2016-03-03 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2015-11-01 |
nemo |
Make camera refocus less aggressive. Only if there's a camera target already.
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2015-10-30 |
nemo |
refocus camera on roping hog. totally untested.
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2015-08-10 |
sheepluva |
more copyright fixes
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2014-12-27 |
nemo |
Was not a good idea in the first place IMO
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2014-12-16 |
sheepluva |
merge'n'magic
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2014-12-16 |
nemo |
Add nil checks on HHGear to rope steps.
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2014-12-16 |
sheepluva |
Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
fixwhitespace and dos2unix
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2014-01-17 |
sheepluva |
update copyright to 2014
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2013-12-20 |
unC0Rr |
Fix warnings
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2013-11-20 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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2013-11-08 |
nemo |
just an experiment. make these offset 2 as well on X
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2013-11-08 |
nemo |
fiddle with shift of hog gear collision. need some ropers to try them out
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2013-10-23 |
unc0rr |
Oh, dudes :(
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2013-10-23 |
nemo |
untested. decrement timer while firing rope. there've been a few complaints 'bout this.
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2013-10-13 |
nemo |
make wrapping nicer when there's collision
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2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
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2013-03-16 |
unc0rr |
Hard math to fix issue 571. Well, not really hard math,
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2013-03-06 |
nemo |
prevent an old abuse of parachute to land safely
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2013-02-02 |
nemo |
trying to prevent sticking. PS. code is hard to read when drunk.
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2013-02-01 |
nemo |
this might possibly appease the shoppa players
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2013-01-17 |
unc0rr |
Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
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2012-09-06 |
sheepluva |
fix for issue 293 : "rope stuck after picking crate"
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2012-09-03 |
nemo |
forgot to add back c96ff1a053d0
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2012-09-03 |
nemo |
Fix line endings, add missing amMine entry
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2012-09-03 |
nemo |
adjust velocity when entering/exiting the 4x routine
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2012-09-03 |
nemo |
Let's try *4 instead. Not nearly as much of a win, but might be usable.
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2012-09-03 |
nemo |
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
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2012-09-02 |
unc0rr |
Not sticky rope
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2012-09-02 |
unc0rr |
Oops
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2012-09-01 |
unc0rr |
Rope fix without hacks.
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2012-08-27 |
sheepluva |
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
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2012-08-27 |
nemo |
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
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2012-08-27 |
nemo |
so unc0rr might replace this all. but anyway. fix copypasta.
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2012-08-26 |
nemo |
shoppa hack, take... 4?
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2012-08-26 |
nemo |
another shot in the dark. still w/ no input from shoppa players
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2012-08-26 |
nemo |
shoppa hack guesses. continued. let's assume there's a small Y component.
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2012-08-26 |
nemo |
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
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2012-08-26 |
nemo |
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
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2012-08-26 |
nemo |
Hack to try and appease the shoppa players
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2012-08-25 |
nemo |
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
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2012-08-25 |
nemo |
Allow escaping from tight spots
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2012-08-25 |
nemo |
oops
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2012-08-24 |
nemo |
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
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2012-08-24 |
nemo |
fromdos + fix end of turn velocity
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2012-08-24 |
unc0rr |
An attempt to run main rope code only every 8th tick:
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2012-08-24 |
unc0rr |
Move rope code to separate unit
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