sun, 26 Feb 2012 15:42:28 -0500] rev 6746
oops
2012-02-26 right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
nemo [Sun, 26 Feb 2012 13:37:17 -0500] rev 6745
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
2012-02-26 ugh
nemo [Sun, 26 Feb 2012 12:56:53 -0500] rev 6744
ugh
2012-02-26 make onAmmoStoreInit optional in the case of onNewAmmoStore
nemo [Sun, 26 Feb 2012 12:45:00 -0500] rev 6743
make onAmmoStoreInit optional in the case of onNewAmmoStore
2012-02-26 pass indexes for the clan/team/hedgehog
nemo [Sun, 26 Feb 2012 12:32:48 -0500] rev 6742
pass indexes for the clan/team/hedgehog
2012-02-26 copypasta fail
nemo [Sun, 26 Feb 2012 11:28:28 -0500] rev 6741
copypasta fail
2012-02-26 Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
nemo [Sun, 26 Feb 2012 11:21:32 -0500] rev 6740
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
2012-02-26 Send ROUND_FINISHED only once (only from in game mode)
unc0rr [Sun, 26 Feb 2012 12:15:32 +0400] rev 6739
Send ROUND_FINISHED only once (only from in game mode)
2012-02-25 Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
unc0rr [Sat, 25 Feb 2012 22:18:08 +0400] rev 6738
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
2012-02-24 - Increase server version number due to rooms list protocol changes
unc0rr [Fri, 24 Feb 2012 23:49:31 +0400] rev 6737
- Increase server version number due to rooms list protocol changes - Frontend doesn't allow to play on old server
2012-02-23 Bring back functionality to "Join" button
unc0rr [Thu, 23 Feb 2012 23:13:48 +0400] rev 6736
Bring back functionality to "Join" button
2012-02-23 Setup rooms list headers
unc0rr [Thu, 23 Feb 2012 22:58:52 +0400] rev 6735
Setup rooms list headers
2012-02-23 Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo [Thu, 23 Feb 2012 12:58:17 -0500] rev 6734
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
2012-02-23 Handle ROOM* commands in rooms list model
unc0rr [Thu, 23 Feb 2012 18:41:52 +0400] rev 6733
Handle ROOM* commands in rooms list model
2012-02-22 Start switching to rooms list model. To be continued.
unc0rr [Thu, 23 Feb 2012 00:46:03 +0400] rev 6732
Start switching to rooms list model. To be continued.
2012-02-22 Added tag hedgeroid-alpha for changeset ce2b24995ab2
koda [Wed, 22 Feb 2012 18:13:14 +0100] rev 6731
Added tag hedgeroid-alpha for changeset ce2b24995ab2
2012-02-22 Added tag 0.9.17-release for changeset 4670f003f91b
koda [Wed, 22 Feb 2012 18:09:39 +0100] rev 6730
Added tag 0.9.17-release for changeset 4670f003f91b
2012-02-22 Removed tag 0-9.17-release
koda [Wed, 22 Feb 2012 18:09:17 +0100] rev 6729
Removed tag 0-9.17-release
2012-02-20 updated version for market hedgeroid-alpha
Xeli [Mon, 20 Feb 2012 22:04:57 +0100] rev 6728
updated version for market
2012-02-20 incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Xeli [Mon, 20 Feb 2012 21:55:59 +0100] rev 6727
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
2012-02-20 fixed a nullpointer exception when creating a new team
Xeli [Mon, 20 Feb 2012 21:50:56 +0100] rev 6726
fixed a nullpointer exception when creating a new team
2012-02-20 fixed the schemes on android
Xeli [Mon, 20 Feb 2012 21:22:21 +0100] rev 6725
fixed the schemes on android
2012-02-20 schemes/teams now get replaces on each version update
Xeli [Mon, 20 Feb 2012 21:22:04 +0100] rev 6724
schemes/teams now get replaces on each version update
2012-02-19 check if the widget is shown before checking if the finger is on the widget
Xeli [Sun, 19 Feb 2012 16:51:22 +0100] rev 6723
check if the widget is shown before checking if the finger is on the widget
2012-02-20 Show message and return from network game pages on server shutdown
unc0rr [Mon, 20 Feb 2012 22:04:52 +0400] rev 6722
Show message and return from network game pages on server shutdown
2012-02-20 - Register HWTeam metatype so HWTeam objects could be passed via queued connections
unc0rr [Mon, 20 Feb 2012 21:52:18 +0400] rev 6721
- Register HWTeam metatype so HWTeam objects could be passed via queued connections - A bit more verbose server message about unknown protocol command
2012-02-20 Make all signals from HWNet queued, this should fix issues with teams and chat widgets
unc0rr [Mon, 20 Feb 2012 20:33:26 +0400] rev 6720
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
2012-02-19 added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda [Sun, 19 Feb 2012 02:52:19 +0100] rev 6719
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
2012-02-19 ipad, have the scheme/weapon/style selector always stick in the same position
koda [Sun, 19 Feb 2012 01:22:59 +0100] rev 6718
ipad, have the scheme/weapon/style selector always stick in the same position
2012-02-18 missions page rotates correctly
koda [Sun, 19 Feb 2012 00:39:44 +0100] rev 6717
missions page rotates correctly
2012-02-18 two more this time
koda [Sun, 19 Feb 2012 00:25:38 +0100] rev 6716
two more this time
2012-02-18 merge
koda [Sat, 18 Feb 2012 19:33:48 +0100] rev 6715
merge
2012-02-18 moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli [Sat, 18 Feb 2012 16:56:04 +0100] rev 6714
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-18 this apparently didn't get updated, but it was enough to reassign the outlets
koda [Sat, 18 Feb 2012 19:33:04 +0100] rev 6713
this apparently didn't get updated, but it was enough to reassign the outlets
2012-02-18 changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli [Sat, 18 Feb 2012 15:24:20 +0100] rev 6712
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
2012-02-18 prepare a styled button
koda [Sat, 18 Feb 2012 19:29:16 +0100] rev 6711
prepare a styled button
2012-02-18 fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli [Sat, 18 Feb 2012 13:52:37 +0100] rev 6710
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
2012-02-18 oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
koda [Sat, 18 Feb 2012 19:07:19 +0100] rev 6709
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
2012-02-18 rotation support for other controllers
koda [Sat, 18 Feb 2012 11:59:59 +0100] rev 6708
rotation support for other controllers
2012-02-18 one more USE_TOUCH_INTERFACE
koda [Sat, 18 Feb 2012 11:18:10 +0100] rev 6707
one more USE_TOUCH_INTERFACE
2012-02-18 Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
nemo [Fri, 17 Feb 2012 20:42:22 -0500] rev 6706
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
2012-02-17 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli [Fri, 17 Feb 2012 23:36:05 +0100] rev 6705
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
2012-02-17 change power() to sqr
Xeli [Fri, 17 Feb 2012 22:54:45 +0100] rev 6704
change power() to sqr
2012-02-17 fix crosshair aiming
Xeli [Fri, 17 Feb 2012 22:53:02 +0100] rev 6703
fix crosshair aiming
2012-02-17 remove all hwFloat calculations
Xeli [Fri, 17 Feb 2012 22:18:21 +0100] rev 6702
remove all hwFloat calculations
2012-02-17 the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli [Fri, 17 Feb 2012 21:34:33 +0100] rev 6701
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
2012-02-17 the most important commit of the year
koda [Fri, 17 Feb 2012 18:23:36 +0100] rev 6700
the most important commit of the year
2012-02-17 exploit the new setWhatsThis feature in our desktop frontend
koda [Fri, 17 Feb 2012 17:43:59 +0100] rev 6699
exploit the new setWhatsThis feature in our desktop frontend
2012-02-17 forgot begin
Xeli [Fri, 17 Feb 2012 15:55:31 +0100] rev 6698
forgot begin
2012-02-17 Use queued signal-slot connections with HWNet class
unc0rr [Fri, 17 Feb 2012 15:35:20 +0400] rev 6697
Use queued signal-slot connections with HWNet class
2012-02-17 ops
koda [Fri, 17 Feb 2012 12:17:43 +0100] rev 6696
ops
2012-02-17 refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda [Fri, 17 Feb 2012 12:08:01 +0100] rev 6695
refactored a few types involved in the touch interface and corrected a few invisible mistakes
2012-02-17 and of course fix build for sdl 1.2
koda [Fri, 17 Feb 2012 09:33:03 +0100] rev 6694
and of course fix build for sdl 1.2
2012-02-16 carried out some cosmetic TODOs in uTouch
koda [Thu, 16 Feb 2012 23:20:49 +0100] rev 6693
carried out some cosmetic TODOs in uTouch
2012-02-16 move the aim buttons to be above the jump button
Xeli [Thu, 16 Feb 2012 21:32:19 +0100] rev 6692
move the aim buttons to be above the jump button
2012-02-16 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli [Thu, 16 Feb 2012 17:48:03 +0100] rev 6691
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
2012-02-16 Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
unc0rr [Thu, 16 Feb 2012 20:32:47 +0400] rev 6690
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
2012-02-16 wops, added an extra USE_TOUCH_INTERFACE
Xeli [Thu, 16 Feb 2012 16:16:59 +0100] rev 6689
wops, added an extra USE_TOUCH_INTERFACE
2012-02-16 added translate/fade animations for OnScreenWidgets
Xeli [Thu, 16 Feb 2012 16:02:41 +0100] rev 6688
added translate/fade animations for OnScreenWidgets
2012-02-15 use realtick rather than SDL_GetTicks
Xeli [Wed, 15 Feb 2012 20:59:00 +0100] rev 6687
use realtick rather than SDL_GetTicks
2012-02-15 rebuild all modules each time..... :P
Xeli [Wed, 15 Feb 2012 18:34:08 +0100] rev 6686
rebuild all modules each time..... :P
2012-02-15 moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda [Wed, 15 Feb 2012 18:22:39 +0100] rev 6685
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15 unbreak uTouch
Xeli [Wed, 15 Feb 2012 18:03:51 +0100] rev 6684
unbreak uTouch
2012-02-15 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda [Wed, 15 Feb 2012 16:23:59 +0100] rev 6683
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-13 update position of on screen buttons on resize
koda [Mon, 13 Feb 2012 08:18:59 +0100] rev 6682
update position of on screen buttons on resize
2012-02-12 oops
nemo [Sun, 12 Feb 2012 15:11:47 -0500] rev 6681
oops
2012-02-12 Show preview immediately on fetch
unc0rr [Sun, 12 Feb 2012 22:18:49 +0400] rev 6680
Show preview immediately on fetch
2012-02-12 tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
koda [Sun, 12 Feb 2012 18:50:22 +0100] rev 6679
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
2012-02-12 restored interface on iphone
koda [Sun, 12 Feb 2012 18:08:34 +0100] rev 6678
restored interface on iphone
2012-02-12 Remove STL dependency (again), fix qmake build
unc0rr [Sun, 12 Feb 2012 19:38:32 +0400] rev 6677
Remove STL dependency (again), fix qmake build
2012-02-12 add keywords for landscape ammomenu and touch interface
koda [Sun, 12 Feb 2012 15:59:10 +0100] rev 6676
add keywords for landscape ammomenu and touch interface
2012-02-12 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda [Sun, 12 Feb 2012 15:35:06 +0100] rev 6675
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
2012-02-12 gather context restoration under a single keyword
koda [Sun, 12 Feb 2012 15:27:25 +0100] rev 6674
gather context restoration under a single keyword
2012-02-12 colorWithPatternImage uses too much memory
koda [Sun, 12 Feb 2012 15:04:17 +0100] rev 6673
colorWithPatternImage uses too much memory
2012-02-12 fixed a little event propagation problem, added rotation support to the scheme setting page
koda [Sun, 12 Feb 2012 11:05:26 +0100] rev 6672
fixed a little event propagation problem, added rotation support to the scheme setting page
2012-02-12 shorten the portait orientation check
koda [Sun, 12 Feb 2012 10:08:58 +0100] rev 6671
shorten the portait orientation check
2012-02-11 ios weapon setting page supports rotation
koda [Sat, 11 Feb 2012 19:24:09 +0100] rev 6670
ios weapon setting page supports rotation
2012-02-11 i don't know how this is possible
koda [Sat, 11 Feb 2012 06:11:19 +0100] rev 6669
i don't know how this is possible
2012-02-11 split the installing and building in the android Makefile
Xeli [Sat, 11 Feb 2012 14:30:15 +0100] rev 6668
split the installing and building in the android Makefile
2012-02-11 ios check for music preference also for fading methods
koda [Sat, 11 Feb 2012 05:48:33 +0100] rev 6667
ios check for music preference also for fading methods
2012-02-11 fix coordinate system on ios overlay
koda [Sat, 11 Feb 2012 05:13:56 +0100] rev 6666
fix coordinate system on ios overlay
2012-02-11 one more pt locale update
inu [Sat, 11 Feb 2012 04:27:58 +0100] rev 6665
one more pt locale update
2012-02-11 minor changes to ios project file to better behave with buildbot
koda [Sat, 11 Feb 2012 04:24:53 +0100] rev 6664
minor changes to ios project file to better behave with buildbot
2012-02-10 Workaround pointers to not yet defined types
unc0rr [Fri, 10 Feb 2012 17:18:49 +0400] rev 6663
Workaround pointers to not yet defined types
2012-02-10 updated pt_pt locale
inu [Fri, 10 Feb 2012 12:21:54 +0100] rev 6662
updated pt_pt locale
2012-02-09 disable the use of the accelerometer on android, we don't use it and it only drains the battery
Xeli [Thu, 09 Feb 2012 19:59:57 +0100] rev 6661
disable the use of the accelerometer on android, we don't use it and it only drains the battery
2012-02-09 merge
koda [Thu, 09 Feb 2012 19:06:43 +0100] rev 6660
merge
2012-02-09 move the classes recently added to a proper folder
koda [Thu, 09 Feb 2012 19:05:52 +0100] rev 6659
move the classes recently added to a proper folder
2012-02-09 added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda [Thu, 09 Feb 2012 18:59:46 +0100] rev 6658
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
2012-02-09 small ios weapon localisation handling fix
koda [Thu, 09 Feb 2012 18:09:03 +0100] rev 6657
small ios weapon localisation handling fix
2012-02-09 ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
koda [Thu, 09 Feb 2012 17:28:05 +0100] rev 6656
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
2012-02-09 updated ios description portuguese
inu [Thu, 09 Feb 2012 16:31:02 +0100] rev 6655
updated ios description portuguese
2012-02-09 use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli [Thu, 09 Feb 2012 14:12:50 +0100] rev 6654
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
2012-02-08 Move a bit further
unc0rr [Wed, 08 Feb 2012 15:49:55 +0400] rev 6653
Move a bit further
2012-02-08 and oooone last off-by-1 in ammo menu
nemo [Tue, 07 Feb 2012 22:39:36 -0500] rev 6652
and oooone last off-by-1 in ammo menu
2012-02-07 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli [Tue, 07 Feb 2012 23:50:52 +0100] rev 6651
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
2012-02-07 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli [Tue, 07 Feb 2012 21:19:10 +0100] rev 6650
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
2012-02-07 Fix a bug with type declaration trying to resolve type being declared
unc0rr [Tue, 07 Feb 2012 22:18:44 +0400] rev 6649
Fix a bug with type declaration trying to resolve type being declared
2012-02-07 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli [Tue, 07 Feb 2012 18:56:49 +0100] rev 6648
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
2012-02-07 slider tweak
nemo [Mon, 06 Feb 2012 22:59:28 -0500] rev 6647
slider tweak
2012-02-07 merge
koda [Tue, 07 Feb 2012 02:10:15 +0100] rev 6646
merge
2012-02-07 Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
nemo [Mon, 06 Feb 2012 20:04:32 -0500] rev 6645
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
2012-02-07 Fix slider positions
nemo [Mon, 06 Feb 2012 19:46:46 -0500] rev 6644
Fix slider positions
2012-02-07 merge
koda [Tue, 07 Feb 2012 01:18:29 +0100] rev 6643
merge
2012-02-06 add the button images to the android assets
Xeli [Mon, 06 Feb 2012 23:21:04 +0100] rev 6642
add the button images to the android assets
2012-02-06 wops, must use tabs not spaces..
Xeli [Mon, 06 Feb 2012 22:52:15 +0100] rev 6641
wops, must use tabs not spaces..
2012-02-06 the buttons actually work now!
Xeli [Mon, 06 Feb 2012 22:40:09 +0100] rev 6640
the buttons actually work now!
2012-02-06 fix compiler error for non android build
Xeli [Mon, 06 Feb 2012 22:39:52 +0100] rev 6639
fix compiler error for non android build
2012-02-06 wops, too much copy pasting
Xeli [Mon, 06 Feb 2012 19:41:46 +0100] rev 6638
wops, too much copy pasting
2012-02-06 show buttons on the screen, similar to the iOS overlay
Xeli [Mon, 06 Feb 2012 19:16:22 +0100] rev 6637
show buttons on the screen, similar to the iOS overlay
2012-02-07 ios game configuration page rotation gliches fix
koda [Tue, 07 Feb 2012 01:18:03 +0100] rev 6636
ios game configuration page rotation gliches fix
2012-02-06 Some progress, still can't find the source of bad behavior
unc0rr [Mon, 06 Feb 2012 23:17:45 +0400] rev 6635
Some progress, still can't find the source of bad behavior
2012-02-06 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda [Tue, 07 Feb 2012 00:34:25 +0100] rev 6634
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2012-02-06 Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
nemo [Sun, 05 Feb 2012 22:22:46 -0500] rev 6633
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
2012-02-06 unbreak tardis
nemo [Sun, 05 Feb 2012 20:13:56 -0500] rev 6632
unbreak tardis
2012-02-06 unbreak ammo menu
nemo [Sun, 05 Feb 2012 20:08:17 -0500] rev 6631
unbreak ammo menu
2012-02-05 Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
nemo [Sun, 05 Feb 2012 18:20:02 -0500] rev 6630
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
2012-02-05 ok. really fix by toggling back to ready. At least, I think this should do it...
nemo [Sun, 05 Feb 2012 17:35:52 -0500] rev 6629
ok. really fix by toggling back to ready. At least, I think this should do it...
2012-02-05 attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
nemo [Sun, 05 Feb 2012 16:21:55 -0500] rev 6628
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
2012-02-05 add individual hog healths to team health bar
nemo [Sun, 05 Feb 2012 15:20:49 -0500] rev 6627
add individual hog healths to team health bar
2012-02-05 Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
unc0rr [Sun, 05 Feb 2012 23:24:43 +0400] rev 6626
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
2012-02-05 some refactoring + you can now tap on the ammo menu to select a weapon
Xeli [Sun, 05 Feb 2012 15:55:15 +0100] rev 6625
some refactoring + you can now tap on the ammo menu to select a weapon
2012-02-05 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda [Sun, 05 Feb 2012 15:52:26 +0100] rev 6624
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-02-04 check if the latest assets have been moved to the sdcard (compare with versionCode)
Xeli [Sat, 04 Feb 2012 23:06:22 +0100] rev 6623
check if the latest assets have been moved to the sdcard (compare with versionCode)
2012-02-04 Rewrote the Ammomenu:
Xeli [Sat, 04 Feb 2012 16:22:46 +0100] rev 6622
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)
2012-02-04 Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Xeli [Sat, 04 Feb 2012 16:17:31 +0100] rev 6621
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
2012-02-04 Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Xeli [Sat, 04 Feb 2012 16:15:57 +0100] rev 6620
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
2012-01-29 disable using files from the assets dir, and use fopen()
Xeli [Sun, 29 Jan 2012 18:05:35 +0100] rev 6619
disable using files from the assets dir, and use fopen()
2012-02-03 Propagate types on identifiers
unc0rr [Fri, 03 Feb 2012 14:21:07 +0400] rev 6618
Propagate types on identifiers
2012-02-01 chinese update
cherrotluo [Tue, 31 Jan 2012 22:04:41 -0500] rev 6617
chinese update
2012-01-30 astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo [Mon, 30 Jan 2012 17:32:18 -0500] rev 6616
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2012-01-30 more ios pages supporting rotaiton
koda [Mon, 30 Jan 2012 23:20:28 +0100] rev 6615
more ios pages supporting rotaiton
2012-01-30 ahem, fix build
koda [Mon, 30 Jan 2012 07:51:30 +0100] rev 6614
ahem, fix build
2012-01-29 disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
koda [Sun, 29 Jan 2012 18:52:01 +0100] rev 6613
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
2012-01-29 starting to convert the ipad interface to support all ortientations...
koda [Sun, 29 Jan 2012 02:48:03 +0100] rev 6612
starting to convert the ipad interface to support all ortientations...
2012-01-29 rotation ftw!!! (engine part)
koda [Sun, 29 Jan 2012 02:45:12 +0100] rev 6611
rotation ftw!!! (engine part)
2012-01-28 koda/ammomenu on desktop fix!
Xeli [Sun, 29 Jan 2012 00:48:39 +0100] rev 6610
koda/ammomenu on desktop fix!
2012-01-28 minor cleanup, gather AMSlotSize in uConsts
koda [Sat, 28 Jan 2012 23:10:39 +0100] rev 6609
minor cleanup, gather AMSlotSize in uConsts
2012-01-28 added the background for the weaponnames in MOBILE
Xeli [Sat, 28 Jan 2012 22:19:42 +0100] rev 6608
added the background for the weaponnames in MOBILE
2012-01-28 fixed the weapon name position
Xeli [Sat, 28 Jan 2012 19:04:42 +0100] rev 6607
fixed the weapon name position
2012-01-28 changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli [Sat, 28 Jan 2012 18:22:39 +0100] rev 6606
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
2012-01-28 bump to 0.9.18-dev - not sure how this was missed before
nemo [Fri, 27 Jan 2012 23:02:36 -0500] rev 6605
bump to 0.9.18-dev - not sure how this was missed before
2012-01-27 this should lower compatibility with qt4.5 again, but i have no way to test it
koda [Fri, 27 Jan 2012 10:19:14 +0100] rev 6604
this should lower compatibility with qt4.5 again, but i have no way to test it
2012-01-26 ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
koda [Thu, 26 Jan 2012 23:54:53 +0100] rev 6603
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
2012-01-26 background now properly resizes on tablets
Xeli [Thu, 26 Jan 2012 22:20:21 +0100] rev 6602
background now properly resizes on tablets
2012-01-26 fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Xeli [Thu, 26 Jan 2012 22:19:52 +0100] rev 6601
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
2012-01-26 Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
unc0rr [Thu, 26 Jan 2012 16:04:08 +0400] rev 6600
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
2012-01-26 enable pause/resume on the java side
Xeli [Thu, 26 Jan 2012 02:06:57 +0100] rev 6599
enable pause/resume on the java side
2012-01-26 added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli [Thu, 26 Jan 2012 02:06:16 +0100] rev 6598
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
2012-01-24 added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Xeli [Tue, 24 Jan 2012 18:11:56 +0100] rev 6597
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
2012-01-24 Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
nemo [Tue, 24 Jan 2012 11:54:53 -0500] rev 6596
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
2012-01-24 add the android support package for Fragments and the like
Xeli [Tue, 24 Jan 2012 03:38:18 +0100] rev 6595
add the android support package for Fragments and the like
2012-01-24 not needed when using the updated android ndk.. -_-
Xeli [Tue, 24 Jan 2012 03:26:22 +0100] rev 6594
not needed when using the updated android ndk.. -_-
2012-01-24 revert Android.mk back after copying SDL_mixer and SDL_ttf
Xeli [Tue, 24 Jan 2012 03:04:23 +0100] rev 6593
revert Android.mk back after copying SDL_mixer and SDL_ttf
2012-01-24 update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Xeli [Tue, 24 Jan 2012 02:47:51 +0100] rev 6592
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
2012-01-24 these are needed for ndk-build or it won't know what api to build it for
Xeli [Tue, 24 Jan 2012 01:59:28 +0100] rev 6591
these are needed for ndk-build or it won't know what api to build it for
2012-01-24 Added a script to simplify building the android port
Xeli [Tue, 24 Jan 2012 01:03:33 +0100] rev 6590
Added a script to simplify building the android port
2012-01-22 some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Xeli [Sun, 22 Jan 2012 23:36:36 +0100] rev 6589
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
2012-01-22 remove the incorrect text that people need to download before playing
Xeli [Sun, 22 Jan 2012 23:35:32 +0100] rev 6588
remove the incorrect text that people need to download before playing
2012-01-16 Android: quick fix from a bug report from the market in the download manager
Xeli [Mon, 16 Jan 2012 14:25:26 +0100] rev 6587
Android: quick fix from a bug report from the market in the download manager
2012-01-18 merge
koda [Wed, 18 Jan 2012 01:11:09 +0100] rev 6586
merge
2012-01-18 little hack for playing less sounds in frontend
koda [Wed, 18 Jan 2012 01:10:35 +0100] rev 6585
little hack for playing less sounds in frontend
2012-01-18 simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
koda [Wed, 18 Jan 2012 01:07:07 +0100] rev 6584
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
2012-01-17 skip button sound when exiting
bovi [Tue, 17 Jan 2012 23:42:30 +0100] rev 6583
skip button sound when exiting
2012-01-17 move the feedback button in a nicer position
koda [Tue, 17 Jan 2012 23:36:15 +0100] rev 6582
move the feedback button in a nicer position
2012-01-17 fix line endings
nemo [Tue, 17 Jan 2012 09:20:16 -0500] rev 6581
fix line endings
2012-01-17 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer [Tue, 17 Jan 2012 09:01:31 -0500] rev 6580
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent. Some switch statements (uVisualGears.pas) are not lined up on the : so the internal code blocks are not aligned (lined up on the start of the label instead). Some function contents are indented against begin/end of function, some are not, some function begin/end are themselves indented (adler32). Also inconsistency in things like assigning of variables (whitespace before :=) and use of brackets in tests. Probably needs further review for possible code errors.
2012-01-16 GCI task: season greetings
valnut [Mon, 16 Jan 2012 10:22:21 +0100] rev 6579
GCI task: season greetings
2012-01-16 Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
nemo [Sun, 15 Jan 2012 22:01:50 -0500] rev 6578
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
2012-01-15 disable the glitchy exit sound
bovi [Mon, 16 Jan 2012 00:03:13 +0100] rev 6577
disable the glitchy exit sound
2012-01-15 correct language identifier
koda [Sun, 15 Jan 2012 23:54:06 +0100] rev 6576
correct language identifier
2012-01-15 hedgewars.pro formatting and removal of the last pageoptions hr
koda [Sun, 15 Jan 2012 23:50:41 +0100] rev 6575
hedgewars.pro formatting and removal of the last pageoptions hr
2012-01-15 GCI task: stars
bovi [Sun, 15 Jan 2012 23:35:02 +0100] rev 6574
GCI task: stars
2012-01-15 small tweak for compiling with xfire and qt under windows
bovi [Sun, 15 Jan 2012 23:14:10 +0100] rev 6573
small tweak for compiling with xfire and qt under windows
2012-01-15 GCI task: ping
bovi [Sun, 15 Jan 2012 22:57:49 +0100] rev 6572
GCI task: ping
2012-01-15 GCI task: iOS _language_ 3 (Romanian)
bovi [Sun, 15 Jan 2012 22:48:34 +0100] rev 6571
GCI task: iOS _language_ 3 (Romanian)
2012-01-15 provide a minimal Romanian translation for engine
bovi [Sun, 15 Jan 2012 22:46:36 +0100] rev 6570
provide a minimal Romanian translation for engine
2012-01-15 updated win build script
bovi [Sun, 15 Jan 2012 22:29:24 +0100] rev 6569
updated win build script
2012-01-15 changed error message
Xeli [Sun, 15 Jan 2012 21:08:15 +0100] rev 6568
changed error message
2012-01-15 Load the TeamCreationmenu's contents in a different thread
Xeli [Sun, 15 Jan 2012 21:07:52 +0100] rev 6567
Load the TeamCreationmenu's contents in a different thread
2012-01-15 some bug fixed regarding the downloader
Xeli [Sun, 15 Jan 2012 21:04:31 +0100] rev 6566
some bug fixed regarding the downloader
2012-01-15 Graphics used on the android market
Xeli [Sun, 15 Jan 2012 21:00:10 +0100] rev 6565
Graphics used on the android market
2012-01-15 some meta build files needed for newer api levels...
Xeli [Sun, 15 Jan 2012 20:55:22 +0100] rev 6564
some meta build files needed for newer api levels...
2012-01-15 Assign ammo counts as well, in case the game flags were changed by the script
nemo [Sun, 15 Jan 2012 12:40:48 -0500] rev 6563
Assign ammo counts as well, in case the game flags were changed by the script
2012-01-14 somehow my paths slipped in...
koda [Sat, 14 Jan 2012 14:59:19 +0100] rev 6562
somehow my paths slipped in...
2012-01-14 GCI task: feedback is important
valnut [Sat, 14 Jan 2012 05:05:53 +0100] rev 6561
GCI task: feedback is important
2012-01-14 GCI task: cmd.exe
bovi [Sat, 14 Jan 2012 05:03:21 +0100] rev 6560
GCI task: cmd.exe
2012-01-13 Fix typos
nemo [Fri, 13 Jan 2012 13:48:48 -0500] rev 6559
Fix typos
2012-01-13 Spanish voice
gallardo_pablo@hotmail.com [Fri, 13 Jan 2012 22:28:59 +0400] rev 6558
Spanish voice
2012-01-11 Push RopePercent to lua to fix rope if not set
enveezee [Wed, 11 Jan 2012 21:46:06 +0000] rev 6557
Push RopePercent to lua to fix rope if not set
2012-01-12 Allow multiple portals, so long as the team hasn't changed...
nemo [Wed, 11 Jan 2012 22:26:07 -0500] rev 6556
Allow multiple portals, so long as the team hasn't changed...
2012-01-11 allow roping into a portal (still detaches rope)
nemo [Tue, 10 Jan 2012 22:41:35 -0500] rev 6555
allow roping into a portal (still detaches rope)
2012-01-09 ok. pretty sure that has to be consistent in both. go with the smaller one...
nemo [Mon, 09 Jan 2012 01:13:55 -0500] rev 6554
ok. pretty sure that has to be consistent in both. go with the smaller one...
