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QTfrontend/pages.h
Wed, 10 Nov 2010 03:08:14 +0100
koda
tweak interface, there is no need to manually add new weapons and schemes to the filter list
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Sat, 06 Nov 2010 17:56:24 -0400
henek
2 more variables to control water rise and health loss during sudden death.
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Fri, 05 Nov 2010 22:32:00 -0400
henek
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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Wed, 03 Nov 2010 16:29:17 +0100
koda
health reset mode ftw (replaces gfmines)
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Wed, 27 Oct 2010 14:23:47 +0200
koda
one more interface trick, force max resolution possible when in fullscreen
experimental3D
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Wed, 27 Oct 2010 14:02:20 +0200
koda
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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Sun, 10 Oct 2010 12:08:16 -0400
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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