hedgewars/uGearsHandlersRope.pas
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-01-31 unc0rr Bye-bye TryDo
2015-11-01 nemo Make camera refocus less aggressive. Only if there's a camera target already.
2015-10-30 nemo refocus camera on roping hog. totally untested.
2015-08-10 sheepluva more copyright fixes
2014-12-27 nemo Was not a good idea in the first place IMO
2014-12-16 sheepluva merge'n'magic
2014-12-16 nemo Add nil checks on HHGear to rope steps.
2014-12-16 sheepluva Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda fixwhitespace and dos2unix
2014-01-17 sheepluva update copyright to 2014
2013-12-20 unC0Rr Fix warnings
2013-11-20 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-11-08 nemo just an experiment. make these offset 2 as well on X
2013-11-08 nemo fiddle with shift of hog gear collision. need some ropers to try them out
2013-10-23 unc0rr Oh, dudes :(
2013-10-23 nemo untested. decrement timer while firing rope. there've been a few complaints 'bout this.
2013-10-13 nemo make wrapping nicer when there's collision
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 nemo Add some flags for a few of the magic Land values
2013-03-16 unc0rr Hard math to fix issue 571. Well, not really hard math,
2013-03-06 nemo prevent an old abuse of parachute to land safely
2013-02-02 nemo trying to prevent sticking. PS. code is hard to read when drunk.
2013-02-01 nemo this might possibly appease the shoppa players
2013-01-17 unc0rr Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
2012-09-06 sheepluva fix for issue 293 : "rope stuck after picking crate"
2012-09-03 nemo forgot to add back c96ff1a053d0
2012-09-03 nemo Fix line endings, add missing amMine entry
2012-09-03 nemo adjust velocity when entering/exiting the 4x routine
2012-09-03 nemo Let's try *4 instead. Not nearly as much of a win, but might be usable.
2012-09-03 nemo So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
2012-09-02 unc0rr Not sticky rope
2012-09-02 unc0rr Oops
2012-09-01 unc0rr Rope fix without hacks.
2012-08-27 sheepluva shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
2012-08-27 nemo Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
2012-08-27 nemo so unc0rr might replace this all. but anyway. fix copypasta.
2012-08-26 nemo shoppa hack, take... 4?
2012-08-26 nemo another shot in the dark. still w/ no input from shoppa players
2012-08-26 nemo shoppa hack guesses. continued. let's assume there's a small Y component.
2012-08-26 nemo another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
2012-08-26 nemo hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
2012-08-26 nemo Hack to try and appease the shoppa players
2012-08-25 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-25 nemo Allow escaping from tight spots
2012-08-25 nemo oops
2012-08-24 nemo Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-24 unc0rr An attempt to run main rope code only every 8th tick:
2012-08-24 unc0rr Move rope code to separate unit
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