2012-01-09 Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo [Mon, 09 Jan 2012 00:50:39 -0500] rev 6553
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
2012-01-06 Disallow dot as a part of identifier
unc0rr [Sat, 07 Jan 2012 00:10:47 +0400] rev 6552
Disallow dot as a part of identifier
2012-01-06 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda [Fri, 06 Jan 2012 01:51:04 +0100] rev 6551
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
2012-01-04 GCI task: iOS Portuguese
Ivo Nunes [Wed, 04 Jan 2012 02:06:44 +0100] rev 6550
GCI task: iOS Portuguese
2012-01-01 graphics fix. take 3
RoFra [Sun, 01 Jan 2012 15:24:55 -0500] rev 6549
graphics fix. take 3
2012-01-01 Fixed unicode italian missions translation update
ChipHome [Sun, 01 Jan 2012 14:14:55 -0500] rev 6548
Fixed unicode italian missions translation update
2012-01-01 one more mask, reduce hog count on ruler map
nemo [Sun, 01 Jan 2012 13:20:22 -0500] rev 6547
one more mask, reduce hog count on ruler map
2012-01-01 Italian update - ditched missions file since encoding appears to be incorrect.
ChipHome [Sun, 01 Jan 2012 12:01:25 -0500] rev 6546
Italian update - ditched missions file since encoding appears to be incorrect.
2011-12-31 GCI task: iOS Japanese
thebowseat [Sat, 31 Dec 2011 03:24:44 +0100] rev 6545
GCI task: iOS Japanese
2011-12-31 update ios project file with new uGears* files; flags for one text file
koda [Sat, 31 Dec 2011 03:21:09 +0100] rev 6544
update ios project file with new uGears* files; flags for one text file
2011-12-30 Fix build
unc0rr [Sat, 31 Dec 2011 01:52:14 +0300] rev 6543
Fix build
2011-12-30 Oops
unc0rr [Fri, 30 Dec 2011 22:20:57 +0300] rev 6542
Oops
2011-12-29 Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
unc0rr [Thu, 29 Dec 2011 23:02:40 +0300] rev 6541
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
2011-12-29 GCI task: one bug (issue 167)
jerryma1121 [Thu, 29 Dec 2011 09:40:16 +0100] rev 6540
GCI task: one bug (issue #167)
2011-12-29 GCI task: idea
kragniz [Thu, 29 Dec 2011 09:35:04 +0100] rev 6539
GCI task: idea
2011-12-29 testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
koda [Thu, 29 Dec 2011 09:29:56 +0100] rev 6538
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
2011-12-28 Take koda's notice into account, also update list of source files
unc0rr [Wed, 28 Dec 2011 21:53:40 +0300] rev 6537
Take koda's notice into account, also update list of source files
2011-12-28 add -O2
unc0rr [Wed, 28 Dec 2011 11:13:29 -0500] rev 6536
add -O2
2011-12-28 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr [Wed, 28 Dec 2011 18:40:02 +0300] rev 6535
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
2011-12-27 Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
nemo [Tue, 27 Dec 2011 14:14:26 -0500] rev 6534
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
2011-12-20 Italian update
ChipHome [Tue, 20 Dec 2011 16:13:17 -0500] rev 6533
Italian update
2011-12-17 Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo [Sat, 17 Dec 2011 13:12:33 -0500] rev 6532
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
2011-12-15 Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
nemo [Thu, 15 Dec 2011 12:57:26 -0500] rev 6531
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
2011-12-15 Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
nemo [Thu, 15 Dec 2011 11:06:36 -0500] rev 6530
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
2011-12-12 added SetAmmoStore to lua for convinience
Henek [Mon, 12 Dec 2011 19:23:05 +0100] rev 6529
added SetAmmoStore to lua for convinience
2011-12-11 added 'loaded locale' message, other minor things
koda [Mon, 12 Dec 2011 00:10:55 +0100] rev 6528
added 'loaded locale' message, other minor things
2011-12-11 finally hook the engine localization on ios
koda [Mon, 12 Dec 2011 00:10:11 +0100] rev 6527
finally hook the engine localization on ios
2011-12-11 GCI task: iOS _languages_ 2 (Bulgarian)
Resoow [Sun, 11 Dec 2011 23:20:59 +0100] rev 6526
GCI task: iOS _languages_ 2 (Bulgarian)
2011-12-11 [GCI] backz task: unify the back button functionality, avoid using the save button
m4tx [Sun, 11 Dec 2011 23:15:06 +0300] rev 6525
[GCI] backz task: unify the back button functionality, avoid using the save button
2011-12-11 make sure to stop music before freeing it
koda [Sun, 11 Dec 2011 19:57:04 +0100] rev 6524
make sure to stop music before freeing it
2011-12-11 enable lua to also set rope length percent
Henek [Sun, 11 Dec 2011 14:52:02 +0100] rev 6523
enable lua to also set rope length percent
2011-12-10 removing my reserved hat.
sheepluva [Sat, 10 Dec 2011 04:10:32 +0100] rev 6522
removing my reserved hat. also using this commit to test whether CIA.vc notification directly by google-code works (so that you don't have to rely on my server doing this anymore) see http://cia.vc/blog/2009/03/google-revisited/
2011-12-09 missing nil
nemo [Thu, 08 Dec 2011 23:30:03 -0500] rev 6521
missing nil
2011-12-08 Some more work on scopes
unc0rr [Thu, 08 Dec 2011 14:44:10 +0400] rev 6520
Some more work on scopes
2011-12-08 oops. this is more efficient anyway.
nemo [Wed, 07 Dec 2011 19:38:33 -0500] rev 6519
oops. this is more efficient anyway.
2011-12-07 ios italian translation
koda [Wed, 07 Dec 2011 23:35:13 +0100] rev 6518
ios italian translation
2011-12-07 Format code a bit
unc0rr [Wed, 07 Dec 2011 23:04:57 +0300] rev 6517
Format code a bit
2011-12-07 Further progress on dealing with namespaces
unc0rr [Wed, 07 Dec 2011 22:54:39 +0300] rev 6516
Further progress on dealing with namespaces
2011-12-07 Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
nemo [Wed, 07 Dec 2011 11:35:03 -0500] rev 6515
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-12-07 - Fix type2C id2C call
unc0rr [Wed, 07 Dec 2011 17:55:23 +0400] rev 6514
- Fix type2C id2C call - Introduce renderCFiles function
2011-12-07 Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
blackmetalowiec [Wed, 07 Dec 2011 12:19:36 +0100] rev 6513
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
2011-12-07 "System" unit to help converter
unc0rr [Wed, 07 Dec 2011 08:01:18 +0300] rev 6512
"System" unit to help converter
2011-12-06 Ok, State monad instead
unc0rr [Tue, 06 Dec 2011 22:05:59 +0300] rev 6511
Ok, State monad instead
2011-12-06 nicer graphic
Terrington_Snyde [Tue, 06 Dec 2011 16:16:48 -0500] rev 6510
nicer graphic
2011-12-06 Convert into Reader monad
unc0rr [Tue, 06 Dec 2011 17:59:10 +0400] rev 6509
Convert into Reader monad
2011-12-06 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo [Mon, 05 Dec 2011 23:52:59 -0500] rev 6508
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
2011-12-06 with statement considered harmful
nemo [Mon, 05 Dec 2011 23:10:53 -0500] rev 6507
with statement considered harmful
2011-12-06 Don't forget about Rope Training.
mikade [Tue, 06 Dec 2011 05:53:02 +0200] rev 6506
Don't forget about Rope Training.
2011-12-06 oops
mikade [Tue, 06 Dec 2011 05:41:52 +0200] rev 6505
oops
2011-12-06 merge
mikade [Tue, 06 Dec 2011 04:46:47 +0200] rev 6504
merge
2011-12-05 ...
nemo [Mon, 05 Dec 2011 18:38:25 -0500] rev 6503
...
2011-12-05 ...
nemo [Mon, 05 Dec 2011 18:38:07 -0500] rev 6502
...
2011-12-05 Add some (slightly modified) GCI missions.
mikade [Tue, 06 Dec 2011 00:47:24 +0200] rev 6501
Add some (slightly modified) GCI missions.
2011-12-05 Let .hs be native eol format too
unc0rr [Mon, 05 Dec 2011 23:04:10 +0300] rev 6500
Let .hs be native eol format too
2011-12-05 Start converting into monadic code using Reader monad (will be used to store information about namespace)
unc0rr [Mon, 05 Dec 2011 17:56:49 +0400] rev 6499
Start converting into monadic code using Reader monad (will be used to store information about namespace)
2011-12-02 Some tiny optimizations
unc0rr [Fri, 02 Dec 2011 15:03:27 +0400] rev 6498
Some tiny optimizations
2011-12-04 Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
nemo [Sun, 04 Dec 2011 15:21:50 -0500] rev 6497
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
2011-12-04 update the ios data script for the new audio mono location
koda [Sun, 04 Dec 2011 18:58:52 +0100] rev 6496
update the ios data script for the new audio mono location
2011-12-04 audio mono is back
koda [Sun, 04 Dec 2011 18:53:49 +0100] rev 6495
audio mono is back
2011-12-04 ios port working again, mono audio is missing
koda [Sun, 04 Dec 2011 18:52:22 +0100] rev 6494
ios port working again, mono audio is missing
2011-12-04 GCI task: iOS Danish
Kimsey0 [Sun, 04 Dec 2011 11:53:08 +0100] rev 6493
GCI task: iOS Danish
2011-12-03 No more nested functions in code
unc0rr [Sun, 04 Dec 2011 01:00:18 +0300] rev 6492
No more nested functions in code
2011-12-03 Some cleanup here and there
unc0rr [Sun, 04 Dec 2011 00:56:07 +0300] rev 6491
Some cleanup here and there
2011-12-03 - Give uLand more modularity
unc0rr [Sun, 04 Dec 2011 00:52:47 +0300] rev 6490
- Give uLand more modularity - Get rid of some more nested functions
2011-12-03 Add base type tags to identifiers
unc0rr [Sat, 03 Dec 2011 22:21:23 +0300] rev 6489
Add base type tags to identifiers
2011-12-03 android: moved the different objects representing the different game parameters to a different package
Xeli [Sat, 03 Dec 2011 19:18:13 +0100] rev 6488
android: moved the different objects representing the different game parameters to a different package
2011-12-03 android: rename TouchInterface package to UserInput
Xeli [Sat, 03 Dec 2011 19:09:24 +0100] rev 6487
android: rename TouchInterface package to UserInput
2011-12-03 android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Xeli [Sat, 03 Dec 2011 18:50:29 +0100] rev 6486
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
2011-12-03 android: hopefully prevents a FC, I can't reproduce it though..
Xeli [Sat, 03 Dec 2011 18:49:17 +0100] rev 6485
android: hopefully prevents a FC, I can't reproduce it though..
2011-12-03 fix exe flags of new translations
koda [Sat, 03 Dec 2011 15:22:07 +0100] rev 6484
fix exe flags of new translations
2011-12-03 GCI task: iOS _language_ (Turkish)
huseyinaksu [Sat, 03 Dec 2011 15:20:15 +0100] rev 6483
GCI task: iOS _language_ (Turkish)
2011-12-03 GCI task: iOS German
Leonard [Sat, 03 Dec 2011 15:15:14 +0100] rev 6482
GCI task: iOS German
2011-12-03 GCI task: Danish translation
Kimsey0 [Sat, 03 Dec 2011 15:09:46 +0100] rev 6481
GCI task: Danish translation
2011-12-03 italian typo, fix issue 324
koda [Sat, 03 Dec 2011 15:06:47 +0100] rev 6480
italian typo, fix issue #324
2011-12-03 minor cleanup
koda [Sat, 03 Dec 2011 15:01:57 +0100] rev 6479
minor cleanup
2011-12-03 cleanup and example
koda [Sat, 03 Dec 2011 14:43:09 +0100] rev 6478
cleanup and example
2011-12-03 GCI task: describez
Oranger [Sat, 03 Dec 2011 14:36:36 +0100] rev 6477
GCI task: describez
2011-12-03 neeeeeeeemoooooooooooooooo
koda [Sat, 03 Dec 2011 12:00:32 +0100] rev 6476
neeeeeeeemoooooooooooooooo
2011-12-03 .hgignore update
koda [Sat, 03 Dec 2011 11:32:34 +0100] rev 6475
.hgignore update
2011-12-01 - Improve renderer a bit, disallow nested functions
unc0rr [Thu, 01 Dec 2011 18:02:27 +0400] rev 6474
- Improve renderer a bit, disallow nested functions - Start getting rid of nested functions
2011-12-01 Why 'And'? (help parser)
unc0rr [Thu, 01 Dec 2011 11:30:06 +0400] rev 6473
Why 'And'? (help parser)
2011-11-30 present somthing that could be taken as a structure
Henek [Wed, 30 Nov 2011 23:16:44 +0100] rev 6472
present somthing that could be taken as a structure enable structures again disable sudden death music as a mood effect
2011-11-30 further updates to iOS polish translation
blackmetalowiec [Wed, 30 Nov 2011 12:19:10 +0100] rev 6471
further updates to iOS polish translation
2011-11-29 polish iOS translation update
blackmetalowiec [Tue, 29 Nov 2011 16:24:25 +0100] rev 6470
polish iOS translation update
2011-11-28 remove placeholder values that snuck in in the merge
nemo [Mon, 28 Nov 2011 17:41:35 -0500] rev 6469
remove placeholder values that snuck in in the merge
2011-12-30 Start refactoring uGears. Breaks build.
unc0rr [Fri, 30 Dec 2011 13:54:39 +0400] rev 6468
Start refactoring uGears. Breaks build.
2011-11-29 - Improve parsing of prefix operators
unc0rr [Tue, 29 Nov 2011 17:42:42 +0400] rev 6467
- Improve parsing of prefix operators - Improve C renderer - pas2c now saves converted .c and .h files
2011-11-28 merge
unc0rr [Mon, 28 Nov 2011 23:14:11 +0300] rev 6466
merge
2011-11-28 typo... >,<
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6465
typo... >,<
2011-11-28 More verbose progress log, dump the result
unc0rr [Mon, 28 Nov 2011 17:57:25 +0400] rev 6464
More verbose progress log, dump the result
2011-11-28 added a switch USE_SDLTHREADS
Xeli [Mon, 28 Nov 2011 17:37:43 +0100] rev 6463
added a switch USE_SDLTHREADS
2011-11-28 typo... >,<
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6462
typo... >,<
2011-11-28 android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Xeli [Mon, 28 Nov 2011 16:21:35 +0100] rev 6461
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28 added a switch USE_SDLTHREADS
Xeli [Mon, 28 Nov 2011 17:37:43 +0100] rev 6460
added a switch USE_SDLTHREADS
2011-11-28 android: check if the sdcard directory is writable, if it isn't close the app
Xeli [Mon, 28 Nov 2011 16:20:48 +0100] rev 6459
android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28 android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Xeli [Mon, 28 Nov 2011 16:21:35 +0100] rev 6458
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28 update android version
Xeli [Mon, 28 Nov 2011 16:19:27 +0100] rev 6457
update android version
2011-11-28 android: check if the sdcard directory is writable, if it isn't close the app
Xeli [Mon, 28 Nov 2011 16:20:48 +0100] rev 6456
android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28 More verbose progress log, dump the result
unc0rr [Mon, 28 Nov 2011 17:57:25 +0400] rev 6455
More verbose progress log, dump the result
2011-11-28 update android version
Xeli [Mon, 28 Nov 2011 16:19:27 +0100] rev 6454
update android version
2011-11-27 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr [Sun, 27 Nov 2011 23:13:22 +0300] rev 6453
Countless imporvements to the parser and countless help to the parser in sources. Now parser is able to parse the whole engine \o/
2011-11-27 More work on the parser
unc0rr [Sun, 27 Nov 2011 19:34:08 +0300] rev 6452
More work on the parser
2011-11-28 Updated Slovak translation
jose1711 [Mon, 28 Nov 2011 06:55:55 +0100] rev 6451
Updated Slovak translation
2011-11-27 - Improvement to the parser
unc0rr [Sun, 27 Nov 2011 14:46:57 +0300] rev 6450
- Improvement to the parser - Help parser with 'not' prefix operator
2011-11-27 Updated Slovak translation
jose1711 [Sun, 27 Nov 2011 14:08:08 +0100] rev 6449
Updated Slovak translation
2011-11-26 woopsy we dont want that :d
Xeli [Sun, 27 Nov 2011 00:57:43 +0100] rev 6448
woopsy we dont want that :d
2011-11-26 android: load graphics multithreaded for superduper loadtimes
Xeli [Sun, 27 Nov 2011 00:55:45 +0100] rev 6447
android: load graphics multithreaded for superduper loadtimes
2011-11-26 android: cleaned up the code a bit and removed a bug with the parsing of the xml
Xeli [Sun, 27 Nov 2011 00:54:00 +0100] rev 6446
android: cleaned up the code a bit and removed a bug with the parsing of the xml
2011-11-26 android: update manifest to the market version
Xeli [Sun, 27 Nov 2011 00:53:08 +0100] rev 6445
android: update manifest to the market version
2011-11-26 - Help parser more
unc0rr [Sun, 27 Nov 2011 00:25:28 +0300] rev 6444
- Help parser more
2011-11-26 - Help parser by dropping that insane formatting syntax in str function
unc0rr [Sat, 26 Nov 2011 21:12:23 +0300] rev 6443
- Help parser by dropping that insane formatting syntax in str function - Parse operators
2011-11-26 ffs
nemo [Sat, 26 Nov 2011 12:01:13 -0500] rev 6442
ffs
2011-11-26 raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
koda [Sat, 26 Nov 2011 17:47:55 +0100] rev 6441
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
2011-11-26 disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
koda [Sat, 26 Nov 2011 17:45:34 +0100] rev 6440
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
2011-11-26 merge
Xeli [Sat, 26 Nov 2011 17:42:31 +0100] rev 6439
merge
2011-11-26 Updated the Tracker to handle hog hiding and restoring.
Henek [Sat, 26 Nov 2011 16:47:36 +0100] rev 6438
Updated the Tracker to handle hog hiding and restoring.
2011-11-26 Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
Xeli [Sat, 26 Nov 2011 17:40:25 +0100] rev 6437
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
2011-11-26 Sort the weapons/schemes/styles and give make give them a default value
Xeli [Sat, 26 Nov 2011 16:18:44 +0100] rev 6436
Sort the weapons/schemes/styles and give make give them a default value
2011-11-26 merge
Xeli [Sat, 26 Nov 2011 11:47:31 +0100] rev 6435
merge
2011-11-26 android: remove the "continue in background" button for now
Xeli [Sat, 26 Nov 2011 11:40:54 +0100] rev 6434
android: remove the "continue in background" button for now
2011-11-26 android: fix compatibility with donut
Xeli [Sat, 26 Nov 2011 11:39:41 +0100] rev 6433
android: fix compatibility with donut
2011-11-25 Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
Xeli [Fri, 25 Nov 2011 19:36:03 +0100] rev 6432
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
2011-11-25 android: default team is now an AI
Xeli [Fri, 25 Nov 2011 19:33:55 +0100] rev 6431
android: default team is now an AI
2011-11-26 fix compiling with LUA_DISABLED
koda [Sat, 26 Nov 2011 11:37:25 +0100] rev 6430
fix compiling with LUA_DISABLED
2011-11-25 new build which works with android ICS
Xeli [Fri, 25 Nov 2011 19:33:17 +0100] rev 6429
new build which works with android ICS
2011-11-26 eyecandy
Oranger [Sat, 26 Nov 2011 00:45:00 -0500] rev 6428
eyecandy
2011-11-25 android: prevent the virtual keyboard from opening at the start
Xeli [Fri, 25 Nov 2011 19:32:54 +0100] rev 6427
android: prevent the virtual keyboard from opening at the start
2011-11-25 Help parser a bit
unc0rr [Fri, 25 Nov 2011 23:22:35 +0300] rev 6426
Help parser a bit
2011-11-25 - Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
unc0rr [Fri, 25 Nov 2011 18:36:12 +0300] rev 6425
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas - Improve rendering of C code - Fix preprocessor issues, define "FPC" - Make pas2c convert unit along with its dependencies into corresponding .c files, so you just call it for hwengine.pas to convert the whole engine
2011-11-25 GCI task: iOS Polish
Kamil Pilarski [Fri, 25 Nov 2011 05:15:38 +0100] rev 6424
GCI task: iOS Polish
2011-11-25 GCI task: iOS French
Rom le Clair [Fri, 25 Nov 2011 05:11:11 +0100] rev 6423
GCI task: iOS French
2011-11-25 GCI task: iOS Spanish
Ángel Alonso [Fri, 25 Nov 2011 05:06:39 +0100] rev 6422
GCI task: iOS Spanish
2011-11-25 also for the description
koda [Fri, 25 Nov 2011 05:05:34 +0100] rev 6421
also for the description
2011-11-25 better ios localization files
koda [Fri, 25 Nov 2011 04:57:59 +0100] rev 6420
better ios localization files
2011-11-24 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo [Thu, 24 Nov 2011 16:40:17 -0500] rev 6419
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
2011-11-24 hide all context menu options for own nick, except for info
sheepluva [Thu, 24 Nov 2011 19:15:29 +0100] rev 6418
hide all context menu options for own nick, except for info
2011-11-24 Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
unc0rr [Thu, 24 Nov 2011 20:59:13 +0300] rev 6417
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
2011-11-24 removed extra endif
Xeli [Thu, 24 Nov 2011 16:33:36 +0100] rev 6416
removed extra endif
2011-11-24 GSoC 2011: Android port - merged mainstream
koda [Thu, 24 Nov 2011 16:18:45 +0100] rev 6415
GSoC 2011: Android port - merged mainstream
2011-11-23 Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
unc0rr [Wed, 23 Nov 2011 20:12:16 +0300] rev 6414
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE. Still not enterprise level, as has some flaws, but is okay to process hedgewars sources.
2011-11-22 Preprocessor strips comments
unc0rr [Tue, 22 Nov 2011 22:48:02 +0300] rev 6413
Preprocessor strips comments
2011-11-22 - Split PascalParser into modules
unc0rr [Tue, 22 Nov 2011 19:34:15 +0300] rev 6412
- Split PascalParser into modules - Start implementation of preprocessor
2011-11-22 group the ios files to be translated (aka localization)
koda [Tue, 22 Nov 2011 02:08:42 +0100] rev 6411
group the ios files to be translated (aka localization)
2012-10-26 close branch 0.9.17
koda [Fri, 26 Oct 2012 14:19:57 +0100] rev 6410
close branch
2011-11-20 SDL included some of our patches mainstream
koda [Sun, 20 Nov 2011 19:07:59 +0100] rev 6409
SDL included some of our patches mainstream
2011-11-21 this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.17
sheepluva [Mon, 21 Nov 2011 21:23:23 +0100] rev 6408
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. there is a workaround: in the user dir put the playername in <playerNameWithCorrectCase>_highlight.txt
2011-11-20 Merge with 0.9.17 server fix
unc0rr [Sun, 20 Nov 2011 19:45:40 +0300] rev 6407
Merge with 0.9.17 server fix
2011-11-19 Updated Slovak translation
jose1711 [Sat, 19 Nov 2011 23:34:09 +0100] rev 6406
Updated Slovak translation
2011-11-21 Added tag 0-9.17-release for changeset 4670f003f91b 0.9.17
koda [Mon, 21 Nov 2011 11:00:42 +0100] rev 6405
Added tag 0-9.17-release for changeset 4670f003f91b
2011-11-19 Aaaand merge into trunk too in case guys I was playing earlier are on trunk
nemo [Sat, 19 Nov 2011 15:36:33 -0500] rev 6404
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
2011-11-20 Fix empty teams list when trying to spectate 0.9.17
unc0rr [Sun, 20 Nov 2011 19:45:03 +0300] rev 6403
Fix empty teams list when trying to spectate
2011-11-19 Fix missing nametags in placement mode 0.9.17 0.9.17-release
nemo [Sat, 19 Nov 2011 15:34:38 -0500] rev 6402
Fix missing nametags in placement mode
2011-11-19 merge, as --rebase didn't work for some reason
unc0rr [Sat, 19 Nov 2011 22:42:52 +0300] rev 6401
merge, as --rebase didn't work for some reason
2011-11-19 Merge 0.9.17 with trunk 0.9.17
nemo [Sat, 19 Nov 2011 14:30:58 -0500] rev 6400
Merge 0.9.17 with trunk
2011-11-19 Improve parser and converter
unc0rr [Sat, 19 Nov 2011 22:38:31 +0300] rev 6399
Improve parser and converter
2011-11-19 Update changelog again
nemo [Sat, 19 Nov 2011 14:29:35 -0500] rev 6398
Update changelog again
2011-11-19 Oops, function call has parens
unc0rr [Sat, 19 Nov 2011 19:30:20 +0300] rev 6397
Oops, function call has parens
2011-11-18 Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
nemo [Fri, 18 Nov 2011 12:47:40 -0500] rev 6396
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
2011-11-18 Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
unc0rr [Fri, 18 Nov 2011 15:05:32 +0400] rev 6395
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
2011-11-17 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda [Fri, 18 Nov 2011 00:32:52 +0100] rev 6394
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-17 Make AI use switcher when:
unc0rr [Thu, 17 Nov 2011 23:14:24 +0300] rev 6393
Make AI use switcher when: - it is immediately available - switching gains +20 points score turn
2011-11-17 - Move actions stack out of Walk procedure
unc0rr [Thu, 17 Nov 2011 21:44:35 +0300] rev 6392
- Move actions stack out of Walk procedure - Move test for available weapons into Walk procedure
2011-11-17 - Parse sets initialization
unc0rr [Thu, 17 Nov 2011 17:57:45 +0400] rev 6391
- Parse sets initialization - Render interface part of unit;
2011-11-16 This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo [Wed, 16 Nov 2011 16:36:17 -0500] rev 6390
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
2011-11-16 prevent flinging up into any land.
nemo [Wed, 16 Nov 2011 15:16:17 -0500] rev 6389
prevent flinging up into any land.
2011-11-16 Recognize some built-in functions
unc0rr [Wed, 16 Nov 2011 21:35:14 +0300] rev 6388
Recognize some built-in functions
2011-11-16 Less code
unc0rr [Wed, 16 Nov 2011 20:42:45 +0300] rev 6387
Less code
2011-11-16 Prefix followed by prefix issue solved. Also some slight improvements.
unc0rr [Wed, 16 Nov 2011 19:25:25 +0300] rev 6386
Prefix followed by prefix issue solved. Also some slight improvements.
2011-11-15 Fix for issue #291 - this check should probably be in ApplyDamage though
nemo [Tue, 15 Nov 2011 00:43:19 -0500] rev 6385
Fix for issue #291 - this check should probably be in ApplyDamage though
2011-11-15 Disable loading content.html on startup, it is fetched on pushing to top of stack already.
nemo [Mon, 14 Nov 2011 22:41:08 -0500] rev 6384
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
2011-11-15 increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
nemo [Mon, 14 Nov 2011 22:38:24 -0500] rev 6383
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change. also a nil check, probably not needed.
2011-11-15 move the order of reloading texture to workaround buggy drivers
koda [Tue, 15 Nov 2011 02:02:08 +0100] rev 6382
move the order of reloading texture to workaround buggy drivers
2011-11-14 Only recreate texture for non-empty lines
nemo [Mon, 14 Nov 2011 18:28:05 -0500] rev 6381
Only recreate texture for non-empty lines
2011-11-14 Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo [Mon, 14 Nov 2011 18:08:36 -0500] rev 6380
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-14 reset chat lines too
nemo [Mon, 14 Nov 2011 17:56:44 -0500] rev 6379
reset chat lines too
2011-11-14 Make Highlander moar awesome.
mikade [Mon, 14 Nov 2011 23:46:23 +0200] rev 6378
Make Highlander moar awesome.
2011-11-14 Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo [Mon, 14 Nov 2011 16:17:58 -0500] rev 6377
Since I'm storing the text string anyway, might as well recreate captions on resize as well
2011-11-14 Not useful.
nemo [Mon, 14 Nov 2011 15:51:02 -0500] rev 6376
Not useful.
2011-11-14 Aaand in .17 0.9.17
nemo [Mon, 14 Nov 2011 13:31:38 -0500] rev 6375
Aaand in .17
2011-11-14 oops. tex could expire, too...
nemo [Mon, 14 Nov 2011 13:30:17 -0500] rev 6374
oops. tex could expire, too...
2011-11-14 Aaaand merge .17 into trunk.
nemo [Mon, 14 Nov 2011 13:15:55 -0500] rev 6373
Aaaand merge .17 into trunk.
2011-11-14 merge with trunk (sound fade tweak, iOS changes) 0.9.17
nemo [Mon, 14 Nov 2011 13:14:32 -0500] rev 6372
merge with trunk (sound fade tweak, iOS changes)
2011-11-14 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick 0.9.17
nemo [Mon, 14 Nov 2011 13:13:38 -0500] rev 6371
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
2011-11-14 Make server know release version 0.9.17
unc0rr [Mon, 14 Nov 2011 13:28:16 +0400] rev 6370
Make server know release version
2011-11-14 these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened 0.9.17
nemo [Sun, 13 Nov 2011 21:39:52 -0500] rev 6369
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
2011-11-14 this one should not be delayed 0.9.17
nemo [Sun, 13 Nov 2011 19:17:47 -0500] rev 6368
this one should not be delayed
2011-11-13 be more gentle when you stop channels at the end of the game
koda [Sun, 13 Nov 2011 21:28:11 +0100] rev 6367
be more gentle when you stop channels at the end of the game
2011-11-13 merge sound changes into .17, and, why not everything else too. 0.9.17
nemo [Sun, 13 Nov 2011 14:41:02 -0500] rev 6366
merge sound changes into .17, and, why not everything else too.
2011-11-13 fix accessing a released object
koda [Sun, 13 Nov 2011 21:18:33 +0100] rev 6365
fix accessing a released object
2011-11-13 My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
nemo [Sun, 13 Nov 2011 14:39:39 -0500] rev 6364
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number. Once they desync, trunk gets a new one
2011-11-13 Use -1 to clear all channels before playing victory sound
nemo [Sun, 13 Nov 2011 14:33:14 -0500] rev 6363
Use -1 to clear all channels before playing victory sound
2011-11-13 modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
koda [Sun, 13 Nov 2011 19:32:42 +0100] rev 6362
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
2011-11-13 Merge .17 and trunk
nemo [Sun, 13 Nov 2011 13:27:04 -0500] rev 6361
Merge .17 and trunk
2011-11-13 Clear all other sounds before playing flawless victory / victory 0.9.17
nemo [Sun, 13 Nov 2011 13:18:56 -0500] rev 6360
Clear all other sounds before playing flawless victory / victory
2011-11-13 stray " 0.9.17
nemo [Sun, 13 Nov 2011 13:05:19 -0500] rev 6359
stray "
2011-11-13 oops 0.9.17
nemo [Sun, 13 Nov 2011 12:45:54 -0500] rev 6358
oops
2011-11-13 Something
unc0rr [Sun, 13 Nov 2011 20:24:55 +0300] rev 6357
Something
2011-11-13 Release? 0.9.17
nemo [Sun, 13 Nov 2011 12:30:32 -0500] rev 6356
Release?
2011-11-13 Introduce initialization expressions
unc0rr [Sun, 13 Nov 2011 13:46:26 +0300] rev 6355
Introduce initialization expressions
2011-11-13 RELEEEEEEEEEASE 0.9.17
nemo [Sun, 13 Nov 2011 12:13:21 -0500] rev 6354
RELEEEEEEEEEASE
2011-11-13 restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda [Sun, 13 Nov 2011 18:23:05 +0100] rev 6353
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
2011-11-13 pt update
inu [Sun, 13 Nov 2011 12:11:44 -0500] rev 6352
pt update
2011-11-13 This should not be in the unplaced section
nemo [Sun, 13 Nov 2011 11:06:07 -0500] rev 6351
This should not be in the unplaced section
2011-11-24 new download manager \o/ hedgeroid
Xeli [Thu, 24 Nov 2011 13:44:30 +0100] rev 6350
new download manager \o/
2011-11-13 Correct outdated feedback.
mikade [Sun, 13 Nov 2011 17:52:50 +0200] rev 6349
Correct outdated feedback. Move mudball into utility bundle.
2011-11-24 Added a minimal data dir, we should move this to hedgewars/share sometime hedgeroid
Xeli [Thu, 24 Nov 2011 13:40:17 +0100] rev 6348
Added a minimal data dir, we should move this to hedgewars/share sometime
2011-11-13 Make AI avoid barrels the more they are damaged
nemo [Sun, 13 Nov 2011 10:34:35 -0500] rev 6347
Make AI avoid barrels the more they are damaged
2011-11-14 merge hedgeroid
Xeli [Mon, 14 Nov 2011 18:03:51 +0100] rev 6346
merge
2011-11-13 pl update
szczur [Sun, 13 Nov 2011 09:51:01 -0500] rev 6345
pl update
2011-11-12 iOS works again (also native touch interface \o/) hedgeroid
koda [Sat, 12 Nov 2011 19:00:31 +0100] rev 6344
iOS works again (also native touch interface \o/)
2011-11-14 first part of the new downloader implementation hedgeroid
Xeli [Mon, 14 Nov 2011 18:03:31 +0100] rev 6343
first part of the new downloader implementation
2011-11-13 it update
BioHazardX [Sun, 13 Nov 2011 09:30:27 -0500] rev 6342
it update
2011-11-12 slight cleanup, fix compiling with sdl-1.2 hedgeroid
koda [Sat, 12 Nov 2011 18:38:21 +0100] rev 6341
slight cleanup, fix compiling with sdl-1.2
2011-11-14 added quotes for those with spaces in their path hedgeroid
Xeli [Mon, 14 Nov 2011 17:59:26 +0100] rev 6340
added quotes for those with spaces in their path
2011-11-13 this should allow overriding static maps from lua
nemo [Sat, 12 Nov 2011 21:44:26 -0500] rev 6339
this should allow overriding static maps from lua
2011-11-12 and now it even works for sdl12 \o/ hedgeroid
Xeli [Sat, 12 Nov 2011 18:02:55 +0100] rev 6338
and now it even works for sdl12 \o/
2011-11-12 in class methods you can call [self alloc], as per objc specifications
koda [Sat, 12 Nov 2011 21:59:10 +0100] rev 6337
in class methods you can call [self alloc], as per objc specifications
2011-11-12 use the new SDL_CreateThread call hedgeroid
Xeli [Sat, 12 Nov 2011 17:55:23 +0100] rev 6336
use the new SDL_CreateThread call
2011-11-12 nevermind
koda [Sat, 12 Nov 2011 21:53:39 +0100] rev 6335
nevermind
2011-11-12 merge hedgeroid
Xeli [Sat, 12 Nov 2011 17:27:47 +0100] rev 6334
merge
2011-11-12 even faster and no more warning
koda [Sat, 12 Nov 2011 21:07:53 +0100] rev 6333
even faster and no more warning
2011-11-12 Java side makes use of the official multitouch implementation of SDL hedgeroid
Xeli [Sat, 12 Nov 2011 17:27:23 +0100] rev 6332
Java side makes use of the official multitouch implementation of SDL
2011-11-12 faster math
unc0rr [Sat, 12 Nov 2011 12:41:12 -0500] rev 6331
faster math
2011-11-12 merge fix hedgeroid
Xeli [Sat, 12 Nov 2011 17:14:56 +0100] rev 6330
merge fix
2011-11-12 Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
nemo [Sat, 12 Nov 2011 11:02:02 -0500] rev 6329
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12 merge...i think hedgeroid
Xeli [Sat, 12 Nov 2011 17:06:49 +0100] rev 6328
merge...i think
2011-11-12 Add an event mask for SDL1.2
nemo [Sat, 12 Nov 2011 10:44:10 -0500] rev 6327
Add an event mask for SDL1.2
2011-11-11 Add hillbilly voice
nemo [Fri, 11 Nov 2011 15:28:58 -0500] rev 6326
Add hillbilly voice
2011-11-11 Update changelog, comment on possibly redundant lines in GSHandlers
nemo [Fri, 11 Nov 2011 15:11:41 -0500] rev 6325
Update changelog, comment on possibly redundant lines in GSHandlers
2011-11-11 flip some flames
nemo [Fri, 11 Nov 2011 14:13:25 -0500] rev 6324
flip some flames
2011-11-11 Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo [Fri, 11 Nov 2011 14:05:39 -0500] rev 6323
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
2011-11-11 If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo [Thu, 10 Nov 2011 21:11:57 -0500] rev 6322
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
2011-11-11 further engine interaction refactoring
koda [Fri, 11 Nov 2011 01:40:23 +0100] rev 6321
further engine interaction refactoring
2011-11-11 minor updates to ServerProtocolNetwork class
koda [Fri, 11 Nov 2011 01:18:19 +0100] rev 6320
minor updates to ServerProtocolNetwork class
2011-11-10 restore a lost view message
koda [Fri, 11 Nov 2011 00:23:09 +0100] rev 6319
restore a lost view message
2011-11-10 unsquash the rescaled clouds
nemo [Thu, 10 Nov 2011 17:37:24 -0500] rev 6318
unsquash the rescaled clouds
2011-11-10 Improve parsing of complex references like "a^[b[c], d]"
unc0rr [Thu, 10 Nov 2011 23:14:40 +0300] rev 6317
Improve parsing of complex references like "a^[b[c], d]"
2011-11-09 Fix inifinite loops
unc0rr [Wed, 09 Nov 2011 21:36:20 +0300] rev 6316
Fix inifinite loops
2011-11-09 Rearrange token types
unc0rr [Wed, 09 Nov 2011 21:28:52 +0300] rev 6315
Rearrange token types
2011-11-10 Add more border checks
nemo [Thu, 10 Nov 2011 15:12:44 -0500] rev 6314
Add more border checks
2011-11-10 Make mazes filter use same variable as template filter
nemo [Thu, 10 Nov 2011 12:20:01 -0500] rev 6313
Make mazes filter use same variable as template filter
2011-11-10 fix map/template override, remove some pointless command calls
nemo [Wed, 09 Nov 2011 22:21:05 -0500] rev 6312
fix map/template override, remove some pointless command calls
2011-11-09 Less precision - less confusion
unc0rr [Wed, 09 Nov 2011 18:40:12 +0300] rev 6311
Less precision - less confusion
2011-11-08 Improve type declarations parsing
unc0rr [Tue, 08 Nov 2011 22:05:33 +0300] rev 6310
Improve type declarations parsing
2011-11-07 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo [Mon, 07 Nov 2011 17:37:00 -0500] rev 6309
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-11-06 Might as well make the air attack team coloured too
nemo [Sun, 06 Nov 2011 16:21:07 -0500] rev 6308
Might as well make the air attack team coloured too
2011-11-06 Even more improvements to the parser and converter
unc0rr [Sun, 06 Nov 2011 23:36:02 +0300] rev 6307
Even more improvements to the parser and converter
2011-11-06 tweak % again
nemo [Sun, 06 Nov 2011 14:15:43 -0500] rev 6306
tweak % again
2011-11-06 Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo [Sun, 06 Nov 2011 13:53:25 -0500] rev 6305
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06 Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo [Sun, 06 Nov 2011 13:17:42 -0500] rev 6304
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-06 Add missing grayscale conversions
nemo [Sun, 06 Nov 2011 13:00:25 -0500] rev 6303
Add missing grayscale conversions
2011-11-06 Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
nemo [Sun, 06 Nov 2011 12:40:35 -0500] rev 6302
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use d on Underwater. Alter some flake PNGs to reduce variation in size since scaling is being used.
2011-11-06 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda [Sun, 06 Nov 2011 17:43:57 +0100] rev 6301
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
2011-11-06 move two class files in a correct directory
koda [Sun, 06 Nov 2011 16:41:14 +0100] rev 6300
move two class files in a correct directory
2011-11-06 exclude hogs from density check
nemo [Sun, 06 Nov 2011 10:26:12 -0500] rev 6299
exclude hogs from density check
2011-11-06 too game breaking I think
nemo [Sat, 05 Nov 2011 21:51:50 -0400] rev 6298
too game breaking I think
2011-11-06 Include density in gear kick
nemo [Sat, 05 Nov 2011 21:24:54 -0400] rev 6297
Include density in gear kick
2011-11-06 not sure why this condition wasn't here before
nemo [Sat, 05 Nov 2011 21:01:21 -0400] rev 6296
not sure why this condition wasn't here before
2011-11-06 Due to the small values and friction, halve the step in low gravity, instead of the value
nemo [Sat, 05 Nov 2011 20:51:15 -0400] rev 6295
Due to the small values and friction, halve the step in low gravity, instead of the value
2011-11-06 Don't set moving if on flat surface
nemo [Sat, 05 Nov 2011 20:09:48 -0400] rev 6294
Don't set moving if on flat surface
2011-11-05 skip when attacking as well
nemo [Sat, 05 Nov 2011 19:12:15 -0400] rev 6293
skip when attacking as well
2011-11-05 This has bugged me for a while. Fix text position in frame 4. Also shrink size.
nemo [Sat, 05 Nov 2011 17:42:30 -0400] rev 6292
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
2011-11-05 A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
nemo [Sat, 05 Nov 2011 17:24:09 -0400] rev 6291
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-11-05 Some improvements to the parser
unc0rr [Sat, 05 Nov 2011 20:43:20 +0300] rev 6290
Some improvements to the parser
2011-11-05 Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
nemo [Sat, 05 Nov 2011 12:10:49 -0400] rev 6289
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-05 Flatten flakes for halloween theme, based on feedback from sheepluva
nemo [Sat, 05 Nov 2011 11:41:56 -0400] rev 6288
Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-05 merge
unc0rr [Sat, 05 Nov 2011 09:38:07 +0300] rev 6287
merge
2011-11-05 and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda [Sat, 05 Nov 2011 06:06:04 +0100] rev 6286
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-11-05 ooops :D
koda [Sat, 05 Nov 2011 06:02:32 +0100] rev 6285
ooops :D
2011-11-05 fix signedness of sdl bindings
koda [Sat, 05 Nov 2011 05:25:04 +0100] rev 6284
fix signedness of sdl bindings
2011-11-05 oops, fix the size of a few event structs i just added
koda [Sat, 05 Nov 2011 04:58:22 +0100] rev 6283
oops, fix the size of a few event structs i just added
2011-11-05 just for the sake of it, add the missing sdl13 events and do some cleanup
koda [Sat, 05 Nov 2011 03:05:37 +0100] rev 6282
just for the sake of it, add the missing sdl13 events and do some cleanup
2011-11-05 avoid linking compatible code from sdl library, let's provide our own
koda [Sat, 05 Nov 2011 01:25:11 +0100] rev 6281
avoid linking compatible code from sdl library, let's provide our own
2011-11-04 Avoid overflowing event
nemo [Fri, 04 Nov 2011 19:00:41 -0400] rev 6280
Avoid overflowing event
2011-11-04 I hope this helps...
sheepluva [Fri, 04 Nov 2011 21:44:57 +0100] rev 6279
I hope this helps...
2011-11-04 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva [Fri, 04 Nov 2011 12:50:37 +0100] rev 6278
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-11-05 A try to improve parser move (has regressions)
unc0rr [Sat, 05 Nov 2011 09:37:17 +0300] rev 6277
A try to improve parser move (has regressions)
2011-11-03 while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda [Fri, 04 Nov 2011 00:38:37 +0100] rev 6276
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
2011-11-04 Many improvements to the parser
unc0rr [Fri, 04 Nov 2011 14:10:27 +0300] rev 6275
Many improvements to the parser
2011-11-03 Better 'else' part
unc0rr [Thu, 03 Nov 2011 23:16:26 +0300] rev 6274
Better 'else' part
2011-11-03 Starting pas2C using library called 'pretty'
unc0rr [Thu, 03 Nov 2011 23:12:22 +0300] rev 6273
Starting pas2C using library called 'pretty'
2011-11-03 - Update to compile with parsec 3.*
unc0rr [Thu, 03 Nov 2011 22:11:35 +0300] rev 6272
- Update to compile with parsec 3.* - Beat vars issue
2011-11-03 Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
nemo [Thu, 03 Nov 2011 10:36:10 -0400] rev 6271
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-11-03 Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
unc0rr [Thu, 03 Nov 2011 17:15:54 +0400] rev 6270
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
2011-11-03 small tweak to ingamemenu class
koda [Thu, 03 Nov 2011 05:15:39 +0100] rev 6269
small tweak to ingamemenu class
2011-11-03 double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda [Thu, 03 Nov 2011 05:09:05 +0100] rev 6268
double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03 make screenshots with 32bits of depths, so that they are more opengles friendly
koda [Thu, 03 Nov 2011 03:58:24 +0100] rev 6267
make screenshots with 32bits of depths, so that they are more opengles friendly
2011-11-03 convert gameinterfacebridge in simple-to-use class methods
koda [Thu, 03 Nov 2011 01:10:25 +0100] rev 6266
convert gameinterfacebridge in simple-to-use class methods
2011-11-02 aaand remove also ipcport from the class interface as well
koda [Thu, 03 Nov 2011 00:56:44 +0100] rev 6265
aaand remove also ipcport from the class interface as well
2011-11-02 do not forget to keep track of teams here
koda [Wed, 02 Nov 2011 19:17:07 +0100] rev 6264
do not forget to keep track of teams here
2011-11-02 don't keep track of the savepath and of engineprotocol objects
koda [Wed, 02 Nov 2011 19:07:37 +0100] rev 6263
don't keep track of the savepath and of engineprotocol objects
2011-11-02 better
koda [Wed, 02 Nov 2011 17:42:52 +0100] rev 6262
better
2011-11-02 remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
koda [Wed, 02 Nov 2011 16:31:16 +0100] rev 6261
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
2011-11-02 slight simplification
koda [Wed, 02 Nov 2011 09:48:29 +0100] rev 6260
slight simplification
2011-11-02 move objc overlay creation after sdlwindow has been created
koda [Wed, 02 Nov 2011 09:24:18 +0100] rev 6259
move objc overlay creation after sdlwindow has been created
2011-10-31 widen mission list
sheepluva [Mon, 31 Oct 2011 21:04:18 +0100] rev 6258
widen mission list
2011-10-31 mission locale -> UTF-8
sheepluva [Mon, 31 Oct 2011 20:51:00 +0100] rev 6257
mission locale -> UTF-8
2011-10-31 ru localization
unc0rr [Mon, 31 Oct 2011 22:32:53 +0300] rev 6256
ru localization
2011-10-31 oh, probably needs resetting here too
nemo [Mon, 31 Oct 2011 15:05:39 -0400] rev 6255
oh, probably needs resetting here too
2011-10-31 Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
nemo [Mon, 31 Oct 2011 14:08:10 -0400] rev 6254
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-31 Add "Surfer" achievement to Space Invasion.
mikade [Mon, 31 Oct 2011 19:40:39 +0200] rev 6253
Add "Surfer" achievement to Space Invasion. Balance "Shield Miser" in Space Invasion. Fix disappearing ghost bug in Racer Extend waypoint limit to 8 in Racer Lengthen ghost tracking interval to improve performance in Racer. Allow users to view score between turns now that HideMission() is fixed.
2011-10-31 this seems... um.. random
sheepluva [Mon, 31 Oct 2011 16:56:48 +0100] rev 6252
this seems... um.. random
2011-10-31 Bee:
sheepluva [Mon, 31 Oct 2011 16:44:25 +0100] rev 6251
Bee: + don't explode on time expiration but fall instead (still explodes on impact) * avoid side-effects by removing flag sharing between different bees.
2011-10-31 mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
sheepluva [Mon, 31 Oct 2011 14:44:43 +0100] rev 6250
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
2011-10-31 fix HideMission()
sheepluva [Mon, 31 Oct 2011 13:36:39 +0100] rev 6249
fix HideMission()
2011-10-31 don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
sheepluva [Mon, 31 Oct 2011 13:12:10 +0100] rev 6248
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
2011-10-31 unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda [Mon, 31 Oct 2011 03:08:16 +0100] rev 6247
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-31 just moving ios server stuff around
koda [Mon, 31 Oct 2011 01:44:32 +0100] rev 6246
just moving ios server stuff around
2011-10-30 fix mission map script loading
sheepluva [Sun, 30 Oct 2011 23:24:36 +0100] rev 6245
fix mission map script loading
2011-10-30 don't let forced hog movement (with no damage) suspend/halt shot charging
sheepluva [Sun, 30 Oct 2011 21:19:47 +0100] rev 6244
don't let forced hog movement (with no damage) suspend/halt shot charging this also caused frozen turns in combination with bee, as reported by Djrulz1
2011-10-30 whoops, I'm a nerd
sheepluva [Sun, 30 Oct 2011 17:56:19 +0100] rev 6243
whoops, I'm a nerd
2011-10-30 frontend flakes:
sheepluva [Sun, 30 Oct 2011 17:31:53 +0100] rev 6242
frontend flakes: don't spawn flakes at locations that will cause them to never be within the visible frame
2011-10-30 frontend flakes:
sheepluva [Sun, 30 Oct 2011 15:31:30 +0100] rev 6241
frontend flakes: * good-bye clipping * also "respawn" flakes when leaving window to the right (instead just the botton) + flakes rotate in 4 degree steps, so let's only generate 90 animation frames instead of 90
2011-10-30 show notice to admin when kicking player
sheepluva [Sun, 30 Oct 2011 08:01:26 +0100] rev 6240
show notice to admin when kicking player
2011-10-30 lupdate, german translation
sheepluva [Sun, 30 Oct 2011 07:21:51 +0100] rev 6239
lupdate, german translation
2011-10-30 beep on highlight
sheepluva [Sun, 30 Oct 2011 06:22:47 +0100] rev 6238
beep on highlight
2011-10-29 whoopsy, my bad (segfault due to accepting empty lines)
sheepluva [Sat, 29 Oct 2011 20:47:40 +0200] rev 6237
whoopsy, my bad (segfault due to accepting empty lines)
2011-11-12 yey sdl implemented multi touch so my implementation isnt needed anymore hedgeroid
Xeli [Sat, 12 Nov 2011 15:48:55 +0100] rev 6236
yey sdl implemented multi touch so my implementation isnt needed anymore
2011-10-29 stylesheet comments/adjustments
sheepluva [Sat, 29 Oct 2011 18:20:56 +0200] rev 6235
stylesheet comments/adjustments
2011-11-12 these files must not be compiled because they cause compiler errors and noone likes those ;p hedgeroid
Xeli [Sat, 12 Nov 2011 14:52:48 +0100] rev 6234
these files must not be compiled because they cause compiler errors and noone likes those ;p
2011-10-29 html-escape nicknames
sheepluva [Sat, 29 Oct 2011 17:52:35 +0200] rev 6233
html-escape nicknames
2011-11-12 removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port hedgeroid
Xeli [Sat, 12 Nov 2011 14:50:35 +0100] rev 6232
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
2011-10-29 change default timestamp format to hh:mm
sheepluva [Sat, 29 Oct 2011 16:54:46 +0200] rev 6231
change default timestamp format to hh:mm
2011-11-12 automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps? hedgeroid
Xeli [Sat, 12 Nov 2011 14:48:35 +0100] rev 6230
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
2011-10-29 * fix highlighting (i just broke it by not negating a boolean expression)
sheepluva [Sat, 29 Oct 2011 15:31:45 +0200] rev 6229
* fix highlighting (i just broke it by not negating a boolean expression) * fix issues with first display: none; being ignored + allow css to hide hours / seconds of timestamp
2011-11-12 added lines to avoid compiler hints, is this really the way we want to do it though? ;/ hedgeroid
Xeli [Sat, 12 Nov 2011 14:45:36 +0100] rev 6228
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
2011-10-29 update name autocompletion after nick change (since own nick isn't suggested)
sheepluva [Sat, 29 Oct 2011 11:47:37 +0200] rev 6227
update name autocompletion after nick change (since own nick isn't suggested)
2011-10-28 merge hedgeroid
Xeli [Fri, 28 Oct 2011 18:33:38 +0200] rev 6226
merge
2011-10-29 disconnect when going back from lobby page (regression fix)
sheepluva [Sat, 29 Oct 2011 09:19:04 +0200] rev 6225
disconnect when going back from lobby page (regression fix) fix some indentations
2011-10-28 one dangerous merge hedgeroid
koda [Fri, 28 Oct 2011 18:26:17 +0200] rev 6224
one dangerous merge
2011-10-28 It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
unc0rr [Fri, 28 Oct 2011 19:20:35 +0400] rev 6223
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-28 + make names in notice messages and leave messages clickable too
sheepluva [Fri, 28 Oct 2011 13:10:46 +0200] rev 6222
+ make names in notice messages and leave messages clickable too + experimental: allow adding/removing users to friends/ignore list even after their loggout
2011-10-28 chat: don't link own name
sheepluva [Fri, 28 Oct 2011 09:12:05 +0200] rev 6221
chat: don't link own name
2011-10-28 ok *this* brings ios 3.* runtime compatibility
koda [Fri, 28 Oct 2011 03:41:52 +0200] rev 6220
ok *this* brings ios 3.* runtime compatibility
2011-10-28 restore game config on iphone
koda [Fri, 28 Oct 2011 03:06:31 +0200] rev 6219
restore game config on iphone
2011-10-27 actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
sheepluva [Thu, 27 Oct 2011 22:52:22 +0200] rev 6218
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
2011-10-27 - Remove some old unused code
unc0rr [Thu, 27 Oct 2011 21:33:18 +0400] rev 6217
- Remove some old unused code - Fix some warnings, including "empty if"
2011-10-27 having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
sheepluva [Thu, 27 Oct 2011 02:47:05 +0200] rev 6216
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
2011-10-26 typos
sheepluva [Wed, 26 Oct 2011 11:50:03 +0200] rev 6215
typos
2011-10-26 custom highlighting
sheepluva [Wed, 26 Oct 2011 05:57:00 +0200] rev 6214
custom highlighting
2011-10-26 also imageio is absent from old ios, so weaklink it
koda [Wed, 26 Oct 2011 02:21:44 +0200] rev 6213
also imageio is absent from old ios, so weaklink it
2011-10-25 few mini-adjustments
sheepluva [Wed, 26 Oct 2011 01:51:42 +0200] rev 6212
few mini-adjustments
2011-10-25 move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva [Wed, 26 Oct 2011 01:50:08 +0200] rev 6211
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-10-25 fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
koda [Wed, 26 Oct 2011 01:17:44 +0200] rev 6210
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
2011-10-25 restore runtime compatibility with ios 3.2
koda [Wed, 26 Oct 2011 00:30:35 +0200] rev 6209
restore runtime compatibility with ios 3.2
2011-10-25 move all extra categories in a single source, add caching for HWUtils
koda [Tue, 25 Oct 2011 22:51:10 +0200] rev 6208
move all extra categories in a single source, add caching for HWUtils
2011-10-25 updated sdl and lowered minimum ios to 3.0
koda [Tue, 25 Oct 2011 22:14:55 +0200] rev 6207
updated sdl and lowered minimum ios to 3.0
2011-10-25 As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
nemo [Tue, 25 Oct 2011 19:01:56 -0400] rev 6206
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
2011-10-25 remove any thread-safe stuff I introduced since it's not needed
sheepluva [Tue, 25 Oct 2011 19:46:59 +0200] rev 6205
remove any thread-safe stuff I introduced since it's not needed as unC0Rr pointed out it's not needed, we are single-threaded (thanks :D) from what I understood this time, Qt is clever enough to sequentialize all events and child destructions instead of spawning threads also some docs/comments
2011-10-25 Fix for 'The "optimized" argument must be followed by a library.' cmake failure
unc0rr [Tue, 25 Oct 2011 13:30:02 +0400] rev 6204
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
2011-10-25 adding simple doc build script
sheepluva [Tue, 25 Oct 2011 03:00:08 +0200] rev 6203
adding simple doc build script
2011-10-24 this should fix stylesheet importing on windows, but we'll see
sheepluva [Mon, 24 Oct 2011 23:24:01 +0200] rev 6202
this should fix stylesheet importing on windows, but we'll see
2011-10-24 fix of /saveStyleSheet command, error message on stylesheet import fail
sheepluva [Mon, 24 Oct 2011 22:46:35 +0200] rev 6201
fix of /saveStyleSheet command, error message on stylesheet import fail
2011-10-24 tweak and document abstract page
sheepluva [Mon, 24 Oct 2011 20:01:25 +0200] rev 6200
tweak and document abstract page
2011-10-24 on file save: create parent directories if needed
sheepluva [Mon, 24 Oct 2011 11:14:09 +0200] rev 6199
on file save: create parent directories if needed
2011-10-24 unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
sheepluva [Mon, 24 Oct 2011 10:59:52 +0200] rev 6198
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
2011-10-24 chat:
sheepluva [Mon, 24 Oct 2011 10:30:47 +0200] rev 6197
chat: + added timestamps (can also be css styled and disabled) + allow exchanging stylesheet by just dragging a *.css file into the chat widget! + /saveStyleSheet command for keeping the applied stylesheet for future runs + /discardStyleSheet to reset to the saved/default stylesheet Note: I noticed command auto-completion is broken, don't know since when. annoying.
2011-10-24 minor cleanups, mostly in own code
sheepluva [Mon, 24 Oct 2011 06:54:46 +0200] rev 6196
minor cleanups, mostly in own code
2011-10-24 * fixing my hat preview bug nemo pointed out (thanks!)
sheepluva [Mon, 24 Oct 2011 06:10:28 +0200] rev 6195
* fixing my hat preview bug nemo pointed out (thanks!) + cleanup of edit page loading, should speeed up application startup a bit.
2011-10-23 improve and cash hilight regexp
sheepluva [Mon, 24 Oct 2011 01:09:33 +0200] rev 6194
improve and cash hilight regexp
2011-10-23 highlight improvements
sheepluva [Sun, 23 Oct 2011 22:47:59 +0200] rev 6193
highlight improvements * only highlight if surrounded by whitespaces (or trailing ': ') + case-insensitive
2011-10-23 oops
nemo [Sun, 23 Oct 2011 14:44:19 -0400] rev 6192
oops
2011-10-23 Case-insensitive comparison of nicks
unc0rr [Sun, 23 Oct 2011 11:37:52 +0400] rev 6191
Case-insensitive comparison of nicks
2011-10-23 potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
sheepluva [Sun, 23 Oct 2011 09:01:53 +0200] rev 6190
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
2011-10-23 retain dx/dy from landgun
nemo [Sun, 23 Oct 2011 01:47:44 -0400] rev 6189
retain dx/dy from landgun
2011-10-22 doxygen seems to get confused if a ///< line is followed by a /// line
sheepluva [Sat, 22 Oct 2011 20:49:26 +0200] rev 6188
doxygen seems to get confused if a ///< line is followed by a /// line
2011-10-22 * adding destructors to my line edit subclasses
sheepluva [Sat, 22 Oct 2011 20:41:23 +0200] rev 6187
* adding destructors to my line edit subclasses + case-insensitive sorting for suggested nicknames
2011-10-22 let's create some templates so that the user knows how to start off
sheepluva [Sat, 22 Oct 2011 19:37:39 +0200] rev 6186
let's create some templates so that the user knows how to start off
2011-10-22 document css files better
sheepluva [Sat, 22 Oct 2011 18:24:36 +0200] rev 6185
document css files better
2011-10-22 Tweak ratios to deemphasise foreground flakes further
nemo [Sat, 22 Oct 2011 11:50:55 -0400] rev 6184
Tweak ratios to deemphasise foreground flakes further
2011-10-22 minor signal fail fix
sheepluva [Sat, 22 Oct 2011 10:59:06 +0200] rev 6183
minor signal fail fix
2011-10-22 some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
sheepluva [Sat, 22 Oct 2011 10:52:07 +0200] rev 6182
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
2011-10-22 ugh wth... cleaned FL/IL change notifications up
sheepluva [Sat, 22 Oct 2011 08:51:02 +0200] rev 6181
ugh wth... cleaned FL/IL change notifications up
2011-10-22 some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
sheepluva [Sat, 22 Oct 2011 06:55:14 +0200] rev 6180
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
2011-10-22 Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
nemo [Sat, 22 Oct 2011 00:49:55 -0400] rev 6179
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
2011-10-22 BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
sheepluva [Sat, 22 Oct 2011 02:41:59 +0200] rev 6178
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
2011-10-21 same for chat. changed the paths to: css/qt.css css/chat.css
sheepluva [Sat, 22 Oct 2011 01:53:14 +0200] rev 6177
same for chat. changed the paths to: css/qt.css css/chat.css note: display:none is not supported by QTextBrowser, I might pimp it up to do so
2011-10-21 frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
sheepluva [Sat, 22 Oct 2011 01:00:21 +0200] rev 6176
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
2011-10-21 moving a file around, fixing a png, etc.
sheepluva [Sat, 22 Oct 2011 00:00:48 +0200] rev 6175
moving a file around, fixing a png, etc.
2011-10-21 fix multiplayer script loading
sheepluva [Fri, 21 Oct 2011 20:58:49 +0200] rev 6174
fix multiplayer script loading
2011-10-21 fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
sheepluva [Fri, 21 Oct 2011 19:37:45 +0200] rev 6173
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
2011-10-21 fix lobby layout issues
sheepluva [Fri, 21 Oct 2011 19:27:40 +0200] rev 6172
fix lobby layout issues
2011-10-21 fix layout of net page
sheepluva [Fri, 21 Oct 2011 19:17:08 +0200] rev 6171
fix layout of net page
2011-10-21 fix multiplayer page layout, doc/comment fixes
sheepluva [Fri, 21 Oct 2011 18:53:36 +0200] rev 6170
fix multiplayer page layout, doc/comment fixes
2011-10-21 fix overlapping issue in main menu
sheepluva [Fri, 21 Oct 2011 18:23:43 +0200] rev 6169
fix overlapping issue in main menu
2011-10-21 fix an include; fix/add comments
sheepluva [Fri, 21 Oct 2011 17:55:32 +0200] rev 6168
fix an include; fix/add comments
2011-10-21 simplified some stuff I wrote
sheepluva [Fri, 21 Oct 2011 08:41:21 +0200] rev 6167
simplified some stuff I wrote
2011-10-21 finishing SDLInterface cleanup (wrt audio)
sheepluva [Fri, 21 Oct 2011 08:03:42 +0200] rev 6166
finishing SDLInterface cleanup (wrt audio)
2011-10-21 moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
sheepluva [Fri, 21 Oct 2011 07:00:49 +0200] rev 6165
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
2011-10-21 change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
sheepluva [Fri, 21 Oct 2011 04:11:26 +0200] rev 6164
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
2011-10-20 oops and good night
sheepluva [Fri, 21 Oct 2011 01:47:53 +0200] rev 6163
oops and good night
2011-10-20 comment fixes
sheepluva [Fri, 21 Oct 2011 01:36:13 +0200] rev 6162
comment fixes
2011-10-20 comments
sheepluva [Fri, 21 Oct 2011 00:02:11 +0200] rev 6161
comments
2011-10-20 cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
sheepluva [Thu, 20 Oct 2011 23:25:16 +0200] rev 6160
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
2011-10-20 introduce HWDataManager util for transparent access to [user-]data files
sheepluva [Thu, 20 Oct 2011 13:10:24 +0200] rev 6159
introduce HWDataManager util for transparent access to [user-]data files
2011-10-20 comment typo
sheepluva [Thu, 20 Oct 2011 05:52:11 +0200] rev 6158
comment typo
2011-10-20 move this widget into the widget dir
sheepluva [Thu, 20 Oct 2011 02:56:58 +0200] rev 6157
move this widget into the widget dir
2011-10-20 lolwut
nemo [Wed, 19 Oct 2011 22:32:26 -0400] rev 6156
lolwut
2011-10-20 Fix sticky mine/mine activation bug
nemo [Wed, 19 Oct 2011 21:53:39 -0400] rev 6155
Fix sticky mine/mine activation bug
2011-10-20 Fix birdy flight bug
nemo [Wed, 19 Oct 2011 21:50:03 -0400] rev 6154
Fix birdy flight bug
2011-10-19 allow changing number of hogs or weapons with mousewheel
sheepluva [Wed, 19 Oct 2011 21:55:42 +0200] rev 6153
allow changing number of hogs or weapons with mousewheel
2011-10-19 make this transparent so that people can actually see /what/ they have disabled...
sheepluva [Wed, 19 Oct 2011 21:14:21 +0200] rev 6152
make this transparent so that people can actually see /what/ they have disabled...
2011-10-19 give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
sheepluva [Wed, 19 Oct 2011 16:10:18 +0200] rev 6151
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
2011-10-19 frontend chat input history, use arrow keys UP/DOWN
sheepluva [Wed, 19 Oct 2011 02:10:27 +0200] rev 6150
frontend chat input history, use arrow keys UP/DOWN
2011-10-18 + don't suggest ignored nicknames
sheepluva [Tue, 18 Oct 2011 15:34:40 +0200] rev 6149
+ don't suggest ignored nicknames * whipe data properly when lobby is left
2011-10-18 Fix repeat on SkyL, remove SkyR
Guillaume Englert [Tue, 18 Oct 2011 09:09:49 -0400] rev 6148
Fix repeat on SkyL, remove SkyR
2011-10-18 feature-pimpin'-up the chat input line in frontend:
sheepluva [Tue, 18 Oct 2011 14:28:50 +0200] rev 6147
feature-pimpin'-up the chat input line in frontend: ESC key will clear input TAB key will expand names and commands
2011-10-17 server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
sheepluva [Tue, 18 Oct 2011 00:13:50 +0200] rev 6146
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
2011-10-17 don't hoard empty friends/ignore-lists on the HDD
sheepluva [Tue, 18 Oct 2011 00:01:26 +0200] rev 6145
don't hoard empty friends/ignore-lists on the HDD
2011-10-17 fix overlapping pixel in stormtrooper hat
sheepluva [Mon, 17 Oct 2011 22:48:11 +0200] rev 6144
fix overlapping pixel in stormtrooper hat
2011-10-17 fix outline of rcplane
sheepluva [Mon, 17 Oct 2011 20:40:15 +0200] rev 6143
fix outline of rcplane
2011-10-17 never doing any graphics stuff when I can't test, again :(
nemo [Mon, 17 Oct 2011 14:05:34 -0400] rev 6142
never doing any graphics stuff when I can't test, again :(
2011-10-17 :(
nemo [Mon, 17 Oct 2011 14:00:15 -0400] rev 6141
:(
2011-10-17 Not being able to test sucks :(
nemo [Mon, 17 Oct 2011 13:49:55 -0400] rev 6140
Not being able to test sucks :(
2011-10-17 Riiight. Let's try this instead
nemo [Mon, 17 Oct 2011 13:29:54 -0400] rev 6139
Riiight. Let's try this instead
2011-10-17 tint RC plane with team colour. untested.
nemo [Mon, 17 Oct 2011 13:03:39 -0400] rev 6138
tint RC plane with team colour. untested.
2011-10-17 graphic for team coloured RC planes
mikade [Mon, 17 Oct 2011 13:01:08 -0400] rev 6137
graphic for team coloured RC planes
2011-10-17 Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
nemo [Mon, 17 Oct 2011 12:09:04 -0400] rev 6136
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
2011-10-17 Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
nemo [Mon, 17 Oct 2011 11:21:08 -0400] rev 6135
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
2011-10-17 add tiara hat
sheepluva [Mon, 17 Oct 2011 02:07:58 +0200] rev 6134
add tiara hat
2011-10-16 missed a compiler option from previous merge
koda [Sun, 16 Oct 2011 21:21:43 +0200] rev 6133
missed a compiler option from previous merge
2011-10-16 tweak. constrain to full opacity
nemo [Sun, 16 Oct 2011 15:09:26 -0400] rev 6132
tweak. constrain to full opacity
2011-10-16 merge the changes applied to 0.9.16
koda [Sun, 16 Oct 2011 21:03:30 +0200] rev 6131
merge the changes applied to 0.9.16
2011-10-16 Blend the outter side too
nemo [Sun, 16 Oct 2011 11:45:46 -0400] rev 6130
Blend the outter side too
2011-10-14 Hide focus outline on buttons.
Florian Fabre [Fri, 14 Oct 2011 11:36:46 -0400] rev 6129
Hide focus outline on buttons.
2011-10-13 oops
nemo [Thu, 13 Oct 2011 13:50:41 -0400] rev 6128
oops
2011-10-13 Add SkyL/SkyR to avoid repeating the cave entrance
Guillaume Englert [Thu, 13 Oct 2011 11:15:07 -0400] rev 6127
Add SkyL/SkyR to avoid repeating the cave entrance
2011-10-13 Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo [Wed, 12 Oct 2011 21:00:12 -0400] rev 6126
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-11 another crystal, spray and landtex tweaks.
Guillaume Englert [Tue, 11 Oct 2011 10:44:27 -0400] rev 6125
another crystal, spray and landtex tweaks.
2011-10-10 something for nemo to play around with
sheepluva [Tue, 11 Oct 2011 01:07:37 +0200] rev 6124
something for nemo to play around with
2011-10-10 make slope calcs skip small gaps
sheepluva [Tue, 11 Oct 2011 00:06:46 +0200] rev 6123
make slope calcs skip small gaps
2011-10-10 tidier
nemo [Mon, 10 Oct 2011 16:36:35 -0400] rev 6122
tidier
2011-10-10 Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
nemo [Mon, 10 Oct 2011 16:23:08 -0400] rev 6121
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10 set followgear to cluster/melon/gascloud
nemo [Mon, 10 Oct 2011 15:45:19 -0400] rev 6120
set followgear to cluster/melon/gascloud
2011-10-10 Make a few more things be impacted by explosions nearby
nemo [Mon, 10 Oct 2011 15:25:59 -0400] rev 6119
Make a few more things be impacted by explosions nearby
2011-10-10 tweak (still a hack)
nemo [Mon, 10 Oct 2011 14:37:19 -0400] rev 6118
tweak (still a hack)
2011-10-10 Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
nemo [Mon, 10 Oct 2011 14:13:35 -0400] rev 6117
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
2011-10-10 Aaaand another flag that used to be cleared here...
nemo [Sun, 09 Oct 2011 21:47:47 -0400] rev 6116
Aaaand another flag that used to be cleared here...
2011-10-10 HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda [Mon, 10 Oct 2011 02:50:01 +0200] rev 6115
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-10 expose border color to lua
nemo [Sun, 09 Oct 2011 20:03:04 -0400] rev 6114
expose border color to lua
2011-10-09 oops
nemo [Sun, 09 Oct 2011 19:48:13 -0400] rev 6113
oops
2011-10-09 Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo [Sun, 09 Oct 2011 19:36:09 -0400] rev 6112
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-09 Fix a few masks. The one that needed it the most was trophyrace.
nemo [Sat, 08 Oct 2011 23:36:52 -0400] rev 6111
Fix a few masks. The one that needed it the most was trophyrace.
2011-10-09 add a couple more
nemo [Sat, 08 Oct 2011 22:52:51 -0400] rev 6110
add a couple more
2011-10-09 finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
koda [Sun, 09 Oct 2011 03:04:45 +0200] rev 6109
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
2011-10-08 refreshed the ipad interface with some white
koda [Sun, 09 Oct 2011 01:45:12 +0200] rev 6108
refreshed the ipad interface with some white
2011-10-08 some code refactoring of the ios game config
koda [Sun, 09 Oct 2011 00:24:58 +0200] rev 6107
some code refactoring of the ios game config
2011-10-08 ooops
koda [Sat, 08 Oct 2011 23:23:25 +0200] rev 6106
ooops
2011-10-08 move some config files
koda [Sat, 08 Oct 2011 22:51:01 +0200] rev 6105
move some config files
2011-10-08 create teams programmatically
koda [Sat, 08 Oct 2011 22:44:32 +0200] rev 6104
create teams programmatically
2011-10-08 convert creation chamber functions to class methods
koda [Sat, 08 Oct 2011 21:17:24 +0200] rev 6103
convert creation chamber functions to class methods
2011-10-08 Updated Slovak translation
jose1711 [Sat, 08 Oct 2011 17:22:06 +0200] rev 6102
Updated Slovak translation
2011-10-08 merge
jose1711 [Sat, 08 Oct 2011 16:54:56 +0200] rev 6101
merge
2011-10-08 sed commands should be tested beforehand
koda [Sat, 08 Oct 2011 13:39:40 +0200] rev 6100
sed commands should be tested beforehand
2011-10-08 Another flag that was relying on this routine to clear it...
nemo [Sat, 08 Oct 2011 02:05:22 -0400] rev 6099
Another flag that was relying on this routine to clear it...
2011-10-08 tweak Y movement
nemo [Sat, 08 Oct 2011 01:27:43 -0400] rev 6098
tweak Y movement
2011-10-08 Couple more, add back misplaced clearing of Land
nemo [Sat, 08 Oct 2011 00:34:41 -0400] rev 6097
Couple more, add back misplaced clearing of Land
2011-10-08 Add landbacktex to a few maps, just to see how it looks.
nemo [Fri, 07 Oct 2011 23:57:14 -0400] rev 6096
Add landbacktex to a few maps, just to see how it looks.
2011-10-08 minor changes
koda [Sat, 08 Oct 2011 03:07:04 +0200] rev 6095
minor changes
2011-10-08 added iphone interface for missions/trainings page, setters/getters unlocked
koda [Sat, 08 Oct 2011 02:57:30 +0200] rev 6094
added iphone interface for missions/trainings page, setters/getters unlocked
2011-10-07 move out xib files from Resources to Classes
koda [Sat, 08 Oct 2011 00:04:18 +0200] rev 6093
move out xib files from Resources to Classes
2011-10-07 This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
nemo [Fri, 07 Oct 2011 18:52:04 -0400] rev 6092
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-07 Move the crystals to sprays to reduce the regularity of the land texture
nemo [Fri, 07 Oct 2011 17:29:00 -0400] rev 6091
Move the crystals to sprays to reduce the regularity of the land texture
2011-10-06 Add Cave theme
Guillaume Englert [Thu, 06 Oct 2011 14:54:55 -0400] rev 6090
Add Cave theme
2011-10-06 (a lot of) ooops
koda [Thu, 06 Oct 2011 03:55:51 +0200] rev 6089
(a lot of) ooops
2011-10-05 - Frontend: don't pass /script for missions
unc0rr [Thu, 06 Oct 2011 00:11:55 +0400] rev 6088
- Frontend: don't pass /script for missions - Engine: try to load script for map (not tested)
2011-10-05 Tiny cleanup
unc0rr [Wed, 05 Oct 2011 22:57:42 +0400] rev 6087
Tiny cleanup
2011-10-05 the retina infection keeps spreading...
koda [Wed, 05 Oct 2011 10:05:14 +0200] rev 6086
the retina infection keeps spreading...
2011-10-05 be a good memory aware citizen
koda [Wed, 05 Oct 2011 09:49:39 +0200] rev 6085
be a good memory aware citizen
2011-10-04 make the missions/trainings start
koda [Wed, 05 Oct 2011 01:06:58 +0200] rev 6084
make the missions/trainings start
2011-10-04 first pass for implementing missions/training selection on ipad (not yet running)
koda [Wed, 05 Oct 2011 00:18:54 +0200] rev 6083
first pass for implementing missions/training selection on ipad (not yet running)
2011-10-04 hm. probably should set both
nemo [Tue, 04 Oct 2011 17:13:39 -0400] rev 6082
hm. probably should set both
2011-10-02 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo [Sun, 02 Oct 2011 10:36:43 -0400] rev 6081
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
2011-10-02 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda [Sun, 02 Oct 2011 03:45:09 +0200] rev 6080
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-01 little changes and fixes to the previous commit
koda [Sun, 02 Oct 2011 01:35:20 +0200] rev 6079
little changes and fixes to the previous commit
2011-10-01 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda [Sun, 02 Oct 2011 00:57:04 +0200] rev 6078
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-01 This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
nemo [Fri, 30 Sep 2011 22:33:28 -0400] rev 6077
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-10-01 fix a couple of 'potential leaks'
koda [Sat, 01 Oct 2011 03:06:51 +0200] rev 6076
fix a couple of 'potential leaks'
2011-10-01 rename the ios settings files into something more appropriate
koda [Sat, 01 Oct 2011 02:49:40 +0200] rev 6075
rename the ios settings files into something more appropriate
2011-10-01 ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda [Sat, 01 Oct 2011 02:40:26 +0200] rev 6074
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
2011-09-30 infecting sheepluva's mission graphics with retina images
koda [Fri, 30 Sep 2011 17:04:20 +0200] rev 6073
infecting sheepluva's mission graphics with retina images
2011-09-30 a little code cleanup
koda [Fri, 30 Sep 2011 12:55:04 +0200] rev 6072
a little code cleanup
2011-09-30 Fix build with .pro file
unc0rr [Fri, 30 Sep 2011 13:17:34 +0400] rev 6071
Fix build with .pro file
2011-09-29 Oops, fix build
unc0rr [Thu, 29 Sep 2011 20:11:27 +0400] rev 6070
Oops, fix build
2011-09-29 GameInfo needs room params copy
unc0rr [Thu, 29 Sep 2011 17:25:25 +0400] rev 6069
GameInfo needs room params copy
2011-09-27 Introduce EngineInteraction module
unc0rr [Tue, 27 Sep 2011 19:27:19 +0400] rev 6068
Introduce EngineInteraction module
2011-09-30 translators missed me
koda [Fri, 30 Sep 2011 11:00:48 +0200] rev 6067
translators missed me
2011-09-30 fix hats of the AI team file for ios
koda [Fri, 30 Sep 2011 10:54:10 +0200] rev 6066
fix hats of the AI team file for ios
2011-09-30 fix issue 287, default cmake build type
koda [Fri, 30 Sep 2011 10:43:16 +0200] rev 6065
fix issue #287, default cmake build type
2011-09-29 oops
sheepluva [Thu, 29 Sep 2011 16:04:07 +0200] rev 6064
oops
2011-09-29 update .pro
sheepluva [Thu, 29 Sep 2011 15:57:09 +0200] rev 6063
update .pro
2011-09-28 rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
sheepluva [Thu, 29 Sep 2011 00:13:52 +0200] rev 6062
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-28 this makes more sense
sheepluva [Wed, 28 Sep 2011 19:48:02 +0200] rev 6061
this makes more sense
2011-09-28 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva [Wed, 28 Sep 2011 19:27:56 +0200] rev 6060
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-28 training screen localization works now
sheepluva [Wed, 28 Sep 2011 06:24:10 +0200] rev 6059
training screen localization works now
2011-09-28 load mission caption and description from localization file (WIP)
sheepluva [Wed, 28 Sep 2011 04:21:24 +0200] rev 6058
load mission caption and description from localization file (WIP)
2011-10-28 New market version hedgeroid
Xeli [Fri, 28 Oct 2011 18:27:55 +0200] rev 6057
New market version
2011-09-28 mikade making sheepluva happy again
mikade [Wed, 28 Sep 2011 04:17:41 +0200] rev 6056
mikade making sheepluva happy again
2011-10-28 Enabled landhash check again hedgeroid
Xeli [Fri, 28 Oct 2011 17:41:39 +0200] rev 6055
Enabled landhash check again
2011-09-27 use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
sheepluva [Tue, 27 Sep 2011 16:26:57 +0200] rev 6054
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
2011-10-21 oops, removed a line from the 'firstTime only' section hedgeroid
Xeli [Fri, 21 Oct 2011 13:56:11 +0200] rev 6053
oops, removed a line from the 'firstTime only' section
2011-09-27 stuffToBeAvoidedInFuture->append("layouting");
sheepluva [Tue, 27 Sep 2011 16:14:35 +0200] rev 6052
stuffToBeAvoidedInFuture->append("layouting");
2011-10-20 Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
Xeli [Fri, 21 Oct 2011 00:28:06 +0200] rev 6051
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
2011-09-27 oops, I forgot I wanted to fix that before committing xD
sheepluva [Tue, 27 Sep 2011 05:08:23 +0200] rev 6050
oops, I forgot I wanted to fix that before committing xD
2011-10-20 wops missed this one: removed a 'fix' eclipse put in there hedgeroid
Xeli [Thu, 20 Oct 2011 23:07:53 +0200] rev 6049
wops missed this one: removed a 'fix' eclipse put in there
2011-09-27 PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
sheepluva [Tue, 27 Sep 2011 04:31:08 +0200] rev 6048
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3 not quite finished (as you'll notice) - but this sheep is heading for sleep.
2011-10-20 Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
Xeli [Thu, 20 Oct 2011 22:54:34 +0200] rev 6047
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
2011-09-27 this needs to actually return something
nemo [Mon, 26 Sep 2011 21:29:40 -0400] rev 6046
this needs to actually return something
2011-10-09 Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
Xeli [Sun, 09 Oct 2011 20:41:17 +0200] rev 6045
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
2011-09-26 I must not use source files as clipboard.
sheepluva [Tue, 27 Sep 2011 00:46:15 +0200] rev 6044
I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source fi
2011-10-09 update from rev d75329716a02, it really works now (i think) hedgeroid
Xeli [Sun, 09 Oct 2011 15:17:21 +0200] rev 6043
update from rev d75329716a02, it really works now (i think)
2011-09-26 some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
sheepluva [Tue, 27 Sep 2011 00:38:39 +0200] rev 6042
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-10-09 How did freetype even compile with this in it? hedgeroid
Xeli [Sun, 09 Oct 2011 15:15:45 +0200] rev 6041
How did freetype even compile with this in it?
2011-09-26 - Add unique id to replay file name
unc0rr [Mon, 26 Sep 2011 21:45:33 +0400] rev 6040
- Add unique id to replay file name - INSERT instead of UPDATE for stats
2011-10-08 Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
Xeli [Sat, 08 Oct 2011 14:55:13 +0200] rev 6039
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
2011-09-26 wow, somebody was smoking some reaaally good sh!t right there, man!
sheepluva [Mon, 26 Sep 2011 03:12:09 +0200] rev 6038
wow, somebody was smoking some reaaally good sh!t right there, man!
2011-10-08 Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
Xeli [Sat, 08 Oct 2011 14:52:16 +0200] rev 6037
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
2011-09-25 small cleanup: enum instead of magic numbers
sheepluva [Mon, 26 Sep 2011 00:15:10 +0200] rev 6036
small cleanup: enum instead of magic numbers
2011-10-07 Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
Xeli [Fri, 07 Oct 2011 14:17:07 +0200] rev 6035
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
2011-09-25 Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
koda [Sun, 25 Sep 2011 23:29:04 +0200] rev 6034
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
2011-10-04 fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
koda [Tue, 04 Oct 2011 19:20:42 +0200] rev 6033
fix compiling for android, strip out all delphi code, objfpc ftw
2011-09-25 my qt version needs this to work...
koda [Sun, 25 Sep 2011 23:28:23 +0200] rev 6032
my qt version needs this to work...
2011-10-04 strip eols and delphi mode hedgeroid
koda [Tue, 04 Oct 2011 17:18:25 +0200] rev 6031
strip eols and delphi mode
2011-09-25 fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
sheepluva [Sun, 25 Sep 2011 21:54:26 +0200] rev 6030
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
2011-09-25 changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
koda [Mon, 26 Sep 2011 01:32:48 +0200] rev 6029
changed Game arguments to accept data path on 9th array element (like planned)
2011-09-25 rename to match prior mass hat rename
nemo [Sun, 25 Sep 2011 15:40:01 -0400] rev 6028
rename to match prior mass hat rename
2011-09-25 code working on ios now hedgeroid
koda [Mon, 26 Sep 2011 01:16:15 +0200] rev 6027
code working on ios now
2011-09-25 get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
sheepluva [Sun, 25 Sep 2011 20:54:51 +0200] rev 6026
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
2011-09-25 reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
koda [Mon, 26 Sep 2011 00:03:14 +0200] rev 6025
reviewed the build system and parts of the previous merge, performed some code cleanup
2011-09-25 some more cleanups and refactoring.
sheepluva [Sun, 25 Sep 2011 19:30:10 +0200] rev 6024
some more cleanups and refactoring. functional changes: when generating random hog names avoid duplicate names (if possible)
2011-09-25 merge hedgeroid
Xeli [Sun, 25 Sep 2011 18:24:01 +0200] rev 6023
merge
2011-09-25 fix somebody's sed-oops
sheepluva [Sun, 25 Sep 2011 16:09:55 +0200] rev 6022
fix somebody's sed-oops
2011-09-25 some hopefully harmless experiments Hedgewars-iOS-1.3.2
koda [Sun, 25 Sep 2011 03:32:07 +0200] rev 6021
some hopefully harmless experiments
2011-09-25 this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda [Sun, 25 Sep 2011 02:28:33 +0200] rev 6020
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
2011-09-24 warnings round also for ios
koda [Sat, 24 Sep 2011 22:35:31 +0200] rev 6019
warnings round also for ios
2011-09-24 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda [Sat, 24 Sep 2011 22:27:52 +0200] rev 6018
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
2011-09-24 better memory cleanup for audiomanager and position of lower stats button
koda [Sat, 24 Sep 2011 21:54:11 +0200] rev 6017
better memory cleanup for audiomanager and position of lower stats button
2011-09-24 disable the followgear vertical offset for small screen devices
koda [Sat, 24 Sep 2011 14:48:23 +0200] rev 6016
disable the followgear vertical offset for small screen devices
2011-09-24 cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva [Sat, 24 Sep 2011 22:14:10 +0200] rev 6015
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-24 Report long flight archievement
unc0rr [Sat, 24 Sep 2011 22:27:20 +0400] rev 6014
Report long flight archievement
2011-09-24 Fix some warnings
unc0rr [Sat, 24 Sep 2011 21:21:21 +0400] rev 6013
Fix some warnings
2011-09-24 Store replays for further analysis
unc0rr [Sat, 24 Sep 2011 21:14:51 +0400] rev 6012
Store replays for further analysis
2011-09-24 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr [Sat, 24 Sep 2011 22:16:49 +0400] rev 6011
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-24 I wanted to move this line, not to delete it heh.
sheepluva [Sat, 24 Sep 2011 17:12:46 +0200] rev 6010
I wanted to move this line, not to delete it heh.
2011-09-24 code cleanup/etc
sheepluva [Sat, 24 Sep 2011 16:22:10 +0200] rev 6009
code cleanup/etc
2011-09-24 fix a crash in getting statistics and a glitch that made background music start while in-game
koda [Sat, 24 Sep 2011 04:53:53 +0200] rev 6008
fix a crash in getting statistics and a glitch that made background music start while in-game
2012-10-26 close branch 0.9.16
koda [Fri, 26 Oct 2012 14:19:43 +0100] rev 6007
close branch
2011-09-24 yeah, fix dates -.-
koda [Sat, 24 Sep 2011 03:00:57 +0200] rev 6006
yeah, fix dates -.-
2011-10-18 backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
sheepluva [Tue, 18 Oct 2011 05:43:16 +0200] rev 6005
backport of c90f50e6dd8e (eggshell vgt related segfault)
2011-09-24 use a real button instead of a cellview in statspage
koda [Sat, 24 Sep 2011 02:23:15 +0200] rev 6004
use a real button instead of a cellview in statspage
2011-10-16 fix the config.inc conflict by making the ios one in another folder 0.9.16
koda [Sun, 16 Oct 2011 19:02:48 +0200] rev 6003
fix the config.inc conflict by making the ios one in another folder
2011-09-23 rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva [Sat, 24 Sep 2011 01:41:03 +0200] rev 6002
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it. NOTE: although not necessary for this fix to work rope behavior got also changed: I removed the direction-bias. if you press left and right at the same time the result is now neutral rather than left.
2011-10-16 more details in chCheckProto 0.9.16
koda [Sun, 16 Oct 2011 18:37:57 +0200] rev 6001
more details in chCheckProto
2011-09-23 ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda [Sat, 24 Sep 2011 00:54:47 +0200] rev 6000
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-10-14 display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
koda [Fri, 14 Oct 2011 19:00:31 +0200] rev 5999
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
2011-09-23 many many netclient/frondent changes (just the beginning though):
sheepluva [Fri, 23 Sep 2011 22:42:30 +0200] rev 5998
many many netclient/frondent changes (just the beginning though): * better separation of concerns * trying to reduce segfaulst due to netclient being deconstructed while still in use * no extra popup for quit reason anymore * errors/warnings will be displayed in chat instead of popups in most cases * NOTE: auto-kick for ignored players is currently _disabled_ will fix that soon
2011-10-12 because betas are baaaad (also really fix compiling everywhere) 0.9.16
koda [Wed, 12 Oct 2011 04:14:38 +0200] rev 5997
because betas are baaaad (also really fix compiling everywhere)
2011-09-23 Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
unc0rr [Sat, 24 Sep 2011 00:00:57 +0400] rev 5996
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-25 merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
nemo [Sun, 25 Sep 2011 10:48:18 -0400] rev 5995
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
2011-09-23 don't rumble while synchronising a demo/save
koda [Fri, 23 Sep 2011 09:58:41 +0200] rev 5994
don't rumble while synchronising a demo/save
2011-09-22 randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
sheepluva [Thu, 22 Sep 2011 23:20:11 +0200] rev 5993
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
2011-09-22 prevent screen locking while synching saves (can take some time)
koda [Thu, 22 Sep 2011 15:30:40 +0200] rev 5992
prevent screen locking while synching saves (can take some time)
2011-09-22 Fix sheepluva's merge
unc0rr [Thu, 22 Sep 2011 17:19:39 +0400] rev 5991
Fix sheepluva's merge
2011-09-22 let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
sheepluva [Thu, 22 Sep 2011 14:02:44 +0200] rev 5990
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
2011-09-22 My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
unc0rr [Thu, 22 Sep 2011 11:44:39 +0400] rev 5989
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
2011-09-22 Disable clouds
nemo [Wed, 21 Sep 2011 22:03:31 -0400] rev 5988
Disable clouds
2011-09-21 ios version bump
koda [Thu, 22 Sep 2011 01:28:50 +0200] rev 5987
ios version bump
2011-09-21 apparently the old way was the correct one
koda [Thu, 22 Sep 2011 01:28:19 +0200] rev 5986
apparently the old way was the correct one
2011-09-21 aligned credits and game modes to main release
koda [Thu, 22 Sep 2011 01:18:31 +0200] rev 5985
aligned credits and game modes to main release
2011-09-21 create the ios schemes programmatically
koda [Thu, 22 Sep 2011 01:02:57 +0200] rev 5984
create the ios schemes programmatically
2011-09-21 retina images, again
koda [Wed, 21 Sep 2011 23:15:44 +0200] rev 5983
retina images, again
2011-09-21 mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
koda [Wed, 21 Sep 2011 22:51:52 +0200] rev 5982
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
2011-09-21 Couple of missed changes inu pointed out
nemo [Wed, 21 Sep 2011 15:00:01 -0400] rev 5981
Couple of missed changes inu pointed out
2011-09-21 one more
koda [Wed, 21 Sep 2011 17:31:37 +0200] rev 5980
one more
2011-09-21 moar @2x
koda [Wed, 21 Sep 2011 17:14:26 +0200] rev 5979
moar @2x
2011-09-21 another round of retina display images
koda [Wed, 21 Sep 2011 12:57:30 +0200] rev 5978
another round of retina display images
2011-09-21 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo [Tue, 20 Sep 2011 20:52:04 -0400] rev 5977
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-21 fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
koda [Wed, 21 Sep 2011 02:05:42 +0200] rev 5976
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
2011-09-20 let's use the built in events, shall we
koda [Tue, 20 Sep 2011 23:43:52 +0200] rev 5975
let's use the built in events, shall we
2011-09-20 check for amNothing
nemo [Tue, 20 Sep 2011 16:00:20 -0400] rev 5974
check for amNothing
2011-09-20 Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
nemo [Tue, 20 Sep 2011 13:37:52 -0400] rev 5973
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
2011-09-20 Clear gstAnimation and reset Timer before entering death animation
nemo [Tue, 20 Sep 2011 13:27:07 -0400] rev 5972
Clear gstAnimation and reset Timer before entering death animation
2011-09-20 revert prev - that was dumb. wrong gear.
nemo [Tue, 20 Sep 2011 12:59:02 -0400] rev 5971
revert prev - that was dumb. wrong gear.
2011-09-20 Let's actually add the gstHHDeath check to the right line, shall we?
nemo [Tue, 20 Sep 2011 12:46:45 -0400] rev 5970
Let's actually add the gstHHDeath check to the right line, shall we?
2011-09-20 Check on active hedgehog death animation
nemo [Tue, 20 Sep 2011 12:02:58 -0400] rev 5969
Check on active hedgehog death animation
2011-09-19 this reintroduces the gsSuspend state to fix multitasking on ios
koda [Mon, 19 Sep 2011 23:35:07 +0200] rev 5968
this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-19 using fpc 2.7.1 in ios project file
koda [Mon, 19 Sep 2011 23:18:48 +0200] rev 5967
using fpc 2.7.1 in ios project file
2011-09-19 also merge 0.9.16 in to make koda happy
sheepluva [Mon, 19 Sep 2011 23:49:20 +0200] rev 5966
also merge 0.9.16 in to make koda happy
2011-09-19 merge the 2 heads. I hope I did it right. also I increased proto and ver number
sheepluva [Mon, 19 Sep 2011 23:25:13 +0200] rev 5965
merge the 2 heads. I hope I did it right. also I increased proto and ver number
2011-09-19 return nil for position if no gear
nemo [Mon, 19 Sep 2011 14:17:33 -0400] rev 5964
return nil for position if no gear
2011-09-19 fix mac compilation 0.9.16
koda [Mon, 19 Sep 2011 19:12:19 +0200] rev 5963
fix mac compilation
2011-09-18 merge changes from 0.9.16 branch - I bet I just broke something XD
sheepluva [Sun, 18 Sep 2011 21:59:34 +0200] rev 5962
merge changes from 0.9.16 branch - I bet I just broke something XD
2011-09-19 Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
koda [Mon, 19 Sep 2011 14:38:44 +0200] rev 5961
Added tag 0.9.16-release for changeset 74bc72746bec
2011-09-18 make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
sheepluva [Sun, 18 Sep 2011 21:46:00 +0200] rev 5960
make chatsection in game room stretch if space is available
2011-09-18 another fix for a popup window that had no style 0.9.16
sheepluva [Sun, 18 Sep 2011 21:06:09 +0200] rev 5959
another fix for a popup window that had no style
2011-09-18 set a default value for density that shouldn't lead to div by 0 0.9.16
sheepluva [Sun, 18 Sep 2011 16:46:26 +0200] rev 5958
set a default value for density that shouldn't lead to div by 0
2011-09-17 Include lib* into src package 0.9.16
unc0rr [Sat, 17 Sep 2011 22:01:17 +0400] rev 5957
Include lib* into src package
2011-09-17 okay, let's revert this for now 0.9.16
unc0rr [Sat, 17 Sep 2011 21:48:18 +0400] rev 5956
okay, let's revert this for now
2011-09-19 - Unset hhdriven flag for gone hedgehog
unc0rr [Mon, 19 Sep 2011 23:55:52 +0400] rev 5955
- Unset hhdriven flag for gone hedgehog - Fix incorrect work with states in gstWait state handler - These two changes fix the bug with hogs of gone team not disappearing
2011-09-17 Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
nemo [Sat, 17 Sep 2011 13:40:54 -0400] rev 5954
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
2011-09-17 fix style of lobby chatroom user context menu 0.9.16
sheepluva [Sat, 17 Sep 2011 19:43:45 +0200] rev 5953
fix style of lobby chatroom user context menu
2011-09-17 oops, it was already added
nemo [Sat, 17 Sep 2011 10:22:35 -0400] rev 5952
oops, it was already added
2011-09-17 Set version to 0.9.16, protocol to 39 0.9.16
unc0rr [Sat, 17 Sep 2011 16:20:54 +0400] rev 5951
Set version to 0.9.16, protocol to 39
2011-09-17 Add straight lines to changelog
nemo [Sat, 17 Sep 2011 10:11:56 -0400] rev 5950
Add straight lines to changelog
2011-09-17 Merge recent changes from default 0.9.16
unc0rr [Sat, 17 Sep 2011 16:20:09 +0400] rev 5949
Merge recent changes from default
2011-09-17 update copyright year of README
sheepluva [Sat, 17 Sep 2011 11:39:42 +0200] rev 5948
update copyright year of README
2011-09-17 change the changelog
mikade [Sat, 17 Sep 2011 04:09:05 +0200] rev 5947
change the changelog
2011-09-16 update credits a bit
sheepluva [Sat, 17 Sep 2011 00:34:21 +0200] rev 5946
update credits a bit
2011-09-16 german translations, a lot was still missing -.-
sheepluva [Sat, 17 Sep 2011 00:04:16 +0200] rev 5945
german translations, a lot was still missing -.-
2011-09-16 typo
nemo [Fri, 16 Sep 2011 16:52:05 -0400] rev 5944
typo
2011-09-25 Attempt to prevent oom after restarting too many times hedgeroid
Xeli [Sun, 25 Sep 2011 18:22:12 +0200] rev 5943
Attempt to prevent oom after restarting too many times
2011-09-16 merge
nemo [Fri, 16 Sep 2011 15:26:43 -0400] rev 5942
merge
2011-09-25 make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
Xeli [Sun, 25 Sep 2011 18:19:45 +0200] rev 5941
make the fire button appear only on android for now, I'll make it depend on a variable later on
2011-09-16 clear HHJump on portaling
nemo [Fri, 16 Sep 2011 15:21:27 -0400] rev 5940
clear HHJump on portaling
2011-09-16 merge
nemo [Fri, 16 Sep 2011 15:26:02 -0400] rev 5939
merge
2011-09-16 isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
Xeli [Fri, 16 Sep 2011 20:39:14 +0200] rev 5938
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
2011-09-16 pt update
inu [Fri, 16 Sep 2011 15:03:29 -0400] rev 5937
pt update
2011-09-16 removed some commented lines hedgeroid
Xeli [Fri, 16 Sep 2011 20:38:23 +0200] rev 5936
removed some commented lines
2011-09-16 Requested a few times
nemo [Fri, 16 Sep 2011 14:43:04 -0400] rev 5935
Requested a few times
2011-09-16 Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader hedgeroid
Xeli [Fri, 16 Sep 2011 18:24:50 +0200] rev 5934
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
2011-09-16 AI insists on using snowball for digging. Until that is prevented, remove snowball
nemo [Fri, 16 Sep 2011 14:04:21 -0400] rev 5933
AI insists on using snowball for digging. Until that is prevented, remove snowball
2011-09-16 merge hedgeroid
Xeli [Fri, 16 Sep 2011 18:17:16 +0200] rev 5932
merge
2011-09-16 - Allow 8 teams in game on 0.9.16-dev
unc0rr [Fri, 16 Sep 2011 19:55:11 +0400] rev 5931
- Allow 8 teams in game on 0.9.16-dev - Move protocol version check from FOLLOW to JOIN_ROOM
2011-09-16 Aaaaalllways!
nemo [Fri, 16 Sep 2011 10:29:09 -0400] rev 5930
Aaaaalllways!
2011-09-16 Italian translation
Marco Bresciani [Fri, 16 Sep 2011 14:55:48 +0200] rev 5929
Italian translation
2011-09-16 whoops, this line got lost in merging action
sheepluva [Fri, 16 Sep 2011 14:04:45 +0200] rev 5928
whoops, this line got lost in merging action
2011-09-16 Polish translation updates
szczur [Fri, 16 Sep 2011 13:50:56 +0200] rev 5927
Polish translation updates
2011-09-16 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo [Thu, 15 Sep 2011 22:53:47 -0400] rev 5926
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
2011-09-16 Move options caption to box title. This frees up quite a bit of space at 800x600
nemo [Thu, 15 Sep 2011 22:33:55 -0400] rev 5925
Move options caption to box title. This frees up quite a bit of space at 800x600
2011-09-16 Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo [Thu, 15 Sep 2011 20:39:04 -0400] rev 5924
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
2011-09-15 check waterline
mikade [Fri, 16 Sep 2011 01:45:41 +0200] rev 5923
check waterline
2011-09-15 moar sparkles :3
sheepluva [Fri, 16 Sep 2011 01:12:57 +0200] rev 5922
moar sparkles :3
2011-09-15 Avoid hog repeating himself
nemo [Thu, 15 Sep 2011 18:54:16 -0400] rev 5921
Avoid hog repeating himself
2011-09-15 Spanish translation
Palewolf [Fri, 16 Sep 2011 00:32:53 +0200] rev 5920
Spanish translation
2011-09-15 TestRectForObstacle: areas outside map borders are not passable
sheepluva [Fri, 16 Sep 2011 00:18:21 +0200] rev 5919
TestRectForObstacle: areas outside map borders are not passable
2011-09-15 change²log
sheepluva [Thu, 15 Sep 2011 23:08:17 +0200] rev 5918
change²log
2011-09-15 merge :(
Henek [Thu, 15 Sep 2011 20:52:58 +0200] rev 5917
merge :(
2011-09-15 fix back button location in post-game stats screen
sheepluva [Thu, 15 Sep 2011 19:20:13 +0200] rev 5916
fix back button location in post-game stats screen
2011-09-15 updateing swedish translation
Henek [Thu, 15 Sep 2011 20:51:43 +0200] rev 5915
updateing swedish translation
2011-09-15 0.9.16 branch 0.9.16
unc0rr [Thu, 15 Sep 2011 20:40:59 +0400] rev 5914
0.9.16 branch
2011-09-15 fix and optimize kamikaze's png
sheepluva [Thu, 15 Sep 2011 17:19:49 +0200] rev 5913
fix and optimize kamikaze's png
2011-09-15 screenshots: display a msg on failure and log causative error
sheepluva [Thu, 15 Sep 2011 10:11:38 +0200] rev 5912
screenshots: display a msg on failure and log causative error
2011-09-15 based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
sheepluva [Thu, 15 Sep 2011 09:19:56 +0200] rev 5911
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine. I do not understand why getmem seems to need this, but well - feel free to explain.
2011-09-15 cleaned up the screenshot procedure a little.
sheepluva [Thu, 15 Sep 2011 03:17:23 +0200] rev 5910
cleaned up the screenshot procedure a little. This does NOT fix the segfaults or invalid pointer operations that occur in there for me if I resize the window and then screenshot (does not always happen. usually in FreeMem() after the successful save though!
2011-09-14 Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
sheepluva [Thu, 15 Sep 2011 01:41:21 +0200] rev 5909
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat. Randy would also like to have his original hat committed ( http://img535.imageshack.us/img535/6720/awag.png) - let me know what you think.
2011-09-14 Updated translation after typo fix
nemo [Wed, 14 Sep 2011 19:20:39 -0400] rev 5908
Updated translation after typo fix
2011-09-14 team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
sheepluva [Thu, 15 Sep 2011 00:47:05 +0200] rev 5907
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
2011-09-14 merge
koda [Wed, 14 Sep 2011 22:39:39 +0200] rev 5906
merge
2011-09-14 some love for TeamHeadband.png
sheepluva [Wed, 14 Sep 2011 20:42:45 +0200] rev 5905
some love for TeamHeadband.png
2011-09-14 Updates to golf theme.
mikade [Wed, 14 Sep 2011 14:27:28 -0400] rev 5904
Updates to golf theme.
2011-09-14 merge
nemo [Wed, 14 Sep 2011 14:14:23 -0400] rev 5903
merge
2011-09-14 oops, just burning through commits today.
mikade [Wed, 14 Sep 2011 18:40:10 +0200] rev 5902
oops, just burning through commits today.
2011-09-14 Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
mikade [Wed, 14 Sep 2011 18:19:07 +0200] rev 5901
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
2011-09-14 Revert currently unneccessary changes to uScript.
mikade [Wed, 14 Sep 2011 18:05:54 +0200] rev 5900
Revert currently unneccessary changes to uScript. Don't allow way-points to be placed in land or outside of border boundaries
2011-09-14 merge
mikade [Wed, 14 Sep 2011 17:52:46 +0200] rev 5899
merge
2011-09-14 add blink to cyclops hat
sheepluva [Wed, 14 Sep 2011 19:07:18 +0200] rev 5898
add blink to cyclops hat
2011-09-14 Expose some vars for tracking the border.
mikade [Wed, 14 Sep 2011 15:23:40 +0200] rev 5897
Expose some vars for tracking the border.
2011-09-14 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva [Wed, 14 Sep 2011 17:17:50 +0200] rev 5896
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-14 smoothing should be after despeckling
nemo [Tue, 13 Sep 2011 21:25:13 -0400] rev 5895
smoothing should be after despeckling
2011-09-13 Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
mikade [Wed, 14 Sep 2011 00:06:26 +0200] rev 5894
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping. Make Racer less prone to fail. <- Please test.
2011-09-13 fix for issue #238
nemo [Tue, 13 Sep 2011 17:49:39 -0400] rev 5893
fix for issue #238
2011-09-13 Slightly translated ru.lua
unc0rr [Tue, 13 Sep 2011 21:15:23 +0400] rev 5892
Slightly translated ru.lua
2011-09-13 Translation update
unc0rr [Tue, 13 Sep 2011 21:02:12 +0400] rev 5891
Translation update
2011-09-13 Translation update
igor-hkr@mail.ru [Tue, 13 Sep 2011 20:56:53 +0400] rev 5890
Translation update
2011-09-12 typo
sheepluva [Mon, 12 Sep 2011 23:31:19 +0200] rev 5889
typo
2011-09-13 Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
nemo [Tue, 13 Sep 2011 10:30:39 -0400] rev 5888
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
2011-09-13 Don't set lfDamaged for small tunnels
nemo [Tue, 13 Sep 2011 00:51:02 -0400] rev 5887
Don't set lfDamaged for small tunnels
2011-09-13 fix voice preview
nemo [Tue, 13 Sep 2011 00:32:41 -0400] rev 5886
fix voice preview
2011-09-13 Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo [Tue, 13 Sep 2011 00:13:01 -0400] rev 5885
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
2011-09-13 oops
nemo [Mon, 12 Sep 2011 20:53:56 -0400] rev 5884
oops
2011-09-12 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo [Mon, 12 Sep 2011 19:30:18 -0400] rev 5883
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour. If we can find willing testers, perhaps we can narrow down which attribute was the problem. Also reenable F12 bind for Windows.
2011-09-12 Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
nemo [Mon, 12 Sep 2011 16:51:45 -0400] rev 5882
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
2011-09-12 fix for issue #139
nemo [Mon, 12 Sep 2011 16:38:54 -0400] rev 5881
fix for issue #139
2011-09-12 Add 0.9.16 and 0.9.17-dev version info to server
unc0rr [Mon, 12 Sep 2011 23:08:24 +0400] rev 5880
Add 0.9.16 and 0.9.17-dev version info to server
2011-09-12 This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr [Mon, 12 Sep 2011 21:51:14 +0400] rev 5879
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
2011-09-12 I.Fight.For.The.Users
koda [Mon, 12 Sep 2011 18:53:28 +0200] rev 5878
I.Fight.For.The.Users
2011-09-12 remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
koda [Mon, 12 Sep 2011 15:58:59 +0200] rev 5877
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
2011-09-12 fix out-of-dir builds
sheepluva [Mon, 12 Sep 2011 14:56:24 +0200] rev 5876
fix out-of-dir builds
2011-09-12 don't load key binds for AI hedgehogs
sheepluva [Mon, 12 Sep 2011 07:38:16 +0200] rev 5875
don't load key binds for AI hedgehogs
2011-09-12 nemo's molotov burst effect; with a slight color modification added
sheepluva [Mon, 12 Sep 2011 07:27:34 +0200] rev 5874
nemo's molotov burst effect; with a slight color modification added
2011-09-12 fix side-effects of nemo's bottle-turnin'
sheepluva [Mon, 12 Sep 2011 06:31:10 +0200] rev 5873
fix side-effects of nemo's bottle-turnin'
2011-09-12 uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo [Sun, 11 Sep 2011 21:32:49 -0400] rev 5872
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-12 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo [Sun, 11 Sep 2011 21:30:42 -0400] rev 5871
Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11 smoke for molotov
sheepluva [Mon, 12 Sep 2011 00:47:49 +0200] rev 5870
smoke for molotov
2011-09-11 make it more sekret
nemo [Sun, 11 Sep 2011 18:09:49 -0400] rev 5869
make it more sekret
2011-09-11 cyclops hat by Randy
sheepluva [Sun, 11 Sep 2011 23:48:40 +0200] rev 5868
cyclops hat by Randy
2011-09-11 rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
nemo [Sun, 11 Sep 2011 15:51:56 -0400] rev 5867
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
2011-09-11 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo [Sun, 11 Sep 2011 14:46:04 -0400] rev 5866
aaaallways, I want to beeee with you, and make belieeeeve with you
2011-09-11 Save demo when loaded from save game finishes
unc0rr [Sun, 11 Sep 2011 21:45:28 +0400] rev 5865
Save demo when loaded from save game finishes
2011-09-11 Remove some transparencies, fix some files
nemo [Sun, 11 Sep 2011 13:21:50 -0400] rev 5864
Remove some transparencies, fix some files
2011-09-11 Man, checking it at end of turn was just tidier :(
nemo [Sun, 11 Sep 2011 13:16:01 -0400] rev 5863
Man, checking it at end of turn was just tidier :(
2011-09-11 better?
nemo [Sun, 11 Sep 2011 13:12:52 -0400] rev 5862
better?
2011-09-11 fix for disconnect reason not being shown
sheepluva [Sun, 11 Sep 2011 18:57:54 +0200] rev 5861
fix for disconnect reason not being shown
2011-09-11 omg how could I forget
sheepluva [Sun, 11 Sep 2011 18:37:34 +0200] rev 5860
omg how could I forget
2011-09-11 added some changes I remembered/saw in the logs to the changelog
sheepluva [Sun, 11 Sep 2011 18:35:59 +0200] rev 5859
added some changes I remembered/saw in the logs to the changelog
2011-09-11 hand drawn map editor: allow "undo" after "clear"
sheepluva [Sun, 11 Sep 2011 18:19:05 +0200] rev 5858
hand drawn map editor: allow "undo" after "clear"
2011-09-11 Also this
nemo [Sun, 11 Sep 2011 11:09:28 -0400] rev 5857
Also this
2011-09-11 Should prevent a crasher when drowning while firing
nemo [Sun, 11 Sep 2011 10:46:53 -0400] rev 5856
Should prevent a crasher when drowning while firing
2011-09-11 I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo [Sun, 11 Sep 2011 10:22:09 -0400] rev 5855
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
2011-09-11 small de update
sheepluva [Sun, 11 Sep 2011 16:18:49 +0200] rev 5854
small de update
2011-09-11 whoops, I didn't want to commit that line
sheepluva [Sun, 11 Sep 2011 16:07:36 +0200] rev 5853
whoops, I didn't want to commit that line
2011-09-11 tweak
nemo [Sun, 11 Sep 2011 10:00:32 -0400] rev 5852
tweak
2011-09-11 Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
nemo [Sun, 11 Sep 2011 09:46:22 -0400] rev 5851
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
2011-09-11 make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
sheepluva [Sun, 11 Sep 2011 15:38:45 +0200] rev 5850
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
2011-09-11 fix for issue #269
sheepluva [Sun, 11 Sep 2011 15:18:46 +0200] rev 5849
fix for issue #269
2011-09-11 Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
nemo [Sun, 11 Sep 2011 08:54:21 -0400] rev 5848
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
2011-09-11 fix for issue #276
sheepluva [Sat, 10 Sep 2011 22:55:31 -0400] rev 5847
fix for issue #276
2011-09-11 german lua translations
sheepluva [Sun, 11 Sep 2011 04:22:57 +0200] rev 5846
german lua translations
2011-09-11 Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
mikade [Sun, 11 Sep 2011 04:08:50 +0200] rev 5845
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer. More changes/updates on this script to come.
2011-09-11 A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
nemo [Sat, 10 Sep 2011 21:23:12 -0400] rev 5844
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
2011-09-11 For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
nemo [Sat, 10 Sep 2011 21:02:34 -0400] rev 5843
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
2011-09-11 fix timebox (differently), support for more players, remove version numbers,
mikade [Sun, 11 Sep 2011 02:24:46 +0200] rev 5842
fix timebox (differently), support for more players, remove version numbers, enable limited sudden death. Also: using Skip Go generates as many points as you would have gotten had you sat and waited.
2011-09-10 some portal love for deagle/etc shots
sheepluva [Sun, 11 Sep 2011 00:36:47 +0200] rev 5841
some portal love for deagle/etc shots
2011-09-10 tone flash waaaaay down when zoomed out
nemo [Sat, 10 Sep 2011 11:40:37 -0400] rev 5840
tone flash waaaaay down when zoomed out
2011-09-10 fix: let's use less random code for drawing the bullet trajectory
sheepluva [Sat, 10 Sep 2011 16:21:38 +0200] rev 5839
fix: let's use less random code for drawing the bullet trajectory
2011-09-10 This condition should have been removed when I was changing targetting
nemo [Sat, 10 Sep 2011 10:13:19 -0400] rev 5838
This condition should have been removed when I was changing targetting
2011-09-10 translation fail/typo
sheepluva [Sat, 10 Sep 2011 14:43:16 +0200] rev 5837
translation fail/typo
2011-09-10 some sniper training improvements and few german lua translations
sheepluva [Sat, 10 Sep 2011 14:10:14 +0200] rev 5836
some sniper training improvements and few german lua translations
2011-09-10 actual rope fix for hogs getting stuck on walls
sheepluva [Sat, 10 Sep 2011 04:08:15 +0200] rev 5835
actual rope fix for hogs getting stuck on walls
2011-09-10 rollin' back my silly hack ( rea4d1fe665d7 )
sheepluva [Sat, 10 Sep 2011 03:27:47 +0200] rev 5834
rollin' back my silly hack ( rea4d1fe665d7 )
2011-09-09 Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
sheepluva [Sat, 10 Sep 2011 01:05:01 +0200] rev 5833
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
2011-09-09 Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
nemo [Fri, 09 Sep 2011 18:30:40 -0400] rev 5832
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09 monkey task: always log to userpath
sheepluva [Fri, 09 Sep 2011 21:31:39 +0200] rev 5831
monkey task: always log to userpath
2011-09-09 move hedgehogs out of walls
sheepluva [Fri, 09 Sep 2011 20:17:50 +0200] rev 5830
move hedgehogs out of walls
2011-09-09 Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
unc0rr [Fri, 09 Sep 2011 22:04:40 +0400] rev 5829
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
2011-09-16 Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
Xeli [Fri, 16 Sep 2011 17:36:05 +0200] rev 5828
Changed firebutton, parameters in uTouch might need to be tweaked some more
2011-09-09 we don't need trailing whitespaces... I guess :P
sheepluva [Fri, 09 Sep 2011 15:52:59 +0200] rev 5827
we don't need trailing whitespaces... I guess :P
2011-09-14 Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc.. hedgeroid
Xeli [Wed, 14 Sep 2011 18:43:16 +0200] rev 5826
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
2011-09-09 Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
sheepluva [Fri, 09 Sep 2011 15:36:30 +0200] rev 5825
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event. I implemented that event in Tumber and Space Invasion already in order to update HUD locations properly. (mikade: deal with it $
2011-09-09 merge hedgeroid
Xeli [Fri, 09 Sep 2011 05:15:45 +0200] rev 5824
merge
2011-09-09 merge
mikade [Fri, 09 Sep 2011 03:57:45 +0200] rev 5823
merge Disable SuddenDeath on Missions Fix hats for Missions Add achievement "Lively Lifeguard" for "That Sinking Feeling"
2011-09-09 merge
mikade [Fri, 09 Sep 2011 03:22:08 +0200] rev 5822
merge
2011-09-09 Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
mikade [Fri, 09 Sep 2011 03:21:16 +0200] rev 5821
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes Fix missing case of support for more players in CTF_Blizzard
2011-09-09 er. let's reference the right gear, shall we?
nemo [Thu, 08 Sep 2011 21:20:12 -0400] rev 5820
er. let's reference the right gear, shall we?
2011-09-09 Add support for more players.
mikade [Fri, 09 Sep 2011 03:00:03 +0200] rev 5819
Add support for more players. (Hopefully) prevent Time-Box (or is that Time Box?) ruining my life.
2011-09-09 There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
nemo [Thu, 08 Sep 2011 21:18:44 -0400] rev 5818
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
2011-09-09 For now, don't spawn anything other than health crates.
mikade [Fri, 09 Sep 2011 02:11:51 +0200] rev 5817
For now, don't spawn anything other than health crates.
2011-09-09 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva [Fri, 09 Sep 2011 03:04:15 +0200] rev 5816
"fix" for a screen scaling problem I had after resizing to odd width number values
2011-09-08 * ShoppaKing/TrophyRace maps updated by wolfmarc
sheepluva [Fri, 09 Sep 2011 01:25:21 +0200] rev 5815
* ShoppaKing/TrophyRace maps updated by wolfmarc * post new resolution in console on resize
2011-09-08 change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva [Fri, 09 Sep 2011 00:22:48 +0200] rev 5814
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-08 oops
nemo [Thu, 08 Sep 2011 13:03:58 -0400] rev 5813
oops
2011-09-08 Restore hog on team gone
nemo [Thu, 08 Sep 2011 13:01:20 -0400] rev 5812
Restore hog on team gone
2011-09-08 fix knight hat
sheepluva [Thu, 08 Sep 2011 17:44:51 +0200] rev 5811
fix knight hat
2011-09-08 Fix loading from save desync
unc0rr [Thu, 08 Sep 2011 17:59:19 +0400] rev 5810
Fix loading from save desync
2011-09-08 Remove unnecessary and wrong check
unc0rr [Thu, 08 Sep 2011 15:39:30 +0400] rev 5809
Remove unnecessary and wrong check
2011-09-07 Replace tab with space
unc0rr [Wed, 07 Sep 2011 11:19:10 +0400] rev 5808
Replace tab with space
2011-09-08 Define 2 script callbacks to notify of hog vanishment
nemo [Thu, 08 Sep 2011 08:44:17 -0400] rev 5807
Define 2 script callbacks to notify of hog vanishment
2011-09-08 remove debug message, clear a couple of global gear references if appropriate, fix control script
nemo [Thu, 08 Sep 2011 00:29:01 -0400] rev 5806
remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-08 Add flickery ghost grave
nemo [Wed, 07 Sep 2011 20:54:32 -0400] rev 5805
Add flickery ghost grave
2011-09-08 Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo [Wed, 07 Sep 2011 20:53:45 -0400] rev 5804
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
2011-09-08 Revert camera shake. Now to make sure we don't desync anymore.
nemo [Wed, 07 Sep 2011 20:35:24 -0400] rev 5803
Revert camera shake. Now to make sure we don't desync anymore.
2011-09-08 updated hat
Star [Wed, 07 Sep 2011 20:13:14 -0400] rev 5802
updated hat
2011-10-08 merge
jose1711 [Sat, 08 Oct 2011 16:45:52 +0200] rev 5801
merge
2011-09-08 NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
nemo [Wed, 07 Sep 2011 20:12:20 -0400] rev 5800
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
2011-09-07 svg export darkened the upper white band a bit too much for my tastes
nemo [Wed, 07 Sep 2011 15:06:42 -0400] rev 5799
svg export darkened the upper white band a bit too much for my tastes
2011-09-07 new countries
nemo [Wed, 07 Sep 2011 15:03:26 -0400] rev 5798
new countries
2011-09-06 fix hat name
nemo [Tue, 06 Sep 2011 17:14:29 -0400] rev 5797
fix hat name
2011-09-06 Another mass hat rename, because people were just about finished fixing their teams.
nemo [Tue, 06 Sep 2011 17:10:03 -0400] rev 5796
Another mass hat rename, because people were just about finished fixing their teams.
2011-09-06 - Don't generate seed twice
unc0rr [Tue, 06 Sep 2011 21:15:01 +0400] rev 5795
- Don't generate seed twice - Also update preview of missions when new one is chosen
2011-09-06 Send mapgen for static maps
unc0rr [Tue, 06 Sep 2011 21:10:02 +0400] rev 5794
Send mapgen for static maps
2011-09-06 This should be a real fix (7643cbb88f09 reverted). Not tested.
unc0rr [Tue, 06 Sep 2011 20:53:26 +0400] rev 5793
This should be a real fix (7643cbb88f09 reverted). Not tested.
2011-09-06 translation update
tsleon [Tue, 06 Sep 2011 10:40:32 -0400] rev 5792
translation update
2011-09-06 translation update
szczur [Tue, 06 Sep 2011 10:37:32 -0400] rev 5791
translation update
2011-09-06 Fix link again (changed libraries order)
unc0rr [Tue, 06 Sep 2011 13:36:10 +0400] rev 5790
Fix link again (changed libraries order)
2011-09-05 Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
nemo [Mon, 05 Sep 2011 16:20:35 -0400] rev 5789
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
2011-09-05 Add update preview when picking random static
nemo [Mon, 05 Sep 2011 15:48:46 -0400] rev 5788
Add update preview when picking random static
2011-09-05 Add a fade out when in lag for snow.
nemo [Mon, 05 Sep 2011 15:32:58 -0400] rev 5787
Add a fade out when in lag for snow.
2011-09-05 check for turn over (infinite attack)
nemo [Mon, 05 Sep 2011 15:05:46 -0400] rev 5786
check for turn over (infinite attack)
2011-09-05 Fix linking in windows
unC0Rr [Mon, 05 Sep 2011 21:45:28 +0400] rev 5785
Fix linking in windows
2011-09-05 Add zlib headers (library itself is included to Qt)
unC0Rr [Mon, 05 Sep 2011 21:12:22 +0400] rev 5784
Add zlib headers (library itself is included to Qt)
2011-09-05 3 more user hats, fixed by "Star and Moon", thank you!
sheepluva [Mon, 05 Sep 2011 16:04:05 +0200] rev 5783
3 more user hats, fixed by "Star and Moon", thank you!
2011-09-05 fix gas mask hat
sheepluva [Mon, 05 Sep 2011 15:11:46 +0200] rev 5782
fix gas mask hat
2011-09-05 Don't refuse to create save file when a game loaded from save interrupts
unc0rr [Mon, 05 Sep 2011 15:51:32 +0400] rev 5781
Don't refuse to create save file when a game loaded from save interrupts
2011-09-05 Support Qt version which have no qHash(QUrl)
unc0rr [Mon, 05 Sep 2011 15:49:14 +0400] rev 5780
Support Qt version which have no qHash(QUrl)
2011-09-04 Move a few more, exclude NoHat and team hats from animation
nemo [Sun, 04 Sep 2011 17:26:38 -0400] rev 5779
Move a few more, exclude NoHat and team hats from animation
2011-09-04 Load list of hats dynamically.
nemo [Sun, 04 Sep 2011 17:15:09 -0400] rev 5778
Load list of hats dynamically.
2011-09-04 Add check on amNothing
nemo [Sun, 04 Sep 2011 16:42:51 -0400] rev 5777
Add check on amNothing
2011-09-04 Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
nemo [Sun, 04 Sep 2011 16:35:27 -0400] rev 5776
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
2011-09-04 copy/paste fail
nemo [Sun, 04 Sep 2011 14:05:11 -0400] rev 5775
copy/paste fail
2011-09-04 make pickhammer and blowtorch burn time for infinite attack mode
nemo [Sun, 04 Sep 2011 13:54:24 -0400] rev 5774
make pickhammer and blowtorch burn time for infinite attack mode
2011-09-04 Some renaming
unc0rr [Sun, 04 Sep 2011 21:40:47 +0400] rev 5773
Some renaming
2011-09-04 Replace iterators with simple declarative foreach (not tested if it works)
unc0rr [Sun, 04 Sep 2011 21:39:50 +0400] rev 5772
Replace iterators with simple declarative foreach (not tested if it works)
2011-09-04 by request of shoppa player, remove land spray from shoppa wep set
nemo [Sun, 04 Sep 2011 13:36:59 -0400] rev 5771
by request of shoppa player, remove land spray from shoppa wep set
2011-09-04 load mask from user path as well
nemo [Sun, 04 Sep 2011 13:13:51 -0400] rev 5770
load mask from user path as well
2011-09-04 Prevent runtime warning
unc0rr [Sun, 04 Sep 2011 21:03:06 +0400] rev 5769
Prevent runtime warning
2011-09-04 Only prepend hedgewars.org if the url is relative
unc0rr [Sun, 04 Sep 2011 20:51:54 +0400] rev 5768
Only prepend hedgewars.org if the url is relative
2011-09-04 remove dupe
nemo [Sun, 04 Sep 2011 12:47:10 -0400] rev 5767
remove dupe
2011-09-04 oops
nemo [Sun, 04 Sep 2011 12:34:43 -0400] rev 5766
oops
2011-09-04 Allow surfing, download and extract only .zip files
unc0rr [Sun, 04 Sep 2011 20:21:08 +0400] rev 5765
Allow surfing, download and extract only .zip files
2011-09-04 truncate page on comment tags, as suggested by unc0rr
nemo [Sun, 04 Sep 2011 12:19:31 -0400] rev 5764
truncate page on comment tags, as suggested by unc0rr
2011-09-04 Add a crappy button to encourage artists to make another one. Restore Info page.
nemo [Sun, 04 Sep 2011 12:06:10 -0400] rev 5763
Add a crappy button to encourage artists to make another one. Restore Info page.
2011-09-04 Extract to cfgdir
unc0rr [Sun, 04 Sep 2011 19:04:36 +0400] rev 5762
Extract to cfgdir
2011-09-04 update animation page. remove test image
nemo [Sun, 04 Sep 2011 10:54:00 -0400] rev 5761
update animation page. remove test image
2011-09-04 Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
nemo [Sun, 04 Sep 2011 10:47:44 -0400] rev 5760
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
2011-09-04 Call update() so loaded images appear
unc0rr [Sun, 04 Sep 2011 17:33:33 +0400] rev 5759
Call update() so loaded images appear
2011-09-04 Fix a warning
unc0rr [Sun, 04 Sep 2011 14:59:38 +0400] rev 5758
Fix a warning
2011-09-04 Link against quazip
unc0rr [Sun, 04 Sep 2011 14:46:46 +0400] rev 5757
Link against quazip
2011-09-04 Extract downloaded content into temp dir
unc0rr [Sun, 04 Sep 2011 14:44:13 +0400] rev 5756
Extract downloaded content into temp dir
2011-09-04 Implement DataBrowser which downloads resources (images, css) on its own.
unc0rr [Sun, 04 Sep 2011 13:46:08 +0400] rev 5755
Implement DataBrowser which downloads resources (images, css) on its own. There's a hack with resources base url and a bug with images not appearing when downloading done (scroll helps though).
2011-09-04 - Implement progressbars to show download progress
unc0rr [Sun, 04 Sep 2011 11:48:01 +0400] rev 5754
- Implement progressbars to show download progress - Link to quazip library (not used yet)
2011-09-07 Updated Slovak translation
jose1711 [Thu, 08 Sep 2011 00:34:57 +0200] rev 5753
Updated Slovak translation
2011-09-04 Add QuaZIP library to build system
unc0rr [Sun, 04 Sep 2011 10:58:42 +0400] rev 5752
Add QuaZIP library to build system
2011-09-03 Updated Slovak translation
jose1711 [Sun, 04 Sep 2011 00:48:54 +0200] rev 5751
Updated Slovak translation
2011-09-03 Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo [Sat, 03 Sep 2011 18:04:19 -0400] rev 5750
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03 'Star and Moon' updated his sheep hat.
sheepluva [Sat, 03 Sep 2011 20:36:08 +0200] rev 5749
'Star and Moon' updated his sheep hat.
2011-09-03 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo [Sat, 03 Sep 2011 14:01:52 -0400] rev 5748
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-03 Remove STL dependency
unc0rr [Sat, 03 Sep 2011 21:35:49 +0400] rev 5747
Remove STL dependency
2011-09-03 Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
unc0rr [Sat, 03 Sep 2011 21:23:20 +0400] rev 5746
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
2011-09-03 allow fullscreen resolution selection (but still leaves in the auto max for commodity)
koda [Sat, 03 Sep 2011 12:35:49 +0200] rev 5745
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
2011-09-02 tweak to avoid jaggies
nemo [Fri, 02 Sep 2011 19:06:05 -0400] rev 5744
tweak to avoid jaggies
2011-09-02 typo
nemo [Fri, 02 Sep 2011 16:15:37 -0400] rev 5743
typo
2011-09-02 fiiine
nemo [Fri, 02 Sep 2011 13:42:16 -0400] rev 5742
fiiine
2011-09-02 lighten a bit
nemo [Fri, 02 Sep 2011 13:02:34 -0400] rev 5741
lighten a bit
2011-09-02 Add awesome new TARDIS art
nemo [Fri, 02 Sep 2011 12:46:17 -0400] rev 5740
Add awesome new TARDIS art
2011-09-02 OMG. I forgot this one.
nemo [Fri, 02 Sep 2011 12:39:29 -0400] rev 5739
OMG. I forgot this one.
2011-09-02 that was just getting me into trouble
nemo [Fri, 02 Sep 2011 09:25:43 -0400] rev 5738
that was just getting me into trouble
2011-09-02 oops.
nemo [Fri, 02 Sep 2011 08:16:34 -0400] rev 5737
oops.
2011-09-02 Thicker borders. Still need something by an actual artist.
nemo [Fri, 02 Sep 2011 08:16:04 -0400] rev 5736
Thicker borders. Still need something by an actual artist.
2011-09-02 Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
unc0rr [Fri, 02 Sep 2011 12:27:15 +0400] rev 5735
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
2011-09-02 Implement save button on game statistics page.
unc0rr [Fri, 02 Sep 2011 12:06:24 +0400] rev 5734
Implement save button on game statistics page. I'm surprised I did it. Closes issue #264
2011-09-09 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
Xeli [Fri, 09 Sep 2011 04:39:17 +0200] rev 5733
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
2011-09-02 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo [Fri, 02 Sep 2011 01:19:37 -0400] rev 5732
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-09 removed these files which got added by accident, they are to be generated by cmake hedgeroid
Xeli [Fri, 09 Sep 2011 04:33:14 +0200] rev 5731
removed these files which got added by accident, they are to be generated by cmake
2011-09-02 Why so serious
unc0rr [Fri, 02 Sep 2011 09:04:11 +0400] rev 5730
Why so serious
2011-09-09 Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
Xeli [Fri, 09 Sep 2011 04:32:45 +0200] rev 5729
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
2011-09-02 *sigh* I suppose I'd best avoid those trademarks...
nemo [Fri, 02 Sep 2011 00:24:54 -0400] rev 5728
*sigh* I suppose I'd best avoid those trademarks...
2011-09-08 Fixed the captions, they are now below the windbar hedgeroid
Xeli [Thu, 08 Sep 2011 20:58:07 +0200] rev 5727
Fixed the captions, they are now below the windbar
2011-09-01 add get away time modifier entry to changelog
sheepluva [Thu, 01 Sep 2011 20:52:17 +0200] rev 5726
add get away time modifier entry to changelog
2011-09-01 merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Xeli [Thu, 01 Sep 2011 17:03:19 +0200] rev 5725
merge + changed the tardis image to egg.png because the data folder isn't up to date
2011-09-01 Changed SDL_PollEvent to SDL_PeepEvents
Xeli [Thu, 01 Sep 2011 17:49:27 +0200] rev 5724
Changed SDL_PollEvent to SDL_PeepEvents
2011-09-01 merge
nemo [Thu, 01 Sep 2011 10:13:03 -0400] rev 5723
merge
2011-09-01 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr [Thu, 01 Sep 2011 17:45:21 +0400] rev 5722
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-09-01 button tweak, add missing left horizon
nemo [Thu, 01 Sep 2011 00:00:23 -0400] rev 5721
button tweak, add missing left horizon
2011-08-31 onHogAttack hook. Might reposition this later.
mikade [Thu, 01 Sep 2011 00:28:38 +0200] rev 5720
onHogAttack hook. Might reposition this later. Updates to Tumbler gameplay mode -- Better HUD -- Allow more user customization -- Bugfix for new gear spawns -- Performance tweaks -- Variety of small gameplay changes
2011-08-31 Add buttons for tag team, bottom border, unbreak smoothing
nemo [Wed, 31 Aug 2011 15:50:39 -0400] rev 5719
Add buttons for tag team, bottom border, unbreak smoothing
2011-08-31 Let's draw the bottom border thicker, so it is more visible
nemo [Wed, 31 Aug 2011 15:06:03 -0400] rev 5718
Let's draw the bottom border thicker, so it is more visible
2011-08-31 Add option for a bottom border. Needs testing.
nemo [Wed, 31 Aug 2011 14:47:01 -0400] rev 5717
Add option for a bottom border. Needs testing.
2011-08-31 Avoid burning other hog's turn
nemo [Wed, 31 Aug 2011 11:08:03 -0400] rev 5716
Avoid burning other hog's turn
2011-08-31 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo [Wed, 31 Aug 2011 08:45:22 -0400] rev 5715
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31 - Don't reload fonts
unc0rr [Wed, 31 Aug 2011 14:23:12 +0400] rev 5714
- Don't reload fonts - Fix one more ifdef which made me waste an hour debugging crash
2011-09-14 Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
koda [Wed, 14 Sep 2011 22:27:22 +0200] rev 5713
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
2011-08-31 Fix check for darwin or win32. Add debug message.
unc0rr [Wed, 31 Aug 2011 13:47:48 +0400] rev 5712
Fix check for darwin or win32. Add debug message.
2011-09-14 disable ios screenshooting for now Hedgewars-iOS-1.3.1
koda [Wed, 14 Sep 2011 22:27:17 +0200] rev 5711
disable ios screenshooting for now
2011-08-31 TARDIS bugfix
nemo [Wed, 31 Aug 2011 01:32:12 -0400] rev 5710
TARDIS bugfix
2011-09-14 fix for retina display devices
koda [Wed, 14 Sep 2011 22:07:03 +0200] rev 5709
fix for retina display devices
2011-08-31 adjust Z order so crosshairs are on top of hogs, grenades behind explosives
nemo [Wed, 31 Aug 2011 01:17:14 -0400] rev 5708
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-09-14 ios version bump
koda [Wed, 14 Sep 2011 19:09:59 +0200] rev 5707
ios version bump
2011-08-31 more proper implementation of TARDIS
nemo [Wed, 31 Aug 2011 00:58:48 -0400] rev 5706
more proper implementation of TARDIS
2011-09-14 Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
koda [Wed, 14 Sep 2011 19:08:37 +0200] rev 5705
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
2011-08-30 Reset to SD sky colour if in SD Hedgewars-iOS-1.3
nemo [Tue, 30 Aug 2011 12:32:33 -0400] rev 5704
Reset to SD sky colour if in SD
2011-08-29 Check for nil from SpawnCustomCrate
nemo [Mon, 29 Aug 2011 19:28:45 -0400] rev 5703
Check for nil from SpawnCustomCrate
2011-08-29 updated sdl.patch
koda [Mon, 29 Aug 2011 23:56:38 +0200] rev 5702
updated sdl.patch
2011-08-28 Updated Slovak translation
jose1711 [Sun, 28 Aug 2011 20:03:14 +0200] rev 5701
Updated Slovak translation
2011-08-28 savedgamesviewcontroller refactor, added icons to supportviewcontroller
koda [Sun, 28 Aug 2011 17:37:40 +0200] rev 5700
savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28 ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda [Sun, 28 Aug 2011 14:50:04 +0200] rev 5699
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28 move the ios background music under resources
koda [Sun, 28 Aug 2011 11:50:26 +0200] rev 5698
move the ios background music under resources
2011-08-28 the return of SDL.patch D:
koda [Sun, 28 Aug 2011 11:48:09 +0200] rev 5697
the return of SDL.patch D: contains fixes for double free at window destruction, touch interface and the minimum ios version supported
2011-08-28 ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
koda [Sun, 28 Aug 2011 11:38:24 +0200] rev 5696
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game) sdl13: fixed compilation
2011-08-27 Prevent flakes from drawing if they spawn in land
nemo [Sat, 27 Aug 2011 17:53:35 -0400] rev 5695
Prevent flakes from drawing if they spawn in land
2011-08-27 I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
nemo [Sat, 27 Aug 2011 16:13:40 -0400] rev 5694
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27 Avoid unsightly gaps in landbacktex
nemo [Sat, 27 Aug 2011 15:06:16 -0400] rev 5693
Avoid unsightly gaps in landbacktex
2011-08-27 implement proper blending
nemo [Sat, 27 Aug 2011 14:54:56 -0400] rev 5692
implement proper blending
2011-08-27 Try reenabling landbacktex to see how it behaves with current pixel rules
nemo [Sat, 27 Aug 2011 12:52:54 -0400] rev 5691
Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo [Fri, 26 Aug 2011 22:15:09 -0400] rev 5690
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-27 Fix rounding error in sky colour causing visible lines
nemo [Fri, 26 Aug 2011 21:49:10 -0400] rev 5689
Fix rounding error in sky colour causing visible lines
2011-08-27 Correctly check for failure to look up ammo, check for damaged mines
nemo [Fri, 26 Aug 2011 21:38:11 -0400] rev 5688
Correctly check for failure to look up ammo, check for damaged mines
2011-08-27 Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo [Fri, 26 Aug 2011 20:59:55 -0400] rev 5687
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
2011-08-26 Use frontend value for fullscreening.
nemo [Fri, 26 Aug 2011 16:16:27 -0400] rev 5686
Use frontend value for fullscreening.
2011-08-25 pt update
inu [Thu, 25 Aug 2011 16:17:15 -0400] rev 5685
pt update
2011-08-25 * partial rollback of changes to camera
sheepluva [Thu, 25 Aug 2011 21:00:53 +0200] rev 5684
* partial rollback of changes to camera * fixed typo in comments
2011-08-25 reduce effect of the look-ahead behaviour that I tried to implement
sheepluva [Thu, 25 Aug 2011 18:29:46 +0200] rev 5683
reduce effect of the look-ahead behaviour that I tried to implement
2011-08-25 some camera adjustments (should also fix cam flickering on lowerst res)
sheepluva [Thu, 25 Aug 2011 18:08:44 +0200] rev 5682
some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-25 don't poison invul hogs
sheepluva [Thu, 25 Aug 2011 14:56:51 +0200] rev 5681
don't poison invul hogs
2011-08-25 another silly mistake
nemo [Wed, 24 Aug 2011 23:37:03 -0400] rev 5680
another silly mistake
2011-08-24 accidentally reverted this when reverting the rest of the override changes.
nemo [Wed, 24 Aug 2011 18:07:37 -0400] rev 5679
accidentally reverted this when reverting the rest of the override changes.
2011-08-24 oops
nemo [Wed, 24 Aug 2011 17:55:39 -0400] rev 5678
oops
2011-08-24 THUNKphewbzzweeEEeee
sheepluva [Wed, 24 Aug 2011 22:29:12 +0200] rev 5677
THUNKphewbzzweeEEeee
2011-08-24 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo [Wed, 24 Aug 2011 15:09:41 -0400] rev 5676
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-24 add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
nemo [Wed, 24 Aug 2011 13:33:53 -0400] rev 5675
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
2011-08-23 Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
nemo [Tue, 23 Aug 2011 16:37:57 -0400] rev 5674
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23 restore screwed up test
nemo [Tue, 23 Aug 2011 09:32:59 -0400] rev 5673
restore screwed up test
2011-08-23 don't override user defined size when resizing
nemo [Tue, 23 Aug 2011 09:12:45 -0400] rev 5672
don't override user defined size when resizing
2011-09-01 Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
Xeli [Thu, 01 Sep 2011 14:55:31 +0200] rev 5671
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
2011-08-23 enable window resizing (tested only on linux) - fix issue 103
koda [Tue, 23 Aug 2011 12:53:47 +0200] rev 5670
enable window resizing (tested only on linux) - fix issue #103
2011-09-01 increment version number/name hedgeroid
Xeli [Thu, 01 Sep 2011 14:54:43 +0200] rev 5669
increment version number/name
2011-08-23 ooops
koda [Tue, 23 Aug 2011 10:19:33 +0200] rev 5668
ooops
2011-08-28 sabotage of the iphone port failed.. hedgeroid
Xeli [Sun, 28 Aug 2011 17:45:23 +0200] rev 5667
sabotage of the iphone port failed..
2011-08-23 this should fix the double free that happens when closing the sdl window on ios (untested)
koda [Tue, 23 Aug 2011 10:07:40 +0200] rev 5666
this should fix the double free that happens when closing the sdl window on ios (untested)
2011-08-28 fixed = operator in uFloat hedgeroid
Xeli [Sun, 28 Aug 2011 17:42:32 +0200] rev 5665
fixed = operator in uFloat
2011-08-23 ok this makes no sense now, remove 'enhanced' option from ios
koda [Tue, 23 Aug 2011 09:23:45 +0200] rev 5664
ok this makes no sense now, remove 'enhanced' option from ios
2011-08-26 Made getDownloadPath compatible with < Froyo devices hedgeroid
Xeli [Fri, 26 Aug 2011 21:03:23 +0200] rev 5663
Made getDownloadPath compatible with < Froyo devices
2011-08-23 FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda [Tue, 23 Aug 2011 03:46:17 +0200] rev 5662
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-26 Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
Xeli [Fri, 26 Aug 2011 18:24:29 +0200] rev 5661
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
2011-08-22 set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda [Mon, 22 Aug 2011 23:56:25 +0200] rev 5660
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
2011-08-26 version name and api changed for Market version hedgeroid
Xeli [Fri, 26 Aug 2011 18:20:18 +0200] rev 5659
version name and api changed for Market version ss: Enter commit message. Lines beginning with 'HG:' are removed.
2011-08-22 apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
koda [Mon, 22 Aug 2011 22:17:52 +0200] rev 5658
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
2011-08-26 removed some @override lines which cause compiler errors on openjdk-6 hedgeroid
Xeli [Fri, 26 Aug 2011 16:47:00 +0200] rev 5657
removed some @override lines which cause compiler errors on openjdk-6
2011-08-23 Disable flakes in Blox theme
nemo [Mon, 22 Aug 2011 21:28:04 -0400] rev 5656
Disable flakes in Blox theme
2011-08-24 merg with the latest rev of 22nd (end of GSoC) hedgeroid
= Xeli [Wed, 24 Aug 2011 12:34:37 +0200] rev 5655
merg with the latest rev of 22nd (end of GSoC)
2011-08-22 Free land texture, reset sky colour.
nemo [Mon, 22 Aug 2011 15:35:37 -0400] rev 5654
Free land texture, reset sky colour.
2011-08-22 Put it in the add as well
nemo [Mon, 22 Aug 2011 10:56:19 -0400] rev 5653
Put it in the add as well
2011-08-22 Add check for no sound
nemo [Mon, 22 Aug 2011 10:54:53 -0400] rev 5652
Add check for no sound
2011-08-22 allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
koda [Mon, 22 Aug 2011 16:20:28 +0200] rev 5651
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
2011-08-22 Fix translation (it was smth like "they have normal bounced")
unc0rr [Mon, 22 Aug 2011 17:54:04 +0400] rev 5650
Fix translation (it was smth like "they have normal bounced")
2011-08-22 merge
unc0rr [Mon, 22 Aug 2011 17:46:16 +0400] rev 5649
merge
2011-08-22 add Zorg to credits
koda [Mon, 22 Aug 2011 15:11:48 +0200] rev 5648
add Zorg to credits
2011-08-22 tiny tweak in how lua is moved + added two reverts hedgeroid
Xeli [Mon, 22 Aug 2011 03:57:11 +0200] rev 5647
tiny tweak in how lua is moved + added two reverts
2011-08-22 enable a tip on osx, remove trailing whitespaces
koda [Mon, 22 Aug 2011 14:46:54 +0200] rev 5646
enable a tip on osx, remove trailing whitespaces
2011-08-22 Implement TestHammer which makes sense
unc0rr [Mon, 22 Aug 2011 17:44:30 +0400] rev 5645
Implement TestHammer which makes sense
2011-08-21 merge hedgeroid
Xeli [Sun, 21 Aug 2011 22:20:20 +0200] rev 5644
merge
2011-08-22 russian translation update
tsleon [Mon, 22 Aug 2011 14:20:36 +0200] rev 5643
russian translation update
2011-08-22 Make AI aware of damage modifiers
unc0rr [Mon, 22 Aug 2011 17:22:11 +0400] rev 5642
Make AI aware of damage modifiers
2011-08-21 removed the enabling of sensors hedgeroid
Xeli [Sun, 21 Aug 2011 22:18:54 +0200] rev 5641
removed the enabling of sensors
2011-08-22 make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
nemo [Sun, 21 Aug 2011 22:41:10 -0400] rev 5640
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-21 Removed chinese font hedgeroid
Xeli [Sun, 21 Aug 2011 22:17:40 +0200] rev 5639
Removed chinese font
2011-08-21 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo [Sun, 21 Aug 2011 19:29:04 -0400] rev 5638
Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21 Changed url to code.google.com page hedgeroid
Xeli [Sun, 21 Aug 2011 22:16:55 +0200] rev 5637
Changed url to code.google.com page
2011-08-21 Strip and compress Golf theme
nemo [Sun, 21 Aug 2011 15:11:00 -0400] rev 5636
Strip and compress Golf theme
2011-08-21 changed an ifdef so that android too uses mono sound hedgeroid
Xeli [Sun, 21 Aug 2011 20:43:11 +0200] rev 5635
changed an ifdef so that android too uses mono sound
2011-08-21 mergy merge merge
nemo [Sun, 21 Aug 2011 14:19:43 -0400] rev 5634
mergy merge merge
2011-08-21 cosmetic tweak in the teamselection menu hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:23 +0200] rev 5633
cosmetic tweak in the teamselection menu
2011-08-21 merge
mikade [Sun, 21 Aug 2011 20:10:36 +0200] rev 5632
merge
2011-08-21 Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
nemo [Sun, 21 Aug 2011 14:19:01 -0400] rev 5631
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
2011-08-21 forgot to hg add the images... hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:06 +0200] rev 5630
forgot to hg add the images...
2011-08-21 HUD for Space Invasion, minor bugfix
mikade [Sun, 21 Aug 2011 18:43:59 +0200] rev 5629
HUD for Space Invasion, minor bugfix
2011-08-21 hammer tweak
nemo [Sun, 21 Aug 2011 13:53:11 -0400] rev 5628
hammer tweak
2011-08-21 Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
Xeli [Sun, 21 Aug 2011 19:40:01 +0200] rev 5627
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
2011-08-21 Add mikade and Xeli to credits
nemo [Sun, 21 Aug 2011 12:06:30 -0400] rev 5626
Add mikade and Xeli to credits
2011-08-21 Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
Xeli [Sun, 21 Aug 2011 18:14:49 +0200] rev 5625
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
2011-08-21 Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo [Sun, 21 Aug 2011 11:37:39 -0400] rev 5624
Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-21 few comments added hedgeroid
Xeli [Sun, 21 Aug 2011 18:13:11 +0200] rev 5623
few comments added
2011-08-21 add check for other forms of flight too
nemo [Sun, 21 Aug 2011 11:24:20 -0400] rev 5622
add check for other forms of flight too
2011-08-21 added licenses hedgeroid
Xeli [Sun, 21 Aug 2011 16:25:18 +0200] rev 5621
added licenses
2011-08-21 Add Lithuanian Qt translation, add Lukas to game credits
nemo [Sun, 21 Aug 2011 09:26:33 -0400] rev 5620
Add Lithuanian Qt translation, add Lukas to game credits
2011-08-20 added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Xeli [Sat, 20 Aug 2011 13:53:45 +0200] rev 5619
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
2011-08-21 New lithuanian translation
Uncharted [Sun, 21 Aug 2011 09:19:34 -0400] rev 5618
New lithuanian translation
2011-08-20 added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
Xeli [Sat, 20 Aug 2011 13:07:33 +0200] rev 5617
added low jump, you can low-jump by double tapping the right or left side of the screen
2011-08-21 Fix localisation of scripts
nemo [Sun, 21 Aug 2011 08:52:19 -0400] rev 5616
Fix localisation of scripts
2011-08-19 changed aiming to be triggered when touching the crosshair hedgeroid
Xeli [Fri, 19 Aug 2011 22:40:13 +0200] rev 5615
changed aiming to be triggered when touching the crosshair
2011-08-21 Add Guillaume Englert to art contributors list for his Olympic theme
unc0rr [Sun, 21 Aug 2011 13:06:23 +0400] rev 5614
Add Guillaume Englert to art contributors list for his Olympic theme
2011-08-19 small cosmetic change hedgeroid
Xeli [Fri, 19 Aug 2011 22:31:59 +0200] rev 5613
small cosmetic change
2011-08-20 This really should have been a TPoint for consistency
nemo [Sat, 20 Aug 2011 16:43:57 -0400] rev 5612
This really should have been a TPoint for consistency
2011-08-19 merge hedgeroid
Xeli [Fri, 19 Aug 2011 17:22:12 +0200] rev 5611
merge
2011-08-20 -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
nemo [Sat, 20 Aug 2011 16:31:20 -0400] rev 5610
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
2011-08-19 Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
Xeli [Fri, 19 Aug 2011 17:21:18 +0200] rev 5609
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
2011-08-20 Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo [Sat, 20 Aug 2011 15:31:23 -0400] rev 5608
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation. Not really tested since I don't have Windows or OSX.
2011-08-19 Added several graphics hedgeroid
Xeli [Fri, 19 Aug 2011 03:33:25 +0200] rev 5607
Added several graphics
2011-08-20 Special case small radius gears to try and prevent repeated collisions.
nemo [Sat, 20 Aug 2011 14:26:29 -0400] rev 5606
Special case small radius gears to try and prevent repeated collisions.
2011-08-19 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
Xeli [Fri, 19 Aug 2011 03:32:07 +0200] rev 5605
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events Users can no walk left, right, jump up, aim, fire and are limited in zooming
2011-08-20 teach AI about sticky mines
nemo [Sat, 20 Aug 2011 14:00:51 -0400] rev 5604
teach AI about sticky mines
2011-08-19 Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
Xeli [Fri, 19 Aug 2011 03:29:51 +0200] rev 5603
Fixed crash which occured when entering the teamselection menu for the second time
2011-08-19 - Update russian translation
unc0rr [Fri, 19 Aug 2011 17:25:30 +0400] rev 5602
- Update russian translation - Perform lupdate
2011-08-18 merge hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:47 +0200] rev 5601
merge
2011-08-19 Remove PosInStack function, as bots behave better (they search more positions) without it
unc0rr [Fri, 19 Aug 2011 15:41:04 +0400] rev 5600
Remove PosInStack function, as bots behave better (they search more positions) without it
2011-08-18 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:23 +0200] rev 5599
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
2011-08-19 - Updates to Tumbler gameplay mode [may still need a lil work]
mikade [Fri, 19 Aug 2011 06:08:06 +0200] rev 5598
- Updates to Tumbler gameplay mode [may still need a lil work] - New User Mission. Is this one possible?
2011-08-18 Volume keys now work hedgeroid
Xeli [Thu, 18 Aug 2011 15:26:41 +0200] rev 5597
Volume keys now work
2011-08-19 oops
nemo [Thu, 18 Aug 2011 23:33:39 -0400] rev 5596
oops
2011-08-17 open ammo when clicking the current hog hedgeroid
Xeli [Wed, 17 Aug 2011 19:39:32 +0200] rev 5595
open ammo when clicking the current hog
2011-08-17 portal: combating the space-detection issue.
sheepluva [Thu, 18 Aug 2011 00:14:43 +0200] rev 5594
portal: combating the space-detection issue. what needs to be tweaked next is how far away objects are spawned. it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions. if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 18:09:25 +0200] rev 5593
merge
2011-08-17 Free messages queue on engine shutdown
unc0rr [Wed, 17 Aug 2011 21:26:34 +0400] rev 5592
Free messages queue on engine shutdown
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 17:15:42 +0200] rev 5591
merge
2011-08-17 ...
nemo [Wed, 17 Aug 2011 11:17:50 -0400] rev 5590
...
2011-08-17 Now able to select a weapon hedgeroid
Xeli [Wed, 17 Aug 2011 17:14:47 +0200] rev 5589
Now able to select a weapon
2011-08-17 *sigh*
nemo [Wed, 17 Aug 2011 11:07:03 -0400] rev 5588
*sigh*
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 12:32:40 +0200] rev 5587
merge
2011-08-17 Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo [Wed, 17 Aug 2011 10:58:00 -0400] rev 5586
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
2011-08-17 Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo [Wed, 17 Aug 2011 00:11:57 -0400] rev 5585
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
2011-08-17 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo [Tue, 16 Aug 2011 23:02:27 -0400] rev 5584
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-17 At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
nemo [Tue, 16 Aug 2011 21:37:10 -0400] rev 5583
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
2011-08-16 Properly implement slot, connect signal from the object which actually sends it to the slot
unc0rr [Tue, 16 Aug 2011 21:57:58 +0400] rev 5582
Properly implement slot, connect signal from the object which actually sends it to the slot
2011-08-15 Check for dX too
nemo [Mon, 15 Aug 2011 16:57:36 -0400] rev 5581
Check for dX too
2011-08-15 I'll learn to build first eventually...
nemo [Mon, 15 Aug 2011 16:50:09 -0400] rev 5580
I'll learn to build first eventually...
2011-08-17 uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
Xeli [Wed, 17 Aug 2011 12:31:10 +0200] rev 5579
uTouch, has cursor move, zoom and click or tap to open the ammo menu
2011-08-15 oops
nemo [Mon, 15 Aug 2011 16:49:15 -0400] rev 5578
oops
2011-08-15 merge hedgeroid
Xeli [Mon, 15 Aug 2011 21:49:09 +0200] rev 5577
merge
2011-08-15 Move HealthTag dY init into AddGear
nemo [Mon, 15 Aug 2011 16:48:39 -0400] rev 5576
Move HealthTag dY init into AddGear
2011-08-15 merge
mikade [Mon, 15 Aug 2011 19:42:39 +0200] rev 5575
merge
2011-08-15 Use Frame instead of State for the health flag
nemo [Mon, 15 Aug 2011 12:47:53 -0400] rev 5574
Use Frame instead of State for the health flag
2011-08-15 Don't allow to join other protocol room using FOLLOW command (not tested)
unc0rr [Mon, 15 Aug 2011 20:31:31 +0400] rev 5573
Don't allow to join other protocol room using FOLLOW command (not tested)
2011-08-15 Why so suspicious?
unc0rr [Mon, 15 Aug 2011 20:18:18 +0400] rev 5572
Why so suspicious?
2011-08-15 Allow user to drop bombs off rope, parachute, and flying saucer.
mikade [Mon, 15 Aug 2011 17:29:54 +0200] rev 5571
Allow user to drop bombs off rope, parachute, and flying saucer.
2011-08-15 forgot scale
nemo [Mon, 15 Aug 2011 10:16:18 -0400] rev 5570
forgot scale
2011-08-15 suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
nemo [Sun, 14 Aug 2011 23:52:45 -0400] rev 5569
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
2011-08-15 bump up max collision to 1024 entries
nemo [Sun, 14 Aug 2011 23:06:00 -0400] rev 5568
bump up max collision to 1024 entries
2011-08-15 Tiny bit of progress on download page - hooked it up to "Info" button for now.
nemo [Sun, 14 Aug 2011 23:00:12 -0400] rev 5567
Tiny bit of progress on download page - hooked it up to "Info" button for now.
2011-08-15 draw health tag relative to screen if State <> 0
nemo [Sun, 14 Aug 2011 21:49:04 -0400] rev 5566
draw health tag relative to screen if State <> 0
2011-08-14 smaller code cleanup
koda [Mon, 15 Aug 2011 00:23:32 +0200] rev 5565
smaller code cleanup
2011-08-14 For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo [Sun, 14 Aug 2011 17:49:12 -0400] rev 5564
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 Use same visual gear for health tags and hearts.
nemo [Sun, 14 Aug 2011 17:42:26 -0400] rev 5563
Use same visual gear for health tags and hearts.
2011-08-14 Seduction animation. New visual gear type.
nemo [Sun, 14 Aug 2011 16:59:55 -0400] rev 5562
Seduction animation. New visual gear type.
2011-08-14 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo [Sun, 14 Aug 2011 13:45:37 -0400] rev 5561
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14 Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
nemo [Sun, 14 Aug 2011 13:25:55 -0400] rev 5560
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
2011-08-14 Use local scope global var instead
unc0rr [Sun, 14 Aug 2011 20:53:52 +0400] rev 5559
Use local scope global var instead
2011-08-13 new SD flakes from mikade and a flash when sudden death starts
Henek [Sat, 13 Aug 2011 22:46:47 +0200] rev 5558
new SD flakes from mikade and a flash when sudden death starts
2011-08-13 small fix for the ios project file
koda [Sat, 13 Aug 2011 21:06:51 +0200] rev 5557
small fix for the ios project file
2011-08-13 Some screwing around GearsNear code
unc0rr [Sat, 13 Aug 2011 21:26:59 +0400] rev 5556
Some screwing around GearsNear code
2011-08-13 Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
unc0rr [Sat, 13 Aug 2011 20:44:42 +0400] rev 5555
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
2011-08-12 Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
nemo [Fri, 12 Aug 2011 15:33:07 -0400] rev 5554
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
2011-08-12 extend the workaround. FIXME still applies
nemo [Fri, 12 Aug 2011 14:09:08 -0400] rev 5553
extend the workaround. FIXME still applies
2011-08-12 oops. accidentaly committed test move of voice line (the FIXME still applies though)
nemo [Fri, 12 Aug 2011 13:15:30 -0400] rev 5552
oops. accidentaly committed test move of voice line (the FIXME still applies though)
2011-08-12 use ansistring instead
nemo [Fri, 12 Aug 2011 12:42:50 -0400] rev 5551
use ansistring instead
2011-08-15 Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
Xeli [Mon, 15 Aug 2011 21:45:27 +0200] rev 5550
Zoom and moving the camera now works with SDL_FINGER* events
2011-08-12 sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
nemo [Fri, 12 Aug 2011 10:36:37 -0400] rev 5549
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
2011-08-11 merge hedgeroid
Xeli [Thu, 11 Aug 2011 15:03:21 +0200] rev 5548
merge
2011-08-12 This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
nemo [Thu, 11 Aug 2011 23:07:45 -0400] rev 5547
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
2011-08-11 Android (multitouch) implementation hedgeroid
Xeli [Thu, 11 Aug 2011 15:01:05 +0200] rev 5546
Android (multitouch) implementation
2011-08-12 unbreak voice playback in team creation
nemo [Thu, 11 Aug 2011 22:33:56 -0400] rev 5545
unbreak voice playback in team creation
2011-08-11 SDL_FINGERUP/DOWN/MOTION events added hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:56 +0200] rev 5544
SDL_FINGERUP/DOWN/MOTION events added
2011-08-10 disable campaign button, structure and change sudden death music to hell.ogg
Henek [Thu, 11 Aug 2011 00:18:10 +0200] rev 5543
disable campaign button, structure and change sudden death music to hell.ogg
2011-08-11 start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:14 +0200] rev 5542
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
2011-08-10 another merge to clean up
nemo [Wed, 10 Aug 2011 17:22:17 -0400] rev 5541
another merge to clean up
2011-08-11 Android touch events propagate to hwengine now hedgeroid
Xeli [Thu, 11 Aug 2011 14:56:31 +0200] rev 5540
Android touch events propagate to hwengine now
2011-08-10 :( bad revision.
nemo [Wed, 10 Aug 2011 17:20:21 -0400] rev 5539
:( bad revision.
2011-08-10 back key now quits the game hedgeroid
Xeli [Wed, 10 Aug 2011 14:55:00 +0200] rev 5538
back key now quits the game
2011-08-10 merge1
nemo [Wed, 10 Aug 2011 17:16:19 -0400] rev 5537
merge1
2011-08-10 Changed gametype to 'style' hedgeroid
Xeli [Wed, 10 Aug 2011 14:52:51 +0200] rev 5536
Changed gametype to 'style'
2011-08-10 Fixed up Golf theme. Should look pretty good, now.
mikade [Wed, 10 Aug 2011 22:34:25 +0200] rev 5535
Fixed up Golf theme. Should look pretty good, now.
2011-08-09 typo on the nullpointer check hedgeroid
Xeli [Wed, 10 Aug 2011 01:50:57 +0200] rev 5534
typo on the nullpointer check
2011-08-10 exclude current hedgehog
nemo [Wed, 10 Aug 2011 11:45:02 -0400] rev 5533
exclude current hedgehog
2011-08-09 Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
Xeli [Wed, 10 Aug 2011 01:22:52 +0200] rev 5532
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
2011-08-10 Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
nemo [Tue, 09 Aug 2011 21:54:45 -0400] rev 5531
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
2011-08-09 merge hedgeroid
Xeli [Tue, 09 Aug 2011 21:41:52 +0200] rev 5530
merge
2011-08-10 return visual gear in hogsay
nemo [Tue, 09 Aug 2011 21:18:12 -0400] rev 5529
return visual gear in hogsay
2011-08-09 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo [Mon, 08 Aug 2011 23:57:04 -0400] rev 5528
slight visual tweak. birdy's wings beat faster if he's just about tired out
2011-08-08 gear state flag names for scripting
nemo [Mon, 08 Aug 2011 13:43:24 -0400] rev 5527
gear state flag names for scripting
2011-08-07 remove offset in seduction gear creation
nemo [Sun, 07 Aug 2011 14:41:47 -0400] rev 5526
remove offset in seduction gear creation
2011-08-07 Experimental area-of-effect Seduction
nemo [Sun, 07 Aug 2011 14:29:11 -0400] rev 5525
Experimental area-of-effect Seduction
2011-08-07 Oh, and fix cursor visibility correlations between gsConfirm state and paused state
unc0rr [Sun, 07 Aug 2011 22:27:57 +0400] rev 5524
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
2011-08-07 Also unhide mouse cursor when in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:24:13 +0400] rev 5523
Also unhide mouse cursor when in gsConfirm state
2011-08-07 Release mouse cursor in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:20:52 +0400] rev 5522
Release mouse cursor in gsConfirm state
2011-08-07 Enter gsConfirm state when loosing focus
unc0rr [Sun, 07 Aug 2011 22:18:51 +0400] rev 5521
Enter gsConfirm state when loosing focus
2011-08-07 disable extra time in timeless mode
nemo [Sun, 07 Aug 2011 13:32:28 -0400] rev 5520
disable extra time in timeless mode
2011-08-07 drowning flake graphics tweak
nemo [Sun, 07 Aug 2011 12:50:17 -0400] rev 5519
drowning flake graphics tweak
2011-08-07 oops this slipped through
koda [Sun, 07 Aug 2011 18:49:49 +0200] rev 5518
oops this slipped through
2011-08-07 Expose TargetX/TargetY to scripting
nemo [Sun, 07 Aug 2011 12:40:14 -0400] rev 5517
Expose TargetX/TargetY to scripting
2011-08-09 removed prints hedgeroid
Xeli [Tue, 09 Aug 2011 21:31:49 +0200] rev 5516
removed prints
2011-08-07 disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
nemo [Sun, 07 Aug 2011 12:25:21 -0400] rev 5515
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
2011-08-09 fixed minor download bug hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:34 +0200] rev 5514
fixed minor download bug
2011-08-07 make a special case for teleport instead. also allows teleporting off of a parachute
nemo [Sun, 07 Aug 2011 12:06:53 -0400] rev 5513
make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-09 api level 9 for now hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:18 +0200] rev 5512
api level 9 for now
2011-08-07 prevent attempting to teleport in mid-air during inf attack
nemo [Sun, 07 Aug 2011 11:52:06 -0400] rev 5511
prevent attempting to teleport in mid-air during inf attack
2011-08-09 - hedgeroid
Xeli [Tue, 09 Aug 2011 20:55:34 +0200] rev 5510
-
2011-08-07 Don't reset attack when Unplaced.
nemo [Sun, 07 Aug 2011 11:23:27 -0400] rev 5509
Don't reset attack when Unplaced.
2011-08-09 Fixed IPC provide gameconfig hedgeroid
Xeli [Tue, 09 Aug 2011 20:54:56 +0200] rev 5508
Fixed IPC provide gameconfig
2011-08-07 This should make bee/airstrikes play nicer with infinite attack mode
nemo [Sun, 07 Aug 2011 11:18:49 -0400] rev 5507
This should make bee/airstrikes play nicer with infinite attack mode
2011-08-09 Added color and team hog count hedgeroid
Xeli [Tue, 09 Aug 2011 20:53:37 +0200] rev 5506
Added color and team hog count
2011-08-06 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda [Sat, 06 Aug 2011 07:09:30 +0200] rev 5505
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
2011-08-09 AI thread is now an SDL_Thread rather than pthread hedgeroid
Xeli [Tue, 09 Aug 2011 20:52:26 +0200] rev 5504
AI thread is now an SDL_Thread rather than pthread
2011-08-04 use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
koda [Fri, 05 Aug 2011 01:22:51 +0200] rev 5503
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-09 changed iphone specific ifdefs to mobile hedgeroid
Xeli [Tue, 09 Aug 2011 20:51:20 +0200] rev 5502
changed iphone specific ifdefs to mobile
2011-08-05 merge
nemo [Fri, 05 Aug 2011 14:15:19 -0400] rev 5501
merge
2011-08-08 Removed the (default) qualifier hedgeroid
Xeli [Mon, 08 Aug 2011 23:52:17 +0200] rev 5500
Removed the (default) qualifier
2011-08-10 Make sinegun sound a bit louder
grammikj [Wed, 10 Aug 2011 16:07:34 +0100] rev 5499
Make sinegun sound a bit louder
2011-08-05 move gstWait - should make detecting drowning easier for mikade
nemo [Fri, 05 Aug 2011 14:13:06 -0400] rev 5498
move gstWait - should make detecting drowning easier for mikade
2011-08-08 added placeholder images for teamcount hedgeroid
Xeli [Mon, 08 Aug 2011 23:25:21 +0200] rev 5497
added placeholder images for teamcount
2011-08-10 Fix sounds, add some more for hellish impact and sine gun
grammikj [Wed, 10 Aug 2011 15:41:25 +0100] rev 5496
Fix sounds, add some more for hellish impact and sine gun
2011-08-04 merge hedgeroid
Xeli [Thu, 04 Aug 2011 17:44:55 +0200] rev 5495
merge
2011-08-04 Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo [Thu, 04 Aug 2011 19:52:27 -0400] rev 5494
Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-08-05 New sounds: mudball, mine bounce, hammer
grammickj [Fri, 05 Aug 2011 12:19:01 +0100] rev 5493
New sounds: mudball, mine bounce, hammer
2011-08-01 add a couple of nilcheck for safety
koda [Tue, 02 Aug 2011 00:28:49 +0200] rev 5492
add a couple of nilcheck for safety
2011-08-01 minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
nemo [Mon, 01 Aug 2011 16:45:45 -0400] rev 5491
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
2011-08-01 Make vgtHealth use Tint
nemo [Mon, 01 Aug 2011 15:37:27 -0400] rev 5490
Make vgtHealth use Tint
2011-08-01 add getter for effects. untested.
nemo [Mon, 01 Aug 2011 13:29:01 -0400] rev 5489
add getter for effects. untested.
2011-08-01 Merge
unc0rr [Mon, 01 Aug 2011 10:08:02 +0400] rev 5488
Merge
2011-07-31 i had to forget something about the ios project file, by contract
koda [Mon, 01 Aug 2011 01:54:18 +0200] rev 5487
i had to forget something about the ios project file, by contract
2011-07-31 ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda [Mon, 01 Aug 2011 00:48:38 +0200] rev 5486
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-07-31 Reset to default zoom. Unbreaks waves
nemo [Sun, 31 Jul 2011 12:07:44 -0400] rev 5485
Reset to default zoom. Unbreaks waves
2011-07-31 i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
koda [Sun, 31 Jul 2011 17:09:04 +0200] rev 5484
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
2011-07-31 ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
koda [Sun, 31 Jul 2011 16:03:24 +0200] rev 5483
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-07-30 add nil check
nemo [Sat, 30 Jul 2011 17:23:47 -0400] rev 5482
add nil check
2011-07-30 sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
nemo [Sat, 30 Jul 2011 15:36:11 -0400] rev 5481
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
2011-07-30 kill off some speckles, crank up land gun output
nemo [Sat, 30 Jul 2011 14:52:25 -0400] rev 5480
kill off some speckles, crank up land gun output
2011-08-04 removed TODO no use for it now hedgeroid
Xeli [Thu, 04 Aug 2011 17:41:07 +0200] rev 5479
removed TODO no use for it now
2011-07-28 bluer colour, more pulsing
nemo [Wed, 27 Jul 2011 20:58:06 -0400] rev 5478
bluer colour, more pulsing
2011-08-04 manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
Xeli [Thu, 04 Aug 2011 17:40:29 +0200] rev 5477
manifest changes, all activities are fullscreen and some activities have been added to the manifest
2011-07-27 this helps a bit
nemo [Wed, 27 Jul 2011 09:20:55 -0400] rev 5476
this helps a bit
2011-08-04 The start of the IPC transers to the engine hedgeroid
Xeli [Thu, 04 Aug 2011 17:37:40 +0200] rev 5475
The start of the IPC transers to the engine
2011-07-27 skip splashes for flakes
nemo [Wed, 27 Jul 2011 09:06:51 -0400] rev 5474
skip splashes for flakes
2011-08-04 Utility functions which are context wide, mostly SD methods right now hedgeroid
Xeli [Thu, 04 Aug 2011 17:36:13 +0200] rev 5473
Utility functions which are context wide, mostly SD methods right now
2011-07-27 trying another texture
nemo [Wed, 27 Jul 2011 08:55:30 -0400] rev 5472
trying another texture
2011-08-04 Main activity for starting a local game hedgeroid
Xeli [Thu, 04 Aug 2011 17:35:42 +0200] rev 5471
Main activity for starting a local game
2011-07-27 unnecessary test removed, also merge
nemo [Wed, 27 Jul 2011 08:52:29 -0400] rev 5470
unnecessary test removed, also merge
2011-08-04 send the gameconfig hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:57 +0200] rev 5469
send the gameconfig
2011-07-27 annoying translators like it was no thing
koda [Wed, 27 Jul 2011 11:30:54 +0200] rev 5468
annoying translators like it was no thing
2011-08-04 Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:21 +0200] rev 5467
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
2011-07-27 increasing commit number with style
koda [Wed, 27 Jul 2011 10:39:04 +0200] rev 5466
increasing commit number with style
2011-08-04 moved these files to a subdir hedgeroid
Xeli [Thu, 04 Aug 2011 17:28:11 +0200] rev 5465
moved these files to a subdir
2011-07-27 one more stray tag to be removed
koda [Wed, 27 Jul 2011 10:38:41 +0200] rev 5464
one more stray tag to be removed
2011-08-04 datastructures for the different aspects of a gameconfiguration hedgeroid
Xeli [Thu, 04 Aug 2011 17:27:05 +0200] rev 5463
datastructures for the different aspects of a gameconfiguration
2011-07-27 trying to clean up the .hgtags mess
koda [Wed, 27 Jul 2011 10:37:05 +0200] rev 5462
trying to clean up the .hgtags mess
2011-07-27 Deletion was a bad idea.
nemo [Wed, 27 Jul 2011 08:51:16 -0400] rev 5461
Deletion was a bad idea.
2011-08-04 AddFileLog tweak, added [Con] to each line hedgeroid
Xeli [Thu, 04 Aug 2011 17:22:37 +0200] rev 5460
AddFileLog tweak, added [Con] to each line
2011-07-27 example of an SD art. mine from openclipart
nemo [Tue, 26 Jul 2011 23:46:41 -0400] rev 5459
example of an SD art. mine from openclipart
2011-08-04 added GenLandPreview declaration hedgeroid
Xeli [Thu, 04 Aug 2011 17:21:13 +0200] rev 5458
added GenLandPreview declaration
2011-07-25 Don't activate switch if player only has 1 hog
mikade [Tue, 26 Jul 2011 01:02:02 +0200] rev 5457
Don't activate switch if player only has 1 hog Demo's mine is set explicity at 5s and not at scheme settings.
2011-08-04 jni constants used by hwLibrary hedgeroid
Xeli [Thu, 04 Aug 2011 17:20:14 +0200] rev 5456
jni constants used by hwLibrary
2011-07-24 add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda [Mon, 25 Jul 2011 01:52:04 +0200] rev 5455
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
2011-08-04 images for the frontend hedgeroid
Xeli [Thu, 04 Aug 2011 17:19:27 +0200] rev 5454
images for the frontend
2011-07-24 add the ios friendly scripts
koda [Mon, 25 Jul 2011 01:18:51 +0200] rev 5453
add the ios friendly scripts
2011-08-04 Created callbacks to give the frontend information of maxteams/hogs hedgeroid
Xeli [Thu, 04 Aug 2011 17:17:21 +0200] rev 5452
Created callbacks to give the frontend information of maxteams/hogs
2011-07-24 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda [Sun, 24 Jul 2011 19:14:56 +0200] rev 5451
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
2011-07-18 Added lua files to hgignore two files have been manually 'hg added' hedgeroid
Xeli [Mon, 18 Jul 2011 14:41:08 +0200] rev 5450
Added lua files to hgignore two files have been manually 'hg added'
2011-07-24 raise AI to hard
nemo [Sun, 24 Jul 2011 16:58:40 -0400] rev 5449
raise AI to hard
2011-07-18 CMake now moves the proper lua files to the project hedgeroid
Xeli [Mon, 18 Jul 2011 14:40:19 +0200] rev 5448
CMake now moves the proper lua files to the project
2011-07-24 oops
nemo [Sun, 24 Jul 2011 16:26:39 -0400] rev 5447
oops
2011-07-16 Lua source modification revert aded hedgeroid
Xeli [Sat, 16 Jul 2011 17:04:30 +0200] rev 5446
Lua source modification revert aded
2011-07-24 darken the green just a touch to stand out a bit more from mint
nemo [Sun, 24 Jul 2011 15:00:25 -0400] rev 5445
darken the green just a touch to stand out a bit more from mint
2011-07-16 Added support for LUA hedgeroid
Xeli [Sat, 16 Jul 2011 17:00:47 +0200] rev 5444
Added support for LUA
2011-07-24 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo [Sun, 24 Jul 2011 14:42:28 -0400] rev 5443
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
2011-07-14 Greatly simplifies the buildenvironment plus makes cmake a bit more vocal hedgeroid
Xeli [Thu, 14 Jul 2011 16:03:29 +0200] rev 5442
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
2011-07-24 Add grayscale option for 3d, helps with colour clashing
nemo [Sun, 24 Jul 2011 00:25:35 -0400] rev 5441
Add grayscale option for 3d, helps with colour clashing
2011-07-14 Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788 hedgeroid
Xeli [Thu, 14 Jul 2011 16:01:33 +0200] rev 5440
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
2011-07-23 test on i should be first condition
nemo [Sat, 23 Jul 2011 16:07:43 -0400] rev 5439
test on i should be first condition
2011-07-27 Merge
unc0rr [Wed, 27 Jul 2011 11:41:43 +0400] rev 5438
Merge
2011-07-14 Removed double icons introduced in 5411:9b82f4f9fba6 hedgeroid
Xeli [Thu, 14 Jul 2011 15:59:29 +0200] rev 5437
Removed double icons introduced in 5411:9b82f4f9fba6
2011-07-23 merge
unc0rr [Sat, 23 Jul 2011 09:31:57 +0400] rev 5436
merge
2011-07-14 added startlocalgame activity hedgeroid
Xeli [Thu, 14 Jul 2011 15:58:08 +0200] rev 5435
added startlocalgame activity
2011-07-21 fix wrong location of "Type"-label in map-selection
sheepluva [Thu, 21 Jul 2011 16:30:42 +0200] rev 5434
fix wrong location of "Type"-label in map-selection
2011-07-14 Main class files for the start-local-game screen hedgeroid
Xeli [Thu, 14 Jul 2011 15:55:28 +0200] rev 5433
Main class files for the start-local-game screen
2011-07-20 some changelog stuff
sheepluva [Wed, 20 Jul 2011 20:44:25 +0200] rev 5432
some changelog stuff
2011-07-14 this file points to the resources files containing weapons and schemes hedgeroid
Xeli [Thu, 14 Jul 2011 15:54:12 +0200] rev 5431
this file points to the resources files containing weapons and schemes
2011-07-20 Restored Golf theme. May require additional work.
mikade [Wed, 20 Jul 2011 18:05:43 +0200] rev 5430
Restored Golf theme. May require additional work.
2011-07-27 Colon sign isn't compatible with windows
unc0rr [Wed, 27 Jul 2011 11:39:08 +0400] rev 5429
Colon sign isn't compatible with windows
2011-07-14 Fixed a small bug for when detecting Themes hedgeroid
Xeli [Thu, 14 Jul 2011 15:52:10 +0200] rev 5428
Fixed a small bug for when detecting Themes
2011-07-20 New mission. Hopefully easier than most of my other missions. :D
mikade [Wed, 20 Jul 2011 17:46:19 +0200] rev 5427
New mission. Hopefully easier than most of my other missions. :D Features: Deadly AI accuracy, and "Energetic Engineer" achievement.
2011-07-23 Implement command for banning by ip and a command for bans list
unc0rr [Sat, 23 Jul 2011 09:30:51 +0400] rev 5426
Implement command for banning by ip and a command for bans list
2011-07-27 Remove unneeded variable
unc0rr [Wed, 27 Jul 2011 11:38:00 +0400] rev 5425
Remove unneeded variable
2011-07-14 Layouts for the start local game hedgeroid
Xeli [Thu, 14 Jul 2011 15:48:27 +0200] rev 5424
Layouts for the start local game
2011-07-19 escape ampersand ('&') in team select buttons.
sheepluva [Wed, 20 Jul 2011 00:09:13 +0200] rev 5423
escape ampersand ('&') in team select buttons.
2011-07-26 Make AI much more wise (fix a bug preventing AI to explore caves)
unc0rr [Tue, 26 Jul 2011 17:28:55 +0400] rev 5422
Make AI much more wise (fix a bug preventing AI to explore caves)
2011-07-14 added xml files which represent the default entries of Schemes and weapons hedgeroid
Xeli [Thu, 14 Jul 2011 15:46:43 +0200] rev 5421
added xml files which represent the default entries of Schemes and weapons
2011-07-19 bg locale update
svetlisa [Tue, 19 Jul 2011 12:02:24 +0200] rev 5420
bg locale update
2011-07-26 Comment out unsynced logging
unc0rr [Tue, 26 Jul 2011 17:27:14 +0400] rev 5419
Comment out unsynced logging
2011-07-14 added various icons and graphics for the frontend hedgeroid
Xeli [Thu, 14 Jul 2011 15:45:43 +0200] rev 5418
added various icons and graphics for the frontend
2011-07-16 try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo [Sat, 16 Jul 2011 13:45:40 -0400] rev 5417
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
2011-07-14 Added a small example of the frontend still being worked but commited so the downloader now works hedgeroid
Xeli [Thu, 14 Jul 2011 15:42:54 +0200] rev 5416
Added a small example of the frontend still being worked but commited so the downloader now works
2011-07-16 Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo [Sat, 16 Jul 2011 13:01:11 -0400] rev 5415
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
2011-07-14 Added a utility class needed by the Downloaders hedgeroid
Xeli [Thu, 14 Jul 2011 15:42:01 +0200] rev 5414
Added a utility class needed by the Downloaders
2011-07-12 Somehow this line got lost somewhere
unc0rr [Tue, 12 Jul 2011 21:12:07 +0400] rev 5413
Somehow this line got lost somewhere
2011-07-14 Moved download classes to their own dir and fixed the way the dest dir is being 'build' hedgeroid
Xeli [Thu, 14 Jul 2011 15:41:26 +0200] rev 5412
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
2011-07-11 merge
nemo [Mon, 11 Jul 2011 16:03:46 -0400] rev 5411
merge
2011-07-06 small fix to have LUA_DISABLED working again hedgeroid
Xeli [Wed, 06 Jul 2011 14:38:06 +0200] rev 5410
small fix to have LUA_DISABLED working again
2011-07-11 typo
nemo [Mon, 11 Jul 2011 14:08:15 -0400] rev 5409
typo
2011-07-05 removed some left over artifact of DataPackage in CMakeLists.txt hedgeroid
Xeli [Tue, 05 Jul 2011 23:30:35 +0200] rev 5408
removed some left over artifact of DataPackage in CMakeLists.txt
2011-07-11 typo and spaces
koda [Mon, 11 Jul 2011 13:04:18 +0200] rev 5407
typo and spaces
2011-07-05 fixed Data path hedgeroid
Xeli [Tue, 05 Jul 2011 23:29:32 +0200] rev 5406
fixed Data path
2011-07-10 better variable grouping...
koda [Sun, 10 Jul 2011 02:18:46 +0200] rev 5405
better variable grouping...
2011-07-09 Updated Slovak translation
jose1711 [Sat, 09 Jul 2011 21:30:36 +0200] rev 5404
Updated Slovak translation
2011-07-05 fixed app name hedgeroid
Xeli [Tue, 05 Jul 2011 23:29:08 +0200] rev 5403
fixed app name
2011-07-08 Add fudge factors for the collision check on portal exit
nemo [Fri, 08 Jul 2011 12:18:27 -0400] rev 5402
Add fudge factors for the collision check on portal exit
2011-07-05 Added build scripts to the hgignore files, these are generated by cmake hedgeroid
Xeli [Tue, 05 Jul 2011 23:26:32 +0200] rev 5401
Added build scripts to the hgignore files, these are generated by cmake
2011-07-07 merge french translation
nemo [Thu, 07 Jul 2011 08:09:12 -0400] rev 5400
merge french translation
2011-07-05 merge hedgeroid
Xeli [Tue, 05 Jul 2011 18:33:42 +0200] rev 5399
merge
2011-07-07 Updated Czech translation
karibikCZ [Thu, 07 Jul 2011 07:55:23 -0400] rev 5398
Updated Czech translation
2011-07-05 Added download functionality and changed some icons hedgeroid
Xeli [Tue, 05 Jul 2011 18:27:18 +0200] rev 5397
Added download functionality and changed some icons
2011-07-07 This seems to be a much better place
unc0rr [Thu, 07 Jul 2011 12:34:07 +0400] rev 5396
This seems to be a much better place
2011-07-05 Removed DataPackage and added eclipse specific meta files to ignore hedgeroid
Xeli [Tue, 05 Jul 2011 18:23:54 +0200] rev 5395
Removed DataPackage and added eclipse specific meta files to ignore
2011-07-05 This should improve performance on singlecore computers
unc0rr [Tue, 05 Jul 2011 21:41:48 +0400] rev 5394
This should improve performance on singlecore computers
2011-07-05 removed the extra DataPackage apk, the main app will download it itself hedgeroid
Xeli [Tue, 05 Jul 2011 18:22:07 +0200] rev 5393
removed the extra DataPackage apk, the main app will download it itself
2011-07-04 little code cleanup (but please test)
koda [Mon, 04 Jul 2011 15:35:44 +0200] rev 5392
little code cleanup (but please test)
2011-07-05 Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share hedgeroid
Xeli [Tue, 05 Jul 2011 18:21:19 +0200] rev 5391
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
2011-07-04 (fix issue 126) moved initial nickname popup to the netconnection page
koda [Mon, 04 Jul 2011 12:28:58 +0200] rev 5390
(fix issue #126) moved initial nickname popup to the netconnection page
2011-07-01 Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
Xeli [Fri, 01 Jul 2011 21:30:33 +0200] rev 5389
Changed package name from org.hedgewars to org.hedgewars.mobile
2011-07-04 Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
unc0rr [Mon, 04 Jul 2011 10:26:16 +0400] rev 5388
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
2011-07-01 updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
Xeli [Fri, 01 Jul 2011 09:02:30 +0200] rev 5387
updated path to Data folder to match where DataPacakage put it *temporarily*
2011-07-04 oops
nemo [Sun, 03 Jul 2011 20:14:03 -0400] rev 5386
oops
2011-07-01 merge hedgeroid
Xeli [Fri, 01 Jul 2011 08:46:47 +0200] rev 5385
merge
2011-07-04 separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
nemo [Sun, 03 Jul 2011 20:01:13 -0400] rev 5384
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
2011-06-29 Added *.properties in Android project dirs to hgignore hedgeroid
Xeli [Wed, 29 Jun 2011 18:09:24 +0200] rev 5383
Added *.properties in Android project dirs to hgignore Added a new project which will move resources from it's own apk to the sdcard
2011-07-03 Altered switch behavior on 'The Specialists'.
mikade [Sun, 03 Jul 2011 22:47:57 +0200] rev 5382
Altered switch behavior on 'The Specialists'.
2011-06-29 Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
Xeli [Wed, 29 Jun 2011 18:05:04 +0200] rev 5381
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
2011-07-03 Based on some user complaints on forum, try to reduce impact of teams on small displays.
nemo [Sun, 03 Jul 2011 14:36:42 -0400] rev 5380
Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-06-28 Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
Xeli [Tue, 28 Jun 2011 18:33:51 +0200] rev 5379
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
2011-07-03 adjust test slightly
nemo [Sun, 03 Jul 2011 12:53:39 -0400] rev 5378
adjust test slightly
2011-06-28 Added hedgewars icons hedgeroid
Xeli [Tue, 28 Jun 2011 18:30:10 +0200] rev 5377
Added hedgewars icons
2011-07-03 copy pasta fail
koda [Sun, 03 Jul 2011 18:22:07 +0200] rev 5376
copy pasta fail
2011-06-28 merge hedgeroid
Xeli [Tue, 28 Jun 2011 17:57:54 +0200] rev 5375
merge
2011-07-03 Add a little y kick if there is nothing under an active barrel.
nemo [Sun, 03 Jul 2011 11:38:25 -0400] rev 5374
Add a little y kick if there is nothing under an active barrel.
2011-06-28 added DataPackage temporarily hedgeroid
Xeli [Tue, 28 Jun 2011 17:56:25 +0200] rev 5373
added DataPackage temporarily
2011-07-03 Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo [Sun, 03 Jul 2011 11:24:53 -0400] rev 5372
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-28 Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
Xeli [Tue, 28 Jun 2011 17:55:15 +0200] rev 5371
Preloaded libhwengine.so and added an argument to nativeInit()
2011-07-03 ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
koda [Sun, 03 Jul 2011 02:33:17 +0200] rev 5370
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-06-28 Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
Xeli [Tue, 28 Jun 2011 17:54:27 +0200] rev 5369
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
2011-07-02 fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva [Sun, 03 Jul 2011 01:10:39 +0200] rev 5368
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
2011-06-28 The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
Xeli [Tue, 28 Jun 2011 17:51:58 +0200] rev 5367
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
2011-07-01 Merge
unc0rr [Fri, 01 Jul 2011 10:38:00 +0400] rev 5366
Merge
2011-06-28 Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
Xeli [Tue, 28 Jun 2011 17:51:07 +0200] rev 5365
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
2011-06-30 Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
nemo [Thu, 30 Jun 2011 18:20:41 -0400] rev 5364
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
2011-06-24 Using the correct resolution rahter than a hardcoded one hedgeroid
Xeli [Fri, 24 Jun 2011 13:37:43 +0200] rev 5363
Using the correct resolution rahter than a hardcoded one
2011-06-30 Enable autoswitch on turn start for The Specialists Mode.
mikade [Thu, 30 Jun 2011 05:26:36 +0200] rev 5362
Enable autoswitch on turn start for The Specialists Mode. Remove switch from Engineer wepset to prevent nemo getting combo'd again :)
2011-06-24 Added a script to build and install the application, users must define a path to the ndk hedgeroid
Xeli [Fri, 24 Jun 2011 13:24:51 +0200] rev 5361
Added a script to build and install the application, users must define a path to the ndk
2011-06-29 merge
unc0rr [Wed, 29 Jun 2011 22:24:38 +0400] rev 5360
merge
2011-06-24 put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
Xeli [Fri, 24 Jun 2011 13:22:17 +0200] rev 5359
put back GLUnit in the uses clause, indentation fix, path fix
2011-06-29 call onusedammo earlier for switcher
nemo [Wed, 29 Jun 2011 00:05:26 -0400] rev 5358
call onusedammo earlier for switcher
2011-06-30 Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr [Thu, 30 Jun 2011 15:09:10 +0400] rev 5357
Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-24 disabled engine Protocol check until i fix config.in hedgeroid
Xeli [Fri, 24 Jun 2011 13:21:02 +0200] rev 5356
disabled engine Protocol check until i fix config.in
2011-06-29 match snow to visual gear
nemo [Tue, 28 Jun 2011 23:32:42 -0400] rev 5355
match snow to visual gear
2011-06-30 Fix formatting a bit
unc0rr [Thu, 30 Jun 2011 14:28:13 +0400] rev 5354
Fix formatting a bit
2011-06-24 Fixed a fault strcpy hedgeroid
Xeli [Fri, 24 Jun 2011 13:19:32 +0200] rev 5353
Fixed a fault strcpy
2011-06-29 Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo [Tue, 28 Jun 2011 21:48:28 -0400] rev 5352
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
2011-06-30 Convert huge switch into an array
unc0rr [Thu, 30 Jun 2011 14:26:01 +0400] rev 5351
Convert huge switch into an array
2011-06-24 Fixed a fault strcpy hedgeroid
Xeli [Fri, 24 Jun 2011 13:14:03 +0200] rev 5350
Fixed a fault strcpy
2011-06-28 sweep up some AA pixels
nemo [Tue, 28 Jun 2011 19:16:42 -0400] rev 5349
sweep up some AA pixels
2011-06-30 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr [Thu, 30 Jun 2011 13:59:57 +0400] rev 5348
Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-24 Added test parameter which end up at hwengine::Game(PChar) hedgeroid
Xeli [Fri, 24 Jun 2011 13:13:31 +0200] rev 5347
Added test parameter which end up at hwengine::Game(PChar)
2011-06-28 first draft of a html based theme editor
Henek [Tue, 28 Jun 2011 21:31:02 +0200] rev 5346
first draft of a html based theme editor
2011-06-29 Simplify code using 'with', convert some tabs to spaces
unc0rr [Wed, 29 Jun 2011 17:32:05 +0400] rev 5345
Simplify code using 'with', convert some tabs to spaces
2011-06-24 Removed WriteToConsole debugging lines hedgeroid
Xeli [Fri, 24 Jun 2011 13:12:52 +0200] rev 5344
Removed WriteToConsole debugging lines
2011-06-28 fake crates now with complementary poison
Henek [Tue, 28 Jun 2011 21:28:13 +0200] rev 5343
fake crates now with complementary poison
2011-06-29 Check xx for LAND_WIDTH_MASK
unc0rr [Wed, 29 Jun 2011 17:25:41 +0400] rev 5342
Check xx for LAND_WIDTH_MASK
2011-06-24 merge hedgeroid
Xeli [Fri, 24 Jun 2011 09:54:39 +0200] rev 5341
merge
2011-06-28 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr [Tue, 28 Jun 2011 17:12:09 +0400] rev 5340
- Allow snow to drop a bit outside the map, where it already is allowed to spawn - Tiny optimization
2011-06-24 Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
Xeli [Fri, 24 Jun 2011 09:36:59 +0200] rev 5339
Fixed the incomplete merge of rev: 22c1f4833a86
2011-06-28 Fix CMake warning (a header listed twice)
unc0rr [Tue, 28 Jun 2011 16:12:39 +0400] rev 5338
Fix CMake warning (a header listed twice)
2011-06-23 Package name changes hedgeroid
Xeli [Thu, 23 Jun 2011 21:57:53 +0200] rev 5337
Package name changes
2011-06-27 Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo [Mon, 27 Jun 2011 13:39:46 -0400] rev 5336
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
2011-06-23 more packing name changes hedgeroid
Xeli [Thu, 23 Jun 2011 21:57:31 +0200] rev 5335
more packing name changes
2011-06-27 Fix some quirky syntax.
mikade [Mon, 27 Jun 2011 02:41:45 +0200] rev 5334
Fix some quirky syntax.
2011-06-23 Package name changed from org.libsdl.app to org.hedgewars hedgeroid
Xeli [Thu, 23 Jun 2011 21:33:04 +0200] rev 5333
Package name changed from org.libsdl.app to org.hedgewars
2011-06-27 Use an ifdef instead, add despeckling of tunnels
nemo [Sun, 26 Jun 2011 20:29:08 -0400] rev 5332
Use an ifdef instead, add despeckling of tunnels
2011-06-23 Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
Xeli [Thu, 23 Jun 2011 21:09:33 +0200] rev 5331
Changed the package path from org.libsdl.app to org.hedgewars
2011-06-27 disable .reserve - not 4.6 compatible
nemo [Sun, 26 Jun 2011 20:19:11 -0400] rev 5330
disable .reserve - not 4.6 compatible
2011-06-23 Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
Xeli [Thu, 23 Jun 2011 16:52:23 +0200] rev 5329
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
2011-06-26 Forgot to remove this script name
nemo [Sun, 26 Jun 2011 19:44:41 -0400] rev 5328
Forgot to remove this script name
2011-06-28 Second passage (second time I correct),
orange.hg@gmail.com [Tue, 28 Jun 2011 20:42:04 +0000] rev 5327
Second passage (second time I correct), -nouvelles phrases de jeu (new sentences) -correction de fautes (correction of mistakes) -reformulations pour plus de compréhension et de cohérence (reformulation for more understanding)
2011-06-23 Changed UI elements hedgeroid
Xeli [Thu, 23 Jun 2011 16:29:46 +0200] rev 5326
Changed UI elements
2011-06-26 Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
nemo [Sun, 26 Jun 2011 19:42:44 -0400] rev 5325
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
2011-06-26 quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
orange.hg@gmail.com [Sun, 26 Jun 2011 17:43:41 +0000] rev 5324
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
2011-06-23 Enabled fullscreen and locked it to landscap hedgeroid
Xeli [Thu, 23 Jun 2011 16:26:03 +0200] rev 5323
Enabled fullscreen and locked it to landscap
2011-06-26 add missing nil check, increase despeckling of background too
nemo [Sun, 26 Jun 2011 16:34:31 -0400] rev 5322
add missing nil check, increase despeckling of background too
2011-06-26 Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
orange.hg@gmail.com [Sun, 26 Jun 2011 17:18:19 +0000] rev 5321
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
2011-06-23 Added various directories where compilers output to hedgeroid
Xeli [Thu, 23 Jun 2011 15:51:21 +0200] rev 5320
Added various directories where compilers output to
2011-06-26 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo [Sun, 26 Jun 2011 15:23:45 -0400] rev 5319
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-25 Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
orange.hg@gmail.com [Sat, 25 Jun 2011 18:05:08 +0000] rev 5318
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française. Je n'ai pas su quoi faire avec <translation type="obsolete"> => reformuler autrement ce qu'il y a déjà marqué ?? Certaines choses ne sont pas encore traduites car il manque le contexte général du mot pour le traduire correctement.
2011-06-23 Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
Xeli [Thu, 23 Jun 2011 14:30:04 +0200] rev 5317
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
2011-06-26 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo [Sun, 26 Jun 2011 13:38:47 -0400] rev 5316
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-25 Changements :
orange.hg@gmail.com [Sat, 25 Jun 2011 16:29:05 +0000] rev 5315
Changements : -ajout de messages répondant à certaine actions des hedgehogs (passer son tour, toucher un ami, etc.) et à l'arrivée des boites (santé, armes et outils) -reformulation de certaines phrases concernant la description des armes et les modes de jeu (càd : ajout/retrai d'un mot, changement des temps de certains verbes, etc.)
2011-06-23 Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
Xeli [Thu, 23 Jun 2011 14:12:11 +0200] rev 5314
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
2011-06-26 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek [Sun, 26 Jun 2011 02:47:36 +0200] rev 5313
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-25 de nombreux petits changements :
orange.hg@gmail.com [Sat, 25 Jun 2011 15:10:08 +0000] rev 5312
de nombreux petits changements : -quelques fautes d'accent -remplacement de mots que je trouvais mieux appropriés -reformulation de phrases dont la traduction était trop littéraire.
2011-06-23 Added mkdir out hedgeroid
Xeli [Thu, 23 Jun 2011 13:57:16 +0200] rev 5311
Added mkdir out
2011-06-25 merge
unc0rr [Sat, 25 Jun 2011 17:22:35 +0400] rev 5310
merge
2011-06-23 Updated the path of hwLibrary.pas hedgeroid
Xeli [Thu, 23 Jun 2011 13:52:19 +0200] rev 5309
Updated the path of hwLibrary.pas
2011-06-25 fixing some different issues with edit team page and the new dual data setup
Henek [Sat, 25 Jun 2011 15:11:11 +0200] rev 5308
fixing some different issues with edit team page and the new dual data setup
2011-06-25 Fix broken theme icon loading from user dir
unc0rr [Sat, 25 Jun 2011 17:22:13 +0400] rev 5307
Fix broken theme icon loading from user dir
2011-06-23 Added logging for Android hedgeroid
Xeli [Thu, 23 Jun 2011 13:35:51 +0200] rev 5306
Added logging for Android
2011-06-25 merge
unc0rr [Sat, 25 Jun 2011 16:40:29 +0400] rev 5305
merge
2011-06-22 Added SDL-android-project, this is the Android/Java part of the application hedgeroid
Xeli [Wed, 22 Jun 2011 23:59:01 +0200] rev 5304
Added SDL-android-project, this is the Android/Java part of the application
2011-06-25 this should fix captions on iOS (and android), though I can't check
Henek [Sat, 25 Jun 2011 14:20:21 +0200] rev 5303
this should fix captions on iOS (and android), though I can't check
2011-06-25 Fix camera jerking on zoom in
unc0rr [Sat, 25 Jun 2011 16:39:54 +0400] rev 5302
Fix camera jerking on zoom in
2011-06-22 Moved Android-build to project_files/Android-build hedgeroid
Xeli [Wed, 22 Jun 2011 23:56:08 +0200] rev 5301
Moved Android-build to project_files/Android-build
2011-06-24 unbreak localisation
nemo [Fri, 24 Jun 2011 14:40:44 -0400] rev 5300
unbreak localisation
2011-06-22 Removed the extra WriteToConsole() hedgeroid
Xeli [Wed, 22 Jun 2011 23:55:32 +0200] rev 5299
Removed the extra WriteToConsole()
2011-06-24 Remove unused variable
sheepluva [Fri, 24 Jun 2011 13:24:41 +0200] rev 5298
Remove unused variable
2011-06-22 Cleaned up the makefil hedgeroid
Xeli [Wed, 22 Jun 2011 23:44:06 +0200] rev 5297
Cleaned up the makefil
2011-06-23 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo [Thu, 23 Jun 2011 15:08:19 -0400] rev 5296
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-22 Script called from Make.android to push the library to the device hedgeroid
Xeli [Wed, 22 Jun 2011 13:27:02 +0200] rev 5295
Script called from Make.android to push the library to the device
2011-06-23 merge
unc0rr [Thu, 23 Jun 2011 21:19:43 +0400] rev 5294
merge
2011-06-22 Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
Xeli [Wed, 22 Jun 2011 13:25:53 +0200] rev 5293
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
2011-06-23 merge
unc0rr [Thu, 23 Jun 2011 21:14:41 +0400] rev 5292
merge
2011-06-22 Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
Xeli [Wed, 22 Jun 2011 13:24:30 +0200] rev 5291
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
2011-06-22 This can afford to be a bit larger. Does not impact performance.
nemo [Wed, 22 Jun 2011 18:55:58 -0400] rev 5290
This can afford to be a bit larger. Does not impact performance.
2011-06-23 - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr [Thu, 23 Jun 2011 21:12:27 +0400] rev 5289
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes) - .pro file is usable again
2011-06-22 Changed back DARWINN typo, removed 3 commented functions hedgeroid
Xeli [Wed, 22 Jun 2011 12:54:30 +0200] rev 5288
Changed back DARWINN typo, removed 3 commented functions
2011-06-21 fixed gfInfAttack preventing ending of turn while placing hedgehogs
Henek [Wed, 22 Jun 2011 01:04:38 +0200] rev 5287
fixed gfInfAttack preventing ending of turn while placing hedgehogs
2011-06-21 First commit.. hedgeroid
Xeli [Wed, 22 Jun 2011 00:38:31 +0200] rev 5286
First commit..
2011-06-21 Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo [Tue, 21 Jun 2011 18:28:34 -0400] rev 5285
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
2011-06-21 Remove default transparent chunks. Chunk will only be added if theme defined.
nemo [Tue, 21 Jun 2011 17:28:53 -0400] rev 5284
Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21 oops
koda [Tue, 21 Jun 2011 23:24:50 +0200] rev 5283
oops
2011-06-21 whitelist Island theme on ios (with Tiy approval)
koda [Tue, 21 Jun 2011 23:23:21 +0200] rev 5282
whitelist Island theme on ios (with Tiy approval)
2011-06-21 update theme listing for ios
koda [Tue, 21 Jun 2011 22:57:46 +0200] rev 5281
update theme listing for ios
2011-06-21 remove/rename icons for dummy themes
koda [Tue, 21 Jun 2011 22:57:10 +0200] rev 5280
remove/rename icons for dummy themes
2011-06-21 remove theme.cfg from CMakeLists too
Henek [Tue, 21 Jun 2011 22:47:12 +0200] rev 5279
remove theme.cfg from CMakeLists too
2011-06-21 New User Mission: That Sinking Feeling
mikade [Tue, 21 Jun 2011 20:51:51 +0200] rev 5278
New User Mission: That Sinking Feeling
2011-06-21 PianoStrike exploit fix for Capture The Flag.
mikade [Tue, 21 Jun 2011 20:49:47 +0200] rev 5277
PianoStrike exploit fix for Capture The Flag. New Gameplay Mode: The Specialists
2011-06-21 Derive themes list from list of dirs in Themes folder which have icon.png inside
unc0rr [Tue, 21 Jun 2011 22:43:55 +0400] rev 5276
Derive themes list from list of dirs in Themes folder which have icon.png inside
2011-06-21 restore logging on mac
koda [Tue, 21 Jun 2011 16:55:34 +0200] rev 5275
restore logging on mac
2011-06-21 Avoid desyncing on blurry land
nemo [Mon, 20 Jun 2011 20:46:27 -0400] rev 5274
Avoid desyncing on blurry land
2011-06-20 oops
nemo [Mon, 20 Jun 2011 19:00:19 -0400] rev 5273
oops
2011-06-20 Allow scripting to set arbitrary weapon counts
nemo [Mon, 20 Jun 2011 18:58:26 -0400] rev 5272
Allow scripting to set arbitrary weapon counts
2011-06-20 ack. forgot to add my stub files
nemo [Mon, 20 Jun 2011 15:21:27 -0400] rev 5271
ack. forgot to add my stub files
2011-06-20 merge
mikade [Mon, 20 Jun 2011 20:43:11 +0200] rev 5270
merge
2011-06-20 Implement testing for illegal characters
unc0rr [Mon, 20 Jun 2011 21:40:08 +0400] rev 5269
Implement testing for illegal characters
2011-06-20 Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
nemo [Mon, 20 Jun 2011 12:57:44 -0400] rev 5268
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
2011-06-20 move smoothing into separate function, adjust call order
nemo [Mon, 20 Jun 2011 09:32:31 -0400] rev 5267
move smoothing into separate function, adjust call order
2011-06-20 25%, not 50%
nemo [Mon, 20 Jun 2011 09:15:24 -0400] rev 5266
25%, not 50%
2011-06-20 merge Zorg's changes
koda [Mon, 20 Jun 2011 10:36:20 +0200] rev 5265
merge Zorg's changes
2011-06-20 More AA - try smoothing explosions a bit
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5264
More AA - try smoothing explosions a bit
2011-06-19 display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5263
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-20 Oops, don't need this.
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 21:03:16 -0400] rev 5262
Oops, don't need this.
2011-06-20 More AA - try smoothing explosions a bit
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5261
More AA - try smoothing explosions a bit
2011-06-20 When the password field is filled with null characters and when the user tries to edit the field, clear it.
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 20:55:34 -0400] rev 5260
When the password field is filled with null characters and when the user tries to edit the field, clear it.
2011-06-19 display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5259
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-19 updated russian translation
tsleon [Sun, 19 Jun 2011 18:45:10 +0200] rev 5258
updated russian translation
2011-06-19 passing by reference... my darkest enemy
koda [Sun, 19 Jun 2011 12:34:54 +0200] rev 5257
passing by reference... my darkest enemy actual reason below: In your case (without reference) the compiler generates a temporary object (int) for the first argument of your MyApplication constructor. You pass this temporary int to QApplication’s constructor (with int reference), which saves the address of this reference. Once your MyApplication constructor is done the temporary int is destroyed but QApplication still has its address.
2011-06-18 fix water bubbles like sheepluva wanted (also code formatting)
koda [Sun, 19 Jun 2011 00:49:13 +0200] rev 5256
fix water bubbles like sheepluva wanted (also code formatting)
2011-06-18 under osx don't load a file in case a game is already running (also a little of code formatting)
koda [Sat, 18 Jun 2011 17:26:13 +0200] rev 5255
under osx don't load a file in case a game is already running (also a little of code formatting)
2011-06-18 updated polish translation
krdrt5367 [Sat, 18 Jun 2011 16:56:45 +0200] rev 5254
updated polish translation
2011-06-18 add the manual build server dir to .hgignore
koda [Sat, 18 Jun 2011 16:54:08 +0200] rev 5253
add the manual build server dir to .hgignore
2011-06-18 file association for mac!
koda [Sat, 18 Jun 2011 03:14:45 +0200] rev 5252
file association for mac! associating file is done automatically when you move the app in your system but there is also a button to set it manually i had to disable argument parsing and to subclass qapplication to make this work please test
2011-06-15 expose the available translations in the plist file
koda [Wed, 15 Jun 2011 23:59:44 +0200] rev 5251
expose the available translations in the plist file
2011-06-15 forgot to update this variable name
koda [Wed, 15 Jun 2011 23:11:06 +0200] rev 5250
forgot to update this variable name
2011-06-18 revert back to 512x512
nemo [Fri, 17 Jun 2011 20:53:36 -0400] rev 5249
revert back to 512x512
2011-06-17 okay...
mikade [Fri, 17 Jun 2011 18:03:12 +0200] rev 5248
okay...
2011-06-21 Ability to turn camera following gears off
unc0rr [Tue, 21 Jun 2011 16:43:05 +0400] rev 5247
Ability to turn camera following gears off
2011-06-17 merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
nemo [Fri, 17 Jun 2011 11:58:27 -0400] rev 5246
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
2011-06-16 Fully playable version of Space Invasion (fingers crossed). No bugs known.
mikade [Thu, 16 Jun 2011 23:45:17 +0200] rev 5245
Fully playable version of Space Invasion (fingers crossed). No bugs known.
2011-06-21 Don't stick to enemies when there are more than 2 clans
unc0rr [Tue, 21 Jun 2011 16:42:04 +0400] rev 5244
Don't stick to enemies when there are more than 2 clans
2011-06-14 check alternate script loading path
nemo [Tue, 14 Jun 2011 16:50:41 -0400] rev 5243
check alternate script loading path
2011-06-14 corrected user ptData path
nemo [Tue, 14 Jun 2011 16:44:51 -0400] rev 5242
corrected user ptData path
2011-06-14 add missing user path check
nemo [Tue, 14 Jun 2011 14:00:29 -0400] rev 5241
add missing user path check
2011-06-14 Oops. Forgot an assignment.
nemo [Tue, 14 Jun 2011 11:29:15 -0400] rev 5240
Oops. Forgot an assignment.
2011-06-13 Bit more reusability
nemo [Sun, 12 Jun 2011 22:34:38 -0400] rev 5239
Bit more reusability
2011-06-13 Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo [Sun, 12 Jun 2011 21:06:48 -0400] rev 5238
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-06-12 If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
nemo [Sun, 12 Jun 2011 14:45:26 -0400] rev 5237
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
2011-06-12 Make flakes respond to wind a bit more strongly
nemo [Sun, 12 Jun 2011 10:33:55 -0400] rev 5236
Make flakes respond to wind a bit more strongly
2011-06-12 Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo [Sun, 12 Jun 2011 10:16:38 -0400] rev 5235
Skip droplets if plain splash is enabled, add a sanity check just in case.
2011-06-10 Update for ver. 0.9.15
ts.leon@mail.ru [Fri, 10 Jun 2011 17:28:53 +0000] rev 5234
Update for ver. 0.9.15
2011-06-11 Should reduce rope skip fail and unrealistic rope drownings
nemo [Sat, 11 Jun 2011 17:27:26 -0400] rev 5233
Should reduce rope skip fail and unrealistic rope drownings
2011-06-09 fix splash
nemo [Thu, 09 Jun 2011 00:22:57 -0400] rev 5232
fix splash
2011-06-09 tweak to avoid specks after damage
nemo [Thu, 09 Jun 2011 00:00:33 -0400] rev 5231
tweak to avoid specks after damage
2011-06-09 Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 23:25:05 -0400] rev 5230
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
2011-06-08 Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 03:36:54 -0400] rev 5229
Attempt to fix issue #125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
2011-06-04 Nerf RC a bit
nemo [Sat, 04 Jun 2011 16:09:12 -0400] rev 5228
Nerf RC a bit
2011-06-02 oops.
nemo [Thu, 02 Jun 2011 18:39:35 -0400] rev 5227
oops.
2011-06-02 Don't need to check for this case
nemo [Thu, 02 Jun 2011 18:36:35 -0400] rev 5226
Don't need to check for this case
2011-06-02 Experiment in making the land less jagg-y
nemo [Thu, 02 Jun 2011 18:08:50 -0400] rev 5225
Experiment in making the land less jagg-y
2011-05-29 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda [Mon, 30 May 2011 01:14:25 +0200] rev 5224
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
2011-05-29 allow fpc to search through the user directory when linking frameworks
koda [Sun, 29 May 2011 23:58:28 +0200] rev 5223
allow fpc to search through the user directory when linking frameworks
2011-05-29 unbreak compiling frontend under osx
koda [Sun, 29 May 2011 23:21:59 +0200] rev 5222
unbreak compiling frontend under osx
2011-05-29 Tiny optimization
unc0rr [Sun, 29 May 2011 20:28:27 +0400] rev 5221
Tiny optimization
2011-05-28 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda [Sat, 28 May 2011 23:40:42 +0200] rev 5220
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
2011-05-28 this notification can be removed
koda [Sat, 28 May 2011 16:40:23 +0200] rev 5219
this notification can be removed
2011-05-28 Fix bug that made me lose my tournament match
nemo [Sat, 28 May 2011 16:59:09 -0400] rev 5218
Fix bug that made me lose my tournament match
2011-05-27 Don't allocate SDL_event structure on stack
unc0rr [Fri, 27 May 2011 23:18:23 +0400] rev 5217
Don't allocate SDL_event structure on stack
2011-05-25 small Korean update
TrevInc [Wed, 25 May 2011 14:21:40 +0200] rev 5216
small Korean update
2011-05-23 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo [Mon, 23 May 2011 11:25:37 -0400] rev 5215
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
2011-05-22 60 seconds cooldown ban on kick
unc0rr [Sun, 22 May 2011 19:44:53 +0400] rev 5214
60 seconds cooldown ban on kick
2011-05-17 make the associate button use the user's settings for loading demos/saves
nemo [Tue, 17 May 2011 19:05:13 -0400] rev 5213
make the associate button use the user's settings for loading demos/saves
2011-05-16 Don't perform RestartServer action when already did it once
unc0rr [Mon, 16 May 2011 22:04:59 +0400] rev 5212
Don't perform RestartServer action when already did it once
2011-05-16 Don't send stats after spawning new server
unc0rr [Mon, 16 May 2011 22:03:14 +0400] rev 5211
Don't send stats after spawning new server
2011-05-15 Pass correct arguments on restart
unc0rr [Sun, 15 May 2011 18:16:13 +0400] rev 5210
Pass correct arguments on restart
2011-05-15 On restart command close server socket and spawn new server, keep running until last client quits
unc0rr [Sun, 15 May 2011 18:10:01 +0400] rev 5209
On restart command close server socket and spawn new server, keep running until last client quits
2011-05-12 all together now! releaseAndNil ftw
koda [Thu, 12 May 2011 23:29:31 +0200] rev 5208
all together now! releaseAndNil ftw
2011-05-12 some general tweaks (more intelligent use of macros and more caching)
koda [Thu, 12 May 2011 23:00:26 +0200] rev 5207
some general tweaks (more intelligent use of macros and more caching)
2011-05-10 settings.plist is no more, long live nsuserdefaults
koda [Wed, 11 May 2011 01:26:38 +0200] rev 5206
settings.plist is no more, long live nsuserdefaults
2011-05-09 some headers cleanup and rename of stats and playrecord pages for consistency
koda [Mon, 09 May 2011 18:00:39 +0200] rev 5205
some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09 split pages.h into several header files
koda [Mon, 09 May 2011 16:56:29 +0200] rev 5204
split pages.h into several header files
2011-05-08 Better tracking of damage source and target when scoring a turn
unc0rr [Sun, 08 May 2011 21:15:42 +0400] rev 5203
Better tracking of damage source and target when scoring a turn
2011-05-05 Some improvements on stats subsystem
unc0rr [Thu, 05 May 2011 17:08:29 +0400] rev 5202
Some improvements on stats subsystem
2011-05-03 * moved colours and default port from .cpp.in to .h
koda [Wed, 04 May 2011 01:19:39 +0200] rev 5201
* moved colours and default port from .cpp.in to .h * slight tweaks to existing colours (softer shades)
2011-05-03 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda [Tue, 03 May 2011 23:16:47 +0200] rev 5200
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well) * increase the max team number from 6 to 8 like engine supports * update ios project file for uCursor
2011-05-02 Oops, forgot to remove this
unc0rr [Mon, 02 May 2011 18:40:15 +0400] rev 5199
Oops, forgot to remove this
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